Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 09:46:21 Player: Compilatron Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (415) 415 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 2334 Bonus ------- Follower Combat Kills 84 Cogmind --------- Core Integrity 0/400 Matter 182/300 Energy 41/100 System Corruption 12% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Targeting Computer Core Analyzer Hardened Light Armor Plating Shield Generator Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Medium Matter Pod Medium Matter Pod Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Targeting Computer Core Analyzer Hardened Light Armor Plating Shield Generator Makeshift Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Bomb Factory No. 2 Grenade Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 24 | 7 2 . 4 5 1 5 Power 3 | 1 1 . 1 . . . Engine 3 | 1 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 2 1 . . Treads 5 | 2 . . 2 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 . 1 . . 3 Device 4 | 1 . . . . . 3 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . . . 4 1 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . 2 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 11 | . . . . 1 . 10 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 5 | . . . . 1 . 4 Highest Loss Streak 10 | . . . . 1 . 10 To Critical Strikes 2 | . . . . 1 . 1 Average Slot Usage (%) 98 | . 100 100 83 100 100 88 Engine 11 | . 14 14 11 11 11 9 Treads 37 | . 28 28 27 44 44 38 Device 11 | . 14 14 11 11 11 9 Storage 11 | . 14 14 11 11 11 11 Energy Gun 5 | . 14 14 11 5 . . Ballistic Gun 17 | . 14 14 11 14 22 18 Peak Build Rating 23 | 7 10 10 14 18 23 23 Average Rating 15 | 4 8 10 11 16 21 21 On Entrance 11 | . 7 10 10 14 18 23 Naked Turns . | . . . . . . . Heaviest Build 91 | 12 91 91 91 54 54 53 Greatest Support 86 | 40 40 40 86 86 86 86 Greatest Overweight (x) 14 | . 2 2 2 . . 14 Average Overweight (x) . | . . 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 Average Capacity 19 | 7 14 25 23 20 20 20 Most Carried 20 | 8 13 13 14 20 20 20 Average Carried 15 | 4 7 13 13 17 19 19 Final Capacity 25 | 8 25 25 20 20 20 20 Final Carried 20 | 6 13 13 13 20 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 902 | 245 90 . 10 546 10 1 Remotely . | . . . . . . . Salvage Created 407 | 28 173 . . 40 . 166 Parts 18 | 3 9 . . 2 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 3 . . 7 . 5 Guns 6 | . 3 . . 2 . 1 AOE 9 | . . . . 5 . 4 Classes Destroyed 7 | 1 2 . . 2 . 2 Tunneler 1 | 1 . . . . . . Watcher 2 | . 2 . . . . . Swarmer 5 | . . . . 4 . 1 Grunt 3 | . 3 . . . . . Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Assembled 3 | . . . . 3 . . Best Kill Streak 5 | 1 2 . . 4 . 5 Combat Bots Only 5 | . 2 . . 4 . 5 Max Kills in Single Turn 2 | 1 1 . . 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 127 | . 13 . 17 45 . 52 Missed 35 | . 1 . 7 19 . 8 Damage Taken 1780 | . 151 . 83 283 . 1263 Core 435 | . 22 . 10 40 . 363 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 70 | 1 18 . 14 26 . 11 Largest 2 | 2 2 . 2 2 . 2 Hottest 70 | 60 60 . 60 70 . 54 Shots Fired 120 | 2 35 . 20 46 . 17 Gun 106 | 2 35 . 20 40 . 9 Cannon . | . . . . . . . Launcher 14 | . . . . 6 . 8 Special . | . . . . . . . Kinetic 61 | 1 18 . 14 19 . 9 Thermal 45 | 1 17 . 6 21 . . Explosive 14 | . . . . 6 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 1 6 . 7 3 . 12 Robot Miss Streak 5 | . 5 . 4 4 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 68 | 1 20 . 13 21 . 13 Core Hits 43 | 1 9 . 2 13 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1662 | 10 234 . 159 547 . 712 Guns 753 | 10 234 . 159 215 . 135 Cannons . | . . . . . . . Explosions 909 | . . . . 332 . 577 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 510 | . 114 . 126 135 . 135 Thermal 243 | 10 120 . 33 80 . . Explosive 909 | . . . . 332 . 577 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 54 | . . . . 43 . 11 Projectiles . | . . . . . . . Explosions 54 | . . . . 43 . 11 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . . . . 168 Shots 8 | . . . . . . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | . 57 . . 26 . 274 Average Temperature 36 | . 28 . . 9 . 116 Received Heat Transfer 352 | . 81 . . 109 . 162 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 550 | 25 275 . 75 175 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 171 | 5 111 . 86 171 . . Initial 33 | . 3 . . 33 . . Average 34 | 1 24 . 29 75 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 8 . 5 13 . 5 Peak Tracking Total 6 | . 3 . 4 4 . 6 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 13 . . . . . Successful 6 | . 6 . . . . . Failed 7 | . 7 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 10 . . . 3 . Terminals 11 | . 11 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . Terminals 4 | . 4 . . . . . Botnet 3 | . 3 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 5 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 1 . . Highest-Rated Group 52 | . . 52 52 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 25 | . . . 14 11 . . Total Damage 208 | . . . 