Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 20:18:16 Player: Endlessblaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3389) 3389 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7986 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 52/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (2350) Ox46 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cargo Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (30) --- Light Deuterium Engine Carbon-fiber Leg Large Storage Unit Compact Battery (200) Trap Scanner Machine Analyzer Improved Sensor Array Faulty Experimental Sensor Array Terrain Scanner Advanced Targeting Computer Particle Charger Weapon Cycler Improved Utility Shielding Improved Medium Armor Plating Shock Absorption System EM Disruption Field Hardlight Generator Hacking Suite Field Recycling Unit (0) Heavy Laser High-powered Shotgun Precision Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cargo Storage Unit Melee Analysis Suite Corruption Screen > --- WEAPON ----------- Particle Gun Greatsword > --- INVENTORY -------- Airjet Aerolev Unit Thermal Generator Disposable Heat Sink Large Storage Unit Advanced Weight Redist. System Trap Scanner Machine Analyzer Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Particle Charger Weapon Cycler Shock Absorption System EM Disruption Field Hardlight Generator Hacking Suite Field Recycling Unit Heavy EM Pulse Gun Particle Gun Heavy Laser Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun Precision Assault Rifle Mini Grenade Launcher Enhanced Flamer Greatsword [Rating: 53] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Cargo Storage Unit Processor Corruption Screen Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . 1 . . 1 . . 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 102 | 8 2 2 7 21 17 22 4 9 10 Power 14 | 2 . 1 . 3 2 3 1 1 1 Engine 9 | 2 . 1 . 3 . 1 . 1 1 Core 5 | . . . . . 2 2 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 1 1 10 6 5 1 3 . Treads . | . . . . . . . . . . Leg 19 | 2 . 1 1 3 6 5 1 . . Wheel . | . . . . . . . . . . Hover 8 | . . . . 5 . . . 3 . Flight 2 | . . . . 2 . . . . . Utility 20 | 2 2 . . 2 2 6 2 2 2 Device 13 | 2 . . . 2 1 4 1 1 2 Storage 4 | . 2 . . . 1 1 . . . Processor 3 | . . . . . . 1 1 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 . . 6 6 7 8 . 3 7 Energy Gun 12 | 1 . . . 2 2 4 . 2 1 Energy Cannon 7 | . . . . 2 3 . . . 2 Ballistic Gun 10 | 1 . . 5 1 1 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon 4 | . . . 1 . . . . 1 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 2 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 8 . 2 . 1 . Parts Lost 45 | . . 1 . 2 3 12 2 8 17 Power 6 | . . . . . . 2 1 1 2 Propulsion 12 | . . . . 1 2 1 1 4 3 Utility 6 | . . . . . 1 2 . . 3 Weapon 21 | . . 1 . 1 . 7 . 3 9 Highest Loss Streak 13 | . . 1 . 2 2 4 2 8 13 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 4 6 10 9 9 13 19 28 25 24 Power . | . . . . . . . . . . Propulsion 1 | 1 1 2 2 . . 1 2 . . Utility 11 | . 3 6 5 6 10 14 16 17 16 Weapon 4 | . 1 1 1 1 1 3 9 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 27 | 1 3 . 1 1 6 1 1 . 13 Power . | . . . . . . . . . . Propulsion 5 | . 3 . . . . 1 . . 1 Utility 19 | . . . 1 1 4 . 1 . 12 Weapon 2 | 1 . . . . 1 . . . . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 85 | . 100 96 98 99 96 80 83 65 60 Engine 6 | . 14 14 10 11 1 . 7 8 9 Core 3 | . . . . . 7 7 6 . . Leg 18 | . 28 28 21 2 34 29 29 . . Hover 6 | . . . . 