Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 01:06:53 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1823) 1823 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 6371 Bonus ------- Follower Combat Kills 570 Entered Garrisons 200 Friendly Fire -192 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Signal Interpreter Seismic Detector Advanced ECM Suite Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Fission-Deuterium Core > --- PROPULSION ------- Flying CIT-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Thermal Force Construct/G Accelerated Force Construct/G Powered Hammer > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Sensor Array Improved Signal Interpreter Seismic Detector Targeting Computer Advanced ECM Suite Trap Extractor Improved Assault Rifle [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Constructs Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Constructs Energy Gun Overtuned Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Impact Weapon Powered Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Slots Evolved 8 | . . 2 . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . 2 . . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 58 | 7 3 14 8 10 10 3 3 Power 9 | 1 . 1 2 2 2 . 1 Engine 8 | 1 . 1 2 1 2 . 1 Core . | . . . . . . . . Reactor 1 | . . . . 1 . . . Propulsion 14 | 2 . 3 2 5 2 . . Treads 10 | 2 . 3 2 3 . . . Leg . | . . . . . . . . Wheel 3 | . . . . 1 2 . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 18 | 2 2 3 1 2 4 3 1 Device 8 | 1 1 2 . 1 1 1 1 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 1 . 2 1 . Hackware 2 | . . . . . 1 1 . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 7 3 1 2 . 1 Energy Gun 3 | . . 2 . 1 . . . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 10 | 2 1 4 2 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 1 4 1 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 27 | . . 3 . 9 6 1 8 Power 3 | . . 1 . . 1 . 1 Propulsion 9 | . . 1 . 4 3 . 1 Utility 8 | . . . . 3 2 . 3 Weapon 7 | . . 1 . 2 . 1 3 Highest Loss Streak 6 | . . 1 . 6 3 1 4 To Critical Strikes 1 | . . . . . 1 . . Average Backups 10 | 4 8 13 15 10 9 9 6 Power 2 | . 1 1 2 3 2 2 1 Propulsion 2 | 1 3 5 5 2 . . . Utility 3 | . 2 1 2 3 5 6 4 Weapon 2 | 1 2 4 4 2 1 1 . Tool/Special . | . . . . . . . . Unused Backups 23 | . 4 3 10 . 2 . 4 Power 6 | . . . 5 . 1 . . Propulsion 6 | . 3 . 3 . . . . Utility 6 | . . 1 . . 1 . 4 Weapon 5 | . 1 2 2 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 100 96 99 86 70 60 59 Engine 7 | . 14 10 11 4 5 4 3 Reactor 1 | . . . . 6 1 . . Treads 11 | . 28 21 22 8 . . . Wheel 3 | . . . . 6 7 4 . Hover 1 | . . . . . 4 . . Device 15 | . 14 22 21 13 11 13 11 Storage 9 | . 14 11 11 11 7 6 5 Processor 5 | . . 8 11 3 5 6 10 Hackware 2 | . . . . . 6 4 5 Protection 2 | . . . . 6 2 . . Energy Gun 2 | . . 3 . 6 2 . . Energy Cannon 3 | . . . 6 5 3 . . Ballistic Gun 11 | . 28 17 15 9 1 7 5 Impact Weapon 1 | . . . . . 3 5 5 Peak Build Rating 61 | 7 8 18 20 51 54 61 59 Average Rating 30 | 5 7 15 19 36 47 50 47 On Entrance 26 | . 7 8 18 20 49 51 59 Naked Turns 4 | . . . . . . . 4 Heaviest Build 50 | 14 30 34 37 49 50 44 44 Greatest Support 54 | 40 40 40 40 40 22 54 54 Greatest Overweight (x) 13 | . . 1 . 4 11 13 1 Average Overweight (x) 1 | . . . . 2 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 Most Carried 15 | 7 11 15 15 15 11 11 8 Average Carried 10 | 4 9 13 14 10 9 9 6 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 7 11 15 15 7 11 8 5 Scrap Engine Consumption 100 | . . . . 