Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 02:00:41

Player: RKyeun

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (656)      656
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2351

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     92/100
System Corruption          5%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Improved Terrain Scanner
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
     Light Treads
     Light Treads
           Cooling System
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Terrain Scanner
           Terrain Scan Processor
           Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             25   | 9   4   11  .   .   1   
  Power                    3    | 1   2   .   .   .   .   
    Engine                 3    | 1   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   6   .   .   .   
    Treads                 8    | 2   .   6   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 4   2   1   .   .   .   
    Device                 3    | 2   1   .   .   .   .   
    Storage                2    | 2   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   4   .   .   1   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   8   .   .   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   3   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   6    | .   .   5   .   .   1   
  Highest Loss Streak      5    | .   .   3   .   .   5   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     90   | .   100 87  77  77  66  
  Engine                   12   | .   14  11  11  11  9   
  Treads                   24   | .   28  21  22  22  14  
  Device                   14   | .   18  11  11  11  11  
  Processor                16   | .   9   22  22  22  22  
  Energy Gun               10   | .   14  11  .   .   .   
  Ballistic Gun            11   | .   14  10  11  11  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 17  10  13  7   7   7   
  Greatest Support         43   | 40  40  43  43  43  43  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          3    | 1   3   4   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 43% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           598  | 323 108 167 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            993  | 184 307 502 .   .   .   
  Parts                    64   | 14  21  29  .   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   8   12  .   .   .   
  Guns                     20   | .   8   12  .   .   .   
Classes Destroyed          9    | 2   4   3   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    9    | .   5   4   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           7    | 2   7   4   .   .   .   
  Combat Bots Only         5    | .   5   3   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        192  | .    42   117  .    .    33   
  Missed                   50   | .    12   31   .    .    7    
Damage Taken               1851 | .    333  1071 .    .    447  
  Core                     453  | .    50   184  .    .    219  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  80   .    .    .    .    
Volleys Fired              101  | 11   27   54   .    .    9    
  Largest                  3    | 2    2    3    .    .    1    
  Hottest                  132  | 70   70   132  .    .    20   
Shots Fired                182  | 22   54   97   .    .    9    
  Gun                      182  | 22   54   97   .    .    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  91   | 11   27   44   .    .    9    
  Thermal                  91   | 11   27   53   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 9    17   12   .    .    6    
  Robot Miss Streak        4    | 4    4    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           128  | 13   37   71   .    .    7    
  Core Hits                52   | 7    18   24   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | .    5    6    .    .    .    
    Burn                   11   | .    5    6    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1581 | 200  466  856  .    .    59   
  Guns                     1579 | 200  466  856  .    .    57   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    2    
  Kinetic                  652  | 79   229  287  .    .    57   
  Thermal                  927  | 121  237  569  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    5    
  Average Corruption       3    | .    2    3    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    6    9    5    2    2    
    Message Errors         7    | .    4    2    1    .    .    
    Matter Fused           5    | .    .    3    1    1    .    
    Heat Flow Errors       4    | .    .    1    1    1    1    
    Energy Discharges      1    | .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Data Loss (major)      3    | .    1    .    2    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        257  | 36   101  257  180  83   167  
  Average Temperature      61   | 11   33   81   92   51   87   
  Received Heat Transfer   777  | .    162  345  .    .    270  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    2    3    .    .    .    
  Heat Transferred         3367 | 370  1073 1924 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             334  | 30  147 334 72  .   .   
  Initial                  72   | .   19  42  72  .   .   
  Average                  95   | 15  68  172 72  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         89   | 100 100 70  100 .   100 
  Level 1                  10   | .   .   29  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   2   .   .   .   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   13  18  .   .   3   
  Peak Tracking Total      5    | .   5   5   .   .   3   
  Tactical Retreats        4    | .   1   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            7    | .   6   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          7    | .   6   1   .   .   .   
  Terminals                5    | .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   14  2   .   .   .   
  Successful               6    | .   6   .   .   .   .   
  Failed                   10   | .   8   2   .   .   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                11   | .   9   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   6   1   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   3   
  Highest-Rated Group      40   | .   .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   .   16  16  16  
Total Orders               11   | .   .   .   5   3   3   
  STAY                     1    | .   .   .   1   .   .   
  ROAM                     1    | .   .   .   1   .   .   
  GUARD                    9    | .   .   .   3   3   3   
Ally Attacks               8    | .   .   .   .   .   8   
  Total Damage             90   | .   .   .   .   .   90  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               1781 | 247 653 599 176 53  53  
Spaces Moved               889  | 136 343 248 111 34  17  
  Core                     22   | 21  .   .   .   .   1   
  Treads                   867  | 115 343 248 111 34  16  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 50  
  Average Speed            157  | 143 160 160 160 160 153 
  Slowest Speed            160  | 160 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 6   56  25  30  9   18  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1112 | 168 394 371 110 33  36  
  Wait                     57   | .   14  38  .   .   5   
  Move                     884  | 135 342 247 110 33  17  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 11  4   12  .   .   .   
  Fast Attach              3    | .   .   2   .   .   1   
  Attach                   15   | 9   .   6   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   4   3   .   .   .   
  Drop                     14   | 2   3   9   .   .   .   
  Fire                     101  | 11  27  54  .   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
  248 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Discovered new exit (range 13)
  901 | -10/Materials | Entered another Materials area
  901 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  996 | -9/Materials  | Lost 3 parts (1n2w)
 1015 | -9/Materials  | Discovered new exit (range 16)
 1201 | -9/Materials  | Discovered new exit (range 8)
 1374 | -9/Materials  | Lost 3 parts (1n2w)
 1465 | -9/Materials  | Build established: Scavenger-Mutant
 1500 | -9/Materials  | Entered Mines
 1505 | -9/Mines      | Met a Derelict bent on vengeance
 1539 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1668 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1670 | -9/Mines      | Discovered new exit (range 5)
 1676 | -9/Mines      | Entered Exiles
 1676 | -9/Exiles     | Accompanied by 3 allies
 1707 | -9/Exiles     | Discovered new exit (range 15)
 1729 | -9/Exiles     | Entered Mines
 1729 | -8/Mines      | Accompanied by 3 allies
 1758 | -8/Mines      | Core integrity fell below 50%
 1776 | -8/Mines      | Lost 3 allies
 1780 | -8/Mines      | Core integrity fell below 20%
 1782 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
GOAL=ESCAPE
Mercenary 2a destroyed.
Trooper 2b destroyed.
Trooper 2a suffers critical hit (Burn).
Trooper 2a destroyed.
System corrupted: Heat flow error (+164).
Imp. Treads destroyed.
Lgt. Treads destroyed.
Ion Engine destroyed.
System corrupted: Lgt. Assault Rifle rejected.
Slammed into G-47 Trooper.
Acquired Lgt. Assault Rifle.
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
Slammed into G-47 Trooper.
Terrain Scan Processor destroyed.
Slammed into G-50 Soldier.
Destabilizing: Core damaged (-20).
Slammed into G-50 Soldier.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ImpulseFortressAutohacker
  Manual?         0
Play Time         00:30:00
  Cumulative      3.6 hours
  Start           2024.04.19 @ 01:31:09
  End             2024.04.19 @ 02:00:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 29d0b4b5-1e72-422a-9588-196d69d59079