Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 18:08:35 Player: FR-35H Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (1664) 1664 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3664) 3664 TOTAL SCORE: 13378 Bonus ------- Win 3000 Win Speed 691 Friendly Fire -27 Cogmind --------- Core Integrity 1600/1600 Matter 130/300 Energy 660/670 System Corruption 0% Temperature Cool (7) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION (11) -- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Diametric Drive Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Axe > --- INVENTORY (18) --- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Cesium-ion Thruster Cesium-ion Thruster Impulse Thruster Impulse Thruster Fusion Compressor Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Improved Overload Regulator Hardened Light Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Diametric Drive Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Long-range Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Cesium-ion Thruster Cesium-ion Thruster Impulse Thruster Experimental Q-thruster Fusion Compressor Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Axe [Rating: 165] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 2 . . 2 2 2 Power 2 | . . . . . 1 . . . . 1 . . . . . Propulsion 9 | . . 1 . 1 1 1 . . 1 . . . 1 2 1 Utility 7 | . . 1 . 1 . 1 . . 1 1 . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 138 | 2 8 13 9 38 10 7 . 14 4 6 . . 7 13 7 Power 16 | . . 1 2 2 1 1 . 1 1 3 . . . 3 1 Engine 6 | . . 1 2 2 . . . 1 . . . . . . . Core 5 | . . . . . 1 1 . . 1 2 . . . . . Reactor 5 | . . . . . . . . . . 1 . . . 3 1 Propulsion 44 | 1 4 6 2 11 5 2 . 1 1 1 . . 3 6 1 Treads 15 | . 3 4 1 7 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 8 | 1 1 2 1 3 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 21 | . . . . 1 5 2 . 1 1 1 . . 3 6 1 Utility 38 | 1 2 2 3 3 3 1 . 9 2 2 . . 3 3 4 Device 17 | . . 2 1 1 1 1 . 6 1 1 . . 1 1 1 Storage 10 | 1 2 . . 1 1 . . 1 1 . . . 1 2 . Processor 3 | . . . . . 1 . . 2 . . . . . . . Hackware 4 | . . . . . . . . . . 1 . . 1 . 2 Protection 4 | . . . 2 1 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | . 2 4 2 22 1 3 . 3 . . . . 1 1 1 Energy Gun 9 | . . . . 9 . . . . . . . . . . . Energy Cannon 12 | . 2 4 1 4 . . . . . . . . . 1 . Ballistic Gun 2 | . . . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . 2 . 2 . 2 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 4 1 1 . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . . 1 . . . . . . 1 Parts Lost 12 | . . 2 . 6 . . 1 . . . . . 3 . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . . . 2 . . Utility 4 | . . . . 2 . . 1 . . . . . 1 . . Weapon 4 | . . 1 . 3 . . . . . . . . . . . Highest Loss Streak 3 | . . 2 . 3 . . 1 . . . . . 3 . . Average Slot Usage (%) 93 | . 100 92 100 95 92 93 89 92 94 93 94 94 88 83 84 Engine 6 | . 14 11 11 9 7 1 . . 4 . . . . . . Core 3 | . . . . . 7 11 11 6 5 11 10 10 9 . . Reactor 1 | . . . . . . . . . . 3 5 5 4 11 12 Treads 11 | . 17 22 22 26 . . . . . . . . . . . Wheel 4 | . 10 9 10 7 . . . . . . . . . . . Flight 18 | . . . . . 38 40 40 39 41 36 36 36 30 27 28 Device 7 | . . 5 . 5 7 13 13 16 11 10 10 10 9 7 8 Storage 16 | . 28 22 22 19 15 13 10 3 11 10 10 10 9 8 8 Processor 4 | . . . . . 6 6 6 13 11 10 10 10 9 8 8 Hackware 1 | . . . . . . . . . . 4 5 5 8 8 11 Protection 3 | . . . 10 10 . . . . . . . . . . . Energy Gun 1 | . . . . 5 . . . . . . . . . . . Energy Cannon 7 | . 17 21 21 6 . . . . . . . . . 1 4 Ballistic Gun 1 | . 