26 52 20 2 Constructs Created 12 | . . . . 3 6 3 . Constructs Modified 23 | . . . . 6 14 3 . Class Distribution -------------------- 63% | Mutant 16% | Commander-Mutant 13% | Scavenger-Mutant 5% | Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Matter Collected 1554 | 318 162 381 145 166 186 154 42 Remotely . | . . . . . . . . Salvage Created 2656 | 121 266 681 126 219 667 436 140 Parts 145 | 11 21 51 8 12 30 8 4 Haulers Intercepted 6 | . 1 2 1 . . 2 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Combat Hostiles Destroyed 43 | . 9 13 2 2 11 4 2 Melee 2 | . . . . . 2 . . Guns 33 | . 9 13 2 . 4 4 1 Cannons 3 | . . . . 1 2 . . Classes Destroyed 13 | 2 3 4 . 2 2 . . Worker 4 | . . 2 . . 1 1 . Tunneler 5 | 3 . 1 . . 1 . . Hauler 6 | . 1 2 1 . . 2 . Recycler 2 | 1 . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 1 | . . 1 . . . . . Swarmer 9 | . 5 4 . . . . . Grunt 14 | . 4 4 . . 6 . . Brawler 2 | . . 1 . . 1 . . Sentry 12 | . . 4 2 . 2 2 2 Programmer 4 | . . . . . 2 2 . Scientist 2 | . . . . 2 . . . Scrapper 1 | . . . . 1 . . . Best Kill Streak 4 | 3 3 2 1 2 4 2 2 Combat Bots Only 4 | . 3 2 1 1 4 1 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . KN-7UR (-9/Recycling) Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Hostile Shots Fired 790 | . 45 46 10 174 148 161 206 Missed 223 | . 12 9 1 16 43 70 72 Hits 567 | . 33 37 9 158 105 91 134 Melee 5 | . . . . . 5 . . Projectile 562 | . 33 37 9 158 100 91 134 Critical Strikes 7 | . . . . 2 3 . 2 Part Disruptions 1 | . . 1 . . . . . Damage Taken 7125 | . 316 527 185 2005 1258 873 1961 Core 1498 | . 38 73 . 315 204 163 705 Absorbed by Shields 99 | . . . . 54 . . 45 Regen/Repaired (Parts) 908 | . . . 14 . 444 250 200 Core Remaining (%) 64 | 100 84 . . 3 70 . . Volleys Fired 190 | 12 31 37 16 20 38 28 8 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 133 | 40 40 91 91 103 133 82 78 Shots Fired 323 | 24 62 73 30 37 37 47 13 Gun 273 | 24 62 72 22 20 13 47 13 Cannon 50 | . . 1 8 17 24 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 204 | 24 62 58 22 17 . 14 7 Thermal 119 | . . 15 8 20 37 33 6 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 8 6 10 8 7 13 7 14 Robot Miss Streak 6 | 3 5 3 3 1 2 6 . Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 257 | 13 35 49 16 24 58 44 18 Core Hits 96 | 5 15 26 6 6 16 15 7 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 2 3 . Critical Strikes 11 | . . . . 1 4 6 . Meltdown 1 | . . . . 1 . . . Destroy 1 | . . . . . . 1 . Smash 5 | . . . . . 2 3 . Sever 4 | . . . . . 2 2 . Melee Attacks 61 | . . . . . 39 15 7 Impact 43 | . . . . . 24 12 7 Slashing 18 | . . . . . 15 3 . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . 6 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5593 | 137 472 716 320 472 1731 1253 492 Guns 2793 | 137 460 664 229 218 229 595 261 Cannons 628 | . . 20 62 174 372 . . Explosions . | . . . . . . . . Melee 2011 | . . . . . 1130 657 224 Ramming 161 | . 12 32 29 80 . 1 7 Kinetic 1824 | 137 460 504 229 195 . 159 140 Thermal 1597 | . . 180 62 197 601 436 121 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1699 | . . . . . 867 608 224 Slashing 312 | . . . . . 263 49 . Piercing . | . . . . . . . . Highest Corruption 16 | . 1 . 1 1 16 3 3 Average Corruption 4 | . 1 . 1 1 12 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . 4 . . 10 46 4 3 Message Errors 14 | . . . . 3 10 . 1 Matter Fused 20 | . 2 . . 2 15 1 . Heat Flow Errors 12 | . . . . 2 7 2 1 Energy Discharges 4 | . . . . 1 3 . . Parts Rejected 3 | . . . . . 