Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 19:11:51 Player: Vine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2814) 2814 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 8328 Bonus ------- Follower Combat Kills 125 Met Data Miner 300 Friendly Fire -46 Cogmind --------- Core Integrity 262/1000 Matter 249/300 Energy 79/500 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ High-capacity Battery Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (0) Improved Transmission Jammer Improved Component Analysis Suite Heavy Machine Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer Matter Filter Weapon Cycler Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Precision Shock Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Advanced Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Layered Light Armor Plating Shield Generator Improved Component Analysis Suite Improved Recalibrator Advanced Plasma Cannon Gauss Rifle Gauss Cannon Long-range Missile Launcher [Rating: 60] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 7 | . . 1 . 1 1 2 . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 94 | 6 6 17 . 8 13 19 1 . 3 21 Power 10 | 1 1 2 . . 2 2 . . . 2 Engine 7 | 1 1 2 . . 1 2 . . . . Core 3 | . . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 4 . 2 2 7 . . . 2 Treads 5 | . . . . . . 5 . . . . Leg 11 | . . 3 . 2 2 2 . . . 2 Wheel 3 | 2 . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 5 . 3 5 5 1 . 2 8 Device 12 | . 1 3 . . 2 1 . . 2 3 Storage 9 | 1 1 1 . 1 1 2 . . . 2 Processor 6 | . . . . 1 2 1 . . . 2 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 3 6 . 3 4 5 . . 1 9 Energy Gun 7 | 1 . 1 . 1 1 . . . 1 2 Energy Cannon 4 | . 1 . . . 1 1 . . . 1 Ballistic Gun 14 | 1 2 5 . 1 1 1 . . . 3 Ballistic Cannon 7 | . . . . 1 1 2 . . . 3 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 31 | . 2 9 . 2 . . . . . 18 Power 4 | . 1 1 . . . . . . . 2 Propulsion 7 | . . 2 . . . . . . . 5 Utility 12 | . . 3 . 2 . . . . . 7 Weapon 8 | . 1 3 . . . . . . . 4 Highest Loss Streak 10 | . 2 4 . 1 . . . . . 10 Average Slot Usage (%) 90 | . 86 94 100 93 99 95 100 100 100 72 Engine 4 | . 12 11 11 9 . 4 6 6 6 . Core 1 | . . . . . 6 1 . . . 3 Treads 9 | . . . . . . 14 26 26 26 8 Leg 10 | . . 22 33 24 30 8 . . . 1 Wheel 1 | . 28 6 . . . . . . . . Device 10 | . 3 19 11 3 6 13 13 13 13 8 Storage 14 | . 14 11 11 18 19 13 13 13 13 15 Processor 10 | . . . . 4 8 13 13 13 13 14 Protection 3 | . . 1 11 6 1 6 6 6 6 2 Energy Gun 2 | . 2 4 . . 6 . . . 2 3 Energy Cannon 2 | . 6 1 . . . 6 6 6 3 . Ballistic Gun 8 | . 18 15 22 20 7 5 6 6 6 4 Ballistic Cannon 4 | . . . . 5 7 5 6 6 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 11 24 44 44 50 60 79 75 75 75 85 Greatest Support 92 | 32 32 51 51 51 68 92 92 92 92 92 Greatest Overweight (x) 27 | . . 1 . 1 . 1 . . . 27 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 10 12 12 12 12 12 12 12 11 Most Carried 12 | 4 7 10 9 8 12 12 12 12 12 12 Average Carried 9 | 1 2 7 8 6 11 11 12 12 11 8 Final Capacity 12 | 6 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 7 8 8 6 12 12 12 12 12 4 Class Distribution -------------------- 52% | Tank 24% | Mutant 13% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Matter Collected 2466 | 208 139 331 100 225 351 544 37 . 150 381 Remotely . | . . . . . . . . . . . Salvage Created 2844 | . 139 525 139 225 424 744 . . 56 592 Parts 172 | . 11 39 9 7 20 43 . . 5 38 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 64 | . 5 13 3 3 9 15 . . 2 14 Melee 1 | . . 1 . . . . . . . . Guns 30 | . 5 10 3 2 4 2 . . 2 2 Cannons 27 | . . 2 . 1 5 9 . . . 10 AOE 6 | . . . . . . 4 . . . 2 Classes Destroyed 10 | . 2 2 1 . 2 2 . . . 1 Builder 2 | . . . . . . 2 . . . . Recycler 4 | . . . 1 1 . 2 . . . . Operator 1 | . . . . . . . . . . 1 Watcher 4 | . . 1 . . 1 . . . . 2 Swarmer 20 | . 3 3 3 . . 4 . . 