Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 14:44:59 Player: 7H-NLC Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (2545) 2545 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 6870 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 549/700 Matter 154/300 Energy 76/100 System Corruption 23% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Kinecellerator EM Disruption Field > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Armored Treads Advanced Treads High-capacity Matter Pod (0) High-capacity Matter Pod (0) Modified TNC Hardened Medium Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator High-powered Tractor Beam Advanced Drone Bay (2/2) Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher Improved Datajack Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Kinecellerator EM Disruption Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads High-capacity Matter Pod High-capacity Matter Pod Modified TNC Hardened Medium Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator High-powered Tractor Beam Advanced Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher Improved Datajack Plasma Cutter Impact Mace [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 69 | 7 11 7 . 3 25 15 1 Power 5 | 1 . 1 . 1 1 1 . Engine 4 | 1 . . . 1 1 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 5 1 . 2 8 2 . Treads 14 | . 3 1 . 2 6 2 . Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover 1 | . . . . . 1 . . Flight 1 | . . . . . 1 . . Utility 21 | 2 2 1 . . 7 8 1 Device 5 | 1 . . . . 2 2 . Storage 5 | 1 1 . . . 2 1 . Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . . 1 . Protection 8 | . 1 1 . . 2 4 . Artifact . | . . . . . . . . Weapon 23 | 2 4 4 . . 9 4 . Energy Gun 3 | 2 . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 10 | . . 2 . . 6 2 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 3 2 . . . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 1 . Parts Lost 5 | . 1 . . . . 1 3 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . 1 . . . . 1 . Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . 1 . . . . 1 3 To Critical Strikes . | . . . . . . . . Average Backups 15 | 3 9 14 15 14 14 17 18 Power 1 | . 1 1 1 1 1 1 1 Propulsion 2 | 1 2 3 3 2 1 1 2 Utility 5 | . 3 4 5 5 5 7 8 Weapon 5 | 1 2 5 6 6 5 6 5 Tool/Special . | . . . . . . . . Unused Backups 30 | . 3 3 1 2 5 3 13 Power 3 | . . 1 . 1 1 . . Propulsion 2 | . 1 . . . . . 1 Utility 14 | . 1 1 1 1 2 1 7 Weapon 8 | . 1 1 . . 1 2 3 Tool/Special 3 | . . . . . 1 . 2 Average Slot Usage (%) 99 | . 96 99 100 100 99 99 98 Engine 6 | . 14 . . . 9 7 7 Core 3 | . . 13 14 13 . . . Treads 27 | . 23 27 28 28 26 29 28 Device 10 | . 1 13 14 . 15 9 14 Storage 11 | . 14 14 14 14 9 9 7 Processor 3 | . . . . . 4 7 14 Hackware 1 | . . . . . . 3 . Protection 6 | . 8 . . 14 6 5 . Energy Gun 1 | . 16 2 . . . . . Ballistic Gun 17 | . . 13 14 22 23 17 21 Launcher 3 | . 10 12 14 5 . . . Impact Weapon 1 | . . . . . . 4 . Peak Build Rating 51 | 7 8 17 16 20 40 50 51 Average Rating 30 | 5 7 12 13 16 36 46 50 On Entrance 18 | . 7 8 13 16 20 36 49 Avg Prop Armor Cover (%) 2 | . 2 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 13 32 34 34 39 52 94 94 Greatest Support 84 | 26 40 40 40 40 62 84 80 Greatest Overweight (x) 1 | . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 15 | 7 11 15 15 15 15 18 20 Most Carried 20 | 6 15 15 15 15 15 20 20 Average Carried 15 | 3 10 14 14 14 14 17 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 20 | 6 14 15 15 15 15 19 20 Class Distribution -------------------- 58% | Mutant 21% | Skirmisher 14% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 3637 | 266 202 897 . 497 818 742 215 Remotely . | . . . . . . . . Salvage Created 2822 | 122 361 188 . 237 943 971 . Parts 193 | 11 22 8 . 29 67 56 . Haulers Intercepted 5 | . 1 . . . 4 . . Recyclers Shooed 7 | 2 2 . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 78 | . 14 9 . 15 19 21 . Guns 35 | . . . . 5 15 15 . AOE 43 | . 14 9 . 10 4 6 . Classes Destroyed 15 | 2 7 . . 1 3 2 . Worker 6 | . 1 . . . 3 2 . Builder 8 | . 1 1 . 1 3 2 . Tunneler 5 | 4 . . . 1 . . . Hauler 5 | . 1 . . . 4 . . Recycler 4 | 1 2 . . . . 