Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.14 @ 21:40:17 Player: Napalm Sushi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3482) 3482 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8687 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 94/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Power Maul > --- INVENTORY (20) --- Power Amplifier Enhanced Optical Array Experimental Targeting Computer Improved Heavy Machine Gun Power Maul Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Target Analyzer Microactuators Hardened Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Improved Heavy Machine Gun Greatsword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Gauss Rifle Improved Heavy Machine Gun [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Slots Evolved 11 | . 1 2 . 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . Utility 7 | . 1 1 . 1 2 1 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 97 | 8 4 22 2 8 7 29 2 15 Power 9 | 1 . 1 . . 1 2 1 3 Engine 5 | 1 . 1 . . 1 1 . 1 Core 4 | . . . . . . 1 1 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 . 14 . . . 12 . 3 Treads 14 | 2 . 9 . . . 3 . . Leg 12 | . . . . . . 9 . 3 Wheel . | . . . . . . . . . Hover 5 | . . 5 . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 4 4 . 4 3 10 1 5 Device 12 | 1 . . . 2 1 6 1 1 Storage 6 | . 4 2 . . . . . . Processor 9 | 1 . 1 . 1 1 2 . 3 Hackware . | . . . . . . . . . Protection 6 | . . 1 . 1 1 2 . 1 Artifact . | . . . . . . . . . Weapon 24 | 3 . 3 2 4 3 5 . 4 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 9 | 3 . 2 1 1 . 1 . 1 Ballistic Cannon 3 | . . 1 1 1 . . . . Launcher 5 | . . . . 1 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . 2 Slashing Weapon 3 | . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 30 | . . . . . . 6 . 24 Power 5 | . . . . . . 1 . 4 Propulsion 7 | . . . . . . . . 7 Utility 12 | . . . . . . 3 . 9 Weapon 6 | . . . . . . 2 . 4 Highest Loss Streak 18 | . . . . . . 3 . 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 100 95 92 94 54 Engine 7 | . 12 10 10 8 6 5 . . Treads 19 | . 25 28 30 25 21 9 . . Leg 5 | . . . . . . 15 22 11 Device 13 | . 12 10 10 8 16 17 22 10 Storage 7 | . 12 10 10 8 7 6 5 5 Processor 16 | . 12 15 20 15 14 17 16 9 Protection 5 | . . 4 . 8 11 6 5 3 Ballistic Gun 11 | . 25 19 20 18 4 3 5 1 Launcher 1 | . . . . . 6 2 . . Slashing Weapon 2 | . . . . . 2 5 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 8 48 88 55 68 69 80 79 85 Greatest Support 82 | 40 40 60 60 60 60 82 61 61 Greatest Overweight (x) 18 | . 1 18 . 1 1 5 1 18 Average Overweight (x) . | . . . . 1 1 . 1 2 Largest Inventory Capacity 25 | 5 25 25 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 Most Carried 20 | 4 9 20 20 20 20 20 13 15 Average Carried 16 | 2 5 13 19 18 17 17 12 11 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 Final Carried 20 | 4 9 19 20 18 20 14 12 5 Class Distribution -------------------- 34% | Hacker-Mutant 28% | Hacker-Gladiator 15% | Hacker-Skirmisher 12% | Scavenger-Gladiator 9% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Assassin | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Mutant | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Matter Collected 2727 | 220 196 466 48 471 99 654 120 453 Remotely . | . . . . . . . . . Salvage Created 4559 | . 214 615 110 1076 43 2100 . 401 Parts 249 | . 9 40 9 51 7 114 . 19 Haulers Intercepted 10 | . 2 2 . 4 . 2 . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Combat Hostiles Destroyed 61 | . 2 9 2 12 1 28 . 7 Melee 29 | . . . . . 1 24 . 4 Guns 26 | . 2 9 2 12 . . . 1 AOE 4 | . . . . . . 4 . . Classes Destroyed 15 | . 2 3 . 3 1 4 . 2 Worker 9 | . . . . 5 . 4 . . Builder 4 | . . . . . . 