Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 16:43:19 Player: ZLD1 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (82) 410 Value Destroyed (3014) 3014 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 10394 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 344 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Generator Improved Cooling System Medium Matter Pod (100) Advanced Melee Analysis Suite Improved Target Analyzer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Fission-Neutrino Core > --- PROPULSION ------- Hovering Gyrokinetic-Compact Exoskeleton Aerolev Unit > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Triangulator Improved Sensor Array Melee Analysis Suite Advanced Melee Analysis Suite Graphene Brace > --- WEAPON ----------- Katana Great Axe Great Axe Great Axe > --- INVENTORY -------- Myomer Leg Advanced Thermal Generator Improved Cooling System Medium Matter Pod Enhanced Optical Array Improved Targeting Computer Advanced Melee Analysis Suite Energy Filter Point Defense System [Rating: 89] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Great Axe Energy Gun Variable Charge Gun Energy Cannon Constructs Ballistic Gun Constructs Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 2 . . 4 . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . 1 . . 1 . . . 1 . Utility 6 | . . . 2 . . . . . . 2 . . 1 1 . Weapon 2 | . . . . . . . 1 . . 1 . . . . . Parts Attached 68 | 6 4 2 4 3 8 1 3 19 2 3 . 3 2 5 3 Power 6 | 1 1 . . 1 1 . . 1 . . . . . 1 . Engine 3 | 1 1 . . 1 . . . . . . . . . . . Core 2 | . . . . . 1 . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 22 | 2 2 . 3 2 . . 1 12 . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg 15 | 2 1 . 2 2 . . 1 7 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 7 | . 1 . 1 . . . . 5 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 25 | 1 1 . 1 . 6 1 . 5 2 2 . 2 2 2 . Device 9 | . . . 1 . 2 1 . . 1 1 . . 2 1 . Storage 8 | 1 . . . . 4 . . 2 1 . . . . . . Processor 5 | . 1 . . . . . . . . 1 . 2 . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | 2 . 2 . . 1 . 2 1 . 1 . 1 . 2 3 Energy Gun 1 | . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . 2 . . 1 . 2 1 . 1 . 1 . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 3 . . 1 . . . 1 . . . Parts Lost 45 | . 2 . 5 1 . . . 5 . 1 . 1 4 10 16 Power 8 | . 1 . 1 . . . . . . . . . 2 3 1 Propulsion 16 | . 1 . 3 1 . . . 3 . . . 1 2 2 3 Utility 9 | . . . . . . . . 2 . . . . . 2 5 Weapon 12 | . . . 1 . . . . . . 1 . . . 3 7 Highest Loss Streak 16 | . 1 . 3 1 . . . 3 . 1 . 1 2 4 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 94 100 77 76 83 89 90 87 82 87 93 90 84 68 51 Engine 3 | . 13 14 8 11 9 . . . . . . . 1 . . Core 4 | . . . . . 1 11 9 9 9 6 6 6 2 3 3 Leg 11 | . 25 28 15 21 22 22 22 22 . . . . 2 . . Hover 8 | . 2 . 2 . . . . 3 27 25 24 20 16 7 5 Device 9 | . . . 10 11 11 12 18 2 9 8 13 9 11 18 10 Storage 9 | . 14 14 11 11 11 11 9 9 10 13 13 13 9 5 3 Processor 9 | . 10 14 11 11 11 11 9 9 . 5 6 10 11 10 12 Ballistic Gun 3 | . 28 18 . . . . . . . 1 . 5 . . 6 Slashing Weapon 18 | . . 9 19 11 16 22 23 26 27 19 20 20 17 18 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 12 12 13 14 17 20 19 24 25 32 36 36 39 43 48 36 Greatest Support 49 | 20 20 20 20 20 20 20 30 30 24 30 30 24 24 49 36 Greatest Overweight (x) 4 | . 1 . 2 1 . . 1 3 1 1 1 4 3 3 . Average Overweight (x) . | . . . . . . . . . . 1 1 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 10 8 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 10 10 10 10 10 8 Most Carried 10 | 3 3 6 7 8 9 8 8 8 8 7 8 10 10 10 10 Average Carried 7 | . 1 4 6 6 8 7 7 7 6 5 6 9 9 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | . 2 6 6 8 8 8 7 8 7 6 8 10 9 10 5 Scrap Engine Consumption 108 | . . . . . . . . . 17 6 20 9 23 33 . Constructs Created 10 | . . . . . . . . . . 2 . 1 2 5 . Constructs Modified 29 | . . . . . . . . . . 