Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.30 @ 09:10:32 // Halloween2020/ForbiddenLore Player: Leviel Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (165) 825 Value Destroyed (8085) 8085 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 16288 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 387 Cogmind --------- Core Integrity 0/1450 Matter 103/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Experimental ECM Suite Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY -------- Biometal Leg Centrium Leg Centrium Wheel Advanced Component Analysis Suite Phase Gun Railgun Heavy Shock Bomb Launcher Fusion Bomb Launcher [Rating: 145] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 . 2 . 2 2 . . 2 2 2 2 2 Power 4 | . . . 1 . . . . . 1 . 2 . . Propulsion 3 | . . . . . . . . . . 1 . 1 1 Utility 8 | . 1 . 1 . 2 1 . . 1 1 . . 1 Weapon 2 | . . . . . . 1 . . . . . 1 . Parts Attached 266 | 8 1 . 11 . 22 11 2 1 23 83 57 29 18 Power 53 | 1 . . 2 . 5 1 1 1 6 11 13 9 3 Engine 14 | 1 . . 2 . 4 1 . 1 1 3 . . 1 Core 25 | . . . . . 1 . . . 4 8 8 4 . Reactor 14 | . . . . . . . 1 . 1 . 5 5 2 Propulsion 55 | 2 . . 2 . 3 2 . . 2 19 14 5 6 Treads 4 | 2 . . 2 . . . . . . . . . . Leg 23 | . . . . . 3 2 . . 1 10 2 1 4 Wheel 12 | . . . . . . . . . . 2 4 4 2 Hover 15 | . . . . . . . . . 1 6 8 . . Flight 1 | . . . . . . . . . . 1 . . . Utility 86 | 3 1 . 5 . 10 6 1 . 9 28 14 7 2 Device 47 | 2 . . . . 6 5 1 . 2 16 10 4 1 Storage 9 | . 1 . . . 1 . . . 1 4 2 . . Processor 14 | . . . 1 . 1 1 . . 2 6 1 2 . Hackware 1 | . . . . . 1 . . . . . . . . Protection 15 | 1 . . 4 . 1 . . . 4 2 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 . . 2 . 4 2 . . 6 25 16 8 7 Energy Gun 26 | 2 . . 2 . 1 . . . 2 11 3 4 1 Energy Cannon 8 | . . . . . . . . . . 4 2 . 2 Ballistic Gun 22 | . . . . . 2 2 . . 1 8 5 3 1 Ballistic Cannon 6 | . . . . . . . . . 1 1 3 . 1 Launcher 10 | . . . . . 1 . . . 2 1 3 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 1 2 . 2 . Parts Lost 153 | . . 1 . . 10 . . . 11 57 39 8 27 Power 33 | . . . . . 1 . . . 3 12 7 4 6 Propulsion 26 | . . . . . 2 . . . 2 10 6 1 5 Utility 49 | . . . . . 3 . . . 4 19 14 1 8 Weapon 45 | . . 1 . . 4 . . . 2 16 12 2 8 Highest Loss Streak 19 | . . 1 . . 5 . . . 5 19 19 4 11 Average Slot Usage (%) 84 | . 100 94 95 100 94 99 100 100 92 77 81 60 56 Engine 5 | . 12 12 18 20 13 14 11 8 2 2 . . . Core 6 | . . . . . 2 . . . 9 6 14 9 4 Reactor 2 | . . . . . . . 2 5 4 . 3 2 5 Treads 4 | . 25 25 19 20 13 . . . . . . . . Leg 5 | . . . . . 2 14 14 14 10 7 2 . 4 Wheel 2 | . . . . . . . . . . . 2 17 8 Hover 1 | . . . . . . . . . . 4 5 . . Device 13 | . 25 25 4 . 15 24 28 28 13 13 13 4 7 Storage 6 | . 12 12 . . 8 7 7 7 10 10 1 4 2 Processor 10 | . . . 6 10 5 7 7 7 10 13 22 7 8 Protection 7 | . . . 28 30 13 7 7 7 10 1 2 1 2 Energy Gun 5 | . 25 19 19 20 11 . . . 1 4 . 4 4 Ballistic Gun 6 | . . . . . 3 21 21 21 13 3 4 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 131 | 8 16 16 31 31 52 48 60 60 84 63 103 91 131 Greatest Support 111 | 40 40 40 40 40 40 38 38 38 38 60 50 64 111 Greatest Overweight (x) 21 | . . . 1 . 2 1 1 1 21 18 18 2 3 Average Overweight (x) 1 | . . . . . . 1 1 1 2 . 1 . . Largest Inventory Capacity 14 | 4 8 8 8 4 10 10 10 10 10 14 8 8 8 Average Capacity 8 | 4 8 8 4 4 10 10 10 10 10 10 4 8 6 Most Carried 14 | 4 8 8 7 4 10 10 10 10 10 14 8 7 8 Average Carried 6 | 3 7 8 4 4 5 9 9 9 9 6 3 4 3 Final Capacity 10 | 4 8 8 4 4 10 10 10 10 10 4 8 8 4 Final Carried 10 | 4 8 8 4 4 10 10 10 10 8 4 8 5 3 Class Distribution -------------------- 28% | Hacker-Mutant 22% | Scavenger-Mutant 17% | Scavenger-Gunner 10% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Generator-Mutant 4% | Generator-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Generator-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Matter Collected 5488 | 173 117 . 