Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 14:33:43 Player: Minty Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (5109) 5109 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1197) 1197 TOTAL SCORE: 13141 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 768 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -943 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 27/100 System Corruption 10% Temperature Cool (20) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Thermic Laser Cooled Plasma Cannon Cooled Plasma Cannon Scythe > --- INVENTORY -------- Angular Momentum Engine Transmission Jammer Arc Projector [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 5 | . . . 1 . . . . . . 2 . . 2 . . . Weapon 4 | . . 2 1 . 1 . . . . . . . . . . . Parts Attached 151 | . 6 13 10 29 14 4 8 . 6 25 6 1 25 1 . 3 Power 16 | . 2 2 1 . 1 . . . . 6 . . 4 . . . Engine 8 | . 1 1 1 . . . . . . 4 . . 1 . . . Core 8 | . 1 1 . . 1 . . . . 2 . . 3 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 29 | . . 2 2 10 3 . . . 1 7 . . 4 . . . Treads 10 | . . . . 7 3 . . . . . . . . . . . Leg 15 | . . 2 . 2 . . . . 1 7 . . 3 . . . Wheel 3 | . . . 2 1 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . Utility 38 | . 1 2 2 3 6 1 3 . . 4 5 . 11 . . . Device 17 | . . 1 1 1 1 1 . . . 2 3 . 7 . . . Storage . | . . . . . . . . . . . . . . . . . Processor 8 | . 1 1 1 . 1 . 1 . . . 2 . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . . . 2 4 . 2 . . 2 . . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 68 | . 3 7 5 16 4 3 5 . 5 8 1 1 6 1 . 3 Energy Gun 32 | . 2 3 4 7 3 . . . 1 4 1 1 3 . . 3 Energy Cannon 5 | . . . . . . 1 . . 1 2 . . 1 . . . Ballistic Gun 19 | . . 3 . 6 . 2 5 . . 1 . . 2 . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . . . Launcher 7 | . 1 1 . 2 1 . . . 2 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 3 . . . . . 1 1 . 2 . . . Corrupted Parts 4 | . . . . . 1 . . . 1 2 . . . . . . System Corruption 22 | . . . . . 4 . . . 6 12 . . . . . . Parts Lost 35 | . . . . 4 . . . . 2 4 . . 22 . . 3 Power 2 | . . . . . . . . . . 1 . . 1 . . . Propulsion 10 | . . . . 1 . . . . 2 2 . . 5 . . . Utility 7 | . . . . 1 . . . . . . . . 6 . . . Weapon 16 | . . . . 2 . . . . . 1 . . 10 . . 3 Highest Loss Streak 12 | . . . . 2 . . . . 1 2 . . 12 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 99 94 96 99 100 99 100 90 97 100 100 73 . . 12 Engine 2 | . 12 . 3 9 . . . . . 4 6 6 2 . . . Core 4 | . 1 10 6 . 6 7 7 7 7 . . . 1 . . . Treads 12 | . . . . 12 23 23 23 23 13 . . . . . . . Leg 6 | . 28 22 7 . . . . . . 17 20 20 13 . . . Device 9 | . . 8 12 10 7 6 7 7 7 17 19 20 18 . . . Storage 6 | . 14 11 9 9 7 7 7 7 7 1 . . . . . . Processor 1 | . 4 2 3 . . . . . . . 10 13 5 . . . Protection 6 | . . . . 5 7 7 7 7 7 13 3 . 3 . . . Energy Gun 12 | . 24 25 29 19 15 11 7 7 3 14 20 20 10 . . 12 Energy Cannon 5 | . . . . . . 3 7 7 12 7 13 13 7 . . . Ballistic Gun 13 | . . 13 10 10 15 15 18 23 16 11 . . 2 . . . Launcher 7 | . 3 4 . 14 14 15 11 7 8 . . . . . . . Naked Turns 87 | . . . . . . . . . . . . . 22 52 5 8 Heaviest Build 64 | 12 14 23 32 35 41 46 46 42 54 60 57 48 64 . . 12 Greatest Support 79 | 20 20 26 26 46 79 79 79 79 79 55 50 50 60 3 3 3 Greatest Overweight (x) 11 | . . . 3 11 . . . . 1 3 1 . 4 . . 3 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 6 5 5 4 1 1 1 Average Carried 6 | . 