18 . . . 17 11 Device 12 | . 20 14 21 21 16 14 1 1 15 Storage 8 | . 7 14 11 11 9 7 7 7 6 Processor 4 | . . . . . . 1 12 13 5 Energy Gun 7 | . 14 10 . 2 5 6 7 16 2 Energy Cannon 4 | . . . . 11 12 . . . 5 Ballistic Gun 5 | . 14 14 27 11 1 . . . . Slashing Weapon 3 | . . . . 7 6 4 7 . . Peak Build Rating 53 | 9 9 9 19 28 28 50 53 53 49 Average Rating 30 | 7 8 8 18 23 25 34 51 36 36 On Entrance 23 | . 9 8 8 18 23 26 50 53 42 Naked Turns . | . . . . . . . . . . Heaviest Build 180 | 11 20 20 26 35 42 164 173 173 180 Greatest Support 77 | 20 20 20 23 26 53 77 77 68 34 Greatest Overweight (x) 50 | 2 . . 2 7 1 2 2 50 50 Average Overweight (x) 1 | . . . . 1 . 1 2 8 7 Largest Inventory Capacity 30 | 5 10 10 10 10 15 30 30 30 30 Average Capacity 19 | 5 7 10 10 10 14 26 30 30 30 Most Carried 30 | 5 10 10 10 10 15 30 30 30 28 Average Carried 18 | 4 6 9 9 9 13 19 29 26 24 Final Capacity 30 | 5 10 10 10 10 15 30 30 30 30 Final Carried 30 | 5 10 10 10 10 15 29 30 26 22 Class Distribution -------------------- 20% | Mutant 20% | Hauler-Mutant 12% | Scavenger-Skirmisher 11% | Hauler-Gladiator 10% | Scavenger-Mutant 10% | Hauler-Gunner 4% | Gunner 4% | Hauler-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gladiator | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Matter Collected 2222 | 252 71 62 287 459 466 82 141 246 156 Remotely . | . . . . . . . . . . Salvage Created 3957 | 65 145 108 504 471 1473 781 55 57 298 Parts 234 | 12 10 4 24 22 96 46 2 3 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled 1 | . . . . . . . 1 . . Retrieved Matter 2 | . . . . . . . 2 . . Parts Self-Destructed 7 | . . . . . . . 1 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 80 | . 5 2 13 3 32 16 1 3 5 Melee 9 | . . . . . . 7 1 1 . Guns 28 | . 2 2 13 1 4 4 . . 2 Cannons 25 | . . . . 2 21 . . . 2 AOE 16 | . 3 . . . 7 4 . 2 . Classes Destroyed 14 | 1 3 . 2 1 4 2 . . 1 Worker 4 | . . . . . 3 1 . . . Builder 7 | . . . . . 4 2 . . 1 Tunneler 3 | 3 . . . . . . . . . Recycler 6 | . . . . 4 1 1 . . . Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 1 . . 1 . . . . . Watcher 4 | . . . 1 . 3 . . . . Swarmer 20 | . 3 . 4 . 10 . . 3 . Grunt 35 | . 2 2 4 1 12 12 . . 2 Brawler 3 | . . . . . 1 1 . . 1 Duelist 1 | . . . . . . 1 . . . Sentry 15 | . . . 5 2 8 . . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 4 | . . . . . . 2 . . 2 Best Kill Streak 10 | 2 3 2 4 2 10 6 1 3 2 Combat Bots Only 5 | . 3 2 4 1 5 4 1 3 1 Max Kills in Single Turn 3 | 1 2 1 1 1 3 3 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . . 3 1 . 2 . Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 619 | . 15 32 43 44 125 100 21 76 163 Missed 172 | . 6 4 12 11 44 29 3 14 49 Hits 447 | . 9 28 31 33 81 71 18 62 114 Melee 11 | . . . . . . 9 . . 2 Projectile 436 | . 9 28 31 33 81 62 18 62 112 Critical Strikes 11 | . . 1 . 1 1 4 . . 4 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 7371 | . 84 391 394 453 1103 1414 134 1047 2351 Core 1697 | . 20 137 40 82 107 180 . 270 861 Absorbed by Shields 40 | . . . . . 28 12 . . . Regen/Repaired (Parts) 172 | . . . 70 102 . . . . . Core Remaining (%) 64 | 100 . 37 . 69 80 . . 35 . Volleys Fired 287 | 8 17 20 34 33 92 33 . 10 40 Largest 3 | 2 1 1 3 3 3 3 . 3 3 Hottest 195 | 60 40 40 100 136 136 150 . 138 195 Shots Fired 511 | 16 17 20 88 64 162 52 7 16 69 Gun 304 | 16 17 20 81 27 53 38 7 10 35 Cannon 173 | . . . . 36 103 3 . . 31 Launcher 24 | . . . . . 6 11 . 5 2 Special 10 | . . . 7 1 . . . 