Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 01:45:54 Player: Florist Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (281) 1405 Value Destroyed (9439) 9439 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (4900) 4900 TOTAL SCORE: 25264 Bonus ------- High Alert Combat Kills 1139 Follower Combat Kills 161 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 376/385 System Corruption 0% Temperature Cool (18) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Enhanced Fission Core Compact Particle Reactor > --- PROPULSION (10) -- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY (11) ----- Advanced Coolant Injector Advanced Coolant Injector Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler ECM Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Light Quantum Reactor Advanced System Restoration Module Hypervelocity Mass Driver Hypervelocity Mass Driver Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Machine Analyzer Advanced Targeting Computer Core Analyzer Experimental Thermal Shield Advanced Component Analysis Suite > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Compact Particle Reactor Advanced Heat Sink Advanced Cooling System Machine Analyzer Weapon Mount Experimental ECM Suite Improved Point Defense System Improved Point Defense System Improved Hacking Suite Advanced Hacking Suite Advanced Recalibrator Transdimensional Reconstructor Cooled Phase Gun Quantum Rifle Quantum Rifle Katana [Rating: 127] Favorites ----------- Power Compact Particle Reactor Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Compact Particle Reactor Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Heavy Armor Plating Weapon Cooled Phase Gun Energy Gun Cooled Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . . 1 . . . . . 1 2 2 Utility 9 | . . . 1 . . . 1 2 2 . . . . . 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 165 | 7 1 2 5 3 . . 27 7 33 11 6 5 2 2 9 36 8 1 Power 19 | 1 . 1 . . . . 4 1 4 1 1 1 1 . 2 2 . . Engine 5 | 1 . 1 . . . . 1 1 . . 1 . . . . . . . Core 7 | . . . . . . . 3 . 1 1 . . . . 1 1 . . Reactor 7 | . . . . . . . . . 3 . . 1 1 . 1 1 . . Propulsion 45 | 2 . . 4 1 . . 8 1 7 3 2 2 . 1 3 9 2 . Treads 36 | 2 . . 4 1 . . 8 1 7 3 2 2 . 1 3 2 . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . 6 2 . Utility 72 | 2 1 . 1 . . . 10 4 13 5 2 2 1 1 3 20 6 1 Device 35 | 1 . . . . . . 2 2 8 2 1 2 1 1 1 13 1 . Storage 4 | 1 1 . . . . . . . 2 . . . . . . . . . Processor 16 | . . . . . . . 4 1 2 . . . . . 1 4 3 1 Hackware 7 | . . . . . . . . . . 2 . . . . . 3 2 . Protection 10 | . . . 1 . . . 4 1 1 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 1 . 2 . . 5 1 9 2 1 . . . 1 5 . . Energy Gun 16 | 2 . . . 1 . . 4 . 5 1 1 . . . . 2 . . Energy Cannon 5 | . . . . . . . 1 1 3 . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . Launcher 5 | . . 1 . . . . . . 1 1 . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . 1 6 1 . . 3 . . 7 1 1 Corrupted Parts 11 | . . . . . . . . . 7 . 2 . . 1 1 . . . System Corruption 100 | . . . . . . . . . 65 . 20 . . 5 10 . . . Parts Lost 67 | . . . . . . . 11 2 5 4 9 . . . 15 18 2 1 Power 10 | . . . . . . . 3 . 1 2 . . . . 2 2 . . Propulsion 23 | . . . . . . . 5 1 1 2 5 . . . 3 5 1 . Utility 21 | . . . . . . . 1 1 3 . 2 . . . 6 6 1 1 Weapon 13 | . . . . . . . 2 . . . 2 . . . 4 5 . . Highest Loss Streak 13 | . . . . . . . 3 2 2 2 3 . . . 13 13 2 1 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . 1 . . Average Backups 15 | 1 5 11 16 18 18 18 17 17 18 17 15 18 18 19 16 8 4 5 Power 1 | . 1 1 1 1 2 2 . . 1 . . 1 1 2 1 . . 1 Propulsion 1 | . 1 3 4 6 5 4 3 1 . . . 2 . . . . . . Utility 7 | . 1 3 6 7 9 9 9 9 9 9 8 9 10 11 9 4 . 1 Weapon 4 | . 2 3 4 2 2 3 4 6 5 6 6 6 5 5 4 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 2 . . 2 2 6 . 7 1 1 . 2 . . 14 . 4 Power 7 | . . . . . . . 