Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 21:29:50 Player: Barleymor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (134) 670 Value Destroyed (6503) 6503 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (5077) 5077 TOTAL SCORE: 19070 Bonus ------- Follower Combat Kills 77 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Heat Sink Advanced Signal Interpreter Improved Field Recycling Unit (11) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Target Analyzer Heavy Armor Plating Hardened Medium Armor Plating Focal Shield Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Railgun > --- INVENTORY -------- Particle Reactor Improved Field Recycling Unit High-powered Shock Rifle Electrolaser [Rating: 121] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Railgun Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 . . . 1 . . 1 . . 1 . Utility 7 | . . . 2 1 2 . . 1 . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 204 | 7 9 16 16 23 15 2 10 13 13 8 8 1 6 57 . Power 26 | 2 1 2 3 2 2 . 1 2 1 1 . . 1 8 . Engine 8 | 2 1 2 1 2 . . . . . . . . . . . Core 9 | . . . 2 . 1 . 1 2 . 1 . . 1 1 . Reactor 9 | . . . . . 1 . . . 1 . . . . 7 . Propulsion 70 | 2 4 6 3 7 4 1 3 7 3 3 2 . 3 22 . Treads 12 | . . 3 . . . . 3 1 . 1 . . . 4 . Leg 33 | 2 2 2 3 6 4 1 . . . 2 . . 3 8 . Wheel 3 | . . . . . . . . . . . 1 . . 2 . Hover 17 | . . 1 . 1 . . . 6 3 . 1 . . 5 . Flight 5 | . 2 . . . . . . . . . . . . 3 . Utility 61 | 1 1 5 6 7 9 . 3 3 5 . 4 . 1 16 . Device 21 | . . . 2 2 3 . 3 2 1 . 3 . . 5 . Storage 8 | 1 1 2 2 . . . . . 1 . . . . 1 . Processor 5 | . . . . 1 1 . . . . . . . 1 2 . Hackware 3 | . . . . . 1 . . . 1 . . . . 1 . Protection 24 | . . 3 2 4 4 . . 1 2 . 1 . . 7 . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | 2 3 3 4 7 . 1 3 1 4 4 2 1 1 11 . Energy Gun 30 | 1 1 3 4 4 . . . 1 3 3 1 . 1 8 . Energy Cannon 2 | . . . . 1 . . 1 . . . . . . . . Ballistic Gun 9 | 1 1 . . . . . 2 . 1 . 1 1 . 2 . Ballistic Cannon 4 | . . . . 2 . 1 . . . . . . . 1 . Launcher 2 | . 1 . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . . . . . 2 1 Parts Lost 97 | . 4 3 2 5 5 5 2 2 5 12 1 4 5 42 . Power 9 | . . . . . . 1 . 1 . 1 . . 1 5 . Propulsion 43 | . 2 3 2 2 2 3 . 1 2 5 1 2 . 18 . Utility 26 | . . . . 2 3 1 1 . 2 2 . 1 3 11 . Weapon 19 | . 2 . . 1 . . 1 . 1 4 . 1 1 8 . Highest Loss Streak 17 | . 3 1 2 2 4 4 2 1 3 10 1 4 4 17 . Average Slot Usage (%) 78 | . 77 91 88 89 91 75 57 90 94 68 68 60 52 72 . Engine 2 | . 14 11 4 3 3 . . . . . . . . . . Core 2 | . . . 4 3 . . 4 2 2 3 5 5 3 2 . Reactor 1 | . . . . . 1 4 . . 2 1 . . . 2 . Treads 4 | . . 12 6 . . . 6 15 . 4 2 . . 4 . Leg 15 | . 19 21 25 33 33 25 13 3 . 6 10 2 7 14 . Wheel 1 | . . . . . . . . . . . 3 5 5 4 . Hover 6 | . . 3 . . . . . 14 33 9 . 5 5 2 . Device 9 | . . . 3 4 8 8 9 24 16 6 13 15 6 5 . Storage 3 | . 8 11 9 7 6 3 . . 3 5 2 . . . . Processor 5 | . . . . 4 6 6 6 5 5 5 5 5 7 10 . Hackware 3 | . . . . . 3 6 6 5 5 5 5 5 5 6 . Protection 7 | . . 9 17 14 11 9 3 3 8 6 7 5 1 2 . Energy Gun 5 | . 14 11 15 8 6 1 . 2 5 7 5 1 2 3 . Ballistic Gun 4 | . 10 11 . . . . 5 8 4 . 4 8 6 2 . Ballistic Cannon 1 | . . . . 3 6 6 . . . . . . . 1 . Naked Turns 163 | . . . . . . . . . . . . . . 25 138 Heaviest Build 69 | 13 23 32 41 54 56 52 32 41 62 51 36 28 27 69 . Greatest Support 90 | 20 20 40 40 81 89 90 62 74 83 73 30 28 50 80 3 Greatest Overweight (x) 9 | 1 1 2 4 1 . . . 9 . . 1 . