Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 17:18:03 Player: Bobert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3166) 3166 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 7569 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 34/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Neutron Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Neutron Cannon Improved Grenade Launcher Axe > --- INVENTORY -------- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Field Recycling Unit [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Flamer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 2 . 1 . . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 107 | 8 4 . 15 7 27 24 5 . 17 Power 20 | 1 1 . 2 2 3 9 . . 2 Engine 17 | 1 1 . 2 2 2 7 . . 2 Core 3 | . . . . . 1 2 . . . Reactor . | . . . . . . . . . . Propulsion 20 | 4 . . 2 2 5 4 1 . 2 Treads 14 | 2 . . . 2 4 4 1 . 1 Leg . | . . . . . . . . . . Wheel 6 | 2 . . 2 . 1 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 3 . 3 2 7 4 2 . 7 Device 8 | . 2 . 1 . 2 1 1 . 1 Storage 4 | 1 1 . . 1 1 . . . . Processor 4 | . . . 1 . 2 1 . . . Hackware . | . . . . . . . . . . Protection 13 | . . . 1 1 2 2 1 . 6 Artifact . | . . . . . . . . . . Weapon 38 | 2 . . 8 1 12 7 2 . 6 Energy Gun 8 | 2 . . . . 4 1 . . 1 Energy Cannon 6 | . . . . . 3 1 . . 2 Ballistic Gun 4 | . . . 2 . 2 . . . . Ballistic Cannon 8 | . . . 1 1 2 4 . . . Launcher 7 | . . . 4 . . . 2 . 1 Special Weapon 4 | . . . 1 . 1 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 1 . . 1 Corrupted Parts 5 | . . . . . 1 1 2 . 1 System Corruption 26 | . . . . . 3 4 15 . 4 Parts Lost 37 | . . . 5 . 9 7 . . 16 Power 6 | . . . . . 2 2 . . 2 Propulsion 9 | . . . 2 . 2 2 . . 3 Utility 11 | . . . 1 . 2 2 . . 6 Weapon 11 | . . . 2 . 3 1 . . 5 Highest Loss Streak 5 | . . . 2 . 3 4 . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 93 100 70 98 61 84 83 92 66 Engine 7 | . 14 14 11 11 4 6 7 7 7 Core 3 | . . . . . 2 6 7 7 3 Treads 8 | . . . . 4 9 13 15 15 10 Wheel 5 | . 28 28 10 17 . . . . . Device 4 | . 7 14 4 11 4 . 2 7 5 Storage 8 | . 14 14 11 9 9 7 7 7 3 Processor 4 | . . . 1 11 3 12 4 . . Protection 9 | . . . 11 11 10 6 10 15 13 Energy Gun 4 | . 28 28 . . 2 3 7 7 3 Energy Cannon 2 | . . . . . 1 5 3 . 2 Ballistic Gun 2 | . . . 6 . 4 3 . . . Ballistic Cannon 6 | . . . 1 22 7 11 . . . Launcher 4 | . . . 12 . . . 7 15 9 Special Weapon 2 | . . . . . 1 2 7 7 2 Naked Turns 107 | . . . . . . . . . 107 Heaviest Build 110 | 12 88 88 97 99 110 89 93 93 96 Greatest Support 49 | 40 32 32 32 46 49 49 48 48 48 Greatest Overweight (x) 33 | 3 2 2 31 4 33 4 1 1 29 Average Overweight (x) 2 | . . 2 5 2 4 2 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 Average Capacity 20 | 7 10 25 25 22 24 20 20 20 13 Most Carried 19 | 5 5 5 7 6 10 19 14 13 13 Average Carried 8 | 1 1 5 4 4 6 16 13 13 8 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 5 Final Carried 14 | 1 5 5 4 5 9 14 13 13 5 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Mutant 14% | Scavenger-Gunner 11% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Matter Collected 3108 | 113 83 14 454 122 846 916 309 . 251 Remotely 429 | . . . 211 122 96 . . . . Salvage Created 4136 | 94 83 47 679 35 951 1101 627 . 519 Parts 209 | 4 10 4 45 10 58 40 21 . 17 Haulers Intercepted 3 | . . . 2 . 1 . . . . Recyclers Shooed 4 | . . 1 1 . 2 . . . . Parts Field Recycled 5 | . . . . . . . . . 5 Retrieved Matter 52 | . . . . . . . . . 52 Parts Self-Destructed 9 | . . . . . . . 2 . 7 Prevented 24 | . . . . . . . 16 . 8 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 69 | . 