2 . 3 . 1 . . . . . . 1 Propulsion 6 | . 1 . . . 2 . 1 . . . . . 2 . . . . . Utility 16 | . . . . . . 2 2 . . 1 . . . . . 10 . 1 Weapon 13 | . . 2 . . . . 1 . 4 . . . . . . 4 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 99 100 100 100 96 96 94 92 73 83 77 91 78 56 87 75 Engine 4 | . 14 14 11 11 11 11 3 5 . . 2 3 . . . . . . Core 1 | . . . . . . . 5 1 2 . . . . . . 3 4 4 Reactor 3 | . . . . . . . . . 3 10 5 6 11 11 9 3 4 4 Treads 23 | . 28 28 33 33 33 33 34 29 25 28 11 18 23 26 20 5 . . Flight 1 | . . . . . . . . . . . . . . . . 7 29 24 Device 13 | . 14 14 11 11 11 11 8 15 15 10 14 16 17 17 17 14 18 16 Storage 9 | . 14 14 11 11 11 11 9 7 9 11 11 11 10 11 10 4 . . Processor 7 | . . . . . . . 8 12 15 11 6 5 5 5 5 8 12 12 Protection 4 | . . . 10 11 11 11 8 7 5 5 4 5 5 5 4 . . . Energy Gun 12 | . 28 28 22 15 11 11 16 9 7 10 10 11 2 10 7 3 . . Peak Build Rating 127 | 7 8 10 15 20 22 22 44 43 84 101 88 85 85 89 120 127 124 120 Average Rating 59 | 4 7 8 13 17 20 21 32 40 68 96 75 79 70 86 93 84 113 109 On Entrance 50 | . 7 8 10 15 20 22 22 35 41 79 90 73 85 85 89 72 96 110 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . Naked Turns 21 | . . . . . . . . . . . . . . . . 21 . . Heaviest Build 123 | 15 50 52 55 56 56 56 65 68 90 99 95 104 104 107 123 98 34 32 Greatest Support 210 | 40 40 40 69 74 74 74 96 85 102 136 109 94 94 122 163 210 56 49 Greatest Overweight (x) 30 | . 1 1 . . . . 1 1 1 . 30 2 1 1 1 21 . . Average Overweight (x) . | . . 1 . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 6 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 5 5 Most Carried 20 | 3 9 17 19 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 Average Carried 16 | 1 5 11 16 18 19 19 19 19 19 19 16 19 19 20 18 9 4 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 9 17 18 20 20 20 20 19 20 18 19 20 20 20 15 5 5 5 Class Distribution -------------------- 45% | Mutant 42% | Scavenger-Mutant 4% | Hacker-Ninja 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 3731 | 202 78 40 69 66 . . 623 70 407 524 192 270 . 175 278 637 90 10 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11733 | 111 391 124 236 182 . . 2135 178 1567 1774 820 112 . 144 1086 2537 240 96 Parts 592 | 10 31 14 14 13 . . 125 3 77 66 30 2 . 6 49 134 15 3 Haulers Intercepted 19 | . 2 . 1 . . . 6 . 2 4 . . . . . 2 1 1 Recyclers Shooed 9 | . . . 2 . . . 2 1 . . . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 15 2 . . . . . . Prevented 12 | . . . . . . . . . . . 11 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 167 | . 4 7 3 4 . . 47 3 21 18 14 . . . 18 28 . . Guns 67 | . 4 4 2 3 . . 24 1 8 9 6 . . . 4 2 . . Cannons 20 | . . . . . . . 1 2 4 . . . . . 2 11 . . AOE 67 | . . 3 . 1 . . 20 . 7 8 6 . . . 10 12 . . Classes Destroyed 18 | 2 6 2 . . . . 4 1 . 1 1 1 . . . . . . Worker 25 | . 2 . 1 . . . 3 . 3 3 . . . . . 13 . . Builder 20 | . 1 . . . . . 3 1 4 1 . . . . . 9 1 . Tunneler 8 | 3 . . . 1 . . 1 . 1 . . . . . . 2 . . Hauler 19 | . 2 . 1 . . . 6 . 2 4 . . . . . 2 1 1 Recycler 11 | 1 . . . 1 . . 3 . . . . . . . . 6 . . Mechanic 6 | . . . . . . . 3 . . 1 . . . . . 2 . . Operator 6 | . 1 . 1 . . . 1 . . 1 . . . . . 1 1 . Watcher 19 | . 2 . 1 . . . 3 . 3 3 . . . . 1 4 2 . Swarmer 56 | . . 6 . 3 . . 17 . 7 . 5 . . . 5 13 . . Grunt 54 | . 4 . 1 1 . . 21 . 5 10 3 . . . 6 3 . . Brawler 4 | . . . . . . . . . . . 3 . . . . 1 . . Duelist 3 | . . . . . . . 2 . . . . . . . . 1 . . Sentry 15 | . . 1 2 . . . 4 1 4 1 1 . . . 1 . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 10 | . . . . . . . . . . 2 2 . . . 2 4 . . Programmer 20 | . . . . . . . . 2 4 5 . . . . 3 6 . . Heavy 3 | . . . . . . . 1 . 1 . . . . . 1 . . . Samaritan 4 | . . . . . . . . . . . . 1 . 3 . . . . Best Kill Streak 26 | 4 4 3 2 3 . . 9 1 6 7 6 . . . 11 26 1 1 Combat Bots Only 12 | . 2 3 2 2 . . 