10 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 6 6 6 8 5 5 5 5 4 2 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 17 61 64 66 74 30 36 36 37 41 44 44 44 60 116 124 Greatest Support 126 | 20 40 69 69 92 30 37 37 37 45 45 45 45 74 118 126 Greatest Overweight (x) 7 | 1 3 6 6 7 . . . . . . . . . . . Average Overweight (x) . | . 1 5 5 4 . . . . . . . . . . . Largest Inventory Capacity 22 | 8 18 18 18 22 22 12 12 8 12 12 12 12 14 18 18 Average Capacity 15 | 6 13 18 18 18 12 12 11 6 11 12 12 12 13 15 18 Most Carried 22 | 6 12 17 18 22 21 12 12 7 12 12 11 11 14 17 18 Average Carried 13 | 6 10 12 17 17 12 11 11 4 9 10 10 11 13 13 17 Final Capacity 22 | 8 18 18 18 22 12 12 4 8 12 12 12 12 14 18 18 Final Carried 22 | 6 12 17 18 22 12 12 4 7 12 11 11 11 14 17 17 Class Distribution -------------------- 45% | Mutant 19% | Scavenger-Sprinter 14% | Hacker-Scout 8% | Scout 7% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scout | -6/Factory Scout | -5/Factory Generator-Scout | -4/Factory Generator-Scout | -4/Upper Caves Generator-Scout | -4/Upper Caves Hacker-Scout | -3/Research Generator-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Matter Collected 1868 | 234 160 172 90 468 . 157 . 326 76 . . . . 46 139 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2672 | 95 214 421 115 1260 47 . . 335 . . . . . 46 139 Parts 140 | 2 12 30 8 74 1 . . 8 . . . . . 3 2 Haulers Intercepted 5 | . . 1 . 3 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 38 | . 9 9 2 18 . . . . . . . . . . . Melee 7 | . . . 1 6 . . . . . . . . . . . Guns 14 | . 9 . . 5 . . . . . . . . . . . Cannons 13 | . . 6 1 6 . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . . . . Classes Destroyed 10 | 1 2 2 . 5 . . . . . . . . . . . Builder 3 | . . . . 3 . . . . . . . . . . . Hauler 5 | . . 1 . 3 1 . . . . . . . . . . Recycler 4 | 1 . . . . . . . 2 . . . . . . 1 Operator 2 | . . . . 1 . . . 1 . . . . . . . Watcher 6 | . . . . 4 . . . 1 . . . . . 1 . Swarmer 9 | . 6 3 . . . . . . . . . . . . . Grunt 15 | . 3 2 . 10 . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 11 | . . 4 2 5 . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . Best Kill Streak 9 | 1 9 4 2 9 1 . . 2 . . . . . 1 1 Combat Bots Only 9 | . 9 4 2 5 . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 2 1 . . 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Damage Taken 3011 | . 305 320 180 1300 42 101 56 10 . . 40 18 524 115 . Core 475 | . 50 62 30 108 17 35 . . . . 20 . 131 22 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 80 . 77 80 97 . . 95 100 . . 98 89 98 100 Volleys Fired 130 | 4 20 18 4 51 . 2 . . . . . . 3 6 22 Largest 2 | 2 2 2 2 2 . 1 . . . . . . 1 1 1 Hottest 120 | 40 40 112 112 112 . 36 . . . . . . 43 120 120 Shots Fired 212 | 8 40 34 8 89 . 2 . . . . . . 3 6 22 Gun 85 | 8 40 . . 37 . . . . . . . . . . . Cannon 116 | . . 34 8 46 . . . . . . . . . 6 22 Launcher 11 | . . . . 6 . 2 . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 60 | 8 40 . . 12 . . . . . . . . . . . Thermal 28 | . . . . . . . . . . . . . . 6 22 Explosive 11 | . . . . 6 . 2 . . . . . . 3 . . Electromagnetic 113 | . . 34 8 71 . . . . . . . . . . . Robot Hit Streak 19 | 5 7 10 18 19 . . . . . . . . . . 2 Robot Miss Streak 8 | 1 3 3 . 8 . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 167 | 6 27 24 9 80 4 . . 8 1 . . . . 1 7 Core Hits 84 | 2 11 11 3 48 1 . . 4 . . . . 1 1 2 Critical Hits 2 | . . 1 . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . . . . Melee Attacks 147 | . . . 1 24 16 33 . 16 3 4 . . 20 8 22 Impact . | . . . . . . . . . . . . . . . . Slashing 147 | . . . 1 24 16 33 . 16 3 4 . . 20 8 22 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 2 1 . . 2 . . . . . 1 1 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4913 | 74 333 540 186 2483 225 . . 488 34 . . . 56 138 356 Guns 892 | 74 333 . . 