Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 16:49:03 Player: BlackCaro Result: Destroyed by FW-8XG(g) with Beamcaster Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (4316) 4316 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (461) 461 TOTAL SCORE: 10702 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/850 Matter 22/300 Energy 308/310 System Corruption 24% Temperature Cool (9) Movement Rolling (90) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Wheel Wheel > --- UTILITY (7) ------ Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Experimental Thermal Shield Heart of Steel > --- WEAPON (4) ------- Neutron Cannon Heavy Assault Rifle Autogun > --- INVENTORY (4) ---- Light Ion Engine Enhanced Flexi-carbon Leg Barrage Gun Ripper Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Experimental Thermal Shield Heart of Steel > --- WEAPON ----------- Neutron Cannon Heavy Assault Rifle Autogun Slug Cannon > --- INVENTORY -------- Light Ion Engine System Guard Barrage Gun Ripper [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . Utility 5 | . . . . 1 . 2 . . 2 . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 129 | 6 6 7 . 3 15 23 2 . 10 6 34 3 8 . 6 Power 16 | 1 1 1 . . 2 4 . . 1 . 5 . 1 . . Engine 11 | 1 1 1 . . 2 2 . . . . 4 . . . . Core 4 | . . . . . . 2 . . . . 1 . 1 . . Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 27 | 2 2 . . 2 5 3 . . 1 . 9 . 2 . 1 Treads 15 | . 2 . . 2 5 3 . . 1 . 2 . . . . Leg 4 | 2 . . . . . . . . . . 1 . . . 1 Wheel 8 | . . . . . . . . . . . 6 . 2 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 1 1 2 . 1 2 6 . . 5 . 9 1 3 . 2 Device 14 | . . . . . . 1 . . 4 . 4 . 3 . 2 Storage 4 | 1 1 2 . . . . . . . . . . . . . Processor 7 | . . . . . . 1 . . 1 . 4 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . 1 2 4 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 2 4 . . 6 10 2 . 3 6 11 2 2 . 3 Energy Gun 6 | 1 . . . . . 2 . . 1 . 2 . . . . Energy Cannon 3 | . . . . . 1 . . . . . 1 . . . 1 Ballistic Gun 28 | 1 1 4 . . 4 6 1 . 1 1 5 1 2 . 1 Ballistic Cannon 7 | . 1 . . . . . . . 1 3 1 . . . 1 Launcher 5 | . . . . . . 2 1 . . 2 . . . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 4 . . 1 . . . 1 . 2 Parts Lost 33 | . . . . . 3 3 . . 1 7 13 . 2 . 4 Power 3 | . . . . . . . . . . . 3 . . . . Propulsion 8 | . . . . . . 1 . . . 1 4 . 1 . 1 Utility 10 | . . . . . 1 1 . . 1 4 1 . 1 . 1 Weapon 12 | . . . . . 2 1 . . . 2 5 . . . 2 Highest Loss Streak 13 | . . . . . 3 2 . . 1 6 13 . 2 . 3 Average Slot Usage (%) 91 | . 91 98 100 100 99 99 100 100 99 79 59 93 84 80 79 Engine 4 | . 14 11 11 9 9 4 7 7 4 . 1 . . . . Core 2 | . . . . . . 2 . . . . 3 6 6 6 6 Treads 15 | . 5 22 22 27 26 23 23 23 20 15 1 . . . . Leg 1 | . 22 . . . . . . . . . . . . . 2 Wheel 4 | . . . . . . . . . . . 11 20 19 20 15 Device 4 | . . . . . . . . . 9 9 9 20 11 6 12 Storage 11 | . 20 21 22 18 18 15 15 15 13 10 . . . . . Processor 7 | . . . . . . 7 7 7 13 10 9 13 13 13 13 Protection 8 | . . . . 9 8 14 15 15 9 4 3 6 6 6 2 Energy Gun 2 | . 4 . . . . 5 7 7 6 1 1 . . . . Ballistic Gun 21 | . 14 33 44 36 33 23 22 23 13 7 12 19 20 20 14 Ballistic Cannon 2 | . 9 8 . . . . . . 5 7 . 6 6 6 7 Naked Turns 68 | . . . . . . . . . . 54 14 . . . . Heaviest Build 73 | 12 23 51 51 56 62 72 68 68 73 68 50 50 55 55 57 Greatest Support 72 | 20 46 46 46 69 68 66 66 66 72 72 36 36 36 30 30 Greatest Overweight (x) 3 | 3 1 1 1 . 2 1 1 1 1 1 3 1 2 1 2 Average Overweight (x) . | . . . 