1 1 Kinetic 160 | 8 . 14 81 22 18 . . . 17 Thermal 179 | . . . 7 37 49 29 7 9 41 Explosive 24 | . . . . . 6 11 . 5 2 Electromagnetic 147 | 8 17 6 . 5 89 12 . 2 8 Robot Hit Streak 9 | 4 4 9 7 8 8 5 . 3 8 Robot Miss Streak 7 | 2 2 1 3 5 7 3 . 4 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 313 | 9 11 17 49 37 91 53 2 6 38 Core Hits 174 | 3 8 4 26 11 67 36 1 3 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 6 | . . . 1 . . 5 . . . Burn 2 | . . . . . . 2 . . . Destroy 1 | . . . 1 . . . . . . Sever 3 | . . . . . . 3 . . . Melee Attacks 38 | . . . . . 2 31 2 3 . Impact . | . . . . . . . . . . Slashing 38 | . . . . . 2 31 2 3 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8864 | 120 290 208 755 699 2995 2249 100 413 1035 Guns 2999 | 120 131 208 755 310 628 396 . . 451 Cannons 2129 | . . . . 389 1298 44 . . 398 Explosions 2325 | . 159 . . . 1022 707 . 251 186 Melee 1387 | . . . . . 35 1102 100 150 . Ramming 12 | . . . . . 12 . . . . Kinetic 1786 | 66 . 135 755 232 289 . . . 309 Thermal 2265 | . 159 . . 389 918 300 . 12 487 Explosive 1741 | . . . . . 612 692 . 251 186 Electromagnetic 1673 | 54 131 73 . 78 1129 155 . . 53 Impact . | . . . . . . . . . . Slashing 1387 | . . . . . 35 1102 100 150 . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 14 14 14 9 Average Corruption 13 | . . . . . . 11 14 14 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 210 | . . . . . . 24 88 92 6 Message Errors 58 | . . . . . . 9 21 26 2 Matter Fused 35 | . . . . . . 6 19 8 2 Heat Flow Errors 34 | . . . . . . 1 15 18 . Energy Discharges 23 | . . . . . . 1 11 10 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 3 | . . . . . . . 1 2 . Data Loss (minor) 27 | . . . . . . 4 8 15 . Data Loss (major) 13 | . . . . . . 2 5 6 . Misfires 12 | . . . . . . 1 7 4 . Alerts 4 | . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 383 | . . . . 24 22 196 . 78 63 Projectiles 101 | . . . . 24 14 . . . 63 Explosions 136 | . . . . . 8 50 . 78 . Melee 146 | . . . . . . 146 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 321 | . . . . . 38 143 . 118 22 Shots 10 | . . . . . 2 4 . 3 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked 2 | . . . . . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 544 | . 18 84 49 472 360 354 273 267 544 Average Temperature 107 | . 13 30 15 150 96 130 107 94 179 Received Heat Transfer 2370 | . 24 240 141 153 425 442 . . 945 Effects 21 | . . . . 4 2 . 3 1 11 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 6 | . . . . 1 1 . 2 1 1 Interference 3 | . . . . 1 1 . 1 . . Matter Decay 2 | . . . . 2 . . . . . Damage (major) 5 | . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 3925 | . 200 . . 703 1425 777 . 80 740 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . 4 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 89 | 100 100 100 100 100 73 76 . . 100 Level 1 7 | . . . . . 13 23 . . . Level 2 3 | . . . . . 12 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 469 | 5 68 50 161 31 469 280 . . 30 Initial 206 | . . 14 5 . . 206 . . . Average 68 | . 20 6 49 2 147 118 . . 3 Influence Increases 2692 | 15 133 50 393 169 1069 608 30 75 150 Destroy 0b10 Robot/C 1600 | . 100 40 260 60 640 320 20 60 100 Destroy 0b10 Robot/NC 135 | 15 5 . 5 25 55 20 . . 10 Destroy Leader 388 | . 20 10 82 30 156 50 10 . 30 Allied During Kill 1 | . . . . 1 . . . . . Successful Hack 91 | . . . 23 21 7 40 . . . Disable Machine 180 | . . . . 30 90 60 . . . Destroy Structure 192 | . 8 . 