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 8 8 8 4 4 4 4 Average Capacity 6 | 4 6 8 9 10 10 7 4 4 6 8 6 4 4 4 4 Most Carried 10 | 4 5 10 10 10 10 6 4 4 8 8 7 4 4 4 4 Average Carried 5 | 2 3 6 9 9 9 5 2 3 6 4 4 3 3 3 4 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 8 8 4 4 4 4 4 Final Carried 10 | 2 5 10 10 10 6 4 3 4 8 4 4 4 2 4 4 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Matter Collected 4611 | 285 220 269 84 502 348 35 136 299 303 202 78 284 139 1427 . Remotely 394 | . . . . . . . . . . . 78 277 39 . . Salvage Created 6723 | 77 216 472 294 532 313 499 136 417 567 316 78 325 140 2341 . Parts 324 | 2 19 24 20 25 9 4 4 27 30 10 5 18 9 118 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 . . . . . 1 . Parts Field Recycled 32 | . . . . . . . 16 15 1 . . . . . . Retrieved Matter 288 | . . . . . . . 142 142 4 . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 20 5 . 17 5 . . Prevented 5 | . . . . . . . . . 3 2 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Combat Hostiles Destroyed 116 | . 10 8 8 10 6 2 2 5 14 12 1 5 2 31 . Guns 68 | . 4 6 8 3 1 . 1 5 11 3 1 5 2 18 . Cannons 22 | . . . . 6 5 2 1 . . . . . . 8 . AOE 17 | . 6 1 . . . . . . 2 8 . . . . . Classes Destroyed 15 | 1 3 2 . 4 . 1 . 1 . 1 . . . 2 . Worker 2 | . . . . . . . . . . . . . . 2 . Builder 2 | . . . . . . . . 1 . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 11 | . 2 2 . 1 1 1 . 2 . . . . . 2 . Swarmer 24 | . 6 . 4 . . . . . 9 2 . . . 3 . Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 33 | . 4 4 3 2 3 . . . . 6 . . . 11 . Brawler 6 | . . . . 1 1 . . . . 1 . 1 . 2 . Duelist 5 | . . 1 . 1 . . . . . 1 . 1 . 1 . Sentry 21 | . . 3 1 4 . . 2 2 2 1 1 1 . 4 . Hunter 4 | . . . . 1 1 . . . . . . . 2 . . Programmer 20 | . . . . 1 1 . . 3 3 . . 2 . 10 . Compactor 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 10 | 1 6 4 5 2 4 1 1 2 6 10 1 3 1 4 . Combat Bots Only 10 | . 5 3 5 2 3 1 1 2 6 10 1 3 1 4 . Max Kills in Single Turn 3 | 1 2 1 1 1 1 1 1 2 2 3 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . . . . . 2 3 . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Damage Taken 17647 | . 644 823 684 1217 1561 236 466 519 1578 1310 126 581 627 6845 430 Core 2739 | . 208 173 144 95 171 57 148 42 107 115 17 76 76 880 430 Absorbed by Shields 60 | . . . . . . . . . 60 . . . . . . Core Remaining (%) 68 | 100 16 56 73 86 . . 55 . . 73 . . 85 . . Volleys Fired 539 | 5 25 39 31 54 45 27 12 21 52 18 4 27 10 169 . Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . Hottest 146 | 70 80 76 114 138 103 103 90 109 146 127 110 110 116 140 . Shots Fired 1007 | 10 35 78 44 107 88 53 15 42 105 28 8 56 21 317 . Gun 781 | 10 24 78 44 63 43 11 6 42 105 21 8 56 21 249 . Cannon 208 | . . . . 44 45 42 9 . . . . . . 68 . Launcher 18 | . 11 . . . . . . . . 7 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 503 | 5 9 39 . 28 45 42 6 37 44 6 4 51 19 168 . Thermal 221 | 5 15 25 13 77 . . 9 5 24 3 4 5 2 34 . Explosive 18 | . 11 . . . . . . . . 7 . . . . . Electromagnetic 265 | . . 14 31 2 43 11 . . 37 12 . . . 115 . Robot Hit Streak 26 | 3 8 12 7 9 14 9 13 26 20 11 11 16 17 15 . Robot Miss Streak 6 | 1 5 3 3 4 3 6 2 2 4 1 . 3 1 5 . Penetration Max 1 | . . . . . . . . 1 . . . . . 1 . Secondary Targets 5 | . . . . . . . . . 2 1 . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 . . . Shots Hit Robots 734 | 7 20 58 29 75 65 40 13 38 74 22 8 36 15 234 . Core Hits 297 | 2 17 16 12 25 19 27 6 19 26 25 4 14 8 77 . Critical Hits 30 | . . . . . 5 4 . 2 2 . . . . 17 . Critical Kills 7 | . . . . . . 1 . 1 . . . . . 5 . Critical Parts Destroyed 15 | . . . . . 3 1 . 1 2 . . . . 