7 7 7 6 7 7 7 8 6 4 4 5 1 . 1 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 7 8 8 8 7 5 5 5 . 1 1 1 Class Distribution -------------------- 36% | Executioner 11% | Gunner 10% | Scavenger-Executioner 10% | Mutant 7% | Bomber 6% | Pyromaniac-Executioner 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Mutant | -7/Factory Executioner | -7/Lower Caves Mutant | -7/Lower Caves Executioner | -7/Zion Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Pyromaniac-Executioner | -6/Lower Caves Pyromaniac-Executioner | -6/Lower Caves Pyromaniac-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Bomber | -5/DSF Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Matter Collected 3128 | 167 133 204 133 528 204 263 252 64 285 522 67 30 276 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5518 | . 273 337 175 836 343 400 398 . 384 954 57 43 1300 . . 18 Parts 297 | . 16 23 15 52 28 12 23 . 17 41 2 . 68 . . . Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . 1 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 11 21 . 17 . 2 . . . . . Prevented 5 | . . . . . . . 1 . 4 . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Combat Hostiles Destroyed 111 | . 9 10 3 16 7 9 12 . 8 16 1 1 19 . . . Melee 4 | . . . . . . . . . . 3 . . 1 . . . Guns 42 | . 4 3 2 9 3 2 3 . 1 8 . 1 6 . . . Cannons 23 | . . . 1 3 . 1 2 . 3 4 1 . 8 . . . AOE 40 | . 5 7 . 4 4 6 7 . 4 1 . . 2 . . . Classes Destroyed 17 | . 3 4 1 4 . . . . 1 2 . . 2 . . . Worker 9 | . . . 1 2 2 . . . . . . . 4 . . . Builder 6 | . . . . 1 1 . . . . 2 . . 2 . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . . . Recycler 3 | . . 1 . 1 . . . . . 1 . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . . . . . Watcher 6 | . 1 1 . 1 2 . . . . . . . 1 . . . Swarmer 31 | . 3 7 . 3 4 2 4 . . 3 . . 5 . . . Grunt 55 | . 6 2 2 6 2 5 9 . 5 9 1 . 8 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . Duelist 5 | . . . . 1 1 2 . . . . . . 1 . . . Sentry 11 | . . 1 1 6 . 1 . . 1 . . . 1 . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . . Programmer 6 | . . . . . . . . . 2 1 . 1 2 . . . Z-Light 3 | . . . . . . . . . . . . . 3 . . . Best Kill Streak 8 | . 4 5 3 4 5 4 8 . 3 6 1 1 5 . . . Combat Bots Only 8 | . 4 4 2 3 4 4 8 . 3 4 1 1 5 . . . Max Kills in Single Turn 8 | . 3 3 2 4 3 2 3 . 2 2 1 1 8 . . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 3 | . 3 3 . 3 3 2 1 . 2 1 . . 2 . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Damage Taken 8296 | . 226 275 88 964 77 66 758 . 365 1483 263 16 3126 . . 589 Core 1453 | . 68 12 . 123 . 1 78 . 50 66 47 . 698 . . 310 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . 18 Regen/Repaired (Parts) 180 | . . 87 . 75 18 . . . . . . . . . . . Core Remaining (%) 85 | 100 72 97 . 77 . . . . 81 . . 86 . . . . Volleys Fired 224 | . 20 17 6 47 16 6 28 1 13 23 2 2 37 . . 6 Largest 6 | . 2 4 5 5 4 6 5 1 6 6 5 5 5 . . 3 Hottest 329 | . 100 150 238 315 155 265 235 55 323 329 293 299 290 . . 207 Shots Fired 681 | . 40 51 30 115 41 28 51 1 65 124 12 10 104 . . 9 Gun 508 | . 35 43 24 91 37 17 33 1 39 101 8 6 64 . . 9 Cannon 122 | . . . 6 18 . 3 5 . 20 22 4 4 40 . . . Launcher 51 | . 5 8 . 6 4 8 13 . 6 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 217 | . . 3 12 50 16 10 16 . 31 57 . . 22 . . . Thermal 290 | . 24 . 12 58 . 3 5 . 20 66 12 10 71 . . 9 Explosive 51 | . 5 8 . 6 4 8 13 . 6 1 . . . . . . Electromagnetic 123 | . 11 40 6 1 21 7 17 1 8 . . . 