4 . . Tunneler 1 | . . . . . . 1 . . Hauler 10 | . 2 2 . 4 . 2 . . Recycler 5 | . . 1 . 2 . 2 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 9 | . . 3 . 3 . 3 . . Swarmer 6 | . . . . 2 . 4 . . Grunt 29 | . 2 8 . 6 . 11 . 2 Sentry 8 | . . 1 2 3 . 2 . . Specialist 2 | . . . . . . . . 2 Hunter 9 | . . . . 1 . 6 . 2 Programmer 6 | . . . . . 1 5 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 11 | . 3 4 2 7 1 11 . 2 Combat Bots Only 4 | . 2 4 2 3 1 4 . 2 Max Kills in Single Turn 4 | . 1 2 1 2 1 4 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Damage Taken 6115 | . 9 238 54 364 58 2009 . 3383 Core 1329 | . . 81 . 44 10 192 . 1002 Absorbed by Shields 534 | . . . . . . 30 . 504 Redirected to Shielding 19 | . . 19 . . . . . . Regen/Repaired (Parts) 79 | . . . . 49 . 30 . . Core Remaining (%) 91 | 100 100 . 79 92 98 77 . . Volleys Fired 142 | . 16 39 4 39 . 27 . 17 Largest 3 | . 2 2 2 3 . 1 . 1 Hottest 81 | . 40 58 46 81 . 43 . 28 Shots Fired 273 | . 32 78 8 111 . 27 . 17 Gun 246 | . 32 75 8 100 . 14 . 17 Cannon 14 | . . 3 . 11 . . . . Launcher 13 | . . . . . . 13 . . Special . | . . . . . . . . . Kinetic 260 | . 32 78 8 111 . 14 . 17 Thermal . | . . . . . . . . . Explosive 13 | . . . . . . 13 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 40 | . 15 25 26 40 . 8 . 11 Robot Miss Streak 3 | . 1 2 . 1 . 3 . 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 318 | . 28 65 7 85 1 81 . 51 Core Hits 145 | . 9 23 4 43 1 55 . 10 Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 17 | . . 1 . 1 . 13 . 2 Destroy 2 | . . 1 . 1 . . . . Smash 1 | . . . . . . . . 1 Sever 14 | . . . . . . 13 . 1 Melee Attacks 100 | . . . . . 1 63 . 36 Impact 11 | . . . . . . . . 11 Slashing 89 | . . . . . 1 63 . 25 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . . 10 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10279 | . 351 884 108 1724 46 5459 . 1707 Guns 3205 | . 351 834 108 1475 . 144 . 293 Cannons 142 | . . 50 . 92 . . . . Explosions 1668 | . . . . 157 . 1511 . . Melee 5264 | . . . . . 46 3804 . 1414 Ramming . | . . . . . . . . . Kinetic 3347 | . 351 884 108 1567 . 144 . 293 Thermal 387 | . . . . 157 . 230 . . Explosive 1281 | . . . . . . 1281 . . Electromagnetic . | . . . . . . . . . Impact 399 | . . . . . . . . 399 Slashing 4865 | . . . . . 46 3804 . 1015 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 1 1 . 1 Average Corruption 1 | . . . . 1 1 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . 6 . 2 . . Matter Fused 3 | . . . . 3 . . . . Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 334 | . . . . . . 251 . 83 Projectiles . | . . . . . . . . . Explosions 15 | . . . . . . 15 . . Melee 319 | . . . . . . 236 . 83 Knockbacks 3 | . . . . 1 . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 72 | . . . . 72 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 195 | . 2 22 13 195 . 6 . . Average Temperature 42 | . 2 7 5 50 . 3 . . Received Heat Transfer 1324 | . 9 207 36 216 . 506 . 350 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 300 | . . . . 150 . 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Peak Influence 287 | . 98 188 56 287 30 257 . 80 Initial 13 | . . . 13 . . 10 . . Average 49 | . 49 66 19 56 2 83 . 18 Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 94 | 100 100 100 100 83 100 91 100 100 Level 1 5 | . . . . 16 . 8 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 . 1 1 7 . 2 Investigation . | . . . . . . . . . Extermination 4 | . . . . . 1 3 . . Reinforcement 8 | . . 2 . 1 . 3 . 2 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Distress Signals 5 | . 1 2 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 4 21 2 20 1 38 . 12 Peak Tracking Total 6 | . 4 6 2 3 1 4 . 4 Tactical Retreats 4 | . 