2 2 4 10 9 2 Class Distribution -------------------- 53% | Mutant 33% | Assassin 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Assassin | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Matter Collected 1161 | 201 242 55 106 25 . 80 . 210 30 63 10 3 40 88 8 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3969 | . 242 42 183 99 . 39 . 1167 231 148 . 55 496 1157 110 Parts 177 | . 11 1 8 3 . 4 . 61 7 4 . 2 27 46 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Combat Hostiles Destroyed 70 | . 7 3 6 2 . 1 . 21 1 2 . 2 8 15 2 Melee 53 | . . . 6 2 . 1 . 21 1 . . . 8 14 . Guns 16 | . 7 3 . . . . . . . 2 . 2 . 1 1 Cannons 1 | . . . . . . . . . . . . . . . 1 Classes Destroyed 12 | . 3 . 1 . . . . 2 . 2 . . 1 2 1 Worker 2 | . . . . . . . . . . 1 . . . 1 . Builder 1 | . . . . . . . . . . . . . . 1 . Recycler 8 | . . . . . . . . 2 2 . . . . 4 . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 20 | . 3 3 2 . . . . 3 . . . 2 . 6 1 Grunt 27 | . 4 . 3 2 . 1 . 10 . 1 . . 6 . . Brawler 1 | . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 Sentry 10 | . . . 1 . . . . 7 1 . . . . 1 . Demolisher 1 | . . . . . . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . Programmer 8 | . . . . . . . . . . . . . . 8 . Best Kill Streak 7 | . 4 3 3 2 . 1 . 6 2 2 . 2 7 6 2 Combat Bots Only 7 | . 4 3 3 2 . 1 . 4 1 2 . 2 7 5 2 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 . 2 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 2 | . . . 1 1 . 1 . 2 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Damage Taken 7300 | . 340 69 323 204 . 153 . 888 . 276 . 126 874 2471 1576 Core 1852 | . 60 17 105 33 . 17 . 226 . 66 . . 170 670 488 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 835 | . . . . . . . . 18 . 43 61 33 194 455 31 Core Remaining (%) 77 | 100 . 69 . . . 61 . . 58 . . 92 83 . . Volleys Fired 65 | . 24 7 . . . . . . . 12 . 8 . 3 11 Largest 2 | . 2 2 . . . . . . . 1 . 1 . 1 2 Hottest 135 | . 40 40 . . . . . . . 23 . 41 . 40 135 Shots Fired 102 | . 48 14 . . . . . . . 12 . 8 . 3 17 Gun 98 | . 48 14 . . . . . . . 12 . 8 . 3 13 Cannon 4 | . . . . . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 97 | . 48 14 . . . . . . . 12 . 8 . 3 12 Thermal 5 | . . . . . . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 10 9 . . . . . . . 14 . 4 . 2 6 Robot Miss Streak 3 | . 1 2 . . . . . . . 2 . 2 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 241 | . 36 9 19 5 . 1 . 56 4 13 . 5 12 70 11 Core Hits 103 | . 13 3 5 2 . 1 . 23 2 10 . 4 10 23 7 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . 1 . . . . 6 . . . . 1 3 . Sever 11 | . . . 1 . . . . 6 . . . . 1 3 . Melee Attacks 210 | . . . 24 9 . 2 . 72 5 2 . . 13 83 . Impact . | . . . . . . . . . . . . . . . . Slashing 210 | . . . 24 9 . 2 . 72 5 2 . . 13 83 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 3 3 1 . . . 9 . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Follow-up Attacks 31 | . . . 2 . . . . 8 . . . . . 21 . Damage Inflicted 8832 | . 476 125 632 187 . 46 . 2566 337 254 . 72 593 3205 339 Guns 1085 | . 476 119 . . . . . . . 166 . 72 . 46 206 Cannons 133 | . . . . . . . . . . . . . . . 133 Explosions . | . . . . . . . . . . . . . . . . Melee 7608 | . . . 632 187 . 46 . 2566 337 88 . . 593 3159 . Ramming 6 | . . 6 . . . . . . . . . . . . . Kinetic 1062 | . 476 119 . . . . . . . 166 . 72 . 46 183 Thermal 156 | . . . . . . . . . . . . . . . 156 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7608 | . . . 632 187 . 46 . 2566 337 88 . . 593 3159 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . 2 11 11 Average Corruption 4 | . . . . . . . . . . . . . 2 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . . 2 9 6 Message Errors 3 | . . . . . . . . . . . . . 1 1 1 Matter Fused 7 | . . . . . . . . . . . . . 1 6 . Parts Fused 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 781 | . . . 57 . . . . 221 62 . . . . 441 . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 781 | . . . 