Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 01:34:33 Player: Sen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (3199) 3199 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 9310 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 201 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 87/300 Energy 76/100 System Corruption 0% Temperature Cool (22) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Weapon Mount Weapon Cycler > --- WEAPON (4) ------- Flamer > --- INVENTORY (25) --- Nuclear Core Light Antimatter Reactor Structural Scanner Trap Scanner Component Analysis Suite Missile Launcher Welding Torch Makeshift Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Makeshift Heat Sink Huge Storage Unit Advanced Signal Interpreter Weapon Mount Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Cannon Phase Cannon Barrage Gun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Nuclear Core Improved Deuterium Engine Light Antimatter Reactor Medium Treads Wheel Advanced Weight Redist. System Structural Scanner Trap Scanner Improved Sensor Array Weapon Cycler Improved Light Armor Plating Component Analysis Suite Storm Laser Missile Launcher Heavy Missile Launcher Welding Torch Flamer Makeshift Sword [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Phase Cannon Energy Gun Heavy Riot Gun Energy Cannon Phase Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 4 | . . . 1 2 1 . . . . . . . Weapon 2 | . . . . . 1 . . . . . . 1 Parts Attached 133 | 6 2 5 20 23 16 5 11 9 2 4 6 24 Power 13 | 1 . . 4 1 1 . 1 . . . 1 4 Engine 9 | 1 . . 3 1 . . . . . . 1 3 Core 4 | . . . 1 . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 . 1 9 6 6 4 3 2 1 . . 8 Treads 17 | . . . 4 3 3 . 1 . . . . 6 Leg 14 | 2 . 1 3 3 . 4 . 1 . . . . Wheel 11 | . . . 2 . 3 . 2 1 1 . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 1 1 3 10 4 1 3 2 . 1 3 8 Device 19 | . . 1 2 4 3 1 1 1 . 1 2 3 Storage 3 | 1 . . . 1 . . 1 . . . . . Processor 7 | . 1 . 1 1 1 . 1 . . . . 2 Hackware 2 | . . . . . . . . . . . . 2 Protection 7 | . . . . 4 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 1 3 4 6 5 . 4 5 1 3 2 4 Energy Gun 14 | 2 . 1 1 2 2 . 2 1 . 1 . 2 Energy Cannon 4 | . . . 1 . 1 . . . 1 . 1 . Ballistic Gun 13 | . 1 1 2 2 2 . 1 2 . 1 . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 Special Weapon 4 | . . 1 . . . . 1 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 49 | . . . 8 4 4 6 1 3 . . 1 22 Power 8 | . . . 2 . 1 1 1 . . . . 3 Propulsion 20 | . . . 4 . 3 4 . 1 . . 1 7 Utility 10 | . . . 1 3 . . . 1 . . . 5 Weapon 11 | . . . 1 1 . 1 . 1 . . . 7 Highest Loss Streak 14 | . . . 3 2 2 6 1 1 . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 2 5 7 7 11 17 15 9 19 22 21 21 19 Power 2 | . 1 1 . . 1 2 . 2 3 3 3 3 Propulsion 2 | 1 2 2 2 1 2 2 1 1 2 3 3 2 Utility 6 | . . . . 3 4 4 4 10 11 9 9 7 Weapon 4 | . 1 3 3 4 7 5 1 3 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . . 1 1 6 3 4 1 1 4 5 1 5 Power 7 | . . . 1 . . 1 . . 1 . . 4 Propulsion 5 | . . . . 2 1 . 1 . . . 1 . Utility 9 | . . 1 . 1 1 . . . 3 3 . . Weapon 10 | . . . . 2 1 3 . 1 . 2 . 1 Tool/Special 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 97 | . 86 100 95 97 98 83 94 98 99 100 99 95 Engine 4 | . 14 14 8 9 5 1 2 . . . 3 5 Core 3 | . . . 2 . 1 4 4 7 7 7 3 . Treads 10 | . . . 