Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 16:24:51

Player: Lunace

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (117)     585
Value Destroyed (6111)     6111
Prototype IDs (37)         740
Alien Tech Used (1)        200
Bonus (13305)              13305
              TOTAL SCORE: 28641

 Bonus
-------
High Alert Combat Kills    645
Follower Combat Kills      1608
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      420
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Pursued by Intercept       1000
Friendly Fire              -1368

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     93/100
System Corruption          16%
Temperature                Hot (251)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (14) -----
  Experimental Optical Array
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
        Combat Antigrav System
               Gamma Bomb Array
        Guided Remote Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Melee Analysis Suite
      Advanced Launcher Guidance Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Reaction Control System
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Centrium Light Armor Plating
      Advanced Thermal Shield
>              --- WEAPON -----------
               Potential Cannon
               Plasma Lance
>              --- INVENTORY --------
      Advanced Energy Well
      Advanced Energy Well
      Advanced Shield Generator
      Advanced Field Recycling Unit
        Guided Remote Datajack
[Rating: 208]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Improved Component Analysis Suite
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Centrium Light Armor Plating
Weapon                     Ionic Axe
  Energy Gun               Backup Laser III
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  12   | .   .   1   1   2   2   2   .   .   .   .   .   1   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             314  | 8   10  8   11  2   23  23  6   7   21  2   14  4   24  6   101 44  
  Power                    38   | 1   3   1   .   .   4   3   1   1   1   .   3   .   3   .   13  4   
    Engine                 7    | 1   3   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Core                   11   | .   .   .   .   .   3   3   1   1   .   .   .   .   .   .   3   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   1   .   3   .   3   .   9   4   
  Propulsion               79   | 2   2   2   2   .   7   7   2   1   3   .   5   2   8   .   26  10  
    Treads                 9    | 2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    19   | .   .   .   .   .   .   .   .   1   3   .   3   .   8   .   4   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  38   | .   .   .   .   .   7   5   2   .   .   .   .   2   .   .   12  10  
    Flight                 12   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   8   .   
  Utility                  128  | 2   1   2   3   2   7   9   2   4   8   .   4   2   7   2   51  22  
    Device                 63   | 1   .   1   2   1   4   2   1   2   3   .   2   .   3   1   26  14  
    Storage                10   | 1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   3   2   
    Processor              34   | .   .   .   1   .   .   5   1   2   5   .   2   1   4   .   11  2   
    Hackware               8    | .   .   .   .   1   1   2   .   .   .   .   .   1   .   1   2   .   
    Protection             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 3   4   3   6   .   5   4   1   1   9   2   2   .   6   4   11  8   
    Energy Gun             9    | 1   1   .   .   .   .   1   .   .   2   1   .   .   2   .   1   .   
    Energy Cannon          18   | .   .   2   3   .   3   1   .   .   5   .   .   .   .   2   2   .   
    Ballistic Gun          14   | 2   3   1   2   .   .   .   .   1   1   1   1   .   .   .   2   .   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   2   1   
    Launcher               4    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   1   .   .   1   2   .   .   6   .   1   .   .   6   10  .   
  Corrupted Parts          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Lost                 97   | .   .   .   1   .   16  5   1   5   .   8   7   .   6   7   23  18  
  Power                    10   | .   .   .   .   .   2   .   .   1   .   1   1   .   1   .   3   1   
  Propulsion               33   | .   .   .   .   .   6   2   1   3   .   3   2   .   .   1   7   8   
  Utility                  37   | .   .   .   .   .   4   2   .   1   .   2   4   .   2   3   12  7   
  Weapon                   17   | .   .   .   1   .   4   1   .   .   .   2   .   .   3   3   1   2   
  Highest Loss Streak      17   | .   .   .   1   .   5   5   1   5   .   8   5   .   2   3   17  15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   98  82  96  91  60  70  78  84  86  88  60  52  89  48  53  90  
  Engine                   2    | .   14  11  9   7   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   4   5   4   4   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   3   2   .   6   .   2   7   
  Treads                   8    | .   27  24  33  30  5   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   6   17  1   2   23  9   1   .   
