Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 00:34:32 Player: BOBIT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2852) 2852 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 9329 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 192 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 78/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Advanced Terrain Scan Processor Relay Coupler [Sentry] (19) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Signal Interpreter Improved Target Analyzer Advanced Weapon Cycler Improved Force Field > --- WEAPON ----------- Tesla Rifle Heavy Assault Rifle Improved Remote Datajack Improved Remote Datajack > --- INVENTORY -------- Centrium Wheel Advanced Terrain Scan Processor Relay Coupler [Sentry] Remote Datajack [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ion Burst Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Slots Evolved 12 | . . 2 . 2 . 2 2 . . 2 2 . Power 3 | . . . . . . 1 1 . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 4 | . . . . 1 . 1 1 . . 1 . . Weapon 3 | . . 1 . . . . . . . 1 1 . Parts Attached 138 | 6 9 3 . 10 45 16 6 12 . 15 3 13 Power 21 | 1 3 . . 3 4 1 2 1 . 1 1 4 Engine 11 | 1 3 . . 2 2 1 . 1 . 1 . . Core 8 | . . . . 1 2 . 2 . . . 1 2 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 31 | 2 2 . . . 13 3 . 2 . 4 . 5 Treads 10 | 2 . . . . 7 1 . . . . . . Leg 10 | . . . . . 2 . . . . 4 . 4 Wheel 3 | . . . . . . 2 . 1 . . . . Hover 4 | . . . . . 2 . . 1 . . . 1 Flight 4 | . 2 . . . 2 . . . . . . . Utility 37 | 1 2 . . 3 9 6 4 3 . 6 2 1 Device 24 | . . . . 3 4 4 4 2 . 5 2 . Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . 1 . . . 1 . . 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 7 | . 1 . . . 4 2 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 3 . 4 19 6 . 6 . 4 . 3 Energy Gun 15 | 1 1 1 . 4 5 . . 1 . 1 . 1 Energy Cannon 15 | . . 1 . . 5 6 . 1 . 2 . . Ballistic Gun 8 | 1 . . . . 6 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . 1 . . 3 . . 3 . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 6 1 . . . . . . Parts Lost 36 | . . . . . 9 . 1 5 . 8 . 13 Power 6 | . . . . . 2 . . 1 . 2 . 1 Propulsion 7 | . . . . . 3 . . . . . . 4 Utility 13 | . . . . . 2 . 1 2 . 2 . 6 Weapon 10 | . . . . . 2 . . 2 . 4 . 2 Highest Loss Streak 10 | . . . . . 5 . 1 5 . 6 . 10 Average Slot Usage (%) 83 | . 72 79 77 64 92 93 80 75 86 84 70 72 Engine 8 | . 12 11 11 4 4 14 13 7 13 9 5 2 Core 3 | . . . . 4 4 . . 6 6 3 3 8 Treads 10 | . 16 . . . 26 11 . . . . . . Leg 4 | . . . . . 3 . . . . 9 21 18 Wheel 3 | . . . . . . 3 13 13 13 5 . . Hover 2 | . . . . . 1 11 . . . . . . Flight 2 | . 7 22 22 18 1 . . . . . . . Device 13 | . . . . 13 10 8 20 21 26 25 25 19 Processor 6 | . 1 11 11 3 8 7 6 5 6 6 5 7 Protection 5 | . 1 11 11 9 7 10 5 . . . . . Energy Gun 3 | . 13 5 11 10 4 . . 1 6 2 5 3 Energy Cannon 8 | . . 2 . . 9 16 20 3 . 7 . . Ballistic Gun 2 | . 8 . . . 5 . . . . . 5 4 Launcher 4 | . . 5 . . 6 5 . 12 13 8 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 10 12 8 8 17 34 57 63 47 47 59 37 58 Greatest Support 83 | 40 40 8 8 8 83 56 56 56 56 65 65 70 Greatest Overweight (x) 15 | . 1 . . 2 4 1 1 15 . 3 . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 4 4 3 4 4 4 Average Carried 3 | 4 5 3 4 3 3 3 3 2 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 4 4 4 4 4 4 3 3 3 4 4 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Mutant 15% | Skirmisher 9% | Tank 5% | Generator-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Generator-Skirmisher | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Matter Collected 1777 | 212 67 . . 89 505 77 195 227 . 