485 . . . . . . . . . . . Cannons 1510 | . . 421 155 892 . . . . . . . . . . 42 Explosions 513 | . . 114 . 381 . . . . . . . . 18 . . Melee 1955 | . . . 31 725 225 . . 488 34 . . . . 138 314 Ramming 43 | . . 5 . . . . . . . . . . 38 . . Kinetic 562 | 74 333 . . 155 . . . . . . . . . . . Thermal 201 | . . 114 . 45 . . . . . . . . . . 42 Explosive 354 | . . . . 336 . . . . . . . . 18 . . Electromagnetic 1798 | . . 421 155 1222 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1955 | . . . 31 725 225 . . 488 34 . . . . 138 314 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . 3 1 2 10 10 . . . . . . . Average Corruption 3 | . 1 . . 3 1 1 7 10 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 42 | . 2 . . 20 . 6 2 12 . . . . . . . Message Errors 7 | . . . . 6 . . . 1 . . . . . . . Matter Fused 7 | . . . . 4 . . 1 2 . . . . . . . Heat Flow Errors 5 | . . . . 2 . 2 . 1 . . . . . . . Energy Discharges 11 | . 2 . . 2 . 3 1 3 . . . . . . . Data Loss (minor) 5 | . . . . 3 . . . 2 . . . . . . . Misdirections 2 | . . . . . . . . 2 . . . . . . . Targeting Errors 5 | . . . . 3 . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 360 | . . 19 . 150 . . . 72 . . . . . . 119 Projectiles 38 | . . . . 38 . . . . . . . . . . . Explosions 47 | . . 19 . 28 . . . . . . . . . . . Melee 275 | . . . . 84 . . . 72 . . . . . . 119 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . 39 . 23 . 35 . . . . . . 19 . . Shots 3 | . . 1 . 1 . 1 . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . 1 . . Targets Rammed 2 | . . 1 . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 300 | . . 174 198 300 51 149 81 241 2 . . . 8 144 243 Average Temperature 70 | . . 71 108 102 18 17 40 73 1 . . . 8 51 100 Received Heat Transfer 804 | . 66 69 45 540 12 . . 6 . . . . 66 . . Effects 3 | . . . . 2 . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . Parts Fried 9 | . . 1 . 8 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 237 | . . 150 . 50 . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Peak Influence 716 | 5 263 232 90 357 255 716 250 255 319 156 . . 220 293 456 Initial 250 | . 3 26 35 . 154 124 250 168 124 156 . . 22 106 175 Average 192 | 3 186 108 68 186 202 336 249 209 218 75 . . 87 178 289 Maximum Alert Level 3 | . 1 1 . 1 1 3 1 1 1 . . . 1 1 2 Low Security (%) 55 | 100 32 61 100 53 45 50 . 44 47 100 . . 95 66 20 Level 1 36 | . 67 38 . 46 54 6 100 55 52 . . . 4 33 64 Level 2 7 | . . . . . . 42 . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . 2 3 2 . . 1 3 . . 1 2 2 Investigation 6 | . . 1 . . 1 . . . . 3 . . . . 1 Extermination 3 | . . . . . . . . . 1 . . . . 1 1 Reinforcement 9 | . 1 . . 2 2 2 . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Distress Signals 7 | . . 1 . 3 . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 144 | . 15 12 2 36 3 16 6 3 1 1 2 4 23 10 10 Peak Tracking Total 16 | . 5 4 2 5 1 7 6 2 1 1 2 4 16 6 3 Tactical Retreats 16 | . . 1 . 3 . 5 . 1 . . 1 . 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 15 | . 1 2 . . 1 3 . 2 2 . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 9 | . . 9 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . . . . . . . 3 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 2 | . . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 38 | . 2 2 . 3 2 2 . 1 2 4 1 . 2 4 13 Terminals 29 | . 2 2 . 2 1 . . 1 2 3 . . 2 3 11 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . . 1 1 . . . . 1 . . . 1 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 95 | . 2 10 . 10 6 5 . 1 4 16 1 . 4 11 25 Successful 65 | . 2 8 . 6 3 4 . . 2 12 1 . 3 7 17 Failed 30 | . . 2 . 4 3 1 . 1 2 4 . . 1 4 8 Catastrophic 4 | . . . . 2 . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . 1 2 . . . . 