Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 11:26:32 Player: Blade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1630) 1630 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4445 Bonus ------- None Cogmind --------- Core Integrity 458/700 Matter 51/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Improved Signal Interpreter Core Shielding Hardened Light Armor Plating Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Power Shielding Improved Power Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Enhanced Autogun > --- INVENTORY -------- Ion Engine Titanium Leg Titanium Leg Improved Titanium Leg Small Matter Pod Improved Signal Interpreter Improved Signal Interpreter Core Shielding Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Shock Bomb Launcher Mining Claw [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 45 | . 7 6 15 16 1 Power 6 | . . . 2 3 1 Engine 2 | . . . . 2 . Core 3 | . . . 2 1 . Reactor 1 | . . . . . 1 Propulsion 13 | . 4 1 6 2 . Treads 8 | . 4 1 3 . . Leg 5 | . . . 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 2 3 4 6 . Device 1 | . . . 1 . . Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 12 | . . 3 3 6 . Artifact . | . . . . . . Weapon 11 | . 1 2 3 5 . Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 2 3 . Ballistic Cannon 3 | . 1 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 8 | . . . . 1 7 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . . . 1 3 Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 99 95 66 Engine 6 | . 14 11 1 2 . Core 3 | . . . 7 4 2 Treads 16 | . 27 22 16 . . Leg 9 | . . . 10 23 17 Device 3 | . . . 5 7 7 Storage 10 | . 15 11 9 7 2 Processor 5 | . 12 8 . . . Protection 20 | . . 24 30 36 23 Energy Gun 7 | . 17 3 . 2 . Ballistic Gun 2 | . . . 1 7 10 Ballistic Cannon 9 | . 10 18 16 . . Naked Turns 2 | . . . . . 2 Heaviest Build 63 | 12 32 41 51 63 55 Greatest Support 63 | 20 40 43 63 60 58 Greatest Overweight (x) 2 | . . . 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 8 Most Carried 15 | 6 11 15 15 15 15 Average Carried 11 | 6 8 11 14 11 8 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 11 15 13 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1303 | 200 154 244 500 205 . Remotely . | . . . . . . Salvage Created 1745 | . 369 305 590 481 . Parts 98 | . 24 24 27 23 . Haulers Intercepted 4 | . . 1 2 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 38 | . 8 10 12 8 . Guns 15 | . 6 . 1 8 . Cannons 23 | . 2 10 11 . . Classes Destroyed 11 | . 4 3 2 2 . Builder 1 | . . . 1 . . Hauler 4 | . . 1 2 1 . Recycler 3 | . 1 . 1 1 . Watcher 5 | . 3 1 1 . . Swarmer 6 | . 3 3 . . . Grunt 22 | . 5 4 9 4 . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 5 | . . 2 2 1 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 7 6 3 . Combat Bots Only 6 | . 3 6 5 2 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 254 | . 37 30 53 125 9 Missed 86 | . 13 7 13 53 . Damage Taken 1881 | . 207 223 478 640 333 Core 340 | . 49 24 25 45 197 Absorbed by Shields . | . . . . . . Redirected to Shielding 60 | . . 21 31 8 . Ignored by Resistances 557 | . 64 66 138 202 87 Regen/Repaired (Parts) 59 | . 59 . . . . Core Remaining (%) 92 | 100 80 94 95 . . Volleys Fired 151 | . 38 22 45 46 . Largest 2 | . 2 2 2 2 . Hottest 95 | . 80 74 74 95 . Shots Fired 284 | . 76 44 87 77 . Gun 142 | . 59 . 6 77 . Cannon 142 | . 17 44 81 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 195 | . 17 44 87 47 . Thermal 89 | . 59 . . 30 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 21 11 16 19 . Robot Miss Streak 3 | . 3 2 2 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 215 | . 59 35 63 58 . Core Hits 86 | . 22 13 30 21 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 4 3 . Burn 2 | . . . . 2 . Destroy 1 | . . . . 1 . Blast 4 | . . . 4 . . Melee Attacks 2 | . . . 1 1 . Impact . | . . . . . . Slashing 2 | . . . 1 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3727 | . 742 646 1239 1098 2 Guns 1695 | . 553 . 67 1075 . Cannons 1994 | . 176 646 1172 . . Explosions . | . . . . . . Melee 23 | . . . . 23 . Ramming 15 | . 13 . . . 2 Kinetic 2643 | . 176 646 1239 582 . Thermal 1046 | . 553 . . 493 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 23 | . . . . 23 . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 4 Average Corruption 3 | . 1 . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . 1 . . 24 2 Message Errors 5 | . . . . 5 . Matter Fused 8 | . 1 . . 6 1 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 14 | . . 14 . . . Projectiles 14 | . . 14 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . 4 6 13 . . Impact . | . . . . . . Kinetic 21 | . 4 6 11 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 4 | . 3 . . . 1 Targets Rammed 4 | . 3 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 312 90 447 294 . Average Temperature 111 | . 86 29 182 78 . Received Heat Transfer 849 | . 138 126 414 171 . Effects 9 | . . . 9 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 2 . . Interference 3 | . . . 3 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2212 | . 1250 . . 962 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 296 | . 134 296 292 154 29 Initial 41 | . . . 34 41 29 Average 60 | . 27 129 97 44 8 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 92 | 100 100 73 81 100 100 Level 1 7 | . . 