Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 05:58:55

Player: Ms Vella

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (97)      485
Value Destroyed (3332)     3332
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 7228

 Bonus
-------
Follower Combat Kills      436
Friendly Fire              -365

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/300
Energy                     69/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
                    (None)
>               --- WEAPON (2) -------
                Powered Hammer
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Authchip [Armor]
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Aluminum Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Target Analyzer
       Improved Particle Charger
                EM Disruption Field
>               --- WEAPON -----------
                Burst Ballistic Coil Construct/G
>               --- INVENTORY --------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Kinecellerator
       Hardened Light Armor Plating
                Authchip [R/NC]
                Authchip [R/NC]
                Authchip [Armor]
                Authchip [Armor]
          Light EM Pulse Cannon
           Mini Grenade Launcher
          Heavy Flail
                Powered Hammer
[Rating: 57]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Constructs
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac 
Slots Evolved              8    | .   .   2   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  6    | .   .   1   .   .   4   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 3   8   38  6   1   8   9   
  Power                    6    | .   .   4   1   .   .   1   
    Engine                 6    | .   .   4   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   12  .   .   .   .   
    Treads                 15   | 2   1   12  .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | .   4   6   1   1   8   6   
    Device                 9    | .   .   1   .   1   2   5   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             11   | .   1   4   1   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 1   3   16  4   .   .   2   
    Energy Gun             4    | 1   2   1   .   .   .   .   
    Energy Cannon          6    | .   .   4   1   .   .   1   
    Ballistic Gun          15   | .   1   11  3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   
Parts Lost                 19   | .   .   6   .   .   2   11  
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               5    | .   .   2   .   .   .   3   
  Utility                  7    | .   .   1   .   .   1   5   
  Weapon                   4    | .   .   1   .   .   1   2   
  Highest Loss Streak      9    | .   .   4   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  92  99  69  75  65  
  Engine                   10   | .   14  10  11  11  7   5   
  Treads                   19   | .   27  31  33  16  1   .   
  Leg                      1    | .   .   .   .   .   5   5   
  Device                   8    | .   .   3   .   11  14  20  
  Storage                  10   | .   14  11  11  11  7   5   
  Processor                3    | .   2   .   .   .   9   12  
  Hackware                 1    | .   .   5   11  .   .   .   
  Protection               6    | .   10  8   11  .   12  2   
  Energy Gun               5    | .   14  2   .   5   2   2   
  Ballistic Gun            11   | .   14  18  21  2   10  6   
  Ballistic Cannon         2    | .   .   .   .   11  1   .   
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             70   | 14  52  60  64  59  70  69  
  Greatest Support         69   | 40  40  69  69  69  46  46  
  Greatest Overweight (x)  4    | .   1   1   .   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  19  
  Most Carried             20   | 7   10  20  20  20  14  14  
  Average Carried          13   | 5   8   18  19  12  11  12  
  Final Capacity           20   | 8   20  20  20  20  20  5   
  Final Carried            20   | 3   10  20  20  15  12  5   
Scrap Engine Consumption   110  | .   .   .   .   67  25  18  
  Constructs Created       4    | .   .   .   .   3   1   .   
  Constructs Modified      27   | .   .   .   .   8   11  8   

 Class Distribution 
--------------------
 44% | Mutant
 23% | Construct
 18% | Scavenger-Mutant
 13% | Commander-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Storage
 Commander-Construct | -9/Recycling
           Construct | -7/Factory
           Construct | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Mat  Sto  Rec  Fac  Fac  
Matter Collected           2408 | 186  318  875  179  347  303  200  
  Remotely                 512  | .    .    512  .    .    .    .    
Salvage Created            4059 | .    550  1380 336  436  742  615  
  Parts                    214  | .    43   61   23   16   43   28   
Haulers Intercepted        2    | .    1    1    .    .    .    .    
