Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 11:26:32

Player: Blade

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1630)     1630
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4445

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             458/700
Matter                     51/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Titanium Leg
  Improved Signal Interpreter
           Core Shielding
  Hardened Light Armor Plating
           Mining Claw

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
               Power Shielding
      Improved Power Shielding
        Medium Armor Plating
      Hardened Light Armor Plating
      Hardened Medium Armor Plating
>              --- WEAPON -----------
  High-powered Field Laser
      Enhanced Autogun
>              --- INVENTORY --------
               Ion Engine
               Titanium Leg
               Titanium Leg
      Improved Titanium Leg
         Small Matter Pod
      Improved Signal Interpreter
      Improved Signal Interpreter
               Core Shielding
               Core Shielding
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Medium Armor Plating
               Shock Bomb Launcher
               Mining Claw
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  5    | .   .   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | .   7   6   15  16  1   
  Power                    6    | .   .   .   2   3   1   
    Engine                 2    | .   .   .   .   2   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               13   | .   4   1   6   2   .   
    Treads                 8    | .   4   1   3   .   .   
    Leg                    5    | .   .   .   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | .   2   3   4   6   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   .   3   3   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | .   1   2   3   5   .   
    Energy Gun             2    | .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   2   3   .   
    Ballistic Cannon       3    | .   1   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   4   .   
Parts Lost                 8    | .   .   .   .   1   7   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 99  95  66  
  Engine                   6    | .   14  11  1   2   .   
  Core                     3    | .   .   .   7   4   2   
  Treads                   16   | .   27  22  16  .   .   
  Leg                      9    | .   .   .   10  23  17  
  Device                   3    | .   .   .   5   7   7   
  Storage                  10   | .   15  11  9   7   2   
  Processor                5    | .   12  8   .   .   .   
  Protection               20   | .   .   24  30  36  23  
  Energy Gun               7    | .   17  3   .   2   .   
  Ballistic Gun            2    | .   .   .   1   7   10  
  Ballistic Cannon         9    | .   10  18  16  .   .   
Naked Turns                2    | .   .   .   .   .   2   
Heaviest Build             63   | 12  32  41  51  63  55  
  Greatest Support         63   | 20  40  43  63  60  58  
  Greatest Overweight (x)  2    | .   .   .   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  8   
  Most Carried             15   | 6   11  15  15  15  15  
  Average Carried          11   | 6   8   11  14  11  8   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 6   11  15  13  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was 
Matter Collected           1303 | 200 154 244 500 205 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1745 | .   369 305 590 481 .   
  Parts                    98   | .   24  24  27  23  .   
Haulers Intercepted        4    | .   .   1   2   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  38   | .   8   10  12  8   .   
  Guns                     15   | .   6   .   1   8   .   
  Cannons                  23   | .   2   10  11  .   .   
Classes Destroyed          11   | .   4   3   2   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   4    | .   .   1   2   1   .   
  Recycler                 3    | .   1   .   1   1   .   
  Watcher                  5    | .   3   1   1   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    22   | .   5   4   9   4   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   2   2   1   .   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   3   7   6   3   .   
  Combat Bots Only         6    | .   3   6   5   2   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        254  | .    37   30   53   125  9    
  Missed                   86   | .    13   7    13   53   .    
Damage Taken               1881 | .    207  223  478  640  333  
  Core                     340  | .    49   24   25   45   197  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  60   | .    .    21   31   8    .    
  Ignored by Resistances   557  | .    64   66   138  202  87   
  Regen/Repaired (Parts)   59   | .    59   .    .    .    .    
Core Remaining (%)         92   | 100  80   94   95   .    .    
Volleys Fired              151  | .    38   22   45   46   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  95   | .    80   74   74   95   .    
Shots Fired                284  | .    76   44   87   77   .    
  Gun                      142  | .    59   .    6    77   .    
  Cannon                   142  | .    17   44   81   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  195  | .    17   44   87   47   .    
  Thermal                  89   | .    59   .    .    30   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         21   | .    21   11   16   19   .    
  Robot Miss Streak        3    | .    3    2    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           215  | .    59   35   63   58   .    
  Core Hits                86   | .    22   13   30   21   .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    4    3    .    
    Burn                   2    | .    .    .    .    2    .    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  4    | .    .    .    4    .    .    
Melee Attacks              2    | .    .    .    1    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    1    1    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3727 | .    742  646  1239 1098 2    
  Guns                     1695 | .    553  .    67   1075 .    
  Cannons                  1994 | .    176  646  1172 .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    23   | .    .    .    .    23   .    
  Ramming                  15   | .    13   .    .    .    2    
  Kinetic                  2643 | .    176  646  1239 582  .    
  Thermal                  1046 | .    553  .    .    493  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    23   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    4    4    