  Hover                    6    | .   .   .   .   .   11  13  12  12  3   .   .   7   1   .   8   22  
  Device                   11   | .   14  14  18  14  12  10  10  13  16  11  10  .   4   1   4   11  
  Storage                  2    | .   14  11  9   7   2   .   .   .   .   .   .   .   .   .   .   2   
  Processor                20   | .   .   .   7   7   6   17  24  26  34  43  33  30  38  26  16  28  
  Hackware                 5    | .   .   .   .   6   9   14  17  15  6   .   .   1   4   4   6   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   5   16  7   2   .   .   .   .   .   .   .   .   1   .   2   
  Ballistic Gun            2    | .   19  16  1   .   .   .   .   .   .   4   .   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 15  20  38  44  40  44  24  20  15  51  38  23  10  63  25  74  80  
  Greatest Support         180  | 40  40  60  80  80  80  38  33  33  90  90  75  75  180 60  86  80  
  Greatest Overweight (x)  26   | .   4   .   .   .   1   5   .   1   1   .   3   .   .   .   2   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   14  15  15  8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 2   7   11  15  14  13  5   5   5   5   5   4   3   5   5   5   5   
  Average Carried          6    | 1   4   9   14  13  6   4   4   4   4   4   3   1   3   3   4   4   
  Final Capacity           15   | 8   10  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            14   | 2   7   11  14  13  4   5   4   4   5   4   3   1   3   4   4   4   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 19% | Hacker-Mutant
 13% | Mutant
 11% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Armory
           Mutant | -3/Lab
    Hacker-Mutant | -2/Research
  Scavenger-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Matter Collected           3809 | 300  161  105  150  .    152  101  240  140  210  43   161  40   220  .    1324 462  
  Remotely                 380  | .    .    .    .    .    .    .    240  140  .    .    .    .    .    .    .    .    
Salvage Created            5629 | 86   181  105  621  .    404  39   148  60   146  279  516  87   992  .    419  1546 
  Parts                    296  | 5    8    9    41   1    28   4    9    4    6    13   25   3    35   .    15   90   
Haulers Intercepted        3    | .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    5    .    .    12   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Combat Hostiles Destroyed  74   | .   2   1   8   .   7   .   2   1   3   10  3   .   13  .   5   19  
  Melee                    24   | .   .   .   .   .   .   .   2   1   .   .   1   .   9   .   5   6   
  Guns                     9    | .   2   1   2   .   .   .   .   .   .   1   1   .   2   .   .   .   
  Cannons                  14   | .   .   .   3   .   2   .   .   .   3   .   .   .   2   .   .   4   
  AOE                      24   | .   .   .   1   .   4   .   .   .   .   9   1   .   .   .   .   9   
Classes Destroyed          20   | 2   3   1   3   1   3   .   1   .   2   2   .   .   1   .   .   1   
  Worker                   6    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 5    | 2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | 1   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   3   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   2   .   3   .   .   1   .   .   .   .   3   .   .   .   .   3   
  Swarmer                  13   | .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   6   
  Cutter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    20   | .   2   .   3   .   3   .   .   .   .   .   .   .   9   .   .   3   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Hunter                   9    | .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   3   1   
  Programmer               12   | .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   6   
  Behemoth                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   4   1   4   1   9   1   2   1   3   5   3   1   7   .   2   7   
  Combat Bots Only         7    | .   2   1   4   .   4   .   2   1   3   5   3   .   7   .   2   6   
Max Kills in Single Turn   10   | 1   1   1   3   1   5   1   1   1   1   3   1   1   1   .   1   10  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   2   .   .   .   .   3   1   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Hostile Shots Fired        1194  | .    18   8    33   4    201  4    15   18   4    60   50   .    223  91   181  284  
  Missed                   391   | .    4    1    12   2    95   .    5    4    1    18   23   .    79   30   26   91   
Damage Taken               18268 | .    193  102  347  29   2614 424  201  251  102  1110 844  .    2732 1589 3691 4039 
  Core                     5343  | .    39   14   94   .    547  .    61   55   68   369  427  .    416  545  1101 1607 
  Absorbed by Shields      240   | .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    195  .    
  Regen/Repaired (Parts)   34    | .    .    .    .    8    .    .    .    .    26   .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  84   96   82   100  35   .    .    .    .    44   62   .    .    26   24   .    
Volleys Fired              193   | 11   19   9    30   .    21   3    .    .    7    32   3    .    23   9    4    22   
  Largest                  2     | 2    2    2    2    .    2    1    .    .    2    2    1    .    2    1    1    1    
  Hottest                  200   | 70   70   40   138  .    138  81   .    .    100  90   38   .    160  100  83   200  
Shots Fired                309   | 22   38   18   56   .    25   3    .    .    14   58   3    .    38   7    4    23   
  Gun                      154   | 22   38   18   6    .    .    3    .    .    .    58   3    .    6    .    .    .    
  Cannon                   148   | .    .    .    48   .    24   .    .    .    14   .    .    .    32   7    1    22   
  Launcher                 3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Kinetic                  128   | 11   22   18   6    .    11   .    .    .    .    22   3    .    34   .    1    .    