7 1 4 4 5 . . . 11 12 . . Max Kills in Single Turn 6 | 1 1 3 1 1 . . 4 1 2 4 4 1 . 1 4 6 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 1 . . 3 . 2 2 4 . . . 4 4 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1154 | . 11 30 28 5 . . 181 52 178 87 63 . . 4 175 321 19 . Missed 386 | . 3 5 9 . . . 51 21 71 22 21 . . 2 60 113 8 . Hits 768 | . 8 25 19 5 . . 130 31 107 65 42 . . 2 115 208 11 . Melee 12 | . . . . . . . 10 . . . 2 . . . . . . . Projectile 756 | . 8 25 19 5 . . 120 31 107 65 40 . . 2 115 208 11 . AOE 2 | . . . . . . . . . . . . . . . 2 . . . Critical Strikes 28 | . 1 1 1 . . . 7 1 1 2 1 . . . 4 9 . . Part Disruptions 1 | . . . . . . . . . 1 . . . . . . . . . Damage Taken 13831 | . 104 296 265 43 . . 2509 320 1476 1325 1048 . . 74 2442 3582 347 . Core 1667 | . . 8 39 . . . 275 21 69 93 23 . . 20 100 975 44 . Absorbed by Shields 417 | . . . . . . . . . . . . . . . 417 . . . Ignored by Resistances 63 | . . . . . . . . . . . . . . . . 63 . . Core Remaining (%) 83 | 100 . 96 . . . 90 50 97 91 . . . . 86 91 22 96 100 Volleys Fired 570 | 10 23 12 34 8 . . 136 19 80 72 23 28 . 15 47 63 . . Largest 2 | 2 2 2 2 2 . . 2 2 2 2 2 2 . 2 2 2 . . Hottest 188 | 100 100 100 100 100 . . 126 131 175 156 156 52 . 52 156 188 . . Shots Fired 1028 | 17 46 23 68 16 . . 261 36 145 145 41 58 . 19 70 83 . . Gun 843 | 17 46 22 68 15 . . 242 19 73 135 32 58 . 9 48 59 . . Cannon 97 | . . . . . . . 2 17 51 . . . . . 4 23 . . Launcher 88 | . . 1 . 1 . . 17 . 21 10 9 . . 10 18 1 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . 5 . . 17 . . . . . . . . . . . Thermal 918 | 17 46 22 68 10 . . 227 36 124 135 32 58 . 9 52 82 . . Explosive 20 | . . 1 . 1 . . 17 . . . . . . . . 1 . . Electromagnetic 68 | . . . . . . . . . 21 10 9 . . 10 18 . . . Robot Hit Streak 26 | 3 13 6 7 3 . . 24 12 15 26 23 3 . 6 7 7 . . Robot Miss Streak 6 | 3 1 3 6 2 . . 4 6 3 4 1 2 . . 2 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . . . . . 1 1 . . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 1 . . . 1 1 . . Shots Hit Robots 641 | 8 34 12 34 9 . . 177 27 84 90 31 8 . 6 25 76 18 2 Core Hits 443 | 5 20 8 16 7 . . 129 6 48 53 26 3 . 6 34 75 6 1 Critical Kills 5 | . . . . . . . . 1 1 . . . . . . 3 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | 1 2 . 4 . . . 6 2 3 2 . . . . . 4 1 . Burn 19 | 1 2 . 4 . . . 6 1 2 2 . . . . . 1 . . Meltdown 5 | . . . . . . . . 1 1 . . . . . . 3 . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 119 | . . . . . . . . . . . . . . . . 53 64 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . . . . . . . . . 53 64 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . . . . . . . . . 12 5 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 29419 | 99 441 261 485 173 . . 5205 670 3272 4557 1613 234 . 205 2670 8553 865 116 Guns 12129 | 99 441 150 485 133 . . 2858 302 1146 3417 838 234 . 205 790 1031 . . Cannons 4249 | . . . . . . . 82 368 1092 . . . . . 218 2489 . . Explosions 10916 | . . 111 . 40 . . 2265 . 1034 1140 775 . . . 1662 3889 . . Melee 2125 | . . . . . . . . . . . . . . . . 1144 865 116 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 204 | . . . . 42 . . 162 . . . . . . . . . . . Thermal 21501 | 99 441 150 485 91 . . 3153 670 2339 3781 1045 234 . 205 1782 7026 . . Explosive 2110 | . . 111 . 40 . . 1559 . . 17 . . . . . 383 . . Electromagnetic 3479 | . . . . . . . 331 . 933 759 568 . . . 888 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2125 | . . . . . . . . . . . . . . . . 1144 865 116 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 63 | . . . . . . . . 1 63 5 30 30 30 36 18 1 2 . Average Corruption 16 | . . . . . . . . 1 29 2 10 30 30 30 14 1 2 . Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 279 | . . . . . . . . 1 65 12 33 93 14 33 10 12 6 . Message Errors 67 | . . . . . . . . . 