Recyclers Shooed           8    | .    1    2    1    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  72   | .   14  21  6   6   15  10  
  Guns                     66   | .   14  20  6   2   15  9   
  Cannons                  4    | .   .   .   .   4   .   .   
  AOE                      2    | .   .   1   .   .   .   1   
Classes Destroyed          16   | .   5   5   1   .   4   1   
  Worker                   4    | .   1   1   .   .   1   1   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   1   1   .   .   .   .   
  Recycler                 5    | .   .   3   .   1   .   1   
  Mechanic                 3    | .   .   1   1   .   .   1   
  Operator                 4    | .   2   2   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   1   
  Swarmer                  6    | .   6   .   .   .   .   .   
  Grunt                    43   | .   8   11  4   2   13  5   
  Brawler                  3    | .   .   1   .   1   1   .   
  Duelist                  2    | .   .   1   .   1   .   .   
  Sentry                   13   | .   .   8   2   2   .   1   
  Demolisher               1    | .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   2   2   
Best Kill Streak           6    | .   6   3   2   3   5   4   
  Combat Bots Only         5    | .   5   3   2   3   3   3   
Max Kills in Single Turn   3    | .   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Sto  Rec  Fac  Fac  
Damage Taken               6620 | .    260  1517 368  101  1612 2762 
  Core                     1256 | .    37   194  48   24   103  850  
  Absorbed by Shields      35   | .    .    .    .    6    29   .    
  Regen/Repaired (Parts)   1638 | .    .    551  61   55   524  447  
Core Remaining (%)         75   | 100  85   .    .    33   85   .    
Volleys Fired              291  | .    40   83   26   28   60   54   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  112  | .    70   112  56   92   92   87   
Shots Fired                521  | .    74   164  51   39   118  75   
  Gun                      489  | .    74   158  50   24   110  73   
  Cannon                   32   | .    .    6    1    15   8    2    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  361  | .    35   134  50   19   67   56   
  Thermal                  108  | .    34   6    .    .    51   17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          52   | .    5    24   1    20   .    2    
  Robot Hit Streak         24   | .    15   13   10   24   14   11   
  Robot Miss Streak        6    | .    4    4    3    2    4    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        7    | .    1    2    1    .    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    
Shots Hit Robots           384  | .    46   114  27   29   100  68   
  Core Hits                245  | .    29   46   12   13   85   60   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         3    | .    1    1    .    .    .    1    
    Burn                   2    | .    1    .    .    .    .    1    
    Destroy                1    | .    .    1    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6873 | .    674  1818 493  366  1697 1825 
  Guns                     5467 | .    649  1588 489  156  1387 1198 
  Cannons                  429  | .    .    106  .    191  123  9    
  Explosions               834  | .    .    89   .    .    187  558  
  Melee                    60   | .    .    .    .    .    .    60   
  Ramming                  83   | .    25   35   4    19   .    .    
  Kinetic                  4216 | .    305  1409 489  223  772  1018 
  Thermal                  2000 | .    326  125  .    .    811  738  
  Explosive                114  | .    .    .    .    .    114  .    
  Electromagnetic          400  | .    18   249  .    124  .    9    
  Impact                   60   | .    .    .    .    .    .    60   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    1    1    1    6    3    
  Average Corruption       1    | .    .    1    1    1    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  40   | .    .    4    6    21   9    .    
    Message Errors         9    | .    .    1    2    4    2    .    
    Matter Fused           8    | .    .    2    1    5    .    .    
    Heat Flow Errors       5    | .    .    .    1    4    .    .    
    Energy Discharges      8    | .    .    1    1    1    5    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    3    1    .    
    Data Loss (major)      2    | .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    1    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    28   .    .    17   25   
  Projectiles              28   | .    .    28   .    .    .    .    
  Explosions               42   | .    .    .    .    .    17   25   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    4    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    3    1    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      125  | .    .    66   .    .    .    59   
  Shots                    4    | .    .    2    .    .    .    2    
  Rammed                   11   | .    4    4    1    2    .    .    
