Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.19 @ 01:06:14 Player: kicktown Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (29) 145 Value Destroyed (793) 793 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7318 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 274/300 Energy 86/100 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (9) ------ Advanced Heat Sink Visual Processing Unit Makeshift Terrain Scan Processor Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Wheel > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Makeshift Terrain Scan Processor Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Wave Gun Wave Gun > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Medium Armor Plating [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . . 1 1 . . . . . . . . Utility 7 | . . 1 . 2 1 1 . . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 93 | 2 1 3 6 10 5 5 1 4 3 6 1 14 . 32 Power 17 | 1 . 1 . . . 3 . . . 2 . 4 . 6 Engine 11 | 1 . 1 . . . 3 . . . 2 . 2 . 2 Core 6 | . . . . . . . . . . . . 2 . 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | . . . 3 2 2 1 . . 1 1 . 2 . 9 Treads 3 | . . . . . . . . . . . . . . 3 Leg 2 | . . . . . . . . . . . . 1 . 1 Wheel 5 | . . . . . . . . . . . . 1 . 4 Hover 1 | . . . . . . . . . . . . . . 1 Flight 10 | . . . 3 2 2 1 . . 1 1 . . . . Utility 32 | . 1 2 1 3 2 1 1 3 2 2 1 4 . 9 Device 19 | . 1 1 . 3 1 1 1 2 1 1 . 1 . 6 Storage 1 | . . . 1 . . . . . . . . . . . Processor 8 | . . 1 . . 1 . . . 1 . 1 2 . 2 Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 23 | 1 . . 2 5 1 . . 1 . 1 . 4 . 8 Energy Gun 4 | . . . . . . . . . . . . . . 4 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 7 | 1 . . 1 2 . . . . . . . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 1 | . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 1 . 1 . 1 . 1 Special Melee Weapon 2 | . . . . . 1 . . . . . . 1 . . Unidentified Prototypes 4 | . . . . 1 1 . 1 . . 1 . . . . Corrupted Parts 4 | . . . . . . . . . . . . . . 4 System Corruption 18 | . . . . . . . . . . . . . . 18 Parts Lost 48 | . . . . 1 . 4 . 2 . 5 1 6 . 29 Power 10 | . . . . . . 1 . . . 2 . 2 . 5 Propulsion 17 | . . . . . . 1 . 2 . 2 . 3 . 9 Utility 10 | . . . . . . 2 . . . 1 1 . . 6 Weapon 11 | . . . . 1 . . . . . . . 1 . 9 Highest Loss Streak 15 | . . . . 1 . 4 . 2 . 5 1 4 . 15 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 60 | . 22 31 93 89 98 93 73 58 55 53 42 40 52 63 Engine 3 | . . 1 11 9 7 6 6 6 6 5 3 . . 1 Wheel 1 | . . . . . . . . . . . . 1 5 5 Flight 11 | . . . 26 27 30 32 26 18 15 15 11 2 . . Device 10 | . 8 12 16 18 21 20 20 15 17 10 4 . . 4 Storage 3 | . . . 5 9 7 6 6 6 6 6 5 . . . Processor 17 | . . 5 11 9 15 13 6 6 8 13 15 23 29 30 Ballistic Gun 2 | . 14 11 16 8 . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . 7 6 6 2 . . . 1 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 42 | 3 2 5 11 12 12 18 26 26 15 18 18 16 16 42 Greatest Support 69 | 3 3 9 18 12 17 26 26 26 26 30 18 20 10 69 Greatest Overweight (x) 6 | . . . . . . . . 1 . . . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 5 5 5 6 8 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 3 4 4 8 8 7 7 8 8 8 8 8 8 5 5 Average Carried 5 | 1 3 3 5 7 5 6 7 7 7 7 7 4 5 2 Final Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 4 3 8 8 6 7 8 8 8 8 8 5 5 . Class Distribution -------------------- 63% | Mutant 10% | Sprinter 10% | Derelict-Mutant 6% | Scavenger-Mutant 4% | Scavenger-Assassin 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 2084 | 188 . . 218 62 . . 87 282 38 45 . 416 . 748 Remotely 10 | . . . . . . . . . . . . . . 10 Salvage Created 1239 | . . . 132 80 . . . . . . . 254 . 773 Parts 76 | . . . 