Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 20:05:01 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (3612) 3612 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 7116 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 89 Entered Garrisons 200 Cogmind --------- Core Integrity 86/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Reflective Plating > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Advanced Shield Generator System Shield System Shield Mini Drone Bay (3/3) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Reflective Plating Reflective Plating Reflective Plating > --- WEAPON ----------- Axe Lance > --- INVENTORY -------- Carbon-fiber Leg Improved Sensor Array Improved Signal Interpreter Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Reflective Plating Reflective Plating Reflective Plating Advanced Shield Generator Mini Drone Bay Smartbomb Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Reflective Plating Storage Small Storage Unit Processor Melee Analysis Suite Protection Reflective Plating Weapon Axe Ballistic Gun Minigun Ballistic Cannon Flak Cannon Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 79 | 6 . 14 8 2 10 15 24 Power 15 | 1 . 2 2 . 2 2 6 Engine 10 | 1 . 2 2 . 2 1 2 Core 5 | . . . . . . 1 4 Reactor . | . . . . . . . . Propulsion 20 | 2 . 6 2 . 1 4 5 Treads . | . . . . . . . . Leg 20 | 2 . 6 2 . 1 4 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 . 1 1 . 5 5 11 Device . | . . . . . . . . Storage 3 | 1 . . . . 1 . 1 Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 18 | . . . 1 . 3 5 9 Artifact . | . . . . . . . . Weapon 20 | 2 . 5 3 2 2 4 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . 3 1 . 1 1 . Ballistic Cannon 2 | . . . . 1 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . 1 2 1 . 1 2 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 4 | . . 4 . . . . . System Corruption 12 | . . 12 . . . . . Parts Lost 22 | . . 5 . . 1 4 12 Power 5 | . . 1 . . . 1 3 Propulsion 5 | . . 2 . . . 1 2 Utility 7 | . . . . . 1 1 5 Weapon 5 | . . 2 . . . 1 2 Highest Loss Streak 6 | . . 4 . . 1 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 85 96 97 100 88 95 97 Engine 6 | . 14 12 11 11 9 1 . Core 3 | . . . . . . 7 8 Leg 27 | . 28 27 32 33 27 27 26 Storage 10 | . 14 14 11 11 9 9 9 Processor 10 | . . 13 11 11 13 9 10 Protection 14 | . . . 10 11 12 22 24 Ballistic Gun 7 | . 28 20 10 11 2 2 . Slashing Weapon 8 | . . 7 9 9 9 8 9 Piercing Weapon 3 | . . . . . . 6 7 Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 13 16 22 22 44 39 48 Greatest Support 51 | 20 20 34 51 49 49 49 47 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 Average Capacity 10 | 6 8 8 8 8 9 10 14 Most Carried 15 | . 2 8 8 8 10 10 15 Average Carried 9 | . 1 5 7 8 9 9 14 Final Capacity 15 | 8 8 8 8 8 10 10 15 Final Carried 10 | . 2 8 8 8 10 10 10 Class Distribution -------------------- 57% | Mutant 37% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -8/Garrison Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 1376 | 251 53 198 112 106 246 180 230 Remotely . | . . . . . . . . Salvage Created 3051 | . 76 159 197 116 605 252 1646 Parts 172 | . 5 15 3 14 31 13 91 Haulers Intercepted 3 | . 1 . 1 . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 61 | . . 8 3 6 12 5 27 Melee 46 | . . 1 1 2 10 5 27 Guns 12 | . . 7 2 3 . . . Cannons 3 | . . . . 1 2 . . Classes Destroyed 13 | . 2 2 1 2 2 . 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . 1 . . . Tunneler 3 | . . . 1 2 . . . Hauler 3 | . 1 . 1 . . . 1 Recycler 2 | . . . . . . . 2 Operator 3 | . 1 . 