Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 18:19:50 Player: HEQ Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1815) 1815 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1441) 1441 TOTAL SCORE: 7021 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 606 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 800/810 System Corruption 7% Temperature Cool (7) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Zionite Biocell ECM Suite > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- Experimental Heat Sink Improved Terrain Scanner Improved Reaction Control System Recalibrator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Zionite Biocell Improved Target Analyzer Core Analyzer ECM Suite Improved Shield Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Experimental Heat Sink Improved Terrain Scanner Improved Reaction Control System Recalibrator Heavy Rocket Launcher [Rating: 70] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor Target Analyzer Protection Zionite Weapon Casing Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 105 | 4 9 6 6 7 15 51 7 Power 9 | 1 1 . . 1 1 4 1 Engine 6 | 1 1 . . 1 . 2 1 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 38 | 2 4 3 4 1 3 20 1 Treads 9 | 2 1 . . . . 6 . Leg 23 | . 3 3 4 1 1 10 1 Wheel 2 | . . . . . 1 1 . Hover 3 | . . . . . . 3 . Flight 1 | . . . . . 1 . . Utility 28 | 1 1 . . 1 8 16 1 Device 16 | . 1 . . 1 4 9 1 Storage 2 | 1 . . . . . 1 . Processor 6 | . . . . . 1 5 . Hackware . | . . . . . . . . Protection 4 | . . . . . 3 1 . Artifact . | . . . . . . . . Weapon 30 | . 3 3 2 4 3 11 4 Energy Gun 6 | . 1 . . . . 5 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 10 | . 2 1 . 1 . 4 2 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 7 | . . 1 2 2 . . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 7 | . . . . . 2 5 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 38 | . 2 . . . 8 24 4 Power 5 | . 1 . . . 1 2 1 Propulsion 19 | . 1 . . . 3 15 . Utility 7 | . . . . . 1 3 3 Weapon 7 | . . . . . 3 4 . Highest Loss Streak 8 | . 2 . . . 5 8 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 91 | . 80 98 99 99 94 69 97 Engine 8 | . 14 11 11 11 4 4 5 Core 1 | . . . . . 5 3 6 Treads 2 | . 16 . . . . 5 4 Leg 34 | . 10 44 44 44 42 10 27 Device 9 | . 3 11 11 11 8 8 12 Storage 8 | . 14 11 11 11 4 3 6 Processor 3 | . . . . . 3 11 11 Energy Gun 1 | . 10 7 . . . 3 . Ballistic Gun 7 | . 10 5 1 7 9 6 19 Ballistic Cannon 4 | . . . . 7 9 . . Launcher 4 | . . 2 19 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 10 14 17 19 23 49 34 40 Greatest Support 91 | 40 40 43 46 56 61 84 91 Greatest Overweight (x) 4 | . 1 . . . 3 4 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 6 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 Average Carried 6 | 4 5 5 7 7 5 3 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 6 5 8 8 8 3 5 5 Class Distribution -------------------- 44% | Derelict-Mutant 36% | Mutant 7% | Scavenger-Gunner 7% | Messiah-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1518 | 152 198 73 130 88 349 296 232 Remotely . | . . . . . . . . Salvage Created 1725 | . 274 555 . 47 136 414 299 Parts 86 | . 12 33 . 1 7 21 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . 2 19 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 39 | . 8 14 . 1 5 5 6 Guns 23 | . 8 3 . 1 3 4 4 Cannons 4 | . . 2 . . 2 . . AOE 11 | . . 9 . . . . 2 Classes Destroyed 11 | . 2 6 . 1 . 1 1 Builder 1 | . . . . . . 1 . Tunneler 1 | . . 1 . . . . . Recycler 2 | . . 1 . . . 1 . Operator 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 4 | . 2 . . . 2 . . Grunt 24 | . 6 12 . . 2 . 4 Duelist 1 | . . 1 . . . . . Sentry 5 | . . 1 . . 1 2 1 Hunter 4 | . . . . 1 . 3 . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 7 . 1 2 2 4 Combat Bots Only 5 | . 2 5 . 1 2 1 4 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 597 | . 60 29 . 6 139 304 59 Missed 193 | . 9 10 . 2 41 109 22 Damage Taken 5402 | . 621 247 . 61 1240 2486 747 Core 1306 | . 115 68 . 10 247 693 173 Absorbed by Shields 273 | . . . . . . 96 177 Redirected to Shielding 116 | . . . . . . 116 . Regen/Repaired (Parts) 2 | . . . . 2 . . . Core Remaining (%) 57 | 100 54 . . . 18 . . Volleys Fired 122 | . 30 25 . 2 30 23 12 Largest 3 | . 2 2 . 2 2 3 3 Hottest 160 | . 70 106 . 73 73 160 99 Shots Fired 245 | . 60 48 . 4 54 44 35 Gun 197 | . 60 29 . 2 30 44 32 Cannon 38 | . . 12 . 2 24 . . Launcher 10 | . . 7 . . . . 3 Special . | . . . . . . . . Kinetic 145 | . 30 13 . 4 54 12 32 Thermal 64 | . 30 16 . . . 18 . Explosive 10 | . . 7 . . . . 3 Electromagnetic 26 | . . 12 . . . 14 . Robot Hit Streak 14 | . 12 14 . 1 8 5 8 Robot Miss Streak 5 | . 2 5 . 2 3 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 161 | . 