165 . 240 Remotely . | . . . . . . . . . . . . . Salvage Created 2737 | . 128 . . 89 842 190 201 625 . 422 . 240 Parts 145 | . 17 . . 3 47 10 11 26 . 21 . 10 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . . Prevented 11 | . . . . . . . . 11 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 58 | . 6 . . 2 20 5 5 12 . 4 . 4 Guns 20 | . 6 . . 2 7 . . 1 . . . 4 Cannons 26 | . . . . . 13 4 5 1 . 3 . . AOE 8 | . . . . . . . . 8 . . . . Classes Destroyed 11 | . 3 . . 2 2 . 1 1 . 1 . 1 Worker 5 | . 1 . . . 2 . . . . 2 . . Builder 2 | . 1 . . . . 1 . . . . . . Recycler 2 | . . . . . 1 . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . . . 2 . . Swarmer 22 | . 6 . . . 7 3 2 4 . . . . Grunt 20 | . . . . 1 7 . . 7 . 3 . 2 Duelist 1 | . . . . . . . . 1 . . . . Sentry 10 | . . . . 1 6 2 1 . . . . . Hunter 3 | . . . . . . . 2 . . 1 . . Programmer 2 | . . . . . . . . . . . . 2 Best Kill Streak 8 | . 8 . . 1 4 6 3 4 . 5 . 2 Combat Bots Only 6 | . 6 . . 1 4 5 3 4 . 3 . 2 Max Kills in Single Turn 3 | . 1 . . 1 3 1 2 3 . 3 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Damage Taken 6468 | . 347 . . 258 1317 333 622 682 . 704 59 2146 Core 1870 | . 116 . . 87 208 39 49 111 . 106 10 1144 Absorbed by Shields 648 | . . . . . . . . . . . 63 585 Core Remaining (%) 80 | 100 53 . 100 . 46 94 . . 81 89 . . Volleys Fired 187 | . 23 . . 9 55 14 9 15 . 20 . 42 Largest 4 | . 2 . . 2 3 3 3 3 . 4 . 2 Hottest 236 | . 70 . . 126 200 230 230 236 . 228 . 92 Shots Fired 336 | . 35 . . 15 107 27 27 35 . 30 . 60 Gun 198 | . 35 . . 15 71 . . 3 . 14 . 60 Cannon 110 | . . . . . 34 27 27 9 . 13 . . Launcher 28 | . . . . . 2 . . 23 . 3 . . Special . | . . . . . . . . . . . . . Kinetic 94 | . 12 . . . 37 . . . . 4 . 41 Thermal 182 | . 12 . . 15 68 27 27 9 . 10 . 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 60 | . 11 . . . 2 . . 26 . 16 . 5 Robot Hit Streak 16 | . 4 . . 6 11 6 4 6 . 8 . 16 Robot Miss Streak 9 | . 4 . . 2 5 8 9 5 . 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . 1 Shots Hit Robots 213 | . 18 . . 11 68 18 12 17 . 21 . 48 Core Hits 128 | . 8 . . 4 39 9 8 26 . 16 . 18 Critical Hits 2 | . . . . . . . . . . 1 . 1 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6120 | . 207 . . 171 1687 630 677 1051 . 834 . 863 Guns 1978 | . 207 . . 171 557 . . 19 . 172 . 852 Cannons 2750 | . . . . . 984 630 677 125 . 334 . . Explosions 1370 | . . . . . 146 . . 907 . 317 . . Melee . | . . . . . . . . . . . . . Ramming 22 | . . . . . . . . . . 11 . 11 Kinetic 895 | . 34 . . . 244 . . . . 58 . 559 Thermal 3657 | . 87 . . 171 1354 630 677 199 . 306 . 233 Explosive 72 | . . . . . . . . . . 72 . . Electromagnetic 1474 | . 86 . . . 89 . . 852 . 387 . 60 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . 1 1 . . . 7 Average Corruption 1 | . . . . . 1 . 1 1 . . . 4 Corruption Purged 2 | . . . . . . . . 2 . . . . Effects 13 | . . . . . 4 . 1 2 . . . 6 Message Errors 3 | . . . . . . . 1 1 . . . 1 Energy Discharges 4 | . . . . . 1 . . 1 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 205 | . . . . . 2 17 45 12 . 129 . . Projectiles 79 | . . . . . 2 17 45 . . 15 . . Explosions 126 | . . . . . . . . 12 . 114 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 466 | . . . . . 74 . . 59 . 328 . 5 Shots 14 | . . . . . 3 . . 6 . 5 . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . 1 . 2 Kicked 1 | . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 390 | . 132 . . 390 355 234 198 347 . 320 . 117 Average Temperature 115 | . 58 . . 189 144 107 102 106 . 105 . 35 Received Heat Transfer 950 | . . . . 72 306 36 36 240 . 99 10 151 Effects 8 | . . . . 1 3 . . 3 . 1 . . Shutdowns 1 | . . . . 