1 . Operator 2 | . 1 . . . . 1 . Watcher 3 | . 1 . . . 1 1 . Swarmer 31 | . 9 3 . 6 7 6 . Grunt 30 | . 5 6 . 4 5 10 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 4 | . . . . . 4 . . Hunter 2 | . . . . . 2 . . Programmer 4 | . . . . . . 4 . Assembled 5 | . . . . 5 . . . Best Kill Streak 10 | 3 7 3 . 6 10 5 . Combat Bots Only 6 | . 6 3 . 4 6 3 . Max Kills in Single Turn 3 | 1 3 2 . 3 2 2 . Gunslinging 1 | . . . . . 1 1 . Exploded 3 | . 2 2 . 3 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 256 | . 24 14 . 29 64 122 3 Missed 69 | . 4 4 . 6 18 37 . Hits 187 | . 20 10 . 23 46 85 3 Melee 6 | . . . . . . 3 3 Projectile 181 | . 20 10 . 23 46 82 . Critical Strikes 9 | . . . . 1 . 6 2 Damage Taken 2735 | . 278 133 . 217 509 1480 118 Core 317 | . 40 37 . 8 81 115 36 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 57 | . . . . . . 57 . Regen/Repaired (Parts) 14 | . . . . . 14 . . Core Remaining (%) 83 | 100 . . . 66 85 . . Volleys Fired 207 | 13 27 11 . 23 67 61 5 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 100 | 80 100 70 . 50 84 86 84 Shots Fired 449 | 26 37 18 . 38 161 156 13 Gun 378 | 26 21 2 . 30 142 144 13 Cannon 19 | . . . . . 17 2 . Launcher 50 | . 14 16 . 8 2 10 . Special 2 | . 2 . . . . . . Kinetic 329 | . . . . 30 142 144 13 Thermal 70 | 26 23 2 . . 17 2 . Explosive 46 | . 14 16 . 8 2 6 . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 17 | 7 9 13 . 17 9 14 4 Robot Miss Streak 4 | 1 1 . . 4 4 2 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 8 | . . . . . 3 5 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 270 | 20 21 8 . 21 82 108 10 Core Hits 176 | 6 29 18 . 25 44 52 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 4 1 . Critical Strikes 7 | . . . . . 4 2 1 Destroy 7 | . . . . . 4 2 1 Melee Attacks 26 | . . . . . 1 25 . Impact 26 | . . . . . 1 25 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8816 | 216 1236 717 . 1100 2097 3233 217 Guns 5179 | 216 199 21 . 352 1780 2394 217 Cannons 75 | . . . . . 75 . . Explosions 3531 | . 1037 682 . 731 242 839 . Melee . | . . . . . . . . Ramming 31 | . . 14 . 17 . . . Kinetic 4743 | . . . . 352 1780 2394 217 Thermal 668 | 216 199 21 . . 75 157 . Explosive 3206 | . 1037 682 . 731 242 514 . Electromagnetic 168 | . . . . . . 168 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 2 5 23 Average Corruption 3 | . . . . . 1 3 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . . . . 7 40 5 Message Errors 11 | . . . . . 2 8 1 Matter Fused 9 | . . . . . 2 6 1 Heat Flow Errors 7 | . . . . . . 6 1 Energy Discharges 9 | . . . . . 1 8 . Data Loss (minor) 5 | . . . . . 1 3 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 7 | . . . . . . 7 . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 50 | . 20 12 . 10 . 8 . Projectiles . | . . . . . . . . Explosions 50 | . 20 12 . 10 . 8 . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 243 | . 113 19 . . . 111 . Shots 8 | . 6 1 . . . 1 . Rammed 7 | . 1 1 . 4 1 . . Targets Rammed 8 | . 2 1 . 4 1 . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 279 | 108 189 36 . 76 128 279 259 Average Temperature 58 | 46 60 15 . 29 41 85 79 Received Heat Transfer 684 | . 30 36 . 42 81 495 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | 1 . . . . . . . Heat Transferred 1211 | 500 450 50 . . 111 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 92 | 100 92 100 . 100 83 92 100 Level 1 7 | . 7 . . . 16 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 401 | 10 213 114 . 118 401 297 103 Initial 171 | . 3 51 . . 6 171 103 Average 76 | 2 128 47 . 37 70 91 76 Influence Increases 2466 | 25 457 291 . 297 655 741 . Destroy 0b10 Robot/C 1460 | . 280 180 . 200 380 420 . Destroy 0b10 Robot/NC 165 | 25 35 5 . 10 55 35 . Destroy Leader 356 | . 64 40 . 40 110 102 . Successful Hack 97 | . . . . 7 66 24 . Disable Machine 30 | . . . . . . 30 . Destroy Structure 268 | . 78 66 . 40 29 55 . Lose Combat Pursuer 90 | . . . . . 15 75 . Influence Decreases 2453 | 20 329 410 14 279 295 824 282 Entered New Map 509 | . 2 82 14 . 12 207 192 Time Decay 1894 | 20 317 328 . 279 283 607 60 Lost Part 50 | . 10 . . . . 10 30 Squads Dispatched 17 | . 4 . . 1 2 10 . Investigation 5 | . 2 . . 1 . 