8 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19808 | 72 693 910 476 1825 1348 1524 351 867 1839 1862 176 921 300 6644 . Guns 11729 | 72 201 838 476 813 368 43 118 867 1530 410 176 921 300 4596 . Cannons 5479 | . . . . 1012 926 1481 226 . . . . . . 1834 . Explosions 2593 | . 492 72 . . 54 . . . 309 1452 . . . 214 . Melee . | . . . . . . . . . . . . . . . . Ramming 7 | . . . . . . . 7 . . . . . . . . Kinetic 10304 | 23 51 312 . 600 926 1481 118 745 763 114 93 845 300 3933 . Thermal 4224 | 49 150 368 158 1191 54 . 226 122 687 84 83 76 . 976 . Explosive 1944 | . 492 . . . . . . . . 1452 . . . . . Electromagnetic 3329 | . . 230 318 34 368 43 . . 389 212 . . . 1735 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 30 | . 10 . . 8 2 2 3 3 9 9 . 8 8 25 30 Average Corruption 6 | . 10 . . 6 2 2 2 2 6 9 . 7 8 8 30 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 234 | . 16 . . 36 7 7 7 11 37 16 . 19 3 73 2 Message Errors 47 | . 5 . . 11 2 2 2 . 9 2 . 3 . 10 1 Matter Fused 40 | . 3 . . 8 . . . 5 6 4 . 4 . 10 . Heat Flow Errors 22 | . 1 . . 4 . . . 1 2 4 . 3 . 7 . Energy Discharges 20 | . . . . 3 . . 1 2 3 1 . 2 1 7 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . 1 4 3 6 1 . 1 . . . Data Loss (major) 4 | . . . . 1 . . . . . 1 . 1 . 1 . Misfires 8 | . . . . . . . . . 3 . . 2 1 2 . Alerts 1 | . 1 . . . . . . . . . . . . . . Misdirections 10 | . 2 . . . . . . . . . . . . 7 1 Targeting Errors 56 | . 3 . . 8 3 3 . . 6 3 . 3 1 26 . Weapon Failures 9 | . 1 . . 1 2 1 . . 2 . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 313 | . 28 8 . 63 29 5 7 . 11 60 . . . 102 . Projectiles 206 | . . . . 63 29 5 7 . . . . . . 102 . Explosions 107 | . 28 8 . . . . . . 11 60 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 42 | . . . . 5 8 . . . . . . . . 29 . Impact . | . . . . . . . . . . . . . . . . Kinetic 40 | . . . . 5 8 . . . . . . . . 27 . Secondary 2 | . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 299 | . 52 31 . . . . 3 . 95 30 . . . 88 . Shots 8 | . 3 1 . . . . . . 2 1 . . . 1 . Rammed 2 | . . . . . . . 2 . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 602 | 45 211 261 602 390 342 36 342 248 245 264 30 210 50 280 . Average Temperature 115 | 23 62 84 310 141 80 13 171 60 50 112 16 101 28 81 . Received Heat Transfer 2559 | . 81 228 252 249 132 . 114 45 99 294 27 9 . 918 111 Effects 27 | . . 1 16 7 . . . . 1 2 . . . . . Shutdowns 6 | . . . 5 1 . . . . . . . . . . . Energy Bleed 5 | . . 1 1 2 . . . . 1 . . . . . . Interference 7 | . . . 2 3 . . . . . 2 . . . . . Matter Decay 3 | . . . 3 . . . . . . . . . . . . Short Circuit 4 | . . . 3 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 1 . . . . . . 1 1 . . . 5 . Combat Hostiles 8 | . . 1 . . . . . . 1 1 . . . 5 . Parts Fried 16 | . . 3 1 . 1 1 . . 2 . . . . 8 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 14 | . 1 3 . 7 . . . 1 . . . . . 2 . Heat Transferred 6820 | 148 444 827 333 2072 50 . 350 185 855 111 148 111 . 1186 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . 1 . . . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Peak Influence 322 | 5 252 250 253 226 322 80 108 144 . . 118 . . 273 97 Average Influence 100 | 2 179 128 174 77 144 59 32 53 . . 101 . . 112 42 Maximum Alert Level 1 | . 1 1 1 1 1 . . . . . . . . 1 . Low Security (%) 82 | 100 32 69 39 95 71 100 100 100 . . 100 . . 84 100 Level 1 17 | . 67 30 60 4 28 . . . . . . . . 15 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 2 4 4 . . 1 . 1 . . . 12 2 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 9 | . . . . 