8 2 61 103 . . 10 Lose Combat Pursuer 105 | . . . 15 . 60 15 . 15 . Influence Decreases 2692 | 15 95 72 409 169 614 827 266 75 150 Entered New Map 372 | . . 24 11 . . 249 88 . . Time Decay 2096 | 15 95 48 398 150 584 478 178 55 95 Lost Part 224 | . . . . 19 30 100 . 20 55 Squads Dispatched 16 | . 2 . 1 2 5 5 . . 1 Investigation 4 | . . . . 1 2 1 . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 8 | . 2 . 1 1 2 2 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Distress Signals 9 | . . . 2 2 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 9 2 18 21 45 19 2 4 7 Peak Tracking Total 6 | . 4 2 6 4 6 4 1 4 3 Tactical Retreats 8 | . . . 1 . 4 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Disabled 12 | . . . . 2 6 4 . . . Max in Single Turn 2 | . . . . 1 2 2 . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Accessed 35 | . 1 . 7 10 11 6 . . . Terminals 22 | . 1 . 5 6 6 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 6 | . . . 1 2 2 1 . . . Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 97 | . 3 . 20 28 28 18 . . . Successful 49 | . 1 . 15 13 13 7 . . . Failed 48 | . 2 . 5 15 15 11 . . . Catastrophic 9 | . . . 1 2 3 3 . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . 3 4 3 4 . . . Terminals 61 | . 3 . 14 20 14 10 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 4 2 . . . . . Recycling Units 15 | . . . 2 4 6 3 . . . Scanalyzers 12 | . . . . . 7 5 . . . Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 23 | . 1 . 9 6 4 3 . . . Record 3 | . . . 2 . 1 . . . . Part Schematic 2 | . . . . 1 . 1 . . . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 4 | . . . . 1 2 1 . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Garrison Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . . . Scan Component 3 | . . . 2 1 . . . . . Repair 3 | . . . 2 1 . . . . . Recycling Unit Hacks 9 | . . . 2 4 2 1 . . . Process 1 | . . . . 1 . . . . . Report Inventory 7 | . . . 2 2 2 1 . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer 9 | . . . . . 6 3 . . . Insert Component 5 | . . . . . 3 2 . . . Analyze 4 | . . . . . 3 1 . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 1 . 7 8 9 6 . . . Full Trace Events 3 | . . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 3 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . Time 102 | . . . 52 50 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 232 | . . . . 232 . . . . . Retrieved Matter 232 | . . . . 232 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 2 . . . Part Schematics Acquired 4 | . . . . . 3 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 17 | . . . . 17 . . . . . STAY 1 | . . . . 1 . . . . . ROAM 1 | . . . . 1 . . . . . EXPLORE 14 | . . . . 14 . . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Active Infowar (turns) 8314 | 420 285 449 1681 1864 2453 388 . 546 228 Sensors 774 | . . . . . . . . 546 228 Terrain 4513 | 420 135 . 1670 505 1783 . . . . Seismic 7504 | 420 285 449 1681 1864 2453 352 . . . ECM 268 | . . . . . . 268 . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 30 | . . . . 30 . . . . . Drone Recoveries 14 | . . . . 14 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Turns Passed 14409 | 570 285 449 1681 1864 2476 1649 2149 2640 646 Spaces Moved 5856 | 195 186 223 726 898 1480 708 813 509 118 Core 77 | 43 . . . 1 . . . 24 9 Treads . | . . . . . . . . . . Legs 4381 | 152 186 223 726 86 1480 708 813 7 . Wheels . | . . . . . . . . . . Hover 1395 | . . . . 808 . . . 