1 . . . 1 1 . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 4 4 4 4 4 Average Capacity 11 | 5 7 15 16 16 16 16 16 16 16 13 4 4 4 4 4 Most Carried 16 | 3 10 16 16 16 16 16 16 16 16 16 4 4 4 4 4 Average Carried 11 | 1 6 11 16 15 15 15 14 16 15 13 2 4 3 4 3 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 4 4 4 4 4 4 Final Carried 16 | 3 10 16 16 16 16 14 16 16 16 4 4 4 4 4 4 Class Distribution -------------------- 47% | Tank 23% | Scavenger-Gunner 17% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Matter Collected 3936 | 199 73 231 23 . 688 601 224 2 423 117 540 320 243 . 252 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5103 | . 89 231 46 . 1387 1053 156 . 463 509 633 272 188 . 76 Parts 227 | . 7 16 3 . 70 45 8 . 22 . 39 3 8 . 6 Haulers Intercepted 6 | . 1 . . . 2 1 . . 1 . 1 . . . . Recyclers Shooed 4 | . . . . . 1 . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 7 . . . . 4 8 . 6 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 91 | . . 5 3 . 26 20 4 . 6 2 10 4 7 . 4 Guns 67 | . . 5 2 . 24 14 2 . 5 . 4 3 7 . 1 Cannons 10 | . . . . . 2 . . . 1 1 2 1 . . 3 AOE 14 | . . . 1 . . 6 2 . . 1 4 . . . . Classes Destroyed 14 | . 2 2 1 . 3 3 . . . 1 2 . . . . Worker 6 | . 1 . . . . 3 . . . . 2 . . . . Builder 5 | . . . . . . 1 . . . . 4 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 6 | . 1 . . . 2 1 . . 1 . 1 . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Swarmer 28 | . . . 3 . 3 3 . . . . 8 . 7 . 4 Grunt 36 | . . 2 . . 13 13 3 . 3 . . 2 . . . Brawler 2 | . . . . . 1 . . . . . . 1 . . . Duelist 3 | . . . . . 2 . 1 . . . . . . . . Sentry 15 | . . 3 . . 6 1 . . 3 . 1 1 . . . Hunter 2 | . . . . . 1 . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . . . . . . Compactor 2 | . . . . . . . . . . 2 . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . 2 4 3 . 11 4 4 . 3 1 9 2 3 . 4 Combat Bots Only 10 | . . 4 3 . 10 4 4 . 3 1 5 2 3 . 4 Max Kills in Single Turn 6 | . 1 1 2 . 2 3 2 . 1 1 6 1 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 4 | . . . 1 . . 3 1 . . 1 4 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Damage Taken 6786 | . . 196 16 . 1393 823 46 . 634 363 1882 237 553 . 643 Core 1051 | . . 59 . . 76 63 . . 35 100 611 17 45 . 45 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 . 85 . 86 . . 91 . . . . . . . Volleys Fired 231 | . 3 9 2 . 53 39 4 . 21 17 36 17 16 . 14 Largest 4 | . 2 4 4 . 4 4 4 . 4 4 4 4 4 . 4 Hottest 210 | . 60 104 92 . 129 161 103 . 172 172 210 134 134 . 184 Shots Fired 761 | . 6 36 8 . 190 149 14 . 72 49 74 66 54 . 43 Gun 631 | . 5 28 8 . 177 145 12 . 56 18 67 50 42 . 23 Cannon 112 | . 1 8 . . 13 . . . 16 21 5 16 12 . 20 Launcher 16 | . . . . . . 4 2 . . 10 . . . . . Special 2 | . . . . . . . . . . . 2 . . . . Kinetic 655 | . 4 36 8 . 177 115 10 . 56 39 53 66 54 . 37 Thermal 88 | . . . . . 13 30 2 . 16 . 21 . . . 6 Explosive 16 | . . . . . . 4 2 . . 10 . . . . . Electromagnetic 2 | . 2 . . . . . . . . . . . . . . Robot Hit Streak 29 | . 2 13 4 . 20 14 11 . 20 29 10 9 4 . 3 Robot Miss Streak 6 | . 2 4 . . 2 2 . . 1 2 4 3 6 . 4 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . . Secondary Targets 7 | . . . . . 4 2 . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . 1 . . Shots Hit Robots 498 | . 2 21 3 . 124 114 9 . 52 47 51 36 19 . 20 Core Hits 238 | . 4 8 3 . 58 65 7 . 18 13 30 15 10 . 7 Critical Hits 6 | . . . . . . 2 . . 1 . 1 1 1 . . Critical Kills 4 | . . . . . . 2 . . 1 . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 1 . . Melee Attacks 6 | . . . . . 1 . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 6 | . . . . . 1 . . . . . 5 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11537 | . 42 368 77 . 2028 2267 401 . 966 1735 2018 844 374 . 417 Guns 7137 | . 42 311 43 . 1795 1526 176 . 781 340 1031 591 347 . 154 Cannons 1566 | . . 57 . . 208 . . . 174 523 61 253 27 . 263 Explosions 2643 | . . . 34 . . 726 225 . . 872 786 . . . . Melee 94 | . . . . . . . . . . . 94 . . . . Ramming 73 | . . . . . 25 15 . . 11 . 22 . . . . Kinetic 7265 | . 17 368 43 . 1795 1048 138 . 657 863 809 844 374 . 309 Thermal 2212 | . . . 34 . 208 478 38 . 298 . 1048 . . . 108 Explosive 1644 | . . . . . . 502 225 . . 872 45 . . . . Electromagnetic 249 | . 25 . . . . 224 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . 94 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 9 9 9 . 24 24 24 24 24 24 Average Corruption 16 | . . . . . . 4 9 9 . 16 24 24 24 24 24 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 267 | . . . . . . 30 19 2 . 32 59 39 52 3 31 Message Errors 30 | . . . . . . 5 4 . . 1 5 5 6 1 3 Matter Fused 37 | . . . . . . 6 8 . . 1 8 5 5 . 4 Heat Flow Errors 14 | . . . . . . 3 4 . . 1 5 1 . . . Energy Discharges 19 | . . . . . . 4 1 2 . 3 4 2 3 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . . . . . . 2 . . . 1 5 3 3 1 3 Data Loss (major) 5 | . . . . . . 1 . . . 1 . 1 1 1 . Misfires 5 | . . . . . . 1 . . . . . 2 2 . . Alerts 5 | . . . . . . . . . . 2 1 . 2 . . Misdirections 40 | . . . . . . . . . . 6 12 8 10 . 4 Targeting Errors 71 | . . . . . . 6 2 . . 11 16 8 13 . 15 Weapon Failures 22 | . . . . . . 2 . . . 5 3 4 6 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 94 | . . . . . . . . . . . 91 3 . . . Projectiles 3 | . . . . . . . . . . . . 3 . . . Explosions 91 | . . . . . . . . . . . 91 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . 1 . . . . . 1 2 . . . Impact 2 | . . . . . 1 . . . . . 1 . . . . Kinetic 2 | . . . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . . . . . 88 93 . . . . Shots 6 | . . . . . . . . . . 5 1 . . . . Rammed 16 | . . . . . 5 3 . . 1 . 7 . . . . Targets Rammed 17 | . . . . . 6 3 . . 1 . 7 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 459 | . 20 94 26 . 390 459 222 . 319 151 139 145 54 . 195 Average Temperature 109 | . 13 40 13 . 136 119 90 . 133 82 61 23 16 . 97 Received Heat Transfer 1803 | . . 63 . . 567 354 27 . 240 . 354 99 . . 99 Effects 10 | . . . . . 4 3 . . 3 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . . 1 2 . . . . . . . . . Interference 5 | . . . . . 2 . . . 3 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 3 . . 1 . 3 . . . . Heat Transferred 3103 | . . . 50 . 333 994 74 . 633 . 944 . . . 75 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Peak Influence 774 | . 18 211 212 82 427 774 . . 356 113 443 . . . . Average Influence 230 | . 12 68 172 82 118 455 . . 235 77 128 . . . . Maximum Alert Level 3 | . . 1 1 . 2 3 . . 1 . 2 . . . . Low Security (%) 64 | 100 100 96 39 100 83 33 . . 54 100 62 . . . . Level 1 13 | . . 3 60 . 12 5 . . 45 . 33 . . . . Level 2 20 | . . . . . 4 55 . . . . 4 . . . . Level 3 1 | . . . . . . 5 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . . 6 7 . . 1 . 3 . . . . Investigation 1 | . . . . . . 1 . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . Reinforcement 12 | . . 1 . . 4 3 . . 1 . 3 . . . . Assault 3 | . . . . . 