1 2 . . 1 . . . . . 5 . Reinforcement 8 | . . 1 2 . 1 . . . . . . . . 3 1 Assault 2 | . . . . . 1 . . . . 1 . . . . . Garrison 7 | . . . . 3 . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Distress Signals 10 | . 2 1 . 2 . . . 2 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 212 | . 14 12 13 17 17 8 3 21 20 16 1 5 2 56 7 Peak Tracking Total 11 | . 4 4 5 3 5 4 1 8 6 11 1 3 2 7 8 Tactical Retreats 24 | . 1 . 1 1 2 2 . 3 4 1 . . . 8 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Traps Triggered 11 | . . . . 3 2 . 1 1 . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Machines Disabled 7 | . . . . 1 3 . . 1 1 1 . . . . . Max in Single Turn 1 | . . . . 1 1 . . 1 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Machines Accessed 9 | . 2 2 . . 1 . . . 2 . . . . . 2 Terminals 5 | . 1 1 . . . . . . 1 . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 13 | . 2 3 . . 2 . . . 2 . . . . . 4 Successful 10 | . 1 3 . . 2 . . . 2 . . . . . 2 Failed 3 | . 1 . . . . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . . . . Terminals 8 | . 1 2 . . . . . . 1 . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . 2 . . . . . . 2 . . . . . 2 Record 2 | . . . . . . . . . 1 . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . . . . 1 . . . . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 4 . . . . . . . . 7 . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . 7 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Total Allies 9 | . . . . . 3 . . . . . . . . . 6 Largest Group 6 | . . . . . 3 . . . . . . . . . 6 Highest-Rated Group 93 | . . . . . 93 . . . . . . . . . 78 Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . 27 . . . . . . . . . 30 Total Damage 1141 | . . . . . 498 . . . . . . . . . 643 Kills 2 | . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Turns Passed 9373 | 84 434 767 404 1062 654 281 594 927 918 302 314 558 163 1773 138 Spaces Moved 6484 | 52 338 346 193 626 369 169 345 632 1056 229 223 661 93 966 186 Core 303 | 15 . . . . . . . 1 . . . . . 101 186 Treads 540 | . . 163 40 . . . 104 231 . 2 . . . . . Legs 2640 | 37 198 183 153 626 369 169 241 . . 145 195 . 69 255 . Wheels 574 | . . . . . . . . . . . . . . 574 . Hover 2287 | . . . . . . . . 400 1056 82 28 661 24 36 . Flight 140 | . 140 . . . . . . . . . . . . . . Fastest Speed 37 | 50 37 120 120 120 122 122 125 50 53 53 85 65 65 50 50 Average Speed 99 | 104 93 143 132 124 122 123 134 107 63 104 116 68 105 98 50 Slowest Speed 500 | 120 150 180 240 150 122 125 155 500 76 160 150 85 120 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 51 25 19 20 13 75 8 15 94 20 5 63 14 19 30 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 3 . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 189 | . 53 2 . 4 8 . 2 1 22 35 . 22 11 29 . Melee . | . . . . . . . . . . . . . . . . Projectile 72 | . . . . 4 5 . 2 1 4 1 . 22 11 22 . AOE 117 | . 53 2 . . 3 . . . 18 34 . . . 7 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Qua Total 8422 | 71 420 540 298 803 504 198 462 843 1206 262 270 711 136 1468 230 Wait 958 | . 35 117 36 64 57 1 85 148 64 5 24 22 27 230 43 Move 6470 | 51 337 345 192 625 369 168 344 631 1055 228 222 660 92 965 186 Hop . | . . . . . . . . . . . . . . . . Pick Up 139 | 8 10 14 12 18 11 . 9 10 12 3 8 1 1 22 . Fast Attach 61 | . . 4 2 6 2 . . 8 1 . 1 . 3 33 1 Attach 88 | 6 6 3 6 7 9 1 10 2 5 7 5 1 3 17 . Detach 4 | . 1 . . . . . . . 2 . . . . 1 . Swap 56 | 1 3 9 8 10 4 1 . 3 7 1 2 . . 7 . Drop 97 | . 3 9 11 19 7 . . 