Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.30 @ 12:21:21 Player: NickJ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1211) 1211 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3046 Bonus ------- None Cogmind --------- Core Integrity 521/550 Matter 235/300 Energy 293/565 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Compact Battery Improved Sensor Array Advanced Signal Interpreter Transmission Jammer > --- WEAPON (2) ------- Ion Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Beam Rifle Beam Rifle EM Pulse Cannon EM Pulse Cannon Ion Cannon Light Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Improved Sensor Array Advanced Signal Interpreter Transmission Jammer > --- WEAPON ----------- EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Beam Rifle Beam Rifle EM Pulse Cannon Ion Cannon Heavy Assault Rifle Light Cannon Rocket Launcher Katana [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . 1 1 1 Weapon . | . . . . Parts Attached 70 | 8 27 16 19 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads . | . . . . Leg 9 | 2 . 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | 3 11 6 4 Device 6 | 1 2 2 1 Storage 10 | . 8 1 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 5 | 2 1 2 . Artifact . | . . . . Weapon 33 | 2 15 6 10 Energy Gun 1 | . 1 . . Energy Cannon 9 | . 4 2 3 Ballistic Gun 9 | 2 4 . 3 Ballistic Cannon 6 | . 3 2 1 Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon 3 | . 3 . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 97 | . 100 94 99 Engine 10 | . 12 10 8 Leg 29 | . 25 29 32 Device 13 | . 16 11 13 Storage 10 | . 8 10 14 Processor 4 | . . 3 8 Protection 8 | . 12 9 2 Energy Cannon 8 | . 2 10 12 Ballistic Gun 4 | . 12 . 1 Ballistic Cannon 6 | . 7 9 1 Naked Turns . | . . . . Heaviest Build 38 | 11 21 35 38 Greatest Support 49 | 20 20 36 49 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 4 12 10 10 Average Capacity 8 | 4 5 9 10 Most Carried 10 | 3 6 10 10 Average Carried 7 | . 4 7 9 Final Capacity 10 | 4 6 10 10 Final Carried 10 | 3 6 9 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1192 | 298 280 433 181 Remotely . | . . . . Salvage Created 1303 | 36 256 396 615 Parts 82 | 4 17 30 31 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | 1 7 9 13 Melee 2 | . . . 2 Guns 3 | 1 2 . . Cannons 21 | . 5 7 9 AOE 4 | . . 2 2 Classes Destroyed 9 | 1 2 5 1 Worker 3 | . . 2 1 Builder 1 | . . 1 . Operator 1 | . . 1 . Watcher 8 | . 2 4 2 Swarmer 7 | . 3 2 2 Grunt 17 | 1 4 3 9 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 4 | . . 3 1 Best Kill Streak 4 | 1 3 4 3 Combat Bots Only 3 | 1 3 2 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 799 | 21 154 312 312 Core 81 | . 20 32 29 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 92 92 . Volleys Fired 89 | 3 21 39 26 Largest 2 | 2 2 2 2 Hottest 123 | 40 95 103 123 Shots Fired 170 | 6 39 76 49 Gun 31 | 6 23 . 2 Cannon 135 | . 16 74 45 Launcher 4 | . . 2 2 Special . | . . . . Kinetic 86 | 6 34 37 9 Thermal 70 | . 5 37 28 Explosive 4 | . . 2 2 Electromagnetic 10 | . . . 10 Robot Hit Streak 54 | 5 12 15 54 Robot Miss Streak 3 | . 1 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 139 | 5 32 56 46 Core Hits 60 | 2 14 20 24 Critical Hits 5 | . . 3 2 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 2 | . . 2 . Melee Attacks 11 | . 6 . 5 Impact . | . . . . Slashing 5 | . . . 5 Piercing . | . . . . Sneak Attacks 5 | . 5 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2906 | 61 355 1229 1261 Guns 285 | 61 192 . 32 Cannons 2089 | . 163 1035 891 Explosions 381 | . . 194 187 Melee 151 | . . . 151 Ramming . | . . . . Kinetic 1078 | 61 269 594 154 Thermal 996 | . 86 441 469 Explosive 381 | . . 194 187 Electromagnetic 300 | . . . 300 Impact . | . . . . Slashing 151 | . . . 151 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . 18 22 Projectiles 35 | . . 18 17 Explosions 5 | . . . 5 Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 304 | 4 128 278 304 Average Temperature 81 | 2 43 84 94 Received Heat Transfer 495 | 18 57 168 252 Effects 6 | . . 1 5 Energy Bleed 2 | . . 1 1 Interference 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1813 | . 185 851 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 252 | 20 179 148 252 Initial 9 | . 