Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.15 @ 11:27:22 Player: DUMBBITCHINDYSTOPIA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2775) 2775 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5735 Bonus ------- None Cogmind --------- Core Integrity 661/700 Matter 86/300 Energy 380/380 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Flak Gun Flak Gun Flak Gun > --- INVENTORY (18) --- Cooled Ion Engine Nuclear Core Light Treads Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Arc Projector Arc Projector Arc Projector Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Flak Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Light Treads Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Arc Projector Arc Projector Arc Projector Flak Gun Flak Gun Gauss Cannon Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Thermal Converter Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon 1 | . . . . 1 Parts Attached 74 | 8 1 32 20 13 Power 10 | 1 . 4 2 3 Engine 7 | 1 . 4 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 12 | 2 . 4 5 1 Treads 12 | 2 . 4 5 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 26 | 3 1 12 6 4 Device 13 | 1 . 8 1 3 Storage 9 | 1 1 2 4 1 Processor 3 | 1 . 2 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 26 | 2 . 12 7 5 Energy Gun 13 | 1 . 9 3 . Energy Cannon 1 | . . 1 . . Ballistic Gun 8 | 1 . 1 2 4 Ballistic Cannon 3 | . . . 2 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 13 | . . 7 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 4 | . . 2 1 1 Weapon 6 | . . 5 1 . Highest Loss Streak 2 | . . 2 1 1 Average Slot Usage (%) 98 | . 100 98 96 99 Engine 8 | . 14 11 4 5 Core 2 | . . . 4 9 Treads 23 | . 28 22 24 23 Device 12 | . 2 17 9 11 Storage 15 | . 11 11 24 17 Processor 10 | . 14 13 9 . Protection 1 | . . . 1 7 Energy Gun 10 | . 14 19 2 . Ballistic Gun 6 | . 14 1 9 8 Ballistic Cannon 3 | . . . 4 12 Naked Turns . | . . . . . Heaviest Build 93 | 13 12 46 63 93 Greatest Support 69 | 40 40 46 69 63 Greatest Overweight (x) 2 | 1 . . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 18 | 6 6 16 16 18 Average Capacity 11 | 4 5 8 15 17 Most Carried 16 | 2 6 10 16 15 Average Carried 9 | 1 5 7 14 11 Final Capacity 18 | 4 6 10 16 18 Final Carried 16 | 2 6 9 16 14 Class Distribution -------------------- 63% | Mutant 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant 8% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1865 | 223 114 367 783 378 Remotely 378 | . . . . 378 Salvage Created 3374 | 103 290 1490 1060 431 Parts 204 | 7 20 94 60 23 Haulers Intercepted 8 | . 1 6 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 6 21 25 10 Guns 41 | . 6 15 14 6 Cannons 16 | . . 1 11 4 AOE 5 | . . 5 . . Classes Destroyed 11 | 2 4 4 . 1 Worker 6 | . . 4 2 . Builder 3 | . . 2 1 . Tunneler 3 | 2 . 1 . . Hauler 8 | . 1 6 1 . Recycler 4 | 1 1 2 . . Watcher 10 | . 2 5 1 2 Swarmer 14 | . 3 6 4 1 Grunt 33 | . 3 8 16 6 Duelist 1 | . . 1 . . Sentry 11 | . . 6 5 . Programmer 3 | . . . . 3 Best Kill Streak 8 | 3 4 5 8 2 Combat Bots Only 7 | . 3 4 7 2 Max Kills in Single Turn 3 | 1 1 3 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2689 | . 114 987 1091 497 Core 346 | . . 139 168 39 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 100 65 69 . Volleys Fired 225 | 8 24 88 72 33 Largest 3 | 2 2 2 2 3 Hottest 124 | 70 70 113 110 124 Shots Fired 458 | 16 48 158 143 93 Gun 350 | 16 48 145 90 51 Cannon 103 | . . 9 52 42 Launcher 5 | . . 4 1 . Special . | . . . . . Kinetic 265 | 8 24 26 114 93 Thermal 76 | 8 24 43 1 . Explosive 5 | . . 4 1 . Electromagnetic 112 | . . 85 27 . Robot Hit Streak 44 | 13 15 44 34 15 Robot Miss Streak 5 | . 2 2 5 5 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . . 1 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 378 | 13 35 126 126 78 Core Hits 229 | 5 17 62 95 50 Critical Hits 10 | . . 1 5 4 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 7 | . . 1 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7372 | 151 381 2784 2785 1271 Guns 4549 | 151 381 1746 1450 821 Cannons 1845 | . . 147 1248 450 Explosions 972 | . . 891 81 . Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 4036 | 49 114 147 2455 1271 Thermal 1671 | 102 267 1249 53 . Explosive 259 | . . 231 28 . Electromagnetic 1400 | . . 1157 243 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 10 | . . . 8 2 Message Errors 2 | . . . 1 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . 2 . Targeting Errors 4 | . . . 4 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 166 | . . 144 20 2 Projectiles 22 | . . . 20 2 Explosions 144 | . . 144 . . Melee . | . . . . . Knockbacks 8 | . . . 4 4 Impact . | . . . . . Kinetic 8 | . . . 4 4 Secondary . | . . . . . Self-Inflicted Damage 400 | . . 252 148 . Shots 8 | . . 6 2 . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 427 | 90 136 246 332 427 Average Temperature 96 | 35 45 54 94 185 Received Heat Transfer 1098 | . 60 264 603 171 Effects 9 | . . 1 . 8 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . 1 . 3 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 19 | . . 13 6 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 3268 | 296 777 2145 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 7 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 387 | 15 217 290 387 367 Initial 150 | . 8 24 104 150 Average 156 | 7 115 129 218 185 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 70 | 100 96 82 37 63 Level 1 29 | . 