Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.03 @ 10:06:21 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2252) 2252 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 750/850 Matter 145/300 Energy 400/400 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Battery Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array System Backup Module Advanced Beam Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Large Battery Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Cooled Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Compact Wheel Armored Wheel Improved Cooling System Improved Cooling System Improved Cooling System Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Improved Terrain Scanner Weapon Cycler Improved Medium Armor Plating System Backup Module Pulse Rifle Advanced Beam Rifle Plasma Cannon Shock Bomb Launcher Long-range Missile Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 2 2 2 . . . Weapon . | . . . . . . . . Parts Attached 94 | 7 4 17 21 20 22 3 . Power 8 | 1 1 2 1 2 1 . . Engine 4 | 1 . 1 1 1 . . . Core 4 | . 1 1 . 1 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 4 1 1 4 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 15 | 2 1 4 1 1 4 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 2 2 4 7 4 1 . Device 13 | 1 . 1 1 5 4 1 . Storage 5 | 1 2 1 . 1 . . . Processor 3 | . . . 3 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 49 | 2 . 9 15 10 13 . . Energy Gun 19 | 1 . 6 8 3 1 . . Energy Cannon 11 | . . . 1 4 6 . . Ballistic Gun 5 | 1 . 3 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 14 | . . . 5 3 6 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 3 . 3 . . Parts Lost 10 | . . 1 1 2 . 6 . Power . | . . . . . . . . Propulsion 5 | . . 1 1 . . 3 . Utility 3 | . . . . 1 . 2 . Weapon 2 | . . . . 1 . 1 . Highest Loss Streak 6 | . . 1 1 1 . 6 . Average Slot Usage (%) 95 | . 100 89 97 96 98 78 . Engine 5 | . 10 1 9 4 6 4 . Core 4 | . 3 9 . 2 5 4 . Wheel 19 | . 28 18 18 15 20 16 . Device 15 | . . 10 17 23 20 15 . Storage 24 | . 28 27 27 23 20 17 . Processor 4 | . . . 7 7 6 6 . Protection 2 | . . . . 2 6 3 . Energy Gun 9 | . 14 12 16 4 4 . . Energy Cannon 3 | . . . . 6 5 7 . Ballistic Gun 3 | . 14 8 . . . . . Launcher 1 | . . . 1 3 1 . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 14 41 49 52 79 93 94 . Greatest Support 36 | 26 26 26 26 26 36 36 . Greatest Overweight (x) 5 | . 2 4 5 3 2 5 . Average Overweight (x) 1 | . . 2 1 2 2 1 . Largest Inventory Capacity 18 | 6 16 16 16 18 18 18 . Average Capacity 16 | 5 15 16 16 17 18 16 . Most Carried 18 | 6 16 16 16 18 18 18 . Average Carried 15 | 3 12 15 15 17 17 16 . Final Capacity 18 | 6 16 16 16 18 18 4 4 Final Carried 18 | 6 16 16 16 18 18 4 4 Class Distribution -------------------- 42% | Mutant 33% | Skirmisher 19% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1393 | 291 130 209 256 132 375 . . Remotely . | . . . . . . . . Salvage Created 3098 | 137 341 703 643 670 604 . . Parts 169 | 10 19 31 50 39 20 . . Haulers Intercepted 8 | . 2 3 2 1 . . . Recyclers Shooed 4 | . . . . 2 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 4 9 15 13 6 . . Guns 20 | . 3 8 7 1 1 . . Cannons 4 | . . . . 2 2 . . AOE 23 | . 1 1 8 10 3 . . Classes Destroyed 13 | 2 4 2 2 3 . . . Worker 7 | . 1 1 1 1 3 . . Builder 3 | . . . . 2 1 . . Tunneler 5 | 4 . . 1 . . . . Hauler 8 | . 2 3 2 1 . . . Recycler 5 | 1 . 1 . 1 2 . . Operator 1 | . . . 1 . . . . Watcher 10 | . 1 2 4 2 1 . . Swarmer 12 | . . . 8 4 . . . Grunt 24 | . 4 5 6 4 5 . . Brawler 2 | . . 1 . 1 . . . Sentry 5 | . . 3 1 1 . . . Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . 1 1 . . Best Kill Streak 9 | 5 3 5 9 7 5 . . Combat Bots Only 7 | . 2 4 7 4 3 . . Max Kills in Single Turn 3 | 1 1 2 3 2 3 . . Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 1 3 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 1476 | . 168 174 220 464 265 185 . Core 330 | . 