  Thermal                  63    | 11   16   .    .    .    .    3    .    .    .    .    .    .    4    7    .    22   
  Explosive                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          62    | .    .    .    48   .    14   .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 50    | .    .    .    .    .    .    .    .    .    14   36   .    .    .    .    .    .    
  Robot Hit Streak         44    | 5    8    11   5    .    12   6    .    .    6    44   1    .    9    7    10   11   
  Robot Miss Streak        5     | 2    3    1    3    .    1    1    .    .    1    1    2    .    3    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           316   | 15   25   14   31   .    20   2    6    5    11   50   9    5    37   7    41   38   
  Core Hits                167   | 4    9    4    16   .    13   1    3    2    7    15   10   .    25   4    14   40   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Critical Strikes         29    | 1    .    .    1    .    .    .    .    .    11   5    1    1    3    .    2    4    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Detonate               5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Sunder                 11    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
Melee Attacks              188   | .    .    .    .    .    .    14   6    8    4    .    17   5    24   .    52   58   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 78    | .    .    .    .    .    .    14   6    8    4    .    17   5    24   .    .    .    
  Piercing                 110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   58   
  Sneak Attacks            12    | .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           17745 | 187  312  169  989  12   2029 47   330  234  963  2459 858  300  1729 281  1533 5313 
  Guns                     2721  | 187  312  169  58   .    .    47   .    .    .    1825 23   .    100  .    .    .    
  Cannons                  4412  | .    .    .    779  .    475  .    .    .    963  .    .    .    592  239  .    1364 
  Explosions               4295  | .    .    .    152  .    1495 .    .    .    .    634  297  .    .    .    .    1717 
  Melee                    6196  | .    .    .    .    .    .    .    330  234  .    .    538  300  1037 .    1525 2232 
  Ramming                  121   | .    .    .    .    12   59   .    .    .    .    .    .    .    .    42   8    .    
  Kinetic                  1963  | 97   185  169  58   .    260  .    .    .    .    525  23   .    646  .    .    .    
  Thermal                  5075  | 90   127  .    152  .    916  47   .    .    .    634  .    .    46   239  .    2824 
  Explosive                876   | .    .    .    .    .    579  .    .    .    .    .    297  .    .    .    .    .    
  Electromagnetic          1251  | .    .    .    779  .    215  .    .    .    .    .    .    .    .    .    .    257  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2439  | .    .    .    .    .    .    .    330  234  .    .    538  300  1037 .    .    .    
  Piercing                 3757  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1525 2232 
  Entropic                 2263  | .    .    .    .    .    .    .    .    .    963  1300 .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    1    .    1    6    6    6    2    .    .    .    .    15   24   16   
  Average Corruption       7     | .    .    .    1    .    1    6    6    4    2    .    .    .    .    8    17   5    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Corruption Blocked       31    | .    .    .    .    .    .    8    1    .    .    .    .    .    4    3    15   .    
  Effects                  72    | .    .    .    .    .    1    2    2    10   1    .    .    .    .    8    20   28   
    Message Errors         17    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    10   4    
    Matter Fused           14    | .    .    .    .    .    .    1    .    3    .    .    .    .    .    2    3    5    
    Heat Flow Errors       7     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    5    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1135  | .    .    .    16   .    320  .    11   .    28   29   103  112  22   .    18   476  
  Projectiles              287   | .    .    .    3    .    .    .    .    .    28   .    .    .    .    .    .    256  
  Explosions               491   | .    .    .    13   .    320  .    .    .    .    29   91   .    .    .    .    38   
  Melee                    357   | .    .    .    .    .    .    .    11   .    .    .    12   112  22   .    18   182  
Knockbacks                 5     | .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1101  | .    .    .    .    .    613  .    .    .    .    .    411  .    .    .    3    74   
  Shots                    14    | .    .    .    .    .    9    .    .    .    .    .    4    .    .    .    .    1    
  Rammed                   5     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             18    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    12   2    .    