179 . 492 196 32 30 788 1131 1306 405 639 Remotely 61 | . . . . . . . . . . . 61 . . Salvage Created 8184 | . 130 91 501 . 936 241 . . 1324 1792 1367 528 1274 Parts 373 | . 5 5 32 . 44 9 . . 56 93 54 23 52 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . . 1 . . . 2 . 1 3 2 Parts Field Recycled 31 | . . . . . . . . . . . 31 . . Retrieved Matter 183 | . . . . . . . . . . . 183 . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 134 | . 4 2 11 . 15 4 . . 21 30 26 7 14 Melee 1 | . . . . . . . . . . . . 1 . Guns 84 | . 4 2 9 . 13 4 . . 17 17 14 3 1 Cannons 22 | . . . . . . . . . . 10 6 . 6 AOE 24 | . . . 2 . 2 . . . 4 2 6 2 6 Classes Destroyed 13 | . 2 . 2 . 4 1 . . 2 . . . 2 Worker 4 | . . . . . . . . . 3 . . . 1 Builder 12 | . . . . . 1 . . . . 2 3 . 6 Tunneler 1 | . . . . . . . . . . . . . 1 Recycler 8 | . . . . . 2 . . . 1 1 2 . 2 Operator 1 | . . . 1 . . . . . . . . . . Watcher 5 | . . . . . 1 . . . 1 1 1 . 1 Swarmer 15 | . 2 . 2 . 1 . . . . 4 6 . . Grunt 51 | . 2 2 5 . 8 1 . . 12 6 3 4 8 Brawler 2 | . . . . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 20 | . . . 4 . 3 1 . . 5 4 2 1 . Hunter 19 | . . . . . 3 1 . . 2 3 8 . 2 Programmer 26 | . . . . . . . . . 2 13 7 2 2 Best Kill Streak 12 | . 2 2 3 . 8 2 . . 5 7 5 3 12 Combat Bots Only 7 | . 2 2 3 . 7 2 . . 3 7 5 3 6 Max Kills in Single Turn 3 | . 1 1 2 . 2 1 . . 2 2 3 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . 2 1 2 1 2 Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Damage Taken 18477 | . 75 164 341 . 1075 259 . . 2027 4977 4790 1489 3280 Core 3960 | . 16 32 38 . 83 39 . . 230 759 972 331 1460 Absorbed by Shields 90 | . . . . . . . . . . 90 . . . Core Remaining (%) 70 | 100 . 80 . 90 84 . . 94 72 24 15 74 . Volleys Fired 486 | . 15 17 21 . 65 12 . . 60 129 93 35 39 Largest 4 | . 2 2 2 . 2 3 . . 3 3 3 4 4 Hottest 335 | . 90 90 90 . 93 76 . . 123 234 148 260 335 Shots Fired 958 | . 30 23 42 . 98 36 . . 168 246 169 55 91 Gun 735 | . 30 23 42 . 97 36 . . 147 177 88 51 44 Cannon 172 | . . . . . . . . . 11 62 63 . 36 Launcher 51 | . . . . . 1 . . . 10 7 18 4 11 Special . | . . . . . . . . . . . . . . Kinetic 496 | . . . . . 47 36 . . 148 86 136 12 31 Thermal 198 | . 30 23 . . 16 . . . 10 95 4 . 20 Explosive 47 | . . . . . 1 . . . 10 7 18 4 7 Electromagnetic 217 | . . . 42 . 34 . . . . 58 11 39 33 Robot Hit Streak 77 | . 10 17 21 . 29 36 . . 77 42 42 16 20 Robot Miss Streak 4 | . 1 1 1 . 2 . . . 2 4 1 2 1 Penetration Max 2 | . . . . . 1 . . . 1 1 1 . 2 Secondary Targets 6 | . . . 1 . 1 1 . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . 1 1 . . . Shots Hit Robots 813 | . 26 21 39 . 85 28 . . 141 218 140 40 75 Core Hits 417 | . 7 6 17 . 35 10 . . 89 110 66 26 51 Critical Hits 32 | . . . . . 2 1 . . 5 4 13 2 5 Critical Kills 12 | . . . . . 1 1 . . 2 1 6 . 1 Critical Parts Destroyed 19 | . . . . . 1 . . . 3 3 7 2 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23446 | . 248 150 556 . 1746 485 . . 3791 5536 5234 1414 4286 Guns 12858 | . 248 150 436 . 1547 485 . . 2927 3165 1989 799 1112 Cannons 4600 | . . . . . . . . . 221 1640 1581 . 1158 Explosions 5763 | . . . 120 . 188 . . . 641 668 1657 501 1988 Melee . | . . . . . . . . . . . . . . Ramming 225 | . . . . . 11 . . . 2 63 7 114 28 Kinetic 10776 | . . . . . 1074 485 . . 2856 1951 3340 54 1016 Thermal 4840 | . 248 150 120 . 334 . . . 292 2273 279 285 859 Explosive 4535 | . . . . . 21 . . . 641 598 1483 216 1576 Electromagnetic 3070 | . . . 