2 5 Grunt 25 | . 2 6 . 3 3 7 . . . 4 Brawler 1 | . . . . . . 1 . . . . Sentry 9 | . . 4 . . 4 . . . . 1 Hunter 2 | . . . . . 1 . . . . 1 Programmer 7 | . . . . . 1 3 . . . 3 Best Kill Streak 7 | . 5 3 4 3 2 6 . . 2 7 Combat Bots Only 6 | . 5 3 3 1 2 4 . . 2 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . 2 Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Damage Taken 5712 | . 397 892 81 356 271 406 . . 62 3247 Core 1085 | . 93 73 34 66 21 50 . . 10 738 Absorbed by Shields 599 | . . 119 . . 106 151 . . 23 200 Core Remaining (%) 85 | 100 62 . 73 88 97 . . . 92 . Volleys Fired 207 | . 17 49 9 15 22 26 . . 8 61 Largest 3 | . 2 2 2 3 3 3 . . 3 3 Hottest 161 | . 60 80 40 82 139 161 . . 136 161 Shots Fired 470 | . 33 94 17 45 66 62 . . 21 132 Gun 313 | . 33 80 17 37 44 19 . . 13 70 Cannon 150 | . . 14 . 8 22 36 . . 8 62 Launcher 7 | . . . . . . 7 . . . . Special . | . . . . . . . . . . . Kinetic 365 | . 29 73 17 45 44 38 . . 16 103 Thermal 60 | . . 21 . . 22 17 . . . . Explosive 7 | . . . . . . 7 . . . . Electromagnetic 38 | . 4 . . . . . . . 5 29 Robot Hit Streak 23 | . 7 17 6 5 9 23 . . 6 11 Robot Miss Streak 6 | . 4 6 5 4 2 3 . . 3 5 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 4 | . 2 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 298 | . 16 66 4 29 49 34 . . 11 89 Core Hits 156 | . 7 23 5 11 22 34 . . 4 50 Critical Hits 3 | . . . . . . 3 . . . . Critical Kills 3 | . . . . . . 3 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7112 | . 181 815 100 358 1001 1856 . . 204 2597 Guns 3295 | . 181 638 100 278 641 243 . . 151 1063 Cannons 2519 | . . 174 . 80 360 550 . . 53 1302 Explosions 1253 | . . . . . . 1063 . . . 190 Melee . | . . . . . . . . . . . Ramming 45 | . . 3 . . . . . . . 42 Kinetic 4538 | . 169 594 100 358 725 494 . . 140 1958 Thermal 983 | . . 218 . . 276 299 . . . 190 Explosive 1063 | . . . . . . 1063 . . . . Electromagnetic 483 | . 12 . . . . . . . 64 407 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 3 3 . 2 2 2 2 2 8 Average Corruption 2 | . . 2 3 . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Effects 25 | . . 4 3 . . 6 2 . 3 7 Message Errors 4 | . . . . . . . . . 2 2 Matter Fused 5 | . . 1 2 . . . . . . 2 Heat Flow Errors 4 | . . . . . . 2 1 . . 1 Energy Discharges 3 | . . 1 . . . . . . 1 1 Data Loss (minor) 7 | . . 1 . . . 4 1 . . 1 Targeting Errors 1 | . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 57 | . . . . 5 25 22 . . 1 4 Projectiles 35 | . . . . 5 25 . . . 1 4 Explosions 22 | . . . . . . 22 . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . 2 1 3 . . . 13 Impact . | . . . . . . . . . . . Kinetic 17 | . . . . 2 1 3 . . . 11 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 15 | . . 1 . . . . . . . 14 Shots . | . . . . . . . . . . . Rammed 9 | . . 1 . . . . . . . 8 Targets Rammed 13 | . . 1 . . . . . . . 12 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 827 | . 20 124 . 31 258 390 161 . 368 827 Average Temperature 146 | . 11 35 . 14 81 138 87 . 143 269 Received Heat Transfer 1240 | . 90 222 . 207 58 72 . . . 591 Effects 39 | . . . . . . 3 . . 1 35 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 5 | . . . . . . . . . . 5 Interference 13 | . . . . . . 3 . . 1 9 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 1786 | . . 481 . . 555 550 . . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Peak Influence 253 | . 130 229 142 141 195 185 . . . 253 Initial 70 | . . 54 52 55 63 36 . . . 70 Average 96 | . 93 121 103 95 104 67 . . . 107 Maximum Alert Level 1 | . . 1 . . . . . . . 1 Low Security (%) 93 | 100 100 83 100 100 100 100 . . . 85 Level 1 6 | . . 16 . . . . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 2 . 2 1 2 . . . 4 Investigation 2 | . . 1 . 1 . . . . . . Extermination 5 | . . . . . 1 2 . . . 2 Reinforcement 5 | . 1 1 . 1 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Distress Signals 3 | . 