Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 20:39:55 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (876) 876 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2676 Bonus ------- None Cogmind --------- Core Integrity 470/550 Matter 258/300 Energy 160/160 System Corruption 0% Temperature Warm (111) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (8) ---- Light Nuclear Core Cooling System Light Armor Plating Shield Generator Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Cooling System Light Armor Plating Shield Generator Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 34 | 7 2 11 14 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads . | . . . . Leg 12 | 2 . 5 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 3 4 Device 4 | 1 . 2 1 Storage 2 | 1 . . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 2 1 1 4 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power . | . . . . Propulsion 5 | . . 1 4 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 7 | 2 5 7 7 Power 1 | 1 1 1 1 Propulsion . | . . 1 . Utility 2 | . 2 2 2 Weapon 3 | 1 2 3 3 Tool/Special . | . . . . Unused Backups 12 | . . 6 6 Power 3 | . . 1 2 Propulsion . | . . . . Utility 4 | . . 2 2 Weapon 4 | . . 2 2 Tool/Special 1 | . . 1 . Average Slot Usage (%) 98 | . 100 99 97 Engine 10 | . 14 11 6 Leg 26 | . 28 21 34 Device 15 | . 13 21 9 Storage 10 | . 14 11 9 Processor 8 | . . 11 9 Protection 3 | . . . 8 Energy Gun 13 | . 27 11 8 Ballistic Gun 7 | . . 10 8 Peak Build Rating 27 | 7 8 13 27 Average Rating 13 | 4 7 11 20 On Entrance 7 | . 7 8 13 Naked Turns . | . . . . Heaviest Build 22 | 12 12 20 22 Greatest Support 48 | 20 20 20 48 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 7 | 2 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 826 | 270 20 289 247 Remotely . | . . . . Salvage Created 934 | 45 49 432 408 Parts 62 | 5 2 39 16 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 1 11 8 Guns 20 | . 1 11 8 Classes Destroyed 9 | 1 2 4 2 Worker 1 | . . . 1 Tunneler 2 | 2 . . . Operator 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 3 | . . 3 . Grunt 11 | . 1 6 4 Duelist 1 | . . 1 . Sentry 3 | . . 1 2 Hunter 2 | . . . 2 Best Kill Streak 4 | 2 1 4 3 Combat Bots Only 3 | . 1 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 142 | . 13 48 81 Missed 38 | . 1 13 24 Hits 104 | . 12 35 57 Projectile 104 | . 12 35 57 Critical Strikes 4 | . . 1 3 Damage Taken 1436 | . 135 408 893 Core 149 | . 44 25 80 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 82 93 . Volleys Fired 98 | 3 14 41 40 Largest 2 | 2 2 2 2 Hottest 100 | 90 100 73 100 Shots Fired 191 | 6 27 81 77 Gun 188 | 6 26 81 75 Cannon . | . . . . Launcher . | . . . . Special 3 | . 1 . 2 Kinetic 79 | . . 41 38 Thermal 98 | 6 27 40 25 Explosive . | . . . . Electromagnetic 14 | . . . 14 Robot Hit Streak 9 | 2 8 4 9 Robot Miss Streak 4 | 1 1 3 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 116 | 3 21 44 48 Core Hits 48 | 2 5 23 18 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 12 | 1 2 4 5 Burn 10 | 1 2 4 3 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1643 | 38 248 605 752 Guns 1643 | 38 248 605 752 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 729 | . . 319 410 Thermal 783 | 38 248 286 211 Explosive . | . . . . Electromagnetic 131 | . . . 131 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 300 | 60 300 3 133 Average Temperature 72 | 26 115 3 57 Received Heat Transfer 462 | . 72 147 243 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | 2 1 . 3 Heat Transferred 2914 | 185 805 1147 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | 5 35 100 79 Initial 34 | . . 10 34 Average 34 | . 5 48 35 Influence Increases 655 | 10 57 328 260 Destroy 0b10 Robot/C 400 | . 20 220 160 Destroy 0b10 Robot/NC 40 | 10 5 20 5 Destroy Leader 108 | . 2 56 50 Successful Hack 17 | . . 17 . Disable Machine 45 | . 15 15 15 Lose Combat Pursuer 45 | . 15 . 30 Influence Decreases 580 | 10 32 270 268 Entered New Map 64 | . . 15 49 Time Decay 447 | 10 32 245 160 Lost Part 69 | . . 10 59 Squads Dispatched 5 | . 1 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 3 15 12 Peak Tracking Total 5 | . 