12 7 . . . . . . . 15 . 42 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 4 9 . 2 . 8 . . Prevented 3 | . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 21 | . . . 3 5 . . . . . . . 3 . 10 Melee 5 | . . . . 1 . . . . . . . 3 . 1 Guns 12 | . . . 3 1 . . . . . . . . . 8 AOE 3 | . . . . 3 . . . . . . . . . . Classes Destroyed 8 | . . . 2 1 . . . . . . . 4 . 1 Builder 4 | . . . . . . . . . . . . . . 4 Recycler 3 | . . . 1 . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . 1 . . Swarmer 13 | . . . 3 4 . . . . . . . . . 6 Grunt 2 | . . . . . . . . . . . . 2 . . Sentry 3 | . . . . 1 . . . . . . . . . 2 Hunter 3 | . . . . . . . . . . . . 1 . 2 Decomposer 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 5 | . . . 2 5 . . . . . . . 1 . 4 Combat Bots Only 5 | . . . 2 5 . . . . . . . 1 . 3 Max Kills in Single Turn 3 | . . . 2 3 . . . . . . . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 5926 | . 64 84 77 71 . 307 14 250 . 459 133 634 . 3833 Core 1800 | . 51 39 29 . . 30 . 81 . 122 60 236 . 1152 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 114 | . . . . . . . . . 114 . . . . . Core Remaining (%) 86 | 100 79 . 83 100 100 . . . . 72 . . 70 . Volleys Fired 74 | . . . 13 4 . . . . . . . . . 57 Largest 2 | . . . 2 1 . . . . . . . . . 2 Hottest 162 | . . . 40 36 . . . . . . . . . 162 Shots Fired 100 | . . . 26 4 . . . . . . . . . 70 Gun 96 | . . . 26 3 . . . . . . . . . 67 Cannon 3 | . . . . . . . . . . . . . . 3 Launcher 1 | . . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 36 | . . . 26 3 . . . . . . . . . 7 Thermal 39 | . . . . . . . . . . . . . . 39 Explosive 1 | . . . . 1 . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . . . 24 Robot Hit Streak 16 | . . . 4 3 . . . . . . . . . 16 Robot Miss Streak 3 | . . . 3 1 . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 115 | . . . 14 4 1 4 1 3 . . . 17 . 71 Core Hits 47 | . . . 6 6 . . . . . . . 5 . 30 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 7 | . . . . . . . . . . . . 5 . 2 Burn 1 | . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . . 1 Impale 5 | . . . . . . . . . . . . 5 . . Melee Attacks 75 | . . . . 9 1 19 1 3 . 1 . 23 . 18 Impact . | . . . . . . . . . . . . . . . Slashing 24 | . . . . 9 . 15 . . . . . . . . Piercing 35 | . . . . . . . . . . 1 . 23 . 11 Sneak Attacks 25 | . . . . 1 1 4 1 3 . . . 5 . 10 Combat Hostiles 4 | . . . . 1 . . . . . . . 1 . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2748 | . . . 118 332 . . . . . . . 751 . 1547 Guns 1200 | . . . 118 22 . . . . . . . . . 1060 Cannons 84 | . . . . . . . . . . . . . . 84 Explosions 242 | . . . . 242 . . . . . . . . . . Melee 1181 | . . . . 68 . . . . . . . 751 . 362 Ramming 41 | . . . . . . . . . . . . . . 41 Kinetic 260 | . . . 118 22 . . . . . . . . . 120 Thermal 685 | . . . . . . . . . . . . . . 685 Explosive 242 | . . . . 242 . . . . . . . . . . Electromagnetic 339 | . . . . . . . . . . . . . . 339 Impact . | . . . . . . . . . . . . . . . Slashing 68 | . . . . 68 . . . . . . . . . . Piercing 1113 | . . . . . . . . . . . . 751 . 362 Highest Corruption 18 | . . . . . . 12 12 12 12 . . . . 18 Average Corruption 13 | . . . . . . 12 12 12 12 . . . . 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 34 | . . . . . . 1 4 12 2 . . . . 15 Message Errors 6 | . . . . . . 1 . 3 . . . . . 2 Matter Fused 7 | . . . . . . . . 6 . . . . . 1 Heat Flow Errors 4 | . . . . . . . 2 . 1 . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 2 1 . . . . . . Misfires 3 | . . . . . . . . . . . . . . 3 Misdirections 2 | . . . . . . . . 2 . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . . . . . . . 141 . 43 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 184 | . . . . . . . . . . . . 