2 . Extermination 5 | . . . . . . 5 . Reinforcement 5 | . 2 . . . 1 2 . Assault . | . . . . . . . . Garrison 2 | . . . . . 1 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 7 | . 2 . . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 23 8 . 20 29 30 4 Peak Tracking Total 6 | . 6 3 . 4 6 4 4 Tactical Retreats 7 | . . . . 2 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 9 | . 2 1 . . 3 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Garrison Access 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 25 | . 2 1 1 2 12 7 . Terminals 15 | . 2 . . 1 10 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 57 | . 3 1 1 5 33 14 . Successful 27 | . 1 1 1 3 15 6 . Failed 29 | . 2 . . 2 17 8 . Catastrophic 8 | . 1 . . . 5 2 . Database Lockouts 1 | . . . . . 1 . . Manual 21 | . 1 . 1 . 17 2 . Terminals 41 | . 3 . . 4 29 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . . . . . . 4 . Scanalyzers 4 | . . . . . 2 2 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 11 | . 1 1 1 3 5 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Hauler Manifests 2 | . . . . . 2 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . 3 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer 2 | . . . . . 1 1 . Retrieve Study 2 | . . . . . 1 1 . Garrison Access Hacks 2 | . . . . . . 2 . Seal Access 2 | . . . . . . 2 . Unauthorized Hacks 7 | . . . . . 7 . . Terminals 7 | . . . . . 7 . . Assimilate 2 | . . . . . 2 . . Skim 5 | . . . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 15 | . 2 . . 1 8 4 . Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . . . . . . 17 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 2 | . . . . 1 . . 1 Largest Group 1 | . . . . 1 . . 1 Highest-Rated Group 31 | . . . . 31 . . 31 Highest-Rated Ally 31 | . . . . 31 . . 31 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . 15 . . 10 Total Damage 334 | . . . . 188 . . 146 Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 1590 | 45 82 938 340 . . 185 . Seismic 1405 | 45 82 938 340 . . . . Jamming 185 | . . . . . . 185 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 7573 | 119 745 967 341 720 2113 2447 121 Spaces Moved 3968 | 68 434 546 212 390 1010 1254 54 Core 6 | 6 . . . . . . . Treads 3821 | . 355 546 212 390 1010 1254 54 Legs . | . . . . . . . . Wheels 141 | 62 79 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 155 157 170 Average Speed 160 | 86 147 160 160 160 162 166 170 Slowest Speed 240 | 100 160 240 160 160 170 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 5 72 91 60 97 79 39 46 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 37 | . 2 . . . 12 23 . Terrain Destroyed 348 | . 89 101 . 70 38 50 . Melee 24 | . . . . . 1 23 . Projectile 21 | . 2 . . . 19 . . AOE 303 | . 87 101 . 70 18 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 4767 | 98 502 617 214 452 1367 1447 70 Wait 308 | 5 1 33 . 19 210 38 2 Move 3962 | 67 433 545 211 389 1009 1254 54 Hop . | . . . . . . . . Pick Up 66 | 6 13 7 1 5 14 17 3 Fast Attach 15 | 7 . 3 . . 4 . 1 Attach 8 | . 1 . . . 4 3 . Detach . | . . . . . . . . Swap 104 | . 15 10 1 6 35 34 3 Drop 63 | . 10 7 1 6 22 15 2 Fire 207 | 13 27 11 . 23 67 61 5 Melee 26 | . . . . . 1 25 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 2 1 . 4 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 8) 478 | -10/Materials | Discovered new exit (range 5) 690 | -10/Materials | Discovered new exit (range 15) 865 | -10/Materials | Entered Mines 912 | -10/Mines | Met a Derelict bent on vengeance 1228 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1465 | -10/Mines | Discovered new exit (range 5) 1476 | -10/Mines | Learned Materials emergency access door positions 1688 | -10/Mines | Discovered new exit (range 10) 1824 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1826 | -10/Mines | Discovered new exit (range 5) 1832 | -10/Mines | Entered Exiles 1853 | -10/Exiles | Discovered new exit (range 15) 1876 | -10/Exiles | Met 8R-AWN 1898 | -10/Exiles | Met EX-HEX 1946 | -10/Exiles | Met EX-BIN 1964 | -10/Exiles | Aligned with FarCom system 1965 | -10/Exiles | Given EX-Vault access code 2007 | -10/Exiles | Opened EX-Vault 2017 | -10/Exiles | Found