11 . . . Robot Hit Streak 25 | . 5 10 6 25 15 4 11 . 7 6 4 7 12 . . 4 Robot Miss Streak 12 | . 2 4 8 2 3 5 12 . 5 4 1 . 3 . . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . Secondary Targets 3 | . . . . 1 1 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . 1 . . . Shots Hit Robots 394 | . 23 30 13 75 24 12 22 . 32 69 6 7 75 . . 6 Core Hits 248 | . 19 20 9 39 22 20 21 . 21 33 3 1 39 . . 1 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 . . . . . . Critical Strikes 16 | . . . . 1 . . . . . 5 1 1 7 . . 1 Burn 10 | . . . . . . . . . . 2 1 1 5 . . 1 Destroy 3 | . . . . 1 . . . . . 1 . . 1 . . . Sever 3 | . . . . . . . . . . 2 . . 1 . . . Melee Attacks 30 | . . . . . . . . . . 13 1 . 16 . . . Impact 3 | . . . . . . . . . . 3 . . . . . . Slashing 27 | . . . . . . . . . . 10 1 . 16 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 2 . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12776 | . 496 725 287 1772 885 866 1045 . 1273 1953 178 208 2971 . . 117 Guns 5330 | . 282 320 211 1032 440 164 264 . 410 1020 113 126 834 . . 114 Cannons 2445 | . . . 76 325 . 64 97 . 466 383 65 82 887 . . . Explosions 4009 | . 214 405 . 400 445 638 684 . 397 145 . . 681 . . . Melee 956 | . . . . . . . . . . 405 . . 551 . . . Ramming 36 | . . . . 15 . . . . . . . . 18 . . 3 Kinetic 2330 | . . 16 102 606 164 106 149 . 332 617 . . 238 . . . Thermal 5043 | . 158 101 123 741 . 64 97 . 466 786 178 208 2007 . . 114 Explosive 3197 | . 214 274 . 400 445 638 684 . 397 145 . . . . . . Electromagnetic 1214 | . 124 334 62 10 276 58 115 . 78 . . . 157 . . . Impact 125 | . . . . . . . . . . 125 . . . . . . Slashing 831 | . . . . . . . . . . 280 . . 551 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 6 6 6 6 6 13 13 5 4 10 10 10 Average Corruption 4 | . . . . 1 1 6 6 6 6 4 7 5 3 8 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 91 | . . . . 3 5 14 20 5 2 16 8 3 8 3 . 4 Message Errors 21 | . . . . 2 1 2 3 1 2 4 1 . 4 . . 1 Matter Fused 28 | . . . . 1 2 7 6 2 . 2 2 2 2 1 . 1 Heat Flow Errors 8 | . . . . . . 1 2 1 . 2 1 . 1 . . . Energy Discharges 13 | . . . . . 1 . 3 1 . 4 2 1 . . . 1 Data Loss (minor) 5 | . . . . . . 3 1 . . . . . . 1 . . Data Loss (major) 4 | . . . . . . 1 2 . . 1 . . . . . . Misfires 5 | . . . . . 1 . 1 . . 1 2 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . 1 . . 2 . . 1 . . 1 Overload Shots 8 | . . . . . . . . . . . . . 8 . . . Overflow Damage 252 | . . 14 . 51 . 35 13 . 30 65 . . 44 . . . Projectiles 82 | . . . . . . 28 . . 30 . . . 24 . . . Explosions 74 | . . 14 . 40 . 7 13 . . . . . . . . . Melee 96 | . . . . 11 . . . . . 65 . . 20 . . . Knockbacks 4 | . . . . 3 . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . 51 63 . 7 . 36 43 . . . . . 34 . . 1 Shots 13 | . 3 4 . . . 2 3 . . . . . 1 . . . Rammed 2 | . . . . 1 . . . . . . . . . . . 1 Targets Rammed 5 | . . . . 1 . . . . . . . . 3 . . 1 Kicked 3 | . . . . . . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 229 218 291 331 50 383 232 246 317 444 90 383 216 . . 69 Average Temperature 105 | . 89 86 122 96 24 111 83 116 109 159 47 214 62 . . 32 Received Heat Transfer 2156 | . 87 66 27 441 45 9 153 . 126 390 54 . 528 . . 230 Effects 5 | . . . . . . . . . 1 3 . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . 1 2 . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 2 . . 1 . . . . 2 . . . . . . Impact Corruptions 4 | . . . . 