9 . . Average 46 | 5 31 59 49 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 94 Level 1 1 | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | 1 11 17 16 Peak Tracking Total 4 | 1 4 4 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 8 7 3 Terminals 13 | . 6 4 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 64 | . 31 22 11 Successful 29 | . 14 13 2 Failed 35 | . 17 9 9 Catastrophic 5 | . 2 . 3 Database Lockouts . | . . . . Manual 44 | . 22 11 11 Terminals 47 | . 23 13 11 Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units 8 | . 6 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 17 | . 9 6 2 Record 1 | . 1 . . Level Access Points 3 | . 1 1 1 Branch Access Points 2 | . 2 . . Terminal Index 3 | . 1 1 1 Repair Station Index 1 | . 1 . . Scanalyzer Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 4 | . 3 1 . Report Inventory 2 | . 1 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 8 7 3 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 84 | . 26 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 2 | . 2 . . Combat . | . . . . Robot Hacks Applied 4 | . 4 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . find_recycling 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3506 | 93 1047 1355 1011 Spaces Moved 2011 | 65 652 867 427 Core 13 | 13 . . . Treads . | . . . . Legs 1998 | 52 652 867 427 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 106 120 120 120 Slowest Speed 150 | 120 150 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 5 76 52 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . . 11 18 Melee . | . . . . Projectile 1 | . . . 1 AOE 28 | . . 11 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2912 | 79 862 1105 866 Wait 654 | . 121 159 374 Move 2008 | 64 651 866 427 Hop . | . . . . Pick Up 37 | 3 17 12 5 Fast Attach 22 | 8 3 7 4 Attach 3 | . 1 1 1 Detach 1 | . 1 . . Swap 45 | . 23 8 14 Drop 40 | 1 16 13 10 Fire 89 | 3 21 39 26 Melee 11 | . 6 . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . 2 . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: Fac x3 / *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 8) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 602 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Discovered exit to Mines (range 7) 691 | -10/Materials | Identified exit to Materials 1093 | -10/Materials | Repaired Beam Cannon 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -9/Materials | Identified exit to Materials 1887 | -9/Materials | Discovered exit to Materials (range 15) 1975 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Discovered exit to Mines (range 16) 2075 | -9/Materials | Discovered exit to Materials (range 15) 2414 | -9/Materials | Repaired Imp. Aluminum Leg 2441 | -9/Materials | Repaired Lgt. Armor Plating 2496 | -9/Materials | Entered another Materials area 2496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2761 | -8/Materials | Identified exit to Storage 2761 | -8/Materials | Discovered exit to Storage (range 5) 2802 | -8/Materials | Identified exit to Factory 3507 | -8/Materials | Self-destructed Last Messages --------------- 03488_ K-01 Serf collects debris. 03490_ U-05 Engineer lays Concrete. 03493_ K-01 Serf collects debris. 03493_ U-05 Engineer lays Concrete. 03495_ U-05 Engineer builds a Wall. 03497_ Dropped Imp. Aluminum Leg. 03497_ U-05 Engineer lays Concrete. 03498_ The unstable cave ceiling collapses. 03498_ K-01 Serf collects debris. 03498_ U-05 Engineer lays Concrete. 03499_ U-05 Engineer builds a Wall. 03499_ Dropped Imp. Aluminum Leg. 03501_ U-05 Engineer lays Concrete. 03502_ K-01 Serf collects debris. 03502_ U-05 Engineer lays Concrete. 03503_ U-05 Engineer builds a Wall. 03505_ U-05 Engineer lays Concrete. 03506_ K-01 Serf collects debris. 03506_ U-05 Engineer lays Concrete. 03507_ U-05 Engineer builds a Wall. 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""" !! u????????????????? | | ???????? ????????????????? | | ???????? ???????????????? | | ????????#######+###########+#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Melee Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ReactionStormWand Manual? 0 Play Time 01:17:32 Cumulative 7.3 hours Start 2021.10.26 @ 18:10:22 End 2021.10.30 @ 12:21:21 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 16 Adventurer 2 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 75x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9edda21d-f479-43e7-ab13-056cc70e0779