2 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Distress Signals 8 | . . . . . 6 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . . 10 3 . 37 37 4 . 11 5 10 7 8 . 13 Peak Tracking Total 12 | . . 6 3 . 12 5 4 . 4 3 7 4 4 . 8 Tactical Retreats 12 | . . . . . 3 7 . . . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Traps Triggered 8 | . . . . . 2 5 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Machines Disabled 41 | . . . 4 . . 19 . . . . 18 . . . . Max in Single Turn 16 | . . . 4 . . 11 . . . . 16 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Machines Accessed 22 | . 2 3 . . 3 7 . . . . 1 . 2 4 . Terminals 14 | . 2 3 . . 3 5 . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 59 | . 5 6 . . 4 17 . . . . 1 . 2 24 . Successful 39 | . 4 3 . . 1 5 . . . . . . 2 24 . Failed 20 | . 1 3 . . 3 12 . . . . 1 . . . . Catastrophic 7 | . . . . . 1 5 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . 3 2 . . 1 6 . . . . 1 . . . . Terminals 28 | . 5 6 . . 4 12 . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 33 | . 2 1 . . 1 3 . . . . . . 2 24 . Record 12 | . . . . . . 1 . . . . . . . 11 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 3 | . . . . . 1 . . . . . . . 2 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 5 4 . . . . . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 3 . . 2 6 . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . . . . . . . 1 Largest Group 2 | . . . . . 2 . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . 62 . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . 31 . . . . . . . . . 94 Total Orders 2 | . . . . . 2 . . . . . . . . . . ROAM 2 | . . . . . 2 . . . . . . . . . . Ally Attacks 12 | . . . . . 5 . . . . . . . . . 7 Total Damage 128 | . . . . . 85 . . . . . . . . . 43 Kills 1 | . . . . . 1 . . . . . . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . 2 . . Drone Launches 16 | . . . . . 16 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Turns Passed 6405 | 83 281 361 38 170 757 1580 452 68 493 285 603 417 523 72 222 Spaces Moved 4026 | 56 187 166 18 103 329 834 265 42 258 221 437 364 495 80 171 Core 168 | 14 . . . . . . . . . 107 47 . . . . Treads 2186 | . 28 166 18 103 329 834 265 42 258 114 29 . . . . Legs 201 | 42 159 . . . . . . . . . . . . . . Wheels 1471 | . . . . . . . . . . . 361 364 495 80 171 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 180 155 145 145 165 165 150 50 50 96 90 90 90 Average Speed 130 | 128 132 178 180 158 149 162 165 165 157 101 96 96 90 90 94 Slowest Speed 200 | 200 160 180 180 160 185 165 165 165 170 165 200 96 100 90 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 30 20 12 11 85 27 49 8 8 89 12 59 61 70 28 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . 1 1 . . . 6 3 . . Spaces Dug 2 | . . . . . 1 . . . . . . . 1 . . Terrain Destroyed 187 | . . . 18 . 2 18 15 . 1 65 39 9 10 . 10 Melee 1 | . . . . . 1 . . . . . . . . . . Projectile 34 | . . . . . 1 . . . 1 . 3 9 10 . 10 AOE 152 | . . . 18 . . 18 15 . . 65 36 . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Dat Pro Total 4659 | 64 217 210 19 112 470 971 272 41 304 245 536 389 532 79 198 Wait 88 | . 2 13 . . 26 33 . . 5 . 1 3 2 . 3 Move 4012 | 55 186 165 17 102 328 833 264 41 258 220 436 363 494 79 171 Hop . | . . . . . . . . . . . . . . . . Pick Up 73 | 3 10 9 . 4 14 14 2 . 4 1 8 . 3 . 1 Fast Attach 75 | 6 4 3 . . 7 9 . . 2 3 27 3 5 . 6 Attach 24 | . 1 2 . 2 3 4 . . 3 2 5 . 2 . . Detach 15 | . 