14 2 12 18 6 9 2 3 1 . Matter Fused 58 | . . . . . . . . 1 10 1 4 27 1 8 3 3 . . Heat Flow Errors 37 | . . . . . . . . . 8 2 7 14 1 4 1 . . . Energy Discharges 37 | . . . . . . . . . 5 3 2 11 4 5 2 2 3 . Parts Rejected 4 | . . . . . . . . . 4 . . . . . . . . . Parts Fused 3 | . . . . . . . . . . . 1 1 . 1 . . . . Data Loss (minor) 32 | . . . . . . . . . 12 1 4 8 1 2 1 1 2 . Data Loss (major) 11 | . . . . . . . . . 1 1 . 5 1 . . 3 . . Misfires 9 | . . . . . . . . . . 1 2 4 . 2 . . . . Alerts 4 | . . . . . . . . . . 1 . 3 . . . . . . Misdirections 4 | . . . . . . . . . 4 . . . . . . . . . Weapon Failures 13 | . . . . . . . . . 7 . 1 2 . 2 1 . . . Overload Shots 43 | . . . . . . . . . . 22 6 . . . 9 6 . . Effects 2 | . . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . Overflow Damage 1566 | . . . . . . . 162 24 113 . 37 . . . 99 1003 122 6 Projectiles 647 | . . . . . . . . 24 28 . . . . . . 595 . . Explosions 588 | . . . . . . . 162 . 85 . 37 . . . 99 205 . . Melee 331 | . . . . . . . . . . . . . . . . 203 122 6 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 912 | . . . . . . . 337 . . 68 186 . . 35 135 151 . . Shots 28 | . . . . . . . 9 . . 2 8 . . 2 4 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 447 | 303 297 195 303 84 . . 396 120 376 447 272 234 140 195 155 410 3 170 Average Temperature 81 | 163 70 70 98 23 . . 65 46 93 110 90 86 93 97 105 212 3 83 Received Heat Transfer 1550 | . 75 63 129 6 . . 585 42 261 171 72 . . . 65 36 45 . Effects 3 | 1 . . . . . . . . . 1 . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Interference 1 | 1 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . 2 . . . 2 . . . Combat Hostiles 5 | . . . . . . . . . 1 . 2 . . . 2 . . . Parts Fried 19 | . . . . . . . . . 6 9 . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . 1 . . . 2 1 2 1 . . . . . 4 . . Combat Hostiles 8 | . . . 1 . . . 2 . 1 1 . . . . . 3 . . Parts Melted 69 | 1 . 1 4 . . . 11 9 16 5 3 . . . 3 16 . . Heat Transferred 29181 | 370 1406 444 1702 259 . . 6821 1110 3142 3927 1079 296 . 259 1606 6760 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . 1 1 2 . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 3 | . . . . . . . 3 1 2 3 . . . . 3 3 2 1 Low Security (%) 41 | 100 100 100 100 100 . 100 45 2 27 10 . . . . 45 1 . . Level 1 26 | . . . . . . . 6 97 63 63 . . . . 2 19 . 100 Level 2 19 | . . . . . . . 28 . 8 23 . . . . 39 24 100 . Level 3 12 | . . . . . . . 20 . . 2 . . . . 12 53 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1003 | 15 40 75 88 95 . . 841 378 458 850 . . . . 725 1003 585 295 Initial 560 | . . . 1 17 . . . 378 94 218 . . . . . 363 560 288 Average 299 | 2 10 11 40 29 . . 350 271 232 348 . . . . 367 692 540 277 Influence Increases 7791 | 20 168 243 225 154 . . 1574 129 1022 1242 315 . . . 1054 1409 202 34 Destroy 0b10 Robot/C 3480 | . 80 200 120 100 . . 940 60 420 360 280 . . . 360 560 . . Destroy 0b10 Robot/NC 585 | 20 40 . 30 10 . . 115 5 65 65 5 . . . 5 195 25 5 Destroy Leader 798 | . 38 30 36 20 . . 218 30 120 84 30 . . . 72 112 6 2 Allied During Kill 37 | . . 8 16 13 . . . . . . . . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . . . . 30 . Successful Hack 126 | . 10 . 7 . . . 12 4 14 31 . . . . . . 21 27 Disable Machine 765 | . . . 15 . . . 105 30 150 255 . . . . 150 60 . . Anti-Garrison Action 600 | . . . . . . . . . 200 200 . . . . 200 . . . Destroy Structure 905 | . . 5 1 11 . . 124 . 23 202 . . . . 162 302 75 . Partial Spotted 210 | . . . . . . . . . . 30 . . . . . 135 45 . Lose Combat Pursuer 255 | . . . . . . . 60 . 30 15 . . . . 105 45 . . Influence Decreases 7509 | 20 168 237 185 200 . . 743 767 769 839 845 319 . . 361 1105 719 232 Entered New Map 2149 | . . . 5 29 . . . 453 99 228 315 61 . . . 330 437 192 Time Decay 4670 | 20 168 237 180 151 . . 633 294 620 571 440 258 . . 