1 . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 10 | . . 6 . 4 . . . Grunt 39 | . . 2 3 . 10 3 21 Duelist 2 | . . . . . . . 2 Sentry 6 | . . . . . 1 1 4 Hunter 2 | . . . . . 1 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | . 1 3 3 4 2 2 7 Combat Bots Only 7 | . . 3 2 4 2 2 7 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 456 | . . 77 1 55 77 73 173 Missed 123 | . . 13 1 13 25 13 58 Damage Taken 5425 | . . 875 22 393 805 1002 2328 Core 743 | . . 196 22 61 106 134 224 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 93 | . . . . . . 2 91 Regen/Repaired (Parts) 664 | . . . 135 . 261 . 268 Core Remaining (%) 66 | 100 . 21 . 79 . . . Volleys Fired 88 | . 11 31 3 17 26 . . Largest 2 | . 2 2 1 2 1 . . Hottest 69 | . 40 40 25 69 44 . . Shots Fired 118 | . 22 37 3 30 26 . . Gun 94 | . 22 37 3 17 15 . . Cannon 24 | . . . . 13 11 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 118 | . 22 37 3 30 26 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 7 11 4 5 15 . . Robot Miss Streak 9 | . 1 3 . 9 5 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 232 | . 16 29 14 25 44 23 81 Core Hits 105 | . 5 12 7 11 23 7 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . 1 1 . 5 3 5 Sever 15 | . . 1 1 . 5 3 5 Melee Attacks 217 | . . 6 14 9 37 46 105 Impact . | . . . . . . . . Slashing 145 | . . 6 14 9 37 36 43 Piercing 72 | . . . . . . 10 62 Sneak Attacks 16 | . . . 5 4 . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks 11 | . . . . . . . 11 Damage Inflicted 7137 | . 169 459 665 685 1340 809 3010 Guns 709 | . 169 257 45 166 72 . . Cannons 298 | . . . . 102 196 . . Explosions . | . . . . . . . . Melee 6130 | . . 202 620 417 1072 809 3010 Ramming . | . . . . . . . . Kinetic 1007 | . 169 257 45 268 268 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 4069 | . . 202 620 417 1072 809 949 Piercing 2061 | . . . . . . . 2061 Highest Corruption 12 | . . 12 . . . . . Average Corruption 6 | . . 6 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . . . 7 . Effects 11 | . . 11 . . . . . Message Errors 4 | . . 4 . . . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 344 | . . 20 85 124 67 . 48 Projectiles 1 | . . . . 1 . . . Explosions . | . . . . . . . . Melee 343 | . . 20 85 123 67 . 48 Knockbacks 8 | . . . . 3 5 . . Impact . | . . . . . . . . Kinetic 8 | . . . . 3 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | . . 198 444 200 42 19 25 Average Temperature 61 | . . 57 180 88 13 8 8 Received Heat Transfer 1831 | . . 75 9 100 396 360 891 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Peak Influence 931 | . 27 115 118 141 281 834 931 Initial 406 | . . 10 . 21 54 182 406 Average 294 | . 12 31 76 116 153 523 537 Maximum Alert Level 3 | . . . . . 1 3 3 Low Security (%) 48 | 100 100 100 100 100 69 5 . Level 1 9 | . . . . . 30 11 9 Level 2 35 | . . . . . . 62 80 Level 3 6 | . . . . . . 20 10 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 2 . 3 . 7 Investigation 5 | . . 1 1 . 1 . 2 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 . 2 . 3 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 3 11 12 10 24 5 52 Peak Tracking Total 8 | . 2 3 3 4 4 3 8 Tactical Retreats 15 | . . 2 . 1 6 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 9 | . . . . . 2 6 1 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 14 | . . 2 1 . 2 4 5 Terminals 6 | . . . . . . 4 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 1 . 1 . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 39 | . . 2 9 . 6 6 16 Successful 23 | . . 2 7 . 3 3 8 Failed 16 | . . . 2 . 3 3 8 Catastrophic 3 | . . . