Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.18 @ 20:27:03 Player: Root Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1962) 1962 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5982 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thermal Generator Improved Heat Sink Advanced Shield Generator Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Energy Well Core Analyzer Weapon Cycler Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle Gamma Bomb Array > --- INVENTORY -------- Thermal Generator Improved Heat Sink Improved Cooling System Core Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Gamma Bomb Array Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . . 1 2 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 97 | 6 11 23 14 19 16 8 Power 11 | 1 3 2 2 2 1 . Engine 11 | 1 3 2 2 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 . 12 5 7 5 . Treads . | . . . . . . . Leg 31 | 2 . 12 5 7 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 3 3 5 6 6 5 Device 14 | . . . 3 5 3 3 Storage 4 | 1 1 . . 1 . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 10 | . 2 3 2 . 2 1 Artifact . | . . . . . . . Weapon 26 | 2 5 6 2 4 4 3 Energy Gun 14 | 1 . 4 2 4 2 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 9 | 1 5 2 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 24 | . . . 2 3 7 12 Power 3 | . . . 1 . 1 1 Propulsion 7 | . . . . 2 3 2 Utility 9 | . . . 1 1 1 6 Weapon 5 | . . . . . 2 3 Highest Loss Streak 12 | . . . 1 2 6 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 92 99 94 69 Engine 9 | . 14 11 9 7 11 4 Leg 28 | . 28 32 30 29 25 9 Device 13 | . . . 8 22 28 14 Storage 8 | . 14 11 9 7 6 8 Protection 8 | . 13 11 9 7 2 6 Energy Gun 16 | . . 16 26 22 11 8 Ballistic Gun 7 | . 27 16 . . . 4 Naked Turns . | . . . . . . . Heaviest Build 71 | 14 21 29 40 41 67 71 Greatest Support 72 | 20 20 33 48 59 72 40 Greatest Overweight (x) 5 | . 1 . 1 1 1 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 9 Average Carried 9 | 3 7 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 8 5 Class Distribution -------------------- 67% | Tank 29% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 1586 | 210 288 485 143 239 150 71 Remotely . | . . . . . . . Salvage Created 2085 | . 258 708 241 556 289 33 Parts 103 | . 18 32 12 28 11 2 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . 8 15 7 12 5 . Melee 1 | . . . . 1 . . Guns 41 | . 8 15 6 10 2 . Cannons 3 | . . . . . 3 . Classes Destroyed 12 | . 5 3 2 2 . . Worker 2 | . . 2 . . . . Builder 1 | . . . . 1 . . Hauler 2 | . 1 . . 1 . . Recycler 1 | . . 1 . . . . Operator 2 | . 1 . . 1 . . Watcher 5 | . 1 1 . 2 . 1 Swarmer 12 | . 6 3 . 3 . . Grunt 23 | . 2 9 3 6 3 . Duelist 1 | . . . 1 . . . Sentry 6 | . . 3 2 1 . . Hunter 4 | . . . 1 1 2 . Programmer 1 | . . . . 1 . . Best Kill Streak 4 | . 3 4 1 3 4 1 Combat Bots Only 4 | . 3 2 1 3 4 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 6488 | . 336 692 827 962 1448 2223 Core 1724 | . 35 56 170 227 236 1000 Absorbed by Shields 676 | . . . . 258 221 197 Redirected to Shielding 79 | . . . . 79 . . Regen/Repaired (Parts) 315 | . . 48 210 57 . . Core Remaining (%) 80 | 100 86 86 69 67 72 . Volleys Fired 159 | . 27 44 31 35 18 4 Largest 3 | . 2 3 3 3 3 3 Hottest 218 | . 46 189 189 189 218 177 Shots Fired 435 | . 54 131 91 105 45 9 Gun 426 | . 54 131 91 105 36 9 Cannon 4 | . . . . . 4 . Launcher . | . . . . . . . Special 5 | . . . . . 5 . Kinetic 148 | . 54 90 . . . 4 Thermal 276 | . . 41 91 105 34 5 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . 11 . Robot Hit Streak 22 | . 10 22 15 17 7 8 Robot Miss Streak 5 | . 3 3 5 3 4 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 296 | . 34 80 58 78 38 8 Core Hits 112 | . 15 27 14 32 21 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . . 2 3 1 . . Burn 5 | . . 1 3 1 . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5044 | . 530 1153 1006 1443 709 203 Guns 4741 | . 514 1128 1006 1389 518 186 Cannons 135 | . . . . . 135 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 122 | . 16 25 . 54 10 17 Kinetic 1391 | . 514 782 . . . 95 Thermal 3350 | . . 