Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 18:25:59 Player: Corvi Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (48) 240 Value Destroyed (1778) 1778 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 10030 Bonus ------- Follower Combat Kills 372 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 62/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Gyrokinetic Inverter Improved Light Armor Plating Authchip [Weapon] Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Small Storage Unit Modified TNC Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Phase Shifter Hacking Suite > --- WEAPON ----------- Tesla Bomb Launcher Thunder Hammer > --- INVENTORY -------- Micro Nuclear Core Gyrokinetic Inverter Experimental Gyrokinetic Inverter Improved Light Armor Plating Improved Hacking Suite Authchip [Weapon] Power Sword Power Sword [Rating: 87] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Concussive RPG Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Launcher Concussive RPG Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . . . 4 2 . . . 4 . . . . . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . . . . . . Utility 6 | . . . . . 2 2 . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 124 | 6 13 5 1 . 24 11 11 2 . 13 4 27 5 1 . 1 Power 19 | 1 2 1 . . 2 1 . 1 . 6 1 3 1 . . . Engine 7 | 1 2 1 . . 1 . . 1 . 1 . . . . . . Core 11 | . . . . . 1 1 . . . 5 . 3 1 . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 42 | 2 4 1 . . 12 4 7 . . 2 2 6 2 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 5 | . . . . . 5 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 35 | . 4 1 . . 7 4 7 . . 2 2 6 2 . . . Flight . | . . . . . . . . . . . . . . . . . Utility 38 | 1 1 . 1 . 5 6 3 . . 5 1 13 1 1 . . Device 16 | . 1 . . . 1 3 1 . . 4 . 6 . . . . Storage 3 | 1 . . . . . . . . . . . 2 . . . . Processor 10 | . . . 1 . 3 2 . . . . . 3 . 1 . . Hackware 3 | . . . . . . . 1 . . . . 1 1 . . . Protection 6 | . . . . . 1 1 1 . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 6 3 . . 5 . 1 1 . . . 5 1 . . 1 Energy Gun 4 | 1 3 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . 1 . 1 . . . . 1 . . . . Special Weapon 6 | . 1 3 . . 2 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 . . . . Slashing Weapon 7 | . . . . . 2 . . 1 . . . 2 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 . . . . 1 5 . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . Parts Lost 37 | . 3 . . . 8 1 2 1 . 1 . 3 7 3 1 7 Power 7 | . . . . . 1 . . . . . . 1 2 1 . 2 Propulsion 9 | . 1 . . . 4 . . . . 1 . . 3 . . . Utility 9 | . . . . . 1 1 1 . . . . 1 1 1 1 2 Weapon 12 | . 2 . . . 2 . 1 1 . . . 1 1 1 . 3 Highest Loss Streak 5 | . 3 . . . 4 1 2 1 . 1 . 2 2 2 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 96 85 85 92 98 99 100 100 96 100 99 79 73 70 51 Engine 5 | . 14 14 14 14 6 . . 6 7 6 . . . . 3 3 Core 3 | . . . . . 1 7 7 . . 3 9 7 7 2 . . Leg 3 | . . . . . 20 . . . . . . . . . . . Hover 24 | . 17 28 28 28 13 30 29 30 30 29 29 28 17 17 17 13 Device 7 | . 9 14 7 . 1 7 8 7 7 13 17 12 . . . . Storage 7 | . 14 14 14 14 9 7 7 7 7 5 5 5 5 2 . . Processor 16 | . . . 6 14 23 26 15 15 15 11 11 18 29 30 29 19 Hackware 3 | . . . . . . . 5 7 7 5 5 5 6 11 11 7 Protection 2 | . . . . . 1 1 7 7 7 5 5 2 . . . . Launcher 5 | . 3 14 14 14 1 7 6 7 7 5 5 3 2 . . . Special Weapon 2 | . 1 11 . . 5 . . . . . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 7 7 5 5 1 . 5 5 3 Peak Build Rating 87 | 6 8 11 14 14 40 48 53 55 55 73 77 87 87 65 63 63 Average Rating 42 | 4 6 7 11 14 27 45 48 54 55 68 73 82 65 58 57 43 On Entrance 42 | . 6 6 9 14 14 38 48 53 55 55 72 76 87 65 57 63 Naked Turns 20 | . . . . . . . . . . . . . . . . 