7 25 22 . 4 . . . . 24 Leg 5 | . 28 28 17 1 . 2 7 9 4 . . . Wheel 8 | . . . 7 . . 15 6 12 17 23 22 . Device 16 | . . 8 8 13 14 17 16 17 23 23 21 20 Storage 7 | . 14 14 11 9 7 4 5 7 7 7 7 6 Processor 12 | . 1 5 10 9 14 12 14 15 15 15 15 7 Protection 4 | . . . . 11 7 7 7 4 . . 1 2 Energy Gun 8 | . 23 13 4 7 14 4 14 10 6 5 7 5 Energy Cannon 2 | . . . . . 4 4 . . 1 2 6 6 Ballistic Gun 7 | . 4 14 14 4 1 4 6 11 15 9 3 6 Peak Build Rating 68 | 6 7 15 20 38 47 41 41 46 41 46 49 68 Average Rating 37 | 4 6 11 15 30 40 33 37 40 40 42 45 62 On Entrance 27 | . 6 7 15 12 38 41 23 41 41 40 45 43 Avg Prop Armor Cover (%) 9 | . . . 9 9 . . 13 8 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 131 | 14 14 14 18 62 65 64 101 108 104 105 119 131 Greatest Support 114 | 20 20 20 60 84 84 48 20 26 36 36 36 114 Greatest Overweight (x) 10 | . . . 1 5 3 3 10 10 3 2 4 9 Average Overweight (x) 1 | . . . . . . . 7 5 2 2 2 . Largest Inventory Capacity 25 | 8 8 8 8 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 14 20 14 22 25 25 25 25 25 Most Carried 25 | 4 8 8 8 20 20 20 19 25 25 25 25 25 Average Carried 17 | 2 6 7 7 11 17 14 9 20 24 24 24 22 Final Capacity 25 | 8 8 8 8 20 20 5 25 25 25 25 25 25 Final Carried 25 | 3 8 8 8 20 20 5 18 25 25 24 25 8 Class Distribution -------------------- 24% | Skirmisher 21% | Mutant 14% | Scavenger-Skirmisher 10% | Derelict-Skirmisher 7% | Scavenger-Mutant 5% | Derelict-Mutant 5% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 2874 | 257 10 96 361 418 433 . 307 193 175 82 147 395 Remotely . | . . . . . . . . . . . . . Salvage Created 3561 | . 42 . 881 631 419 . 243 154 86 . 118 987 Parts 190 | . 2 . 50 40 15 . 14 7 4 . 3 55 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 9 3 . 1 . Prevented 19 | . . . . . . . . 1 1 . 17 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 76 | . 2 . 20 16 9 . 2 3 3 . 2 19 Guns 52 | . 2 . 20 10 5 . 2 2 3 . . 8 Cannons 10 | . . . . 3 2 . . . . . 2 3 AOE 10 | . . . . 3 . . . 1 . . . 6 Classes Destroyed 14 | . 2 . 3 3 1 . . . . . . 5 Worker 9 | . . . 1 1 1 . 1 . . . . 5 Builder 5 | . . . . 2 . . 1 . . . . 2 Tunneler 2 | . . . . 1 . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 6 | . . . 2 2 1 . 1 . . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 23 | . 1 . 6 8 4 . . . 3 . . 1 Grunt 27 | . 1 . 8 3 1 . . 2 . . 2 10 Brawler 2 | . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 14 | . . . 6 5 1 . 1 1 . . . . Hunter 3 | . . . . . . . . . . . . 3 Programmer 5 | . . . . . 3 . 1 . . . . 1 Best Kill Streak 8 | . 1 . 6 7 4 . 2 1 3 . 2 8 Combat Bots Only 6 | . 1 . 6 4 4 . 1 1 3 . 2 6 Max Kills in Single Turn 6 | . 1 . 2 6 1 . 1 1 1 . 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . 3 . . . 1 . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 930 | . 55 6 138 105 96 5 51 46 13 . 33 382 Missed 304 | . 26 2 27 28 39 . 23 23 3 . 15 118 Hits 626 | . 29 4 111 77 57 5 28 23 10 . 18 264 Melee 11 | . . . . . . 5 . . . . . 6 Projectile 615 | . 29 4 111 77 57 . 28 23 10 . 18 258 Critical Strikes 26 | . . . 8 6 2 3 . . 1 . . 6 Actively Blocked 1 | . . . . . . 1 . . . . . . Damage Taken 8534 | . 241 60 1394 961 681 229 325 328 142 . 340 3833 Core 1695 | . 65 . 295 103 154 89 48 21 . . 70 850 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 300 | . . . . 