Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 14:48:01 Player: Cinder Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (46) 230 Value Destroyed (1872) 1872 Prototype IDs (3) 60 Alien Tech Used (2) 400 Bonus (5500) 5500 TOTAL SCORE: 14162 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Sigix Containment Pod Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Thunder Leg Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Electron Diverter > --- UTILITY ---------- Enhanced Optical Array Seismic Detector Advanced Transmission Jammer ECM Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Heavy Treads Heavy Flak Cannon [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Electron Diverter Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . . 2 . Power 2 | . . . . 1 . . . . 1 . . . . Propulsion 6 | . . 2 1 . . . 1 1 . . . 1 . Utility 5 | . . . 1 1 . . . 1 1 . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 91 | 6 4 4 23 1 6 1 13 12 1 . 8 5 7 Power 12 | . 1 1 3 . 1 1 2 1 . . 1 . 1 Engine 5 | . 1 1 . . 1 1 1 . . . . . . Core 7 | . . . 3 . . . 1 1 . . 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 39 | 2 1 2 12 . 2 . 3 4 1 . 5 4 3 Treads 3 | . . 1 1 . . . . . . . . 1 . Leg 17 | 2 1 1 6 . 1 . 2 3 . . . 1 . Wheel 6 | . . . 4 . 1 . . . . . 1 . . Hover 3 | . . . . . . . . 1 1 . 1 . . Flight 10 | . . . 1 . . . 1 . . . 3 2 3 Utility 16 | 1 1 1 2 1 1 . 1 2 . . 2 1 3 Device 9 | . . 1 2 1 . . 1 1 . . . 1 2 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 1 | . . . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 2 | . . . . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 3 1 . 6 . 2 . 7 5 . . . . . Energy Gun 7 | 3 1 . 2 . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 8 | . . . 3 . 2 . 3 . . . . . . Ballistic Cannon 5 | . . . . . . . 1 4 . . . . . Launcher 3 | . . . 1 . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . 1 2 Parts Lost 72 | . 2 . 11 1 . 3 23 10 . . 6 1 15 Power 9 | . . . 1 . . 1 4 1 . . . . 2 Propulsion 37 | . . . 7 . . 2 9 4 . . 6 1 8 Utility 10 | . . . 1 1 . . 4 2 . . . . 2 Weapon 16 | . 2 . 2 . . . 6 3 . . . . 3 Highest Loss Streak 11 | . 1 . 6 1 . 2 11 6 . . 2 1 6 To Critical Strikes 2 | . . . . . . 1 . 1 . . . . . Average Backups 6 | 3 8 9 9 9 9 9 8 1 1 1 3 3 3 Power 1 | 1 2 2 1 2 1 . 1 . . . . 1 . Propulsion 1 | 1 4 2 1 2 3 3 2 . . . . . 1 Utility 1 | . 1 2 3 1 1 1 1 1 1 1 . 1 . Weapon 2 | . . . 2 4 4 5 3 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 9 | . 2 . 2 . 2 . 1 . . . 1 . 1 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . 1 . 1 . . . . . . . 1 . 1 Utility 2 | . 1 . 1 . . . . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 57 | . 74 83 87 83 89 92 64 9 5 10 6 15 30 Engine 3 | . 4 11 3 . 2 11 7 . . . . . 1 Core 2 | . . . 5 7 7 2 . . . . . . 1 Treads 3 | . . 3 8 7 7 1 . . . . . . 1 Leg 14 | . 28 29 21 23 26 28 15 4 . . . . 1 Wheel 2 | . . . 3 7 3 . 8 . . . . . . Flight 2 | . . . 2 . . . . . . . 5 6 5 Device 8 | . . 6 16 14 15 15 8 2 . . . 3 3 Storage 5 | . 14 11 9 7 7 7 5 . . . . . . Energy Gun 5 | . 27 22 7 . . . . . . . . . 2 Ballistic Gun 5 | . . . 7 15 15 15 11 . . . . . . Peak Build Rating 65 | 5 8 11 25 26 36 36 41 19 12 12 28 39 65 Average Rating 20 | 3 6 9 17 25 30 32 27 9 8 12 15 23 32 On Entrance 15 | . 5 8 11 25 26 36 30 . . 12 12 6 39 Avg Prop Armor Cover (%) 17 | . . 