141 . 43 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . . . . 12 Shots . | . . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . . . 9 Targets Rammed 16 | . . . . . . . . . . . . . . 16 Kicked 7 | . . . . . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 386 | . . . . . . . 252 . 182 4 . . . 386 Average Temperature 109 | . . . . . . . 130 . 97 4 . . . 107 Received Heat Transfer 678 | . . 18 . 18 . . . 81 . 99 . 243 . 219 Effects 1 | . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . 4 Heat Transferred 1147 | . . . . . . . . . . . . . . 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 268 | . 15 80 121 268 131 92 . . . . 110 . . 142 Initial 116 | . . 5 31 46 116 63 . . . . 75 . . . Average 66 | . . 28 109 137 117 81 . . . . 90 . . 34 Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 97 | 100 100 100 100 72 100 100 . . . . 100 . . 100 Level 1 2 | . . . . 27 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . . 1 . . . . . 5 Investigation . | . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 2 | . 1 . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 64 | . 1 3 5 8 . 2 4 9 . 10 4 3 . 15 Peak Tracking Total 10 | . 3 3 3 5 . 2 4 8 . 10 4 2 . 3 Tactical Retreats 11 | . . . 1 1 . 1 1 3 . 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 2 | . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 7 | . 1 . . . 1 . 1 2 . . 1 . . 1 Terminals 2 | . 1 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 18 | . 1 . . . 1 . 1 13 . . 1 . . 1 Successful 14 | . . . . . . . 1 13 . . . . . . Failed 4 | . 1 . . . 1 . . . . . 1 . . 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . 1 . . . . . . . . . . . . 1 Terminals 2 | . 1 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . . . . 1 13 . . . . . . Record 12 | . . . . . . . . 12 . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . 1 2 1 3 . . . . . 4 Non-combat 7 | . . . . . 1 2 1 . . . . . . 3 Combat 4 | . . . . . . . . 3 . . . . . 1 Robot Hacks Applied 15 | . . . . . 1 4 1 3 . . . . . 6 parse_system 5 | . . . . . . . 1 3 . . . . . 1 no_distress 5 | . . . . . . 2 . . . . . . . 3 find_chute 1 | . . . . . 1 . . . . . . . . . find_recycling 4 | . . . . . . 2 . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . 2 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 3030 | 20 84 63 224 142 91 145 119 237 414 126 64 526 192 583 Spaces Moved 5033 | 28 163 118 472 205 261 278 355 545 1059 309 178 604 203 255 Core 367 | 28 163 118 9 . . . . . . . . 26 . 23 Treads 30 | . . . . . . . . . . . . . . 30 Legs 83 | . . . . . . . . . . . . 81 . 2 Wheels 609 | . . . . . . . . . . . . 230 203 176 Hover 24 | . . . . . . . . . . . . . . 24 Flight 3920 | . . . 463 205 261 278 355 545 1059 309 178 267 . . Fastest Speed 29 | 50 50 50 34 34 29 29 29 29 34 32 34 34 95 50 Average Speed 44 | 50 50 50 34 34 31 30 29 32 35 34 34 64 95 118 Slowest Speed 350 | 50 50 50 50 34 32 32 29 107 37 37 34 120 95 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . 4 . . 1 . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 38 | 3 30 14 97 26 8 11 61 77 89 61 6 69 24 6 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . 2 . . . 1 . . Known Exits Taken 3 | . . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 15 | . . . 3 . . . 2 4 2 1 . 3 . . Spaces Dug 24 | . . . . 8 . 15 . . . . . . . 1 Terrain Destroyed 29 | . . . . 13 . 15 . . . . . . . 1 Melee 24 | . . . . 8 . 15 . . . . . . . 1 Projectile . | . . . . . . . . . . . . . . . AOE 5 | . . . . 5 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total 5574 | 33 164 120 507 262 267 309 371 607 1099 326 181 689 202 437 Wait 216 | . . . 10 23 . 7 9 38 32 6 . 38 . 