1 . . . . . . . . Energy Bleed 5 | . . . . . 2 . . 2 . 1 . . Interference 1 | . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . . . . 2 . 1 . . Parts Fried 6 | . . . . . . . . 3 . 3 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 11 | . 2 . . 1 . 1 4 2 . . . 1 Heat Transferred 5240 | . 259 . . 370 2065 795 735 200 . 372 . 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Peak Influence 1145 | . 165 95 36 184 449 462 281 . . 1145 595 666 Average Influence 271 | . 43 58 36 85 278 215 143 . . 498 573 547 Maximum Alert Level 4 | . . . . . 2 2 1 . . 4 2 2 Low Security (%) 49 | 100 100 100 100 100 30 54 92 . . 41 . . Level 1 24 | . . . . . 63 17 7 . . 8 . . Level 2 22 | . . . . . 6 28 . . . 14 100 100 Level 3 1 | . . . . . . . . . . 13 . . Level 4 1 | . . . . . . . . . . 21 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 . 2 2 2 . . . 2 1 . Investigation 5 | . 1 . . 1 1 1 . . . 1 . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . 2 . 1 1 1 . . . . 1 . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Distress Signals 6 | . 1 1 . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 9 5 . 14 36 7 6 10 . 8 11 21 Peak Tracking Total 12 | . 4 4 . 10 5 5 4 4 . 4 12 12 Tactical Retreats 10 | . 1 . . 1 1 1 . 1 . . . 5 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Traps Triggered 9 | . 3 . . . . . 2 . . 2 . 2 Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Machines Disabled 30 | . . . . . 3 . . . . 26 . 1 Max in Single Turn 15 | . . . . . 1 . . . . 15 . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . 1 . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Machines Accessed 27 | . 3 . . 3 10 3 3 . . 3 2 . Terminals 18 | . 2 . . 2 9 1 2 . . 1 1 . Fabricators 4 | . . . . . . 2 1 . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 83 | . 11 . . 17 29 14 4 . . 5 3 . Successful 40 | . 4 . . 11 12 9 1 . . 2 1 . Failed 43 | . 7 . . 6 17 5 3 . . 3 2 . Catastrophic 9 | . 3 . . . 3 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 8 . . 3 7 2 3 . . 1 1 . Terminals 53 | . 6 . . 11 27 3 3 . . 2 1 . Fabricators 14 | . . . . . . 11 1 . . 2 . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units 6 | . 5 . . . . . . . . 1 . . Scanalyzers 6 | . . . . 6 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 17 | . 1 . . 5 10 1 . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 5 | . 1 . . . 3 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 9 | . . . . . . 7 1 . . 1 . . Load Schematic 2 | . . . . . . 2 . . . . . . Build 7 | . . . . . . 5 1 . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . . 3 . . . 2 . . Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Report 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 4 . . 2 10 3 2 . . 1 1 . Full Trace Events 7 | . 2 . . 1 3 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . . Parts Built 3 | . . . . . . 1 . . . 2 . . Matter 870 | . . . . . . 380 234 . . 256 . . Time 371 | . . . . . . 190 117 . . 64 . . Total Part Build Rating 21 | . . . . . . 5 . . . 16 . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 80 | . . . . . 80 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 36 | . 36 . . . . . . . . . . . Retrieved Matter 36 | . 36 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 1 . . . . . . Highest-Rated Group 114 | . . . . . 114 99 . . . . . . Highest-Rated Ally 99 | . . . . . 99 99 . . . . . . Total Orders 3 | . . . . . . 3 . . . . . . ROAM 1 | . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . Ally Attacks 15 | . . . . . 15 . . . . . . . Total Damage 687 | . . . . . 687 . . . . . . . Kills 10 | . . . . . 