2 3 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . . 4 1 Terminals 5 | . . 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . . 12 3 Successful 3 | . . 3 . Failed 12 | . . 9 3 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 6 | . . 6 . Terminals 15 | . . 12 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 4 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 977 | 1 183 490 303 Sensors 793 | . . 490 303 Seismic 184 | 1 183 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1101 | 63 192 522 324 Spaces Moved 594 | 37 102 311 144 Core 14 | 14 . . . Treads . | . . . . Legs 580 | 23 102 311 144 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 98 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 25 33 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 807 | 56 141 395 215 Wait 26 | 2 17 7 . Move 591 | 36 101 310 144 Hop . | . . . . Pick Up 28 | 8 5 11 4 Fast Attach 4 | 3 . . 1 Attach 10 | 4 . 3 3 Detach . | . . . . Swap 26 | . 3 9 14 Drop 24 | . 1 14 9 Fire 98 | 3 14 41 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Identified exit to Materials 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 760 | -9/Materials | Discovered new exit (range 15) 777 | -9/Materials | Identified exit to Materials 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Propulsion x2 1077 | -8/Materials | Build established: Scavenger-Mutant 1088 | -8/Materials | Garrison activated, responded to threat 1102 | -8/Materials | Self-destructed Last Messages --------------- 01064_ Slug penetrates Wall. 01065_ K-01 Serf destroyed. 01071_ Penetrated by Slug. 01074_ Slug penetrates Wall. 01080_ Penetrated by Slug. 01081_ R-06 Scavenger collects Hvy. Assault Rifle. 01083_ Penetrated by Slug. 01086_ Imp. Sensor Array destroyed. 01088_ H-55 Commando calls for garrison reinforcements. 01088_ ALERT: Activating Garrison Access M001. 01089_ Slug penetrates Wall. 01092_ Penetrated by Slug. 01092_ Carbon-fiber Leg destroyed. 01092_ Aluminum Leg destroyed. 01094_ Targeting Computer fried. 01094_ H-55 Commando destroyed. 01094_ Switching to secondary target: G-47 Trooper. 01094_ G-47 Trooper destroyed. 01098_ Shock Rifle destroyed. 01100_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | T"" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ! #??#######???????????????????????????????????? | | #####??# #???????????????????????????????????? | | ##### #?########??????????????????????????? | | = #?#! """ #??????????????????????????? | | ##### = #?# """ #??????????????????????????? | | #???# #?# """ #??????????????????????????? | | #???#######?# #??????????????????????????? | | =#?????####### #??????????????????????????? | | * ####### # #??????????????????????????? | | [[ ##+#####??????????????????????????? | | ! #????????????????????????????? | | #### #????????????????????????????? | | # ###### #??# #????????????????????????????? | | # #??#####+###### #????????????????????????????? | | # #??# ## ########?????????????????????? | | # #??# """ """ ## # #?????????????????????? | | # #??# """ """ ## # #?????????????????????? | | # #??# """ """ ## # #?????????????????????? | | # #??# ## / #?????????????????????? | | # #??#! ##=# ! #?????????????????????? | | # #??# # # = #?????????????????????? | | # #??# #T ###+#########????????????????? | | # #??###########" #?#=%@ #????????????????? | | + #????????????## #?# % #????????????????? | | ? ??????????????# #?# [ #????????????????? | | ??????????????????# #?# #????????????????? | | ??????????????????# #?# m #????????????????? | | ??????????????????# #?# #????????????????? | | ??????????????????? ??# =% #????????????????? | | ??????????????????? ??# % ! #????????????????? | | ??????????????????? ??#####+#####????????????????? | | ??????????????????? ??????? ????????????????????? | | ??????????????????? ??????? ????????????????????? | | ??????????????????? ???????T ???????????????????? | | ??????????????????? ??????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingIonicDatajack Manual? 0 Play Time 00:20:06 Cumulative 224.0 hours Start 2025.06.30 @ 20:18:34 End 2025.06.30 @ 20:39:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 183679a5-cd35-4d20-b341-03fe9695a4c3