Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 03:05:33 Player: Parad. Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (411) 411 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2101 Bonus ------- None Cogmind --------- Core Integrity 291/550 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun > --- INVENTORY -------- Compact Battery Improved Light Armor Plating Improved Light Armor Plating [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 23 | 6 2 8 7 Power 3 | 1 . . 2 Engine 2 | 1 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads . | . . . . Leg 8 | 2 . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 4 1 Energy Gun 1 | . . . 1 Energy Cannon 4 | . . 4 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 7 6 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 5 | . . 4 1 Highest Loss Streak 6 | . . 3 6 Average Slot Usage (%) 80 | . 97 71 59 Engine 11 | . 14 9 8 Leg 24 | . 28 18 30 Device 5 | . 10 3 . Storage 11 | . 15 11 2 Processor 2 | . . 2 9 Protection 1 | . . . 6 Energy Cannon 3 | . . 8 . Ballistic Gun 18 | . 28 16 . Naked Turns . | . . . . Heaviest Build 34 | 13 29 34 23 Greatest Support 40 | 20 20 23 40 Greatest Overweight (x) 3 | 1 1 3 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 8 | 5 9 10 5 Most Carried 10 | . 6 10 8 Average Carried 5 | . 4 7 3 Final Capacity 10 | 6 10 10 4 Final Carried 8 | . 6 8 3 Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 482 | 260 28 194 . Remotely . | . . . . Salvage Created 412 | . 28 324 60 Parts 24 | . 4 17 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . . 8 1 Guns 4 | . . 4 . Cannons 4 | . . 4 . Classes Destroyed 3 | . 1 2 . Watcher 1 | . 1 . . Grunt 7 | . . 7 . Duelist 2 | . . 1 1 Best Kill Streak 2 | . 1 2 1 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1933 | . 112 925 896 Core 567 | . 23 285 259 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 90 28 . Volleys Fired 43 | . 6 25 12 Largest 4 | . 2 4 1 Hottest 176 | . 40 176 45 Shots Fired 94 | . 12 70 12 Gun 62 | . 12 38 12 Cannon 32 | . . 32 . Launcher . | . . . . Special . | . . . . Kinetic 50 | . 12 38 . Thermal 32 | . . 32 . Explosive . | . . . . Electromagnetic 12 | . . . 12 Robot Hit Streak 6 | . 2 6 6 Robot Miss Streak 3 | . 2 3 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 50 | . 5 35 10 Core Hits 18 | . 1 14 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 796 | . 54 601 141 Guns 414 | . 54 223 137 Cannons 350 | . . 350 . Explosions 28 | . . 28 . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 277 | . 54 223 . Thermal 350 | . . 350 . Explosive . | . . . . Electromagnetic 165 | . . 28 137 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . 11 . Projectiles 11 | . . 11 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 500 | . . 500 31 Average Temperature 184 | . . 202 14 Received Heat Transfer 825 | . 36 456 333 Effects 14 | . . 14 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 6 | . . 6 . Matter Decay 3 | . . 3 . Damage (minor) 1 | . . 1 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 629 | . . 629 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 171 | . 18 171 70 Average Influence 36 | . 6 79 29 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 4 24 6 Peak Tracking Total 14 | . 2 14 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 11 3 . Successful 12 | . 9 3 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 14 | . 11 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 9 3 . Record 9 | . 6 3 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1417 | 115 544 526 232 Spaces Moved 855 | 63 360 280 152 Core 5 | 5 . . . Treads . | . . . . Legs 850 | 58 360 280 152 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 139 | 118 143 150 120 Slowest Speed 210 | 150 150 210 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 6 44 30 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 995 | 100 376 332 187 Wait 52 | 32 3 10 7 Move 852 | 62 359 279 152 Hop . | . . . . Pick Up 16 | . 5 6 5 Fast Attach 9 | 6 2 . 1 Attach 13 | . . 7 6 Detach 4 | . 1 3 . Swap 1 | . . 1 . Drop 2 | . . 1 1 Fire 43 | . 6 25 12 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Weapon x2 1134 | -9/Materials | Core integrity fell below 50% 1167 | -9/Materials | Lost 3 parts (1p2w) 1167 | -9/Materials | Discovered new exit (range 17) 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Propulsion x2 1418 | -8/Materials | Self-destructed Last Messages --------------- Massive razor-sharp blades shoot up from within the floor. Imp. Aluminum Leg severed. PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Com. Battery. Acquired Imp. Light Armor Plating. Dropped Lrg. Storage Unit. Acquired Hvy. EM Pulse Gun. Aluminum Leg destroyed. Integration Channel disabled. L-31 Rogue system terminally corrupted. [Achievement: Power Corrupts] Melee Analysis Suite fried. Aluminum Leg destroyed. Hvy. EM Pulse Gun destroyed. Slammed into G-47 Trooper. Acquired Lgt. Nuclear Core. Imp. Ion Engine destroyed. Imp. Light Armor Plating destroyed. 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