  Kicked                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        361   | 72   219  .    51   .    44   241  .    257  21   361  .    .    11   16   194  251  
  Average Temperature      62    | 31   98   .    15   .    9    66   .    105  11   193  .    .    9    7    82   40   
  Received Heat Transfer   1782  | .    111  36   135  .    402  27   9    .    .    414  21   .    591  .    18   18   
  Effects                  2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    10   .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | 2    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    2    
  Heat Transferred         4267  | 333  370  .    150  .    650  74   .    .    .    300  .    .    100  240  .    2050 
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Peak Influence             1149 | 15   80   58   241  65   746  487  .    .    .    .    630  337  571  .    241  1149 
  Initial                  355  | .    9    .    24   53   16   355  .    .    .    .    88   330  176  .    .    76   
  Average                  243  | 2    33   24   119  48   171  384  .    .    .    .    256  333  369  .    89   717  
Maximum Alert Level        4    | .    .    .    1    .    3    2    .    .    .    .    2    1    2    .    1    4    
  Low Security (%)         61   | 100  100  100  92   100  67   8    .    .    .    .    44   .    26   .    86   4    
  Level 1                  14   | .    .    .    7    .    15   37   .    .    .    .    35   100  21   .    13   13   
  Level 2                  14   | .    .    .    .    .    11   54   .    .    .    .    19   .    51   .    .    22   
  Level 3                  8    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    52   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    .    .    2    .    8    1    .    .    .    .    2    .    3    .    5    15   
  Investigation            6    | .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            4    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    
  Reinforcement            8    | .    .    .    2    .    4    1    .    .    .    .    .    .    1    .    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Distress Signals           22   | .   .   1   1   1   1   1   .   .   2   .   1   .   2   .   9   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   4   2   15  2   41  8   6   3   17  9   27  .   41  1   25  56  
  Peak Tracking Total      15   | .   2   2   4   3   14  4   5   2   12  5   10  .   13  1   7   15  
  Tactical Retreats        33   | .   .   .   1   .   7   2   1   1   .   .   6   .   6   .   4   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Traps Triggered            10   | .   2   .   1   .   5   .   .   .   .   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Machines Disabled          28   | .   .   .   1   .   10  .   .   .   .   .   4   .   4   .   1   8   
  Max in Single Turn       4    | .   .   .   1   .   4   .   .   .   .   .   4   .   1   .   1   3   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Machines Accessed          49   | .   2   2   .   5   6   8   .   .   5   .   4   1   .   2   4   10  
  Terminals                24   | .   2   1   .   2   4   5   .   .   .   .   1   1   .   .   1   7   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   1   .   1   1   2   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   2   
Total Hacks                117  | .   4   5   .   10  18  27  .   .   10  .   9   2   .   3   10  19  
  Successful               47   | .   2   4   .   4   8   10  .   .   10  .   2   .   .   3   2   2   
  Failed                   70   | .   2   1   .   6   10  17  .   .   .   .   7   2   .   .   8   17  
    Catastrophic           16   | .   1   .   .   3   3   4   .   .   .   .   .   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   3   3   .   4   10  19  .   .   1   .   3   .   .   .   4   3   
  Terminals                71   | .   4   4   .   6   13  23  .   .   .   .   2   2   .   .   4   13  
  Fabricators              13   | .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   3   2   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   1   .   1   2   2   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   3   4   
Terminal Hacks             26   | .   1   1   .   1   3   5   .   .   10  .   .   .   .   3   .   2   
  Record                   9    | .   .   .   .   .   .   1   .   .   5   .   .   .   .   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         12   | .   1   2   .   1   3   4   .   .   .   .   1   .   .   .   .   .   
  Terminals                10   | .   1   2   .   1   2   4   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   1   .   1   1   3   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   2   1   .   4   4   8   .   .   .   .   4   1   .   .   3   10  
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   5   .   .   .   7   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total Allies               63   | .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    36   15   
  Largest Group            30   | .    .    .    .    .    .    .    .    .    5    .    .    .    5    .    30   20   
  Highest-Rated Group      429  | .    .    .    .    .    .    .    .    .    261  .    .    .    198  .    429  340  
  Highest-Rated Ally       69   | .    .    .    .    .    .    .    .    .    68   .    .    .    42   .    15   69   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               292  | .    .    .    .    .    .    .    .    .    42   .    .    .    30   .    115  105  
  Total Damage             5972 | .    .    .    .    .    .    .    .    .    1578 .    .    .    1002 .    1594 1798 
  Kills                    36   | .    .    .    .    .    .    .    .    .    11   .    .    .    6    .    10   9    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Arm Lab Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Turns Passed               8616 | 125  439  320  898  516  576  461  177  415  841  376  289  74   644  226  1233 1006 
Spaces Moved               8433 | 47   172  165  354  273  724  775  301  537  605  255  443  79   433  129  1783 1358 
  Core                     487  | 2    1    .    .    .    .    5    .    2    .    .    1    .    61   48   288  79   
  Treads                   1057 | 45   171  165  354  273  49   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1389 | .    .    .    .    .    .    .    .    67   604  255  22   5    274  81   81   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4027 | .    .    .    .    .    675  487  301  468  1    .    .    74   98   .    644  1279 
  Flight                   1473 | .    .    .    .    .    .    283  .    .    .    .    420  .    .    .    770  .    
