Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 22:53:36 Player: Omewes Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3412) 3412 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (934) 934 TOTAL SCORE: 7236 Bonus ------- High Alert Combat Kills 234 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 265/265 System Corruption 9% Temperature Cool (16) Movement Treading (210) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (24) --- Advanced Treads Wheel Improved Heat Sink Large Storage Unit Experimental Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Reactive Plating Hardlight Generator Relay Coupler [NC] (21) Relay Coupler [NC] (22) Relay Coupler [ARC] (10) Relay Coupler [Grunt] (24) Long-range Tractor Beam Heavy Assault Rifle Advanced EMP Blaster Mini Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Ion Engine Wheel Compact Wheel Large Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Reactive Plating Reactive Plating Hardlight Generator Long-range Tractor Beam Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Mini Grenade Launcher Spear [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 118 | 6 16 10 8 46 18 14 Power 8 | 1 . 1 . 4 1 1 Engine 8 | 1 . 1 . 4 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 . 4 1 8 3 4 Treads 5 | . . . . . 1 4 Leg . | . . . . . . . Wheel 17 | 2 . 4 1 8 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 2 . 5 19 5 3 Device 3 | . . . 2 1 . . Storage 11 | 1 1 . 1 7 . 1 Processor 3 | . . . . 2 1 . Hackware 3 | . . . . 3 . . Protection 15 | . 1 . 2 6 4 2 Artifact . | . . . . . . . Weapon 53 | 2 14 5 2 15 9 6 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 2 . . 7 6 4 Ballistic Cannon 14 | . 5 3 1 5 . . Launcher 14 | . 6 2 . 2 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . 1 . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 24 | . . . . 12 8 4 Power 3 | . . . . 1 1 1 Propulsion 8 | . . . . 4 3 1 Utility 4 | . . . . 2 2 . Weapon 9 | . . . . 5 2 2 Highest Loss Streak 11 | . . . . 11 4 1 Average Slot Usage (%) 98 | . 96 100 99 98 98 99 Engine 10 | . 14 14 11 8 9 9 Treads 3 | . . . . . 3 15 Wheel 17 | . 28 28 22 17 13 1 Device 1 | . . . 10 . . . Storage 22 | . 14 14 22 26 27 27 Processor 5 | . . . . 9 10 9 Hackware 1 | . . . . 6 . . Protection 13 | . 10 14 11 11 16 18 Ballistic Gun 7 | . 2 . . 6 16 17 Ballistic Cannon 12 | . 23 25 21 10 . . Naked Turns . | . . . . . . . Heaviest Build 101 | 13 34 34 65 100 101 86 Greatest Support 42 | 26 26 32 32 32 26 42 Greatest Overweight (x) 8 | . 1 2 2 5 8 5 Average Overweight (x) 1 | . . 1 1 2 3 2 Largest Inventory Capacity 24 | 6 10 10 16 24 24 24 Average Capacity 17 | 5 7 10 16 21 24 24 Most Carried 23 | 1 8 10 16 21 20 23 Average Carried 14 | . 6 9 13 17 17 19 Final Capacity 24 | 6 10 10 16 24 24 24 Final Carried 22 | 1 8 10 16 19 17 22 Class Distribution -------------------- 57% | Hauler-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 3227 | 250 226 489 226 875 539 622 Remotely . | . . . . . . . Salvage Created 3945 | . 299 638 378 931 829 870 Parts 203 | . 27 26 22 55 36 37 Haulers Intercepted 5 | . . . 3 2 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 86 | . 10 20 5 17 18 16 Guns 31 | . . . . 7 11 13 Cannons 25 | . 5 7 5 8 . . AOE 30 | . 5 13 . 2 7 3 Classes Destroyed 14 | . 4 3 4 2 . 1 Worker 3 | . . . . . . 3 Builder 2 | . . . 1 1 . . Tunneler 1 | . . 1 . . . . Hauler 5 | . . . 3 2 . . Recycler 11 | . 2 6 1 2 . . Operator 1 | . . . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 11 | . 5 3 . . 3 . Grunt 43 | . 5 4 3 7 11 13 Duelist 4 | . . . 1 1 1 1 Sentry 13 | . . . 1 7 3 2 Demolisher 2 | . . 2 . . . . Hunter 2 | . . . . 2 . . Assembled 11 | . . 11 . . . . Best Kill Streak 12 | . 3 12 5 6 10 5 Combat Bots Only 11 | . 3 11 3 5 10 5 Max Kills in Single Turn 4 | . 3 4 1 2 2 2 Gunslinging . | . . . . . . . Exploded 4 | . 3 4 . 