Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 19:32:36 Player: Arianne Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (2119) 2119 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5714 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 35/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Core Analyzer Matter Filter Hypervelocity Mass Driver Precision Rocket Launcher Precision Rocket Launcher [Rating: 63] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Combat Antigrav System Utility Improved Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . 1 2 . Weapon 2 | . . 1 1 . . . Parts Attached 88 | 6 2 10 26 7 28 9 Power 20 | 1 . 2 7 3 6 1 Engine 13 | 1 . 2 4 3 3 . Core 6 | . . . 3 . 3 . Reactor 1 | . . . . . . 1 Propulsion 20 | 2 . 2 7 . 8 1 Treads . | . . . . . . . Leg 19 | 2 . 2 7 . 8 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | . 2 1 4 3 5 2 Device 4 | . . 1 1 1 . 1 Storage 2 | . . . 1 . 1 . Processor 10 | . 2 . 1 2 4 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 31 | 3 . 5 8 1 9 5 Energy Gun 6 | 1 . 2 1 . 2 . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 11 | 2 . 1 6 . 2 . Ballistic Cannon 5 | . . 1 . . 3 1 Launcher 7 | . . 1 . . 2 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 41 | . . 2 11 3 13 12 Power 11 | . . 1 3 1 5 1 Propulsion 8 | . . . 2 1 2 3 Utility 8 | . . . 2 . 2 4 Weapon 14 | . . 1 4 1 4 4 Highest Loss Streak 10 | . . 1 6 2 10 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 84 96 90 94 89 46 Engine 10 | . 14 18 9 16 7 4 Core 3 | . . . 5 2 4 2 Leg 21 | . 28 22 26 22 18 8 Device 1 | . . 6 3 3 . . Storage 1 | . . . 1 7 . . Processor 21 | . 12 14 9 10 31 15 Energy Gun 6 | . . 8 7 . 7 . Energy Cannon 1 | . . . 4 4 . . Ballistic Gun 12 | . 28 13 17 25 7 . Ballistic Cannon 5 | . . 8 4 . 5 8 Launcher 1 | . . 2 . . 2 2 Naked Turns 15 | . . . . . . 15 Heaviest Build 57 | 9 9 19 28 40 50 57 Greatest Support 60 | 20 20 20 45 45 60 60 Greatest Overweight (x) 11 | . . . 5 1 4 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 Average Carried 3 | . 2 2 2 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 3 4 4 5 5 . Class Distribution -------------------- 54% | Scavenger-Gunner 17% | Gunner 14% | Mutant 7% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1875 | 223 87 229 587 253 496 . Remotely . | . . . . . . . Salvage Created 2195 | . 43 170 807 273 624 278 Parts 114 | . 7 13 50 13 29 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 46 | . 2 5 17 5 16 1 Guns 33 | . 2 3 13 4 11 . Cannons 10 | . . 2 2 . 5 1 AOE 2 | . . . 2 . . . Classes Destroyed 11 | . 2 2 5 . 1 1 Worker 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 2 . 3 . 6 . Grunt 17 | . . 5 6 2 4 . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 4 2 1 . Hunter 6 | . . . 3 1 2 . Programmer 3 | . . . . . 3 . Compactor 1 | . . . . . . 1 Best Kill Streak 4 | . 2 4 4 3 4 1 Combat Bots Only 4 | . 2 3 4 3 4 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 416 | . 5 58 100 105 133 15 Missed 99 | . 1 12 20 41 25 . Damage Taken 5066 | . 31 599 1273 594 1846 723 Core 1333 | . 9 123 242 89 395 475 Absorbed by Shields . | . . . . . . . Redirected to Shielding 35 | . . . 35 . . . Core Remaining (%) 81 | 100 96 69 56 87 . . Volleys Fired 128 | . 5 24 38 13 39 9 Largest 4 | . 2 3 4 4 4 4 Hottest 194 | . 40 109 194 136 175 183 Shots Fired 375 | . 10 65 115 50 112 23 Gun 283 | . 10 50 97 41 85 . Cannon 81 | . . 11 18 9 27 16 Launcher 11 | . . 4 . . . 7 Special . | . . . . . . . Kinetic 252 | . 10 45 78 41 62 16 Thermal 107 | . . 16 32 9 50 . Explosive 6 | . . 4 . . . 2 Electromagnetic 10 | . . . 5 . . 5 Robot Hit Streak 31 | . 3 5 6 8 31 16 Robot Miss Streak 6 | . 1 4 6 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 244 | . 6 36 65 35 84 18 Core Hits 112 | . 4 13 37 15 37 6 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 2 1 1 1 . Burn 3 | . . 1 1 . 1 . Meltdown 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5327 | . 69 649 1235 521 1806 1047 Guns 3050 | . 