3 . . Data Loss (minor) 9 | . 2 . . 2 3 1 1 Data Loss (major) 3 | . . . . . 3 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 613 | . . . . 4 336 261 12 Projectiles 25 | . . . . 4 21 . . Explosions . | . . . . . . . . Melee 588 | . . . . . 315 261 12 Knockbacks 11 | . . . 1 . 1 5 4 Impact 10 | . . . 1 . 1 5 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 105 | . . 96 . 6 . . 3 Shots 3 | . . 3 . . . . . Rammed 28 | . 1 5 5 14 . 1 2 Targets Rammed 30 | . 1 5 6 15 . 1 2 Kicked 1 | . . . . 1 . . . Crushed 1 | . . . 1 . . . . Highest Temperature 338 | . 6 45 72 338 265 219 164 Average Temperature 85 | . 5 17 25 129 81 80 60 Received Heat Transfer 2795 | . 102 135 51 1139 354 207 807 Effects 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . . 4 1 1 Combat Hostiles 4 | . . . . . 3 . 1 Parts Fried 8 | . . . . . 7 1 . Impact Corruptions 20 | . . . . . 8 10 2 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 10 | . . 1 . 3 3 3 . Heat Transferred 2993 | . . 444 111 384 1092 740 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 91 | 100 100 100 45 100 100 100 100 Level 1 8 | . . . 54 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 376 | 5 84 87 376 105 115 77 100 Initial 105 | . . . 4 105 50 2 45 Average 49 | . 22 33 172 8 41 12 67 Influence Increases 2297 | 20 229 430 747 73 487 196 115 Destroy 0b10 Robot/C 1220 | . 180 260 380 60 220 80 40 Destroy 0b10 Robot/NC 115 | 20 5 30 25 . 20 15 . Destroy Leader 324 | . 32 66 122 . 60 44 . Allied During Kill 196 | . . . 183 13 . . . Successful Hack 35 | . 10 8 5 . . 12 . Disable Machine 120 | . . 30 15 . 60 15 . Destroy Structure 12 | . 2 6 2 . 2 . . Advance Influence 50 | . . . . . 50 . . Lose Combat Pursuer 225 | . . 30 15 . 75 30 75 Influence Decreases 2217 | 20 229 418 488 344 480 138 100 Entered New Map 199 | . . . 8 166 . 5 20 Time Decay 1699 | 20 229 388 360 143 426 133 . Lost Part 164 | . . 30 . . 54 . 80 Lost Ally 155 | . . . 120 35 . . . Squads Dispatched 15 | . 2 . 5 . 6 2 . Investigation 2 | . . . 1 . 1 . . Extermination 5 | . . . . . 3 2 . Reinforcement 6 | . 2 . 2 . 2 . . Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Distress Signals 6 | . 2 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 20 17 21 47 21 6 18 Peak Tracking Total 11 | . 3 5 3 5 4 2 11 Tactical Retreats 19 | . . 1 1 7 5 2 3 Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Traps Triggered 8 | . 1 . 2 . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Machines Disabled 9 | . . 2 1 1 4 1 . Max in Single Turn 2 | . . 2 1 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Machines Accessed 30 | . 5 6 8 6 3 2 . Terminals 25 | . 5 6 7 5 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 53 | . 11 11 14 10 4 3 . Successful 32 | . 9 6 8 6 1 2 . Failed 21 | . 2 5 6 4 3 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 42 | . 11 12 8 5 4 2 . Terminals 44 | . 11 11 11 8 1 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . . 3 . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 1 . 2 2 . . . Robot Analysis 1 | . 1 . . . . . . Open Door 2 | . . . 2 . . . . Release Object 2 | . . . . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 23 | . 8 6 4 4 . 1 . Terminals 23 | . 8 6 4 4 . 1 . Botnet 6 | . 3 1 1 1 . . . Skim 17 | . 5 5 3 3 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 3 6 2 2 1 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . 9 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Total Allies 19 | . . . 10 9 . . . Largest Group 11 | . . . 10 11 . . . Highest-Rated Group 175 | . . . 88 175 . . . Highest-Rated Ally 27 | . . . 