1 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 4186 | . 188 388 48 1806 952 804 Core 632 | . 27 50 . 274 177 104 Absorbed by Shields 3 | . . . 3 . . . Core Remaining (%) 89 | 100 . 69 100 . . . Volleys Fired 258 | . 23 33 17 71 56 58 Largest 2 | . 2 2 2 2 2 2 Hottest 83 | . 78 78 78 83 53 50 Shots Fired 475 | . 38 51 34 139 99 114 Gun 251 | . 2 . . 52 86 111 Cannon 187 | . 28 41 34 84 . . Launcher 37 | . 8 10 . 3 13 3 Special . | . . . . . . . Kinetic 437 | . 29 41 34 136 86 111 Thermal . | . . . . . . . Explosive 19 | . 8 10 . 1 . . Electromagnetic 19 | . 1 . . 2 13 3 Robot Hit Streak 22 | . 5 9 8 13 13 22 Robot Miss Streak 6 | . 3 5 6 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 333 | . 21 31 20 102 66 93 Core Hits 166 | . 14 37 11 39 29 36 Critical Hits 2 | . . . . 2 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 6 | . . . . 1 . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 6 | . . . . 1 . 5 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8314 | . 635 1745 447 2212 1653 1622 Guns 3150 | . . . . 667 1083 1400 Cannons 2622 | . 369 567 447 1239 . . Explosions 2494 | . 259 1178 . 265 570 222 Melee . | . . . . . . . Ramming 48 | . 7 . . 41 . . Kinetic 5772 | . 369 567 447 1906 1083 1400 Thermal . | . . . . . . . Explosive 1675 | . 259 1178 . 238 . . Electromagnetic 819 | . . . . 27 570 222 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 2 8 8 9 Average Corruption 7 | . . . 2 7 8 8 Corruption Purged . | . . . . . . . Effects 83 | . . . . 23 21 39 Message Errors 14 | . . . . 4 4 6 Matter Fused 21 | . . . . 4 9 8 Heat Flow Errors 8 | . . . . 3 . 5 Energy Discharges 5 | . . . . 1 1 3 Data Loss (minor) 8 | . . . . 4 . 4 Data Loss (major) 4 | . . . . 1 . 3 Misfires 3 | . . . . . 1 2 Targeting Errors 17 | . . . . 5 5 7 Weapon Failures 3 | . . . . 1 1 1 Overload Shots . | . . . . . . . Overflow Damage 61 | . . 25 . 36 . . Projectiles 12 | . . . . 12 . . Explosions 49 | . . 25 . 24 . . Melee . | . . . . . . . Knockbacks 39 | . 5 9 4 21 . . Impact . | . . . . . . . Kinetic 36 | . 5 9 4 18 . . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 224 | . 47 40 . 79 . 58 Shots 9 | . 2 2 . 2 . 3 Rammed 3 | . 1 . . 2 . . Targets Rammed 3 | . 1 . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . 231 165 78 384 175 257 Average Temperature 62 | . 73 49 34 94 44 38 Received Heat Transfer 1497 | . 39 26 10 675 369 378 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 5 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 565 | . 257 160 243 293 565 541 Initial 274 | . . 61 62 102 107 274 Average 213 | . 132 99 168 115 378 425 Maximum Alert Level 2 | . 1 . 1 1 2 2 Low Security (%) 63 | 100 98 100 44 90 23 . Level 1 18 | . 1 . 55 9 21 40 Level 2 18 | . . . . . 54 59 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 2 . 5 Investigation 3 | . 1 . . . . 2 Extermination . | . . . . . . . Reinforcement 6 | . . . 1 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 4 | . . . . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 17 21 8 30 18 32 Peak Tracking Total 12 | . 3 12 3 7 4 4 Tactical Retreats 10 | . 1 1 . 5 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 10 | . . . 1 3 5 1 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 8 | . 2 . . 3 1 2 Max in Single Turn 2 | . 1 . . 2 1 2 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 16 | . 5 1 . 7 . 3 Terminals 14 | . 5 1 . 5 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 54 | . 15 1 . 26 . 12 Successful 25 | . 6 . . 17 . 2 Failed 29 | . 9 1 . 9 . 10 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual 32 | . 11 1 . 9 . 11 Terminals 50 | . 15 1 . 22 . 12 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 3 . . 10 . 2 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . . 1 . 1 Repair Station Index 1 | . . . . 1 . . Garrison Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 3 . . 4 . . Terminals 7 | . 