Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 14:32:50 // Halloween2020/ForbiddenLore Player: CreepyD Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (158) 790 Value Destroyed (5457) 5457 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (4443) 4443 TOTAL SCORE: 19110 Bonus ------- High Alert Combat Kills 342 Follower Combat Kills 1094 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -93 Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 70/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- High-density Centrium Wheel > --- UTILITY (8) ------ Coolant Network Advanced Signal Interpreter Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Matter Pod (100) Antimissile System SGEMP Prototype Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Improved Matter Compressor Improved Target Analyzer Improved Kinecellerator Insulated Plating Improved Force Field Advanced Field Recycling Unit Phasing AFG > --- WEAPON ----------- HERF Cannon Heavy Neutron Cannon Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Armored Wheel Advanced Cryofiber Web Improved Force Field [Rating: 128] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cesium-ion Thruster Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Phasing AFG Storage Improved Matter Compressor Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Railgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Slots Evolved 14 | . . 2 . 2 2 . . . . . . 2 . . 2 . . 2 . 2 . Power 3 | . . . . 1 . . . . . . . . . . . . . 1 . 1 . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Utility 6 | . . 1 . 1 . . . . . . . 2 . . 1 . . 1 . . . Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Parts Attached 245 | 9 12 14 3 23 11 . 2 5 2 3 15 12 8 . 38 17 1 37 4 20 9 Power 44 | 1 6 2 1 5 3 . . 2 . . 2 3 1 . 5 2 1 5 1 4 . Engine 23 | 1 6 1 1 4 2 . . 2 . . 2 1 . . 1 2 . . . . . Core 11 | . . 1 . 1 1 . . . . . . 2 . . 4 . . 1 1 . . Reactor 10 | . . . . . . . . . . . . . 1 . . . 1 4 . 4 . Propulsion 71 | 4 2 2 . 6 3 . 1 3 1 1 6 2 1 . 9 1 . 17 2 6 4 Treads 21 | 2 2 2 . . 1 . . . . . 4 2 . . 2 1 . 5 . . . Leg 12 | . . . . 3 . . . . . . 1 . . . . . . 3 . 4 1 Wheel 11 | 2 . . . . 2 . . . . . . . . . . . . 5 . 1 1 Hover 14 | . . . . . . . . . . 1 . . 1 . 7 . . 4 . 1 . Flight 13 | . . . . 3 . . 1 3 1 . 1 . . . . . . . 2 . 2 Utility 69 | 2 1 3 . 6 2 . 1 . 1 1 3 5 3 . 11 9 . 10 . 7 4 Device 43 | 1 1 1 . 5 1 . 1 . 1 1 2 3 1 . 5 8 . 7 . 4 1 Storage 4 | . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . Processor 11 | 1 . 2 . . 1 . . . . . . . . . 3 . . 1 . . 3 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . Protection 10 | . . . . . . . . . . . 1 1 2 . 2 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 7 2 6 3 . . . . 1 4 2 3 . 13 5 . 5 1 3 1 Energy Gun 12 | . . 2 . 3 . . . . . . 2 . 1 . . . . 1 . 3 . Energy Cannon 20 | . . 4 1 1 . . . . . 1 2 . 1 . 7 . . 3 . . . Ballistic Gun 16 | 2 2 1 1 . . . . . . . . . . . 4 4 . . 1 . 1 Ballistic Cannon 6 | . 1 . . . 3 . . . . . . . . . 1 . . 1 . . . Launcher 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . . . . . . 1 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 3 . 1 . . . . . 1 1 . 5 . 4 1 . . . 8 3 Parts Lost 117 | . . . 2 13 . 1 1 1 6 . 4 . 3 . 23 7 1 27 . 17 11 Power 22 | . . . . 4 . . 1 . 2 . . . . . 4 . 1 5 . 3 2 Propulsion 36 | . . . . 2 . 1 . 1 2 . 1 . 1 . 5 4 . 9 . 6 4 Utility 31 | . . . . 3 . . . . . . 1 . 1 . 8 2 . 8 . 4 4 Weapon 28 | . . . 2 4 . . . . 2 . 2 . 1 . 6 1 . 5 . 4 1 Highest Loss Streak 21 | . . . 1 6 . 1 1 1 6 . 3 . 3 . 11 7 1 21 . 17 11 Average Slot Usage (%) 71 | . 96 98 93 76 80 92 86 96 69 50 66 97 99 100 82 65 58 75 28 65 33 Engine 4 | . 14 8 11 11 11 3 . 14 8 . 5 11 1 . 3 4 . . . . . Core 2 | . . 2 . 3 . 7 5 . . . . . 