3 3 10 4 18 10 11 . 10 Melee 1 | . . . . . . . . . 1 Guns 18 | . 3 3 5 . 5 1 1 . . Cannons 30 | . . . 1 4 12 9 1 . 3 AOE 14 | . . . 3 . . . 7 . 4 Classes Destroyed 15 | 1 3 . 6 . 4 1 . . . Worker 6 | . . . 1 . 2 3 . . . Builder 3 | . . . . . 1 2 . . . Tunneler 6 | . 1 . 1 . 2 2 . . . Hauler 3 | . . . 2 . 1 . . . . Recycler 13 | 1 . . 2 . 2 8 . . . Mechanic 3 | . . . . . 1 1 . . 1 Operator 1 | . . . 1 . . . . . . Watcher 7 | . 1 . 2 . 2 2 . . . Swarmer 16 | . 3 3 3 4 3 . . . . Grunt 35 | . . . 5 . 8 9 9 . 4 Brawler 5 | . . . . . 1 . 2 . 2 Duelist 2 | . . . 1 . . . . . 1 Sentry 6 | . . . 1 . 4 . . . 1 Hunter 4 | . . . . . 2 . . . 2 Programmer 1 | . . . . . . 1 . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 6 | 1 3 3 5 4 6 6 4 . 4 Combat Bots Only 5 | . 3 3 3 4 5 3 4 . 3 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 2 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 1 . . . 2 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Hostile Shots Fired 620 | . 11 15 41 18 159 134 28 . 214 Missed 132 | . 1 5 12 5 38 21 12 . 38 Damage Taken 8496 | . 82 84 375 216 1623 2238 309 . 3569 Core 1279 | . 40 31 74 82 340 377 34 . 301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 14 | . . . 8 6 . . . . . Core Remaining (%) 67 | 100 . 71 . 61 38 . . . . Volleys Fired 280 | 1 9 9 38 7 107 64 14 . 31 Largest 4 | 2 2 2 2 2 2 4 3 . 4 Hottest 205 | 100 100 100 150 78 150 205 155 . 163 Shots Fired 511 | 2 18 18 60 14 157 172 28 1 41 Gun 174 | 2 18 18 24 . 53 51 5 1 2 Cannon 244 | . . . 7 14 97 113 . . 13 Launcher 71 | . . . 28 . . . 20 . 23 Special 22 | . . . 1 . 7 8 3 . 3 Kinetic 291 | . . . 30 14 135 112 . . . Thermal 80 | 2 18 18 2 . 13 8 3 . 16 Explosive 10 | . . . . . . . . . 10 Electromagnetic 130 | . . . 28 . 9 52 25 1 15 Robot Hit Streak 11 | 2 3 5 7 3 9 6 3 . 11 Robot Miss Streak 9 | . 4 5 3 1 6 9 3 . 2 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 308 | 2 6 10 33 9 108 92 14 . 34 Core Hits 212 | 2 5 4 22 5 58 58 21 . 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . Critical Strikes 18 | . 1 2 . . 5 8 1 . 1 Burn 8 | . 1 2 . . 2 1 1 . 1 Destroy 3 | . . . . . 2 1 . . . Blast 5 | . . . . . 1 4 . . . Corrupt 2 | . . . . . . 2 . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8580 | 25 78 127 897 188 2237 2049 1071 . 1908 Guns 1596 | 25 76 127 174 . 745 396 32 . 21 Cannons 3437 | . . . 140 188 1413 1353 . . 343 Explosions 3233 | . . . 559 . . 192 1015 . 1467 Melee 37 | . . . . . . . . . 37 Ramming 2 | . 2 . . . . . . . . Kinetic 3739 | . . . 302 188 1895 1354 . . . Thermal 1076 | 25 76 127 68 . 164 141 92 . 383 Explosive 992 | . . . . . . 159 . . 833 Electromagnetic 2734 | . . . 527 . 178 395 979 . 655 Impact . | . . . . . . . . . . Slashing 37 | . . . . . . . . . 37 Piercing . | . . . . . . . . . . Highest Corruption 40 | . . . . . 3 9 24 24 40 Average Corruption 14 | . . . . . 3 6 14 24 31 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 100 | . . . . . 17 18 14 9 42 Message Errors 24 | . . . . . 6 1 2 1 14 Matter Fused 21 | . . . . . 9 2 4 2 4 Heat Flow Errors 19 | . . . . . 1 2 5 1 10 Energy Discharges 7 | . . . . . . 3 1 . 3 Parts Rejected 2 | . . . . . . 2 . . . Data Loss (minor) 12 | . . . . . . 5 2 2 3 Data Loss (major) 4 | . . . . . . 1 . 2 1 Misfires 3 | . . . . . . 1 . 1 1 Alerts 3 | . . . . . . 1 . . 2 Weapon Failures 5 | . . . . . 1 . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . . 14 2 69 80 . . 33 Projectiles 114 | . . . . 2 69 25 . . 18 Explosions 84 | . . . 14 . . 55 . . 15 Melee . | . . . . . . . . . . Knockbacks 48 | . . . 