346 1006 1389 518 91 Explosive . | . . . . . . . Electromagnetic 181 | . . . . . 181 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 4 . . . . Average Corruption 1 | . 1 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . 3 . . . . Message Errors 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . 6 . Projectiles 6 | . . . . . 6 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 19 | . 3 5 . 8 1 2 Kicked 19 | . 3 5 . 8 1 2 Crushed . | . . . . . . . Highest Temperature 634 | . 48 521 634 72 202 98 Average Temperature 162 | . 30 137 260 11 71 28 Received Heat Transfer 2170 | . 99 300 423 148 387 813 Effects 37 | . . 10 27 . . . Shutdowns 6 | . . 2 4 . . . Energy Bleed 4 | . . 2 2 . . . Interference 18 | . . 6 12 . . . Matter Decay 3 | . . . 3 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 1 | . . . 1 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 18 | . . 4 2 8 4 . Heat Transferred 7703 | . . 888 2405 3034 1203 173 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 368 | . 245 368 311 308 185 82 Initial 101 | . . 35 101 89 86 60 Average 139 | . 76 179 184 169 90 56 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 76 | 100 95 50 72 67 100 100 Level 1 23 | . 4 49 27 32 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 3 1 7 5 1 Investigation 5 | . . 2 . 2 1 . Extermination 2 | . . . . 1 1 . Reinforcement 10 | . . 1 1 4 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 2 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 12 21 17 26 17 11 Peak Tracking Total 10 | . 4 6 3 5 8 10 Tactical Retreats 6 | . . 1 1 2 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 1 3 . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 34 | . 6 8 4 10 5 1 Terminals 21 | . 5 5 2 5 4 . Fabricators 4 | . . . . 2 1 1 Repair Stations 3 | . . 1 1 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . 2 1 2 . . Garrison Access . | . . . . . . . Total Hacks 101 | . 11 30 20 31 8 1 Successful 68 | . 7 20 14 21 6 . Failed 33 | . 4 10 6 10 2 1 Catastrophic 4 | . 1 2 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 51 | . 10 13 11 11 6 . Fabricators 8 | . . . . 5 2 1 Repair Stations 15 | . . 5 6 4 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 26 | . . 12 3 11 . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 6 5 6 8 4 . Record 2 | . 1 . . 1 . . Robot Analysis 4 | . . 3 . 1 . . Open DSF 2 | . . . . 1 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 5 | . 2 . 2 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 5 | . 1 1 1 2 . . Dispatch Records 2 | . . 1 . 1 . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . . . 1 . Zone Layout 4 | . . . 1 1 2 . Fabricator Hacks 6 | . . . . 4 2 . Network Status 2 | . . . . 2 . . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 11 | . . 3 6 2 . . Scan Component 6 | . . 2 3 1 . . Repair 5 | . . 1 3 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 21 | . . 12 2 7 . . Insert Component 11 | . . 6 1 4 . . Analyze 10 | . . 6 1 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . 1 . . . . . Hacking Detections 26 | . 3 8 3 8 3 1 Full Trace Events 5 | . . 2 . 2 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 5 1 3 . . Parts Built 4 | . . . . 2 2 . Authchips . | . . . . . . . Time 98 | . . . . 62 36 . Total Part Build Rating 10 | . . . . 4 6 . Parts Repaired 5 | . . 1 3 1 . . Time 143 | . . 16 108 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 11 | . . 6 1 4 . . Part Schematics Acquired 9 | . . 5 1 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . . 3 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 4573 | 69 583 950 706 1245 758 262 Spaces Moved 2660 | 47 343 566 283 828 487 106 Core 3 | 2 . . . . . 1 Treads . | . . . . . . . Legs 2657 | 45 343 566 283 828 487 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 Average Speed 130 | 117 128 120 165 120 127 197 Slowest Speed 300 | 120 190 120 190 190 195 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 58 50 30 24 14 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3429 | 58 437 746 453 1000 586 149 Wait 352 | . 19 74 107 83 45 24 Move 2654 | 46 342 565 282 827 486 106 Hop . | . . . . . . . Pick Up 62 | 6 16 11 8 13 6 2 Fast Attach 45 | 6 4 7 7 9 9 3 Attach 19 | . 