6 6 2 5 5 1 5 2 . Reactor 1 | . . . . . . . . . . . . . 4 6 4 . 4 8 . 9 5 Treads 4 | . 26 22 22 6 6 7 7 1 . . 7 25 21 20 5 . . 4 . . . Hover 1 | . . . . . . . . . . 4 4 . 4 6 10 . . 2 . 2 . Flight 2 | . . . . 1 14 7 11 18 10 7 7 . . . . . . . 5 6 2 Device 18 | . 13 12 11 10 2 7 13 15 15 15 13 23 21 20 19 25 17 21 5 11 3 Storage 2 | . . . . 1 . . . . . . . . . . 2 5 5 4 . 3 1 Processor 9 | . 14 20 22 18 21 23 17 15 15 15 14 6 6 6 4 5 5 5 10 9 9 Protection 1 | . . . . . . . . . . . 1 6 11 13 3 . . 3 . 2 . Energy Gun 1 | . . 4 13 8 . . . . . . 2 7 . . . . . . . 3 . Energy Cannon 2 | . . 21 9 1 . . . . . . 3 6 6 6 6 . . 3 . . . Ballistic Gun 5 | . 22 3 3 1 . . . . . . . . . . 4 10 11 6 2 3 2 Ballistic Cannon 3 | . 3 2 . . 20 23 23 23 15 7 3 . . . 4 . . 2 . . . Slashing Weapon 2 | . . . . 4 . . . . . . . . 4 6 . 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 10 11 26 22 36 36 36 31 43 43 28 48 95 90 85 99 87 78 143 9 76 40 Greatest Support 114 | 40 40 40 40 40 20 20 10 10 10 8 84 114 114 86 86 70 3 108 10 88 40 Greatest Overweight (x) 28 | . 1 1 . 6 2 2 3 4 4 3 3 1 1 . 3 28 25 19 2 4 . Average Overweight (x) 3 | . . . . . . 1 2 3 2 1 . . . . 1 16 19 2 . 1 . Largest Inventory Capacity 10 | 4 4 4 4 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 1 3 4 3 3 4 3 3 3 3 4 3 2 3 2 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 4 3 4 4 4 4 4 4 4 4 4 4 4 3 4 3 3 3 4 Class Distribution -------------------- 60% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Generator-Gunner | -4/Factory Generator-Gunner | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Matter Collected 4925 | 326 242 199 31 189 346 . 166 399 247 62 257 74 131 47 620 580 145 699 53 112 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6943 | 146 298 685 404 748 530 . 63 272 223 . 71 20 298 218 1637 318 85 704 . 223 . Parts 356 | 24 18 44 23 41 51 . 3 16 14 . 2 3 6 6 54 2 4 35 . 10 . Haulers Intercepted 7 | . 1 3 . . 1 . . . . . . . . . 2 . . . . . . Recyclers Shooed 6 | . . 1 . 1 1 . . . . . . . . . 2 . . 1 . . . Parts Field Recycled 11 | . . . . . . . . . . . . . . . . . . 11 . . . Retrieved Matter 143 | . . . . . . . . . . . . . . . . . . 143 . . . Parts Self-Destructed 60 | . . . . . . . . 17 13 . 10 . 11 . . . 4 . 5 . . Prevented 19 | . . . . . . . . . . . 8 . 2 9 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Combat Hostiles Destroyed 124 | . 6 11 16 13 9 . 2 10 8 . 1 . 3 3 23 7 1 8 . 3 . Melee 18 | . . 2 . 7 . . . . . . . . 3 . . 4 . 2 . . . Guns 35 | . 5 1 10 4 . . . . . . . . . . 5 3 1 3 . 3 . Cannons 61 | . 1 8 6 1 9 . 2 10 8 . 1 . . 1 12 . . 2 . . . AOE 6 | . . . . 1 . . . . . . . . . . 4 . . 1 . . . Classes Destroyed 16 | 1 2 6 1 1 1 . . 1 . . . 1 1 . . . . 1 . . . Worker 14 | . . 2 . 2 4 . . . . . . . . . 2 . . 4 . . . Builder 6 | . . 1 . . 3 . . . . . . . . . 1 . . 1 . . . Tunneler 10 | 9 . . . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . 1 3 . . 1 . . . . . . . . . 2 . . . . . . Recycler 4 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . . Watcher 6 | . . 1 . 1 3 . . . . . . . . . 1 . . . . . . Swarmer 23 | . . 3 6 3 . . . 5 3 . . . . . . . . 3 . . . Grunt 63 | . 6 7 3 8 8 . 1 3 4 . . . . 3 14 . . 3 . 3 . Brawler 4 | . . . . . . . . 1 . . 1 . . . 2 . . . . . . Sentry 8 | . . 1 . 1 . . . 1 . . . . 1 . 3 . 1 . . . . Hunter 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Programmer 9 | . . . . . 1 . 1 . . . . . 2 . 4 . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . Assembled 14 | . . . 7 . . . . . . . . . . . . 7 . . . . . Best Kill Streak 12 | 4 3 4 6 4 12 . 2 4 6 . 1 1 2 3 4 7 1 8 . 3 . Combat Bots Only 7 | . 2 4 6 3 6 . 2 4 6 . 1 . 2 3 4 7 1 4 . 3 . Max Kills in Single Turn 3 | 1 1 2 2 2 3 . 1 1 2 . 1 1 1 1 2 1 1 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . . . . . 2 . . 