4 2 . . 2 3 . . 1 . 2 1 . . . Swap 31 | . 1 2 . 1 5 11 2 . 5 1 2 . 1 . . Drop 77 | . 6 5 . 3 17 22 . . 4 1 7 2 7 . 3 Fire 231 | . 3 9 2 . 53 39 4 . 21 17 36 17 16 . 14 Melee 6 | . . . . . 1 . . . . . 5 . . . . Ram 4 | . . . . . . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 13 | . . . . . 6 3 . . 1 . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Weapon x2 597 | -9/Materials | Discovered new exit (range 15) 694 | -9/Materials | Build established: Gunner 726 | -9/Materials | Entered Mines 757 | -9/Mines | Discovered new exit (range 5) 764 | -9/Mines | Entered Materials 764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -8/Materials | Discovered new exit (range 15) 934 | -8/Materials | Entered Storage 1057 | -8/Storage | Build established: Tank 1460 | -8/Storage | Met a pair of Derelict thieves 1630 | -8/Storage | Discovered new exit (range 12) 1631 | -8/Storage | Destroyed 10 combat bots 1638 | -8/Storage | Lost 3 parts (1u2w) 1691 | -8/Storage | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Utility x2 3065 | -7/Factory | Identified exit to Lower Caves 3271 | -7/Factory | Entered Lower Caves 3314 | -7/Lower Caves | Encountered a Warlord checkpoint 3685 | -7/Lower Caves | Discovered new exit (range 15) 3723 | -7/Lower Caves | Entered another Lower Caves area 3735 | -7/Lower Caves | Learned 4 Factory zone layouts 3750 | -7/Lower Caves | Discovered new exit (range 10) 3791 | -7/Lower Caves | Entered Factory 3791 | -6/Factory | Evolved 2 slots: Utility x2 4081 | -6/Factory | Build established: Gunner 4284 | -6/Factory | Sucked down chute 4284 | -6/Factory | Entered Waste 4299 | -6/Waste | EMP discharged 4329 | -6/Waste | Spotted C-40 Crusher 4339 | -6/Waste | Spotted C-40 Crusher 4351 | -6/Waste | Destroyed C-40 Crusher 4380 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4384 | -6/Waste | Destroyed C-40 Crusher 4399 | -6/Waste | EMP discharged 4399 | -6/Waste | System corruption reached 10% 4438 | -6/Waste | Spotted C-40 Crusher 4480 | -6/Waste | Spotted C-40 Crusher 4492 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4499 | -6/Waste | EMP discharged 4500 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4507 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4510 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4513 | -6/Waste | Spotted C-40 Crusher 4513 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4515 | -6/Waste | Released all parts (3) 4535 | -6/Waste | Spotted C-40 Crusher 4544 | -6/Waste | Lost 6 parts (1n4u1w) 4564 | -6/Waste | Discovered new exit (range 11) 4569 | -6/Waste | Entered Factory 4717 | -6/Factory | Core integrity fell below 50% 4776 | -6/Factory | Lost 13 parts (3p4n1u5w) 4782 | -6/Factory | Core integrity fell below 20% 5165 | -6/Factory | Discovered new exit (range 5) 5172 | -6/Factory | Entered Lower Caves 5205 | -6/Lower Caves | Build established: Scavenger-Gunner 5277 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5564 | -6/Lower Caves | Discovered new exit (range 14) 5589 | -6/Lower Caves | Entered another Lower Caves area 5597 | -6/Lower Caves | Learned Factory emergency access door positions 5822 | -6/Lower Caves | Found Prototype Device 5822 | -6/Lower Caves | Identified Heart of Steel 5900 | -6/Lower Caves | Learned 4 Factory zone layouts 5984 | -6/Lower Caves | Discovered new exit (range 9) 6112 | -6/Lower Caves | Entered Data Miner 6112 | -6/Data Miner | Discovered new exit (range 6) 6130 | -6/Data Miner | Met Data Miner 6147 | -6/Data Miner | Learned location of Section 7 (-2) 6147 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6163 | -6/Data Miner | Received God Mode back door access code from Data Miner 6184 | -6/Data Miner | Entered Proximity Caves 6251 | -5/Proximity Caves | Escorted by Enhanced Grunt 6306 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 6312 | -5/Proximity Caves | Found Prototype Device 6312 | -5/Proximity Caves | Identified Exp. Thermal Shield 6401 | -5/Proximity Caves | Attacked by a faux Warlord 6406 | -5/Proximity Caves | Destroyed by FW-8XG(g) with Beamcaster Last Messages --------------- 06386_ System corrupted: Hvy. Assault Rifle targeting data glitched. 06386_ System corrupted: Autogun targeting data glitched. 06389_ System corrupted: Neutron Cannon targeting data glitched. 06389_ System corrupted: Hvy. Assault Rifle targeting data glitched. 06389_ System corrupted: Slug Cannon targeting data glitched. 06393_ System corrupted: Neutron Cannon targeting data glitched. 06393_ System corrupted: Hvy. Assault Rifle targeting data glitched. 06399_ G-67 Veteran destroyed. 06400_ AV-8IZ(M): "I've never seen anything like that down here. It must be an Unaware spy!" 06401_ AV-8IZ(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 06401_ G-50 Soldier misfires. 06402_ System corrupted: Matter fused (-6). 06402_ Slug Cannon destroyed. 06403_ System corrupted: Hvy. Assault Rifle jammed. 06403_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06403_ G-50 Soldier destroyed. 06406_ Adv. Heat Sink fries itself beyond repair. 06406_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?####### """"" ##?????????????????????????? | | ?# " ##????????????????????????? | | ?# " #????????????????????????? | | ?# #### """ "" #????????????????????????? | | ?# #??# ""### #????????????????????????? | | ?# ### "#### #????????????????????????? | | ## #????????????????????????? | | ## #????????????????????????? | | "# ######## #????????????????????????? | | # " ! ####### ##?????? ?????????????????? | | ## ## [ ## ### ##?????# ????????????????? | | ?####" !! "# #????? ????????????????? | | ?# "" # #???? ??????????????????? | | ?# "# ##??# #???????????????????? | | ?# "# ### #???????????????????? | | ?# "" "# ""# #???????????????????? | | ?# " ###" ""# #???????????????????? | | ####### #?#" "" ### #???????????????????? | | ###### #?## "# "#?# ## #?????????????????? | | #??# #####?# #?## ##?????????????????? | | #?# "?????# ##???##??????????????????? | | #### ##????# ##??????????????????????? | | ##??#### #?????# #??????????????????????? | | ##??????# ####### ##????? #?????????????? | | ##??????# ;## #?????????????? | | #??????# @ ????????? | | ??????????# ###### ## = #?????????????? | | ???????????##?????## ###; ;#?????????????????? | | ???????????????????#####??# g %???????????????? | | ??????????????????????????? ==;g?????????????? | | ???????????????????????????? % % ;# ???????????? | | ???????????????????????????? [ M ? ??????????? | | ????????????????????????????? =% ;g #???????????? | | ????????????????????????????? % g####???????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ##?????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ArchitectFortressChip Manual? 0 Play Time 01:14:20 Cumulative 40.3 hours Start 2020.03.07 @ 15:33:47 End 2020.03.07 @ 16:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bd9a0154-f5f2-4ec6-b6a3-039689e0dbbb