Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:53:53 Player: Xcalibur Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (185) 925 Value Destroyed (7888) 7888 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3368) 3368 TOTAL SCORE: 19161 Bonus ------- High Alert Combat Kills 1152 Follower Combat Kills 380 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -264 Cogmind --------- Core Integrity 0/1450 Matter 278/300 Energy 161/190 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Hacking Suite Experimental System Shield Relay Coupler [NC] (15) > --- WEAPON (3) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Field Propulsion Array Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced ECM Suite Improved Hacking Suite Experimental System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Specialist] Advanced Corruption Screen > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Combat Linear Gravjet Field Propulsion Array Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 157] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon HERF Cannon Energy Gun Dispersion Rifle Energy Cannon HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . 1 . 1 1 Utility 10 | . . 2 . . . 2 . . . 2 1 1 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 328 | 8 4 20 4 25 17 3 39 3 8 54 25 26 42 50 Power 34 | 1 2 2 . 1 . 1 2 . . 3 3 3 6 10 Engine 7 | 1 1 . . . . 1 1 . . 1 2 . . . Core 10 | . 1 2 . 1 . . . . . 1 1 3 1 . Reactor 17 | . . . . . . . 1 . . 1 . . 5 10 Propulsion 81 | 2 . 5 1 3 8 . 7 1 . 13 6 9 14 12 Treads 32 | 1 . 3 1 3 4 . 7 1 . 12 . . . . Leg 9 | . . . . . 4 . . . . . 4 1 . . Wheel 5 | 1 . 2 . . . . . . . . 2 . . . Hover 26 | . . . . . . . . . . 1 . 3 12 10 Flight 9 | . . . . . . . . . . . . 5 2 2 Utility 109 | 2 . 7 . 7 6 2 13 1 3 18 8 8 17 17 Device 50 | 1 . 3 . 3 3 1 3 . . 9 4 6 9 8 Storage 2 | 1 . . . . 1 . . . . . . . . . Processor 15 | . . 1 . . . 1 . 1 . 1 . 2 4 5 Hackware 13 | . . . . . . . 4 . . . 1 . 4 4 Protection 29 | . . 3 . 4 2 . 6 . 3 8 3 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 3 2 6 3 14 3 . 17 1 5 20 8 6 5 11 Energy Gun 37 | 2 2 5 1 11 1 . 5 1 1 1 1 . 2 4 Energy Cannon 7 | . . . . . . . 1 . 1 1 . . 1 3 Ballistic Gun 37 | 1 . 1 2 3 1 . 6 . 2 10 6 3 2 . Ballistic Cannon 7 | . . . . . 1 . 1 . 1 3 1 . . . Launcher 6 | . . . . . . . . . . 3 . 2 . 1 Special Weapon 9 | . . . . . . . 4 . . 2 . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . . 2 3 1 2 Parts Lost 123 | . . 1 . 7 4 . 2 . 1 10 19 18 29 32 Power 12 | . . . . 1 . . . . . . 1 2 4 4 Propulsion 45 | . . . . 2 2 . 1 . . 4 7 6 12 11 Utility 41 | . . . . 3 1 . . . . 3 8 6 10 10 Weapon 25 | . . 1 . 1 1 . 1 . 1 3 3 4 3 7 Highest Loss Streak 18 | . . 1 . 3 2 . 1 . 1 3 8 10 18 11 To Critical Strikes 3 | . . . . . . . . . 1 . . 1 . 1 Average Slot Usage (%) 86 | . 100 95 100 95 94 100 99 99 97 95 89 20 49 68 Engine 1 | . 9 . . . . 2 4 . . 2 4 . . . Core 2 | . 4 10 9 8 9 4 . . . . . 3 1 . Reactor 2 | . . . . . . . 2 7 7 3 . . 2 5 Treads 15 | . 14 10 18 24 22 23 23 23 23 19 9 . . . Leg 1 | . . . . . 4 . . . . . 6 1 . . Wheel 1 | . 14 10 9 2 . . . . . . 1 . . . Hover 2 | . . . . . . . . . . . . 2 8 14 Device 12 | . 14 16 9 9 13 23 9 7 7 17 19 5 7 6 Storage 5 | . 14 11 9 9 9 7 7 7 7 6 4 . . . Processor 8 | . . 