  Fastest Speed            28   | 50   160  160  160  162  45   33   46   52   115  100  39   56   50   50   28   35   
  Average Speed            72   | 155  160  160  161  162  60   41   47   61   119  111  46   62   96   93   45   45   
  Slowest Speed            1350 | 160  250  160  162  162  245  300  56   120  170  115  200  120  120  120  197  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31   | .    .    .    .    .    .    1    .    .    .    .    12   .    .    .    18   .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    34   19   38   10   24   24   50   63   91   61   18   2    36   95   44   45   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        13   | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    2    3    .    1    .    .    .    .    .    .    
Spaces Dug                 48   | .    .    .    .    .    .    14   .    2    .    .    6    .    3    .    4    19   
Terrain Destroyed          344  | .    .    .    26   .    109  14   .    2    .    48   27   .    14   .    4    100  
  Melee                    45   | .    .    .    .    .    .    14   .    2    .    .    6    .    .    .    4    19   
  Projectile               45   | .    .    .    .    .    2    .    .    .    .    21   2    .    14   .    .    6    
  AOE                      254  | .    .    .    26   .    107  .    .    .    .    27   19   .    .    .    .    75   
Terrain Rammed             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total                      10255 | 73   294  205  628  345  836  889  323  609  707  289  483  95   575  207  2083 1614 
  Wait                     765   | 6    85   7    206  66   36   58   8    56   2    1    11   5    16   26   90   86   
  Move                     8360  | 46   171  164  353  273  723  772  300  536  604  254  418  78   432  128  1750 1358 
  Hop                      27    | .    .    .    .    .    .    1    .    .    .    .    12   .    .    .    14   .    
  Pick Up                  70    | 2    5    7    13   1    3    6    1    .    6    .    4    .    10   4    5    3    
  Fast Attach              235   | 7    7    5    6    1    12   17   5    6    15   .    8    2    17   2    92   33   
  Attach                   54    | .    .    1    2    1    10   5    1    1    5    1    5    2    3    5    8    4    
  Detach                   37    | .    .    2    1    .    1    2    .    1    5    .    2    .    1    3    8    11   
  Swap                     27    | 1    3    2    3    .    1    1    .    .    1    1    1    .    4    .    1    8    
  Drop                     194   | .    4    8    14   1    14   10   2    1    25   .    2    3    14   2    57   37   
  Fire                     193   | 11   19   9    30   .    21   3    .    .    7    32   3    .    23   9    4    22   
  Melee                    182   | .    .    .    .    .    .    14   6    8    4    .    17   5    24   .    52   52   
  Ram                      4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Crush                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   58    | .    .    .    .    .    .    .    .    .    33   .    .    .    25   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    16   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Armory (discovered 3 exits: Res x2 / *Lab)
-3/Lab
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access

 History 
---------
 Turn | Location           | Event
   40 | -11/Scrapyard      | Discovered new exit (range 16)
  126 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  481 | -10/Materials      | Identified exit to Mines
  484 | -10/Materials      | Discovered new exit (range 16)
  565 | -10/Materials      | Entered another Materials area
  565 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  842 | -9/Materials       | Discovered new exit (range 16)
  885 | -9/Materials       | Entered another Materials area
  885 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1088 | -8/Materials       | Build established: Scavenger-Mutant
 1599 | -8/Materials       | Discovered new exit (range 5)
 1610 | -8/Materials       | Identified exit to Storage
 1685 | -8/Materials       | Discovered new exit (range 16)
 1780 | -8/Materials       | Identified exit to Factory
 1783 | -8/Materials       | Entered Factory
 1783 | -7/Factory         | Evolved 2 slots: Utility x2
 1989 | -7/Factory         | Repaired Imp. Sensor Array
 2241 | -7/Factory         | Discovered new exit (range 7)
 2262 | -7/Factory         | Identified exit to Factory
 2299 | -7/Factory         | Entered another Factory area
 2299 | -6/Factory         | Evolved 2 slots: Utility x2
 2363 | -6/Factory         | Spotted B-75 Beast