117 6 33 21 13 . . . 110 Regen/Repaired (Parts) 109 | . . . . . . . . . . . . 109 Core Remaining (%) 65 | 100 . 74 26 81 . . . . . . 45 . Volleys Fired 247 | . 8 2 66 65 34 . 27 8 7 . 8 22 Largest 4 | . 2 2 2 2 3 . 3 3 3 . 3 4 Hottest 258 | . 100 120 100 93 191 . 150 150 100 . 230 258 Shots Fired 530 | . 16 4 124 102 95 . 50 25 22 . 24 68 Gun 420 | . 16 3 116 66 84 . 36 25 22 . 11 41 Cannon 71 | . . . 1 26 11 . . . . . 10 23 Launcher 13 | . . . . 10 . . . . . . . 3 Special 26 | . . 1 7 . . . 14 . . . 3 1 Kinetic 203 | . . 2 95 44 3 . 11 8 15 . 3 22 Thermal 272 | . 16 2 29 30 92 . 39 16 . . 13 35 Explosive 13 | . . . . 10 . . . . . . . 3 Electromagnetic 42 | . . . . 18 . . . 1 7 . 8 8 Robot Hit Streak 23 | . 5 2 13 20 8 . 9 9 3 . 8 23 Robot Miss Streak 4 | . 3 1 2 4 3 . 3 4 3 . 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . 5 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 329 | . 9 1 81 54 55 . 24 25 11 . 18 51 Core Hits 168 | . 3 . 37 28 15 . 10 9 7 . 6 53 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . 1 4 . 1 . . . . 1 Burn 6 | . . . . 1 4 . 1 . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . 7 . 1 . 7 Impact . | . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 1 . 7 Piercing 7 | . . . . . . . . 7 . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8430 | 1 114 10 976 1766 1120 . 451 318 134 . 375 3165 Guns 4657 | . 114 10 956 589 870 . 451 296 134 . 121 1116 Cannons 1261 | . . . 20 262 250 . . . . . 212 517 Explosions 2425 | . . . . 915 . . . . . . . 1510 Melee 22 | . . . . . . . . 22 . . . . Ramming 11 | 1 . . . . . . . . . . . 10 Kinetic 1849 | . . . 702 408 50 . 180 100 73 . 44 292 Thermal 3920 | . 114 10 274 304 1070 . 271 187 . . 254 1436 Explosive 2230 | . . . . 915 . . . . . . . 1315 Electromagnetic 398 | . . . . 139 . . . 9 61 . 77 112 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 22 | . . . . . . . . 22 . . . . Highest Corruption 17 | . 1 1 4 . 3 9 17 17 17 17 . . Average Corruption 10 | . 1 1 3 . 1 7 13 17 17 17 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 142 | . . 3 10 . 12 2 34 61 17 3 . . Message Errors 42 | . . . 5 . 5 . 10 17 4 1 . . Matter Fused 36 | . . 3 2 . 4 1 6 14 6 . . . Heat Flow Errors 18 | . . . . . 2 . 7 7 1 1 . . Energy Discharges 13 | . . . 1 . . . 4 7 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . 1 1 4 3 1 . . Data Loss (major) 7 | . . . . . 1 . 3 3 . . . . Misfires 6 | . . . . . . . 2 3 1 . . . Alerts 4 | . . . 1 . . . . 3 . . . . Weapon Failures 4 | . . . 1 . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 268 | . . . . 67 36 . . . . . 6 159 Projectiles 68 | . . . . . 36 . . . . . 6 26 Explosions 200 | . . . . 67 . . . . . . . 133 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . . . . . . . . . . 194 Shots 4 | . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | 1 . . . . . . . . . . . 1 Kicked 1 | 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 658 | . 234 40 186 171 290 . 207 235 233 75 78 658 Average Temperature 101 | . 100 21 62 35 87 . 87 73 125 48 36 230 Received Heat Transfer 2280 | . 24 33 618 342 114 . 18 156 . . 63 912 Effects 15 | . 2 . . . . . . 1 . . . 12 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . . 1 . . . 3 Interference 5 | . 2 . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . . 2 Combat Hostiles 4 | . . . . . 2 . . . . . . 2 Parts Melted 22 | . . . 2 3 12 . 3 1 . . . 1 Heat Transferred 7601 | . 333 25 703 740 2324 . 629 407 . . 499 1941 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . 1 1 . . . . . . . 3 Low Security (%) 79 | 100 100 100 95 93 100 100 100 . . . . . Level 1 6 | . . . 4 6 . . . . . . . 21 Level 2 12 | . . . . . . . . . . . . 65 Level 3 2 | . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 780 | . 30 15 256 274 119 . 31 . . . . 780 Initial 780 | . . . . 104 119 . . . . . . 780 Average 120 | . 6 . 49 57 22 . 2 . . . . 503 Influence Increases 3525 | . 50 16 593 580 264 . 97 75 85 . 244 1521 Destroy 0b10 Robot/C 1620 | . 40 . 400 320 180 . 40 60 60 . 160 360 Destroy 0b10 Robot/NC 135 | . . . 15 35 10 . 20 . . . 10 45 Destroy Leader 384 | . 10 . 110 72 50 . 20 . 10 . 30 82 Allied During Kill 44 | . . . . . . . . . . . 44 . Successful Hack 59 | . . . 32 21 6 . . . . . . . Disable Machine 225 | . . . 15 45 15 . 15 . . . . 135 Destroy Structure 143 | . . 1 6 57 3 . 2 . . . . 74 Advance Influence 750 | . . . . . . . . . . . . 750 Lose Combat Pursuer 165 | . . 15 15 30 . . . 15 15 . . 75 Influence Decreases 2920 | . 50 16 345 566 526 . 97 75 70 15 195 965 Entered New Map 321 | . . . . 144 143 . . . . 15 . 19 Time Decay 1989 | . 50 16 265 382 363 . 97 65 60 . 185 506 Search Patrol Dispatched 200 | . . . . . . . . . . . . 200 Lost Part 380 | . . . 80 40 20 . . 10 . . 10 220 Lost Ally 30 | . . . . . . . . . 10 . . 20 Squads Dispatched 22 | . 3 . 2 4 4 . 3 . . . . 6 Investigation 5 | . 1 . 2 . 2 . . . . . . . Extermination 6 | . . . . . 2 . 2 . . . . 2 Reinforcement 4 | . 2 . . 1 . . . . . . . 1 Assault 1 | . . . . . . . . . . . . 1 Garrison 6 | . . . . 3 . . 1 . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 1 2 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 14 2 27 25 11 5 2 9 4 . 6 33 Peak Tracking Total 9 | . 9 2 7 7 4 5 1 3 3 . 3 9 Tactical Retreats 10 | . . 1 1 2 . . . 1 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 9 | . 2 . 2 2 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . 1 . . . . Most Traps Carried 4 | . . . . . . . . 3 4 4 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 15 | . . . 1 3 1 . 1 . . . . 9 Max in Single Turn 4 | . . . 1 1 1 . 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 26 | . 1 . 8 4 5 . 3 1 1 . . 3 Terminals 12 | . . . 6 3 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . . . . 1 Scanalyzers 6 | . . . 2 . 2 . 1 . . . . 1 Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 68 | . 2 . 26 12 12 . 6 1 1 . . 8 Successful 33 | . 2 . 12 6 5 . . 1 1 . . 6 Failed 35 | . . . 14 6 7 . 6 . . . . 2 Catastrophic 7 | . . . 2 1 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . . . 9 3 2 . . . . . . 6 Terminals 39 | . . . 20 11 6 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . . . 4 Recycling Units 4 | . 2 . . . . . . . . . . 2 Scanalyzers 15 | . . . 6 . 5 . 2 . . . . 2 Garrison Access 3 | . . . . 1 . . 2 . . . . . Terminal Hacks 14 | . . . 7 5 . . . 1 1 . . . Prototype ID Bank 4 | . . . 2 2 . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . Locate Traps 2 | . . . 1 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . . . 2 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . 2 Recycling Unit Hacks 4 | . 2 . . . . . . . . . . 