Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.01 @ 12:47:33 Player: rad Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (1069) 1069 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3039 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Field Laser Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Small Laser Particle Gun Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Matter Pod Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 3 | . 1 1 . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 25 | . 6 14 . 5 Power 5 | . . 5 . . Engine 5 | . . 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 2 . . Treads 2 | . 2 . . . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 2 . 2 Device 3 | . 1 1 . 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 10 | . 2 5 . 3 Energy Gun 7 | . 2 2 . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . 2 . 12 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 6 | . . 2 . 4 Highest Loss Streak 9 | . . 2 . 9 To Critical Strikes . | . . . . . Average Backups 2 | 3 2 3 3 3 Power . | . . . 1 1 Propulsion . | 1 1 . . . Utility . | . . 1 1 . Weapon . | 1 . . 1 1 Tool/Special . | . . . . . Unused Backups 3 | . . 2 . 1 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 79 | . 61 86 100 77 Engine 18 | . . 20 30 24 Treads 5 | . 24 4 . . Leg 12 | . . 15 20 13 Device 11 | . 11 10 10 11 Storage 1 | . . 2 . . Protection 5 | . . 7 10 5 Energy Gun 13 | . 24 13 10 10 Energy Cannon 3 | . . 3 10 5 Ballistic Gun 6 | . . 9 10 5 Peak Build Rating 20 | . 6 16 16 20 Average Rating 12 | . 5 12 16 15 On Entrance 7 | . . 6 16 16 Avg Prop Armor Cover (%) 10 | . . 10 . . Naked Turns 17 | . . . . 17 Heaviest Build 46 | . 6 44 44 46 Greatest Support 40 | 3 40 20 20 20 Greatest Overweight (x) 4 | . . 2 2 4 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 4 5 3 4 Average Carried 2 | 3 2 3 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 3 3 3 3 Class Distribution -------------------- 60% | Scavenger-Tank 37% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 613 | 186 134 208 . 85 Remotely . | . . . . . Salvage Created 1308 | . 159 519 . 630 Parts 75 | . 7 36 . 32 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 3 10 . 10 Melee 1 | . 1 . . . Guns 15 | . 1 9 . 5 Cannons 4 | . . 1 . 3 AOE 1 | . . . . 1 Classes Destroyed 8 | . 2 3 . 3 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Watcher 4 | . 3 . . 1 Grunt 13 | . 3 5 . 5 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 7 | . . 4 . 3 Hunter 1 | . . . . 1 Best Kill Streak 3 | . 2 3 . 2 Combat Bots Only 3 | . 2 3 . 2 Max Kills in Single Turn 2 | . 1 2 . 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 317 | . 39 49 . 229 Missed 85 | . 11 14 . 60 Hits 232 | . 28 35 . 169 Melee 4 | . . 1 . 3 Projectile 228 | . 28 34 . 166 Critical Strikes 8 | . . 3 . 5 Damage Taken 2169 | . 231 315 . 1623 Core 669 | . 60 55 . 554 Absorbed by Shields . | . . . . . Ignored by Resistances 1319 | . 147 194 . 978 Core Remaining (%) 87 | 100 76 . 86 . Volleys Fired 99 | . 18 30 . 51 Largest 3 | . 2 3 . 3 Hottest 169 | . 90 144 . 169 Shots Fired 162 | . 36 52 . 74 Gun 149 | . 36 49 . 64 Cannon 13 | . . 3 . 10 Launcher . | . . . . . Special . | . . . . . Kinetic 38 | . . 29 . 9 Thermal 80 | . 18 13 . 49 Explosive . | . . . . . Electromagnetic 44 | . 18 10 . 16 Robot Hit Streak 16 | . 16 14 . 12 Robot Miss Streak 1 | . 1 1 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 131 | . 32 42 . 57 Core Hits 56 | . 7 20 . 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2251 | . 491 651 . 1109 Guns 1843 | . 439 577 . 827 Cannons 279 | . . 69 . 210 Explosions 102 | . 44 . . 58 Melee . | . . . . . Ramming 27 | . 8 5 . 14 Kinetic 466 | . . 365 . 101 Thermal 1072 | . 235 157 . 680 Explosive . | . . . . . Electromagnetic 686 | . 248 124 . 314 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . . 7 Shots . | . . . . . Rammed 12 | . 9 . . 3 Targets Rammed 15 | . 10 2 . 3 Kicked 2 | . . 2 . . Crushed 1 | . 1 . . . Highest Temperature 451 | . 114 240 . 451 Average Temperature 127 | . 33 77 . 170 Received Heat Transfer 1482 | . 192 255 . 1035 Effects 15 | . . . . 15 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 7 | . . . . 7 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . 1 . . 1 Heat Transferred 2533 | . 605 481 . 1447 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 65 | . 50 65 . 50 Initial 6 | . . 6 . . Average 10 | . 5 14 . 10 Influence Increases 688 | . 95 290 . 303 Destroy 0b10 Robot/C 460 | . 60 200 . 200 Destroy 0b10 Robot/NC 35 | . 15 5 . 15 Destroy Leader 148 | . 16 70 . 62 Successful Hack 3 | . . . . 3 Destroy Structure 12 | . 4 . . 8 Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 688 | . 