26 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 6 . Investigation 3 | . 1 . 1 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 15 13 22 16 6 Peak Tracking Total 7 | . 3 4 7 5 6 Tactical Retreats 5 | . 1 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 16 | . 6 2 3 5 . Terminals 12 | . 4 2 3 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 18 4 8 9 . Successful 14 | . 8 1 3 2 . Failed 25 | . 10 3 5 7 . Catastrophic 6 | . 1 2 . 3 . Database Lockouts . | . . . . . . Manual 16 | . 6 3 3 4 . Terminals 28 | . 10 4 8 6 . Fabricators 2 | . . . . 2 . Repair Stations 6 | . 6 . . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 3 1 . Level Access Points 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 2 3 4 . Full Trace Events 3 | . 2 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 250 | . . . . . 250 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4146 | 2 1444 416 1121 1028 135 Spaces Moved 2095 | 2 771 204 513 498 107 Core 3 | . . . . . 3 Treads 1275 | . 765 204 306 . . Legs 817 | 2 6 . 207 498 104 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 160 130 126 50 Average Speed 152 | 120 159 160 148 150 123 Slowest Speed 270 | 120 160 160 270 200 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 89 17 34 17 69 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 4 | . . 1 3 . . Melee 1 | . . . 1 . . Projectile 3 | . . 1 2 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2768 | 1 906 248 789 715 109 Wait 425 | . 72 12 198 143 . Move 2091 | 1 770 203 512 498 107 Hop . | . . . . . . Pick Up 22 | . 10 5 3 4 . Fast Attach 21 | . 4 . 7 9 1 Attach 8 | . . 2 2 4 . Detach 1 | . . . . 1 . Swap 16 | . 3 4 6 3 . Drop 27 | . 6 . 15 6 . Fire 151 | . 38 22 45 46 . Melee 2 | . . . 1 1 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 128 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Discovered new exit (range 5) 1001 | -10/Materials | Discovered new exit (range 8) 1224 | -10/Materials | Discovered new exit (range 16) 1346 | -10/Materials | Repaired Lgt. Treads 1374 | -10/Materials | Repaired Lgt. Treads 1444 | -10/Materials | Identified exit to Materials 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Utility x2 1795 | -9/Materials | Discovered new exit (range 9) 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -8/Materials | Identified exit to Factory 2984 | -8/Materials | Entered Factory 2984 | -7/Factory | Evolved 2 slots: Utility x2 3591 | -7/Factory | Garrison activated, responded to threat 4010 | -7/Factory | Discovered new exit (range 12) 4012 | -7/Factory | Sucked down chute 4012 | -7/Factory | Entered Waste 4013 | -7/Waste | Met a frightened Derelict 4023 | -7/Waste | Spotted C-40 Crusher 4025 | -7/Waste | Spotted C-40 Crusher 4027 | -7/Waste | Spotted C-40 Crusher 4057 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4058 | -7/Waste | Spotted C-40 Crusher 4060 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4064 | -7/Waste | Spotted C-40 Crusher 4066 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4067 | -7/Waste | Spotted C-40 Crusher 4097 | -7/Waste | Lost 3 parts (1n1u1w) 4109 | -7/Waste | Discovered new exit (range 12) 4141 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4143 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4144 | -7/Waste | Crushed by Compactor (1 part destroyed) 4145 | -7/Waste | Crushed by Compactor (1 part destroyed) 4147 | -7/Waste | Self-destructed Last Messages --------------- 04067_ Imp. Titanium Leg crushed. 04068_ Hrd. Light Armor Plating crushed. 04068_ Titanium Leg crushed. 04070_ Lrg. Storage Unit crushed. 04071_ Lgt. Nuclear Core crushed. 04071_ Hpw. Shotgun crushed. 04072_ Broken Rnf. Fission Core crushed. 04073_ Hrd. Medium Armor Plating crushed. 04109_ EXIT=FOUND 04119_ System corrupted: Matter fused (-6). 04135_ Acquired Hyb. Antimatter Reactor. 04141_ Hpw. Shotgun crushed. 04141_ Imp. Titanium Leg crushed. 04141_ Hyb. Antimatter Reactor crushed. 04143_ Imp. Carbon-fiber Leg crushed. 04143_ Imp. Heat Sink crushed. 04144_ System corrupted: Component data lost. 04144_ Imp. Power Shielding crushed. 04145_ Power Shielding crushed. 04146_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #####??????######??????????????????????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | !#??????# #??????????????????????????????? | | ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ######## ###????????????????????????????? | | #??????# #??############????????????????? | | #??????#! #??# CC #????????????????? | | #??????# #??# CC #????????????????? | | ######## #### CC #????????????????? | | CC CC CC #????????????????? | | CC CC@ CC#????????????????? | | CC CC#????????????????? | | CC! =#????????????????? | | ######## #### *#????????????????? | | #??????# #??# #????????????????? | | #??????# #??# #????????????????? | | = ???????# #??############????????????????? | | ???????????# #??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ##?????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakCoolantInterrupter Manual? 0 Play Time 00:29:59 Cumulative 47.0 hours Start 2024.05.25 @ 10:27:35 End 2024.05.25 @ 11:26:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 0 Adventurer 54 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b9cbe7-24ad-4169-ade1-05142b8b4ca5