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 8 18 4 9 10 14 . . 4 31 Peak Tracking Total 8 | . 4 5 3 5 2 4 . . 4 8 Tactical Retreats 5 | . . 1 1 . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Traps Triggered 3 | . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Machines Disabled 6 | . . . . . 2 3 . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Machines Accessed 9 | . . 1 . 1 1 1 1 4 . . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . . 1 . 4 2 6 1 30 . . Successful 41 | . . 1 . 4 1 4 1 30 . . Failed 3 | . . . . . 1 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . . 4 . 6 . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . . . 1 . 1 30 . . Record 11 | . . . . . . . . 11 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 7 | . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . 4 . 4 . . . . Scan Component 4 | . . . . 2 . 2 . . . . Repair 4 | . . . . 2 . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . 1 1 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 2 . 2 . . . . Time 164 | . . . . 76 . 88 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 94 | . . . . . . . . . 94 94 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 8 7 Total Damage 516 | . . . . . . . . . 276 240 Kills 4 | . . . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Turns Passed 6326 | 56 257 699 101 308 850 1264 451 121 567 1652 Spaces Moved 3171 | 44 179 403 46 149 528 620 284 78 321 519 Core 75 | 4 . . . . . . . . . 71 Treads 1393 | . . . . . . 400 284 78 321 310 Legs 1340 | . . 259 46 149 528 220 . . . 138 Wheels 363 | 40 179 144 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 130 130 127 127 156 156 156 120 Average Speed 161 | 95 100 121 130 133 129 159 156 156 156 273 Slowest Speed 1400 | 100 100 130 130 160 130 175 156 156 156 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 25 22 15 21 15 16 50 74 74 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . 1 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 38 | . . . . 1 6 16 . . 4 11 Melee . | . . . . . . . . . . . Projectile 24 | . . . . 1 6 7 . . 4 6 AOE 14 | . . . . . . 9 . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Total 4026 | 57 226 524 72 226 653 860 293 77 374 664 Wait 369 | . 11 32 14 47 45 154 8 . 37 21 Move 3161 | 43 178 402 45 148 527 619 283 77 320 519 Hop . | . . . . . . . . . . . Pick Up 108 | 8 11 17 2 6 25 21 . . 3 15 Fast Attach 5 | . . 1 . . 2 2 . . . . Attach 47 | 6 3 12 . 6 3 4 . . . 13 Detach 5 | . . . . . . . . . . 5 Swap 42 | . 3 4 . 2 8 13 1 . 3 8 Drop 69 | . 3 6 2 2 21 21 1 . 3 10 Fire 207 | . 17 49 9 15 22 26 . . 8 61 Melee . | . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . 1 Kick 11 | . . . . . . . . . . 11 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Build established: Mutant 460 | -9/Materials | Lost 4 parts (2n2w) 942 | -9/Materials | Lost 4 parts (1p2u1w) 960 | -9/Materials | Discovered new exit (range 16) 1013 | -9/Materials | Entered Mines 1095 | -9/Mines | Discovered new exit (range 10) 1114 | -9/Mines | Entered Materials 1114 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1164 | -8/Materials | Repaired Titanium Leg 1215 | -8/Materials | Repaired Titanium Leg 1403 | -8/Materials | Discovered new exit (range 14) 1422 | -8/Materials | Entered Factory 1422 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -7/Factory | Build established: Tank 2194 | -7/Factory | Discovered new exit (range 12) 2272 | -7/Factory | Entered another Factory area 2272 | -6/Factory | Evolved 2 slots: Utility x2 2440 | -6/Factory | Repaired Titanium Leg 2972 | -6/Factory | Build established: Scavenger-Tank 3042 | -6/Factory | Repaired Magnetic Acceleration Cannon 3276 | -6/Factory | Discovered new exit (range 21) 3435 | -6/Factory | Build established: Tank 3536 | -6/Factory | Entered Lower Caves 3970 