3 17 62 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 4 8 4 Investigation 5 | . 1 2 2 . Extermination 3 | . . . . 3 Reinforcement 4 | . . 2 2 . Assault . | . . . . . Garrison 5 | . . . 4 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 9 36 35 17 Peak Tracking Total 5 | . 3 4 5 4 Tactical Retreats 9 | . . 5 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 20 | . . 7 5 8 Max in Single Turn 4 | . . 3 4 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 23 | . 5 9 7 2 Terminals 15 | . 4 7 4 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 2 . Garrison Access 1 | . . . 1 . Total Hacks 81 | . 20 33 24 4 Successful 57 | . 11 26 16 4 Failed 24 | . 9 7 8 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 29 | . 12 11 6 . Terminals 53 | . 19 24 10 . Fabricators 2 | . . . . 2 Repair Stations 4 | . . 2 . 2 Recycling Units 1 | . 1 . . . Scanalyzers 16 | . . 7 9 . Garrison Access 5 | . . . 5 . Terminal Hacks 27 | . 8 15 4 . Record 1 | . . 1 . . Robot Analysis 5 | . 3 1 1 . Prototype ID Bank 4 | . 1 3 . . Machine Index 1 | . . . 1 . Alert Level 3 | . . 3 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 1 . . Security Status 3 | . . 2 1 . Recall Investigation 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Registered Components 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 16 | . . 7 9 . Insert Component 8 | . . 3 5 . Analyze 8 | . . 4 4 . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 7 | . 3 2 2 . Terminals 5 | . 2 2 1 . Botnet 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Broadcast 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 4 9 7 1 Full Trace Events 4 | . 1 2 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 4 . Parts Built 2 | . . . . 2 Matter 168 | . . . . 168 Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . . 1 . 1 Time 54 | . . 32 . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 6 | . . 2 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 5 | . 3 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4406 | 129 471 1938 1044 824 Spaces Moved 1990 | 48 215 927 469 331 Core 6 | 6 . . . . Treads 1984 | 42 215 927 469 331 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 180 Average Speed 164 | 148 160 160 164 180 Slowest Speed 200 | 160 160 160 200 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 39 78 39 12 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 176 | . . 102 39 35 Melee . | . . . . . Projectile 26 | . . . 12 14 AOE 150 | . . 102 27 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2698 | 88 299 1232 593 486 Wait 323 | 23 54 142 6 98 Move 1986 | 47 214 926 468 331 Hop . | . . . . . Pick Up 44 | 1 5 22 13 3 Fast Attach 26 | 8 . 5 9 4 Attach 18 | . . 10 4 4 Detach 2 | 1 . . 1 . Swap 30 | . 1 17 7 5 Drop 42 | . 1 22 11 8 Fire 225 | 8 24 88 72 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x2 851 | -9/Materials | Discovered new exit (range 12) 1005 | -9/Materials | Build established: Scavenger-Skirmisher 1023 | -9/Materials | Discovered new exit (range 12) 1505 | -9/Materials | Build established: Scavenger-Mutant 1568 | -9/Materials | Discovered new exit (range 5) 1857 | -9/Materials | Build established: Mutant 2112 | -9/Materials | Repaired Imp. Ion Engine 2529 | -9/Materials | Discovered new exit (range 5) 2539 | -9/Materials | Entered another Materials area 2539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -8/Materials | Garrison activated, responded to threat 3217 | -8/Materials | Garrison activated, responded to threat 3436 | -8/Materials | Destroyed 7 combat bots 3559 | -8/Materials | Discovered new exit (range 16) 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3995 | -7/Factory | Build established: Tank 4162 | -7/Factory | Repaired Gauss Cannon 4286 | -7/Factory | Fabricated Flak Gun (x2) 4380 | -7/Factory | Garrison activated, responded to threat 4407 | -7/Factory | Self-destructed Last Messages --------------- >>Build Building Flak Gun... ETC: 84 04281_ NJ#WMFV DK 04301_ Acquired Flak Gun. 04333_ ALERT: Rogue bot located, Programmers report to Factory Zone 3U. 04358_ W-25 Informer destroyed. 04359_ Acquired 23 matter. 04370_ W-25 Informer destroyed. 04371_ Acquired 27 matter. 04377_ System corrupted: Energy discharge (-91). 04380_ W-25 Informer calls for garrison support. 04380_ ALERT: Activating Garrison Access F001. 04394_ G-47 Trooper destroyed. 04395_ Acquired 46 matter. 04403_ Lrn. Tractor Beam destroyed. 04404_ G-47 Trooper destroyed. 04404_ K-01 Serf collects debris. 04406_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????###########+#+## | | ???????????????????????############ # | | ??????????????????????? ## """ "" # | | ?????????????????????? ## """ F" # | | ?????????????????????? ## """ " # | | ?????????????????????? ## "" # | | ????????????????????? 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"""" #????????????? | | ????????????????# ?? k #????????????? | | ????????????????# ?? ?? #????????????? | | ????????????????##???######??????[ #????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Thermal Converter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageTargetingMembrane Manual? 0 Play Time 00:37:03 Cumulative 22.4 hours Start 2021.02.14 @ 15:15:52 End 2021.02.15 @ 11:27:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 3 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 20e47d05-d1b3-4bc6-9133-76de9374b61c