436 . 306 . . . . 651 125 745 807 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . 1 1 . . . . 2 12 7 9 14 Average Corruption 4 | . . . 1 1 . . . . 1 6 3 6 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 134 | . . . 2 . . . . . 4 67 25 18 18 Message Errors 21 | . . . 1 . . . . . 2 11 5 . 2 Matter Fused 25 | . . . . . . . . . . 12 5 5 3 Heat Flow Errors 18 | . . . . . . . . . . 9 4 1 4 Energy Discharges 11 | . . . . . . . . . 1 5 2 1 2 Parts Rejected 3 | . . . . . . . . . . 1 . 1 1 Data Loss (minor) 10 | . . . . . . . . . . 6 1 2 1 Data Loss (major) 5 | . . . . . . . . . . 3 . 2 . Misfires 2 | . . . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . 4 . . 1 Targeting Errors 31 | . . . 1 . . . . . 1 14 8 3 4 Weapon Failures 3 | . . . . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 514 | . . . . . 18 . . . 22 79 263 48 84 Projectiles 243 | . . . . . . . . . 12 74 147 . 10 Explosions 271 | . . . . . 18 . . . 10 5 116 48 74 Melee . | . . . . . . . . . . . . . . Knockbacks 27 | . . . . . 1 . . . 2 . 15 2 7 Impact 3 | . . . . . 1 . . . . . . 2 . Kinetic 22 | . . . . . . . . . 2 . 14 . 6 Secondary 2 | . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 904 | . . . 49 . 55 . . . . 55 187 163 395 Shots 23 | . . . 2 . 2 . . . . 1 6 2 10 Rammed 32 | . . . . . 2 . . . 1 8 3 14 4 Targets Rammed 33 | . . . . . 2 . . . 2 8 3 14 4 Kicked 1 | . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 886 | . 180 331 504 . 522 . . . 382 716 502 590 886 Average Temperature 216 | . 72 198 146 . 153 . . . 110 229 234 147 412 Received Heat Transfer 3712 | . 42 153 168 . 711 120 . . 834 856 324 54 450 Effects 251 | . . 8 10 . 14 . . . . 27 62 6 124 Shutdowns 100 | . . 1 2 . 4 . . . . 8 32 2 51 Energy Bleed 23 | . . 2 2 . 6 . . . . 2 5 . 6 Interference 30 | . . 4 1 . . . . . . 4 12 3 6 Matter Decay 21 | . . . 1 . 3 . . . . 2 7 . 8 Short Circuit 15 | . . 1 3 . 1 . . . . 3 . . 7 Damage (minor) 12 | . . . 1 . . . . . . 4 2 . 5 Damage (major) 45 | . . . . . . . . . . 4 4 . 37 Damage (core) 5 | . . . . . . . . . . . . 1 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 1 Parts Fried 16 | . . . 3 . . . . . . 1 1 5 6 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 14 | . 4 2 . . 1 . . . . 7 . . . Heat Transferred 6439 | . 645 397 250 . 707 . . . 250 3010 275 200 705 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 2 . 2 . . . . 1 . 4 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Peak Influence 494 | . 119 72 225 61 490 213 . 226 233 247 464 223 494 Initial 93 | . . 32 19 61 16 69 . . 81 . 75 52 93 Average 124 | . 60 46 93 61 162 131 . 80 85 87 243 111 228 Maximum Alert Level 2 | . . . 1 . 2 1 . 1 1 1 2 1 2 Low Security (%) 77 | 100 100 100 94 100 65 62 100 85 92 89 34 84 60 Level 1 20 | . . . 5 . 28 37 . 14 7 10 57 15 27 Level 2 2 | . . . . . 6 . . . . . 8 . 12 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 43 | . . . 4 . 4 . . 1 9 9 9 3 4 Investigation 7 | . . . 2 . 1 . . . 1 1 1 1 . Extermination 15 | . . . . . . . . . 3 6 3 1 2 Reinforcement 15 | . . . 2 . 3 . . 1 2 2 2 1 2 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 8 | . . . 1 . 1 . . 1 1 . 1 1 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Distress Signals 10 | . . . . . 5 . . . 2 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 4 2 13 . 36 4 . 3 30 55 39 10 23 Peak Tracking Total 8 | . 3 2 3 . 7 2 . 2 4 6 7 4 8 Tactical Retreats 28 | . . . . . 7 . . . 2 11 6 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Traps Triggered 17 | . . . . . . 1 . . 5 3 4 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Machines Disabled 23 | . . . 1 . 4 1 . . 