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3987 | -6/Lower Caves | Entered Data Miner 3987 | -6/Data Miner | Discovered new exit (range 6) 4008 | -6/Data Miner | Met Data Miner 4045 | -6/Data Miner | Learned location of Section 7 (-3) 4045 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4075 | -6/Data Miner | Received God Mode back door access code from Data Miner 4108 | -6/Data Miner | Entered Proximity Caves 4165 | -5/Proximity Caves | Learned 4 Factory zone layouts 4271 | -5/Proximity Caves | Escorted by Enhanced Grunt 4616 | -5/Proximity Caves | Discovered new exit (range 13) 4675 | -5/Proximity Caves | Entered Factory 4675 | -5/Factory | Accompanied by 1 ally 4675 | -5/Factory | Evolved 2 slots: Utility x2 4676 | -5/Factory | Identified exit to Extension 5330 | -5/Factory | Lost 10 parts (1p4n4u1w) 5581 | -5/Factory | Build established: Gunner 6033 | -5/Factory | Lost 3 parts (1p2w) 6292 | -5/Factory | Core integrity fell below 50% 6300 | -5/Factory | Build established: Mutant 6327 | -5/Factory | Self-destructed Last Messages --------------- 06148_ Identified Enh. Flexi-carbon Leg. 06163_ System corrupted: Heat flow error (+139). 06174_ Acquired Hardlight Generator. 06175_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Q. 06212_ Acquired Imp. Transmission Jammer. 06270_ U-05 Engineer lays Concrete. 06276_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 06281_ U-05 Engineer lays Concrete. 06310_ Slammed into P-70 Sage. 06312_ Hardlight Generator destroyed. 06312_ Kicked P-70 Sage out of the way. 06314_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06315_ Kicked P-70 Sage out of the way. 06316_ Slammed into P-70 Sage. 06318_ Door malfunctions. 06318_ Kicked P-70 Sage out of the way. 06321_ Hcp. Storage Unit destroyed. 06322_ Kicked P-70 Sage out of the way. 06323_ Flexi-carbon Leg destroyed. 06323_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ??????? !?????#! #???????# | | ????????? ???????# """ #???????# #####+## | | ###########+##########! """ #???????# #?? | | # """ #???????# # | | # #???????# # | | """ """ # """ ######### # | | """ """ + """ # # # | | = """ """ # """ # # # /!! | | ######### # # # # /! | | #?## ##+##### # # /! | | """" #??# # # ######## | | """" #### ][ # # #??????? | | """" + ! [! + # #??????? | | """" #### #% # #??????? | | """" #??# # # #??????? | | """" #??############### # # #??????? | | """" #??????# """""" # # # #??????? | | #??????# """""" # # # #??????? | | #??????# """""" # # + #??????? | | #??????# """""" #p # # #??????? | | #??????# + g # # #??????? | | ######??????# # # # #??????? | | ????????????# # # # #??????? | | ????????????# ]# !######### #??????? | | ????????????########### ]!!% #??????? | | ??????????????????????# @p! +??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????####/################??????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? " "????????????????????? | | ????????????????????????" " "????????????????????? | | ????????????????????????" " "????????????????????? | | ????????????????????????" " " ???????????????????? | | ??????????????????????? " " " ???????????????????? | | ??????????????????????? " ? " ???????????????????? | | ????????????????????????" ? " "??????????????????? | | ????????????????????????" ? "?"??????????????????? | | ????????????????????????" ? "????????????????????? | | ????????????????????????? ? ?????????????????????? | | ?????????????????????????#?#?????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 715 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I'm Back, Baby! Leap Before You Look Librarian The Oracle Challenges ------------ None Game ------ Seed CentriumHoverStripper Manual? 0 Play Time 01:36:10 Cumulative 6.2 hours Start 2020.11.02 @ 17:32:30 End 2020.11.02 @ 19:11:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dffa4d6a-9057-4799-b66a-e92159d8d92d