Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 23:46:19 Player: beter Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3124) 3124 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-162) -162 TOTAL SCORE: 7177 Bonus ------- Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 64/100 System Corruption 36% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Hybrid Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Armored Leg Medium Storage Unit Improved Trap Scanner Improved Signal Interpreter IFF Parser Energy Filter Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Focal Shield Hacking Suite > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Smartbomb Launcher > --- INVENTORY -------- Hybrid Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Armored Leg Medium Storage Unit Improved Trap Scanner Improved Signal Interpreter IFF Parser Energy Filter Force Field Heavy Laser Missile Launcher Heavy Rocket Launcher [Rating: 67] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Triangulator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . . 1 2 . . 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 83 | 6 6 20 9 14 5 2 13 8 Power 9 | 1 . 3 1 2 . . 1 1 Engine 9 | 1 . 3 1 2 . . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 2 4 1 4 1 . 4 1 Treads . | . . . . . . . . . Leg 17 | . 2 4 1 4 1 . 4 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 5 4 4 1 1 4 3 Device 10 | . 1 2 1 1 . 1 2 2 Storage 5 | 1 1 1 . 1 . . 1 . Processor 2 | . . 1 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 7 | . . 1 2 1 1 . 1 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 8 3 4 3 1 4 3 Energy Gun 9 | 1 . 3 2 1 . . 2 . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 8 | 1 . 3 1 . . 1 1 1 Ballistic Cannon 7 | . 2 1 . 1 2 . 1 . Launcher 4 | . . 1 . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 2 . . . . Corrupted Parts 3 | . . . . . . . 3 . System Corruption 27 | . . . . . . . 27 . Parts Lost 17 | . . 1 . . . . 1 15 Power 2 | . . . . . . . . 2 Propulsion 3 | . . . . . . . . 3 Utility 6 | . . 1 . . . . 1 4 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 12 | . . 1 . . . . 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 8 9 8 9 9 10 12 14 Power 1 | . 1 1 1 1 1 1 1 1 Propulsion 3 | 2 3 3 1 1 3 3 4 5 Utility 2 | . . 2 1 1 1 2 3 6 Weapon 3 | . 2 2 4 5 4 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 2 5 4 2 2 . . 10 Power 3 | . . 1 . 1 . . . 1 Propulsion 9 | . 2 . . . 2 . . 5 Utility 5 | . . 1 . . . . . 4 Weapon 8 | . . 3 4 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 85 94 89 91 99 100 99 87 Engine 8 | . 13 11 9 7 7 7 6 4 Leg 29 | . 24 33 36 30 30 30 26 23 Device 5 | . 1 9 1 2 . 2 11 10 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 4 | . . . 8 7 7 7 6 5 Hackware 3 | . . . . 5 7 7 6 5 Protection 7 | . . . 7 12 15 12 6 5 Energy Gun 6 | . 13 9 7 6 . . 4 . Energy Cannon 1 | . . . . . 6 7 3 . Ballistic Gun 4 | . 13 3 1 . . 2 7 9 Ballistic Cannon 8 | . . 13 9 7 10 7 9 9 Launcher 1 | . . . . . 3 4 . 2 Peak Build Rating 67 | 6 9 21 29 41 46 46 65 67 Average Rating 34 | 4 7 16 27 36 44 45 60 58 On Entrance 28 | . 6 9 21 29 41 46 46 60 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 14 22 34 40 53 55 53 62 57 Greatest Support 67 | 20 20 36 49 55 62 62 67 67 Greatest Overweight (x) 10 | . 1 1 . . . . 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 Average Capacity 10 | 6 8 10 10 10 10 10 14 15 Most Carried 15 | 6 10 10 10 10 10 10 15 15 Average Carried 10 | 3 8 9 9 9 9 10 12 14 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 Final Carried 15 | 6 10 10 10 10 10 10 15 12 Class Distribution -------------------- 70% | Tank 13% | Mutant 10% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Matter Collected 2769 | 229 103 666 134 336 314 54 515 418 Remotely . | . . . . . . . . . Salvage Created 2770 | . 103 547 141 545 255 46 593 540 Parts 155 | . 4 50 12 24 16 1 26 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 69 | . 2 20 3 10 10 1 12 11 Guns 20 | . 2 11 2 . . . 2 3 Cannons 36 | . . 9 1 8 5 1 9 3 AOE 12 | . . . . 1 5 . 1 5 Classes Destroyed 13 | . 1 7 . 3 1 . . 1 Worker 9 | . . 1 . 1 . . 2 5 Builder 3 | . . 