Targets Rammed             12   | .    4    5    1    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        248  | .    90   102  161  248  134  20   
  Average Temperature      36   | .    21   22   55   59   38   7    
  Received Heat Transfer   2184 | .    66   573  132  37   893  483  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    2    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         3655 | .    1036 211  .    .    1058 1350 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    3    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac 
Peak Influence             494  | .   203 388 494 217 367 183 
  Initial                  192  | .   .   .   137 192 10  179 
  Average                  96   | .   41  180 248 48  82  97  
Maximum Alert Level        2    | .   1   1   2   1   1   .   
  Low Security (%)         85   | 100 97  52  49  98  91  100 
  Level 1                  13   | .   2   47  36  1   8   .   
  Level 2                  .    | .   .   .   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   2   2   .   6   6   
  Investigation            4    | .   1   .   1   .   1   1   
  Extermination            5    | .   .   .   .   .   2   3   
  Reinforcement            9    | .   2   2   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Sto Rec Fac Fac 
Distress Signals           12   | .   1   4   4   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              139  | .   30  39  21  9   19  21  
  Peak Tracking Total      5    | .   3   5   3   4   3   5   
  Tactical Retreats        3    | .   1   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac 
Traps Triggered            7    | .   3   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Sto Rec Fac Fac 
Machines Disabled          20   | .   .   3   1   .   12  4   
  Max in Single Turn       5    | .   .   1   1   .   5   2   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Sto Rec Fac Fac 
Machines Accessed          42   | .   7   8   8   8   6   5   
  Terminals                30   | .   6   6   6   6   2   4   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          4    | .   1   2   1   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                138  | .   25  35  17  30  17  14  
  Successful               77   | .   13  20  14  15  8   7   
  Failed                   61   | .   12  15  3   15  9   7   
    Catastrophic           5    | .   2   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   72   | .   20  16  4   12  9   11  
  Terminals                92   | .   23  16  10  26  6   11  
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          25   | .   2   19  4   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   3   
  Garrison Access          5    | .   .   .   3   .   2   .   
Terminal Hacks             26   | .   9   1   6   8   .   2   
  Part Schematic           3    | .   .   .   1   2   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   1   1   .   .   1   
  Terminal Index           2    | .   1   .   .   .   .   1   
  Unreport Threat          2    | .   2   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   
  Zone Layout              9    | .   6   .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   14  4   .   .   .   
  Scan Component           9    | .   .   7   2   .   .   .   
  Repair                   9    | .   .   7   2   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   2   
  Insert Component         4    | .   .   .   .   .   3   1   
  Analyze                  4    | .   .   .   .   .   3   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         21   | .   4   5   3   4   2   3   
  Terminals                20   | .   4   5   3   4   1   3   
    Track                  1    | .   .   1   .   .   .   .   
    Botnet                 17   | .   3   3   3   4   1   3   
    Operators              2    | .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   6   5   6   6   4   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   2   3   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   7   2   .   .   .   
  Time                     246  | .   .   182 64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          21   | .   .   .   .   21  .   .   
  Retrieved Matter         21   | .   .   .   .   21  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   1   
  Part Schematics Acquired 4    | .   .   .   .   .   3   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   12  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  
--------                   Run  | Jun Mat Mat Sto Rec Fac Fac 
Total Allies               13   | .   .   .   1   12  .   .   
  Largest Group            7    | .   .   .   1   7   7   .   
  Highest-Rated Group      139  | .   .   .   100 139 139 .   
  Highest-Rated Ally       100  | .   .   .   100 34  34  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   21  15  19  .   
  Total Damage             1425 | .   .   .   767 244 414 .   
  Kills                    21   | .   .   .   12  4   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   
-------------              Run   | Jun  Mat  Mat  Sto  Rec  Fac  Fac  
Turns Passed               10527 | 7    2540 2012 690  2517 1096 1665 
Spaces Moved               3930  | 1    1015 850  322  914  361  467  
  Core                     14    | .    .    .    .    .    .    14   
  Treads                   3197  | 1    1015 850  322  914  95   .    