10 15 17 13 3 11 32 . . 15 14 23 Naked Turns 124 | . . . . . . . 16 32 16 . 60 . . Heaviest Build 44 | 9 18 21 23 24 39 39 44 15 8 8 20 1 23 Greatest Support 75 | 20 20 20 32 24 45 45 46 3 10 10 30 16 75 Greatest Overweight (x) 4 | . . 1 1 . . 1 4 4 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 5 5 5 15 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 10 10 10 10 4 2 1 5 5 5 Average Carried 7 | 3 8 9 9 9 9 9 8 1 1 1 3 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 7 9 10 10 10 10 10 3 2 1 1 3 4 3 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 9% | Infiltrator-Mutant 5% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Infiltrator-Mutant | -7/Waste Infiltrator-Mutant | -7/Factory Infiltrator-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Matter Collected 1332 | 214 101 . 309 . 75 84 145 37 . . 173 168 26 Remotely . | . . . . . . . . . . . . . . Salvage Created 1504 | . 312 . 435 . . 171 424 58 . . . . 104 Parts 80 | . 12 . 35 . . 5 22 . . . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 42 | . 6 . 16 . . 5 10 3 . . . . 2 Guns 20 | . 4 . 10 . . 5 1 . . . . . . Cannons 8 | . . . . . . . 4 2 . . . . 2 AOE 13 | . 1 . 6 . . . 5 1 . . . . . Classes Destroyed 11 | . 2 . 4 . . . 4 . . . . . 1 Worker 1 | . 1 . . . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Swarmer 15 | . . . 8 . . 3 2 2 . . . . . Grunt 14 | . 6 . 2 . . 2 4 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 4 | . . . 3 . . . . 1 . . . . . Specialist 2 | . . . 2 . . . . . . . . . . Hunter 2 | . . . 1 . . . 1 . . . . . . Programmer 3 | . . . . . . . 1 . . . . . 2 Best Kill Streak 8 | . 3 . 5 . . 3 8 3 . . . . 2 Combat Bots Only 6 | . 3 . 5 . . 3 6 3 . . . . 1 Max Kills in Single Turn 3 | . 1 . 3 . . 1 2 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 . 3 . . . 2 1 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Hostile Shots Fired 1119 | . 37 10 118 21 . 48 224 148 2 . 115 33 363 Missed 427 | . 7 3 35 13 . 14 58 39 2 . 60 18 178 Hits 692 | . 30 7 83 8 . 34 166 109 . . 55 15 185 Melee 10 | . . . . . . . 10 . . . . . . Projectile 682 | . 30 7 83 8 . 34 156 109 . . 55 15 185 AOE 2 | . . . . . . . . 2 . . . . . Critical Strikes 21 | . . . 1 . . 1 10 3 . . 3 . 3 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 10844 | . 403 74 1198 62 . 515 2843 1945 . . 1188 284 2332 Core 3658 | . 64 10 203 . . 76 702 816 . . 591 131 1065 Absorbed by Shields 94 | . . . . . . . 82 . . . 12 . . Redirected to Shielding 101 | . . . . . . . . 101 . . . . . Core Remaining (%) 63 | 100 74 97 63 . . 89 17 18 . . 48 . . Volleys Fired 125 | . 21 . 25 . . 17 33 10 . . . . 19 Largest 3 | . 2 . 2 . . 2 3 1 . . . . 2 Hottest 115 | . 115 . 108 . . 66 100 75 . . . . 74 Shots Fired 217 | . 41 . 43 . . 34 57 10 . . . . 32 Gun 149 | . 41 . 38 . . 34 18 1 . . . . 17 Cannon 52 | . . . . . . . 28 9 . . . . 15 Launcher 16 | . . . 5 . . . 11 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 114 | . . . 24 . . 34 32 9 . . . . 15 Thermal 65 | . 25 . 8 . . . 14 1 . . . . 17 Explosive 16 | . . . 5 . . . 11 . . . . . . Electromagnetic 22 | . 16 . 6 . . . . . . . . . . Robot Hit Streak 12 | . 7 . 10 . . 5 6 8 . . . . 12 Robot Miss Streak 7 | . 2 . 4 . . 7 4 6 . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . Shots Hit Robots 137 | . 28 . 30 . . 14 31 9 . . . . 25 Core Hits 111 | . 12 . 23 . . 8 26 15 . . . . 