211 595 262 30 Lost Part 670 | . . . . . . . 110 20 50 40 90 . . . 150 180 20 10 Lost Ally 20 | . . . . 20 . . . . . . . . . . . . . . Squads Dispatched 76 | . 2 . 2 1 . . 15 2 9 12 . . . . 4 20 8 1 Investigation 9 | . . . . 1 . . 1 . 1 2 . . . . 2 . 1 1 Extermination 15 | . . . . . . . . 1 3 3 . . . . 1 5 2 . Reinforcement 34 | . 2 . 2 . . . 8 1 5 4 . . . . 1 7 4 . Assault 8 | . . . . . . . 3 . . . . . . . . 4 1 . Garrison 10 | . . . . . . . 3 . . 3 . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . 2 . . . . . . 2 1 . Haulers Reinforced 5 | . . . . . . . . . . 4 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 24 | . . . . . . . 8 . 1 1 . . . . 1 11 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 305 | . 8 6 16 4 . . 67 5 42 26 14 . . 3 23 62 29 . Peak Tracking Total 10 | . 2 3 5 2 . . 6 1 9 4 5 . . . 10 9 8 . Tactical Retreats 22 | . . . . . . . 4 . 1 1 . . . . 3 6 7 . ECM-based Alert Blocks 27 | . . . . . . . . . . . . . . . . 6 21 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 6 | . . . . . . . . . 2 1 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . . . . . 3 . Reused 3 | . . . . . . . . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 51 | . . . 1 . . . 7 2 10 17 . . . . 10 4 . . Max in Single Turn 6 | . . . . . . . 2 1 3 6 . . . . 4 1 . . Garrison Access 5 | . . . . . . . 1 . 1 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 44 | . 2 . 2 1 2 . 5 1 5 6 . . 4 . 3 3 8 2 Terminals 31 | . 2 . 2 . . . 4 . 4 5 . . . . 2 3 7 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 1 . . . . 1 . 1 . Total Hacks 107 | . 8 . 3 1 2 . 13 4 8 11 . . 17 . 6 6 23 5 Successful 47 | . 4 . 1 1 2 . 4 1 3 4 . . 17 . 1 . 8 1 Failed 60 | . 4 . 2 . . . 9 3 5 7 . . . . 5 6 15 4 Catastrophic 16 | . . . . . . . 2 . 3 2 . . . . 2 1 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 53 | . 8 . 2 . 1 . 7 . 7 11 . . . . 1 3 13 . Terminals 74 | . 8 . 3 . . . 12 . 6 10 . . . . 4 6 20 5 Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 2 1 . . . . 2 . 3 . Terminal Hacks 28 | . 1 . 1 1 2 . . . 1 1 . . 17 . . . 3 1 Record 6 | . . . . . 1 . . . . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . 1 . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 16 | . 3 . . . . . 3 . 2 3 . . . . 1 . 4 . Terminals 13 | . 3 . . . . . 3 . 1 2 . . . . . . 4 . Botnet 10 | . 1 . . . . . 2 . 1 2 . . . . . . 4 . Skim 3 | . 2 . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . Jam 3 | . . . . . . . . . 1 1 . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 1 . . . 4 1 4 5 . . . . 3 3 7 2 Full Trace Events 6 | . . . . . . . 2 . . 1 . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 1 . 4 . . . . . 2 . . . Machine Destruction 3 | . . . . . . . 1 . . . . . . . 2 . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 5 | . . 5 . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 2 2 1 . . . . . . . . . . . . . Highest-Rated Group 58 | . . 58 42 42 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . . . . . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . . . ROAM 1 | . . 1 . . . . . . . . . . . . . . . . Ally Attacks 31 | . . 11 19 1 . . . . . . . . . . . . . . Total Damage 413 | . . 183 210 20 . . . . . . . . . . . . . . Kills 9 | . . 3 5 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 10392 | 18 625 1637 460 420 612 201 61 . 2063 1730 348 . . . 4 1575 560 78 Optics 4671 | . . . . . . . . . 2063 1730 348 . . . 4 . 448 78 Sensors 819 | . . . . . . . . . 819 . . . . . . . . . Structural 1380 | . . . . . . . . . . . . . . . . 742 560 78 Seismic 4034 | 18 625 1637 460 420 612 201 61 . . . . . . . . . . . T.N.C. 1261 | . . . . . . . . . . . . . . . . 623 560 78 Machine Analysis 833 | . . . . . . . . . . . . . . . . 833 . . ECM 1244 | . . . . . . . . . 2 . . . . . . 