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 1 . 1 Terminals 10 | . . . . . . 6 4 Fabricators . | . . . . . . . . Repair Stations 22 | . . . 9 . 4 . 9 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 2 . 3 Terminal Hacks 5 | . . 2 . . . 3 . Open Door 3 | . . 2 . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . . . 7 . 2 . 8 Scan Component 9 | . . . 4 . 1 . 4 Repair 8 | . . . 3 . 1 . 4 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . 1 . 2 1 5 Full Trace Events 5 | . . . 1 . 1 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . 3 . 1 . 4 Time 319 | . . . 129 . 38 . 152 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 23 | . . . . . . 20 3 Machine Destruction 23 | . . . . . . 20 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . 1 . . . 2 . Largest Group 2 | . . 1 1 . . 2 2 Highest-Rated Group 62 | . . 31 31 . . 62 62 Highest-Rated Ally 31 | . . 31 31 . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 33 | . . . 12 . . . 21 Total Damage 460 | . . . 147 . . . 313 Kills 4 | . . . 3 . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 4753 | 43 211 842 510 221 655 915 1356 Spaces Moved 2325 | 32 149 366 227 106 283 504 658 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2318 | 25 149 366 227 106 283 504 658 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 126 126 126 123 123 Average Speed 124 | 104 120 124 128 126 126 123 124 Slowest Speed 195 | 120 120 130 130 126 126 126 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 31 61 26 24 25 65 61 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 3 | . . . . . 1 2 . Melee 2 | . . . . . . 2 . Projectile 1 | . . . . . 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 3757 | 38 161 713 419 150 491 730 1055 Wait 935 | 1 . 277 158 17 119 101 262 Move 2318 | 31 148 365 226 105 282 503 658 Hop . | . . . . . . . . Pick Up 49 | . 2 10 5 . 8 13 11 Fast Attach 37 | 6 . 8 4 . 6 5 8 Attach 21 | . . 1 2 . 2 7 9 Detach . | . . . . . . . . Swap 21 | . . 5 2 2 2 3 7 Drop 50 | . . 10 5 . 9 16 10 Fire 88 | . 11 31 3 17 26 . . Melee 199 | . . 6 14 9 37 43 90 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 39 | . . . . . . 39 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 255 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 377 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 580 | -10/Mines | Core integrity fell below 50% 615 | -10/Mines | Lost 4 parts (2n2w) 655 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 924 | -10/Mines | Met a Derelict shopkeep closing up shop 1079 | -10/Mines | Discovered new exit (range 7) 1081 | -10/Mines | Received a Mining Laser from a helpful Derelict 1097 | -10/Mines | System corruption reached 10% 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Accompanied by 1 ally 1097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1398 | -9/Materials | Discovered new exit (range 16) 1453 | -9/Materials | Repaired Axe 1507 | -9/Materials | Repaired Broken Titanium Leg 1546 | -9/Materials | Repaired Minigun 1607 | -9/Materials | Entered Mines 1613 | -9/Mines | Met a Derelict bent on vengeance 1701 | -9/Mines | Assembled infested the area 1811 | -9/Mines | Discovered new exit (range 7) 1828 | -9/Mines | Entered Materials 1828 | -8/Materials | Evolved 2 slots: Utility x2 2236 | -8/Materials | Repaired Hvy. Armor Plating 2464 | -8/Materials | Identified exit to Garrison 2483 | -8/Materials | Entered Garrison 2497 | -8/Garrison | Discovered new exit (range 48) 2497 | -8/Garrison | Discovered new exit (range 72) 2497 | -8/Garrison | Discovered new exit (range 