  Average Corruption       3    | .    1    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  27   | .    1    .    .    24   2    
    Message Errors         5    | .    .    .    .    5    .    
    Matter Fused           8    | .    1    .    .    6    1    
    Heat Flow Errors       5    | .    .    .    .    5    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    .    14   .    .    .    
  Projectiles              14   | .    .    14   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 23   | .    4    6    13   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    4    6    11   .    .    
  Secondary                2    | .    .    .    2    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    3    .    .    .    1    
Targets Rammed             4    | .    3    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        447  | .    312  90   447  294  .    
  Average Temperature      111  | .    86   29   182  78   .    
  Received Heat Transfer   849  | .    138  126  414  171  .    
  Effects                  9    | .    .    .    9    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           3    | .    .    .    3    .    .    
    Matter Decay           2    | .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         2212 | .    1250 .    .    962  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             296  | .   134 296 292 154 29  
  Initial                  41   | .   .   .   34  41  29  
  Average                  60   | .   27  129 97  44  8   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         92   | 100 100 73  81  100 100 
  Level 1                  7    | .   .   26  18  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   6   .   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   .   .   1   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           4    | .   .   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   15  13  22  16  6   
  Peak Tracking Total      7    | .   3   4   7   5   6   
  Tactical Retreats        5    | .   1   1   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            4    | .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          2    | .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          16   | .   6   2   3   5   .   
  Terminals                12   | .   4   2   3   3   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   18  4   8   9   .   
  Successful               14   | .   8   1   3   2   .   
  Failed                   25   | .   10  3   5   7   .   
    Catastrophic           6    | .   1   2   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   6   3   3   4   .   
  Terminals                28   | .   10  4   8   6   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          6    | .   6   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   3   1   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   4   2   3   4   .   
  Full Trace Events        3    | .   2   .   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  
  Total Damage             250  | .   .   .   .   .   250 
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               4146 | 2    1444 416  1121 1028 135  
Spaces Moved               2095 | 2    771  204  513  498  107  
  Core                     3    | .    .    .    .    .    3    
  Treads                   1275 | .    765  204  306  .    .    
  Legs                     817  | 2    6    .    207  498  104  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  130  126  50   
  Average Speed            152  | 120  159  160  148  150  123  
  Slowest Speed            270  | 120  160  160  270  200  126  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    89   17   34   17   69   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          4    | .    .    1    3    .    .    
  Melee                    1    | .    .    .    1    .    .    
  Projectile               3    | .    .    1    2    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Total                      2768 | 1   906 248 789 715 109 
  Wait                     425  | .   72  12  198 143 .   
  Move                     2091 | 1   770 203 512 498 107 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | .   10  5   3   4   .   
  Fast Attach              21   | .   4   .   7   9   1   
  Attach                   8    | .   .   2   2   4   .   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     16   | .   3   4   6   3   .   
  Drop                     27   | .   6   .   15  6   .   
  Fire                     151  | .   38  22  45  46  .   
  Melee                    2    | .   .   .   1   1   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 6)
  128 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  607 | -10/Materials | Discovered new exit (range 16)
  945 | -10/Materials | Discovered new exit (range 5)
 1001 | -10/Materials | Discovered new exit (range 8)
 1224 | -10/Materials | Discovered new exit (range 16)
 1346 | -10/Materials | Repaired Lgt. Treads
 1374 | -10/Materials | Repaired Lgt. Treads
 1444 | -10/Materials | Identified exit to Materials
 1447 | -10/Materials | Entered another Materials area
 1447 | -9/Materials  | Evolved 2 slots: Utility x2
 1795 | -9/Materials  | Discovered new exit (range 9)
 1863 | -9/Materials  | Entered another Materials area
 1863 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2824 | -8/Materials  | Identified exit to Factory
 2984 | -8/Materials  | Entered Factory
 2984 | -7/Factory    | Evolved 2 slots: Utility x2
 3591 | -7/Factory    | Garrison activated, responded to threat
 4010 | -7/Factory    | Discovered new exit (range 12)
 4012 | -7/Factory    | Sucked down chute
 4012 | -7/Factory    | Entered Waste
 4013 | -7/Waste      | Met a frightened Derelict
 4023 | -7/Waste      | Spotted C-40 Crusher
 4025 | -7/Waste      | Spotted C-40 Crusher
 4027 | -7/Waste      | Spotted C-40 Crusher
 4057 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4058 | -7/Waste      | Spotted C-40 Crusher
 4060 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4064 | -7/Waste      | Spotted C-40 Crusher
 4066 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4067 | -7/Waste      | Spotted C-40 Crusher
 4097 | -7/Waste      | Lost 3 parts (1n1u1w)
 4109 | -7/Waste      | Discovered new exit (range 12)
 4141 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4143 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4144 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4145 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4147 | -7/Waste      | Self-destructed