604 560 78 Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 17979 | 122 625 1637 460 420 612 201 2415 647 2087 1730 1087 1681 309 633 784 1891 560 78 Spaces Moved 10431 | 55 318 613 179 217 381 117 1106 292 913 800 381 650 173 323 355 2087 1200 271 Core 49 | 5 . . . . . . . . . . 3 . . . . 41 . . Treads 7252 | 50 318 613 179 217 381 117 1106 292 913 800 378 650 173 323 355 387 . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 5 | . . . . . . . . . . . . . . . . 5 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3125 | . . . . . . . . . . . . . . . . 1654 1200 271 Fastest Speed 23 | 50 160 240 160 160 160 160 148 155 152 154 160 240 160 160 160 30 23 25 Average Speed 135 | 150 172 240 160 160 160 160 156 158 156 155 254 244 169 182 171 61 23 25 Slowest Speed 1550 | 160 240 240 160 160 160 160 232 238 238 157 1550 320 240 240 240 1100 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . 2 8 . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 4 60 97 25 47 88 29 73 7 33 27 48 68 60 51 10 67 47 8 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . . . 3 . . . . . Known Exits Taken 4 | . . . 1 . . . . . . 1 . . . . . 1 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 10 | . . 1 . 1 . 1 . . . . 2 2 . 3 . . . . Spaces Dug 83 | . . . . . . . . . 5 8 . 9 . . 6 30 25 . Terrain Destroyed 665 | . . 5 . 11 . . 112 . 19 126 21 38 . 1 134 173 25 . Melee 48 | . . . . . . . . . . . . . . . . 23 25 . Projectile 105 | . . . . . . . . . 12 27 9 38 . 1 7 11 . . AOE 512 | . . 5 . 11 . . 112 . 7 99 12 . . . 127 139 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 13047 | 74 351 757 283 274 385 134 1527 444 1417 1136 457 687 193 348 453 2476 1374 277 Wait 1432 | . 1 117 60 38 2 12 197 117 323 227 29 . . 2 22 180 102 3 Move 10394 | 54 317 612 178 216 380 116 1105 291 912 799 380 649 172 322 354 2082 1185 270 Hop 8 | . . . . . . . . . . . . . . . . 2 6 . Pick Up 111 | 3 7 10 2 4 1 3 20 4 22 5 6 . 4 . 2 16 2 . Fast Attach 112 | 7 . . . . . . 12 2 16 9 6 6 7 4 5 32 5 1 Attach 74 | . . . 2 . . . 15 3 11 6 3 . . . 12 20 2 . Detach 23 | . . . . . . . 1 . 2 . . 1 . . 4 13 1 1 Swap 75 | . 1 3 5 4 . . 18 2 20 9 7 . . 2 2 . 2 . Drop 126 | . 2 3 2 4 2 3 23 6 31 9 3 3 10 3 5 15 2 . Fire 570 | 10 23 12 34 8 . . 136 19 80 72 23 28 . 15 47 63 . . Melee 119 | . . . . . . . . . . . . . . . . 53 64 2 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Discovered new exit (range 13) 748 | -10/Materials | Entered Mines 760 | -10/Mines | Met a Derelict bent on vengeance 831 | -10/Mines | Discovered new exit (range 8) 886 | -10/Mines | Identified exit to Subcaves 1115 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1504 | -10/Mines | Assembled infested the area 1679 | -10/Mines | Learned location of Storage (-9) 2139 | -10/Mines | Discovered new exit (range 14) 2385 | -10/Mines | Entered Materials 2385 | -9/Materials | Accompanied by 2 allies 2385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2390 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2567 | -9/Materials | Discovered new exit (range 3) 2731 | -9/Materials | Identified exit to Mines 2731 | -9/Materials | Identified exit to Storage 2845 | -9/Materials | Entered Mines 2845 | -9/Mines | Accompanied by 2 allies 2943 | -9/Mines | Met a Derelict shopkeep closing up shop 3251 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3252 | -9/Mines | Discovered new exit (range 5) 3265 | -9/Mines | Entered Exiles 3265 | -9/Exiles | Accompanied by 1 ally 3295 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3305 | -9/Exiles | Met 8R-AWN 3331 | -9/Exiles | Met EX-HEX 3392 | -9/Exiles | Met EX-DEC 3423 | -9/Exiles | Visited The Gauntlet 3619 | -9/Exiles | Learned location of Zion (-6) 3646 | -9/Exiles | Met EX-BIN 3673 | -9/Exiles | Aligned with FarCom system 3675 | -9/Exiles | Given EX-Vault access code 3712 | -9/Exiles | Opened EX-Vault 3726 | -9/Exiles | Found