Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 10:40:57 Player: Mr Goldstein Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4635) 4635 TOTAL SCORE: 10735 Bonus ------- Pacifist 4085 Follower Combat Kills 50 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 277/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Damper Plating Power Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Damper Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Heavy Hammer [Rating: 24] Favorites ----------- Power None Propulsion None Utility Hacking Suite Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Damper Plating Weapon Heavy Hammer Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 14 | . . 2 2 2 . 2 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 7 | . . . . . . 1 1 . . . 1 4 . Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . 1 4 . Device . | . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . 1 . Hackware 3 | . . . . . . . . . . . . 3 . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 2 | . . . . . . 1 1 . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 3 | . . . . . . . . . . . . 2 1 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 2 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 2 | . . . . . . . 1 . . . 1 4 6 Hackware 1 | . . . . . . . . . . . . 3 2 Naked Turns 645 | . 25 79 44 42 42 44 62 35 55 71 50 96 . Heaviest Build 3 | . . . . . . . 3 . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 1 1 1 1 1 1 5 5 5 Average Carried 2 | . . . . . . . . 1 1 1 2 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 1 1 1 1 1 1 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Matter Collected 243 | . . . . . 3 . . . . . 230 10 . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Damage Taken 3799 | . 26 391 183 . 421 . 20 . 352 . . 1065 1341 Core 3756 | . 26 391 183 . 421 . 20 . 352 . . 1045 1318 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 89 2 66 . 39 100 . . 62 . . 9 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 63 | . . . . . . . . . . . . 63 . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 63 | . . . . . . . . . . . . 63 . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 . . 6 . Average Corruption 6 | . . . . . . . . 9 9 . . 5 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 1 4 . . 4 . Message Errors 4 | . . . . . . . . . 2 . . 2 . Matter Fused 3 | . . . . . . . . 1 1 . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . . . 29 . Shots . | . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . 9 . Targets Rammed 9 | . . . . . . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . Received Heat Transfer 627 | . . 141 99 . . . 9 . 138 . . 150 90 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Peak Influence 457 | . 15 110 91 61 42 26 134 46 97 91 31 380 457 Initial 199 | . . 5 46 41 42 21 12 46 32 46 31 21 199 Average 109 | . 10 46 53 50 42 23 49 46 52 77 31 157 302 Maximum Alert Level 2 | . . . . . . . . . . . . 1 2 Low Security (%) 78 | 100 100 100 100 100 100 100 100 100 100 100 100 65 6 Level 1 20 | . . . . . . . . . . . . 34 84 Level 2 1 | . . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 1 . . . 3 . 1 . . 4 2 Investigation 6 | . . 1 . . . . 1 . 1 . . 2 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 7 | . 1 . 1 . . . 2 . . . . 2 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Distress Signals 4 | . . 2 . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 114 | . 4 17 8 . 2 . 11 6 14 3 . 30 19 Peak Tracking Total 14 | . 4 14 7 . 3 . 7 6 10 4 . 10 11 Tactical Retreats 16 | . . 2 . . . . 2 . 1 1 . 8 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Traps Triggered 8 | . . 1 . . 1 . 1 . 1 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . 2 . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Machines Accessed 9 | . . . . 1 . 1 1 . 1 . . 3 2 Terminals 8 | . . . . 1 . 1 1 . . . . 3 2 Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 23 | . . . . 2 . 2 3 . 2 . . 10 4 Successful 10 | . . . . 1 . 1 . . 1 . . 5 2 Failed 13 | . . . . 1 . 1 3 . 1 . . 5 2 Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . . . . . . . . 2 . . 8 . Terminals 21 | . . . . 2 . 2 3 . . . . 10 4 Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . 1 . 1 . . . . . 3 2 Robot Analysis 1 | . . . . . . . . . . . . 1 . Open DSF 2 | . . . . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . 1 . . 2 . Terminals 2 | . . . . . . . . . . . . 2 . Botnet 2 | . . . . . . . . . . . . 2 . Fabricators 1 | . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 6 | . . . . . . 1 1 . 1 . . 2 1 Full Trace Events 3 | . . . . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Total Allies 24 | . . . . . . . . 1 3 . 20 . . Largest Group 20 | . . . . . . . . 1 3 . 20 4 . Highest-Rated Group 771 | . . . . . . . . 31 93 . 771 100 . Highest-Rated Ally 46 | . . . . . . . . 31 31 . 46 25 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . 7 18 . . 36 . Total Damage 1060 | . . . . . . . . 145 295 . . 620 . Kills 4 | . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Robot Analysis Total 1 | . . . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Turns Passed 985 | 9 25 79 44 42 42 45 75 35 55 71 51 296 116 Spaces Moved 1904 | 19 49 157 87 83 79 86 141 70 109 141 93 558 232 Core 1904 | 19 49 157 87 83 79 86 141 70 109 141 93 558 232 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 11 30 17 5 82 4 6 70 5 5 74 18 14 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . Terrain Destroyed 1 | . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Was Fac Res Total 1920 | 18 48 156 86 82 80 87 144 69 108 141 97 572 232 Wait . | . . . . . . . . . . . . . . Move 1893 | 18 48 156 86 82 78 85 141 69 108 141 92 557 232 Hop . | . . . . . . . . . . . . . . Pick Up 3 | . . . . . 1 . . . . . 1 1 . Fast Attach 4 | . . . . . . . . . . . . 4 . Attach 3 | . . . . . . 1 1 . . . 1 . . Detach 3 | . . . . . . 1 1 . . . 1 . . Swap . | . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . 1 . Fire . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . Ram 9 | . . . . . . . . . . . . 9 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . 1 . . . . . 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 12) 35 | -10/Materials | Entered another Materials area 35 | -9/Materials | Evolved 2 slots: Utility x2 58 | -9/Materials | Discovered new exit (range 16) 86 | -9/Materials | Core integrity fell below 50% 110 | -9/Materials | Core integrity fell below 20% 112 | -9/Materials | Discovered new exit (range 5) 114 | -9/Materials | Entered another Materials area 114 | -8/Materials | Evolved 2 slots: Utility x2 150 | -8/Materials | Discovered new exit (range 15) 158 | -8/Materials | Entered Factory 158 | -7/Factory | Evolved 2 slots: Utility x2 199 | -7/Factory | Identified exit to DSF 200 | -7/Factory | Entered DSF 232 | -7/DSF | Additional patrols routed to DSF 232 | -7/DSF | Core integrity fell below 50% 234 | -7/DSF | Discovered new exit (range 15) 242 | -7/DSF | Entered Factory 242 | -6/Factory | Evolved 2 slots: Utility x2 285 | -6/Factory | Discovered new exit (range 5) 287 | -6/Factory | Entered another Factory area 287 | -5/Factory | Evolved 2 slots: Utility x2 309 | -5/Factory | Discovered new exit (range 4) 323 | -5/Factory | Build established: Mutant 362 | -5/Factory | Sucked down chute 362 | -5/Factory | Entered Waste 363 | -5/Waste | Met a frightened Derelict 375 | -5/Waste | Spotted C-40 Crusher 377 | -5/Waste | EMP discharged 377 | -5/Waste | Spotted C-40 Crusher 382 | -5/Waste | Spotted C-40 Crusher 387 | -5/Waste | Spotted C-40 Crusher 389 | -5/Waste | Discovered new exit (range 16) 389 | -5/Waste | Spotted C-40 Crusher 389 | -5/Waste | Spotted C-40 Crusher 397 | -5/Waste | Entered Factory 410 | -5/Factory | Allied Derelicts emerged from ambush trap array 416 | -5/Factory | Spotted B-75 Beast 444 | -5/Factory | Discovered new exit (range 16) 452 | -5/Factory | Entered another Factory area 452 | -4/Factory | Evolved 2 slots: Utility x2 523 | -4/Factory | Sucked down chute 523 | -4/Factory | Entered Waste 524 | -4/Waste | Joined by Warlord forces that had cleared the area 548 | -4/Waste | Found Damper Plating 568 | -4/Waste | Discovered new exit (range 13) 574 | -4/Waste | Entered Factory 574 | -4/Factory | Accompanied by 4 allies 774 | -4/Factory | Core integrity fell below 50% 781 | -4/Factory | Core integrity fell below 20% 816 | -4/Factory | Discovered new exit (range 17) 821 | -4/Factory | Identified exit to Upper Caves 860 | -4/Factory | Discovered new exit (range 20) 870 | -4/Factory | Entered Research 870 | -3/Research | Evolved 2 slots: Utility x2 882 | -3/Research | Spotted B-86 Titan 902 | -3/Research | Identified exit to Research 932 | -3/Research | Core integrity fell below 50% 956 | -3/Research | Core integrity fell below 20% 986 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 00903_ Penetrated by Slug. 00903_ Slug penetrates Wall. 00911_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5N layout... Downloaded map data. 00925_ G-67 Veteran suffers critical hit (Burn). 00933_ Hacking Suite destroyed. 00937_ S-43 Plague destroyed. 00937_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. 00941_ K-01 Serf collects debris. 00941_ R-10 Processor collects Xenon Bombardment Thruster. 00955_ K-01 Serf destroyed. 00959_ Triggered Alarm Trap. 00959_ An alarm sounds. 00959_ ALERT: Alarm triggered, dispatching investigation squad. 00959_ U-05 Engineer lays Concrete. 00978_ K-01 Serf destroyed. 00986_ Slug penetrates Ion Accelerator. 00986_ Penetrated by Slug. 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""" #??????????????### | | ?????????? = """ #??????????????# | | ????????? k """ #??????????????# | | ?????????#########h #??????????????# | | ?????????????????# #??????????????# | | ?????????????????# ? #??????????????# | | ?????????????????# ?""" k#??????????????#?? | | ?????????????????#h ???"" #????????????????? | | ?????????????????# ???"" ????????????????? | | ?????????????????# ?????" ????????????????? | | ?????????????????#? ??????" ???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????#####????# | | ????????????????????????????????????????# ???# | | ????????????????????????????????????????# ???# | | ????????????????????????????????????????# ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeRecoilCarapace Manual? 0 Play Time 00:17:06 Cumulative 94.4 hours Start 2023.04.11 @ 10:23:46 End 2023.04.11 @ 10:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb487737-cb97-4622-976a-f68dc33f79b7