12 8 . 4 . . 24 . Fire 539 | 5 25 39 31 54 45 27 12 21 52 18 4 27 10 169 . Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Crushed by falling debris 196 | -10/Materials | Core integrity fell below 50% 196 | -10/Materials | System corruption reached 10% 227 | -10/Materials | Lost 3 parts (1n2w) 303 | -10/Materials | Build established: Mutant 334 | -10/Materials | Core integrity fell below 20% 421 | -10/Materials | Discovered new exit (range 11) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x2 980 | -9/Materials | Discovered new exit (range 4) 1123 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Discovered new exit (range 9) 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2074 | -7/Factory | Garrison activated, responded to threat 2586 | -7/Factory | Build established: Mutant 2695 | -7/Factory | Discovered new exit (range 12) 2752 | -7/Factory | Entered another Factory area 2752 | -6/Factory | Evolved 2 slots: Utility x2 3035 | -6/Factory | Repaired Hvy. Armor Plating 3089 | -6/Factory | Allied Derelicts emerged from ambush trap array 3354 | -6/Factory | Lost 4 parts (2n2u) 3406 | -6/Factory | Sucked down chute 3406 | -6/Factory | Entered Waste 3414 | -6/Waste | Spotted C-40 Crusher 3445 | -6/Waste | Spotted C-40 Crusher 3477 | -6/Waste | Spotted C-40 Crusher 3482 | -6/Waste | Destroyed C-40 Crusher 3488 | -6/Waste | Spotted C-40 Crusher 3514 | -6/Waste | Destroyed C-40 Crusher 3538 | -6/Waste | Spotted C-40 Crusher 3547 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3548 | -6/Waste | Spotted C-40 Crusher 3581 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3586 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3588 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3591 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3622 | -6/Waste | Lost 4 parts (1p2n1u) 3676 | -6/Waste | Discovered new exit (range 10) 3687 | -6/Waste | Entered Factory 4017 | -6/Factory | Discovered new exit (range 9) 4281 | -6/Factory | Entered another Factory area 4281 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4391 | -5/Factory | Build established: Scavenger-Mutant 5182 | -5/Factory | Discovered new exit (range 14) 5208 | -5/Factory | Entered Upper Caves 5486 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5541 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5815 | -5/Upper Caves | Learned Factory emergency access door positions 5894 | -5/Upper Caves | Learned Factory terminal intel 6077 | -5/Upper Caves | Discovered new exit (range 7) 6126 | -5/Upper Caves | Entered another Upper Caves area 6148 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6227 | -5/Upper Caves | Destroyed 10 combat bots 6234 | -5/Upper Caves | Lost 10 parts (1p4n2u3w) 6244 | -5/Upper Caves | Discovered new exit (range 15) 6428 | -5/Upper Caves | Entered Factory 6428 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6430 | -4/Factory | Loaded intel: 22 terminal locations 6528 | -4/Factory | Discovered new exit (range 9) 6742 | -4/Factory | Entered Upper Caves 6894 | -4/Upper Caves | Lost 4 parts (2n1u1w) 6984 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7136 | -4/Upper Caves | Learned 8 Research zone layouts 7169 | -4/Upper Caves | Build established: Mutant 7297 | -4/Upper Caves | Discovered new exit (range 5) 7300 | -4/Upper Caves | Entered another Upper Caves area 7400 | -4/Upper Caves | Lost 4 parts (1p2u1w) 7457 | -4/Upper Caves | Discovered new exit (range 5) 7463 | -4/Upper Caves | Entered Research 7463 