1 1 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Traps Triggered 6 | . . . . 2 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . 6 . . . 6 . . . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Machines Disabled 16 | . . . . 4 . 12 . . Max in Single Turn 12 | . . . . 3 . 12 . . Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Machines Accessed 21 | . 3 2 . 4 3 8 1 . Terminals 12 | . 2 1 . 2 2 4 1 . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . . 1 . 1 . . Recycling Units 4 | . 1 1 . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 45 | . 9 2 . 12 6 15 1 . Successful 34 | . 6 . . 11 4 12 1 . Failed 11 | . 3 2 . 1 2 3 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 7 1 . 8 5 8 1 . Fabricators 3 | . . . . . . 3 . . Repair Stations 4 | . . . . 2 . 2 . . Recycling Units 7 | . 2 1 . 2 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 23 | . 6 . . 7 3 6 1 . Record 1 | . . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 2 | . 1 . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 2 | . . . . 1 . 1 . . Extermination Status 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . Zone Layout 3 | . . . . 2 . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . 2 . 2 . . Scan Component 2 | . . . . 1 . 1 . . Repair 2 | . . . . 1 . 1 . . Recycling Unit Hacks 4 | . . . . 2 . 2 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 . 2 2 3 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 95 | . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 2 | . . . . 1 . 1 . . Time 60 | . . . . 44 . 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Turns Passed 7935 | 92 413 859 1131 1371 1086 2524 92 367 Spaces Moved 3389 | 51 181 395 651 402 426 1160 48 75 Core 14 | 4 . 2 . . . . . 8 Treads 2595 | 47 181 391 651 402 426 497 . . Legs 778 | . . . . . . 663 48 67 Wheels . | . . . . . . . . . Hover 2 | . . 2 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 170 250 250 163 190 190 Average Speed 195 | 151 191 166 170 250 250 179 190 269 Slowest Speed 950 | 160 240 950 170 250 250 470 190 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 31 | 5 35 32 98 39 9 27 2 38 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 120 | . . . . 25 . 94 . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 119 | . . . . 25 . 94 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac DSF Total 4307 | 62 216 521 668 694 448 1483 49 166 Wait 440 | . 9 21 9 224 1 157 . 19 Move 3381 | 50 180 394 650 401 425 1159 47 75 Hop . | . . . . . . . . . Pick Up 80 | 3 5 27 2 12 7 21 . 3 Fast Attach 32 | 8 1 3 . 1 3 11 . 5 Attach 30 | . 1 2 . 2 3 10 2 10 Detach 2 | 1 . . . . 1 . . . Swap 35 | . 2 17 2 5 1 8 . . Drop 65 | . 2 18 1 10 6 27 . 1 Fire 142 | . 16 39 4 39 . 27 . 17 Melee 100 | . . . . . 1 63 . 36 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 23 | -11/Junkyard | Identified exit to Materials 23 | -11/Junkyard | Discovered exit to Materials (range 16) 93 | -11/Junkyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1348 | -9/Materials | Identified exit to Mines 1348 | -9/Materials | Discovered exit to Mines (range 11) 1365 | -9/Materials | Entered Mines 1366 | -9/Mines | Learned location of Storage (-9) 1401 | -9/Mines | Identified exit to Materials 1401 | -9/Mines | Discovered exit to Materials (range 11) 1602 | -9/Mines | Discovered exit to Materials (range 10) 1958 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2131 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2496 | -9/Mines | Entered Materials 2496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2788 | -8/Materials | Build established: Hacker-Skirmisher 3741 | -8/Materials | Identified exit to Factory 3741 | -8/Materials | Discovered exit to Factory (range 6) 