3 6 6 2 . Max in Single Turn 3 | . . . 1 . 1 1 . . 1 3 2 1 . Garrison Access 2 | . . . . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Machines Accessed 19 | . 3 . 2 1 3 2 . 1 1 2 3 1 . Terminals 11 | . 3 . . 1 3 . . 1 . 2 . 1 . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . 1 . . Total Hacks 64 | . 14 . 10 2 10 6 . 7 1 5 6 3 . Successful 53 | . 14 . 9 2 7 2 . 7 1 5 3 3 . Failed 11 | . . . 1 . 3 4 . . . . 3 . . Catastrophic 2 | . . . . . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . . . . . 5 . . . . . Terminals 41 | . 14 . . 2 10 . . 7 . 5 . 3 . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 9 | . . . 7 . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . 3 . . 2 . . . . . . . Garrison Access 8 | . . . . . . 4 . . 1 . 3 . . Terminal Hacks 38 | . 14 . . 2 7 . . 7 . 5 . 3 . Record 29 | . 7 . . 2 5 . . 7 . 5 . 3 . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . 6 . . . . . . . 2 . . Scan Component 4 | . . . 3 . . . . . . . 1 . . Repair 4 | . . . 3 . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . 1 . . . . . . . Insert Component 3 | . . . 2 . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . Seal Access 2 | . . . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 2 1 2 2 . 1 . 2 1 1 . Full Trace Events 5 | . . . 2 . 1 . . . . . 1 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter 278 | . . . . . . . . . . . 278 . . Time 139 | . . . . . . . . . . . 139 . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . . . 1 . . Time 150 | . . . 88 . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 7 . . Programmers 7 | . . . . . . . . . . . 7 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Total Allies 21 | . . . . . . . 21 . . . . . . Largest Group 21 | . . . . . . . 21 16 14 . . . . Highest-Rated Group 594 | . . . . . . . 594 446 399 . . . . Highest-Rated Ally 35 | . . . . . . . 35 35 35 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 81 | . . . . . . . . 36 45 . . . . Total Damage 2087 | . . . . . . . . 728 1359 . . . . Kills 14 | . . . . . . . . 7 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . 2 . 6 . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Turns Passed 9880 | 144 279 276 672 138 863 502 300 245 1694 1950 1533 714 570 Spaces Moved 4948 | 82 143 148 266 82 326 287 190 152 682 948 746 552 344 Core 141 | 2 . . . . . . . . 11 16 20 . 92 Treads 994 | 80 143 148 266 82 275 . . . . . . . . Legs 2196 | . . . . . 51 287 190 152 638 556 204 . 118 Wheels 907 | . . . . . . . . . . 41 180 552 134 Hover 710 | . . . . . . . . . 33 335 342 . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 155 155 155 52 60 90 50 Average Speed 148 | 157 160 160 163 160 173 150 155 155 208 138 140 98 99 Slowest Speed 1100 | 160 160 160 180 160 200 155 155 155 1100 950 950 110 175 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 7 30 41 26 18 35 5 87 5 23 23 20 14 11 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 524 | . . . 6 . 18 . . . 65 34 222 75 104 Melee . | . . . . . . . . . . . . . . Projectile 33 | . . . . . 1 . . . 5 4 17 . 6 AOE 491 | . . . 6 . 17 . . . 60 30 205 75 98 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Total 6592 | 94 165 164 460 89 524 334 198 162 825 1354 1058 667 498 Wait 634 | . . . 153 8 83 9 . 7 34 130 113 19 78 Move 4936 | 81 142 147 265 81 325 287 189 151 681 947 745 551 344 Hop . | . . . . . . . . . . . . . . Pick Up 127 | 5 6 . 3 . 20 7 3 1 12 36 20 5 9 Fast Attach 126 | 6 . . 6 . 3 . 1 1 8 42 35 17 7 Attach 89 | 1 1 . 3 . 9 4 . . 9 28 14 11 9 Detach 10 | . . . . . 1 1 . . 1 . 4 3 . Swap 52 | 1 . . 2 . 10 7 1 . 6 13 9 1 2 Drop 89 | . 1 . 7 . 6 7 4 2 12 21 20 3 6 Fire 486 | . 