478 109 Flight 3 | . . . . 3 . . . . . Fastest Speed 50 | 50 120 120 120 116 120 120 262 262 288 Average Speed 206 | 109 120 120 189 169 125 195 262 508 448 Slowest Speed 2550 | 150 120 120 260 400 195 263 263 2550 2550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 12 20 47 33 96 62 12 72 51 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . . . 1 3 . Spaces Dug 17 | . . . 7 1 9 . . . . Terrain Destroyed 221 | . 13 . 7 1 62 98 . 29 11 Melee . | . . . . . . . . . . Projectile 9 | . . . 7 1 . . . . 1 AOE 212 | . 13 . . . 62 98 . 29 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total 7658 | 532 233 386 950 1173 1949 872 830 547 186 Wait 1184 | 315 15 136 167 165 326 41 7 8 4 Move 5847 | 194 185 222 725 897 1479 707 812 508 118 Hop . | . . . . . . . . . . Pick Up 80 | 6 9 2 5 12 13 22 2 3 6 Fast Attach 43 | 6 . . 5 10 8 9 2 3 . Attach 40 | 1 1 . 1 5 2 9 2 8 11 Detach 8 | . . . . . . 2 2 1 3 Swap 48 | 1 1 2 6 16 10 8 . 1 3 Drop 66 | 1 5 4 7 20 15 10 1 2 1 Fire 287 | 8 17 20 34 33 92 33 . 10 40 Melee 38 | . . . . . 2 31 2 3 . Ram . | . . . . . . . . . . Kick 2 | . . . . . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . 8 . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 571 | -11/Scrapyard | Entered Materials 572 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 7) 856 | -10/Materials | Entered Mines 857 | -10/Mines | Met a Derelict bent on vengeance 1028 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1033 | -10/Mines | Found Prototype Device 1226 | -10/Mines | Core integrity fell below 50% 1296 | -10/Mines | Discovered new exit (range 7) 1305 | -10/Mines | Entered Materials 1305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1484 | -9/Materials | Discovered new exit (range 9) 1673 | -9/Materials | Build established: Scavenger-Skirmisher 1775 | -9/Materials | Discovered new exit (range 14) 1786 | -9/Materials | Discovered new exit (range 16) 2590 | -9/Materials | Repaired Ion Engine 2617 | -9/Materials | Repaired Aluminum Leg 2986 | -9/Materials | Entered Storage 3166 | -9/Storage | Met 01-MTF 3273 | -9/Storage | Discovered new exit (range 9) 3353 | -9/Storage | Discovered new exit (range 60) 3591 | -9/Storage | Build established: Gunner 3607 | -9/Storage | Lost 3 allies 3942 | -9/Storage | Build established: Mutant 4043 | -9/Storage | Repaired Drone Bay 4850 | -9/Storage | Entered Materials 4850 | -8/Materials | Accompanied by 1 ally (01-MTF) 4850 | -8/Materials | Evolved 2 slots: Propulsion x2 4854 | -8/Materials | 01-MTF left 5552 | -8/Materials | Build established: Scavenger-Mutant 6094 | -8/Materials | Discovered new exit (range 15) 6948 | -8/Materials | Build established: Gunner 6997 | -8/Materials | Garrison activated, responded to threat 7253 | -8/Materials | Build established: Tank 7326 | -8/Materials | Entered Factory 7326 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7558 | -7/Factory | Lost 3 parts (1p2w) 8024 | -7/Factory | Build established: Hauler-Mutant 8481 | -7/Factory | System corruption reached 10% 8576 | -7/Factory | Cargo convoy interrupted 8842 | -7/Factory | Lost 4 parts (1p1n2w) 8957 | -7/Factory | Discovered new exit (range 6) 8975 | -7/Factory | Entered Lower Caves 9859 | -7/Lower Caves | Build established: Hauler-Gladiator 10609 | -7/Lower Caves | Encountered a Warlord checkpoint 10962 | -7/Lower Caves | Learned location of 1 exit from Factory 11025 | -7/Lower Caves | Discovered new exit (range 11) 11106 | -7/Lower Caves | Spotted B-75 