1 . . . Melee 1 | . . 1 . 1 . . . . . . . . 1 . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Damage Taken 17521 | . 194 355 893 1316 83 30 105 336 413 . 527 44 572 123 2740 948 57 4666 . 2149 1970 Core 3898 | . 41 61 129 361 . 30 . 46 82 . 117 . 84 17 337 199 . 1046 . 422 926 Absorbed by Shields 1351 | . . . . . . . . . . . 19 28 . . 490 . 36 778 . . . Core Remaining (%) 59 | 100 83 . 52 34 . . . . . . 60 . . 88 . . 46 . 9 . . Volleys Fired 351 | 14 26 29 33 22 24 3 3 14 25 . 9 3 13 6 67 5 4 36 . 10 5 Largest 4 | 2 2 3 3 3 3 3 3 3 3 . 2 3 2 2 4 2 2 4 . 3 1 Hottest 290 | 40 55 180 173 168 144 144 144 144 144 . 129 168 108 108 255 70 70 290 . 143 30 Shots Fired 825 | 28 52 87 79 47 68 9 9 41 39 . 10 8 14 11 202 14 10 71 . 21 5 Gun 315 | 28 45 16 44 35 . . . . . . 2 3 . . 60 14 10 32 . 21 5 Cannon 491 | . 7 71 35 12 68 9 9 41 39 . 8 3 13 6 131 . . 39 . . . Launcher 19 | . . . . . . . . . . . . 2 1 5 11 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 444 | 28 52 . . . 68 9 9 41 39 . 3 . . . 113 14 10 43 . 10 5 Thermal 180 | . . 71 35 33 . . . . . . . 1 . . 26 . . 14 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 199 | . . 16 44 14 . . . . . . 7 7 14 11 63 . . 14 . 9 . Phasic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 32 | 5 8 32 15 19 9 5 10 17 10 . 10 5 10 13 17 5 12 9 . 15 . Robot Miss Streak 5 | 2 3 3 2 2 2 1 . 3 4 . 1 2 2 . 5 . . 3 . 1 . Penetration Max 3 | . . . . . . . . . . . . . . . 3 . . 2 . . . Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 585 | 17 33 62 59 60 47 8 5 20 20 . 9 6 19 10 129 13 7 43 . 18 . Core Hits 316 | 9 12 26 30 33 26 1 2 13 10 . 4 1 8 4 67 17 3 38 . 8 4 Critical Hits 24 | . 1 1 1 1 . . . . 1 . 1 . . . 13 . 1 2 . 2 . Critical Kills 8 | . 1 . . 1 . . . . . . . . . . 5 . . . . 1 . Critical Parts Destroyed 15 | . . 1 1 . . . . . 1 . 1 . . . 8 . 1 1 . 1 . Melee Attacks 52 | . . . . 32 2 . . . . . . . 8 . . 10 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . 32 2 . . . . . . . 8 . . 10 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 3 2 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17757 | 209 431 1489 765 1749 1630 214 181 632 622 . 235 133 557 428 4785 666 206 2406 . 390 29 Guns 4413 | 209 362 267 503 594 . . . . . . 47 36 . . 988 95 206 738 . 368 . Cannons 8425 | . 69 1100 262 210 1182 214 181 632 622 . 188 60 167 185 2557 . . 796 . . . Explosions 2719 | . . 109 . 92 236 . . . . . . 37 127 243 1177 . . 698 . . . Melee 1864 | . . . . 853 212 . . . . . . . 263 . . 536 . . . . . Ramming 336 | . . 13 . . . . . . . . . . . . 63 35 . 174 . 22 29 Kinetic 6811 | 209 431 . . . 1182 214 181 632 622 . 74 . . . 1874 95 206 972 . 119 . Thermal 4309 | . . 1209 262 606 . . . . . . . 17 104 . 1131 . . 980 . . . Explosive 664 | . . . . . 236 . . . . . . . . . 428 . . . . . . Electromagnetic 3740 | . . 267 503 290 . . . . . . 161 116 190 428 1289 . . 280 . 216 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1864 | . . . . 853 212 . . . . . . . 263 . . 536 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . . . . . . . 33 . Highest Corruption 18 | . . . . . . 18 18 18 18 18 . . 3 3 6 6 6 9 9 . 2 Average Corruption 7 | . . . . . . 12 18 18 18 18 . . 2 3 4 6 6 7 9 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 320 | . . . . . . 10 8 36 51 4 . . 3 4 18 115 62 8 . . 1 Message Errors 55 | . . . . . . . 2 2 2 . . . 1 . 2 24 20 2 . . . Matter Fused 69 | . . . . . . 3 1 6 9 . . . 2 2 3 29 12 2 . . . Heat Flow Errors 43 | . . . . . . 2 1 4 4 1 . . . . 3 21 7 . . . . Energy Discharges 35 | . . . . . . . . 6 3 2 . . . . 1 14 6 2 . . 1 Parts Rejected 4 | . . . . . . . . . 1 . . . . . 2 . . 1 . . . Data Loss (minor) 29 | . . . . . . . 1 2 4 . . . . 1 1 9 11 . . . . Data Loss (major) 15 | . . . . . . . 1 1 1 1 . . . . . 