53 Move 5007 | 27 162 117 463 204 260 275 354 542 1058 308 177 603 202 255 Hop 6 | . . . 4 . . 1 . 1 . . . . . . Pick Up 33 | 3 1 . 8 1 . 2 2 5 3 1 1 2 . 4 Fast Attach 58 | 1 1 2 4 5 2 1 1 2 3 1 1 9 . 25 Attach 30 | 1 . 1 1 3 3 2 . 2 . 5 . 5 . 7 Detach 18 | 1 . . . 4 1 . 1 3 . 4 . 4 . . Swap 5 | . . . 1 2 . 2 . . . . . . . . Drop 36 | . . . 3 7 . . 3 11 3 . 2 5 . 2 Fire 74 | . . . 13 4 . . . . . . . . . 57 Melee 75 | . . . . 9 1 19 1 3 . 1 . 23 . 18 Ram 7 | . . . . . . . . . . . . . . 7 Kick 7 | . . . . . . . . . . . . . . 7 Crush 2 | . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 10 | -11/Junkyard | Discovered new exit (range 15) 21 | -11/Junkyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 5) 105 | -10/Materials | Entered another Materials area 105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 105 | -9/Materials | Discovered new exit (range 7) 168 | -9/Materials | Entered Mines 171 | -9/Mines | Discovered new exit (range 7) 240 | -9/Mines | Learned Materials terminal intel 304 | -9/Mines | Learned location of Zion (-6) 319 | -9/Mines | Build established: Mutant 350 | -9/Mines | Discovered new exit (range 7) 392 | -9/Mines | Entered Materials 392 | -8/Materials | Evolved 2 slots: Utility x2 393 | -8/Materials | Loaded intel: 12 terminal locations 515 | -8/Materials | Discovered new exit (range 17) 534 | -8/Materials | Entered Factory 534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 595 | -7/Factory | Discovered new exit (range 12) 625 | -7/Factory | Entered another Factory area 625 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 755 | -6/Factory | Crushed by falling debris 755 | -6/Factory | System corruption reached 10% 763 | -6/Factory | Discovered new exit (range 10) 770 | -6/Factory | Entered Lower Caves 776 | -6/Lower Caves | Found Prototype Device 776 | -6/Lower Caves | Identified Heart of Steel 786 | -6/Lower Caves | Lost 4 parts (1p1n2u) 788 | -6/Lower Caves | Spotted B-75 Beast 824 | -6/Lower Caves | Encountered a Warlord checkpoint 862 | -6/Lower Caves | Discovered new exit (range 12) 889 | -6/Lower Caves | Entered another Lower Caves area 934 | -6/Lower Caves | Identified exit to Factory 934 | -6/Lower Caves | Learned location of 1 exit from Research 934 | -6/Lower Caves | Learned Factory emergency access door positions 934 | -6/Lower Caves | Learned Research emergency access door positions 934 | -6/Lower Caves | Learned Armory emergency access door positions 934 | -6/Lower Caves | Learned Armory security intel 934 | -6/Lower Caves | Learned Extension garrison access intel 971 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 973 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1013 | -6/Lower Caves | Encountered a Warlord checkpoint 1122 | -6/Lower Caves | Discovered new exit (range 7) 1126 | -6/Lower Caves | Entered Zion 1149 | -6/Zion | Found GAL Module 1164 | -6/Zion | System corruption cleaned by Quarantine Array 1193 | -6/Zion | Learned Factory emergency access door positions 1248 | -6/Zion | Found CR-A16's Pointy Stick 1309 | -6/Zion | Found Prototype Device 1356 | -6/Zion | Visited the Megawrench Repair Shop 1356 | -6/Zion | Megawrench repaired 4 parts 1536 | -6/Zion | Discovered new exit (range 10) 1540 | -6/Zion | Entered Proximity Caves 1554 | -5/Proximity Caves | Attracted the attention of an 0b10 base 1561 | -5/Proximity Caves | Identified Phasing AFG 1590 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1597 | -5/Proximity Caves | Learned Factory interactive machine intel 1623 | -5/Proximity Caves | Lost 5 parts (2p2n1u) 1666 | -5/Proximity Caves | Entered Factory 1666 | -5/Factory | Evolved 2 slots: Utility x2 1667 | -5/Factory | Identified exit to Factory 1669 | -5/Factory | Loaded intel: 54 interactive machine locations 1711 | -5/Factory | Discovered new exit (range 17) 1730 | -5/Factory | Entered Upper Caves 1936 | -5/Upper Caves | Learned 8 Factory zone layouts 2029 | -5/Upper Caves | Lost 4 parts (2p1n1w) 2176 | -5/Upper Caves | Learned location of Warlord (-5) 2227 | -5/Upper Caves | Discovered new exit (range 5) 2254 | -5/Upper Caves | Identified exit to Upper Caves 2256 | -5/Upper Caves | Entered another Upper Caves area 2311 | -5/Upper Caves | Discovered exit to Factory (range 8) 2448 | -5/Upper Caves | Entered Factory 2448 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2449 | -4/Factory | Identified exit to Research 2487 | -4/Factory | Discovered exit to Research (range 17) 2525 | -4/Factory | Build established: Derelict-Mutant 2690 | -4/Factory | Garrison activated, responded to threat 2725 | -4/Factory | Lost 10 parts (1p3n2u4w) 2795 | -4/Factory | Lost 3 parts (1p1n1w) 2802 | -4/Factory | Core integrity fell below 50% 2819 | -4/Factory | System corruption reached 10% 3005 | -4/Factory | Core integrity fell below 20% 3031 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 03016_ Kicked H-77 Assassin out of the way. 03017_ Acquired 3 matter. 03017_ Kicked H-77 Assassin. 03018_ Penetrated by Slug. 03018_ Slug penetrates Terminal. 03019_ Slug penetrates H-77 Assassin. 03021_ The unstable cave ceiling collapses. 03021_ Slug penetrates H-77 Assassin. 03025_ Penetrated by Slug. 03026_ The unstable cave ceiling collapses. 03027_ Slug penetrates H-77 Assassin. 03028_ Penetrated by Slug. 03028_ Coil Gun destroyed. 03029_ Kicked H-77 Assassin out of the way. 03030_ The unstable cave ceiling collapses. 03031_ System corrupted: Adv. Heat Sink rejected. 03031_ The unstable cave ceiling collapses. 03031_ Kicked H-77 Assassin out of the way. 03031_ Slug penetrates Wall. 03031_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???? ?# """"" # # ???#?????? | | ??? ??# """"" # ! # ###?##??#? | | ????#?# # ## ##?#?##???? | | ????#?# """ # ## #?#?????##? | | ??????# """"" # ## ######?#??# | | ????? + """"" "######## #?##?#????? | | ??????# ##?#??### ####?###??? | | ??????# """ ###?##### ###??"????? | | ????#?# """"" #####?# # "??? #? | | ?? ???# """"" ####### "T " """ ?## | | ???#??# + "" " #? | | ??????##+############## ; #? | | ??????? ?? ?####?#?### [; "# | | ?????????"????#??####### ## # | | ?????##?""""??? ? ? # # | | ?????????????? ?"""""" # | | ????????"?"??????""""" + | | ???????? ??? ??""?"""" # | | ?????#?????????"?""""" # # # | | ?????? ??????? # | | ????????????#? ??? ??" # # | | ???????????????""?T??" # [ # | | ????????? ???########### % # | | ??????????????# # !# ;## | | ??????????????# # h%*== # | | ?????????????## +!@%[%= ; | | ??????????????#[ # %#[==!= ; | | ??????????????# # #![ !!!# | | ??????????????# # # " | | ??????????????# # # * " | | ??????????????# # # " | | ??????????????+ # # " | | ??????????????##+###?### # # | | ??????????????????###?## #######""" | | ????????????????????? ? ## # #### | | ??????????????????? ? ########## | | ????????????????????? ########## | | ???????????????????? ####?#?### | | ???????????????????? #?#?##### | | ???????????????????? #???#??#? | | ??????????????????? ##????#?? | | ???????????????????? ???????#? | | ???????????????????? ????????? | | ??????????????????????### ##??????#?? | | ????????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 64 Targeting Accuracy 21 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderSwordNanosword Manual? 0 Play Time 01:20:50 Cumulative 57.1 hours Start 2023.06.18 @ 23:39:09 End 2023.06.19 @ 01:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 329b1ddb-3679-4a5a-ae1b-f53bca7feea1