2 Report Inventory 2 | . 1 . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . 1 Scanalyzer 7 | . . . 3 . 4 . . . . . . . Insert Component 4 | . . . 2 . 2 . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 1 1 . . . . . . . Terminals 4 | . . . 2 1 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . . . 8 3 4 . 3 . . . . 2 Full Trace Events 3 | . . . 2 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 Time 76 | . . . . . . . . . . . . 76 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged 2 | . . . 1 . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . 1 . . 2 . 4 . . Largest Group 4 | . . . . . 1 . . 1 1 4 4 1 Highest-Rated Group 161 | . . . . . 10 . . 16 15 161 161 39 Highest-Rated Ally 41 | . . . . . 10 . . 16 15 41 41 39 Total Orders . | . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . . 42 1 Total Damage 944 | . . . . . . . . . . . 944 . Kills 8 | . . . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 9940 | . . 291 477 1587 1244 78 863 1295 339 1316 1279 1171 Sensors 9217 | . . 291 477 1436 674 78 863 1295 339 1316 1279 1169 Structural 2563 | . . . . 394 993 . . . . 529 63 584 Traps 2636 | . . . . . . . . 501 339 110 1152 534 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 11782 | 68 238 479 1009 1662 1488 78 865 1373 339 1316 1489 1378 Spaces Moved 6222 | 49 170 337 455 693 660 59 357 719 233 1052 981 457 Core 10 | 5 . . . 1 . . . . . . . 4 Treads 1877 | . . . 124 654 648 . . . . . . 451 Legs 865 | 44 170 337 201 38 . 19 56 . . . . . Wheels 3470 | . . . 130 . 12 40 301 719 233 1052 981 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 90 115 115 95 135 116 116 116 130 Average Speed 147 | 112 120 120 128 158 159 120 207 163 127 116 124 230 Slowest Speed 500 | 120 120 120 190 300 160 145 230 230 135 116 150 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 38 32 42 46 18 68 7 72 35 90 84 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 8 | . 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . 2 . 2 . . Spaces Dug 19 | . . 1 6 5 . . . . . . . 7 Terrain Destroyed 143 | . . 1 6 54 . . 1 . . . 3 78 Melee 7 | . . . . . . . . . . . . 7 Projectile 21 | . . 1 6 6 . . 1 . . . 3 4 AOE 115 | . . . . 48 . . . . . . . 67 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total 8326 | 59 187 406 752 1152 1024 65 436 903 260 1149 1222 711 Wait 1418 | . 3 53 186 310 286 . 21 121 9 75 211 143 Move 6211 | 48 169 336 454 692 660 58 356 718 232 1051 980 457 Hop . | . . . . . . . . . . . . . Pick Up 111 | 4 5 3 5 26 12 1 16 17 4 6 4 8 Fast Attach 61 | 5 1 2 11 14 3 2 7 2 2 1 2 9 Attach 42 | 1 . . 4 3 6 4 3 4 . . . 17 Detach 13 | . . 1 2 1 2 . 1 1 . . . 5 Swap 103 | . 1 4 12 17 10 . 2 8 . 4 12 33 Drop 94 | . . 5 12 24 11 . 3 8 6 11 5 9 Fire 247 | . 8 2 66 65 34 . 27 8 7 . 8 22 Melee 15 | . . . . . . . . 7 . 1 . 7 Ram 1 | . . . . . . . . . . . . 1 Kick 1 | 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . 8 . . . . Trap 1 | . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Entered Mines 311 | -10/Mines | Assembled infested the area 316 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Build established: Mutant 491 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 495 | -10/Mines | Found Prototype Device 495 | -10/Mines | Identified Exp. Sensor Array 529 | -10/Mines | Learned Materials security intel 776 | -10/Mines | Discovered new exit (range 8) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Core integrity fell below 50% 1674 | -9/Materials | Lost 3 parts (1p1n1u) 1681 | -9/Materials | Discovered new exit (range 14) 1739 | -9/Materials | Build established: Scavenger-Mutant 1792 | -9/Materials | Identified exit to Materials 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Utility x2 2611 | -8/Materials | Build established: Mutant 2715 | -8/Materials | Garrison activated, responded to threat 3385 | -8/Materials | Discovered new exit (range 15) 3455 | -8/Materials | Identified exit to Factory 3457 | -8/Materials | Entered Factory 3457 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3884 | -7/Factory | Build established: Gunner 4184 | -7/Factory | Build established: Scavenger-Gunner 4564 | -7/Factory | Build established: Scavenger-Skirmisher 4779 | -7/Factory | Discovered new exit (range 16) 4836 | -7/Factory | Identified exit to Factory 4945 | -7/Factory | Sucked down chute 4945 | -7/Factory | Entered Waste 4960 | -7/Waste | EMP discharged 4966 | -7/Waste | Spotted C-40 Crusher 4978 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | Spotted C-40 Crusher 4982 | -7/Waste | Spotted C-40 Crusher 4982 | -7/Waste | Spotted C-40 Crusher 4990 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4991 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4993 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4994 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4997 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5002 | -7/Waste | Discovered new exit (range 16) 5023 | -7/Waste | Entered Factory 5028 | -7/Factory | Lost 6 parts (1p4n1w) 5241 | -7/Factory | Garrison activated, responded to threat 5356 | -7/Factory | System corruption reached 10% 5638 | -7/Factory | Build established: Skirmisher 5669 | -7/Factory | Discovered new exit (range 14) 5699 | -7/Factory | Identified exit to Lower Caves 5888 | -7/Factory | Entered Lower Caves 5890 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5973 | -7/Lower Caves | Encountered a Warlord checkpoint 6743 | -7/Lower Caves | Found DCF Scrap (10 items) 7243 | -7/Lower Caves | Discovered new exit (range 13) 7256 | -7/Lower Caves | Identified exit to Lower Caves 7261 | -7/Lower Caves | Entered another Lower Caves area 7261 | -7/Lower Caves | Accompanied by 1 ally 7262 | -7/Lower Caves | Encountered a Warlord checkpoint 7267 | -7/Lower Caves | Discovered exit to Factory (range 14) 7275 | -7/Lower Caves | Learned 8 Factory zone layouts 7592 | -7/Lower Caves | Discovered new exit (range 8) 7599 | -7/Lower Caves | Identified exit to Zion 7600 | -7/Lower Caves | Entered Zion 7693 | -7/Zion | System corruption cleaned by Quarantine Array 8043 | -7/Zion | Learned location of Warlord (-4) 8234 | -7/Zion | Found Prototype Energy Gun 8282 | -7/Zion | Identified Storm Laser 8482 | -7/Zion | Found Prototype Device 8486 | -7/Zion | Identified Bomb Factory No. 2 8526 | -7/Zion | Build established: Derelict-Mutant 8584 | -7/Zion | Met Imprinter 8602 | -7/Zion | Imprinted 8604 | -7/Zion | Declared Zion's savior 8849 | -7/Zion | Discovered new exit (range 9) 8914 | -7/Zion | Identified exit to Proximity Caves 8916 | -7/Zion | Entered Proximity Caves 8916 | -6/Proximity Caves | Accompanied by 4 allies 9046 | -6/Proximity Caves | Spotter reported a threat 9108 | -6/Proximity Caves | Spotter reported a threat 9161 | -6/Proximity Caves | Spotter reported a threat 9182 | -6/Proximity Caves | Spotter reported a threat 9224 | -6/Proximity Caves | Build established: Derelict-Skirmisher 9251 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9380 | -6/Proximity Caves | Spotter reported a threat 9535 | -6/Proximity Caves | Spotted B-75 Beast 9560 | -6/Proximity Caves | Allies destroyed B-75 Beast 9590 | -6/Proximity Caves | Lost 3 allies 9999 | -6/Proximity Caves | Learned Factory terminal intel 10204 | -6/Proximity Caves | Core integrity fell below 50% 10206 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10387 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10405 | -6/Proximity Caves | Entered Factory 10405 | -6/Factory | Accompanied by 1 ally 10405 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10407 | -6/Factory | Loaded intel: 26 terminal locations 10755 | -6/Factory | Search patrols dispatched 10788 | -6/Factory | Repaired Imp. Sensor Array 10827 | -6/Factory | Repaired Barrage Gun 11105 | -6/Factory | Search patrols dispatched 11364 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11455 | -6/Factory | First assault squad dispatched 11657 | -6/Factory | Garrison activated, responded to threat 11693 | -6/Factory | Core integrity fell below 50% 11726 | -6/Factory | Lost 14 parts (1p5n3u5w) 11735 | -6/Factory | Core integrity fell below 20% 11740 | -6/Factory | Cargo convoy interrupted 11783 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11760_ K-01 Serf cleans the TF Node. 11761_ Storm Laser destroyed. 11762_ R-10 Processor collects Med. Storage Unit. 11763_ Imp. Utility Shielding destroyed. 11764_ K-01 Serf collects debris. 11764_ R-10 Processor collects Hvy. Laser. 11767_ R-10 Processor collects Imp. Ion Engine. 11768_ K-01 Serf collects debris. 11769_ R-10 Processor collects Lgt. Ion Engine. 11770_ R-10 Processor collects Adv. Heat Sink. 11772_ K-01 Serf collects debris. 11773_ R-10 Processor collects Carbon-fiber Leg. 11774_ Acquired Com. Wheel. 11776_ R-10 Processor collects Gauss Rifle. 11777_ Acquired Com. Wheel. 11779_ R-10 Processor collects Lgt. Fission Core. 11781_ Deuterium Engine destroyed. 11781_ Slammed into G-50 Soldier. 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Y #?????# # #? | | ????????????????????# u### #?????# # #? | | ????????????????????###k###?? #?????????????????? | | ????????????????????? ?????? ????????????????? | | ???????????????????? ??????? ???????????????? | | ???????????????????# ???????? ?????????????? | | ???????????????????# ????????? ????????????? | | ???????????????????# ?????????? ???????????? | | ???????????????????# ???????""??""?"??????????? | | ???????????????????# ???????"T????????????????? | | ???????????????????# ????????""????????????????? | | ???????????????????# ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 9% | -6/Factory Barrage Gun | 28% | -6/Factory Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed RecyclingGravmagCorpse Manual? 0 Play Time 02:20:37 Cumulative 120.9 hours Start 2026.03.02 @ 16:38:58 End 2026.03.03 @ 01:34:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8312de16-1007-4fb5-8b77-e8a6dc704006