7 3 1 . . . Misfires 12 | . . . . . . . . . 2 . . . . . . 8 2 . . . . Alerts 4 | . . . . . . . . 1 3 . . . . . . . . . . . . Misdirections 24 | . . . . . . 5 1 7 11 . . . . . . . . . . . . Targeting Errors 26 | . . . . . . . 1 6 9 . . . . 1 5 3 1 . . . . Weapon Failures 4 | . . . . . . . . 1 2 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 569 | . . 41 . 157 38 . . 15 14 . . . 53 . 51 90 . 110 . . . Projectiles 162 | . . 41 . 7 24 . . 15 14 . . . 14 . 28 . . 19 . . . Explosions 146 | . . . . . 14 . . . . . . . 31 . 10 . . 91 . . . Melee 261 | . . . . 150 . . . . . . . . 8 . 13 90 . . . . . Knockbacks 29 | . . . . . 7 . 2 2 8 . . . . . 8 . . 2 . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 27 | . . . . . 7 . 2 2 8 . . . . . 7 . . 1 . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 146 | . . . . 14 . . . . . . . 6 11 . 99 . . . . 3 13 Shots 5 | . . . . 1 . . . . . . . 1 1 . 2 . . . . . . Rammed 67 | . . 6 . . . . . . . . . . . . 6 10 . 39 . 2 4 Targets Rammed 75 | . . 8 . . . . . . . . . . 1 . 6 10 . 40 . 6 4 Kicked 4 | . . . . . . . . . . . . . . . . . . . . 4 . Crushed 4 | . . 2 . . . . . . . . . . 1 . . . . 1 . . . Highest Temperature 734 | . 16 377 288 360 360 126 246 251 241 187 21 168 148 221 604 245 198 734 . 30 . Average Temperature 128 | . 9 88 111 147 105 46 65 82 86 106 12 69 54 124 135 86 91 277 . 16 . Received Heat Transfer 2766 | . 108 39 124 414 36 . 18 93 54 . 116 18 90 45 518 . 12 736 . 291 54 Effects 40 | . . 1 2 3 2 . . . . . . . . . 4 . . 28 . . . Shutdowns 12 | . . . . . . . . . . . . . . . 2 . . 10 . . . Energy Bleed 8 | . . 1 2 . 1 . . . . . . . . . 1 . . 3 . . . Interference 6 | . . . . 3 . . . . . . . . . . . . . 3 . . . Matter Decay 4 | . . . . . . . . . . . . . . . . . . 4 . . . Short Circuit 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . Damage (minor) 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . 2 3 . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . 2 2 . . . . . . Parts Fried 18 | . . 2 2 . . . . . . . . 1 3 3 7 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 3 . 4 . . . . . . 1 . . . 1 . . . . . . Heat Transferred 5477 | . . 1976 444 938 . . . . . . . 37 100 . 1357 . . 625 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 2 . 1 . . . . . . . 1 1 . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Peak Influence 770 | 45 231 455 407 271 505 196 226 . . . . 215 . . 770 . . 398 . 266 91 Initial 201 | . 29 97 177 76 52 176 137 . . . . 178 . . 44 . . . . 201 91 Average 229 | 21 139 252 332 161 221 181 159 . . . . 133 . . 479 . . 139 . 206 64 Maximum Alert Level 3 | . 1 2 2 1 2 . 1 . . . . 1 . . 3 . . 1 . 1 . Low Security (%) 53 | 100 88 42 20 58 59 100 94 . . . . 73 . . 15 . . 57 . 23 100 Level 1 27 | . 11 46 43 41 14 . 5 . . . . 26 . . 13 . . 42 . 76 . Level 2 15 | . . 11 36 . 26 . . . . . . . . . 51 . . . . . . Level 3 3 | . . . . . . . . . . . . . . . 19 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 . 1 2 . . . . . 1 1 . . 11 . . 2 . 3 2 Investigation 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Extermination 3 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . Reinforcement 14 | . 2 1 . . 1 . . . . . . 1 . . 4 . . 1 . 2 2 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . 2 . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Distress Signals 14 | . . 2 . 2 3 . . . . . . . . . 2 . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 10 17 20 17 20 6 4 10 12 . 17 3 6 4 45 8 1 29 4 9 16 Peak Tracking Total 15 | . 3 5 6 4 8 6 3 4 4 . 8 2 5 4 9 5 1 9 4 5 15 Tactical Retreats 25 | . . 2 . 1 2 . 2 . 1 . 1 1 . . 11 . . 3 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Traps Triggered 10 | . 4 . . . 1 . . . . . . . . . 3 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Machines Disabled 24 | . . 