20 Heaviest Build 46 | 11 14 15 14 13 19 24 26 25 25 42 46 42 30 18 9 9 Greatest Support 53 | 40 40 14 14 14 52 33 36 36 36 45 45 53 33 33 33 33 Greatest Overweight (x) 6 | . 1 1 . . 2 . 6 . . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 Average Carried 6 | . 4 7 8 7 5 6 7 7 8 5 7 7 6 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 3 Class Distribution -------------------- 54% | Mutant 21% | Scout 8% | Assassin 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scout | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Scout | -5/Waste Scout | -5/Factory Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Matter Collected 1519 | 256 130 30 . 90 260 48 170 20 . 80 65 207 143 15 . 5 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2042 | . 187 . . 136 515 224 441 . . 68 . 230 241 . . . Parts 91 | . 11 . . 5 22 10 27 . . 5 . 6 5 . . . Haulers Intercepted 5 | . 1 . . . 2 1 . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . 9 . . . Prevented 3 | . . . . . . . . . . . . . 2 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 35 | . 2 . . 5 8 3 7 . . 1 . 2 7 . . . Melee 21 | . . . . . 8 2 7 . . 1 . . 3 . . . Guns 2 | . 2 . . . . . . . . . . . . . . . AOE 6 | . . . . 5 . 1 . . . . . . . . . . Classes Destroyed 12 | . 4 . . 3 1 1 2 . . . . . 1 . . . Worker 1 | . . . . 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . 2 1 . . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . 1 . . . . Watcher 3 | . 1 . . . . . . . . . . 2 . . . . Swarmer 7 | . . . . 2 . . . . . . . . 5 . . . Grunt 15 | . 2 . . 3 7 1 2 . . . . . . . . . Sentry 6 | . . . . . 1 1 4 . . . . . . . . . Hunter 2 | . . . . . . 1 . . . 1 . . . . . . Programmer 3 | . . . . . . . 1 . . . . 2 . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 3 . . 4 4 2 2 . . 1 . 1 4 . . . Combat Bots Only 4 | . 1 . . 3 4 2 2 . . 1 . 1 4 . . . Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 . . 1 . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . 1 . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Hostile Shots Fired 490 | . 30 . . 6 61 30 92 45 . 15 . 24 82 26 . 79 Missed 185 | . 11 . . 3 21 16 33 19 . 4 . 9 30 9 . 30 Damage Taken 4642 | . 270 . . 41 734 152 524 199 . 206 . 503 871 247 38 857 Core 1497 | . 44 . . 10 196 32 136 56 . . . 112 242 152 . 517 Absorbed by Shields 32 | . . . . . . . . . . 32 . . . . . . Redirected to Shielding 128 | . . . . . 54 . 74 . . . . . . . . . Regen/Repaired (Parts) 303 | . . . . . . . . . 293 . . . . . 10 . Core Remaining (%) 77 | 100 . . . 78 64 . . . 68 . . . . . . . Volleys Fired 45 | . 25 1 . 9 8 1 . . . . . . . . . 1 Largest 2 | . 2 1 . 1 1 1 . . . . . . . . . 1 Hottest 115 | . 115 100 . 30 100 36 . . . . . . . . . 40 Shots Fired 61 | . 41 1 . 9 8 1 . . . . . . . . . 1 Gun 37 | . 36 . . . . . . . . . . . . . . 1 Cannon . | . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 9 3 1 . . . . . . . . . . Special 11 | . 5 1 . . 5 . . . . . . . . . . . Kinetic 15 | . 15 . . . . . . . . . . . . . . . Thermal 27 | . 20 1 . . 5 . . . . . . . . . . 1 Explosive 13 | . . . . 9 3 1 . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 . . 5 6 . . . . . . . . . . 1 Robot Miss Streak 2 | . 2 . . 1 1 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 129 | . 27 . . 5 31 9 22 7 . 4 . 12 8 . . 4 Core Hits 58 | . 9 . . 12 16 6 10 . . 1 . 1 2 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . . 4 3 . . . Critical Strikes 19 | . 2 . . . 3 2 2 1 . 1 . 4 3 . . 1 Burn 2 | . 2 . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . 4 3 . . . Sever 10 | . . . . . 3 2 2 1 . 1 . . . . . 1 Melee Attacks 122 | . . . . . 33 10 31 8 . 5 . 16 12 4 . 3 Impact 26 | . . . . . . . . . . . . 14 12 . . . Slashing 96 | . . . . . 33 10 31 8 . 5 . 2 . 4 . 3 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 4 2 4 1 . 1 . 2 1 . . . Combat Hostiles 7 | . . . . . . 1 3 1 . 1 . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5458 | 2 353 . . 530 1130 431 902 289 . 204 . 870 603 . . 144 Guns 336 | . 323 . . . . . . . . . . . . . . 13 Cannons . | . . . . . . . . . . . . . . . . . Explosions 783 | . 30 . . 530 157 66 . . . . . . . . . . Melee 4283 | . . . . . 919 365 902 289 . 204 . 870 603 . . 131 Ramming 2 | 2 . . . . . . . . . . . . . . . . Kinetic 97 | . 97 . . . . . . . . . . . . . . . Thermal 266 | . 199 . . . 54 . . . . . . . . . . 13 Explosive 708 | . . . . 530 157 21 . . . . . . . . . . Electromagnetic 102 | . 57 . . . . 45 . . . . . . . . . . Impact 1387 | . . . . . . . . . . . . 784 603 . . . Slashing 2896 | . . . . . 919 365 902 289 . 204 . 86 . . . 131 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 4 5 5 5 . Average Corruption 4 | . . . . . . . . . . . . 3 4 5 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . . 8 11 6 1 . Message Errors 6 | . . . . . . . . . . . . 1 3 1 1 . Matter Fused 7 | . . . . . . . . . . . . 6 1 . . . Heat Flow Errors 4 | . . . . . . . . . . . . 1 1 2 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 . . Data Loss (major) 3 | . . . . . . . . . . . . . 2 1 . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 956 | . . . . 10 10 21 31 . . . . 558 326 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 10 | . . . . 10 . . . . . . . . . . . . Melee 946 | . . . . . 10 21 31 . . . . 558 326 . . . Knockbacks 6 | . . . . . . . . . . . . 4 2 . . . Impact 6 | . . . . . . . . . . . . 4 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . 15 30 31 . . . . . . . . . . Shots 5 | . . . . 1 2 2 . . . . . . . . . . Rammed 1 | 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 298 | . 298 64 . . 239 . 3 . . . . 224 250 290 284 1 Average Temperature 86 | . 147 37 . . 111 . 3 . . . . 83 32 145 156 1 Received Heat Transfer 819 | . 159 . . . 306 30 144 60 . . . 12 99 . . 9 Effects 8 | . 2 . . . 5 . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . Interference 7 | . 2 . . . 5 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . 4 4 . . . Combat Hostiles 6 | . . . . . . . . . . . . 2 4 . . . Parts Fried 11 | . . . . . . 1 . . . . . 6 4 . . . Impact Corruptions 25 | . . . . . . . . . . . . 14 11 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1036 | . 679 . . . 320 . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Peak Influence 409 | . 88 53 . 176 176 155 409 115 . 45 57 144 . . . . Initial 70 | . . 34 . . 68 24 70 20 . . 12 39 . . . . Average 69 | . 26 24 . 41 80 120 180 68 . 24 27 65 . . . . Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . . . Low Security (%) 96 | 100 100 100 . 100 100 100 57 100 . 100 100 100 . . . . Level 1 3 | . . . . . . . 38 . . . . . . . . . Level 2 . | . . . . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 3 . 3 . . 1 . 4 . . . . Investigation 6 | . . . . . 1 . 1 . . 1 . 3 . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . Reinforcement 5 | . 2 . . . 2 . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Distress Signals 9 | . 2 . . 1 3 . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 100 | . 7 . . 4 24 5 12 1 . 1 6 5 26 5 . 4 Peak Tracking Total 9 | . 4 . . 3 9 2 4 1 . 1 5 3 8 5 . 3 Tactical Retreats 20 | . . . . . 7 1 2 . . . 1 . 8 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Traps Triggered 9 | . . . . . 1 . 2 . . 2 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 1 6 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Machines Disabled 6 | . . 1 . 1 1 1 2 . . . . . . . . . Max in Single Turn 1 | . . . . 1 1 1 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Machines Accessed 50 | . 3 2 1 1 5 9 6 10 2 3 . 7 . . 1 . Terminals 26 | . 2 1 . 1 4 3 6 4 . 1 . 4 . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . 4 . . . . . . . . Scanalyzers 5 | . . . . . 1 2 . . . 1 . 