 2423 | -6/Factory         | Destroyed B-75 Beast
 2451 | -6/Factory         | Lost 5 parts (3n2w)
 2501 | -6/Factory         | Discovered new exit (range 6)
 2503 | -6/Factory         | Identified exit to Extension
 2546 | -6/Factory         | Identified exit to Lower Caves
 2557 | -6/Factory         | Lost 3 parts (1p1u1w)
 2830 | -6/Factory         | Core integrity fell below 50%
 2867 | -6/Factory         | Discovered new exit (range 15)
 2875 | -6/Factory         | Identified exit to Factory
 2875 | -6/Factory         | Entered another Factory area
 2875 | -5/Factory         | Evolved 2 slots: Utility x2
 2929 | -5/Factory         | Build established: Hacker-Mutant
 3094 | -5/Factory         | Identified exit to Upper Caves
 3156 | -5/Factory         | Discovered new exit (range 17)
 3175 | -5/Factory         | Search patrols dispatched
 3175 | -5/Factory         | Identified exit to Factory
 3299 | -5/Factory         | Crushed by falling debris
 3330 | -5/Factory         | Lost 5 parts (2n2u1w)
 3336 | -5/Factory         | Entered Upper Caves
 3397 | -5/Upper Caves     | Spotted B-75 Beast
 3508 | -5/Upper Caves     | Discovered new exit (range 9)
 3512 | -5/Upper Caves     | Identified exit to Upper Caves
 3513 | -5/Upper Caves     | Entered another Upper Caves area
 3651 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 3698 | -5/Upper Caves     | Learned 4 Factory zone layouts
 3865 | -5/Upper Caves     | Lost 5 parts (1p3n1u)
 3911 | -5/Upper Caves     | Discovered new exit (range 13)
 3927 | -5/Upper Caves     | Identified exit to Warlord
 3928 | -5/Upper Caves     | Entered Warlord
 3969 | -5/Warlord         | System corruption cleaned by Quarantine Array
 4142 | -5/Warlord         | Build established: Scavenger-Mutant
 4248 | -5/Warlord         | Visited the Vortex Lab
 4248 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4253 | -5/Warlord         | Found Prototype Energy Gun
 4253 | -5/Warlord         | Identified Vortex Rail
 4258 | -5/Warlord         | Found Vortex Rail
 4263 | -5/Warlord         | Found Prototype Energy Cannon
 4263 | -5/Warlord         | Identified Vortex Cannon
 4266 | -5/Warlord         | Found Vortex Cannon
 4321 | -5/Warlord         | Met Warlord
 4401 | -5/Warlord         | Learned location of Armory (-3)
 4401 | -5/Warlord         | Learned Quarantine trap positions
 4403 | -5/Warlord         | Learned 4 Armory zone layouts
 4404 | -5/Warlord         | Learned Testing security intel
 4404 | -5/Warlord         | Learned Armory fabricator intel
 4598 | -5/Warlord         | Warlord forces counterattacked
 4631 | -5/Warlord         | Lost 3 allies
 4680 | -5/Warlord         | P-80 Master assimilated allied 2B-Z5F(g)
 4685 | -5/Warlord         | Spotted Executioner
 4689 | -5/Warlord         | P-70 Sage assimilated allied G4-LRT(l)
 4700 | -5/Warlord         | Allies destroyed Executioner
 4729 | -5/Warlord         | Found Prototype Processor
 4729 | -5/Warlord         | Identified Exp. Targeting Computer
 4744 | -5/Warlord         | Lost 13 allies
 4757 | -5/Warlord         | Discovered new exit (range 12)
 4768 | -5/Warlord         | Identified exit to Proximity Caves
 4769 | -5/Warlord         | Entered Proximity Caves
 4844 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4979 | -4/Proximity Caves | Learned location of Quarantine (-3)
 4988 | -4/Proximity Caves | Spotted B-86 Titan
 5059 | -4/Proximity Caves | Core integrity fell below 50%
 5077 | -4/Proximity Caves | Destroyed B-86 Titan
 5098 | -4/Proximity Caves | Learned 4 Research zone layouts
 5102 | -4/Proximity Caves | Lost 8 parts (1p3n2u2w)
 5140 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 5145 | -4/Proximity Caves | Entered Factory
 5145 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 5146 | -4/Factory         | Identified exit to Research
 5395 | -4/Factory         | First assault squad dispatched
 5407 | -4/Factory         | Discovered exit to Research (range 16)
 5422 | -4/Factory         | Lost 5 parts (1p2n2u)
 5434 | -4/Factory         | Entered Research
 5434 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5484 | -3/Research        | Discovered new exit (range 13)
 5504 | -3/Research        | Identified exit to Armory
 5508 | -3/Research        | Entered Armory
 5509 | -3/Armory          | Identified exit to Research
 5509 | -3/Armory          | Identified exit to Lab
 5510 | -3/Armory          | Loaded intel: 5 fabricator locations
 5806 | -3/Armory          | Destroyed 7 combat bots
 6005 | -3/Armory          | Lost 4 allies
 6008 | -3/Armory          | First assault squad dispatched
 6152 | -3/Armory          | Entered Lab
 6152 | -3/Lab             | Discovered exit to Research (range 9)