1 . . . . . 2 Recycler 4 | . . . . 2 . . 1 1 Operator 2 | . . 1 . 1 . . . . Watcher 3 | . . 1 . 1 . . . 1 Swarmer 17 | . . 10 . . 3 . 4 . Grunt 25 | . 2 4 . 6 5 . 6 2 Brawler 2 | . . 1 . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 15 | . . 5 3 1 . 1 . 5 Hunter 5 | . . . . 1 . . 2 2 Programmer 2 | . . . . 2 . . . . Behemoth 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 Best Kill Streak 9 | . 2 4 1 5 6 1 4 9 Combat Bots Only 6 | . 2 3 1 4 6 1 3 3 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 3 . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Hostile Shots Fired 523 | . 19 98 8 68 20 33 70 207 Missed 168 | . 5 23 1 23 5 14 24 73 Hits 355 | . 14 75 7 45 15 19 46 134 Projectile 355 | . 14 75 7 45 15 19 46 134 Critical Strikes 7 | . 1 2 . . . . 1 3 Damage Taken 5329 | . 190 728 101 578 243 138 850 2501 Core 1101 | . 16 127 15 47 16 21 151 708 Absorbed by Shields 173 | . . 173 . . . . . . Ignored by Resistances 240 | . . . . . . . . 240 Regen/Repaired (Parts) 90 | . 90 . . . . . . . Core Remaining (%) 89 | 100 93 68 97 . . 88 . . Volleys Fired 171 | 1 9 51 6 29 14 4 22 35 Largest 4 | 2 2 3 2 2 3 3 4 4 Hottest 192 | 70 70 111 111 105 149 148 192 180 Shots Fired 395 | 2 18 119 12 49 25 12 85 73 Gun 162 | 2 18 53 6 18 . 3 33 29 Cannon 203 | . . 66 6 29 21 8 50 23 Launcher 30 | . . . . 2 4 1 2 21 Special . | . . . . . . . . . Kinetic 263 | 1 9 89 7 29 15 7 59 47 Thermal 49 | 1 9 30 4 . . . . 5 Explosive 30 | . . . . 2 4 1 2 21 Electromagnetic 53 | . . . 1 18 6 4 24 . Robot Hit Streak 21 | . 8 6 4 16 5 6 5 21 Robot Miss Streak 6 | . 1 6 1 3 3 5 6 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 245 | . 13 59 6 39 15 9 49 55 Core Hits 176 | . 5 29 3 21 18 4 38 58 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 12 | . . 2 . 4 . . 1 5 Burn 3 | . . 2 . . . . . 1 Destroy 1 | . . . . . . . . 1 Blast 8 | . . . . 4 . . 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9739 | . 160 1326 163 1863 1114 205 1683 3225 Guns 1726 | . 160 454 59 210 . 25 279 539 Cannons 4283 | . . 872 104 1370 522 156 788 471 Explosions 3724 | . . . . 283 592 24 610 2215 Melee . | . . . . . . . . . Ramming 6 | . . . . . . . 6 . Kinetic 4894 | . 74 1083 123 1370 441 109 779 915 Thermal 621 | . 86 243 40 . . . 157 95 Explosive 3369 | . . . . 283 592 24 255 2215 Electromagnetic 849 | . . . . 210 81 72 486 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . 1 . . . 27 36 Average Corruption 22 | . . . 1 . . . 24 27 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . 1 . . . 6 31 Message Errors 8 | . . . . . . . 2 6 Matter Fused 8 | . . . . . . . 1 7 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . 1 . . . 1 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 460 | . . 21 . 211 34 . 42 152 Projectiles 296 | . . 21 . 211 33 . 31 . Explosions 164 | . . . . . 1 . 11 152 Melee . | . . . . . . . . . Knockbacks 23 | . . 3 . 8 3 . 8 1 Impact . | . . . . . . . . . Kinetic 22 | . . 3 . 7 3 . 8 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 498 | . . . . . 11 . 134 353 Shots 11 | . . . . . 1 . 3 7 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 352 | 9 168 290 120 228 352 233 303 236 Average Temperature 91 | 6 96 78 45 59 141 105 102 114 Received Heat Transfer 1330 | . 123 196 36 171 117 36 180 471 Effects 4 | . . . . . 1 . 2 1 Interference 3 | . . . . . . . 2 1 Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1519 | . 259 777 74 . . . 150 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Maximum Alert Level 1 | . . 1 . . . . 1 1 Low Security (%) 95 | 100 100 96 100 100 . . 78 92 Level 1 4 | . . 3 . . . . 21 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 286 | . 40 208 64 105 . . 286 231 Initial 117 | . . . 64 2 . . . 117 Average 61 | . 2 101 15 29 . . 103 138 Influence Increases 2199 | . 55 564 102 351 230 20 464 413 Destroy 0b10 Robot/C 1380 | . 40 400 60 200 200 20 240 220 Destroy 0b10 Robot/NC 105 | . . 20 . 25 . . 15 45 Destroy Leader 266 | . 10 92 30 52 30 . 40 12 Allied During Kill 4 | . . . . . . . . 4 Successful Hack 66 | . 5 10 8 16 . . 21 6 Disable Machine 150 | . . . . 15 . . 105 30 Destroy Structure 168 | . . 12 4 13 . . 43 96 Lose Combat Pursuer 60 | . . 