1 . . . . Garrison Access 4 | . . . . . . 2 . . . 1 . 1 . . . . Total Hacks 141 | . 5 2 1 1 16 15 16 45 19 4 . 16 . . 1 . Successful 90 | . 3 2 1 . 9 3 8 34 19 . . 10 . . 1 . Failed 51 | . 2 . . 1 7 12 8 11 . 4 . 6 . . . . Catastrophic 11 | . . . . . 2 1 1 4 . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 72 | . 5 2 1 1 12 4 14 19 . 2 . 11 . . 1 . Terminals 67 | . 4 1 . 1 13 5 16 14 . 2 . 11 . . . . Fabricators 5 | . . . . . . 3 . . . . . 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . 2 . 7 . . . . . . . . Scanalyzers 9 | . . . . . 3 3 . . . 1 . 2 . . . . Garrison Access 4 | . . . . . . 2 . . . 1 . 1 . . . . Terminal Hacks 68 | . . 2 1 . 5 1 7 30 19 . . 2 . . 1 . Record 43 | . . . . . . . . 24 19 . . . . . . . Part Schematic 3 | . . . . . . . . 2 . . . 1 . . . . Robot Analysis 4 | . . 1 . . . . 2 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . . . 1 . Alert Level 8 | . . . . . 2 1 2 2 . . . 1 . . . . Unreport Threat 3 | . . . . . 1 . 2 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . . . 1 . . . . Analyze 2 | . . . . . 1 . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 12 | . 2 . . . 2 1 1 3 . . . 3 . . . . Terminals 9 | . 2 . . . 2 1 1 . . . . 3 . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . Botnet 8 | . 2 . . . 2 1 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . Tunnel 3 | . . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 1 . 1 4 8 5 4 . 3 . 4 . . . . Full Trace Events 5 | . . . . . . . . 4 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . 2 . . . 2 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . Time 47 | . . . . . . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Total Allies 13 | . . 3 . . . . 10 . . . . . . . . . Largest Group 10 | . . 3 . . . . 10 . . . . . . . . . Highest-Rated Group 173 | . . 40 . . . . 173 . . . . . . . . . Highest-Rated Ally 29 | . . 16 . . . . 29 . . . . . . . . . Total Orders 1 | . . 1 . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . Ally Attacks 86 | . . 11 . . . . 75 . . . . . . . . . Total Damage 1045 | . . 104 . . . . 941 . . . . . . . . . Kills 10 | . . 2 . . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Robot Analysis Total 4 | . . 1 . . . . 2 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Turns Passed 6369 | 98 275 909 160 178 1047 395 442 218 521 232 108 787 396 213 293 97 Spaces Moved 8985 | 55 230 879 283 227 1017 688 468 514 1365 458 258 1129 574 306 419 115 Core 43 | 1 . . . . . . 1 . . . . . . . . 41 Treads 88 | 54 34 . . . . . . . . . . . . . . . Legs 370 | . . . . . 370 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 8484 | . 196 879 283 227 647 688 467 514 1365 458 258 1129 574 306 419 74 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 56 56 56 56 38 38 38 38 38 34 34 32 52 62 62 50 Average Speed 54 | 158 78 93 56 56 72 38 39 38 38 34 34 44 62 65 69 57 Slowest Speed 350 | 160 160 116 56 56 170 38 350 38 38 34 94 106 106 70 70 66 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 38 99 62 46 49 18 71 89 60 15 78 19 59 44 52 7 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 7 | . . 1 . . . . . 3 1 . . . 1 . . 1 Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . . . 9 . . . . 1 . . Spaces Dug 17 | . . . . . 5 . 5 1 . . . 2 . 4 . . Terrain Destroyed 95 | . 2 . . 56 17 8 5 1 . . . 2 . 4 . . Melee 17 | . . . . . 5 . 5 1 . . . 2 . 4 . . Projectile 1 | . . . . . 1 . . . . . . . . . . . AOE 77 | . 2 . . 56 11 8 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Total 10177 | 63 285 965 284 268 1264 807 692 528 1366 527 277 1391 592 310 418 140 Wait 781 | . 1 74 . 31 162 80 164 1 2 41 11 192 2 . . 20 Move 8968 | 54 229 876 282 226 1016 687 467 513 1364 458 257 1128 573 305 418 115 Hop 1 | . . 1 . . . . . . . . . . . . . . Pick Up 43 | 2 8 2 . 1 8 6 2 2 . 