4 9 2 . 7 7 7 7 11 10 1 12 18 Hackware 3 | . . . . . . . 4 7 7 1 1 . 3 14 Protection 8 | . . 9 9 11 9 7 14 15 13 12 8 . . . Energy Gun 5 | . 14 14 11 9 9 7 2 4 7 4 1 . 4 2 Energy Cannon 2 | . . . . . . . 4 7 3 1 2 . . 1 Ballistic Gun 8 | . 14 5 15 17 12 7 8 10 8 12 8 2 1 . Ballistic Cannon 1 | . . . . . 5 7 4 . 1 . 2 . . . Naked Turns 93 | . . . . . . . . . . . 30 63 . . Heaviest Build 76 | 15 16 21 23 60 52 55 76 56 64 75 67 16 46 52 Greatest Support 80 | 20 16 22 22 66 64 60 78 78 78 80 80 37 58 78 Greatest Overweight (x) 20 | 2 . 2 2 2 2 . . . . 20 3 1 2 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 8 8 8 10 10 10 10 10 9 5 5 5 Most Carried 10 | 4 8 8 8 8 9 10 10 10 10 10 10 5 5 5 Average Carried 8 | 2 6 7 7 7 8 9 9 9 9 9 8 3 4 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 8 8 8 8 9 10 10 10 10 10 5 5 5 3 Class Distribution -------------------- 36% | Scavenger-Tank 20% | Mutant 12% | Tank 8% | Scavenger-Gunner 7% | Gunner 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Tank | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Matter Collected 6174 | 301 100 233 . 655 615 . 704 231 254 1203 675 99 592 512 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8071 | 101 278 241 . 744 920 . 432 581 545 1813 929 403 528 556 Parts 431 | 2 21 15 . 24 45 . 21 25 30 106 38 23 41 40 Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . Recyclers Shooed 5 | . . . . . . . . . . 2 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Combat Hostiles Destroyed 159 | . 8 3 . 26 18 . 9 10 16 33 11 10 8 7 Melee 3 | . . . . . . . . . . . . 3 . . Guns 111 | . 8 3 . 26 12 . 3 5 13 23 6 4 7 1 Cannons 27 | . . . . . 6 . 6 2 3 1 3 . 1 5 AOE 17 | . . . . . . . . 2 . 9 2 3 . 1 Classes Destroyed 18 | 2 3 2 . 1 2 . 4 1 . 2 1 . . . Worker 12 | . . 1 . . 1 . . 1 . 6 1 1 1 . Builder 5 | . . . . . . . . . . 3 . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 1 . . . . . . Recycler 7 | 1 . . . . . . . 1 . 2 3 . . . Operator 1 | . . . . . . . . . . . 1 . . . Watcher 15 | . 2 3 . . 2 . . 1 . 4 2 . . 1 Swarmer 35 | . 3 . . . . . 1 1 6 12 4 5 3 . Cutter 2 | . . . . . . . 2 . . . . . . . Grunt 46 | . 5 2 . 4 8 . 1 6 5 8 4 3 . . Brawler 2 | . . . . . 2 . . . . . . . . . Duelist 4 | . . . . . 2 . . 1 . 1 . . . . Sentry 22 | . . 1 . 5 6 . 3 . . 5 1 . 1 . Specialist 4 | . . . . . . . 1 . . 2 . . . 1 Hunter 10 | . . . . . . . 1 . 4 2 2 1 . . Programmer 15 | . . . . . . . . 2 1 2 . 1 4 5 Heavy 2 | . . . . . . . . . . 1 . . . 1 Assembled 17 | . . . . 17 . . . . . . . . . . Best Kill Streak 11 | 1 7 2 . 11 4 . 2 3 5 6 5 5 2 3 Combat Bots Only 11 | . 7 2 . 11 4 . 2 2 5 5 5 5 2 2 Max Kills in Single Turn 4 | 1 1 1 . 1 1 . 1 2 2 4 1 2 1 2 Gunslinging 2 | . . . . . . . . . . 2 . . . . Exploded 4 | . . . . . . . . 1 . 4 1 2 . 1 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Hostile Shots Fired 1823 | . 49 17 . 140 89 . 209 20 89 286 187 225 253 259 Missed 667 | . 13 3 . 35 21 . 95 6 17 96 63 98 118 102 Damage Taken 21409 | . 355 203 . 1557 1177 . 1092 263 1041 2931 2993 2416 3066 4315 Core 4670 | . 45 33 . 232 77 . 57 . 67 122 382 1099 1100 1456 Absorbed by Shields 49 | . . . . . . . . . . . . . . 49 Redirected to Shielding 200 | . . . . . . . . . . 99 101 . . . Ignored by Resistances 295 | . . . . 