15 17 21 . 65 12 . . 60 129 93 35 39 Melee . | . . . . . . . . . . . . . . Ram 27 | . . . . . . . . . . 8 1 14 4 Kick 5 | . . . . . 1 . . . 2 . 2 . . Crush 1 | . . . . . 1 . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 16) 145 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Discovered exit to Mines (range 12) 424 | -10/Materials | Entered Mines 680 | -10/Mines | Identified exit to Materials 680 | -10/Mines | Discovered exit to Materials (range 10) 700 | -10/Mines | Entered Materials 700 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 903 | -9/Materials | Identified exit to Storage 903 | -9/Materials | Discovered exit to Storage (range 6) 1081 | -9/Materials | Repaired Broken Lgt. Treads 1109 | -9/Materials | Repaired Utility Shielding 1136 | -9/Materials | Repaired Lgt. Treads 1358 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Discovered exit to Mines (range 7) 1372 | -9/Materials | Entered Mines 1452 | -9/Mines | Identified exit to Materials 1452 | -9/Mines | Discovered exit to Materials (range 3) 1510 | -9/Mines | Entered Materials 1510 | -8/Materials | Evolved 2 slots: Utility x2 1838 | -8/Materials | Build established: Hacker-Skirmisher 2093 | -8/Materials | Destroyed 7 combat bots 2280 | -8/Materials | Build established: Hacker-Mutant 2311 | -8/Materials | Lost 5 parts (1p1n1u2w) 2346 | -8/Materials | Identified exit to Factory 2346 | -8/Materials | Discovered exit to Factory (range 15) 2373 | -8/Materials | Entered Factory 2373 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2790 | -7/Factory | Build established: Scavenger-Gunner 2875 | -7/Factory | Sucked down chute 2875 | -7/Factory | Entered Waste 2876 | -7/Waste | Met a frightened Derelict 2876 | -7/Waste | Joined by Warlord forces that had cleared the area 3155 | -7/Waste | Identified exit to Factory 3155 | -7/Waste | Discovered exit to Factory (range 13) 3175 | -7/Waste | Entered Factory 3175 | -7/Factory | Accompanied by 16 allies 3394 | -7/Factory | Identified exit to Factory 3394 | -7/Factory | Discovered exit to Factory (range 13) 3420 | -7/Factory | Entered another Factory area 3420 | -6/Factory | Accompanied by 14 allies 3420 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3544 | -6/Factory | Spotted B-75 Beast 3553 | -6/Factory | Allies destroyed B-75 Beast 3716 | -6/Factory | Build established: Scavenger-Tank 4029 | -6/Factory | Identified exit to Lower Caves 4029 | -6/Factory | Discovered exit to Lower Caves (range 4) 4266 | -6/Factory | Build established: Scavenger-Skirmisher 4736 | -6/Factory | Lost 4 parts (1n2u1w) 4829 | -6/Factory | Lost 5 parts (3p1n1w) 5033 | -6/Factory | Identified exit to Factory 5033 | -6/Factory | Discovered exit to Factory (range 16) 5114 | -6/Factory | Entered another Factory area 5114 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -5/Factory | Lost 15 parts (2p2n4u7w) 5755 | -5/Factory | Lost 5 parts (2p2u1w) 5762 | -5/Factory | Build established: Scavenger-Mutant 6012 | -5/Factory | Destroyed 7 combat bots 6021 | -5/Factory | Lost 6 parts (2n2u2w) 6548 | -5/Factory | Core integrity fell below 50% 6587 | -5/Factory | Lost 19 parts (5p3n6u5w) 6639 | -5/Factory | Lost 4 parts (1p1n2u) 6644 | -5/Factory | System corruption reached 10% 7018 | -5/Factory | Identified exit to Factory 7018 | -5/Factory | Discovered exit to Factory (range 6) 7064 | -5/Factory | Entered another Factory area 7064 | -4/Factory | Evolved 2 slots: Power x2 7363 | -4/Factory | Repaired Imp. Linear Gravjet 7671 | -4/Factory | Lost 13 parts (4p2n3u4w) 8532 | -4/Factory | Identified exit to Research 8532 | -4/Factory | Discovered exit to Research (range 6) 8535 | -4/Factory | Core integrity fell below 50% 8592 | -4/Factory | Lost 19 parts (3p3n7u6w) 8594 | -4/Factory | Core integrity fell below 20% 8597 | -4/Factory | Entered Research 8597 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8772 | -3/Research | Found Fusion Bomb Launcher 8931 | -3/Research | Build established: Generator-Mutant 9033 | -3/Research | Lost 4 parts (2p1n1u) 9292 | -3/Research | Identified exit to Research 9292 | -3/Research | Discovered exit to Research (range 12) 9311 | -3/Research | Entered another Research area 9311 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9536 | -2/Research | Core integrity fell below 50% 9568 | -2/Research | Lost 6 parts (1n2u3w) 9685 | -2/Research | Lost 11 parts (4p2n2u3w) 9797 | -2/Research | Spotted B-90 Cyclops 9840 | -2/Research | Lost 9 parts (2p2n3u2w) 9842 | -2/Research | Found Prototype Device 9847 | -2/Research | Core integrity fell below 20% 9856 | -2/Research | System corruption reached 10% 9881 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Acquired Imp. Stasis Canceller. System corrupted: Energy discharge (-18). Acquired Unknown Device. Acquired Prototype Device. Triggered Fusion Bomb Trap. An explosion rips through the floor. System corrupted: Heat flow error (+212). The unstable cave ceiling collapses. Acquired Enh. Quantum Rifle. The unstable cave ceiling collapses. Imp. Stasis Canceller destroyed. P-80 Master resets P-80 Master, system corruption cleaned. System corrupted: Heat flow error (+263). Slammed into R-10 Processor. Adv. Target Analyzer permanently disabled. Destabilizing: Short circuit. Slammed into R-10 Processor. System corrupted: Component data lost. Slammed into Y-72 Warden. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????#########??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #######????????? | | ?????????????##### ???????# # #########? | | ?????????? ######+##### ## | | ?????????? Y@ | | ?????????? R############ ## | | ?????????????##### ???????????????# #### #? | | ??????????????????????????????????#######??# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ##############?????????????????????????????# ## | | # #?????????????????????????????# | | # #??????+##????????????????????# | | # #?????? ????????????????????+ | | # #?????? ????????????????????# " | | # #?????# ????????????????????# " | | # #?????# ?????????????????????### " | | # #?????# ????#??????????????????# | | # #?????+ ???? ??????????????????# | | # #?????# #???# ??????????????????+ | | # #????##+##### ??????????????????# | | # #????# !# ####+#######???#### | | # #????# # | | #######+########### # ########## | | #???# + # ?# | | #???# ########## ] + !/ ??+ | | ##### #????????# # !/ #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 84 Energy Capacity 1245 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 3 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Point Defense Rating 160 Reclamation Efficiency 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 54 Targeting Accuracy 32 Target Analysis 8 Recoil Reduction 2 Matter Filtering 30 Stasis Canceling 2 Offensive Hacking 30 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings It's Just You Knowing Is Half The Battle More Power To You Omniscient Cartographer Release The Drones! Respectable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed SwarmSmallNanovents Manual? 0 Play Time 01:59:42 Cumulative 9.0 hours Start 2020.11.30 @ 06:36:53 End 2020.11.30 @ 09:10:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 13 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f312c73-302a-4191-9806-0cd798b63bac