30 . 30 . . . . Influence Decreases 2049 | . 55 411 248 289 279 40 223 504 Entered New Map 248 | . . . 89 5 26 4 . 124 Time Decay 1631 | . 55 401 159 284 253 36 213 230 Lost Part 170 | . . 10 . . . . 10 150 Squads Dispatched 10 | . . . . 5 . . 4 1 Investigation 5 | . . . . 3 . . 2 . Extermination 3 | . . . . 2 . . 1 . Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Distress Signals 4 | . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 5 29 5 13 10 1 13 12 Peak Tracking Total 6 | . 3 4 2 4 6 1 3 3 Tactical Retreats 3 | . . 1 . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Traps Triggered 7 | . . 2 1 1 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Disabled 11 | . . . . 1 . . 7 3 Max in Single Turn 3 | . . . . 1 . . 3 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Accessed 20 | . 2 3 4 4 . . 5 2 Terminals 13 | . 1 3 4 1 . . 2 2 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 6 12 9 11 . . 12 7 Successful 24 | . 5 5 1 7 . . 5 1 Failed 33 | . 1 7 8 4 . . 7 6 Catastrophic 7 | . . 2 4 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 1 5 9 . . . 2 . Terminals 36 | . 2 12 9 3 . . 3 7 Fabricators 5 | . . . . 2 . . 3 . Repair Stations 5 | . 4 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . 4 . . 5 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 12 | . 1 5 1 2 . . 2 1 Part Schematic 1 | . . 1 . . . . . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . 2 . . 2 . Load Schematic 2 | . . . . 1 . . 1 . Build 2 | . . . . 1 . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 2 . . 1 . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 18 | . 2 3 4 3 . . 4 2 Full Trace Events 3 | . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Built 4 | . . . . 2 . . 2 . Authchips . | . . . . . . . . . Time 109 | . . . . 73 . . 36 . Total Part Build Rating 12 | . . . . 6 . . 6 . Part Studies Acquired 1 | . . . . . . . 1 . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 106 | . . . . . . . . 106 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Active Infowar (turns) 3896 | . . 71 532 1183 585 390 681 454 Optics 3896 | . . 71 532 1183 585 390 681 454 IFF 107 | . . . . . . . 107 . Triangulation 876 | . . . . . . . 658 218 Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Turns Passed 5633 | 61 669 1021 548 1183 585 390 681 495 Spaces Moved 3633 | 52 380 639 367 713 459 319 434 270 Core 10 | 1 . . . . . . . 9 Treads . | . . . . . . . . . Legs 3504 | . 312 639 367 713 459 319 434 261 Wheels 119 | 51 68 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 112 112 115 107 112 Average Speed 116 | 79 114 120 120 117 113 115 113 121 Slowest Speed 550 | 80 190 190 120 120 115 115 180 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 34 | 4 37 61 36 19 66 37 13 38 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 383 | . . 8 4 20 62 15 50 224 Melee . | . . . . . . . . . Projectile 42 | . . 8 4 3 7 1 12 7 AOE 341 | . . . . 17 55 14 38 217 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total 4688 | 66 598 788 463 995 496 332 569 381 Wait 655 | 2 187 46 59 218 7 7 75 54 Move 3625 | 51 379 638 366 712 458 318 433 270 Hop . | . . . . . . . . . Pick Up 48 | 6 8 8 8 6 4 . 7 1 Fast Attach 59 | 6 6 9 8 11 3 1 10 5 Attach 21 | . 2 6 2 2 2 . 4 3 Detach 5 | . . 1 . . 1 . 3 . Swap 17 | . . 7 . 2 1 1 4 2 Drop 81 | . 7 22 14 15 6 1 10 6 Fire 171 | 1 9 51 6 29 14 4 22 35 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 469 | -10/Materials | Repaired Ion Engine 496 | -10/Materials | Repaired Aluminum Leg 507 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1075 | -9/Materials | Discovered new exit (range 14) 1239 | -9/Materials | Build established: Tank 1489 | -9/Materials | Discovered new exit (range 16) 1637 | -9/Materials | Discovered new exit (range 9) 1752 | -9/Materials | Entered another Materials area 1752 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -8/Materials | Discovered new exit (range 9) 2262 | -8/Materials | Discovered new exit (range 9) 2300 | -8/Materials | Entered Factory 2300 | -7/Factory | Evolved 2 slots: Utility x2 2988 | -7/Factory | Discovered new exit (range 12) 3438 