27 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4113 | . 524 . 746 . . 323 1390 444 . . 21 . 665 Guns 1483 | . 384 . 429 . . 310 233 . . . . . 127 Cannons 1228 | . . . . . . . 502 225 . . . . 501 Explosions 1229 | . 135 . 289 . . . 654 151 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 173 | . 5 . 28 . . 13 1 68 . . 21 . 37 Kinetic 1766 | . . . 298 . . 310 432 225 . . . . 501 Thermal 1036 | . 371 . 84 . . . 303 151 . . . . 127 Explosive 943 | . . . 289 . . . 654 . . . . . . Electromagnetic 195 | . 148 . 47 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 9 3 11 12 . 11 Average Corruption 8 | . . . . . . . . 6 3 6 11 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . . . . . . . 4 . 1 14 . 2 Message Errors 2 | . . . . . . . . . . . 1 . 1 Matter Fused 7 | . . . . . . . . . . . 7 . . Heat Flow Errors 3 | . . . . . . . . . . 1 2 . . Energy Discharges 3 | . . . . . . . . 2 . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 116 | . . . 23 . . . 57 36 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 116 | . . . 23 . . . 57 36 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . 3 7 . . . . 8 Impact 2 | . . . . . . . . 2 . . . . . Kinetic 15 | . . . . . . . 3 5 . . . . 7 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 352 | . 26 . 137 . . . 71 97 . . 10 . 11 Shots 7 | . 1 . 3 . . . 2 1 . . . . . Rammed 25 | . . . 1 . . . 1 9 . . 2 . 12 Targets Rammed 41 | . 3 . 3 . . 3 1 9 . . 2 . 20 Kicked 16 | . 3 . 2 . . 3 . . . . . . 8 Crushed . | . . . . . . . . . . . . . . Highest Temperature 313 | . 313 . 68 . . 105 202 10 . . 259 . . Average Temperature 78 | . 103 . 32 . . 50 88 7 . . 129 . . Received Heat Transfer 1405 | . 207 42 189 18 . 72 517 81 . . 96 9 174 Effects 2 | . 2 . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 2137 | . 890 . 185 . . . 481 100 . . . . 481 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Maximum Alert Level 1 | . . . 1 . . . . 1 . . 1 . . Low Security (%) 87 | 100 100 100 58 100 100 100 100 95 100 100 76 100 100 Level 1 12 | . . . 41 . . . . 4 . . 23 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 282 | . 126 48 282 94 8 50 137 240 117 . 245 114 134 Initial 117 | . . 48 8 94 8 . 19 55 117 . . 114 15 Average 59 | . 44 13 131 60 . 16 15 45 53 . 99 70 19 Influence Increases 2404 | . 235 45 541 . . 120 341 395 . . 435 89 203 Destroy 0b10 Robot/C 860 | . 120 . 320 . . 100 200 60 . . . . 60 Destroy 0b10 Robot/NC 15 | . 5 . . . . . 10 . . . . . . Destroy Leader 190 | . 30 . 80 . . 20 40 10 . . . . 10 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 Successful Hack 70 | . 14 . 19 . . . . 5 . . . 14 18 Disable Machine 60 | . . . 15 . . . 30 15 . . . . . Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . Destroy Structure 119 | . 6 . 47 . . . 46 20 . . . . . Partial Spotted 75 | . . . . . . . . . . . 30 30 15 Lose Combat Pursuer 855 | . 60 45 60 . . . 15 135 . . 405 45 90 Influence Decreases 2326 | . 119 141 352 185 24 80 267 269 240 . 216 279 154 Entered New Map 533 | . . 68 12 115 16 . 21 59 123 . . 105 14 Time Decay 1092 | . 99 73 240 60 8 50 96 110 10 . 176 80 90 Lost Part 480 | . 20 . 90 10 . 10 150 100 . . 40 10 50 Purge Threat 221 | . . . 10 . . 20 . . 107 . . 84 . Squads Dispatched 27 | . 2 1 2 1 . 1 4 5 1 . 3 2 5 Investigation 5 | . 1 . . . . . . . . . . 1 3 Extermination 6 | . . . . . . . 