Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 05:51:58 Player: OldAgeTron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 2755 Bonus ------- Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 137/140 System Corruption 0% Temperature Cool (78) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Airjet > --- UTILITY (5) ------ Melee Analysis Suite Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Core Shielding Weapon Shielding > --- WEAPON ----------- EM Pulse Cannon Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Pulse Rifle EM Pulse Cannon Autogun [Rating: 21] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Autogun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 70 | 7 11 18 11 23 Power 10 | 1 1 3 1 4 Engine 10 | 1 1 3 1 4 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 3 3 10 Treads 3 | . . . . 3 Leg 14 | 2 2 3 3 4 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 2 | . . . . 2 Utility 19 | 1 5 7 1 5 Device 5 | . 1 2 . 2 Storage 3 | 1 2 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 8 | . 1 4 1 2 Artifact . | . . . . . Weapon 21 | 3 3 5 6 4 Energy Gun 11 | 3 1 4 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | . 2 1 1 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . 2 3 12 Power 3 | . . 1 . 2 Propulsion 4 | . . . . 4 Utility 5 | . . 1 1 3 Weapon 5 | . . . 2 3 Highest Loss Streak 7 | . . 2 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 99 98 76 Engine 11 | . 14 11 11 7 Leg 23 | . 28 22 22 18 Device 4 | . 6 7 . 6 Storage 9 | . 7 11 11 6 Processor 9 | . 7 9 11 6 Protection 14 | . 4 15 21 13 Energy Gun 8 | . 6 9 11 2 Ballistic Gun 9 | . 17 12 2 5 Launcher 2 | . . . 8 . Naked Turns 19 | . . . . 19 Heaviest Build 30 | 7 19 30 26 29 Greatest Support 39 | 20 26 26 26 39 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 8 | 5 6 10 10 8 Most Carried 10 | 5 10 10 10 10 Average Carried 7 | 3 5 9 8 7 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 5 10 9 8 4 Class Distribution -------------------- 84% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1101 | 292 132 350 137 190 Remotely . | . . . . . Salvage Created 917 | 66 143 358 1 349 Parts 85 | 6 22 31 . 26 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 24 | 1 5 7 1 10 Guns 19 | 1 5 7 1 5 Cannons 5 | . . . . 5 Classes Destroyed 10 | 3 2 3 1 1 Worker 2 | 1 . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 4 | . 1 3 . . Swarmer 8 | . 3 . . 5 Grunt 10 | 1 2 3 . 4 Duelist 1 | . . 1 . . Sentry 4 | . . 3 . 1 Assembled 1 | . . . 1 . Best Kill Streak 9 | 1 3 3 1 9 Combat Bots Only 9 | 1 3 2 1 9 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3059 | 24 118 812 519 1586 Core 769 | 12 8 138 55 556 Absorbed by Shields . | . . . . . Redirected to Shielding 248 | . 6 66 59 117 Regen/Repaired (Parts) 70 | . . 70 . . Core Remaining (%) 79 | 95 92 . 51 . Volleys Fired 104 | 10 12 40 9 33 Largest 2 | 2 2 2 2 2 Hottest 126 | 80 80 126 93 88 Shots Fired 178 | 13 24 80 11 50 Gun 157 | 13 24 80 8 32 Cannon 18 | . . . . 18 Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 79 | . 18 34 3 24 Thermal 78 | 13 6 46 5 8 Explosive 3 | . . . 3 . Electromagnetic 18 | . . . . 18 Robot Hit Streak 11 | 6 2 11 8 7 Robot Miss Streak 5 | 1 5 5 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 104 | 7 9 50 6 32 Core Hits 49 | 4 7 15 6 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 1 1 Burn 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1905 | 74 129 769 150 783 Guns 1473 | 74 129 769 84 417 Cannons 309 | . . . . 309 Explosions 104 | . . . 56 48 Melee . | . . . . . Ramming 19 | . . . 10 9 Kinetic 744 | . 117 300 32 295 Thermal 777 | 74 12 469 52 170 Explosive 56 | . . . 56 . Electromagnetic 309 | . . . . 309 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles 25 | . . . . 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 58 | . . . 54 4 Shots 2 | . . . 2 . Rammed 1 | . . . . 1 Targets Rammed 3 | . . . 2 1 Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 430 | 54 54 430 54 281 Average Temperature 101 | 20 15 131 20 110 Received Heat Transfer 957 | 12 30 279 42 594 Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1818 | 175 25 1100 185 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 311 | 30 135 139 63 311 Initial 54 | . 