  Legs                     719   | .    .    .    .    .    266  453  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  160  160  160  206  50   
  Average Speed            216   | 160  226  165  160  216  246  300  
  Slowest Speed            546   | 160  240  240  160  240  342  546  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 2    96   67   64   99   11   12   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          95    | .    .    10   .    .    20   65   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    
  AOE                      93    | .    .    10   .    .    20   63   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Sto  Rec  Fac  Fac  
Total                      5431 | 8    1169 1285 447  1422 449  651  
  Wait                     974  | .    95   271  80   393  19   116  
  Move                     3924 | .    1014 849  321  913  360  467  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  40   | .    6    22   5    6    .    1    
  Fast Attach              27   | .    5    11   3    1    1    6    
  Attach                   17   | 2    .    6    .    .    6    3    
  Detach                   8    | 2    .    .    1    1    2    2    
  Swap                     29   | 1    3    21   3    .    1    .    
  Drop                     48   | 3    2    17   7    18   .    1    
  Fire                     291  | .    40   83   26   28   60   54   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    12   | .    4    5    1    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   60   | .    .    .    .    60   .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
     8 | -11/Junkyard  | Discovered new exit (range 0)
     8 | -11/Junkyard  | Entered Materials
   128 | -10/Materials | Discovered new exit (range 7)
   251 | -10/Materials | Discovered new exit (range 16)
   304 | -10/Materials | Build established: Mutant
   864 | -10/Materials | Discovered new exit (range 12)
  1054 | -10/Materials | Discovered new exit (range 5)
  2243 | -10/Materials | Discovered new exit (range 13)
  2548 | -10/Materials | Entered another Materials area
  2548 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2713 | -9/Materials  | Repaired Lgt. Treads
  2740 | -9/Materials  | Repaired Lgt. Treads
  2768 | -9/Materials  | Repaired Ion Engine
  2795 | -9/Materials  | Repaired Assault Rifle
  3066 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  3205 | -9/Materials  | Discovered new exit (range 5)
  3365 | -9/Materials  | Build established: Scavenger-Mutant
  3528 | -9/Materials  | Discovered new exit (range 15)
  3720 | -9/Materials  | Discovered new exit (range 12)
  3871 | -9/Materials  | Repaired Lgt. Treads
  3898 | -9/Materials  | Repaired Lgt. Treads
  3926 | -9/Materials  | Repaired Lgt. Armor Plating
  4339 | -9/Materials  | Discovered new exit (range 14)
  4432 | -9/Materials  | Identified exit to Mines
  4432 | -9/Materials  | Identified exit to Storage
  4560 | -9/Materials  | Entered Storage
  4594 | -9/Storage    | Identified exit to Recycling
  4640 | -9/Storage    | Repaired Hvy. Assault Rifle
  4673 | -9/Storage    | Repaired Imp. Ion Engine
  4844 | -9/Storage    | Core integrity fell below 50%
  4926 | -9/Storage    | Met 01-MTF
  5244 | -9/Storage    | Used back door to open Recycling access
  5250 | -9/Storage    | Entered Recycling
  5250 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
  5255 | -9/Recycling  | 01-MTF left
  5259 | -9/Recycling  | Found Scrap Engine
  5354 | -9/Recycling  | Build established: Mutant
  6124 | -9/Recycling  | Build established: Construct
  6271 | -9/Recycling  | Identified exit to Factory
  6922 | -9/Recycling  | Build established: Commander-Construct
  7767 | -9/Recycling  | Entered Factory
  7767 | -7/Factory    | Accompanied by 7 allies
  7767 | -7/Factory    | Evolved 4 slots: Utility x4
  8435 | -7/Factory    | Garrison activated, responded to threat
  8471 | -7/Factory    | Build established: Construct
  8852 | -7/Factory    | Discovered new exit (range 5)
  8863 | -7/Factory    | Entered another Factory area
  8863 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10020 | -6/Factory    | Build established: Mutant
 10327 | -6/Factory    | Identified exit to Lower Caves
 10509 | -6/Factory    | Core integrity fell below 50%
 10517 | -6/Factory    | Released all parts (6)
 10524 | -6/Factory    | Core integrity fell below 20%
 10528 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10518_ U-05 Engineer lays Concrete.