1 1 . . 2 1 1 Reinforcement 12 | . 1 1 2 1 . 1 2 1 1 . 1 . 1 Assault 2 | . . . . . . . . 2 . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Distress Signals 9 | . 1 1 3 . . . . 1 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 14 4 30 4 . 10 19 20 4 4 32 12 30 Peak Tracking Total 10 | . 4 4 10 2 . 3 4 10 4 4 10 9 10 Tactical Retreats 34 | . 2 2 3 1 . 2 4 4 . . 10 1 5 ECM-based Alert Blocks 18 | . . . . 1 . 2 6 . . . . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Traps Triggered 12 | . 1 . . 1 . 1 3 . 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . 4 Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Machines Disabled 5 | . . . 1 . . . 2 2 . . . . . Max in Single Turn 2 | . . . 1 . . . 1 2 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Machines Accessed 32 | . 2 1 8 1 . 1 1 1 2 . 4 3 8 Terminals 26 | . 2 . 8 1 . 1 1 1 2 . 1 2 7 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 3 | . . 1 . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 74 | . 4 2 15 2 . 3 4 1 2 . 14 6 21 Successful 35 | . 2 2 4 . . 2 1 1 1 . 9 3 10 Failed 38 | . 2 . 11 2 . 1 3 . 1 . 4 3 11 Catastrophic 5 | . . . 2 . . . . . . . . . 3 Database Lockouts 1 | . . . . . . . . . . . 1 . . Manual 2 | . . . . . . . . . . . . . 2 Terminals 57 | . 4 . 15 2 . 3 4 1 2 . 3 5 18 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . . . . 3 Recycling Units 8 | . . 2 . . . . . . . . 6 . . Scanalyzers 5 | . . . . . . . . . . . 5 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 2 . 4 . . 2 1 1 1 . 2 2 9 Record 2 | . . . . . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 Unreport Threat 5 | . . . 1 . . 2 . . 1 . . 1 . Locate Traps 6 | . 1 . 1 . . . . . . . 1 1 2 Reprogram Traps 1 | . . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . Zone Layout 5 | . 1 . 1 . . . . . . . 1 . 2 Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . 2 . . . . . . . . 4 . . Process 2 | . . . . . . . . . . . 2 . . Report Inventory 1 | . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 1 1 7 1 . 1 . . 2 . 1 3 6 Full Trace Events 3 | . . . . . . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 67 | . . . . . . . . . . . 67 . . Retrieved Matter 67 | . . . . . . . . . . . 67 . . Retrieved Components 2 | . . 2 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Active Infowar (turns) 2637 | . . 146 827 139 195 198 354 117 . . 11 205 445 Optics 661 | . . . . . . . . . . . 11 205 445 Sensors 755 | . . 146 492 . . . . 117 . . . . . Structural 1233 | . . . 684 103 . 172 274 . . . . . . Seismic 754 | . . . 229 99 . . 80 . . . . 165 181 Jamming 41 | . . . . . . . . . . . . . 41 ECM 942 | . . . . 37 195 185 354 . . . . . 171 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Turns Passed 4023 | 77 240 253 939 139 195 198 553 239 61 28 430 205 466 Spaces Moved 4349 | 54 116 187 692 144 181 117 435 335 138 70 904 417 559 Core 944 | 6 . . . . . . 26 335 30 . 158 32 357 Treads 2 | . . . . . . . . . . . . . 2 Legs 1549 | 48 116 187 570 144 181 117 186 . . . . . . Wheels 353 | . . . 122 . . . 220 . . . 11 . . Hover 199 | . . . . . . . . . 108 70 20 . 1 Flight 1302 | . . . . . . . 3 . . . 715 385 199 Fastest Speed 34 | 50 120 120 90 90 90 110 40 50 40 40 37 34 35 Average Speed 74 | 112 120 131 117 90 100 117 97 51 42 40 42 37 55 Slowest Speed 250 | 120 120 190 190 90 120 185 190 250 50 40 115 75 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . 12 7 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 30 | 4 23 21 65 6 83 5 21 18 6 73 29 21 58 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 116 | . 7 . 50 . . . 43 16 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . . . . . AOE 114 | . 7 . 50 . . . 41 16 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Qua Total 4882 | 69 176 195 776 154 197 143 506 388 140 69 935 459 675 Wait 170 | . 22 . 9 8 . . 7 19 . . 12 40 53 Move 4286 | 53 115 186 691 144 180 116 434 334 138 69 879 402 545 Hop 26 | . . . . . . . . . . . 12 7 7 Pick Up 53 | 8 5 4 12 1 4 1 6 3 . . 2 4 3 Fast Attach 45 | 5 1 1 8 . 2 . 5 7 1 . 6 3 6 Attach 54 | 1 3 2 10 1 3 1 14 5 1 . 3 2 8 Detach 16 | 1 1 . 1 . 2 . 2 1 . . 4 . 4 Swap 10 | . 2 1 5 . 1 . . . . . . . 1 Drop 30 | 1 3 1 12 . 5 . 2 . . . 1 1 4 Fire 125 | . 21 . 25 . . 17 33 10 . . . . 19 Melee . | . . . . . . . . . . . . . . Ram 24 | . . . 1 . . . 1 9 . . 2 . 11 Kick 16 | . 3 . 2 . . 3 . . . . . . 8 Crush 2 | . . . . . . . . . . . . . 2 Escape Stasis 25 | . . . . . . 5 2 . . . 14 . 4 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x2 552 | -9/Materials | Discovered new exit (range 11) 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -8/Materials | Lost 6 parts (1p3n2w) 1390 | -8/Materials | Build established: Scavenger-Mutant 1497 | -8/Materials | Discovered new exit (range 15) 1510 | -8/Materials | Entered Factory 1510 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1649 | -7/Factory | Sucked down chute 1649 | -7/Factory | Entered Waste 1649 | -7/Waste | The area was eerily silent 1694 | -7/Waste | Discovered new exit (range 16) 1844 | -7/Waste | Entered Factory 2029 | -7/Factory | Discovered new exit (range 7) 2033 | -7/Factory | Build established: Infiltrator-Mutant 2042 | -7/Factory | Entered another Factory area 2042 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2446 | -6/Factory | Lost 11 parts (3p2n3u3w) 2516 | -6/Factory | Garrison activated, responded to threat 2570 | -6/Factory | Core integrity fell below 50% 2588 | -6/Factory | Discovered new exit (range 15) 2591 | -6/Factory | Core integrity fell below 20% 2595 | -6/Factory | Entered another Factory area 2595 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -5/Factory | Lost 8 parts (1p5n2w) 2674 | -5/Factory | Build established: Mutant 2746 | -5/Factory | Lost 4 parts (3n1u) 2820 | -5/Factory | Core integrity fell below 50% 2828 | -5/Factory | Discovered new exit (range 14) 2833 | -5/Factory | Core integrity fell below 20% 2834 | -5/Factory | Entered another Factory area 2834 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2852 | -4/Factory | Lost 6 parts (1p1n1u3w) 2895 | -4/Factory | Sucked down chute 2895 | -4/Factory | Entered Waste 2910 | -4/Waste | EMP discharged 2910 | -4/Waste | System corruption reached 10% 2910 | -4/Waste | Spotted C-40 Crusher 2912 | -4/Waste | Spotted C-40 Crusher 2917 | -4/Waste | Spotted C-40 Crusher 2917 | -4/Waste | Discovered new exit (range 16) 2918 | -4/Waste | Spotted C-40 Crusher 2923 | -4/Waste | Entered Factory 3070 | -4/Factory | Central database locked down 3223 | -4/Factory | Spotted B-86 Titan 3311 | -4/Factory | Core integrity fell below 50% 3349 | -4/Factory | Discovered new exit (range 9) 3353 | -4/Factory | Entered Research 3353 