105 103 . . Kills 5 | . . . 2 3 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3883 | 109 866 330 210 594 1577 197 Spaces Moved 1882 | 57 309 104 64 309 941 98 Core 7 | 5 . . . . . 2 Treads 1875 | 52 309 104 64 309 941 96 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 160 160 160 160 Average Speed 180 | 150 208 320 255 160 160 172 Slowest Speed 750 | 160 320 320 320 160 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 52 32 12 65 81 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 . Spaces Dug 9 | . . . . . . 9 Terrain Destroyed 53 | . . . . 34 . 19 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 53 | . . . . 34 . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2269 | 78 501 103 90 364 1019 114 Wait 230 | 1 156 . 5 7 61 . Move 1876 | 56 308 103 63 308 940 98 Hop . | . . . . . . . Pick Up 48 | 13 11 . 3 13 8 . Fast Attach . | . . . . . . . Attach 13 | 7 . . 2 1 . 3 Detach . | . . . . . . . Swap 11 | . 2 . 2 4 1 2 Drop 21 | . 6 . 1 5 9 . Fire 70 | 1 18 . 14 26 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Discovered new exit (range 7) 976 | -10/Materials | Entered Mines 1268 | -10/Mines | Discovered new exit (range 10) 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Accompanied by 2 allies 1306 | -9/Materials | Evolved 2 slots: Propulsion x2 1311 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1437 | -9/Materials | Discovered new exit (range 16) 1516 | -9/Materials | Entered Mines 1516 | -9/Mines | Accompanied by 2 allies 1550 | -9/Mines | Assembled infested the area 1690 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1697 | -9/Mines | Found Prototype Device 1761 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1939 | -9/Mines | Learned 4 Materials zone layouts 2043 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2110 | -9/Mines | Entered Zion 2335 | -7/Zion | Found Prototype Device 2485 | -7/Zion | Learned location of Recycling (-7) 2508 | -7/Zion | Found Prototype Device 2608 | -7/Zion | Learned location of 1 exit from Factory 2770 | -7/Zion | Given the Hacking Drone Bay 2770 | -7/Zion | Found Prototype Device 2877 | -7/Zion | Received a hallucinogenic algorithm 3670 | -7/Zion | Discovered new exit (range 11) 3687 | -7/Zion | Entered Proximity Caves 3841 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3859 | -6/Proximity Caves | System corruption reached 10% 3871 | -6/Proximity Caves | Core integrity fell below 50% 3871 | -6/Proximity Caves | Identified Exp. Sensor Array 3872 | -6/Proximity Caves | Identified Hacking Drone Bay 3874 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 3880 | -6/Proximity Caves | Core integrity fell below 20% 3884 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03867_ Penetrated by Slug. 03869_ Grenade Launcher destroyed. 03869_ Destroyed Grenade Launcher. 03870_ Penetrated by Slug. 03870_ Imp. Treads destroyed. 03871_ The unstable cave ceiling collapses. 03871_ Identified Exp. Sensor Array. 03872_ The unstable cave ceiling collapses. 03872_ Identified Hacking Drone Bay. 03873_ Penetrated by Slug. 03874_ Identified Mobile Refinery Mk. CCLXVII. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 03876_ Acquired 1 matter. 03876_ Penetrated by Slug. 03880_ The unstable cave ceiling collapses. 03881_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# """ #???????????????????????????????????? | | ???????# """ ##??????????????????????????????????? | | ?????### """ ##?????????????????????????????????? | | ?????# # """ #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# ##????????????????????????????????? | | ??????# ##???#####???????????????????????? | | ??????# ##??# ###?????????????????????? | | ??????# ## ## #??# ###???????????????????? | | ??????# ##### #### ##??????????????????? | | ??????# ###?## #??????????????????? | | ??????# ##?## #??????????????????? | | ??????# ##?###### ##?????????????????? | | ??????# ##?????# ##????????????????? | | ??????## #????## ###??????????????? | | ???????## ##????# #??????????????? | | ???????## ###??????# ##??????????????? | | ???????# #??????#### ## ##???????#??????? | | ???????# ###????# #### ?????? | | ??????## #????# #### # ?????? | | ?????## #????# #""" "" ?????? | | ?????# ##???# #" ### ?????? | | ?????## #???# #" #@ ##???? #?????? | | ??????# ##??# #" Y ###???????#?????? | | ??????# #??# #" #???????????????? | | ??????# #### " #???????????????? | | ??????# # # #???????????????? | | ??????####### #???????????? | | ????????????## ### ### #???????????? | | ?????????????###?## ##?# ###???????????? | | ??????????????????####??# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????## ?????????????? | | ?????????????????????????## ????????????? | | ???????????????????????????## ????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Energy Well | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed InertialWarlordArray Manual? 0 Play Time 00:24:36 Cumulative 37.2 hours Start 2024.08.11 @ 09:22:41 End 2024.08.11 @ 09:46:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 28 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6b3a2b6-5ad1-479b-a884-ba31d2d48cf5