3 . . 4 . . Track 6 | . 2 . . 4 . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 13 | . 4 1 . 5 . 3 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 4190 | 46 619 639 336 1192 505 853 Spaces Moved 2556 | 42 528 507 228 701 231 319 Core 8 | 8 . . . . . . Treads 241 | . . . . . . 241 Legs . | . . . . . . . Wheels 2307 | 34 528 507 228 701 231 78 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 110 100 120 140 Average Speed 118 | 82 93 101 110 116 135 185 Slowest Speed 240 | 90 100 120 120 130 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 66 79 23 54 56 44 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 36 | . 31 . . 1 . 4 Terrain Destroyed 204 | . 74 99 1 18 8 4 Melee 5 | . . . . 1 . 4 Projectile 14 | . 1 4 1 8 . . AOE 185 | . 73 95 . 9 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 3291 | 50 613 577 278 941 349 483 Wait 233 | 2 28 21 15 93 2 72 Move 2551 | 41 527 506 227 701 230 319 Hop . | . . . . . . . Pick Up 57 | 1 12 2 7 18 8 9 Fast Attach 21 | 6 1 1 2 9 1 1 Attach 32 | . . . 2 16 10 4 Detach 8 | . . . 2 2 3 1 Swap 65 | . 15 9 4 21 7 9 Drop 25 | . 6 5 2 7 . 5 Fire 258 | . 23 33 17 71 56 58 Melee 6 | . . . . 1 . 5 Ram 3 | . 1 . . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 32 | . . . . . 32 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 7) 666 | -10/Materials | Entered Mines 690 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 692 | -10/Mines | Found Prototype Device 788 | -10/Mines | Learned Materials non-interactive machine intel 985 | -10/Mines | Assembled infested the area 990 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1057 | -10/Mines | Destroyed 11 combat bots 1273 | -10/Mines | Discovered new exit (range 12) 1305 | -10/Mines | Entered Materials 1305 | -9/Materials | Evolved 2 slots: Utility x2 1306 | -9/Materials | Loaded intel: 38 non-interactive machine locations 1306 | -9/Materials | Identified Exp. Sensor Array 1494 | -9/Materials | Discovered new exit (range 5) 1641 | -9/Materials | Entered another Materials area 1641 | -8/Materials | Evolved 2 slots: Utility x2 1995 | -8/Materials | Build established: Hauler-Mutant 2418 | -8/Materials | Lost 11 parts (1p3n2u5w) 2471 | -8/Materials | Discovered new exit (range 15) 2686 | -8/Materials | Repaired Hcp. Storage Unit 2827 | -8/Materials | Discovered new exit (range 3) 2833 | -8/Materials | Identified exit to Garrison 2833 | -8/Materials | Entered Garrison 2894 | -8/Garrison | Triggered checkpoint 2954 | -8/Garrison | Garrison Relay disabled 2978 | -8/Garrison | Triggered checkpoint 3026 | -8/Garrison | Triggered checkpoint 3042 | -8/Garrison | Core integrity fell below 50% 3063 | -8/Garrison | Triggered checkpoint 3065 | -8/Garrison | Triggered checkpoint 3079 | -8/Garrison | Lost 4 parts (2n1u1w) 3114 | -8/Garrison | Destroyed 10 combat bots 3158 | -8/Garrison | Discovered new exit (range 10) 3263 | -8/Garrison | Core integrity fell below 20% 3312 | -8/Garrison | Discovered new exit (range 8) 3333 | -8/Garrison | Installed Relay Interface Framework 3338 | -8/Garrison | Entered Materials 4092 | -8/Materials | Identified exit to Factory 4191 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04054_ Acquired 59 matter. 04055_ K-01 Serf collects debris. 04092_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Factory: (20,6) (14,83) (82,93) Map updated. 04094_ System corrupted: Matter fused (-6). 04115_ System corrupted: Component data lost. 04131_ System corrupted: Matter fused (-9). 04147_ System corrupted: Energy discharge (-60). 04157_ G-47 Trooper destroyed. 04161_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04163_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 04167_ System corrupted: Matter fused (-6). 04172_ R-06 Scavenger collects Aluminum Leg. 04173_ Acquired 39 matter. 04190_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????