1 2 . 2 . . . . . . . 1 . 8 1 . 8 . 1 . Max in Single Turn 6 | . . 1 1 . 2 . . . . . . . . . 1 1 . 6 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Machines Accessed 15 | . 3 . 1 2 2 . . . . . . 2 1 . . 3 . 1 . . . Terminals 5 | . 3 . . . 1 . . . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . Repair Stations 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 27 | . 7 . 1 5 3 . . . . . . 4 1 . . 3 . 3 . . . Successful 17 | . 5 . 1 3 1 . . . . . . 2 1 . . 3 . 1 . . . Failed 10 | . 2 . . 2 2 . . . . . . 2 . . . . . 2 . . . Catastrophic 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 3 . . . . . . . . 4 . 8 . . . . . 4 . 2 7 Terminals 10 | . 7 . . . 2 . . . . . . . . . . 1 . . . . . Fabricators 6 | . . . . . 1 . . . . . . 2 . . . . . 3 . . . Repair Stations 5 | . . . . 3 . . . . . . . 2 . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . 5 . 1 . . . . . . . . . 1 . . 3 . . . . . Record 2 | . . . . . . . . . . . . . . . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . . 1 . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Build 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . 1 2 . . . . . . 1 . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . Matter 490 | . . . . . 212 . . . . . . . . . . . . 278 . . . Time 192 | . . . . . 53 . . . . . . . . . . . . 139 . . . Total Part Build Rating 30 | . . . . . 12 . . . . . . . . . . . . 18 . . . Parts Repaired 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Time 94 | . . . . 38 . . . . . . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robots Rewired 4 | . . . . 1 . . . . . . 2 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Total Allies 23 | . . . . 1 . . . . . 10 2 4 . . . . . 4 1 1 . Largest Group 10 | . . . . 1 . . . . . 10 10 5 4 . . . . 2 3 3 . Highest-Rated Group 343 | . . . . 17 . . . . . 303 313 239 239 . . . . 206 343 237 . Highest-Rated Ally 137 | . . . . 17 . . . . . 40 40 70 70 . . . . 103 137 103 . Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . . 2 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 3 . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 148 | . . . . . . . . . . . 84 10 20 . . . . 19 5 10 . Total Damage 5648 | . . . . . . . . . . . 2559 254 476 . . . . 1404 326 629 . Kills 36 | . . . . . . . . . . . 17 1 1 . . . . 10 4 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 1 . . 1 . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Turns Passed 15945 | 266 365 359 498 491 294 159 121 467 596 1649 665 538 553 124 1000 4134 2361 811 20 252 222 Spaces Moved 5738 | 83 155 120 221 187 150 133 97 339 396 917 387 259 303 63 481 461 233 358 16 154 225 Core 821 | 7 1 . . 2 . . . . 8 . . . . . . 429 233 54 10 . 77 Treads 1701 | 74 154 120 221 57 80 . . . . . 115 259 303 63 207 3 . 45 . . . Legs 252 | . . . . 90 . . . . . . 11 . . . . . . 40 . 31 80 Wheels 1091 | 2 . . . . 11 133 97 339 225 . . . . . . . . 206 . 78 . Hover 961 | . . . . . . . . . . 379 261 . . . 274 29 . 13 . 5 . Flight 912 | . . . . 38 59 . . . 163 538 . . . . . . . . 6 40 68 Fastest Speed 37 | 50 100 160 170 37 37 90 100 100 110 120 120 160 160 160 53 58 1000 50 37 37 47 Average Speed 232 | 149 159 164 170 122 117 95 104 118 121 164 137 161 160 160 134 876 1007 132 67 104 74 Slowest Speed 1450 | 160 160 190 170 350 180 100 110 120 200 240 240 180 180 160 220 1450 1300 1000 150 230 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 37 18 56 14 6 90 5 58 55 86 65 10 53 13 17 61 23 12 3 5 25 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 17 | 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . . 3 1 3 . . 2 . . 3 1 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 276 | . . 7 5 6 23 . 3 19 12 . . 7 6 . 121 7 8 50 . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 127 | . . 