Beast 11124 | -7/Lower Caves | Entered another Lower Caves area 11170 | -7/Lower Caves | Core integrity fell below 50% 11196 | -7/Lower Caves | Lost 8 parts (1p4n3w) 11463 | -7/Lower Caves | Build established: Hauler-Mutant 11956 | -7/Lower Caves | Learned 4 Factory zone layouts 12195 | -7/Lower Caves | Build established: Hauler-Gunner 12964 | -7/Lower Caves | Encountered a Warlord checkpoint 13113 | -7/Lower Caves | Discovered new exit (range 11) 13263 | -7/Lower Caves | Identified exit to Factory 13515 | -7/Lower Caves | Build established: Hauler-Skirmisher 13764 | -7/Lower Caves | Entered Factory 13764 | -6/Factory | Evolved 2 slots: Utility x2 13765 | -6/Factory | Identified exit to Factory 14309 | -6/Factory | Core integrity fell below 50% 14349 | -6/Factory | Lost 13 parts (2p2n3u6w) 14362 | -6/Factory | Core integrity fell below 20% 14410 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Machine Analyzer. U-05 Engineer builds a Wall. Remote Datajack destroyed. R-10 Processor collects Unknown Processor. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-10 Processor collects Gravmag System. System corrupted: Matter fused (-8). U-05 Engineer lays Concrete. R-10 Processor collects Shock Rifle. U-05 Engineer lays Concrete. Acquired Carbon-fiber Leg. Acquired 50 matter. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. U-05 Engineer builds a Wall. R-10 Processor collects Hvy. Laser. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | """" ################ # #???? | | """" ##+########???? | | ########### | | + # | | """ #### # | | """ #??# """ # | | #####+##############+### """ #??# """ # | | ## # #### """ # | | ## # """ # # | | ## # """ # """ # | | ## # """ + """ # | | ???????????????????????#A ?????????????? | | ???????????????????????# ?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????#^^^^^#?????????????? | | ???????????????????????+ % +?????????????? | | ???????????????????????#% #?????????????? | | ???????????????????????# % #?????????????? | | ???????????????????????# #?????????????? | | ??????????##############% #?????????????? | | ??????????# #?????????????? | | ??????????# # g #?????????????? | | ??????????# #u@R ##############? | | ??????????# = # #? | | ??????????# #% # #? | | ??????????# # ! # """" """" #? | | ??????????# # # """" """" #? | | ??????????# # """" """" #? | | ??????????# # # """" """" #? | | ??????????# + ; """" """" #? | | ??????????# # # """" """" #? | | ??????????# # # """" """" #? | | ??????????############## # #? | | ???????????????????????## #### #? | | ????????????????????????# #??# #? | | ????????????????????????# #??##############? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ????????????????????????"" ????????????????? | | ????????????????????????T" ????????????????? | | ???????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | ???????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Corruption Block 8 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Rocket Launcher | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Adv. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Ion Engine | 66% | -9/Materials Aluminum Leg | 44% | -9/Materials Drone Bay | 15% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed MicrodissipatorCoolantEngine Manual? 0 Play Time 02:09:24 Cumulative 13.3 hours Start 2025.08.06 @ 17:37:09 End 2025.08.06 @ 20:18:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74b8164c-d6f8-4524-a222-efe064df38c7