 6200 | -3/Lab             | Gained access to the hidden lab's interior
 6204 | -3/Lab             | Detected by scanners
 6213 | -3/Lab             | Confronted by A5
 6231 | -3/Lab             | Found Prototype Special Weapon
 6234 | -3/Lab             | Identified Gui. Remote Datajack
 6252 | -3/Lab             | Found Prototype Energy Cannon
 6256 | -3/Lab             | Found Prototype Energy Cannon
 6259 | -3/Lab             | Found Prototype Device
 6277 | -3/Lab             | Unable to decrypt terminal
 6283 | -3/Lab             | Core integrity fell below 50%
 6286 | -3/Lab             | Identified Potential Cannon
 6295 | -3/Lab             | Identified Warp Cannon
 6300 | -3/Lab             | System corruption reached 10%
 6337 | -3/Lab             | Identified AEGIS Remote Shield
 6356 | -3/Lab             | Found Prototype Hackware
 6356 | -3/Lab             | Identified Quantum Router
 6371 | -3/Lab             | Found Alien Artifact
 6371 | -3/Lab             | Identified Core Reset Matrix
 6371 | -3/Lab             | Used Core Reset Matrix
 6375 | -3/Lab             | Sensed 3 artifacts in vicinity
 6375 | -3/Lab             | Unable to decrypt terminal
 6376 | -3/Lab             | Discovered exit to Research (range 6)
 6378 | -3/Lab             | Entered Research
 6378 | -2/Research        | Warlord forces began assault on 0b10
 6378 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 6382 | -2/Research        | Lost 3 parts (1n1u1w)
 6454 | -2/Research        | Found Unknown Device
 6454 | -2/Research        | Identified Quantum Capacitor
 6474 | -2/Research        | Discovered new exit (range 12)
 6488 | -2/Research        | Research machine network offline
 6491 | -2/Research        | Spotted B-90 Cyclops
 6523 | -2/Research        | Met up with Warlord
 6632 | -2/Research        | Identified exit to Access
 6632 | -2/Research        | Discovered new exit (range 8)
 6636 | -2/Research        | Identified exit to Testing
 6765 | -2/Research        | Borebot progress halted
 6820 | -2/Research        | Found Prototype Processor
 6820 | -2/Research        | Identified Exp. Targeting Computer
 6865 | -2/Research        | Spotted Striker
 6869 | -2/Research        | Spotted Striker
 6898 | -2/Research        | Borebot progress halted
 6913 | -2/Research        | Lost 3 allies
 6950 | -2/Research        | Spotted Striker
 6956 | -2/Research        | Lost 3 allies
 6999 | -2/Research        | Lost 3 parts (1p2u)
 7126 | -2/Research        | Spotted Tracker
 7127 | -2/Research        | Spotted Tracker
 7143 | -2/Research        | Destroyed Tracker
 7147 | -2/Research        | Spotted Combat Programmer
 7149 | -2/Research        | Found Exp. Targeting Computer
 7175 | -2/Research        | Spotted Combat Programmer
 7189 | -2/Research        | Destroyed Combat Programmer
 7193 | -2/Research        | System corruption reached 10%
 7229 | -2/Research        | Core integrity fell below 50%
 7234 | -2/Research        | Emitted hypermatrix ping
 7239 | -2/Research        | Assembled emerged from beneath the floor
 7246 | -2/Research        | Allies destroyed Tracker
 7260 | -2/Research        | Found Prototype Device
 7260 | -2/Research        | Identified Exp. Phase Shifter
 7262 | -2/Research        | Lost 17 parts (2p6n8u1w)
 7381 | -2/Research        | Found Prototype Processor
 7381 | -2/Research        | Identified Exp. Melee Analysis Suite
 7408 | -2/Research        | Assembled emerged from beneath the floor
 7457 | -2/Research        | Spotted Executioner
 7458 | -2/Research        | Warlord invited to help at Command
 7461 | -2/Research        | Assembled emerged from beneath the floor
 7476 | -2/Research        | Found Prototype Processor
 7476 | -2/Research        | Identified Exp. Core Analyzer
 7480 | -2/Research        | Found Exp. Core Analyzer
 7502 | -2/Research        | Assembled emerged from beneath the floor
 7551 | -2/Research        | Warlord destroyed during the assault
 7586 | -2/Research        | Assembled emerged from beneath the floor
 7611 | -2/Research        | Entered Access
 7611 | -1/Access          | Accompanied by 20 allies
 7611 | -1/Access          | Evolved 2 slots: Utility x2
 7690 | -1/Access          | Lost 4 allies
 7721 | -1/Access          | Build established: Scavenger-Scout
 7767 | -1/Access          | Murdered 6 allies
 7770 | -1/Access          | Lost 10 allies
 7789 | -1/Access          | Energy Cycler disabled
 7995 | -1/Access          | Spotted B-99 Colossus
 8008 | -1/Access          | Intercept squad dispatched
 8017 | -1/Access          | Spotted Tracker
 8017 | -1/Access          | Destroyed Tracker
 8017 | -1/Access          | Spotted Tracker
 8033 | -1/Access          | Destroyed Tracker