1 1 3 4 6 4 Detach 5 | . 1 . . . 1 3 Swap 33 | . 6 15 4 6 1 1 Drop 76 | . 18 24 11 15 8 . Fire 159 | . 27 44 31 35 18 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 19 | . 3 5 . 8 1 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 5 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 401 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 938 | -9/Materials | Build established: Tank 1174 | -9/Materials | Repaired Imp. Aluminum Leg 1495 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2176 | -8/Materials | Discovered new exit (range 10) 2234 | -8/Materials | Repaired Broken Imp. Aluminum Leg 2261 | -8/Materials | Repaired Aluminum Leg 2304 | -8/Materials | Repaired Pulse Rifle 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Utility x2 2984 | -7/Factory | Repaired Pulse Rifle 3317 | -7/Factory | Cargo convoy interrupted 3326 | -7/Factory | Fabricated Imp. Aluminum Leg? 3482 | -7/Factory | Discovered new exit (range 16) 3554 | -7/Factory | Entered another Factory area 3554 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3662 | -6/Factory | Identified exit to DSF 4272 | -6/Factory | Fabricated Pulse Rifle? 4286 | -6/Factory | Discovered new exit (range 16) 4287 | -6/Factory | Discovered new exit (range 15) 4312 | -6/Factory | Entered another Factory area 4312 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4340 | -5/Factory | Lost 6 parts (3n1u2w) 4447 | -5/Factory | Found Gamma Bomb Array 4450 | -5/Factory | Found Gamma Bomb Array 4563 | -5/Factory | Core integrity fell below 50% 4571 | -5/Factory | Core integrity fell below 20% 4574 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04489_ Terminal disabled. 04493_ Critical hit (Burn: +18). 04495_ Gatling Laser destroyed. 04505_ Slug penetrates L-41 Fighter. 04507_ Hrd. Medium Armor Plating destroyed. 04528_ Imp. Heat Sink destroyed. 04536_ Imp. Titanium Leg destroyed. 04536_ L-41 Fighter suffers critical hit (Burn). 04544_ Rnf. Deuterium Engine destroyed. 04545_ Critical hit (Burn: +18). 04547_ Hvy. Laser destroyed. 04547_ Hrd. Medium Armor Plating destroyed. 04548_ Gauss Rifle destroyed. 04549_ Force Field destroyed. 04549_ Flexi-carbon Leg destroyed. 04561_ Weapon Cycler destroyed. 04562_ Energy Well severed. 04563_ Med. Storage Unit destroyed. 04564_ G-50 Soldier suffers critical hit (Burn). 04572_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####+####???????????????????????? | | ????????????###### #???????????????????????? | | ??????????? ##??????????????????????? | | ??????????? ?????????????????????? | | ????? ?"""" ??????????????????????? | | ???? ""R" ???????????????????????? | | ???? "" " #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# =! g #???????????????????????? | | ?????# !! g g##;#????????????????????? | | ?????# l@! #????????????????????? | | ?????# !! b ggg! #????????????????????? | | ??#### !| g #????????????????????? | | ??+ !| g +??????????????? | | ??# ^ ###################??????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# ####?????????????????????????????? | | ??# """ #?????????????????????????????? | | ??+ """ #?????????????????????????????? | | ??# ? """ ### #########?????????????????????? | | ????? ??# ??????????????? | | ??? ??# #########?????????????????????? | | ?????####### ??# #?????????????????????????????? | | ???????????# ??# #?????????????????????????????? | | ???????????#+#+###/######????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# ! #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# """" #?!??????????????????????? | | ???????????# """" #?!??????????????????????? | | ???????????# """" #? ??????????????????????? | | ???????????# """" #?!??????????????????????? | | ???????????# """" #? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Thermal Generator | -9/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Pulse Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedLightningCharger Manual? 0 Play Time 01:37:51 Cumulative 36.2 hours Start 2024.01.18 @ 18:39:13 End 2024.01.18 @ 20:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ded6443-3fb7-48a6-b36a-f9fa4b043715