16 27 . . . Total Orders . | . . . . . . . . Ally Attacks 130 | . . . 105 25 . . . Total Damage 1289 | . . . 1016 273 . . . Kills 25 | . . . 21 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Active Infowar (turns) 5914 | 59 904 1146 1286 498 1037 782 202 Optics 1333 | . . 862 471 . . . . Sensors 2021 | . . . . . 1037 782 202 Terrain 2892 | . . 1146 1248 498 . . . Seismic 3867 | 59 904 1146 1286 472 . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Turns Passed 7959 | 181 904 1146 1286 1607 1804 782 249 Spaces Moved 4509 | 84 493 474 711 938 1154 404 251 Core 22 | 3 . . . . 3 13 3 Treads 2023 | 81 493 474 711 256 8 . . Legs 21 | . . . . 21 . . . Wheels 1928 | . . . . 657 1019 252 . Hover 121 | . . . . 4 117 . . Flight 394 | . . . . . 7 139 248 Fastest Speed 50 | 50 160 160 160 120 100 60 50 Average Speed 142 | 156 160 160 160 147 128 139 74 Slowest Speed 700 | 160 160 240 160 280 600 700 107 Overloaded Moves 387 | . . . . . . 139 248 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 6 88 30 87 90 21 9 35 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 3 . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . 3 . . 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 3 | . . 3 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Total 5595 | 109 549 787 837 1114 1361 550 288 Wait 504 | . 9 235 69 11 84 94 2 Move 4500 | 83 492 473 710 937 1153 403 249 Hop . | . . . . . . . . Pick Up 42 | 7 7 10 10 . 7 1 . Fast Attach 26 | 7 . 3 2 4 10 . . Attach 16 | . . 3 . 5 1 4 3 Detach 1 | . . . . 1 . . . Swap 28 | . 3 11 7 5 2 . . Drop 51 | . 6 10 15 7 9 4 . Fire 190 | 12 31 37 16 20 38 28 8 Melee 61 | . . . . . 39 15 7 Ram 5 | . . . . 2 . 1 2 Kick 1 | . . . . 1 . . . Crush 24 | . 1 5 6 12 . . . Escape Stasis 35 | . . . . . 18 . 17 Rewire 111 | . . . 2 109 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials (discovered 7 exits: Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 6) 851 | -10/Materials | Identified exit to Subcaves 944 | -10/Materials | Discovered new exit (range 12) 949 | -10/Materials | Learned 2 Mines zone layouts 1004 | -10/Materials | Learned Storage emergency access door positions 1028 | -10/Materials | Learned 4 Recycling zone layouts 1033 | -10/Materials | Discovered new exit (range 9) 1050 | -10/Materials | Learned location of Storage (-9) 1084 | -10/Materials | Learned Storage stockpile data 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Utility x2 1087 | -9/Materials | Identified exit to Materials 1284 | -9/Materials | Discovered new exit (range 12) 1953 | -9/Materials | Discovered new exit (range 10) 2079 | -9/Materials | Build established: Scavenger-Mutant 2090 | -9/Materials | Learned location of Mines (-9) 2126 | -9/Materials | Learned location of Zion (-7) 2152 | -9/Materials | Identified exit to Storage 2170 | -9/Materials | Loaded intel: 16 trap records 2176 | -9/Materials | Learned location of 1 exit from Recycling 2189 | -9/Materials | Identified exit to Mines 2189 | -9/Materials | Learned location of 1 exit from Materials 2232 | -9/Materials | Entered Storage 2630 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2696 | -9/Storage | Met 01-MTF 2741 | -9/Storage | Garrison activated, responded to threat 2893 | -9/Storage | Garrison activated, responded to threat 2941 | -9/Storage | Build established: Commander-Mutant 2947 | -9/Storage | Lost 4 allies 3257 | -9/Storage | Repaired Imp. Terrain Scanner 3506 | -9/Storage | Used back door to open Recycling access 3506 | -9/Storage | Discovered new exit (range 5) 3518 | -9/Storage | Entered Recycling 3518 | -9/Recycling | Accompanied by 5 allies (01-MTF) 3519 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 3519 | -9/Recycling | Identified exit to Scraptown 3520 | -9/Recycling | Identified exit to Factory 3963 | -9/Recycling | Scanned before Scraplab entrance 3990 | -9/Recycling | Angered Scraplab inhabitants 4048 | -9/Recycling | Lost 6 parts (2n3u1w) 4053 | -9/Recycling | Lost 12 allies 4096 | -9/Recycling | Core integrity fell below 50% 4119 | -9/Recycling | Core integrity fell below 20% 4131 | -9/Recycling | Destroyed KN-7UR 4161 | -9/Recycling | Lost 3 parts (2n1w) 4184 | -9/Recycling | Found Prototype Device 4184 | -9/Recycling | Identified Scrap Engine 4320 | -9/Recycling | Build established: Mutant 5125 | -9/Recycling | Entered Factory 5125 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5384 | -7/Factory | Discovered new exit (range 4) 5434 | -7/Factory | Identified exit to Lower Caves 5846 | -7/Factory | System corruption reached 10% 5885 | -7/Factory | Lost 3 parts (1p2u) 6920 | -7/Factory | Discovered new exit (range 6) 6928 | -7/Factory | Identified exit to Factory 6929 | -7/Factory | Entered another Factory area 6929 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7711 | -6/Factory | Identified exit to Garrison 7711 | -6/Factory | Entered Garrison 7759 | -6/Garrison | Triggered checkpoint 7829 | -6/Garrison | Lost 4 parts (1p1u2w) 7843 | -6/Garrison | Triggered checkpoint 7859 | -6/Garrison | Triggered checkpoint 7875 | -6/Garrison | Core integrity fell below 50% 7940 | -6/Garrison | Discovered new exit (range 10) 7949 | -6/Garrison | Identified exit to Factory 7950 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7956 | -6/Garrison | Released all parts (7) 7959 | -6/Garrison | Core integrity fell below 20% 7960 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07894_ Field strength at 35. 07895_ Field strength at 30. 07896_ Field strength at 25. 07897_ Field strength at 15. 07900_ Stasis field depleted. 07923_ Powered Hammer destroyed. 07924_ Imp. Sensor Array destroyed. 07940_ EXIT=FOUND 07949_ EXIT=IDENTIFIED: FACTORY 07950_ Attempting to access garrison exit controls... 07950_ Remote lockdown engaged. 07956_ Released Hvy. Ion Engine. 07956_ Released Hacking Suite. 07956_ Released Arm. Scrap Engine. 07956_ Released Lrg. Storage Unit. 07956_ Released Imp. Signal Interpreter. 07956_ Released Flying CIT-Compact Exoskeleton. 07956_ Released Imp. Assault Rifle. 07958_ Slammed into G-67 Veteran. 07959_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????#####???????????????????????? | | ?????????# #???????????????????????? | | ?????????# < #???????????????????????? | | ?????????# #???????????????????????? | | ????#?##?# #???????????????????????? | | ????# # ?# #???????????????????????? | | ????# # #??######""?????????????? | | ????# # [*#??# ??????????????? | | ?????# !#??# ????????????????? | | ?????##### #??# #?????????????????? | | ?????????# gg#??# #?????????????????? | | ?????????# g #### ####+############?? | | ?????????# g@g #?? | | ?????????# ggg gg #?? | | ?????????# g #?? | | ?????????####################### #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????#^ #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 36% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointChargeBrace Manual? 0 Play Time 00:47:02 Cumulative 111.6 hours Start 2025.05.23 @ 00:21:39 End 2025.05.23 @ 01:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92104bdb-620e-4d10-8c9b-1c1289c44172