1 Terminals 71 | . 2 10 . 7 2 . . 1 4 11 . . 4 9 21 Fabricators 5 | . . . . . . 5 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers 16 | . . . . 3 4 . . . . 5 . . . 2 2 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 2 8 . 4 1 . . . 2 7 1 . 3 6 15 Record 12 | . . . . . . . . . 2 3 . . 1 1 5 Prototype ID Bank 3 | . 1 . . 1 1 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 1 . . . 4 Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . 1 . . . . . Locate Traps 3 | . . 1 . . . . . . . 1 . . . 1 . Disarm Traps 2 | . . 2 . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 3 | . 1 . . 1 . . . . . . . . . 1 . Registered Components 5 | . . . . 1 . . . . . 1 . . 1 1 1 Zone Layout 7 | . . 1 . . . . . . . 1 . . . 2 3 Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . 2 2 . . . . 5 . . . 1 1 Insert Component 7 | . . . . 1 2 . . . . 2 . . . 1 1 Analyze 4 | . . . . 1 . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . . 2 . 1 2 1 . 1 2 3 . . 2 4 10 Full Trace Events 6 | . . 1 . . 1 . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Matter 570 | . . . . . . 570 . . . . . . . . . Time 304 | . . . . . . 304 . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 1 1 . . . . 2 . . . 1 1 Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Total Allies 4 | . . . 3 . . . . . . . . . . . 1 Largest Group 3 | . . . 3 3 . . . . . . . . . . 1 Highest-Rated Group 44 | . . . 40 40 . . . . . . . . . . 44 Highest-Rated Ally 44 | . . . 16 16 . . . . . . . . . . 44 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . . . . . . Total Damage 42 | . . . . 42 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Turns Passed 5270 | 24 458 492 508 1118 292 714 44 242 253 90 77 9 264 251 434 Spaces Moved 7857 | 8 222 270 324 510 468 1693 130 578 604 312 319 38 589 643 1149 Core . | . . . . . . . . . . . . . . . . Treads 324 | . 183 6 5 130 . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . . . . . Wheels 1003 | 1 39 264 319 380 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6523 | . . . . . 468 1693 130 578 604 312 319 38 589 643 1149 Fastest Speed 20 | 90 90 130 140 140 27 24 25 25 22 22 22 22 22 22 20 Average Speed 44 | 116 167 140 140 148 27 24 25 25 22 22 22 22 23 23 20 Slowest Speed 220 | 120 200 180 160 220 27 28 25 28 22 22 22 22 28 25 20 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . 4 10 4 . . . . . 7 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 55 32 72 53 15 43 71 21 20 13 55 13 24 26 40 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 2 | . . . 1 . . . . . . . 1 . . . . Spaces Dug 154 | . . . . . 11 42 . 5 2 4 . . 47 13 30 Terrain Destroyed 260 | . . 6 . 65 11 56 . 5 2 4 . . 67 13 31 Melee 95 | . . . . . 11 33 . 5 2 4 . . 19 7 14 Projectile 23 | . . . . . . . . . . . . . . 6 17 AOE 142 | . . 6 . 65 . 23 . . . . . . 48 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Total 9131 | 13 268 346 366 735 607 1927 136 643 718 325 325 37 670 725 1290 Wait 581 | . 3 32 21 60 100 174 11 10 59 . 5 . 34 33 39 Move 7786 | 7 221 269 323 509 459 1673 122 577 603 311 318 37 575 638 1144 Hop 28 | . . . . . 4 10 3 . . . . . 7 2 2 Pick Up 113 | . 10 11 4 31 4 13 . 3 10 2 1 . 5 11 8 Fast Attach 25 | 1 . 3 . 3 . 1 . 9 . . . . 2 5 1 Attach 43 | . . 5 . 10 9 4 . . 2 3 . . 4 4 2 Detach 12 | . . . . . 1 3 . 1 . 1 . . 3 2 1 Swap 70 | 1 8 5 9 25 1 2 . 5 2 3 . . 1 4 4 Drop 90 | . 6 2 4 22 13 12 . 5 3 1 1 . 3 12 6 Fire 130 | 4 20 18 4 51 . 2 . . . . . . 3 6 22 Melee 146 | . . . 1 24 16 33 . 15 3 4 . . 20 8 22 Ram 1 | . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 106 | . . . . . . . . 18 36 . . . 13 . 