 8036 | -1/Access          | Spotted Combat Programmer
 8051 | -1/Access          | Destroyed Combat Programmer
 8075 | -1/Access          | Spotted Combat Programmer
 8090 | -1/Access          | Destroyed Combat Programmer
 8178 | -1/Access          | Spotted B-99 Colossus
 8302 | -1/Access          | Found Unknown Piercing Weapon
 8302 | -1/Access          | Identified Enh. Force Lance
 8361 | -1/Access          | First assault squad dispatched
 8433 | -1/Access          | System corruption reached 10%
 8519 | -1/Access          | Intercept squad dispatched
 8527 | -1/Access          | Spotted B-99 Colossus
 8560 | -1/Access          | Spotted Tracker
 8560 | -1/Access          | Spotted Tracker
 8561 | -1/Access          | Spotted Tracker
 8581 | -1/Access          | Core integrity fell below 50%
 8589 | -1/Access          | Emitted hypermatrix ping
 8592 | -1/Access          | Assembled emerged from beneath the floor
 8593 | -1/Access          | Spotted Combat Programmer
 8593 | -1/Access          | Spotted Combat Programmer
 8594 | -1/Access          | Assembled emerged from beneath the floor
 8596 | -1/Access          | Allies destroyed Tracker
 8603 | -1/Access          | Core integrity fell below 20%
 8603 | -1/Access          | Found Unknown Launcher
 8603 | -1/Access          | Identified Gamma Bomb Array
 8617 | -1/Access          | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
08602_ Penetrated by Slug. <x2>
08602_ Slug penetrates Wall. <x3>
08603_ Acquired Unknown Launcher.
08603_ Identified Gamma Bomb Array.
08605_ Dropped Stasis Canceller.
08605_ Penetrated by Slug.
08605_ Slug penetrates Wall. <x2>
08605_ Penetrated by Slug.
08605_ Slug penetrates Wall. <x4>
08609_ Slug penetrates Door. <x3>
08609_ Slug penetrates Wall.
08612_ Slug penetrates Door. <x3>
08612_ Penetrated by Slug.
08613_ EMDS Slug penetrates Wall.
08613_ Penetrated by EMDS Slug. <x2>
08615_ Plasma Lance destroyed.
08615_ Penetrated by EMDS Slug.
08616_ System corrupted: Heat flow error (+298).
08617_ Penetrated by EMDS Slug.
08617_ Adv. Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
|       ""              ##    !       #   #????????? |
| "   """"""            ##            +   #????????? |
| "   """"""            ##       """""#   #????????? |
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|                #########       """""#        T"  # |
|                #???????#       """""#            # |
|                #???????#            "#######     # |
|                ####????#            ##?????##   ## |
|                   +????############+#???????#   #  |
|                   #???????????????# #???????#   #  |
|                   #???????????????# #???????#   +  |
|                   #################+##???####   #  |
|                   #     #      ""    #???#  #   #  |
|                   #!    #      ""    #####  #   #? |
|                   #     #     """"   #          #? |
|                   #     #     """"   #          #? |
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|                   +     #     """"   ;   !!     #? |
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|                   #     #            ;             |
|                   #    ]#            #             |
|                   +     ;          p +   !]/       |
|                  ##     #@          p#   ]/        |
|                  #####################   !/        |
|                  #?????###????????######%###%#   # |
|                  #?????????????????????###?###%  # |
|                  #???????????????????????????#   # |
|                  #??????????????????######???#   # |
|                  ######?????????????#      ??#   # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          53
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Corruption Block           8
Armor Coverage             450
Weapon Shielding           66
Point Defense Rating       240
Melee Speed Boost          40
Phase Shifting             15
Evasion (%)                72
Targeting Accuracy         24
Melee Accuracy             20
Launcher Accuracy          40
Target Analysis            12
Core Analysis              12
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          47
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherDispersionLoader
  Manual?         0
Play Time         02:10:27
  Cumulative      266.8 hours
  Start           2024.06.18 @ 14:09:15
  End             2024.06.18 @ 16:24:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          256
  Rogue           251
  Adventurer      5
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             65
Gallery%          83
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 944a721d-6dc2-415c-8ba1-e3b72ac5d6b2