3831 | -8/Materials | Repaired Gauss Rifle 3867 | -8/Materials | Entered Factory 3867 | -7/Factory | Evolved 2 slots: Utility x2 4064 | -7/Factory | Build established: Hacker-Assassin 4438 | -7/Factory | Identified exit to Factory 4438 | -7/Factory | Discovered exit to Factory (range 15) 4790 | -7/Factory | Build established: Hacker-Gladiator 4953 | -7/Factory | Entered another Factory area 4953 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5053 | -6/Factory | Repaired Rocket Launcher 5316 | -6/Factory | Found Prototype Processor 5662 | -6/Factory | Fabricated Launcher Loader (x2) 6242 | -6/Factory | Build established: Scavenger-Gladiator 6879 | -6/Factory | Spotted B-75 Beast 7113 | -6/Factory | Lost 3 parts (1p1u1w) 7332 | -6/Factory | Identified exit to Factory 7332 | -6/Factory | Discovered exit to Factory (range 8) 7477 | -6/Factory | Entered another Factory area 7477 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7483 | -5/Factory | Identified exit to DSF 7569 | -5/Factory | Entered DSF 7604 | -5/DSF | Additional patrols routed to DSF 7665 | -5/DSF | Build established: Hacker-Gladiator 7689 | -5/DSF | Lost 3 parts (1n2u) 7835 | -5/DSF | Core integrity fell below 50% 7856 | -5/DSF | Crushed by falling debris 7867 | -5/DSF | Core integrity fell below 20% 7893 | -5/DSF | Lost 18 parts (4p5n6u3w) 7936 | -5/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. Slug penetrates H-71 Marshal. Fusion Compressor destroyed. Slug penetrates H-71 Marshal. Penetrated by Slug. Knocked back. Slug penetrates H-71 Marshal. Penetrated by Slug. Slug penetrates H-71 Marshal. H-71 Marshal destroyed. Acquired 15 matter. Acquired 62 matter. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Acquired 79 matter. Gauss Rifle destroyed. Hrd. Medium Armor Plating destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????#??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????####???????????#??????????????????????? | | ??????# ???????????# #??????????????????? | | ??????# ??????????? " #? ???????????????? | | ??????? ??????????? "%" ???? ???????????? | | ??????? ???????? ? " ?? ??????????????? | | ??????? ??????????? ???? ????????????? | | ???????? ??????????? #?????????????????? | | ????#??? #??? #?????# "??????????????????? | | ???????## #?????????## ###????#???????????? | | ???????#/ /?????????!! !!#????????????????? | | ??#????#/ /??????????! !!#????????????????? | | ????#??#/ /??????????! !!#??#?????????????? | | ???????## ###??????### #;#????????????????? | | ??#????#/ //#??????#!! % #???????#????????? | | ?????#?#% [ ]##?#???#!! #????????????????? | | ???????## ##########!! ! #?????#??????????? | | ?#????### ### # %s#sss ;#?????????????????? | | ????###"" ##] # [;@ % [###????????????????? | | ????""""% %![! !% #?????#??????????? | | ????"##"" %![![!! #??????#?????????? | | ??????#"""""## #///!//%%%[[#????????????????? | | ???#??#"""""########%//[= [[#????????????????? | | ??????####"##??????####!######?????#?????????? | | ?????????#"#??????????# #???#???????#????????? | | ?????????""#??????????###??????????????#?????? | | ???????????????#??????#??#?????#????????#????? | | ?????#?#????#?????#??????????????????????????? | | ???????????#??????????????#?????????#????????? | | ????????????????????????????????#????????????? | | ?????##???#??????##??????#?#???#??#??????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Launcher Loader | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed PhaseRefineryArray Manual? 0 Play Time 02:26:49 Cumulative 29.1 hours Start 2023.03.14 @ 09:59:59 End 2023.03.14 @ 21:40:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 19 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4d07e8b-b40a-4346-a905-91e36900da2b