10 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Turns Passed 4181 | 77 244 47 112 143 1137 720 358 472 32 312 87 440 Spaces Moved 2871 | 42 201 78 301 162 492 370 296 379 33 179 67 271 Core 59 | 4 14 . . . 10 . . 1 . . . 30 Treads 763 | 38 56 . . . 400 269 . . . . . . Legs 386 | . . . . . 24 . . . . 83 67 212 Wheels 904 | . . . . . . 101 296 378 33 96 . . Hover 29 | . . . . . . . . . . . . 29 Flight 730 | . 131 78 301 162 58 . . . . . . . Fastest Speed 37 | 50 37 37 37 37 37 100 100 100 100 100 120 50 Average Speed 104 | 149 72 37 37 44 145 151 100 101 100 119 120 112 Slowest Speed 800 | 160 160 37 37 197 250 180 110 800 100 210 120 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . 1 . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 39 16 66 21 74 14 5 58 6 7 3 30 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 101 | . . . . . 15 2 3 14 . 67 . . Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . 2 3 1 . . . . AOE 95 | . . . . . 15 . . 13 . 67 . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Fac Fac Gar Total 3728 | 54 264 95 300 215 805 499 327 432 32 259 72 374 Wait 374 | . 26 9 . 27 166 77 5 17 . 29 . 18 Move 2848 | 41 200 75 300 151 491 369 295 378 32 179 66 271 Hop 6 | . . 1 . 5 . . . . . . . . Pick Up 31 | 7 1 2 . 1 7 4 1 1 . 2 2 3 Fast Attach 109 | 5 8 3 . 4 39 15 5 7 . 11 2 10 Attach 22 | 1 1 . . 5 5 . 1 5 . 3 . 1 Detach 29 | . . 1 . 8 9 . . 6 . 2 . 3 Swap 7 | . . . . 1 1 1 . . . 1 1 2 Drop 92 | . 5 4 . 4 32 19 3 3 . 7 1 14 Fire 187 | . 23 . . 9 55 14 9 15 . 20 . 42 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . 8 . . 5 . 8 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 334 | -9/Materials | Build established: Mutant 355 | -9/Materials | Discovered new exit (range 16) 368 | -9/Materials | Identified exit to Mines 369 | -9/Materials | Entered Mines 407 | -9/Mines | Learned location of Storage (-8) 478 | -9/Mines | Discovered new exit (range 5) 479 | -9/Mines | Identified exit to Materials 481 | -9/Mines | Entered Materials 481 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -8/Materials | Identified exit to Storage 624 | -8/Materials | Entered Storage 684 | -8/Storage | Lost 5 parts (1p2n1u1w) 1021 | -8/Storage | Core integrity fell below 50% 1221 | -8/Storage | Repaired Ion Burst Cannon 1347 | -8/Storage | Met 01-MTF 1579 | -8/Storage | Build established: Scavenger-Mutant 1696 | -8/Storage | Discovered new exit (range 14) 1760 | -8/Storage | Identified exit to Factory 1761 | -8/Storage | Entered Factory 1761 | -7/Factory | Accompanied by 1 ally 1761 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1766 | -7/Factory | 01-MTF left 1959 | -7/Factory | Local fabrication network quarantined 1973 | -7/Factory | Fabricated Drone Bay (x1) 2445 | -7/Factory | Discovered new exit (range 16) 2480 | -7/Factory | Identified exit to Factory 2481 | -7/Factory | Entered another Factory area 2481 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2753 | -6/Factory | Build established: Skirmisher 2811 | -6/Factory | Discovered new exit (range 9) 2838 | -6/Factory | Identified exit to Lower Caves 2839 | -6/Factory | Entered Lower Caves 2882 | -6/Lower Caves | Lost 5 parts (1p2u2w) 3273 | -6/Lower Caves | Discovered new exit (range 4) 3275 | -6/Lower Caves | Identified exit to Lower Caves 3311 | -6/Lower Caves | Entered another Lower Caves area 3318 | -6/Lower Caves | Learned Factory trap positions 3332 | -6/Lower Caves | Discovered new exit (range 10) 3342 | -6/Lower Caves | Identified exit to Factory 3343 | -6/Lower Caves | Entered Factory 3343 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3344 | -5/Factory | Loaded intel: 86 trap records 3468 | -5/Factory | Fabricated Adv. Weapon Cycler (x2) 3546 | -5/Factory | Local fabrication network quarantined 3623 | -5/Factory | Lost 6 parts (2p1u3w) 3641 | -5/Factory | Discovered new exit (range 4) 3643 | -5/Factory | First assault squad dispatched 3654 | -5/Factory | Identified exit to Factory 3655 | -5/Factory | Entered another Factory area 3655 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3740 | -4/Factory | Identified exit to Garrison 3742 | -4/Factory | Entered Garrison 3769 | -4/Garrison | Build established: Scavenger-Mutant 3778 | -4/Garrison | Spotted B-86 Titan 3816 | -4/Garrison | Triggered checkpoint 3870 | -4/Garrison | Garrison Relay disabled 4048 | -4/Garrison | Triggered checkpoint 4156 | -4/Garrison | Triggered checkpoint 4158 | -4/Garrison | Core integrity fell below 50% 4161 | -4/Garrison | Triggered checkpoint 4165 | -4/Garrison | Core integrity fell below 20% 4182 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04156_ Critical hit. 04156_ Flexi-carbon Leg destroyed. 04157_ Penetrated by Slug. 04157_ Slug penetrates Wall. 04158_ Adv. Weapon Cycler destroyed. 04159_ B-86 Titan activates siege mode. 04159_ Mic. Fission Core destroyed. 04162_ Slammed into S-27 Virus. 04162_ Destabilizing: System corrupted (+2). 04171_ Slammed into S-27 Virus. 04177_ Triggered Stasis Trap. 04177_ A bubble of rippling energy engulfs the area. 04177_ Field strength at 94. 04177_ Field strength at 88. 04178_ Field strength at 74. 04179_ Imp. Target Analyzer destroyed. 04179_ Field strength at 65. 04180_ Field strength at 45. 04181_ Field strength at 32. 04182_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ????????????## " # #?#####??????????????? | | ???????######" "#### ##### #?# = #??????????????? | | ???????# #" "#??# #???# ###=*[##########?????? | | ?####### #" ##??# #???# |*=|^ ! #?????? | | #### #???##############!!!#?????? | | " # #???????????????#"!"""#????? | | "%" ######???????????????#######????? | | ?## ## " "" #???????????????????????????????? | | ??# ## "" ###?????????????????????????????? | | ??" #?????????????????????????????? | | ??" ######????????????????????????? | | ??" %" #????????????????????????? | | ??" #### #????????????????????????? | | ??# ## ## ###??# #????????????????????????? | | ??# ?# ?# ######+###??????????????????????? | | ??? ? %s #??????????????????????? | | ??? g #??????????????????????? | | ??# #######s #??????????????????????? | | ???##### ## ##?????# #??????????????????????? | | ???????# ?# #??????#s #??????????????????????? | | ???????####??# #??????#s #??????????????????????? | | ?????????????# ???????# #??????????????????????? | | ?????????????# ???????#ss#??????????????????????? | | ?????????????# ???????# #??????????????????????? | | ?????????????# ???????# #??????????????????????? | | ?????????????# ???????# @#??????????????????????? | | ?????????????# ???? ?????????????????????? | | ?????????????? ???????????????????? | | ???????????????##### ##########??????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 71 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 450 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Pulse Rifle | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Drone Bay | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Drone Bay | x1 | -7/Factory Adv. Weapon Cycler | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Significant Disruption Challenges ------------ None Game ------ Seed StasisHelicalFlakker Manual? 0 Play Time 01:02:13 Cumulative 43.1 hours Start 2020.02.24 @ 23:31:25 End 2020.02.25 @ 00:34:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea9d9ef-4d04-4732-85ef-d0a74e5910af