3 5 2 9 . 3 19 12 . . . . . 30 7 8 27 . 1 1 AOE 149 | . . 4 . 4 14 . . . . . . 7 6 . 91 . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Res Tes Total 7549 | 199 217 214 278 358 213 158 110 372 474 1060 507 370 343 74 681 543 248 609 23 227 271 Wait 806 | 81 16 18 19 68 9 20 5 6 51 136 62 84 2 6 61 22 9 99 3 17 12 Move 5712 | 82 154 119 220 186 150 132 96 338 395 916 386 258 302 62 480 460 232 357 15 153 219 Hop 3 | . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 149 | 10 7 10 1 16 9 1 3 2 . 1 10 4 3 . 14 12 . 21 1 19 5 Fast Attach 92 | . 5 10 1 2 6 . . 3 1 3 3 5 5 . 23 3 . 15 3 . 4 Attach 121 | 9 2 2 . 16 3 . 1 . . . 7 4 1 . 14 13 1 22 1 20 5 Detach 10 | . . . . 1 . . . . . 1 . 1 . . . 1 2 3 . 1 . Swap 33 | . 5 2 2 5 2 . 1 2 1 . 5 3 2 . 1 2 . . . . . Drop 96 | 3 2 16 2 5 8 1 1 5 1 3 4 5 6 . 11 5 . 16 . 1 1 Fire 351 | 14 26 29 33 22 24 3 3 14 25 . 9 3 13 6 67 5 4 36 . 10 5 Melee 52 | . . . . 32 2 . . . . . . . 8 . . 10 . . . . . Ram 11 | . . . . . . 1 . . . . . . . . 6 . . . . . 4 Kick 9 | . . . . . . . . . . . . . . . . . . 3 . 6 . Crush 56 | . . 8 . . . . . . . . . . 1 . . 10 . 37 . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . 13 Rewire 34 | . . . . 5 . . . 1 . . 21 3 . . 4 . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / Arm) -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 267 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Identified exit to Materials 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 891 | -9/Materials | Discovered new exit (range 16) 990 | -9/Materials | Build established: Gunner 991 | -9/Materials | Entered Mines 1059 | -9/Mines | Found the Drone Emporium 1061 | -9/Mines | Met a Derelict bent on vengeance 1116 | -9/Mines | Found Prototype Device 1205 | -9/Mines | Assembled infested the area 1381 | -9/Mines | Discovered new exit (range 13) 1489 | -9/Mines | Entered Materials 1489 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1500 | -8/Materials | Identified Decoy Drone Bay 1623 | -8/Materials | Garrison activated, responded to threat 1719 | -8/Materials | Core integrity fell below 50% 1741 | -8/Materials | Lost 6 parts (1p1n2u2w) 1843 | -8/Materials | Repaired Katana 1959 | -8/Materials | Discovered new exit (range 3) 1970 | -8/Materials | Lost 4 parts (2p1u1w) 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Propulsion x2 2037 | -7/Factory | Fabricated Overload Regulator? 2274 | -7/Factory | Sucked down chute 2274 | -7/Factory | Entered Waste 2288 | -7/Waste | Spotted C-40 Crusher 2289 | -7/Waste | EMP discharged 2289 | -7/Waste | System corruption reached 10% 2340 | -7/Waste | Spotted C-40 Crusher 2347 | -7/Waste | Spotted C-40 Crusher 2350 | -7/Waste | Spotted C-40 Crusher 2354 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2364 | -7/Waste | Build established: Scavenger-Gunner 2367 | -7/Waste | Spotted C-40 Crusher 2375 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | EMP discharged 2422 | -7/Waste | Discovered new exit (range 10) 2433 | -7/Waste | Entered Factory 2536 | -7/Factory | Discovered new exit (range 14) 2554 | -7/Factory | Entered Lower Caves 2585 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2598 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2673 | -7/Lower Caves | Spotted B-75 Beast 3004 | -7/Lower Caves | Discovered new exit (range 15) 3021 | -7/Lower Caves | Entered another Lower Caves area 3041 | -7/Lower Caves | Learned Factory emergency access door positions 3376 | -7/Lower Caves | Lost 6 parts (2p2n2w) 3564 | -7/Lower Caves | Discovered new exit (range 12) 3616 | -7/Lower Caves | Build established: Mutant 3617 | -7/Lower Caves | Entered Zion 3665 | -7/Zion | Gained Derelict followers 3679 | -7/Zion | Discovered new exit (range 12) 