64) 2522 | -8/Garrison | Triggered checkpoint 2584 | -8/Garrison | Warlord forces raided the area 2600 | -8/Garrison | Lost 3 parts (1p1n1u) 2606 | -8/Garrison | Garrison Relay disabled 2614 | -8/Garrison | Triggered checkpoint 2637 | -8/Garrison | Triggered checkpoint 2668 | -8/Garrison | Triggered checkpoint 2682 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Triggered checkpoint 3017 | -8/Garrison | Garrison Relay disabled 3022 | -8/Garrison | Triggered checkpoint 3110 | -8/Garrison | Build established: Gladiator 3131 | -8/Garrison | Garrison Relay disabled 3358 | -8/Garrison | Garrison Relay disabled 3363 | -8/Garrison | Garrison Relay disabled 3398 | -8/Garrison | Entered Materials 3398 | -8/Materials | Accompanied by 2 allies 3398 | -8/Materials | Discovered new exit (range 16) 3724 | -8/Materials | Repaired Titanium Leg 3731 | -8/Materials | Discovered new exit (range 3) 3796 | -8/Materials | Core integrity fell below 50% 3997 | -8/Materials | Discovered new exit (range 5) 4142 | -8/Materials | Repaired Reflective Plating 4184 | -8/Materials | Repaired Reflective Plating 4223 | -8/Materials | Repaired Carbon-fiber Leg 4595 | -8/Materials | Lost 6 parts (1p1n3u1w) 4598 | -8/Materials | First assault squad dispatched 4663 | -8/Materials | Core integrity fell below 20% 4727 | -8/Materials | Lost 3 parts (1n1u1w) 4732 | -8/Materials | Destroyed 7 combat bots 4754 | -8/Materials | Self-destructed Last Messages --------------- 04682_ M-28 Smith unfolds itself. 04682_ Acquired Lgt. Nuclear Core. 04685_ G-50 Soldier Carbon-fiber Leg severed. 04687_ Scythe follow-up attack on G-50 Soldier. 04687_ G-50 Soldier destroyed. 04688_ Scythe destroyed. 04690_ Hrd. Light Armor Plating destroyed. 04692_ G-47 Trooper destroyed. 04696_ Carbon-fiber Leg destroyed. 04698_ G-47 Trooper destroyed. 04704_ C-30 ARC bursts open, deploying its payload. 04704_ G-50 Soldier unfolds itself. 04704_ G-47 Trooper unfolds itself. 04704_ B-36 Bruiser unfolds itself. 04708_ G-47 Trooper Imp. Heat Sink severed. 04711_ G-47 Trooper destroyed. 04715_ Acquired Carbon-fiber Leg. 04724_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ?????????###################????# #????????????? | | ?????????# # !!! ???# #????????????? | | ?????????# # !!! ?### #????????????? | | ????????## """ # !! =# % #????????????? | | ????????# """ # !#* #????????????? | | ?????????# """ "" # =+% T #????????????? | | ?????????# [S"" # """=# #????????????? | | ?????????# !%"" # """ # #????????????? | | ?????????#######+##### """?## ##????????????? | | ??????????????#! =%==/% ## #########?????? | | ??????????????#*!=#######+#????# # #?????? | | ??????????????#%% /!= #????# / #?????? | | ??????????????#![!#[! #????# # #?????? | | ???????????####!==#%% #???## ##?######?????? | | ???????????#"""!!=#?#######???#%% ##########????? | | ???????????#"%![[%#??###########% ? | | ???????????#"""!= #??# gg g % % ? | | ???????????####* =#??# ##@ w # % ? | | ?????????????## ##?# ## %% ####+########## ?? | | ?????????????# #?#[##* [[==#?????????????????? | | ?????????????# ###%##**[[==#?????????????????? | | ?????????????+ *!#########?????????????????? | | ?????????????# ########??????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????#######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronExplosiveComputer Manual? 0 Play Time 00:29:20 Cumulative 435.8 hours Start 2024.03.05 @ 19:12:48 End 2024.03.07 @ 20:05:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 759 Rogue 604 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9843e766-2ee3-4b45-ba39-061e866375f8