47 30 32 121 26 74 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 81 92 94 82 . . . Volleys Fired 147 | 7 30 28 27 28 27 . . Largest 2 | 2 2 2 2 2 2 . . Hottest 148 | 60 60 95 90 148 123 . . Shots Fired 268 | 14 60 55 45 44 50 . . Gun 199 | 14 60 55 39 17 14 . . Cannon 46 | . . . . 19 27 . . Launcher 23 | . . . 6 8 9 . . Special . | . . . . . . . . Kinetic 58 | 7 30 20 1 . . . . Thermal 82 | . . 13 . 28 41 . . Explosive 20 | . . . 6 8 6 . . Electromagnetic 108 | 7 30 22 38 8 3 . . Robot Hit Streak 24 | 8 20 24 10 19 16 . . Robot Miss Streak 3 | 1 2 2 3 2 2 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 202 | 11 43 44 35 33 36 . . Core Hits 153 | 6 18 26 39 39 25 . . Critical Hits 2 | . 1 . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6264 | 140 666 845 1287 1780 1546 . . Guns 2512 | 140 597 664 583 303 225 . . Cannons 713 | . . . . 246 467 . . Explosions 3039 | . 69 181 704 1231 854 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 638 | 75 293 255 15 . . . . Thermal 1657 | . 69 322 73 501 692 . . Explosive 2538 | . . . 631 1153 754 . . Electromagnetic 1431 | 65 304 268 568 126 100 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 3 . 2 1 1 . Average Corruption 1 | . 1 3 . 1 1 1 . Corruption Purged . | . . . . . . . . Effects 7 | . . 5 . 2 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 1 | . . 1 . . . . . Heat Flow Errors 2 | . . 2 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Targeting Errors 1 | . . . . 1 . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 94 | . . 9 2 59 24 . . Projectiles 20 | . . . . 8 12 . . Explosions 74 | . . 9 2 51 12 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 214 | . 73 64 . 77 . . . Shots 5 | . 2 2 . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 136 | . 30 136 124 12 20 . . Average Temperature 31 | . 15 37 35 6 9 . . Received Heat Transfer 345 | . 66 66 90 81 42 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 4 3 . . Heat Transferred 2812 | . 100 607 50 869 1186 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . 2 4 2 2 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 510 | 25 197 343 510 441 318 92 . Initial 185 | . 13 10 51 179 185 92 19 Average 200 | 9 97 178 309 229 222 77 . Maximum Alert Level 2 | . . 1 2 2 1 . . Low Security (%) 58 | 100 100 58 25 50 48 100 . Level 1 37 | . . 41 54 47 51 . . Level 2 3 | . . . 19 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 1 6 2 . . Investigation 2 | . 1 . . 1 . . . Extermination 2 | . . . . 1 1 . . Reinforcement 4 | . . 1 1 1 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . 1 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 11 13 25 16 8 6 . Peak Tracking Total 7 | . 3 4 7 5 3 6 . Tactical Retreats 5 | . 1 1 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 3 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 9 | . 1 1 1 3 3 . . Max in Single Turn 2 | . 1 1 1 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 11 | . 2 2 4 1 2 . . Terminals 11 | . 2 2 4 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 7 10 12 1 2 . . Successful 17 | . 4 6 7 . . . . Failed 14 | . 2 4 5 1 2 . . Catastrophic 3 | . . . . 1 2 . . Database Lockouts 1 | . 1 . . . . . . Manual 29 | . 6 9 12 . 2 . . Terminals 32 | . 7 10 12 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 4 5 5 . . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 5 | . 1 2 2 . . . . Level Access Points 2 | . . 1 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 2 | . . 1 1 . . . . Alert Level 1 | . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 1 2 . . . . Terminals 3 | . . 1 2 . . . . Botnet 3 | . . 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 11 | . 2 2 4 1 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 5 | . 1 2 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 2854 | 89 447 423 466 714 613 102 . Spaces Moved 2052 | 61 322 263 338 529 449 90 . Core 33 | 14 . . . . . 