69 359 915 397 1310 . Cannons 1348 | . . 173 183 124 491 377 Explosions 920 | . . 117 133 . . 670 Melee . | . . . . . . . Ramming 9 | . . . 4 . 5 . Kinetic 2773 | . 69 382 672 397 876 377 Thermal 1628 | . . 150 429 124 925 . Explosive 834 | . . 117 59 . . 658 Electromagnetic 83 | . . . 71 . . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 . . . 3 6 Average Corruption 2 | . 2 . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 15 1 Message Errors 6 | . . . . . 5 1 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 10 . Projectiles 10 | . . . . . 10 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . 4 3 . 2 . Impact . | . . . . . . . Kinetic 8 | . . 4 2 . 2 . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 213 | . . . 124 . . 89 Shots 4 | . . . 2 . . 2 Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . 1 . Kicked 2 | . . . 1 . 1 . Crushed . | . . . . . . . Highest Temperature 747 | . . 402 747 386 402 397 Average Temperature 178 | . . 121 256 134 152 239 Received Heat Transfer 1170 | . . 336 261 177 396 . Effects 53 | . . 5 26 3 13 6 Shutdowns 12 | . . 1 7 2 2 . Energy Bleed 6 | . . . 2 . 1 3 Interference 15 | . . 3 3 . 7 2 Matter Decay 4 | . . . 3 . . 1 Short Circuit 2 | . . . 2 . . . Damage (minor) 8 | . . 1 3 1 3 . Damage (major) 5 | . . . 5 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . 1 1 7 . Heat Transferred 3467 | . . 518 1025 222 1702 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 362 | . 84 254 362 224 193 81 Initial 109 | . . 35 22 109 109 45 Average 89 | . 32 168 156 150 55 26 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 85 | 100 100 42 64 76 100 100 Level 1 14 | . . 57 35 23 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 1 5 1 7 . Investigation 5 | . 2 1 . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . . . 2 . 3 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 5 | . 1 1 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 6 10 22 8 19 6 Peak Tracking Total 5 | . 4 4 4 4 4 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 7 | . 2 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 11 | . . 2 7 . 2 . Max in Single Turn 2 | . . 1 2 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 11 | . 3 3 1 1 3 . Terminals 6 | . 2 1 . 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 26 | . 12 6 1 2 5 . Successful 15 | . 7 4 1 . 3 . Failed 11 | . 5 2 . 2 2 . Catastrophic 3 | . 1 1 . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 9 1 . 2 4 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 5 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 8 | . 5 1 . . 2 . Prototype ID Bank 2 | . 1 . . . 1 . Open DSF 1 | . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 2 3 . . . . Process 1 | . . 1 . . . . Retrieve Components 4 | . 2 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 . 1 2 . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 83 | . . 83 . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 1 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 4703 | 118 367 457 961 353 2257 190 Spaces Moved 2741 | 98 242 257 499 212 1225 208 Core 199 | 14 . . 11 . 10 164 Treads . | . . . . . . . Legs 2542 | 84 242 257 488 212 1215 44 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 50 Average Speed 119 | 110 120 120 123 123 126 67 Slowest Speed 600 | 120 120 120 300 190 260 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 36 19 32 5 18 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 149 | . . 51 55 1 6 36 Melee . | . . . . . . . Projectile 10 | . . . 2 1 6 1 AOE 139 | . . 51 53 . . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 3901 | 106 308 353 763 273 1859 239 Wait 841 | . 58 52 167 28 529 7 Move 2736 | 97 241 256 498 211 1225 208 Hop . | . . . . . . . Pick Up 72 | 2 2 7 24 8 25 4 Fast Attach 9 | 5 1 . . 2 1 . Attach 54 | 1 1 4 17 5 18 8 Detach 2 | 1 . . . . 1 . Swap 25 | . . 6 9 . 9 1 Drop 32 | . . 4 9 6 11 2 Fire 128 | . 