YOLO Cannon 3760 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3779 | -9/Exiles | Exiles lab attacked by MAIN.C 3856 | -9/Exiles | Discovered new exit (range 14) 3877 | -9/Exiles | Left Exiles lab with YOLO Cannon 3877 | -9/Exiles | Entered Mines 4056 | -8/Mines | Discovered new exit (range 8) 4078 | -8/Mines | Entered Materials 4078 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4125 | -8/Materials | Garrison activated, responded to threat 5026 | -8/Materials | Lost 3 parts (1p2n) 5278 | -8/Materials | First assault squad dispatched 5326 | -8/Materials | Build established: Scavenger-Mutant 5396 | -8/Materials | Destroyed 7 combat bots 6031 | -8/Materials | Destroyed 7 combat bots 6424 | -8/Materials | Build established: Mutant 6452 | -8/Materials | Discovered new exit (range 16) 6493 | -8/Materials | Entered Factory 6493 | -7/Factory | Evolved 2 slots: Utility x2 6641 | -7/Factory | Fabricated Energy Filter (x2) 6789 | -7/Factory | Discovered new exit (range 14) 7140 | -7/Factory | Entered another Factory area 7140 | -6/Factory | Evolved 2 slots: Utility x2 7776 | -6/Factory | Build established: Scavenger-Skirmisher 8081 | -6/Factory | Cargo convoy interrupted 8133 | -6/Factory | System corruption reached 10% 8155 | -6/Factory | Found Prototype Device 8155 | -6/Factory | Identified Exp. ECM Suite 8162 | -6/Factory | System corruption reached 30% 8433 | -6/Factory | Build established: Scavenger-Mutant 8839 | -6/Factory | Build established: Mutant 9111 | -6/Factory | Discovered new exit (range 18) 9227 | -6/Factory | Entered another Factory area 9227 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10089 | -5/Factory | Build established: Scavenger-Mutant 10398 | -5/Factory | Spotted B-75 Beast 10426 | -5/Factory | Identified exit to Upper Caves 10957 | -5/Factory | Entered Upper Caves 11258 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11307 | -5/Upper Caves | Build established: Mutant 11608 | -5/Upper Caves | Build established: Scavenger-Mutant 11834 | -5/Upper Caves | Discovered new exit (range 12) 11869 | -5/Upper Caves | System corruption reached 10% 11901 | -5/Upper Caves | Lost 3 parts (2n1w) 11925 | -5/Upper Caves | System corruption reached 30% 12044 | -5/Upper Caves | Entered another Upper Caves area 12337 | -5/Upper Caves | Learned Factory terminal intel 13116 | -5/Upper Caves | Learned Factory trap positions 13172 | -5/Upper Caves | Encountered a Warlord checkpoint 13687 | -5/Upper Caves | Discovered new exit (range 15) 13725 | -5/Upper Caves | Entered Zhirov 13725 | -5/Zhirov | Discovered new exit (range 3) 13764 | -5/Zhirov | Met Zhirov 13800 | -5/Zhirov | Found Alien Artifact 13800 | -5/Zhirov | Identified Integrated Dissipator 13800 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13931 | -5/Zhirov | Found Alien Artifact 13966 | -5/Zhirov | Learned location of Quarantine (-2) 13966 | -5/Zhirov | Learned location of Testing (-3) 13966 | -5/Zhirov | Learned location of Command (-1) 13980 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14034 | -5/Zhirov | Entered Proximity Caves 14563 | -4/Proximity Caves | Learned Research trap positions 14598 | -4/Proximity Caves | Discovered new exit (range 11) 14667 | -4/Proximity Caves | Entered Factory 14667 | -4/Factory | Evolved 2 slots: Utility x2 14668 | -4/Factory | Loaded intel: 105 trap records 14669 | -4/Factory | Loaded intel: 26 terminal locations 15095 | -4/Factory | Destroyed 11 combat bots 15338 | -4/Factory | System corruption reached 10% 15403 | -4/Factory | Lost 13 parts (2p2n5u4w) 15426 | -4/Factory | Discovered new exit (range 15) 15451 | -4/Factory | Entered Research 15451 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15452 | -3/Research | Loaded intel: 72 trap records 15890 | -3/Research | Destroyed 11 combat bots 16201 | -3/Research | First assault squad dispatched 16264 | -3/Research | Found Prototype Device 16264 | -3/Research | Identified Exp. Thermal Shield 16351 | -3/Research | Garrison activated, responded to threat 16393 | -3/Research | Lost 3 parts (2n1u) 16394 | -3/Research | Destroyed 12 combat bots 16452 | -3/Research | Core integrity fell below 50% 16461 | -3/Research | Released all parts (4) 16462 | -3/Research | Identified Transdimensional Reconstructor 16462 | -3/Research | Warped through subspace 16492 | -3/Research | Lost 13 parts (2p2n4u5w) 16640 | -3/Research | Build established: Mutant 16656 | -3/Research | Spotted B-86 Titan 16824 | -3/Research | Garrison activated, responded to threat 16939 | -3/Research | Found Heavy Servo Lattice 16981 | -3/Research | Build established: Infiltrator-Ninja 16981 | -3/Research | Discovered new exit (range 14) 16989 | -3/Research | Identified exit to Testing 17088 | -3/Research | Found Prototype Device 17088 | -3/Research | Identified Exp. Focal Shield 17177 | -3/Research | Spotted B-86 Titan 17255 | -3/Research | Discovered new exit (range 5) 17256 | -3/Research | Identified exit to Research 17269 | -3/Research | Discovered exit to Research (range 15) 17342 | -3/Research | Entered another Research area 17342 | -2/Research | Evolved 2 slots: Propulsion x2 17494 | -2/Research | Build established: Hacker-Ninja 17592 | -2/Research | First assault squad dispatched 17623 | -2/Research | Identified exit to Access 17902 | -2/Research | Entered Access 17902 | -1/Access | Evolved 2 slots: Propulsion x2 17920 | -1/Access | Found Prototype Processor 17920 | -1/Access | Identified Exp. Core Analyzer 17964 | -1/Access | Imp. Hacking Suite fried by hacking feedback 17979 | -1/Access | Discovered new exit (range 6) 17980 | -1/Access | Identified exit to Surface 17980 | *** | Escaped! Last Messages --------------- 17902_ Receiving FarCom transmissions... 17914_ Sneak attack on A-15 Conveyor. 17914_ Destroyed Unknown Engine. 17917_ A-15 Conveyor destroyed. 17920_ Acquired Prototype Processor. 17920_ Identified Exp. Core Analyzer. 17920_ Faulty integration triggers heat surge (+216). 17921_ Discarded Faulty Exp. Core Analyzer. 17922_ Acquired 10 matter. 17936_ K-01 Serf cleans the Sealed Freight Elevator. 17964_ Connecting with Terminal... Feedback: Imp. Hacking Suite fried. 17964_ ALERT: Suspicious activity at Terminal A014. Dispatching Investigation squad. 17978_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 17979_ The Access Shell folds into the floor. 17979_ EXIT=FOUND 17980_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ?????#####??????????????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## """T""" ""?????????????????? | | ?????????## """ """ "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ########### ##??????????????????????????????????? | | ########### ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ??????????????????????????? | | ########### ?????????????????????? | | ########### ################?????????????????????? | | #######??## ##### ?????????????????????? | | ##??## ##???????????????????????????????????? | | ##??## ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 200 Energy Generation 41 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 7 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Energy Filter | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- DIY Cooler Ew, Corruption Insider Info Jackpot Live, Flee, And Rebuild Sixth Sense Challenges ------------ None Game ------ Seed RiotLightpackInjector Manual? 0 Play Time 02:01:39 Cumulative 265.3 hours Start 2025.10.28 @ 17:05:23 End 2025.11.15 @ 01:45:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type 0 Total 15 Types 7/0/6/2/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5586cf8a-4f94-4a7e-a36a-8f997566fcc2