40 31 . 1 38 30 21 Core Hits 89 | . 17 33 . 1 12 12 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . Critical Strikes 8 | . 2 . . . 4 2 . Burn 2 | . 2 . . . . . . Destroy 4 | . . . . . 4 . . Corrupt 1 | . . . . . . 1 . Smash 1 | . . . . . . 1 . Melee Attacks 11 | . . . . . 4 7 . Impact 7 | . . . . . . 7 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 3 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4035 | . 424 1145 . 15 774 865 812 Guns 1985 | . 424 166 . 15 306 611 463 Cannons 695 | . . 227 . . 468 . . Explosions 1136 | . . 752 . . . 35 349 Melee 219 | . . . . . . 219 . Ramming . | . . . . . . . . Kinetic 1655 | . 150 79 . 15 774 174 463 Thermal 886 | . 274 289 . . . 323 . Explosive 899 | . . 550 . . . . 349 Electromagnetic 376 | . . 227 . . . 149 . Impact 219 | . . . . . . 219 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 4 7 Average Corruption 3 | . . . . . . 3 2 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 14 . Message Errors 3 | . . . . . . 3 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 130 | . . 3 . . . 127 . Projectiles . | . . . . . . . . Explosions 53 | . . 3 . . . 50 . Melee 77 | . . . . . . 77 . Knockbacks 2 | . . . . . 1 1 . Impact 1 | . . . . . . 1 . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . 27 . . . 98 20 Shots 5 | . . 2 . . . 2 1 Rammed . | . . . . . . . . Targets Rammed 2 | . 1 . . . . 1 . Kicked 2 | . 1 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 257 | . 193 27 . 54 257 174 153 Average Temperature 64 | . 65 11 . 30 69 95 58 Received Heat Transfer 829 | . 339 129 . . 105 166 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . 5 . Impact Corruptions 4 | . . . . . . 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1791 | . 962 409 . . . 420 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 519 | . 240 519 202 . . 100 214 Initial 202 | . . 16 202 . . . 16 Average 84 | . 97 205 154 . . 27 63 Maximum Alert Level 2 | . 1 2 1 . . . 1 Low Security (%) 78 | 100 86 57 23 . . 100 94 Level 1 20 | . 13 32 76 . . . 5 Level 2 1 | . . 10 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 . . 1 6 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . 1 2 . . . 4 . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 6 | . 2 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 15 19 1 1 20 16 15 Peak Tracking Total 10 | . 4 5 2 1 10 7 7 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 7 | . . 2 . . . 5 . Max in Single Turn 4 | . . 1 . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 2 | . 1 . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 3 | . 1 . . . . 2 . Successful 2 | . 1 . . . . 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . 3 . 8 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 11 | . . . . 4 2 5 . Largest Group 4 | . . . . 4 4 3 . Highest-Rated Group 210 | . . . . 154 154 210 . Highest-Rated Ally 70 | . . . . 40 40 70 . Zionite Dispatches 2 | . . . . . . 2 . Light 1 | . . . . . . 1 . Demo 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 96 | . . . . 1 56 39 . Total Damage 2414 | . . . . 13 1597 804 . Kills 17 | . . . . . 13 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 6814 | 63 453 341 523 2779 1146 1265 244 Spaces Moved 4703 | 36 229 199 373 2167 819 764 116 Core 24 | 7 . . . . 1 16 . Treads 198 | 29 107 . . . . 62 . Legs 4429 | . 122 199 373 2167 799 653 116 Wheels 19 | . . . . . 19 . . Hover 33 | . . . . . . 33 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 80 50 120 Average Speed 124 | 138 142 120 120 121 120 136 120 Slowest Speed 250 | 160 190 120 120 122 200 250 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 4 45 36 76 93 70 16 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 100 | . . 50 . 1 7 19 23 Melee . | . . . . . . . . Projectile 11 | . . . . 1 7 2 1 AOE 89 | . . 50 . . . 17 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 5402 | 49 301 255 450 2307 922 923 195 Wait 351 | . 25 18 65 114 38 32 59 Move 4695 | 35 228 198 372 2166 818 763 115 Hop . | . . . . . . . . Pick Up 69 | 10 6 6 1 5 7 34 . Fast Attach 26 | . . 1 1 6 . 16 2 Attach 46 | 4 5 3 . . 6 28 . Detach 1 | . . . . . 1 . . Swap 33 | . 4 2 5 1 9 7 5 Drop 45 | . 2 2 6 13 9 12 1 Fire 122 | . 30 25 . 2 30 23 12 Melee 11 | . . . . . 4 7 . Ram . | . . . . . . . . Kick 2 | . 1 . . . . 