3701 | -7/Zion | System corruption cleaned by Quarantine Array 3854 | -7/Zion | Learned location of Armory (-4) 3949 | -7/Zion | Imprinted 3951 | -7/Zion | Declared Zion's savior 4037 | -7/Zion | Received a hallucinogenic algorithm 4178 | -7/Zion | Found Prototype Device 4315 | -7/Zion | Found Prototype Device 4315 | -7/Zion | Identified Phasing AFG 5266 | -7/Zion | Entered Proximity Caves 5266 | -6/Proximity Caves | Accompanied by 10 allies 5267 | -6/Proximity Caves | Identified exit to Factory 5302 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 5636 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5688 | -6/Proximity Caves | Lost 3 parts (1n2w) 5931 | -6/Proximity Caves | Entered Factory 5931 | -6/Factory | Accompanied by 5 allies 5931 | -6/Factory | Evolved 2 slots: Utility x2 5972 | -6/Factory | Build established: Scavenger-Mutant 6010 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6152 | -6/Factory | Discovered new exit (range 4) 6389 | -6/Factory | Build established: Scavenger-Tank 6391 | -6/Factory | Repaired Neutrino Core 6428 | -6/Factory | Found Powered Armor 6453 | -6/Factory | Retrieved Zion intel report: Trap Installations 6454 | -6/Factory | Zion Light squad teleported in 6463 | -6/Factory | Discovered new exit (range 3) 6469 | -6/Factory | Entered Lower Caves 6469 | -6/Lower Caves | Accompanied by 4 allies 6548 | -6/Lower Caves | P-60 Hacker assimilated allied Soldier 5c 6588 | -6/Lower Caves | Found Prototype Protection 6588 | -6/Lower Caves | Identified Zio. Weapon Casing 6618 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6625 | -6/Lower Caves | Found Zio. Weapon Casing 6845 | -6/Lower Caves | Build established: Scavenger-Mutant 6976 | -6/Lower Caves | Encountered a Warlord checkpoint 6982 | -6/Lower Caves | Discovered new exit (range 15) 7009 | -6/Lower Caves | Learned Factory terminal intel 7022 | -6/Lower Caves | Entered another Lower Caves area 7126 | -6/Lower Caves | Discovered new exit (range 12) 7146 | -6/Lower Caves | Entered Factory 7146 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7147 | -5/Factory | Loaded intel: 19 terminal locations 7288 | -5/Factory | Garrison activated, responded to threat 7402 | -5/Factory | Lost 4 parts (1p1n2u) 7458 | -5/Factory | Build established: Scavenger-Tank 7581 | -5/Factory | Lost 4 parts (1n3u) 7838 | -5/Factory | Build established: Scavenger-Gunner 8067 | -5/Factory | Garrison activated, responded to threat 8138 | -5/Factory | Discovered new exit (range 9) 8146 | -5/Factory | Entered Upper Caves 8147 | -5/Upper Caves | Lost 11 parts (2p2n2u5w) 8210 | -5/Upper Caves | Core integrity fell below 50% 8257 | -5/Upper Caves | Destroyed 7 combat bots 8267 | -5/Upper Caves | Lost 7 parts (4n2u1w) 8488 | -5/Upper Caves | Build established: Mutant 8983 | -5/Upper Caves | Learned Factory trap positions 9398 | -5/Upper Caves | Build established: Gunner 9985 | -5/Upper Caves | Build established: Mutant 10323 | -5/Upper Caves | Encountered a Warlord checkpoint 11989 | -5/Upper Caves | Discovered new exit (range 7) 12153 | -5/Upper Caves | Found Alien Artifact 12153 | -5/Upper Caves | Identified Dimensional Node Initializer 12153 | -5/Upper Caves | Initialized slip node 12280 | -5/Upper Caves | Entered another Upper Caves area 12282 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14561 | -5/Upper Caves | Discovered new exit (range 9) 14641 | -5/Upper Caves | Entered Factory 14641 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14642 | -4/Factory | Identified exit to Armory 14643 | -4/Factory | Loaded intel: 77 trap records 15066 | -4/Factory | Zion Heavy squad teleported in 15109 | -4/Factory | Spotted B-86 Titan 15126 | -4/Factory | Fabricated Stasis Projector? 