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3483 | -7/Factory | Entered Lower Caves 3528 | -7/Lower Caves | Identified exit to Lower Caves 3564 | -7/Lower Caves | Entered a destroyed Warlord outpost 3714 | -7/Lower Caves | Found DCF Scrap (13 items) 4068 | -7/Lower Caves | Entered another Lower Caves area 4288 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4444 | -7/Lower Caves | Discovered new exit (range 13) 4458 | -7/Lower Caves | Entered Factory 4458 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4910 | -6/Factory | Fabricated Carbon-fiber Leg? 5021 | -6/Factory | System corruption reached 10% 5047 | -6/Factory | Identified exit to Lower Caves 5047 | -6/Factory | Identified exit to Extension 5139 | -6/Factory | Entered Extension 5248 | -6/Extension | Rescued a captive Derelict 5357 | -6/Extension | Build established: Scavenger-Tank 5549 | -6/Extension | Spotted B-75 Beast 5556 | -6/Extension | Destroyed B-75 Beast 5563 | -6/Extension | Spotted B-75 Beast 5593 | -6/Extension | Crushed by falling debris 5593 | -6/Extension | System corruption reached 30% 5609 | -6/Extension | Core integrity fell below 50% 5614 | -6/Extension | Disrupted transfer network 5629 | -6/Extension | Core integrity fell below 20% 5634 | -6/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05608_ Acquired 4 matter. 05610_ U-05 Engineer lays Concrete. 05611_ Magnetic Acceleration Cannon destroyed. 05611_ Knocked back. 05614_ ALERT: Persistent threat to transfer network, dispatching additional forces. 05614_ U-05 Engineer lays Concrete. 05616_ Knocked back. 05617_ System corrupted: Substantial component data lost. 05617_ Acquired 8 matter. 05620_ The unstable cave ceiling collapses. 05620_ Missile Launcher crushed. 05625_ Knocked back. 05625_ U-05 Engineer lays Concrete. 05631_ The unstable cave ceiling collapses. 05631_ Knocked back. 05632_ U-05 Engineer lays Concrete. 05634_ System corrupted: Energy discharge (-35). 05634_ Knocked back. Map ----- +----------------------------------------------------+ | #??????????# """ #??????????????????????????????? | | ##??#####??# "T" #????####??????????????????????? | | "#?## #### " " ###### #?##???????????????????? | | #### # ! # # #???????????????????? | | # #= # # ##???????????????????? | | # ######+ # ## #???????????????????? | | * ## ##??????????????????? | | #### # =#### ## # #??????????????????? | | # #??# # # # #???????????????????? | | # #""## #??# ## # # #???????????????????? | | # ???# #?# ### # #???????????????????? | | ###???## ##?# #?# # #???????????????????? | | ???????# #??# #?# # # ##???????????????????? | | ???????#####??#+#?###### ####????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????;%#???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ????????????????????#### #???????????????????????? | | ????????????????????# ; ##??????????????????????? | | ????????????????????# %#####??????????????????? | | ????????????????????# = ##?????????????????? | | ????????????????????# @ #?????????????????? | | ????????????????????## ## #????????????????? | | ????????????????????# " %BB% "" ""???????????? | | ????????????????????## BB " #??????????? | | ????????????????????# ??????????? | | ????????????????????# #?????????? | | ????????????????????# ??????????? | | ???????????????????? R ????????? | | ??????????????????? ???????? | | ?????????????????? ????????? | | ????????????????? u ????????? | | ???????????????? u ?????????? | | ???????????????##### # % *R ##?????????? | | ???????????????????# ] == #??????????? | | ???????????????????### #??????????? | | ????????????????????# #??????????? | | ????????????????????# ????????????? | | ????????????????????### # T#"""##???????????????? | | ???????????????????????#?###?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -6/Factory Repaired ---------- Ion Engine | 28% | -10/Materials Aluminum Leg | 47% | -10/Materials Studied --------- Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed BlanketProjectionRailgun Manual? 0 Play Time 01:02:54 Cumulative 30.0 hours Start 2026.01.12 @ 22:04:29 End 2026.01.18 @ 23:46:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8368379f-c855-4cf7-b82f-63e85dadfa6b