1 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 3) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x2 837 | -9/Materials | Discovered new exit (range 12) 858 | -9/Materials | Entered Mines 876 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 916 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1230 | -9/Mines | Found a hidden stash of uninstalled traps 1373 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1381 | -9/Mines | Entered Zion 1495 | -7/Zion | Learned location of Quarantine (-2) 1540 | -7/Zion | Received a hallucinogenic algorithm 1606 | -7/Zion | Found Prototype Device 1633 | -7/Zion | Learned location of Data Miner (-6) 2003 | -7/Zion | Found Prototype Device 2109 | -7/Zion | Learned 4 Factory zone layouts 2261 | -7/Zion | Learned location of Warlord (-5) 2419 | -7/Zion | Build established: Derelict-Mutant 2687 | -7/Zion | Imprinted 2689 | -7/Zion | Declared Zion's savior 3869 | -7/Zion | Given A8's code to call for help 3885 | -7/Zion | Discovered new exit (range 12) 3979 | -7/Zion | Identified exit to Deep Caves 4160 | -7/Zion | Entered Proximity Caves 4160 | -6/Proximity Caves | Accompanied by 4 allies 4312 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4483 | -6/Proximity Caves | Lost 3 allies 4608 | -6/Proximity Caves | Spotted B-75 Beast 4664 | -6/Proximity Caves | Identified Phasing AFG 4669 | -6/Proximity Caves | Identified Bomb Factory No. 2 4922 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5123 | -6/Proximity Caves | Core integrity fell below 50% 5170 | -6/Proximity Caves | Lost 3 parts (1u2w) 5287 | -6/Proximity Caves | Discovered new exit (range 14) 5288 | -6/Proximity Caves | Core integrity fell below 20% 5306 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 5306 | -6/Proximity Caves | Entered Factory 5306 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5307 | -6/Factory | Identified exit to Factory 5455 | -6/Factory | Lost 3 parts (1p1n1u) 5492 | -6/Factory | Zion Demo squad teleported in 5571 | -6/Factory | Build established: Mutant 5595 | -6/Factory | Lost 3 parts (2n1u) 5643 | -6/Factory | Lost 3 parts (3n) 5651 | -6/Factory | Zion Light squad teleported in 5662 | -6/Factory | Core integrity fell below 50% 5713 | -6/Factory | Lost 3 allies 5751 | -6/Factory | Found Prototype Protection 5817 | -6/Factory | Identified Zio. Weapon Casing 5853 | -6/Factory | Lost 8 parts (1p4n3w) 6097 | -6/Factory | Build established: Messiah-Mutant 6268 | -6/Factory | Core integrity fell below 20% 6567 | -6/Factory | Terminal network hard line cut 6570 | -6/Factory | Identified exit to Garrison 6571 | -6/Factory | Entered Garrison 6579 | -6/Garrison | Build established: Scavenger-Gunner 6599 | -6/Garrison | Triggered checkpoint 6792 | -6/Garrison | Spotted B-75 Beast 6799 | -6/Garrison | Crushed by falling debris 6815 | -6/Garrison | Triggered checkpoint 6815 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06746_ Acquired Lgt. Angular Momentum Engine. 06749_ Dropped Lgt. Treads. 06752_ Acquired Carbon-fiber Leg. 06785_ G-67 Veteran destroyed. 06785_ G-50 Soldier destroyed. 06786_ The unstable cave ceiling collapses. 06792_ Flexi-carbon Leg severed. 06799_ The unstable cave ceiling collapses. 06799_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 06799_ Imp. Shield Generator destroyed. 06799_ System corrupted by crushing effect (+2). 06799_ Imp. Target Analyzer destroyed. 06799_ System corrupted by crushing effect (+1). 06799_ Core Analyzer destroyed. 06799_ System corrupted by crushing effect (+3). 06802_ Acquired 32 matter. 06803_ Acquired 49 matter. 06815_ Beams of light sweep through the air. An alarm sounds. 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BB ????????????????? | | ??????????????????" ??????????????????? | | ????????????????### ## #??? #???????????????? | | ?????????######## # ## #####???????????? | | ?????????# ll ????????? | | ?????????# @ ????????? | | ?????????# ###### [ % ##??????????????? | | ???????????????## # # ## ##???????????????? | | ##?????????????# # #???#????????????????? | | ]#?????????????## # #+####????????????????????? | | #???????# ##### # #???????????????????????? | | #???????# #???????????????????????? | | [#???????# ###### ###???????????????????????? | | |#???????????????# ##?????????????????????????? | | =################# = #??????????????????????????? | | != #??????????????????????????? | | ! #??????????????????????????? | | #??????????????????????????? | | ######### ###########??????????????????????????? | | #???????# #????????????????????????????????????? | | #?????? ???????????????????????????????????? | | #????? ??????????????????????????????????? | | #????######""""?????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 31 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Force Field | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Unlikely Earthworm Challenges ------------ None Game ------ Seed AbsorptionArchitectPlating Manual? 0 Play Time 01:39:39 Cumulative 15.2 hours Start 2024.04.09 @ 12:40:55 End 2024.04.14 @ 18:19:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 61x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: db195412-7d9b-4e77-ae50-9011d7768797