Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:23:36

Player: m1m1c

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (1508)     1508
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4283

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     37/100
System Corruption          33%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
         Cooled Deuterium Engine
  High-capacity Storage Unit
     Long-range Tractor Beam
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Sensor Array
                Core Shielding
          Light Armor Plating
>               --- WEAPON -----------
      Precision Shock Rifle
       Improved EM Pulse Cannon
>               --- INVENTORY --------
         Cooled Deuterium Engine
       Improved Light Armor Plating
     Long-range Tractor Beam
                Beam Rifle
          Light EM Pulse Cannon
   High-powered Shotgun
       Improved Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Slots Evolved              6    | .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             61   | 6   1   2   26  11  15  
  Power                    7    | 1   .   .   2   3   1   
    Engine                 7    | 1   .   .   2   3   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   11  1   2   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    13   | 2   .   .   10  1   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   1   .   7   5   2   
    Device                 3    | .   .   .   .   2   1   
    Storage                3    | 1   .   .   1   1   .   
    Processor              3    | .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   1   .   3   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   6   2   10  
    Energy Gun             10   | 2   .   1   1   1   5   
    Energy Cannon          5    | .   .   1   .   1   3   
    Ballistic Gun          5    | .   .   .   3   .   2   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   3   .   
  Corrupted Parts          4    | .   .   .   .   .   4   
    System Corruption      21   | .   .   .   .   .   21  
Parts Lost                 38   | .   .   5   12  .   21  
  Power                    3    | .   .   1   1   .   1   
  Propulsion               13   | .   .   1   5   .   7   
  Utility                  10   | .   .   1   3   .   6   
  Weapon                   12   | .   .   2   3   .   7   
  Highest Loss Streak      14   | .   .   5   5   .   14  
  To Critical Strikes      2    | .   .   .   1   .   1   
Average Slot Usage (%)     76   | .   88  69  83  87  58  
  Engine                   6    | .   14  4   8   7   3   
  Treads                   1    | .   .   .   .   .   6   
  Leg                      26   | .   28  18  30  38  15  
  Device                   3    | .   .   .   .   7   9   
  Storage                  8    | .   14  14  9   7   3   
  Processor                4    | .   .   .   12  .   .   
  Protection               6    | .   3   4   4   12  6   
  Energy Gun               9    | .   28  17  6   1   7   
  Energy Cannon            3    | .   .   9   2   4   3   
  Ballistic Gun            2    | .   .   .   4   5   .   
Naked Turns                17   | .   .   .   .   .   17  
Heaviest Build             67   | 12  13  13  36  67  67  
  Greatest Support         68   | 20  20  20  52  68  68  
  Greatest Overweight (x)  15   | 3   .   1   4   .   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  20  20  
  Average Capacity         10   | 7   8   8   8   16  12  
  Most Carried             9    | .   1   1   8   8   9   
  Average Carried          4    | .   .   .   5   6   5   
  Final Capacity           20   | 8   8   8   15  20  5   
  Final Carried            7    | .   1   1   7   6   4   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -8  -7  -7  
-----------                Run  | Yrd Mat Sub Mat Fac Low 
Matter Collected           1158 | 197 .   68  376 362 155 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1436 | .   17  146 591 95  587 
  Parts                    80   | .   .   13  42  4   21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   18  
  Prevented                6    | .   .   .   .   .   6   

 Kills                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Combat Hostiles Destroyed  36   | .   .   3   20  2   11  
  Guns                     14   | .   .   1   6   .   7   
  Cannons                  19   | .   .   2   14  2   1   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          8    | .   1   1   6   .   .   
  Worker                   1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  8    | .   .   .   6   .   2   
  Grunt                    17   | .   .   .   10  2   5   
  Brawler                  3    | .   .   .   1   .   2   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   2   .   2   
  Subdweller               3    | .   .   3   .   .   .   
Best Kill Streak           6    | .   1   2   6   2   4   
  Combat Bots Only         5    | .   .   2   5   2   4   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Hostile Shots Fired        407  | .    .    31   149  8    219  
  Missed                   106  | .    .    5    36   2    63   
Damage Taken               4878 | .    .    543  1679 90   2566 
  Core                     1057 | .    .    119  224  .    714  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  89   | .    .    50   .    .    39   
Core Remaining (%)         70   | 100  .    52   59   .    .    
Volleys Fired              146  | .    2    21   77   4    42   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  161  | .    80   120  125  94   161  
Shots Fired                242  | .    4    32   136  8    62   
  Gun                      137  | .    4    20   66   4    43   
  Cannon                   105  | .    .    12   70   4    19   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  89   | .    .    .    76   4    9    
  Thermal                  104  | .    .    14   60   .    30   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          49   | .    4    18   .    4    23   
  Robot Hit Streak         18   | .    .    7    8    9    18   
  Robot Miss Streak        5    | .    4    5    4    3    2    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           149  | .    .    18   76   4    51   
  Core Hits                82   | .    .    7    43   4    28   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    5    .    2    
    Burn                   1    | .    .    .    .    .    1    
    Blast                  5    | .    .    .    5    .    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3241 | .    .    255  1550 128  1308 
  Guns                     1533 | .    .    149  539  14   831  
  Cannons                  1507 | .    .    106  1006 94   301  
  Explosions               176  | .    .    .    .    .    176  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  25   | .    .    .    5    20   .    
  Kinetic                  1285 | .    .    .    1136 14   135  
  Thermal                  1309 | .    .    147  409  .    753  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          622  | .    .    108  .    94   420  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         33   | .    .    .    14   .    33   
  Average Corruption       26   | .    .    .    14   .    28   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    4    .    22   
    Message Errors         2    | .    .    .    1    .    1    
    Matter Fused           5    | .    .    .    1    .    4    
    Energy Discharges      2    | .    .    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    6    
    Data Loss (major)      3    | .    .    .    1    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    3    .    16   
  Projectiles              3    | .    .    .    3    .    .    
  Explosions               16   | .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    12   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    12   .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    2    4    .    
  Kicked                   6    | .    .    .    2    4    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        488  | .    36   .    488  117  421  
  Average Temperature      166  | .    20   .    174  64   167  
  Received Heat Transfer   1695 | .    .    72   765  54   804  
  Effects                  14   | .    .    .    9    .    5    
    Shutdowns              4    | .    .    .    3    .    1    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    2    .    .    
    Short Circuit          2    | .    .    .    1    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              6    | .    3    1    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         2741 | .    .    272  962  .    1507 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Peak Influence             282  | .   47  .   282 122 .   
  Initial                  72   | .   .   .   .   72  .   
  Average                  86   | .   12  .   122 72  .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         89   | 100 100 .   79  100 .   
  Level 1                  10   | .   .   .   20  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   3   2   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   1   3   31  2   18  
  Peak Tracking Total      7    | .   1   2   6   2   7   
  Tactical Retreats        4    | .   .   .   3   .   1   