5 24 38 13 39 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 18) 477 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 784 | -9/Materials | Discovered new exit (range 15) 941 | -9/Materials | Identified exit to Materials 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1204 | -8/Materials | Build established: Scavenger-Gunner 1436 | -8/Materials | Garrison activated, responded to threat 1514 | -8/Materials | Lost 6 parts (1p2n1u2w) 1849 | -8/Materials | Discovered new exit (range 16) 1902 | -8/Materials | Identified exit to Factory 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2212 | -7/Factory | Discovered new exit (range 16) 2257 | -7/Factory | Entered another Factory area 2257 | -6/Factory | Evolved 2 slots: Utility x2 2593 | -6/Factory | Lost 10 parts (3p2n1u4w) 4147 | -6/Factory | Build established: Gunner 4514 | -6/Factory | Sucked down chute 4514 | -6/Factory | Entered Waste 4547 | -6/Waste | Spotted C-40 Crusher 4553 | -6/Waste | Destroyed C-40 Crusher 4559 | -6/Waste | Spotted C-40 Crusher 4562 | -6/Waste | Spotted C-40 Crusher 4563 | -6/Waste | Spotted C-40 Crusher 4588 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4591 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4594 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4595 | -6/Waste | Core integrity fell below 50% 4596 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4597 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4598 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4600 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4603 | -6/Waste | Crushed by Compactor (1 part destroyed) 4613 | -6/Waste | Crushed by Compactor (1 part destroyed) 4614 | -6/Waste | Core integrity fell below 20% 4616 | -6/Waste | Crushed by Compactor (1 part destroyed) 4647 | -6/Waste | Lost 10 parts (1p3n2u4w) 4654 | -6/Waste | Spotted C-40 Crusher 4676 | -6/Waste | Spotted C-40 Crusher 4703 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4704 | -6/Waste | Crushed by Compactor (1 part destroyed) 4704 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Mni. Assault Cannon crushed. Prc. Rocket Launcher crushed. Imp. Targeting Computer crushed. Antimatter Reactor crushed. Acquired Proton Missile Launcher. Proton Missile Launcher crushed. Acquired Prc. Rocket Launcher. Fission Core crushed. [Achievement: Let's See Who's Tougher] Prc. Rocket Launcher crushed. The unstable cave ceiling collapses. Faulty integration triggers system corruption (+3). Faulty Prc. Rocket Launcher crushed. The unstable cave ceiling collapses. Acquired Broken Cmb. Antigrav System. Broken Imp. Kinecellerator crushed. Matter Filter crushed. Broken Cmb. Antigrav System crushed. Core Analyzer crushed. Map ----- +----------------------------------------------------+ | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# ## # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # ###???????#???????????? | | ??????############# # ###??? #???????????? | | ?????????????????# ## ##??????????? | | ?????????????????## ?????? | | ?????????????????## ?????? | | ?????????????????# ?????? | | ?????????????????## ??????? | | ??????????????????### ######## ######??????? | | ????????????????????# #???????? "#??????????? | | ????????????????????# #????????? ##??????????? | | ????????????????????# #?????????? #???????????? | | ??????????????????### #???????????#???????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????### #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ??????????????????###CC ###?????????????????????? | | ??????????????????# CCCC@ #?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CC#?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 45 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 30 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Challenges ------------ None Game ------ Seed TacticalGrapheneCorpse Manual? 0 Play Time 00:45:55 Cumulative 6.8 hours Start 2024.05.17 @ 18:45:37 End 2024.05.17 @ 19:32:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eec0aedd-1877-4afb-b114-2266456b915a