2 . . . . . 2 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . Parts Melted 22 | . . . . . . 1 1 . 2 4 . 4 10 . . . Heat Transferred 9451 | . 481 150 259 1628 . 100 150 . 700 1783 422 424 3058 . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Peak Influence 793 | . 265 474 230 460 381 . . . . 497 . . 793 312 223 171 Initial 267 | . . 111 126 103 105 . . . . 44 . . 220 267 218 156 Average 308 | . 125 318 137 328 289 . . . . 314 . . 457 282 219 157 Maximum Alert Level 3 | . 1 2 1 2 1 . . . . 2 . . 3 1 1 . Low Security (%) 22 | . 71 21 97 7 22 . . . . 9 . . . . . 100 Level 1 54 | . 28 40 3 64 77 . . . . 65 . . 47 100 100 . Level 2 20 | . . 37 . 27 . . . . . 24 . . 35 . . . Level 3 2 | . . . . . . . . . . . . . 17 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 . 3 1 . . . . 5 . . 10 . . 1 Investigation 6 | . . . . 1 . . . . . 2 . . 3 . . . Extermination 3 | . . . . . . . . . . 1 . . 2 . . . Reinforcement 7 | . 1 1 . 1 1 . . . . 2 . . . . . 1 Assault 2 | . . . . . . . . . . . . . 2 . . . Garrison 4 | . . . . 1 . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Distress Signals 5 | . 1 . . 1 . . . . . 1 . . 2 . . . Communications Jammed 4 | . . . . . . . . . . 2 . . 2 . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . Times Spotted 170 | . 12 14 4 20 13 8 11 . 11 26 6 2 36 5 . 2 Peak Tracking Total 6 | . 4 4 2 4 4 4 4 . 4 4 3 1 6 5 . 1 Tactical Retreats 14 | . . . . 1 . . . . . 2 4 . 6 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Traps Triggered 6 | . . . . 2 2 . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Machines Disabled 25 | . 1 4 . . . . . . . 8 1 . 10 . . 1 Max in Single Turn 7 | . 1 1 . . . . . . . 4 1 . 7 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Machines Accessed 31 | . 3 4 2 7 4 2 1 . 1 1 1 . 4 . 1 . Terminals 14 | . 2 2 2 4 1 1 . . 1 . . . . . 1 . Fabricators 3 | . . . . . 1 . . . . 1 . . 1 . . . Repair Stations 5 | . . 1 . 1 1 . . . . . . . 2 . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . . Total Hacks 81 | . 7 18 8 22 8 2 1 . 2 2 1 . 8 . 2 . Successful 47 | . 1 13 5 12 5 2 1 . 2 2 1 . 2 . 1 . Failed 34 | . 6 5 3 10 3 . . . . . . . 6 . 1 . Catastrophic 6 | . 1 . . 2 . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 21 | . 5 3 2 7 . . . . . . . . 4 . . . Terminals 34 | . 5 4 8 11 1 1 . . 2 . . . . . 2 . Fabricators 6 | . . . . . 2 . . . . 2 . . 2 . . . Repair Stations 18 | . . 7 . 4 3 . . . . . . . 4 . . . Recycling Units 7 | . 2 . . 3 2 . . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . . . . . Garrison Access 6 | . . . . 4 . . . . . . . . 2 . . . Terminal Hacks 15 | . . 1 3 3 1 2 1 . 2 . 1 . . . 1 . Record 4 | . . . . . . 1 . . 2 . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . . 1 . Alert Level 3 | . . 1 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 10 | . . 4 . 2 2 . . . . . . . 2 . . . Scan Component 5 | . . 2 . 1 1 . . . . . . . 1 . . . Repair 5 | . . 2 . 1 1 . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . 3 1 . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 1 2 3 . . . . . . . . . . . . Terminals 7 | . 1 1 2 3 . . . . . . . . . . . . Botnet 7 | . 1 1 2 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 4 2 6 2 . . . 1 1 . . 4 . 1 . Full Trace Events 7 | . 1 . . 2 . . . . . 1 . . 3 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . . . Part Schematics Acquired 18 | . . 3 . . . . . 