52 16 . 227 . . . . . . . Core Remaining (%) 62 | 100 82 91 . . 43 . . . 82 85 61 4 15 . Volleys Fired 551 | 7 20 19 . 76 56 1 58 22 40 96 48 15 44 49 Largest 3 | 2 2 2 . 3 3 3 3 3 3 3 3 1 3 2 Hottest 204 | 70 85 126 . 111 130 130 160 204 204 151 169 49 204 195 Shots Fired 1241 | 14 40 35 . 203 162 3 104 59 96 247 127 15 73 63 Gun 1018 | 14 40 35 . 203 134 2 41 44 77 226 94 13 70 25 Cannon 185 | . . . . . 28 1 41 15 19 14 33 . 3 31 Launcher 9 | . . . . . . . . . . 5 . 2 . 2 Special 29 | . . . . . . . 22 . . 2 . . . 5 Kinetic 685 | 7 20 10 . 128 112 2 47 29 42 163 100 13 12 . Thermal 406 | 7 20 25 . 61 50 1 14 15 37 71 16 . 47 42 Explosive 9 | . . . . . . . . . . 5 . 2 . 2 Electromagnetic 112 | . . . . 14 . . 21 15 17 6 11 . 14 14 Robot Hit Streak 27 | 7 6 9 . 18 13 1 13 6 12 27 12 6 11 8 Robot Miss Streak 7 | 3 2 3 . 4 4 3 5 7 5 4 4 3 2 3 Penetration Max 1 | . . . . . . . . . . 1 1 . . . Secondary Targets 13 | . 2 . . 4 2 . . . 1 4 . . . . Max Gunslinging Chain 2 | . 1 . . 1 1 . . . 1 2 . . . . Shots Hit Robots 818 | 9 27 24 . 127 116 1 72 38 55 152 83 19 52 43 Core Hits 441 | 3 14 11 . 57 55 2 44 37 48 78 34 18 21 19 Critical Kills 8 | . . . . . . . . . 1 4 3 . . . Critical Parts Destroyed 12 | . . . . . . . . . 1 4 7 . . . Critical Strikes 38 | 1 1 . . 5 1 . . . 2 9 13 4 1 1 Burn 11 | 1 1 . . 5 1 . . . . 1 1 . . 1 Destroy 20 | . . . . . . . . . 2 8 10 . . . Blast 2 | . . . . . . . . . . . 2 . . . Corrupt 1 | . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . . . 4 . . Melee Attacks 10 | . . . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21931 | 113 340 388 . 2076 1932 14 1121 1593 1307 5134 2582 1671 1582 2078 Guns 13704 | 113 340 388 . 2076 1476 . 442 787 1087 3630 1318 206 1434 407 Cannons 3786 | . . . . . 454 14 679 294 220 69 923 . 113 1020 Explosions 3696 | . . . . . . . . 510 . 1435 341 767 . 643 Melee 684 | . . . . . . . . . . . . 684 . . Ramming 61 | . . . . . 2 . . 2 . . . 14 35 8 Kinetic 9051 | 62 149 151 . 1353 1304 14 606 472 529 2277 1707 206 221 . Thermal 7354 | 51 191 237 . 667 626 . 174 514 654 1353 520 . 1087 1280 Explosive 3156 | . . . . . . . . 311 . 1435 . 767 . 643 Electromagnetic 1625 | . . . . 56 . . 341 294 124 69 355 . 239 147 Impact . | . . . . . . . . . . . . . . . Slashing 684 | . . . . . . . . . . . . 684 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 1 4 9 9 3 Average Corruption 2 | . . . . . . . . . . 1 3 4 5 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . 20 17 Effects 36 | . . . . . . . . . . 11 . 6 14 5 Message Errors 7 | . . . . . . . . . . 2 . 2 3 . Matter Fused 9 | . . . . . . . . . . 1 . 1 6 1 Heat Flow Errors 6 | . . . . . . . . . . 3 . 1 2 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 2 . . . 2 Data Loss (major) 3 | . . . . . . . . . . 1 . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . 2 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 591 | . . . . . . . 1 127 . 135 96 110 . 122 Projectiles 198 | . . . . . . . 1 51 . . 77 . . 69 Explosions 393 | . . . . . . . . 76 . 135 19 110 . 53 Melee . | . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . 10 1 10 . . . 3 . 1 1 Impact 2 | . . . . . . . . . . . . . 1 1 Kinetic 22 | . . . . . 9 1 9 . . . 3 . . . Secondary 2 | . . . . . 1 . 