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3489 | -3/Research | Spotted B-86 Titan 3557 | -3/Research | Discovered new exit (range 3) 3558 | -3/Research | Entered Quarantine 3563 | -3/Quarantine | Found Alien Artifact 3564 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 3564 | -3/Quarantine | Warped through subspace 3757 | -3/Quarantine | Found Alien Artifact 3757 | -3/Quarantine | Identified Core Reset Matrix 3757 | -3/Quarantine | Used Core Reset Matrix 3761 | -3/Quarantine | Detected hypermatrix surge 3761 | -3/Quarantine | Sensed 9 artifacts in vicinity 3776 | -3/Quarantine | Lost 4 parts (4n) 3871 | -3/Quarantine | Met incapacitated Sigix Warrior 3871 | -3/Quarantine | Lockdown squad dispatched 3872 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3873 | -3/Quarantine | Unlocked Sigix quarantine chamber 3875 | -3/Quarantine | Found Sigix Containment Pod 3920 | -3/Quarantine | Lost 6 parts (2p2n1u1w) 3952 | -3/Quarantine | Scanned by Researcher 3973 | -3/Quarantine | Core integrity fell below 50% 4012 | -3/Quarantine | Core integrity fell below 20% 4012 | -3/Quarantine | System corruption reached 10% 4024 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04009_ Slammed into G-67 Veteran. 04010_ Destabilizing: System corrupted (+2). 04011_ Slammed into G-67 Veteran. 04011_ Hacking Suite destroyed. 04011_ System corrupted by crushing effect (+4). 04012_ Slammed into G-67 Veteran. 04012_ Enh. Optical Array broken. 04012_ Destabilizing: Short circuit. 04014_ Kicked G-67 Veteran. 04017_ Kicked G-67 Veteran out of the way. 04017_ Slug penetrates Wall. 04017_ Penetrated by Slug. 04018_ Kicked H-77 Assassin. 04020_ Kicked H-77 Assassin out of the way. 04021_ Penetrated by Slug. 04021_ Slug penetrates Wall. 04021_ Penetrated by Slug. 04021_ Kicked H-77 Assassin. 04024_ Penetrated by Slug. 04024_ Imp. Thunder Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????u???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????+ #??????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#c#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ??????????????????#######g#####??????????????????? | | ??????????????????#$$%$$! ####???????????????? | | ??????????????????#$"""$ "" ""#???????????????? | | ??????????????????#!"""| "" ""#???????????????? | | ##+################ ""| ] T" S"#???????????????? | | ^ ^ + !%* "" """#???????????????? | | # """ "" """#???????????????? | | "" ^ + """ ! """#???????????????? | | "" # """ ####???????????????? | | "" ######+# #??????????????????? | | # # """ " " #??????????????????? | | # """ # """ """ #??????????????????? | | # "T" # """ """ #??????????????????? | | # # #??????????????????? | | + #############??????????????????? | | #""" #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Power Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Below Bumper Bots False Reunion Fitting Room For Emergencies Only Ghost 'Em Heavy Suspicion Item+ Overwhelming Physics Hates This One Trick Resistances Are Futile Spot Them First Sprinter Streaker Subspace Traveler There's More Where That Came From Challenges ------------ None Game ------ Seed GravjetGreatDatajack Manual? 0 Play Time 01:36:52 Cumulative 52.1 hours Start 2026.04.30 @ 12:52:02 End 2026.04.30 @ 14:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 435fa6e1-1c6f-4366-81d4-4100645d84bb