15131 | -4/Factory | Destroyed B-86 Titan 15269 | -4/Factory | Lost 5 parts (1p2u2w) 15340 | -4/Factory | Core integrity fell below 50% 15419 | -4/Factory | Core integrity fell below 20% 15433 | -4/Factory | Zion Heavy squad teleported in 15436 | -4/Factory | Discovered new exit (range 11) 15449 | -4/Factory | Lost 21 parts (4p9n6u2w) 15452 | -4/Factory | Entered Upper Caves 15452 | -4/Upper Caves | Accompanied by 2 allies 15453 | -4/Upper Caves | 1C-UTU showed up to help 15455 | -4/Upper Caves | 1C-UTU revealed a hidden path 15472 | -4/Upper Caves | Entered Research 15472 | -3/Research | Accompanied by 2 allies 15472 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15479 | -3/Research | Found Unknown Device 15480 | -3/Research | Identified Antimissile System 15499 | -3/Research | Zion Zionite Resupply teleported in 15519 | -3/Research | Found Prototype Protection 15520 | -3/Research | Identified Zio. Heavy Carapace 15635 | -3/Research | Found Zio. Weapon Casing 15702 | -3/Research | Discovered new exit (range 15) 15724 | -3/Research | Entered Testing 15745 | -3/Testing | Build established: Scavenger-Mutant 15755 | -3/Testing | Lost 17 parts (3p6n4u4w) 15795 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 15864 | -3/Testing | Spotted Striker 15871 | -3/Testing | Spotted Striker 15876 | -3/Testing | Spotted Alpha 7 15879 | -3/Testing | Stole the SGEMP Prototype 15881 | -3/Testing | Core integrity fell below 50% 15900 | -3/Testing | Found Prototype Processor 15900 | -3/Testing | Identified Exp. Target Analyzer 15909 | -3/Testing | Core integrity fell below 20% 15920 | -3/Testing | Lost 11 parts (2p4n4u1w) 15934 | -3/Testing | Scanned by Researcher 15946 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- area. 15934_ Held in stasis. 15934_ C-55 Analyst is analyzing... 15934_ ALERT: Encountered unknown unique technology, formulating response. 15936_ C-55 Analyst calls for reinforcements. 15936_ ALERT: Hostile activity reported, dispatching reinforcements to area. 15936_ Held in stasis. 15936_ C-55 Analyst is analyzing... 15938_ Held in stasis. 15938_ C-55 Analyst is analyzing... 15940_ Held in stasis. 15940_ C-55 Analyst is analyzing... 15942_ Held in stasis. 15942_ C-55 Analyst is analyzing... 15944_ System corrupted: Energy discharge (-19). 15944_ Held in stasis. 15944_ C-55 Analyst is analyzing... 15946_ Held in stasis. 15946_ C-55 Analyst is analyzing... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | +#+##?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# ###############???????????????????????? | | ### # #???????????????????????? | | # """ """ """ #???????????????????????? | | # """ """ """ #???????????????????????? | | + """ """ """ #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | "" "" # #?????? #???????????????? | | "F "" ############+#### T" #???????????????? | | """"" g u K@cuc " #???????????????? | | g K###g g #????????????? | | m c #?????? #????????????? | | ### #??????????#????????????? | | #####?##+#############+###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 88 Energy Capacity 1170 Matter Stores 523 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -3/Testing | Z-intel R-10 Processor | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel R-06 Scavenger | -3/Testing | Z-intel Fabricated ------------ Overload Regulator | x2 | -7/Factory | Preloaded Stasis Projector | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Explorer Ooh, Shiny! Challenges ------------ None Game ------ Seed BarrageWeaponDetonator Manual? 0 Play Time 02:30:37 Cumulative 75.2 hours Start 2020.11.13 @ 15:15:54 End 2020.11.27 @ 14:32:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 69 Rogue 68 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f21d7781-ed1e-451f-9fed-d7756f44a293