 Traps                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Low 
Machines Disabled          4    | .   2   .   2   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Machines Accessed          3    | .   1   1   .   1   .   
  Terminals                2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   3   4   .   1   .   
  Successful               6    | .   1   4   .   1   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   3   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   4   .   1   .   
  Record                   4    | .   .   4   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Turns Passed               3087 | 95   284  395  1005 542  766  
Spaces Moved               1992 | 71   230  216  604  422  449  
  Core                     56   | 22   .    .    4    .    30   
  Treads                   201  | .    .    .    .    .    201  
  Legs                     1679 | 49   230  216  544  422  218  
  Wheels                   56   | .    .    .    56   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  120  50   
  Average Speed            129  | 122  120  157  122  120  138  
  Slowest Speed            800  | 200  120  190  250  120  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       25   | 4    22   16   49   11   52   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          22   | .    .    .    11   .    11   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    11   .    .    
  AOE                      11   | .    .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Total                      2254 | 76  233 239 732 449 525 
  Wait                     12   | .   .   .   .   .   12  
  Move                     1987 | 70  229 215 603 421 449 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | .   1   1   15  4   2   
  Fast Attach              30   | 6   1   1   15  1   6   
  Attach                   23   | .   .   1   8   6   8   
  Detach                   7    | .   .   .   1   2   4   
  Swap                     8    | .   .   .   3   4   1   
  Drop                     12   | .   .   .   8   3   1   
  Fire                     146  | .   2   21  77  4   42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   .   .   2   4   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / [*Low])
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   96 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  347 | -10/Materials  | Discovered new exit (range 3)
  380 | -10/Materials  | Entered Subcaves
  548 | -10/Subcaves   | Lost 5 parts (1p1n1u2w)
  710 | -10/Subcaves   | Visited Clippyterm
  716 | -10/Subcaves   | Learned Research machine intel
  716 | -10/Subcaves   | Learned Factory garrison access intel
  752 | -10/Subcaves   | Discovered new exit (range 8)
  775 | -10/Subcaves   | Entered Materials
  775 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1664 | -8/Materials   | Discovered new exit (range 6)
 1685 | -8/Materials   | Lost 5 parts (1p2n1u1w)
 1686 | -8/Materials   | Crushed by falling debris
 1686 | -8/Materials   | System corruption reached 10%
 1717 | -8/Materials   | Lost 3 parts (1n2u)
 1780 | -8/Materials   | Entered Factory
 1780 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1781 | -7/Factory     | Loaded intel: 4 garrison access locations
 2074 | -7/Factory     | Build established: Scavenger-Mutant
 2273 | -7/Factory     | Discovered new exit (range 9)
 2278 | -7/Factory     | Discovered new exit (range 15)
 2322 | -7/Factory     | Entered Lower Caves
 2524 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2609 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2653 | -7/Lower Caves | System corruption reached 10%
 2695 | -7/Lower Caves | Core integrity fell below 50%
 2704 | -7/Lower Caves | Lost 14 parts (1p5n4u4w)
 2720 | -7/Lower Caves | System corruption reached 30%
 3073 | -7/Lower Caves | Core integrity fell below 20%
 3088 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper overheating.
G-50 Soldier overheating.
G-47 Trooper heat damages Aluminum Leg, Aluminum
  Leg.
Melted Lgt. Angular Momentum Engine.
G-50 Soldier heat damages core (-9).
G-47 Trooper heat spikes uncontrollably.
G-47 Trooper overheating.
G-47 Trooper heat damages Imp. Heat Sink,
  Aluminum Leg, Particle Gun, Aluminum Leg.
G-50 Soldier overheating.
G-47 Trooper overheating.
G-50 Soldier heat short circuits Carbon-fiber
  Leg.
G-47 Trooper overheating. <x2>
G-50 Soldier destroyed.
G-47 Trooper heat damages Aluminum Leg, Imp.
  Heat Sink.
Gatling Laser destroyed.
Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              WaveServoKit
  Manual?         0
Play Time         00:28:30
  Cumulative      10.0 hours
  Start           2024.04.11 @ 13:19:54
  End             2024.04.11 @ 21:23:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7f302ea-1b5a-4e8e-80bb-75a4e99ff326