2 5 17 24 . . . Impact . | . . . . . . . . . . Kinetic 43 | . . . 2 3 16 22 . . . Secondary 5 | . . . . 2 1 2 . . . Self-Inflicted Damage 323 | . 1 . 55 . . 125 42 . 100 Shots 14 | . . . 4 . . 2 5 . 3 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 590 | 39 156 273 35 48 483 590 275 164 558 Average Temperature 180 | 20 61 146 10 23 141 217 98 70 230 Received Heat Transfer 2051 | . . . 120 . 612 822 135 . 362 Effects 92 | . . 1 . . 12 53 . . 26 Shutdowns 30 | . . . . . 4 16 . . 10 Energy Bleed 10 | . . 1 . . . 6 . . 3 Interference 16 | . . . . . 2 10 . . 4 Matter Decay 5 | . . . . . 1 4 . . . Short Circuit 8 | . . . . . 1 4 . . 3 Damage (minor) 8 | . . . . . 1 4 . . 3 Damage (major) 12 | . . . . . 3 6 . . 3 Damage (core) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . 2 . 1 Combat Hostiles 4 | . . . 1 . . . 2 . 1 Parts Fried 12 | . . . 5 . 2 . 4 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 13 | 1 2 . . . 2 6 1 . 1 Heat Transferred 3427 | 74 296 518 137 . 862 720 420 . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . 1 1 . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Peak Influence 298 | 5 151 128 298 90 244 199 . . . Initial 68 | . 3 58 49 . . 68 . . . Average 95 | 2 91 84 154 62 82 95 . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 94 | 100 100 100 78 100 94 100 . . . Level 1 5 | . . . 21 . 5 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . 3 . 4 4 . . 1 Investigation 9 | . 2 . 1 . 3 3 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . . . 2 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Distress Signals 6 | . 1 . 1 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 5 3 19 16 28 17 13 . 18 Peak Tracking Total 14 | . 3 3 5 14 5 5 4 . 8 Tactical Retreats 9 | . 1 . . 1 2 2 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Traps Triggered 2 | . . . 2 . . . . . . Indirectly 2 | . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Machines Disabled 12 | . . . 5 . 3 3 . . 1 Max in Single Turn 1 | . . . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Machines Accessed 19 | . 5 . 3 1 3 3 . 4 . Terminals 9 | . 3 . 2 . 3 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 87 | . 15 . 11 1 20 9 . 31 . Successful 55 | . 5 . 5 1 11 2 . 31 . Failed 32 | . 10 . 6 . 9 7 . . . Catastrophic 5 | . 2 . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 4 . 7 . 13 6 . . . Terminals 41 | . 9 . 10 . 20 2 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 7 | . 6 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . . . 2 1 7 . . 31 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 4 | . . . . . 1 . . 3 . Open Door 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 3 | . . . 1 . 2 . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . Process 1 | . . . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 3 . 2 . 4 1 . . . Terminals 9 | . 3 . 2 . 4 . . . . Assimilate 2 | . . . . . 2 . . . . Botnet 7 | . 3 . 2 . 2 . . . . Fabricators 1 | . . . . . . 1 . . . Download 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 5 . 2 . 3 3 . . . Full Trace Events 10 | . 3 . 2 . 3 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 2 | . . . 2 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 279 | . . . . . . . . . 279 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Turns Passed 5990 | 108 239 187 830 494 1391 1351 415 204 771 Spaces Moved 2187 | 67 183 124 284 301 252 335 152 86 403 Core 261 | 15 . . 17 . 11 . . . 218 Treads 1026 | 32 . . . 