10518_ U-05 Engineer builds a Wall.
10518_ U-05 Engineer lays Concrete.
10518_ Slug penetrates Wall. <x2>
10518_ Acquired Powered Hammer.
10519_ U-05 Engineer lays Concrete. <x2>
10519_ K-01 Serf collects debris.
10520_ Slug penetrates Wall. <x2>
10520_ U-05 Engineer lays Concrete. <x6>
10521_ Penetrated by Slug. <x2>
10522_ U-05 Engineer destroyed.
10523_ U-05 Engineer lays Concrete.
10523_ Penetrated by Slug. <x2>
10523_ U-05 Engineer lays Concrete.
10524_ K-01 Serf collects debris.
10524_ Acquired 27 matter.
10525_ Penetrated by Slug. <x2>
10525_ Slug penetrates H-66 Slayer.
10526_ Penetrated by Slug.
10528_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????  #? |
| ??????????????????????????????????????????????# #? |
| ??????????????????????????????????????????????# ## |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ???????????????????????????? ?????????????????#    |
| ???????????????????????????     #?????????????#    |
| ???????????????????????????     #?????????????#    |
| ???????????????????????????     #?????????????#    |
| ???????????????????????????     #?????????????#    |
| ??????????????????????????#     #?????????????#    |
| ??????????????????????????#     #??? ?????????#    |
| ??????????????????????????#     #?? ??????????#    |
| ??????????????????????????#     #?  ??????????#    |
| ??????????????????????????#     #? ???????????#    |
| ???????????#T #############     # """"?"""???##    |
| ???????????                     # """"?"""?  ##    |
| ??????????                      +?""""?"""   ##    |
| ??????????                      #?""""??""   ##    |
| ??????????               @     R#?""""??""   ##    |
| ??????????          R           #?""""?     ??#    |
| ??????????    #########+###     #?""""?    ??##    |
| ??????????????????????????#     #?????  =????#!    |
| ??????????????????????????#     ######"#######     |
| ??????????????????????????#     #!]    +        T  |
| ??????????????????????????#     #!%!=  #######     |
| ??????????????????????????#    p#/!!*  #?????#     |
| ??????????????????????????#    h!%%!%%!#?????### # |
| ??????????????????????????#     ####/###???????# # |
| ??????????????????????????#     ####=##????????# # |
| ????????????????????????            !  ????????    |
| ?????????????????????                    ??????    |
| ????????????????????                      ????     |
| ???????????????????#                        ??     |
| ???????????????????#                         ?     |
| ???????????????????#     ###########+######?###### |
| ????????????????????     ??????????? ????????????? |
| ????????????????????    ???????????? ????????????? |
| ?????????????????????  ????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????"""""?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EX             25
Resistance: EM             25
Propulsion Shielding       33
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3
Particle Charging          20
Kinecelleration            30
Offensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
      Imp. Trap Extractor | -9/Storage   | Hacked
        Imp. Light Cannon | -9/Recycling | Hacked
  Adv. Targeting Computer | -9/Recycling | Hacked
 Hrd. Light Armor Plating | -7/Factory   | Scanalyzed
     Lgt. EM Pulse Cannon | -7/Factory   | Scanalyzed
        Hcp. Storage Unit | -7/Factory   | Scanalyzed
    Mni. Grenade Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellForceMicrothruster
  Manual?         0
Play Time         01:12:47
  Cumulative      66.9 hours
  Start           2023.04.30 @ 04:19:48
  End             2023.04.30 @ 05:58:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           17
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 44412f2f-6d69-498d-8961-7c98cfca8a64