1 . . . . . . . Self-Inflicted Damage 359 | . . . . . . . . . . 1 87 108 17 146 Shots 6 | . . . . . . . . . . 1 1 2 . 2 Rammed 11 | . . . . . 1 . . 1 . . . 2 6 1 Targets Rammed 11 | . . . . . 1 . . 1 . . . 2 6 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 513 | 54 162 373 . 428 321 24 198 288 390 246 72 87 370 513 Average Temperature 98 | 25 61 126 . 132 85 16 54 71 98 68 28 58 117 140 Received Heat Transfer 3103 | . 138 135 . 454 504 . 249 108 108 369 537 237 84 180 Effects 19 | . . 1 . 9 1 . . . . 3 . . . 5 Shutdowns 5 | . . 1 . 2 . . . . . . . . . 2 Energy Bleed 3 | . . . . 1 1 . . . . 1 . . . . Interference 8 | . . . . 4 . . . . . 2 . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 11 | . . . . . . . 2 3 1 . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 22 | 3 . 2 . 1 2 . 1 2 1 3 . . 4 3 Heat Transferred 11560 | 222 629 518 . 1697 1443 . 387 507 868 2245 676 . 1221 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Peak Influence 1028 | 10 285 162 25 340 533 168 468 612 907 1028 725 832 442 260 Initial 490 | . 6 41 20 16 165 153 117 245 387 476 490 284 362 10 Average 408 | 2 116 74 20 240 309 153 322 453 605 698 509 495 271 122 Maximum Alert Level 3 | . 1 . . 1 2 . 2 2 3 3 3 3 2 1 Low Security (%) 25 | 100 75 100 100 33 9 100 16 . . . . . 34 82 Level 1 25 | . 24 . . 66 72 . 51 39 11 . 13 52 47 17 Level 2 37 | . . . . . 18 . 32 60 60 63 81 31 17 . Level 3 11 | . . . . . . . . . 28 36 5 16 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . . 6 . . 4 . 6 3 3 3 5 Investigation 6 | . 1 . . . 1 . . . . 1 . 1 1 1 Extermination 9 | . . . . . . . . 1 . 2 1 . 2 3 Reinforcement 10 | . 1 . . . 2 . . 2 . 2 . 2 . 1 Assault 2 | . . . . . . . . . . . 2 . . . Garrison 5 | . . . . . 3 . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Alert ID Control Effect 12 | . . . . . . . . . . 12 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Distress Signals 14 | . 2 1 . . 3 . . . . 1 4 2 . 1 Communications Jammed 45 | . . . . . . . . . . . . . . 45 Distress Signals 43 | . . . . . . . . . . . . . . 43 Times Spotted 382 | . 13 9 . 33 28 2 24 28 19 41 40 49 53 43 Peak Tracking Total 16 | . 6 3 . 14 6 2 10 4 6 7 7 15 16 9 Tactical Retreats 54 | . 1 2 . 5 . . . . 4 2 6 10 12 12 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Traps Triggered 15 | . . 4 . 2 . . 1 . . 2 3 . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Machines Disabled 27 | . . . . . . . 2 8 1 6 9 1 . . Max in Single Turn 5 | . . . . . . . 1 2 1 3 5 1 . . Garrison Access 6 | . . . . . . . . . . 3 1 . 1 1 Garrison Relay 2 | . . . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Machines Accessed 64 | . 3 1 2 1 5 4 2 7 2 12 4 5 6 10 Terminals 40 | . 2 1 1 1 4 1 2 3 2 6 2 4 3 8 Fabricators 5 | . . . . . . 1 . 2 . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . 1 . . . 1 1 1 1 1 Scanalyzers 3 | . . . . . 1 . . 1 . 1 . . . . Garrison Access 9 | . . . 1 . . 1 . 1 . 3 1 . 1 1 Total Hacks 148 | . 10 1 4 3 20 6 4 13 2 23 9 17 9 27 Successful 72 | . 5 . 3 1 11 3 2 7 2 9 7 7 3 12 Failed 76 | . 5 1 1 2 9 3 2 6 . 14 2 10 6 15 Catastrophic 13 | . . 1 1 . 1 . . 2 . 2 . 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . 9 1 2 2 13 1 . 6 . 10 2 5 4 10 Terminals 101 | . 9 1 2 3 13 1 4 7 2 13 4 13 5 24 Fabricators 7 | . . . . . . 2 . 2 . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 17 | . 1 . . . . 2 . . . 2 4 4 2 2 Scanalyzers 12 | . . . . . 7 . . 2 . 3 . . . . Garrison Access 11 | . . . 2 . . 1 . 2 . 3 1 . 1 1 Terminal Hacks 25 | . 3 . . 1 2 . 2 1 2 . 1 4 1 8 Record 9 | . 1 . . . . . . . . . . 2 . 6 Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . 1 Zone Layout 4 | . . . . . . . . . . . 1 2 . 1 Garrison Registry 2 | . . . . . . . 1 . 1 . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . 2 . . . . 4 2 . 2 Recycle Component 1 | . . . . . . . . . . . 1 . . . Process 4 | . . . . . . 1 . . . . 2 . . 1 Report Inventory 2 | . . . . . . 1 . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . . 1 . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 . . Scanalyzer 8 | . . . . . 5 . . 1 . 2 . . . . Insert Component 4 | . . . . . 2 . . 1 . 1 . . . . Analyze 4 | . . . . . 3 . . . . 1 . . . . Garrison Access Hacks 11 | . . . 2 . . 1 . 2 . 3 1 . 1 1 Unlock Access 3 | . . . 1 . . 1 . 1 . . . . . . Seal Access 6 | . . . . . . . . . . 3 1 . 1 1 Coupler Status 2 | . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 16 | . 2 . 1 . 4 . . 3 . 2 1 1 1 1 Terminals 16 | . 2 . 1 . 4 . . 3 . 2 1 1 1 1 Botnet 12 | . 1 . 1 . 3 . . 2 . 2 1 1 . 1 Operators 3 | . 1 . . . 1 . . 1 . . . . . . Sabotage 1 | . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 53 | . 3 1 1 1 5 3 1 6 2 9 3 4 5 9 Full Trace Events 5 | . 1 . . . 1 . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . . . Recycled Matter 89 | . . . . . . 4 . . . . 32 . . 53 Retrieved Matter 14 | . . . . . . . . . . . 14 . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . Parts Scanalyzed 4 | . . . . . 2 . . 1 . 1 . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Used RIF Installer 3 | . . . . 1 . . 1 . 1 . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . . Robots Hacked 13 | . . . . . . . 7 . . 2 . . . 4 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat 12 | . . . . . . . 7 . . 2 . . . 3 Robot Hacks Applied 14 | . . . . . . . 8 . . 2 . . . 4 parse_system 1 | . . . . . . . 1 . . . . . . . start_evac 1 | . . . . . . . . . . . . . . 1 disable_weapons 1 | . . . . . . . 1 . . . . . . . overwrite_iff 6 | . . . . . . . 4 . . . . . . 2 streamctrl_high 4 | . . . . . . . 2 . . 1 . . . 1 formatsys_high 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released 17 | . . . . . . . 7 3 . . 4 . . 3 Machine Destruction 10 | . . . . . . . 7 . . . . . . 3 Programmers 7 | . . . . . . . . 3 . . 4 . . . Attached 7 | . . . . . . . 4 . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Total Allies 14 | . . . . . . . 9 . . 2 . . . 3 Largest Group 3 | . . . . . . . 3 3 . 1 . . . 1 Highest-Rated Group 89 | . . . . . . . 82 82 . 32 . . . 89 Highest-Rated Ally 89 | . . . . . . . 32 31 . 32 . . . 89 Total Orders 7 | . . . . . . . 3 . . 2 2 . . . STAY 3 | . . . . . . . 3 . . . . . . . EXPLORE 3 | . . . . . . . . . . 2 1 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 63 | . . . . . . . 14 31 . 10 . . . 8 Total Damage 2357 | . . . . . . . 479 612 . 1150 . . . 116 Kills 26 | . . . . . . . 4 9 . 12 . . . 1 Allies Corrupted 2 | . . . . . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 2 1 . . . Drone Recoveries 2 | . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Turns Passed 12092 | 94 455 496 96 661 662 378 1030 957 870 2663 1236 573 835 1086 Spaces Moved 8200 | 53 237 280 44 292 247 229 504 559 463 1313 674 578 1180 1547 Core 295 | 12 . 1 . . . . . . . 1 61 164 17 39 Treads 3781 | 2 . 12 25 195 242 229 504 559 463 1312 238 . . . Legs 297 | . . . . . 5 . . . . . 225 67 . . Wheels 809 | 39 237 267 19 97 . . . . . . 150 . . . Hover 1651 | . . . . . . . . . . . . 99 354 1198 Flight 1367 | . . . . . . . . . . . . 248 809 310 Fastest Speed 32 | 50 100 95 110 110 150 160 155 155 155 150 50 32 37 37 Average Speed 108 | 107 100 105 175 135 169 160 156 155 155 162 133 57 42 53 Slowest Speed 1050 | 160 100 150 225 150 260 160 160 155 155 1050 270 130 200 157 Overloaded Moves 117 | . . . . . . . . . . . . . 97 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . 3 13 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 48 34 7 38 31 5 59 23 58 43 19 18 30 31 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . . 1 . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . 8 1 . . 2 Terrain Destroyed 359 | . . . . . . . . 30 . 185 65 38 . 41 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . . . . . 1 . 18 10 . . 9 AOE 321 | . . . . . . . . 29 . 167 55 38 . 32 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Fac Res Res Total 10362 | 72 416 446 62 427 361 239 673 607 538 1671 918 772 1432 1728 Wait 1025 | . 145 108 13 14 30 . 28 10 16 178 143 132 145 63 Move 8132 | 52 236 279 43 290 246 228 502 558 461 1312 673 572 1157 1523 Hop 20 | . . . . . . . . . . . . 2 9 9 Pick Up 115 | 4 5 8 1 8 4 5 16 5 4 12 12 5 16 10 Fast Attach 138 | 7 1 14 1 6 4 . 1 1 2 15 11 17 27 31 Attach 76 | 1 . 2 2 4 3 2 4 1 . 10 7 9 14 17 Detach 28 | 1 1 1 1 2 . . . 1 . 3 1 5 4 8 Swap 115 | . 3 4 1 15 10 1 34 1 6 29 7 1 1 2 Drop 124 | . 5 11 . 12 7 2 27 7 9 16 8 2 9 9 Fire 551 | 7 20 19 . 76 56 1 58 22 40 96 48 15 44 49 Melee 10 | . . . . . . . . . . . . 10 . . Ram 9 | . . . . . . . . . . . . 2 6 1 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . 1 . . 1 . . . . . . Escape Stasis 14 | . . . . . . . . . . . 8 . . 6 Rewire 3 | . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 415 | -10/Materials | Destroyed 7 combat bots 460 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Discovered new exit (range 10) 1040 | -9/Materials | Discovered new exit (range 4) 1043 | -9/Materials | Identified exit to Materials 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1141 | -8/Materials | Identified exit to Garrison 1142 | -8/Materials | Entered Garrison 1194 | -8/Garrison | Installed Relay Interface Framework 1240 | -8/Garrison | Triggered checkpoint 1373 | -8/Garrison | Lost 3 parts (1p1n1u) 1433 | -8/Garrison | Assembled breached garrison interior 1559 | -8/Garrison | Destroyed 11 combat bots 1617 | -8/Garrison | Lost 3 parts (1n2u) 1766 | -8/Garrison | Spotted B-75 Beast 1789 | -8/Garrison | Discovered new exit (range 8) 1803 | -8/Garrison | Entered Materials 1862 | -8/Materials | Build established: Scavenger-Tank 2002 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Core integrity fell below 50% 2426 | -8/Materials | Build established: Scavenger-Gunner 2440 | -8/Materials | Discovered new exit (range 16) 2465 | -8/Materials | Entered Factory 2465 | -7/Factory | Evolved 