39 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low / *Ext) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 10) 143 | -10/Materials | Destroyed 9 combat bots 233 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 557 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Entered Mines 1238 | -9/Mines | Learned Materials interactive machine intel 1297 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1300 | -9/Mines | Found Prototype Device 1301 | -9/Mines | Identified Exp. Sensor Array 1322 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1383 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1457 | -9/Mines | Discovered new exit (range 11) 1483 | -9/Mines | Entered Materials 1483 | -8/Materials | Accompanied by 3 allies 1483 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -8/Materials | Loaded intel: 19 interactive machine locations 1971 | -8/Materials | Discovered new exit (range 11) 1990 | -8/Materials | Lost 3 parts (1u2w) 2553 | -8/Materials | Discovered new exit (range 16) 2601 | -8/Materials | Entered Factory 2601 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2845 | -7/Factory | Discovered new exit (range 13) 2878 | -7/Factory | Build established: Scavenger-Sprinter 2892 | -7/Factory | Identified exit to Factory 2893 | -7/Factory | Entered another Factory area 2893 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3087 | -6/Factory | Fabricated Exp. Sensor Array (x1) 3179 | -6/Factory | Fabricated Exp. Sensor Array? 3224 | -6/Factory | Discovered new exit (range 5) 3224 | -6/Factory | Identified exit to Lower Caves 3299 | -6/Factory | Local fabrication network quarantined 3415 | -6/Factory | Discovered new exit (range 14) 3423 | -6/Factory | Identified exit to Extension 3607 | -6/Factory | Sucked down chute 3607 | -6/Factory | Entered Waste 3614 | -6/Waste | Spotted C-40 Crusher 3622 | -6/Waste | EMP discharged 3622 | -6/Waste | System corruption reached 10% 3626 | -6/Waste | Spotted C-40 Crusher 3633 | -6/Waste | Spotted C-40 Crusher 3633 | -6/Waste | Spotted C-40 Crusher 3638 | -6/Waste | Spotted C-40 Crusher 3647 | -6/Waste | Spotted C-40 Crusher 3647 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3648 | -6/Waste | Discovered new exit (range 12) 3651 | -6/Waste | Identified exit to Factory 3651 | -6/Waste | Entered Factory 3696 | -6/Factory | Found Prototype Processor 3696 | -6/Factory | Identified Exp. Signal Interpreter 3757 | -6/Factory | Discovered exit to Lower Caves (range 10) 3877 | -6/Factory | Discovered new exit (range 21) 3892 | -6/Factory | Identified exit to Factory 3893 | -6/Factory | Entered another Factory area 3893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3955 | -5/Factory | Build established: Scout 4134 | -5/Factory | Discovered new exit (range 12) 4146 | -5/Factory | Identified exit to Factory 4146 | -5/Factory | Entered another Factory area 4146 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4206 | -4/Factory | Discovered new exit (range 19) 4218 | -4/Factory | Identified exit to Upper Caves 4236 | -4/Factory | Entered Upper Caves 4292 | -4/Upper Caves | Discovered new exit (range 18) 4297 | -4/Upper Caves | Identified exit to Upper Caves 4313 | -4/Upper Caves | Entered another Upper Caves area 4318 | -4/Upper Caves | Discovered new exit (range 17) 4321 | -4/Upper Caves | Identified exit to Research 4322 | -4/Upper Caves | Entered Research 4322 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4362 | -3/Research | Identified exit to Research 4469 | -3/Research | Spotted B-86 Titan 4586 | -3/Research | Entered another Research area 4586 | -2/Research | Evolved 2 slots: Propulsion x2 4617 | -2/Research | Lost 3 parts (2n1u) 4787 | -2/Research | Discovered new exit (range 21) 4837 | -2/Research | Identified exit to Access 4837 | -2/Research | Entered Access 4837 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4927 | -1/Access | Discovered new exit (range 7) 4928 | -1/Access | Identified exit to Command 5129 | -1/Access | Build established: Hacker-Scout 5270 | -1/Access | Discovered new exit (range 6) 5270 | -1/Access | Identified exit to Surface 5271 | *** | Escaped! Last Messages --------------- Testing... System interface override in place. Installed Trojans can be viewed by examining an interactive machine. See effect description details by clicking on the Trojan name. 05191_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05196_ O-32 Director accesses terminal... 05196_ O-32 Director IFF database reprogrammed. 05221_ Dropped Imp. Propulsion Shielding. 05223_ Acquired Impulse Thruster. 05228_ Director 10a reveals location of hidden door. 05237_ Director 10a reports 0b10 security level has lowered to 1. 05266_ Connecting with Terminal... >>Open Sealed Barrier opened. 05267_ Discarded Hacking Suite. 05270_ The Access Shell folds into the floor. 05270_ EXIT=FOUND 05270_ EXIT=IDENTIFIED: SURFACE [Achievement: This Is Interesting...] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????????????sss?????????# #### | | ????????????????????????????????????# #??? | | ?????????????????????????s??????????# #### | | ????????????????????????????????????+ | | ????????????????????????????????????# | | ????????????????????????????????????# ###+####### | | ????????????????????????????????????# p#? ?????? | | ????????????????????????????????????# #? ?????? | | ????????????????????????????????????# # ????? | | ??Y?????????????????????????????????# # ????? | | ????????????????????????????????????# # ???? | | ????????????????????????????????????# # ???? | | ????????????????????????????????????#k # ??? | | ????????????????????????????????????# ########?## | | ?????????????????????BB????BB???????# #?????? | | ?????????????????????BB????BB???????# #???? | | ????????????????????????????????????#k #?? | | ????????????????????????????????????# # w | | ????????????????????????????????????# + | | ????????????????????????????????????# # | | ???????????????????#""""""""""#?????# +?? | | ???????????????????# #?????# #???? """ | | ?g?????????????????# #?????# #??????"" | | g??????????????????# #?????# #???????? | | ?gg????????????????# "" #?????# #?????????? | | ???????????????????# "@ #?????# #?????????? | | ???????????????????# #?????# #?????????? | | ??g????????????????# #?????# #?????????? | | ???????????????????# #?????# #?????????? | | R?????????????????## ##????# #??######?# | | ??????????????????# #????# #? """"" # | | ??????????????????##"" ##????# #? """"" # | | ???????????????????#"" #?????# # ""[F" # | | ???????????????????#"" #?????# # /// # | | ???????????????????#T #?????# + # | | ???????????????????#"" #?????# # # | | ???????????????????#"" #?????# # # | | ????????????????####"" ####### #? # | | ???????? t #?######### | | ?Y???A? #?????????? | | ?????????## ######################+##########???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????# """""""" #???? | | ????????????????????????????????# """""""" #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 61 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 66 Recoil Reduction 4 Offensive Hacking 36 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run GoHome() Party Time Safety First This Is Interesting... True Hacker Watch This! Challenges ------------ None Game ------ Seed WeaponGlidesysTerminator Manual? 0 Play Time 02:41:52 Cumulative 25.9 hours Start 2022.02.02 @ 15:54:01 End 2022.02.03 @ 18:08:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a79b399-73f6-4111-a055-7f23a5e15fd3