 Last Messages 
---------------
04067_ Imp. Titanium Leg crushed.
04068_ Hrd. Light Armor Plating crushed.
04068_ Titanium Leg crushed.
04070_ Lrg. Storage Unit crushed.
04071_ Lgt. Nuclear Core crushed.
04071_ Hpw. Shotgun crushed.
04072_ Broken Rnf. Fission Core crushed.
04073_ Hrd. Medium Armor Plating crushed.
04109_ EXIT=FOUND
04119_ System corrupted: Matter fused (-6).
04135_ Acquired Hyb. Antimatter Reactor.
04141_ Hpw. Shotgun crushed.
04141_ Imp. Titanium Leg crushed.
04141_ Hyb. Antimatter Reactor crushed.
04143_ Imp. Carbon-fiber Leg crushed.
04143_ Imp. Heat Sink crushed.
04144_ System corrupted: Component data lost.
04144_ Imp. Power Shielding crushed.
04145_ Power Shielding crushed.
04146_ Slammed into C-40 Crusher.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| #####??????######???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|    !#??????#    #???????????????????????????????   |
|     ########    ###?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|     ########    ###?????????????????????????????   |
|     #??????#    #??############?????????????????   |
|     #??????#!   #??#     CC   #?????????????????   |
|     #??????#    #??#     CC   #?????????????????   |
|     ########    ####      CC  #?????????????????   |
|                   CC   CC CC  #?????????????????   |
|                   CC   CC@  CC#?????????????????   |
|                         CC  CC#?????????????????   |
|                         CC!  =#?????????????????   |
|     ########    ####         *#?????????????????   |
|     #??????#    #??#          #?????????????????   |
|     #??????#    #??#          #?????????????????   |
| =   ???????#    #??############?????????????????   |
| ???????????#    #???????????????????????????????   |
| ???????????#     ???????????????????????????????   |
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| ???????????#     ???????????????????????????????   |
| ???????????#    ##??????????????????????????????   |
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| ????????????    ????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakCoolantInterrupter
  Manual?         0
Play Time         00:29:59
  Cumulative      47.0 hours
  Start           2024.05.25 @ 10:27:35
  End             2024.05.25 @ 11:26:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          59
  Rogue           0
  Adventurer      54
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12b9cbe7-24ad-4169-ade1-05142b8b4ca5