2 slots: Utility x2 2552 | -7/Factory | Identified exit to Garrison 2774 | -7/Factory | Build established: Scavenger-Skirmisher 2843 | -7/Factory | Entered Garrison 2938 | -7/Garrison | Triggered checkpoint 2965 | -7/Garrison | Discovered new exit (range 57) 2965 | -7/Garrison | Discovered new exit (range 73) 2965 | -7/Garrison | Discovered new exit (range 36) 2991 | -7/Garrison | Garrison Relay disabled 3060 | -7/Garrison | Triggered checkpoint 3086 | -7/Garrison | Triggered checkpoint 3136 | -7/Garrison | Lost 4 allies 3156 | -7/Garrison | Build established: Scavenger-Tank 3286 | -7/Garrison | Triggered checkpoint 3394 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 3414 | -7/Garrison | Triggered checkpoint 3543 | -7/Garrison | Garrison Relay disabled 3598 | -7/Garrison | Identified exit to Factory 3873 | -7/Garrison | Entered Factory 3873 | -7/Factory | Accompanied by 3 allies 4736 | -7/Factory | Garrison activated, responded to threat 4820 | -7/Factory | Lost 3 allies 4829 | -7/Factory | Identified exit to Garrison 4830 | -7/Factory | Entered Garrison 4880 | -7/Garrison | Triggered checkpoint 4990 | -7/Garrison | Triggered checkpoint 5023 | -7/Garrison | Learned Factory security intel 5180 | -7/Garrison | Discovered new exit (range 8) 5194 | -7/Garrison | Discovered new exit (range 40) 5194 | -7/Garrison | Discovered new exit (range 6) 5194 | -7/Garrison | Discovered new exit (range 93) 5262 | -7/Garrison | Triggered checkpoint 5265 | -7/Garrison | Triggered checkpoint 5268 | -7/Garrison | Triggered checkpoint 5375 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5644 | -7/Garrison | Triggered checkpoint 5700 | -7/Garrison | Entered Factory 5700 | -6/Factory | Evolved 2 slots: Utility x2 6013 | -6/Factory | Build established: Tank 7021 | -6/Factory | Build established: Skirmisher 7032 | -6/Factory | Spotted B-75 Beast 7270 | -6/Factory | Lost 3 parts (1n1u1w) 7534 | -6/Factory | Lost 3 parts (1n2u) 7833 | -6/Factory | Build established: Scavenger-Tank 8160 | -6/Factory | Discovered new exit (range 14) 8181 | -6/Factory | Identified exit to Extension 8289 | -6/Factory | Fabricated Med. Reactive Plating? 8342 | -6/Factory | Discovered new exit (range 9) 8346 | -6/Factory | Garrison activated, responded to threat 8361 | -6/Factory | Identified exit to Factory 8363 | -6/Factory | Entered another Factory area 8363 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9072 | -5/Factory | Lost 8 parts (1p2n3u2w) 9215 | -5/Factory | Lost 3 parts (1n1u1w) 9263 | -5/Factory | First assault squad dispatched 9328 | -5/Factory | Build established: Gunner 9569 | -5/Factory | Released all parts (12) 9592 | -5/Factory | Discovered new exit (range 15) 9599 | -5/Factory | Entered another Factory area 9599 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9600 | -4/Factory | Lost 5 parts (3n2u) 9889 | -4/Factory | Build established: Mutant 9987 | -4/Factory | Lost 3 parts (2n1u) 10067 | -4/Factory | Found Prototype Slashing Weapon 10067 | -4/Factory | Identified Centrium Greatsword 10091 | -4/Factory | Core integrity fell below 50% 10099 | -4/Factory | Search patrols dispatched 10111 | -4/Factory | Core integrity fell below 20% 10138 | -4/Factory | Lost 10 parts (1p4n3u2w) 10165 | -4/Factory | Discovered new exit (range 15) 10172 | -4/Factory | Entered Research 10172 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10232 | -3/Research | Identified exit to DSF 10313 | -3/Research | Spotted B-86 Titan 10422 | -3/Research | Search patrols dispatched 10725 | -3/Research | Lost 9 parts (2p2n4u1w) 10943 | -3/Research | Core integrity fell below 50% 10970 | -3/Research | Core integrity fell below 20% 10974 | -3/Research | Found Fusion Bomb Launcher 11002 | -3/Research | Discovered new exit (range 12) 11007 | -3/Research | Entered another Research area 11007 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11028 | -2/Research | Lost 18 parts (2p8n6u2w) 11332 | -2/Research | Lost 3 parts (3n) 11412 | -2/Research | Lost 5 parts (3u2w) 11454 | -2/Research | Found Prototype Hackware 11454 | -2/Research | Identified Exp. System Shield 11701 | -2/Research | Lost 4 parts (3n1u) 11715 | -2/Research | P-80 Master assimilated allied X-87 Electro 11782 | -2/Research | Lost 8 parts (2p3u3w) 12002 | -2/Research | Core integrity fell below 50% 12079 | -2/Research | Core integrity fell below 20% 12093 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12069_ Door malfunctions. 12071_ Adv. Corruption Screen intercepted 1% system corruption. 12073_ Slug penetrates Wall. 12074_ P-80 Master resets P-80 Master, system corruption cleaned. 12074_ Engineering Station disabled. 12075_ Slammed into P-80 Master. 12075_ P-80 Master knocked back. 12076_ Adv. Corruption Screen intercepted 1% system corruption. 12076_ Slug penetrates Wall. 12078_ Penetrated by Slug. 12078_ Cmb. Linear Gravjet destroyed. 12079_ Slug penetrates Wall. 12079_ Penetrated by Slug. 12079_ Slug penetrates H-88 Terminator. 12079_ Penetrated by Slug. 12079_ Slug penetrates Wall. 12079_ Penetrated by Slug. 12081_ Slug penetrates Wall. 12081_ Adv. Corruption Screen destroyed. 12083_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #?# #???????????# ## #??# ?? | | ! 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[ # | | #??????# # | | #??????# # | | ####+######+########??##################+######/## | | # #???????????????# # | | # #???????????????# # | | """ # """ #???????????????# " "" # " | | """ ""# """ #???????????????# """" # " | | """ T"# """ #???????????????# """"" # | | ""# #???????????????# """" # " | | # #???????????????# # " | | # #???????????????# # | | ####################???????????????########### | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Corruption Block 20 Armor Coverage 825 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 11 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Salvage Targeting 6 Offensive Hacking 48 Defensive Hacking 16 Relay Coupler Types 3 Relay Coupler Value 65 Authchip Count 2 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed KE Penetrator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Reactive Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dodgeball, But With Guns Gunslinger Infiltrator More Dakka Please Challenges ------------ None Game ------ Seed MeleeCorruptionWell Manual? 0 Play Time 04:12:06 Cumulative 81.4 hours Start 2024.03.31 @ 15:24:21 End 2024.03.31 @ 22:53:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22004635-03eb-457b-a598-81aaf62203b5