19 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2019 | 47 322 263 338 529 449 71 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 110 100 50 . Average Speed 103 | 80 99 104 100 110 103 94 . Slowest Speed 130 | 90 120 120 130 120 106 130 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 55 29 31 20 11 88 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . . 22 . 9 . . Terrain Destroyed 229 | . 4 19 66 43 97 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 226 | . 4 19 66 43 94 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2512 | 85 390 355 419 614 544 105 . Wait 88 | . 15 19 10 10 21 13 . Move 2046 | 60 321 262 337 528 449 89 . Hop . | . . . . . . . . Pick Up 73 | 11 13 14 11 14 10 . . Fast Attach 26 | 2 1 8 4 4 7 . . Attach 31 | 5 2 6 5 8 3 2 . Detach 6 | . 2 1 1 2 . . . Swap 37 | . 1 3 12 8 12 1 . Drop 58 | . 5 14 12 12 15 . . Fire 147 | 7 30 28 27 28 27 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 9) 238 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 8) 480 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Central database locked down 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x2 617 | -9/Materials | Discovered new exit (range 8) 790 | -9/Materials | Identified exit to Materials 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x2 1121 | -8/Materials | Destroyed 7 combat bots 1356 | -8/Materials | Identified exit to Storage 1377 | -8/Materials | Identified exit to Factory 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Utility x2 1725 | -7/Factory | Garrison activated, responded to threat 1774 | -7/Factory | Build established: Skirmisher 2113 | -7/Factory | Discovered new exit (range 16) 2136 | -7/Factory | Identified exit to Factory 2140 | -7/Factory | Entered another Factory area 2140 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2330 | -6/Factory | Discovered new exit (range 15) 2377 | -6/Factory | Identified exit to Lower Caves 2725 | -6/Factory | Build established: Scavenger-Skirmisher 2753 | -6/Factory | Sucked down chute 2753 | -6/Factory | Entered Waste 2763 | -6/Waste | Spotted C-40 Crusher 2806 | -6/Waste | Spotted C-40 Crusher 2816 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2820 | -6/Waste | Spotted C-40 Crusher 2826 | -6/Waste | Spotted C-40 Crusher 2828 | -6/Waste | Spotted C-40 Crusher 2832 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2832 | -6/Waste | Spotted C-40 Crusher 2835 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2839 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2845 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2850 | -6/Waste | Discovered new exit (range 10) 2854 | -6/Waste | Identified exit to Factory 2855 | -6/Waste | Entered Factory 2855 | -6/Factory | Self-destructed Last Messages --------------- 02839_ Lrg. Storage Unit crushed. 02839_ Wheel crushed. 02839_ Imp. Deuterium Engine crushed. 02840_ Com. Wheel crushed. 02842_ Wheel crushed. 02844_ Imp. Cooling System crushed. 02845_ Angular Momentum Engine crushed. 02845_ Arm. Wheel crushed. 02845_ Imp. Cooling System crushed. 02845_ Hcp. Storage Unit crushed. 02847_ Lrn. Missile Launcher crushed. 02847_ Lrg. Storage Unit crushed. 02848_ Imp. Medium Armor Plating crushed. 02848_ Weapon Cycler crushed. 02848_ Imp. Cooling System crushed. 02850_ EXIT=FOUND 02850_ Lrn. Sensor Array crushed. 02854_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????######+###########??????????? | | ?????????? #??????????? | | ?????????? #??????????? | | ?????????? @ #??????????? | | ?????????? #??????????? | | ?????????? #??????????? | | ??????????? #####+###########??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadFusionPropulsion Manual? 0 Play Time 01:11:40 Cumulative 83.4 hours Start 2021.08.02 @ 18:44:49 End 2021.08.03 @ 10:06:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 4 Adventurer 25 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b99fde16-930e-43ae-8605-8a2bd19e3673