15 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . . Parts Repaired 4 | . . 2 . 1 1 . . . . . . . . . . . Time 172 | . . 52 . 38 32 . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 28 | . . . . 28 . . . . . . . . . . . . Retrieved Matter 28 | . . . . 28 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Total Allies 21 | . . . . 10 . . . 4 . 3 . . 4 . . . Largest Group 10 | . . . . 10 8 4 1 4 4 4 3 . 3 . . . Highest-Rated Group 210 | . . . . 173 141 77 16 152 152 152 60 . 210 . . . Highest-Rated Ally 70 | . . . . 29 29 29 16 39 39 39 20 . 70 . . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 192 | . . . . 17 43 16 8 . 18 24 12 . 54 . . . Total Damage 3411 | . . . . 222 528 142 71 . 450 927 101 . 970 . . . Kills 22 | . . . . 2 4 1 . . 3 6 1 . 5 . . . Allies Corrupted 2 | . . . . . 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Turns Passed 9223 | . 296 516 300 832 794 854 710 1668 970 1000 379 77 708 53 5 61 Spaces Moved 5284 | 1 181 333 191 391 405 509 389 1037 532 479 289 62 350 97 10 28 Core 188 | . . . . 2 . . . . . . . . 51 97 10 28 Treads 3185 | . . . . 297 405 509 389 1037 532 16 . . . . . . Legs 1697 | 1 181 333 68 1 . . . . . 463 289 62 299 . . . Wheels 214 | . . . 123 91 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 95 95 160 160 160 160 160 100 100 100 50 50 50 50 Average Speed 148 | 120 120 120 127 156 160 160 160 160 170 163 104 100 141 50 50 135 Slowest Speed 600 | 120 120 120 190 600 160 160 160 160 240 330 183 100 270 50 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 40 27 17 46 14 59 53 88 85 13 53 10 9 82 1 27 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 . . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . . . . . . Scrap Searched 14 | . . . . . . 4 3 2 2 . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 423 | . 12 56 2 59 13 64 70 . 79 38 2 2 26 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 42 | . . . 2 1 . 3 4 . 6 12 2 2 10 . . . AOE 381 | . 12 56 . 58 13 61 66 . 73 26 . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Fac DSF Total 6176 | . 221 416 235 534 530 536 437 1045 566 622 359 71 454 101 9 40 Wait 302 | . 2 30 8 28 77 10 1 6 8 52 56 6 17 1 . . Move 5269 | . 180 332 190 390 404 508 388 1036 531 478 288 61 350 96 9 28 Hop . | . . . . . . . . . . . . . . . . . Pick Up 58 | . 5 11 7 9 7 3 3 1 2 7 1 . 1 1 . . Fast Attach 74 | . 3 4 7 12 3 1 5 . 2 14 2 1 16 1 . 3 Attach 28 | . . 4 1 9 3 . . . . 3 1 . 7 . . . Detach 22 | . 2 2 . 10 1 . 1 . 1 1 . . 3 1 . . Swap 50 | . 3 5 2 8 8 3 3 . 4 8 4 . 2 . . . Drop 108 | . 6 11 14 18 11 5 8 1 5 22 4 1 1 1 . . Fire 224 | . 20 17 6 47 16 6 28 1 13 23 2 2 37 . . 6 Melee 30 | . . . . . . . . . . 13 1 . 16 . . . Ram 2 | . . . . 1 . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 Rewire 3 | . . . . 2 . . . . . . . . 1 . . . Trap 1 | . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / Ext) -5/Waste -5/Factory -5/DSF History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Identified exit to Materials 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Weapon x2 352 | -9/Materials | Repaired Grenade Launcher? 