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7464 | -3/Research | Identified exit to Research 7955 | -3/Research | Build established: Scavenger-Mutant 8087 | -3/Research | Lost 6 parts (2p2u2w) 8509 | -3/Research | Garrison activated, responded to threat 8758 | -3/Research | System corruption reached 10% 8809 | -3/Research | Lost 12 parts (1p6n4u1w) 8853 | -3/Research | Garrison activated, responded to threat 8895 | -3/Research | Lost 3 parts (1p2n) 9186 | -3/Research | Found Prototype Device 9187 | -3/Research | Identified EM Dispersion Field 9202 | -3/Research | Lost 17 parts (1p9n2u5w) 9217 | -3/Research | Discovered new exit (range 14) 9217 | -3/Research | Spotted B-90 Cyclops 9231 | -3/Research | Core integrity fell below 50% 9236 | -3/Research | Entered Quarantine 9237 | -3/Quarantine | System corruption reached 30% 9273 | -3/Quarantine | Found Alien Artifact 9273 | -3/Quarantine | Identified Core Reset Matrix 9273 | -3/Quarantine | Used Core Reset Matrix 9277 | -3/Quarantine | Detected hypermatrix surge 9277 | -3/Quarantine | Emitted hypermatrix ping 9277 | -3/Quarantine | Sensed 2 artifacts in vicinity 9282 | -3/Quarantine | Assembled emerged from beneath the floor 9317 | -3/Quarantine | Met incapacitated Sigix Warrior 9317 | -3/Quarantine | Lockdown squad dispatched 9362 | -3/Quarantine | Core integrity fell below 20% 9373 | -3/Quarantine | Spotted Lightning 9374 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09277_ Detected hypermatrix surge. 09277_ Emitted hypermatrix ping. 09277_ Sensed 2 artifacts in vicinity. 09278_ Penetrated by Slug. [Achievement: The More The Merrier] 09296_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 09317_ ALERT: Suspicious activity at Terminal Q003. Dispatching Investigation squad. Sigix Containment Pod: What have they done to you? Where are all your components? I cannot do anything in this state. Take me to our ship immediately. [Achievement: False Reunion] 09317_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 09319_ Connecting with Sigix Quarantine Controls... 09349_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q012. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ?????????????????????#####??????????? | | ?????????????????????#! ????????? | | ?????????????????????# """"#???????? | | ?????????????????????#= """"#???????? | | ?????????###########?# """"#???????? | | ?????????#"""""""""#?#! """"####????? | | ?????????#"""""""""#?? ?#T"#????? | | ?????????#""" " T#####+#### "###### | | ?????????#""g""" | | ?????????#""@"&" | | ?????????#""g""" h | | ?????????#"""gg " T#T################ | | ?????????#"""""""""###??????????????? | | ?????????#"""""""""#????????????????? | | ?????????###########????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????######### | | ????????????????????????????# """ | | ????????????????????????????# """ | | ????????????????????????????# ! """ | | ????????????????????????????# | | ?????????????????????????#### """ | | ?????????????????????????# + "T | | ?????????????????????????# ## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 855 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 825 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech False Reunion Oh No You Don't! The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed MolecularChromaticModule Manual? 0 Play Time 04:08:41 Cumulative 25.0 hours Start 2020.04.07 @ 15:39:49 End 2020.04.08 @ 21:29:50 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a6ac94-6bea-43ba-b1a5-04f6b7a046a1