75 310 . 303 Entered New Map 14 | . . 14 . . Time Decay 619 | . 75 281 . 263 Lost Part 55 | . . 15 . 40 Squads Dispatched 4 | . . 2 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 5 16 . 27 Peak Tracking Total 10 | . 2 3 . 10 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . . 4 Successful 4 | . . . . 4 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . . 4 Record 1 | . . . . 1 Terminal Index 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 538 | . 334 204 . . Seismic 538 | . 334 204 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1974 | 34 336 766 98 740 Spaces Moved 814 | 57 160 315 38 244 Core 90 | 57 . . . 33 Treads 160 | . 160 . . . Legs 564 | . . 315 38 211 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 260 50 Average Speed 200 | 50 160 205 260 248 Slowest Speed 400 | 50 160 260 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 20 32 10 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . 4 . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . 4 . . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 999 | 61 199 393 38 308 Wait 2 | . . . 1 1 Move 810 | 56 159 314 37 244 Hop . | . . . . . Pick Up 30 | 5 4 18 . 3 Fast Attach . | . . . . . Attach 19 | . 7 10 . 2 Detach 3 | . 1 2 . . Swap 8 | . . 5 . 3 Drop 13 | . . 12 . 1 Fire 99 | . 18 30 . 51 Melee . | . . . . . Ram 3 | . . . . 3 Kick 2 | . . 2 . . Crush 10 | . 10 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 35 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Evolved 1 slot: Power x1 124 | -10/Materials | Identified exit to Mines 124 | -10/Materials | Discovered exit to Mines (range 7) 268 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Discovered exit to Materials (range 14) 307 | -10/Materials | Build established: Hacker-Mutant 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 794 | -9/Materials | Identified exit to Mines 794 | -9/Materials | Discovered exit to Mines (range 15) 882 | -9/Materials | Build established: Scavenger-Tank 1137 | -9/Materials | Entered Mines 1201 | -9/Mines | Identified exit to Materials 1201 | -9/Mines | Discovered exit to Materials (range 14) 1235 | -9/Mines | Entered Materials 1235 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1797 | -8/Materials | Lost 3 parts (1n1u1w) 1937 | -8/Materials | Garrison activated, responded to threat 1949 | -8/Materials | Core integrity fell below 50% 1968 | -8/Materials | Core integrity fell below 20% 1975 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Scanner. 01948_ R-06 Scavenger collects Wheel. 01948_ Sml. Laser destroyed. 01949_ K-01 Serf collects debris. 01951_ R-06 Scavenger collects Terrain Scanner. 01952_ K-01 Serf collects debris. 01952_ Critical hit (Burn: +37). 01952_ Heat Sink destroyed. 01955_ Acquired 32 matter. 01956_ G-47 Trooper misfires. 01958_ K-01 Serf collects debris. 01958_ Rnf. Ion Engine destroyed. 01959_ K-01 Serf destroyed. 01959_ M-13 Machinist repairs Y-45 Defender. 01965_ Electrolysis Chamber disabled. 01969_ G-47 Trooper suffers critical hit (Burn). 01972_ Slammed into G-47 Trooper. 01975_ Y-45 Defender destroyed. 01975_ Slammed into G-47 Trooper. 01975_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " " #??????????????????????????????????????????? | | " T #??????????????????????????????????????????? | | " " #??????????????????????????????????????????? | | #??????""??????????????????????????????????? | | #?????"""??????????????????????????????????? | | #?????"""??????????????????????????????????? | | #????? ??????????????????????????????????? | | #+#""""######+#########+#######??????????????????? | | % ???????????????????? | | """######% ###########????????????? | | #???????# w # [ #????????????? | | #+####?????# [[ """gY# !! #????????????? | | ####### [[[ "" mg# ![ #????????????? | | # [! # [[ "" lg#?? #????????????? | | # ! # % g@#####/###+##???????????? | | # # = !%g #???????????? | | # """ + % % % g% r #???????????? | | # """ # ### T"##### % % #???????????? | | # "" # #?#"""#???##r######## #???????????? | | # # #?#####??? ?????# #???????????? | | ####### #??????? 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[???????????? | | # ????????????????????????????????????????? | | # ????????????????????????????????????????? | | # ????????????????????????????????????????? | | # ????????????????????????????????????????? | | # ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 595 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed RAD Manual? 1 Play Time 00:22:21 Cumulative 11.6 hours Start 2026.04.01 @ 12:27:29 End 2026.04.01 @ 12:47:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 24 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c26eeb9c-4fbd-4d50-8143-1a6ea5471a9b