708 | -9/Materials | Repaired Grenade Launcher 748 | -9/Materials | Discovered new exit (range 14) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -8/Materials | Build established: Gunner 1098 | -8/Materials | Discovered new exit (range 8) 1113 | -8/Materials | Entered Storage 1630 | -8/Storage | Repaired Pulse Rifle 1785 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1873 | -8/Storage | Discovered new exit (range 15) 1878 | -8/Storage | Garrison activated, responded to threat 1945 | -8/Storage | Entered Factory 1945 | -7/Factory | Accompanied by 8 allies 1945 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2109 | -7/Factory | Repaired Mni. Grenade Launcher 2234 | -7/Factory | Build established: Commander-Mutant 2251 | -7/Factory | Fabricated Transmission Jammer (x1) 2599 | -7/Factory | Discovered new exit (range 8) 2731 | -7/Factory | Identified exit to Lower Caves 2739 | -7/Factory | Entered Lower Caves 2739 | -7/Lower Caves | Accompanied by 4 allies 3058 | -7/Lower Caves | Build established: Executioner 3481 | -7/Lower Caves | Spotted B-75 Beast 3584 | -7/Lower Caves | Discovered new exit (range 8) 3593 | -7/Lower Caves | Entered another Lower Caves area 3593 | -7/Lower Caves | Accompanied by 1 ally 3624 | -7/Lower Caves | Discovered new exit (range 16) 3679 | -7/Lower Caves | Destroyed 8 combat bots 3921 | -7/Lower Caves | Build established: Mutant 4101 | -7/Lower Caves | Discovered new exit (range 10) 4303 | -7/Lower Caves | Entered Zion 4427 | -7/Zion | Discovered new exit (range 14) 4509 | -7/Zion | System corruption cleaned by Quarantine Array 4560 | -7/Zion | Learned Factory emergency access door positions 4640 | -7/Zion | Found GAL Module 4718 | -7/Zion | Build established: Executioner 4917 | -7/Zion | Learned location of Armory (-3) 4952 | -7/Zion | Learned 4 Factory zone layouts 4977 | -7/Zion | Identified exit to Deep Caves 5414 | -7/Zion | Imprinted 5416 | -7/Zion | Declared Zion's savior 5971 | -7/Zion | Entered Proximity Caves 5971 | -6/Proximity Caves | Accompanied by 4 allies 6347 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6857 | -6/Proximity Caves | Discovered new exit (range 6) 6941 | -6/Proximity Caves | Entered Factory 6941 | -6/Factory | Accompanied by 4 allies 6941 | -6/Factory | Evolved 2 slots: Utility x2 7059 | -6/Factory | Discovered new exit (range 4) 7435 | -6/Factory | Build established: Scavenger-Executioner 7453 | -6/Factory | Discovered new exit (range 15) 7688 | -6/Factory | Discovered new exit (range 16) 7793 | -6/Factory | Fabricated B-48 Gladiator (x3) 7843 | -6/Factory | System corruption reached 10% 7941 | -6/Factory | Entered Lower Caves 7941 | -6/Lower Caves | Accompanied by 3 allies 8110 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8260 | -6/Lower Caves | Identified exit to Lower Caves 8274 | -6/Lower Caves | Found Alien Artifact 8274 | -6/Lower Caves | Identified Dimensional Node Initializer 8274 | -6/Lower Caves | Initialized slip node 8320 | -6/Lower Caves | Entered another Lower Caves area 8389 | -6/Lower Caves | Discovered new exit (range 9) 8396 | -6/Lower Caves | Identified exit to Factory 8397 | -6/Lower Caves | Entered Factory 8397 | -5/Factory | Evolved 2 slots: Utility x2 8398 | -5/Factory | Identified exit to Upper Caves 8398 | -5/Factory | Identified exit to Extension 8419 | -5/Factory | Build established: Pyromaniac-Executioner 8524 | -5/Factory | Garrison activated, responded to threat 8818 | -5/Factory | Released all parts (6) 8821 | -5/Factory | Zion Light squad teleported in 8845 | -5/Factory | Lost 12 parts (1p3n3u5w) 8984 | -5/Factory | Spotted B-75 Beast 8997 | -5/Factory | First assault squad dispatched 9026 | -5/Factory | Lost 4 parts (1n2u1w) 9061 | -5/Factory | Core integrity fell below 50% 9090 | -5/Factory | Released all parts (6) 9105 | -5/Factory | Sucked down chute 9105 | -5/Factory | Entered Waste 9114 | -5/Waste | Spotted C-40 Crusher 9114 | -5/Waste | Spotted C-40 Crusher 9115 | -5/Waste | Spotted C-40 Crusher 9118 | -5/Waste | Spotted C-40 Crusher 9119 | -5/Waste | Lost 4 parts (1n3w) 9120 | -5/Waste | EMP discharged 9120 | -5/Waste | System corruption reached 10% 9132 | -5/Waste | Spotted C-40 Crusher 9141 | -5/Waste | Found Gamma Bomb Array 9148 | -5/Waste | Discovered new exit (range 15) 9149 | -5/Waste | Spotted C-40 Crusher 9158 | -5/Waste | Entered Factory 9162 | -5/Factory | Identified exit to DSF 9163 | -5/Factory | Entered DSF 9202 | -5/DSF | Additional patrols routed to DSF 9213 | -5/DSF | Core integrity fell below 20% 9224 | -5/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 09167_ Acquired Hvy. Laser. 09176_ EAI33YO/2<3E#Q& 6FOZRDRAADUE5 09202_ Hostiles detected in DSF, routing additional patrols. 09203_ System corrupted: Matter fused (-5). 09204_ X-77 Beamer suffers critical hit (Burn). 09204_ X-77 Beamer springs to life. 09204_ Hvy. Laser destroyed. 09205_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09212_ Hvy. Laser destroyed. 09216_ Slammed into X-77 Beamer. 09217_ System corrupted: Hvy. Laser failed to cycle. 09219_ Matter Repository disabled. 09220_ Hvy. Laser destroyed. 09221_ System corrupted: Energy discharge (-8). 09222_ Triggered Stasis Trap. 09222_ A bubble of rippling energy engulfs the area. 09222_ Field strength at 94. 09222_ Field strength at 88. 09223_ Field strength at 82. Map ----- +----------------------------------------------------+ | ????????# #??????????????????????????? | | ????????/ /??????????????????????????? | | ????????/ /??????????????????????????? | | ????????# ##?????????????????????????? | | ???????? /??????????????????????????? | | ???????? /??????????????????????????? | | ???????? /??????????????????????????? | | ??????### #??###?###?????????????????? | | ??????#!! #? #!!!#?????????????????? | | ??????#!! ## #!!!## ??????????????? | | ??????#!! ?????????????? | | ??????#!! H?????????????? | | ??????#!! ?????????????? | | ??????# ## #!!!#?????????????????? | | ??????# % #? ??????????????????????? | | ??????### ##"#???????????????????????? | | ???????#] [#????????????????????????? | | ???????#] [#????????????????????????? | | ???????#] [#????????????????????????? | | ???????## ###????????????????????????? | | ???????#] ]]#????????????????????????? | | ???????#] ]]#????????????????????????? | | ???????## ######?????????????????????? | | ??????### ### #?????????????????????? | | ????###"" ## # ###???????????????? | | ???#""""% x @ ????????? | | ???#"##"" ????????? | | ??????#"""""## #[[[#||===//#?????????? | | ??????#"""""#####?###????=//#?????????? | | ??????####"##?????????????????????????? | | ?????????#"#??????????????????????????? | | ?????????""#??????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Transmission Jammer | x1 | -7/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed GhostNuclearLoader Manual? 0 Play Time 00:52:04 Cumulative 439.8 hours Start 2023.07.12 @ 13:42:09 End 2023.07.12 @ 14:33:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 115 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 819aa505-8362-4b49-9b9f-111c05a78821