30 206 335 152 86 185 Legs . | . . . . . . . . . . Wheels 900 | 20 183 124 267 271 35 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 80 175 240 240 240 50 Average Speed 224 | 121 103 130 242 144 417 326 240 240 156 Slowest Speed 1700 | 200 130 130 1600 320 1700 490 240 240 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 31 42 32 51 25 9 25 71 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 3 | . . . . 1 . . 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 101 | . . . 6 . 15 26 4 . 50 Melee . | . . . . . . . . . . Projectile 23 | . . . . . 15 5 . . 3 AOE 78 | . . . 6 . . 21 4 . 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Total 2794 | 92 216 132 367 349 427 455 173 85 498 Wait 94 | 6 10 . . 18 17 11 1 . 31 Move 2178 | 66 182 123 283 300 251 334 151 85 403 Hop . | . . . . . . . . . . Pick Up 65 | 9 7 . 17 8 12 8 . . 4 Fast Attach 42 | . . . 2 2 15 14 3 . 6 Attach 46 | 8 3 . 11 2 5 7 1 . 9 Detach 6 | . 1 . . . . . . . 5 Swap 20 | . 1 . 3 3 7 3 1 . 2 Drop 61 | 2 2 . 13 9 13 14 2 . 6 Fire 280 | 1 9 9 38 7 107 64 14 . 31 Melee 1 | . . . . . . . . . 1 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 348 | -10/Materials | Entered Mines 518 | -10/Mines | Discovered new exit (range 14) 524 | -10/Mines | Build established: Scavenger-Mutant 535 | -10/Mines | Entered Materials 535 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Discovered new exit (range 14) 834 | -9/Materials | Build established: Mutant 1323 | -9/Materials | Discovered new exit (range 8) 1341 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Entered Mines 1559 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1684 | -9/Mines | Assembled infested the area 1732 | -9/Mines | Build established: Scavenger-Mutant 1761 | -9/Mines | Discovered new exit (range 15) 1794 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1856 | -9/Mines | Identified exit to Materials 1859 | -9/Mines | Entered Materials 1859 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2053 | -8/Materials | Build established: Mutant 2204 | -8/Materials | Lost 3 parts (1p1n1u) 2309 | -8/Materials | Core integrity fell below 50% 2333 | -8/Materials | Lost 3 parts (1p2w) 3123 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Build established: Scavenger-Mutant 3150 | -8/Materials | Discovered new exit (range 16) 3247 | -8/Materials | Identified exit to Factory 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Weapon x2 3480 | -7/Factory | Build established: Scavenger-Gunner 4133 | -7/Factory | Lost 4 parts (2n1u1w) 4164 | -7/Factory | Core integrity fell below 50% 4379 | -7/Factory | Build established: Scavenger-Mutant 4494 | -7/Factory | Discovered new exit (range 6) 4599 | -7/Factory | Identified exit to Lower Caves 4601 | -7/Factory | Entered Lower Caves 4727 | -7/Lower Caves | Build established: Mutant 4844 | -7/Lower Caves | System corruption reached 10% 5014 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5016 | -7/Lower Caves | Entered Data Miner 5016 | -7/Data Miner | Discovered new exit (range 6) 5062 | -7/Data Miner | Met Data Miner 5127 | -7/Data Miner | Learned location of Section 7 (-2) 5127 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5135 | -7/Data Miner | Build established: Scavenger-Tank 5163 | -7/Data Miner | Received God Mode back door access code from Data Miner 5220 | -7/Data Miner | Entered Proximity Caves 5525 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5562 | -6/Proximity Caves | Escorted by Enhanced Grunt 5591 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 5648 | -6/Proximity Caves | System corruption reached 30% 5681 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 5788 | -6/Proximity Caves | Core integrity fell below 20% 5866 | -6/Proximity Caves | Lost 3 parts (1n2u) 5991 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05855_ L4V 20N=RS67T,ORE6|ZGUUPHISMMIEGDEDPSCZ9 05856_ Overheating: Broken Imp. Deuterium Engine damaged (-1). 