Modified TNC 2047 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2073 | -10/Exiles | Exiles lab attacked by MAIN.C 2156 | -10/Exiles | Discovered new exit (range 10) 2173 | -10/Exiles | Left Exiles lab with Modified TNC 2173 | -10/Exiles | Entered Mines 2177 | -9/Mines | Learned 8 Materials zone layouts 2205 | -9/Mines | Assembled infested the area 2210 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2497 | -9/Mines | Received a Mining Laser from a helpful Derelict 2743 | -9/Mines | Discovered new exit (range 14) 2818 | -9/Mines | Discovered new exit (range 2) 2827 | -9/Mines | Met a Derelict shopkeep closing up shop 2893 | -9/Mines | Entered Materials 2893 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2894 | -8/Materials | Identified exit to Factory 2908 | -8/Materials | Central database locked down 3147 | -8/Materials | Build established: Skirmisher 3654 | -8/Materials | Discovered exit to Factory (range 3) 3709 | -8/Materials | Garrison activated, responded to threat 3852 | -8/Materials | Discovered exit to Factory (range 14) 3861 | -8/Materials | Learned Storage security intel 3899 | -8/Materials | Learned location of Recycling (-7) 3946 | -8/Materials | Learned 2 Storage zone layouts 3947 | -8/Materials | Learned location of Extension (-4) 3951 | -8/Materials | Learned 4 Factory zone layouts 3963 | -8/Materials | Learned 2 Storage zone layouts 4320 | -8/Materials | Repaired Kinecellerator 4620 | -8/Materials | Build established: Gunner 4955 | -8/Materials | Build established: Skirmisher 5006 | -8/Materials | Entered Factory 5006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5445 | -7/Factory | Build established: Mutant 6201 | -7/Factory | Garrison activated, responded to threat 6248 | -7/Factory | Discovered new exit (range 8) 7453 | -7/Factory | Manually triggered Chute Trap 7453 | -7/Factory | Sucked down chute 7453 | -7/Factory | Entered Waste 7454 | -7/Waste | Met a frightened Derelict 7468 | -7/Waste | EMP discharged 7468 | -7/Waste | System corruption reached 10% 7529 | -7/Waste | Spotted C-40 Crusher 7554 | -7/Waste | Spotted C-40 Crusher 7568 | -7/Waste | EMP discharged 7569 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7572 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7572 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7574 | -7/Waste | Self-destructed Last Messages --------------- 07468_ Acquired Hcp. Matter Pod. 07487_ Acquired Corrupted Adv. Drone Bay. 07495_ System corrupted: Matter fused (-8). 07518_ System corrupted: Component data lost. 07556_ System corrupted: Gauss Rifle jammed. 07556_ Slug penetrates C-40 Crusher. 07558_ QR9O2 CG:CRZQNTXO10RJLP9Q7H 07558_ ALERT: Foreign system detected. Charging EMP. 07559_ Slug penetrates C-40 Crusher. 07566_ C-40 Crusher suffers critical hit (Destroy). 07568_ System corrupted (+8). 07569_ Arm. Treads+ crushed. 07569_ Gauss Rifle crushed. 07569_ Arm. Treads+ crushed. 07569_ Slug penetrates C-40 Crusher. 07572_ Gauss Rifle crushed. 07572_ Rnf. Deuterium Engine crushed. 07572_ Arm. Treads+ crushed. 07572_ Gauss Rifle crushed. 07572_ Acquired Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? !??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????? ????????# #??????????????????????? | | ?????????? #??????# #???????????#??????????? | | ?????????? #??????# #????????? #??????????? | | ?????????# ######## ######## #??????????? | | ????????? #??????????? | | ????????? CC #??????????? | | ????????? CC*CCCC CC #??????????? | | ????????? CC@CC CC #??????????? | | ?????????# #??##### =########???????????????? | | #######??# #??????# g #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????? ??????######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 396 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Kinecellerator | 72% | -8/Materials Studied --------- Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniScatterClaws Manual? 0 Play Time 01:04:03 Cumulative 479.7 hours Start 2026.09.13 @ 13:40:35 End 2026.09.13 @ 14:44:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/0/3/2/0/0/0/0/0/0 Lore% 60 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b6c8c0-d88f-412e-8bf9-2af4c09fef90