4 2 6 . . . . Fast Attach 79 | 6 6 2 1 . 16 6 11 1 . 4 1 23 1 1 . . Attach 32 | . 4 . . . 8 4 . 1 . 5 1 4 4 . . 1 Detach 12 | . 3 1 . . 2 3 . . . 3 . . . . . . Swap 14 | . 3 3 . . . 1 . . . 4 2 1 . . . . Drop 74 | . 6 5 1 1 11 9 11 2 . 3 3 22 . . . . Fire 45 | . 25 1 . 9 8 1 . . . . . . . . . 1 Melee 121 | . . . . . 33 10 31 8 . 5 . 15 12 4 . 3 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | 1 . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Lost 3 parts (1n2w) 326 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 374 | -10/Materials | Entered Mines 727 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 804 | -10/Mines | Discovered new exit (range 10) 859 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1179 | -10/Mines | Discovered new exit (range 8) 1219 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1280 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1280 | -10/Mines | Discovered new exit (range 5) 1283 | -10/Mines | Entered Exiles 1302 | -10/Exiles | Met 8R-AWN 1315 | -10/Exiles | Met EX-HEX 1337 | -10/Exiles | Met EX-BIN 1350 | -10/Exiles | Aligned with FarCom system 1350 | -10/Exiles | Given EX-Vault access code 1367 | -10/Exiles | Opened EX-Vault 1371 | -10/Exiles | Found Modified TNC 1386 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1405 | -10/Exiles | Met EX-DEC 1433 | -10/Exiles | Discovered new exit (range 14) 1443 | -10/Exiles | Left Exiles lab with Modified TNC 1443 | -10/Exiles | Entered Mines 1503 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1566 | -9/Mines | Assembled infested the area 1607 | -9/Mines | Discovered new exit (range 14) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1732 | -8/Materials | Lost 4 parts (2n2w) 1867 | -8/Materials | Lost 4 parts (1p2n1u) 2201 | -8/Materials | Build established: Assassin 2652 | -8/Materials | Discovered new exit (range 8) 2668 | -8/Materials | Entered Factory 2668 | -7/Factory | Evolved 2 slots: Utility x2 2776 | -7/Factory | Build established: Scout 3039 | -7/Factory | Discovered new exit (range 5) 3063 | -7/Factory | Entered Storage 3159 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3383 | -7/Storage | Lost 9 allies 3504 | -7/Storage | Used back door to open Recycling access 3504 | -7/Storage | Discovered new exit (range 4) 3505 | -7/Storage | Entered Recycling 3506 | -7/Recycling | Met a Zionite searching for Scraptown 3634 | -7/Recycling | Build established: Mutant 3709 | -7/Recycling | Scanned before Scraplab entrance 3715 | -7/Recycling | Entered Scraplab 3722 | -7/Recycling | Discovered new exit (range 3) 3723 | -7/Recycling | Entered Scraptown 3751 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3846 | -7/Scraptown | Discovered new exit (range 7) 3890 | -7/Scraptown | Visited CR-KLE's Repair Center 3894 | -7/Scraptown | CR-KLE repaired 5 parts 3904 | -7/Scraptown | Visited Shadow of the Wyrm 3919 | -7/Scraptown | Visited TADAMA 3927 | -7/Scraptown | Visited Bundlers 3964 | -7/Scraptown | Visited Fellowship of the Rings 4137 | -7/Scraptown | Turned away by UFD registrar 4146 | -7/Scraptown | Visited Cyclists 4163 | -7/Scraptown | Visited Comm Corps 4244 | -7/Scraptown | Entered Factory 4244 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4476 | -5/Factory | Sucked down chute 4476 | -5/Factory | Entered Waste 4480 | -5/Waste | Spotted C-40 Crusher 4530 | -5/Waste | Spotted C-40 Crusher 4538 | -5/Waste | Spotted C-40 Crusher 4551 | -5/Waste | Spotted C-40 Crusher 4565 | -5/Waste | Spotted C-40 Crusher 4577 | -5/Waste | Spotted C-40 Crusher 4579 | -5/Waste | Discovered new exit (range 14) 4584 | -5/Waste | Entered Factory 4611 | -5/Factory | Discovered new exit (range 15) 4682 | -5/Factory | Build established: Scout 4896 | -5/Factory | Fabricated Power Sword (x2) 5233 | -5/Factory | Found Prototype Launcher 5233 | -5/Factory | Identified Tesla Bomb Launcher 5371 | -5/Factory | Entered Upper Caves 5423 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5540 | -5/Upper Caves | Build established: Mutant 5612 | -5/Upper Caves | Attacked by a faux Warlord 5621 | -5/Upper Caves | Learned 4 Factory zone layouts 5762 | -5/Upper Caves | Discovered new exit (range 7) 5767 | -5/Upper Caves | Entered another Upper Caves area 5791 | -5/Upper Caves | Learned Factory security intel 5975 | -5/Upper Caves | Discovered new exit (range 5) 5976 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5980 | -5/Upper Caves | Core integrity fell below 50% 5980 | -5/Upper Caves | Entered Warlord 6011 | -5/Warlord | System corruption cleaned by Quarantine Array 6121 | -5/Warlord | Met Warlord 6146 | -5/Warlord | Warlord's base attacked by MAIN.C 6147 | -5/Warlord | Build established: Hacker-Mutant 6245 | -5/Warlord | Opened side exit 6263 | -5/Warlord | Discovered new exit (range 10) 6273 | -5/Warlord | Entered Proximity Caves 6285 | -4/Proximity Caves | Spotted B-86 Titan 6297 | -4/Proximity Caves | Learned location of Testing (-2) 6346 | -4/Proximity Caves | Core integrity fell below 20% 6350 | -4/Proximity Caves | Released all parts (8) 6370 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Backup Power III destroyed. Backup Laser III destroyed. Power Sword destroyed. Critical hit (Blast). Penetrated by Slug. Slug penetrates Wall. Acquired 5 matter. Penetrated by Slug. Slug penetrates Wall. Imp. Hacking Suite destroyed. H-77 Assassin Myomer Leg severed. Power Sword destroyed. Penetrated by Slug. Released Gyrokinetic Inverter. Released Melee Analysis Suite. Released Imp. Melee Analysis Suite. Released Modified TNC. Released Hacking Suite. Released Gyrokinetic Inverter. Released Core Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# # ##???????????????? | | ???????????????????????# @$ #???????????????? | | ???????????????????????# #####???????????? | | ???????????????????????# ????????? | | ???????????????????????# ########?????????? | | ???????????????????????# ##????????????????? | | ???????????????????????## ;##BB#?????????????????? | | ????????????????????????# ###BB#?????????????????? | | ????????????????????????# ###" #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ###" "#????????????????? | | ????????????????????????#%#??# #?????????????????? | | ????????????????????????# #??# "?????????????????? | | ????????????????????????# #??# "?????????????????? | | ????????????????????????# #??# "####?????????????? | | ????????????????????????# #??# #?????????????? | | ????????????????????????# #??###"" #?????????????? | | ????????????????????????# #????? " #?????????????? | | ????????????????????????# #??????" #?????????????? | | ????????????????????????# #??????# #?????????????? | | ????????????????????????# #??????# #?????????????? | | ????????????????????????# #??????# #?????????????? | | ????????????????????????# #??????# #?????????????? | | ????????????????????????# #??????# #?????????????? | | ??????????????????????### #?###??# #?????????????? | | ??????????????????????# ### ##?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 16 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Scythe | -8/Materials | Scanalyzed Greatsword | -7/Recycling | Hacked Imp. Utility Shielding | -7/Recycling | Hacked Power Sword | -5/Factory | Hacked Exp. Gyrokinetic Inverter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Party Time \\IAMDERELICT Challenges ------------ None Game ------ Seed MetaTowerScythe Manual? 0 Play Time 02:03:18 Cumulative 29.3 hours Start 2024.09.18 @ 16:15:12 End 2024.09.18 @ 18:25:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 319e83fd-ff1b-47c9-9cc3-22357f46ccdf