19 . 54 7 Average 55 | 7 59 62 27 132 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 53 Level 1 5 | . . . . 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | 1 7 11 8 26 Peak Tracking Total 13 | 1 3 4 3 13 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 4 | . 3 1 . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 8 . . Successful 7 | . 3 4 . . Failed 4 | . . 4 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 8 | . . 8 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders 4 | . . . 4 . FOLLOW 2 | . . . 2 . GUARD 2 | . . . 2 . Ally Attacks 39 | . . . 39 . Total Damage 326 | . . . 326 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3171 | 149 818 712 1094 398 Spaces Moved 2017 | 100 589 316 799 213 Core 49 | 18 . . . 31 Treads 23 | . . . . 23 Legs 1870 | 82 589 316 799 84 Wheels . | . . . . . Hover . | . . . . . Flight 75 | . . . . 75 Fastest Speed 32 | 50 120 120 120 32 Average Speed 123 | 107 120 143 129 83 Slowest Speed 190 | 120 120 190 190 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 6 61 19 100 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 17 3 Melee . | . . . . . Projectile . | . . . . . AOE 20 | . . . 17 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2539 | 127 686 499 842 385 Wait 254 | 1 34 104 16 99 Move 2013 | 99 588 315 798 213 Hop . | . . . . . Pick Up 59 | 10 21 13 4 11 Fast Attach 11 | 1 2 2 . 6 Attach 31 | 5 3 6 5 12 Detach 4 | . 3 . . 1 Swap 28 | 1 6 10 6 5 Drop 32 | . 17 9 2 4 Fire 104 | 10 12 40 9 33 Melee . | . . . . . Ram 1 | . . . . 1 Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 98 | -11/Junkyard | Discovered new exit (range 8) 150 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Identified exit to Materials 556 | -10/Materials | Discovered exit to Materials (range 16) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Utility x2 1131 | -9/Materials | Repaired Sensor Array 1185 | -9/Materials | Discovered new exit (range 16) 1352 | -9/Materials | Repaired Imp. Aluminum Leg 1467 | -9/Materials | Identified exit to Mines 1680 | -9/Materials | Entered Mines 1684 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1804 | -9/Mines | Learned Materials security intel 1816 | -9/Mines | Learned location of Zion (-7) 1885 | -9/Mines | Assembled infested the area 1955 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1973 | -9/Mines | Discovered new exit (range 3) 1977 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2240 | -9/Mines | Learned Materials non-interactive machine intel 2549 | -9/Mines | Lost 3 parts (1u2w) 2607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2610 | -9/Mines | Identified exit to Zion 2733 | -9/Mines | Discovered new exit (range 7) 2766 | -9/Mines | Identified exit to Materials 2774 | -9/Mines | Entered Materials 2774 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2776 | -8/Materials | Loaded intel: 28 non-interactive machine locations 2851 | -8/Materials | Build established: Scavenger-Mutant 3044 | -8/Materials | Released all parts (8) 3049 | -8/Materials | Destroyed 9 combat bots 3058 | -8/Materials | Core integrity fell below 50% 3075 | -8/Materials | Lost 7 parts (1p2n2u2w) 3162 | -8/Materials | Core integrity fell below 20% 3172 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03082_ K-01 Serf collects debris. 03089_ Acquired Cesium-ion Thruster. 03093_ Lgt. Deuterium Engine destroyed. 03116_ Acquired Lgt. Deuterium Engine. 03122_ Acquired Airjet. 03125_ Acquired Propulsion Shielding. 03131_ Acquired Melee Analysis Suite. 03132_ Dropped Adv. Treads. 03135_ Acquired Adv. Treads. 03136_ G-50 Soldier suffers critical hit (Burn). 03148_ G-47 Trooper destroyed. 03151_ Acquired 45 matter. 03154_ Acquired Imp. Heat Sink. 03162_ Cesium-ion Thruster destroyed. 03164_ Critical hit (Burn: +37). 03167_ Cesium-ion Thruster destroyed. 03170_ Critical hit (Burn: +37). 03170_ Pulse Rifle destroyed. 03170_ Propulsion Shielding destroyed. 03170_ G-47 Trooper destroyed. 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