05858_ Lgt. Fission Core fries itself beyond repair. 05861_ Gauss Rifle fries itself beyond repair. 05870_ Dropped Broken Imp. Deuterium Engine. 05871_ Dropped Broken Rnf. Deuterium Engine. 05873_ Dropped Axe. 05873_ Dropped Imp. Field Recycling Unit. 05885_ System corrupted: Heat flow error (+239). 05900_ System corrupted: Heat flow error (+160). 05900_ Acquired 7 matter. 05950_ System corrupted: Component data lost. 05966_ Z>4SG#XAOJQTGZENXL3L0UJUQ EJRQE=AN 05972_ Acquired 5 matter. 05973_ Acquired Wheel. 05977_ Destroyed VTOL Module. 05979_ System corrupted: Neutron Cannon failed to cycle. 05981_ Wheel destroyed. 05982_ JJYI &5VNVSWNPRT4NCIY:%XK6/ [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????? ###?????????????????? | | ?????????????????????????## #"##????????????????? | | ????????????????????????## ##??? ??????????? | | ????????????????????????# ###" ??????????? | | ????????????????????????# "%" ??????????? | | ???????????????????????## " ??????????? | | ?????????????????????### ????????????? | | ????????????????????## #??????????????? | | ????????????????????# %% #????????????????? | | ????????????????????# %! #??????????????????? | | ????????????????????# % ##?????????????????? | | ????????????????????## s ###???????????????? | | ?????????????????????### s #???????????????? | | ??????????????????????## ## #??????????????? | | ?????????????????????## #???##??????????????? | | ?????????????????????# ##??????????????????? | | ???????????###???????# ##?????????????????? | | ?????????? #??????# #?????????????????? | | ????????? #?????# #?????????????????? | | ?????????# #????# ## #?????????????????? | | ????????## #???##?# #####?????????????????? | | ????????# ?###### #?????????????????????? | | ???????# ## ## ##????????????????????? | | ?????? ###??????????????????? | | ?????? #??????????????????? | | ????? @ ##??????????????????? | | ????????## ## ###???????????????????? | | ?????????##????## ###?????????????????????? | | #???????????????# #??##???????????????????? | | #???????????????## ## ##??????????????????? | | ##????????????### #??????????????????? | | #??????????## #??????????????????? | | ??????????# #??????????????????? | | ??????????# ######??????????????????? | | ##????????## ##???????????????????????? | | ########??##### # #????????????????????????? | | ##?????# # ##???????????????????????? | | #????## # ### #??????????????? | | #????# #??????????????? | | ###### ### #???????????????? | | #??## ?? #???????????????? | | ### ###### #????# ????????????????????? | | ?## #????# #?????# ????????????????????? | | ?# ## #????# #??????# ???????????????????? | | ?# ### #????# #??????? ??????????????????? | | ## ##?# ##????# #???????? ??????????????????? | | ##??###?????# #???????????????????????????? | | ##??????????? #???????????????????????????? | | ## #???????????? ???????????????????????????? | | #???????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1350 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. VSS Leg | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Let's See Who's Tougher The Oracle Use The Force Challenges ------------ None Game ------ Seed SpliceInsulatedChip Manual? 0 Play Time 00:57:39 Cumulative 18.0 hours Start 2024.04.04 @ 16:17:15 End 2024.04.04 @ 17:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f0021c8-6a34-4a5c-a8cb-255c83e8f449