57 . . . . 221 62 . . . . 441 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 57 | . 8 . . . . . . 9 . . . . 1 . 57 Average Temperature 13 | . 2 . . . . . . 7 . . . . 1 . 28 Received Heat Transfer 1251 | . 159 . 132 114 . 63 . 387 . 27 . . 249 27 93 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . . Heat Transferred 148 | . . . . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Peak Influence 729 | . 218 156 135 92 . 64 23 729 313 195 68 77 197 238 . Initial 283 | . . 84 . 52 . . 23 9 283 130 68 47 37 41 . Average 114 | . 84 75 41 89 . 20 23 300 298 168 68 67 50 77 . Maximum Alert Level 3 | . 1 . . . . . . 3 1 . . . . 1 . Low Security (%) 88 | 100 83 100 100 100 . 100 100 49 . 100 100 100 100 97 . Level 1 5 | . 16 . . . . . . 7 100 . . . . 2 . Level 2 6 | . . . . . . . . 38 . . . . . . . Level 3 . | . . . . . . . . 4 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 . . . 6 . 2 . . . 4 . Investigation 4 | . . . . 1 . . . 1 . 1 . . . 1 . Extermination 3 | . . . . . . . . . . . . . . 3 . Reinforcement 3 | . . . . . . . . 2 . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Distress Signals 8 | . 1 . 3 . . . . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 156 | . 10 3 12 3 . 9 . 41 1 8 . 2 21 33 13 Peak Tracking Total 16 | . 6 3 6 2 . 6 . 6 1 3 . 2 7 10 16 Tactical Retreats 16 | . 1 . . . . 2 . 8 . . . . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Traps Triggered 7 | . . . . . . . . 1 . 2 . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Machines Accessed 11 | . . 1 . 1 4 . . 5 . . . . . . . Terminals 5 | . . 1 . . . . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 50 | . . 2 . 1 36 . . 11 . . . . . . . Successful 48 | . . 2 . 1 36 . . 9 . . . . . . . Failed 2 | . . . . . . . . 2 . . . . . . . Catastrophic 2 | . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . 1 . . 1 . . . . . . . Terminals 11 | . . 2 . . . . . 9 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 46 | . . 2 . 1 36 . . 7 . . . . . . . Record 39 | . . 1 . . 36 . . 2 . . . . . . . Open Door 3 | . . . . 1 . . . 2 . . . . . . . Alert Level 2 | . . 1 . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . 5 . . . . . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 44 | . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Total Allies 13 | . . 1 . 3 . . . 9 . . . . . . . Largest Group 9 | . . 1 1 3 3 3 . 9 . . . . . . . Highest-Rated Group 157 | . . 31 31 40 40 40 . 157 . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . 1 . 15 . 92 . . . . . . . Total Damage 1476 | . . . . 18 . 166 . 1292 . . . . . . . Kills 14 | . . . . . . 2 . 12 . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Turns Passed 7472 | 47 274 731 240 217 341 553 88 1118 194 399 333 350 745 1719 123 Spaces Moved 5338 | 35 147 584 135 159 272 457 67 539 384 378 328 242 635 871 105 Core 15 | 9 . . 2 . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . Legs 2316 | 26 132 584 124 159 272 457 67 433 . . . . . 62 . Wheels 39 | . . . . . . . . . . . . . . 39 . Hover 2944 | . 15 . 9 . . . . 106 384 378 328 218 635 770 101 Flight 24 | . . . . . . . . . . . . 24 . . . Fastest Speed 42 | 50 120 120 120 120 120 120 120 42 42 93 93 102 52 85 50 Average Speed 110 | 102 121 120 128 120 120 120 122 119 45 97 100 134 107 120 83 Slowest Speed 360 | 120 130 120 190 190 120 120 190 250 102 103 122 360 240 308 85 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 27 94 17 34 62 93 7 78 62 11 96 5 17 21 20 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . 1 . . 1 1 1 . Scrap Searched 3 | . . 1 . . . 1 . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Upp Total 6592 | 46 194 599 179 174 287 460 74 948 399 396 331 259 688 1437 121 Wait 873 | . 15 1 11 . . . . 312 . . . . 37 495 2 Move 5324 | 34 146 583 134 158 271 456 66 538 383 378 327 241 634 870 105 Hop . | . . . . . . . . . . . . . . . . Pick Up 57 | 6 5 4 6 4 1 1 2 9 4 2 2 4 1 6 . Fast Attach 18 | . . . . . 5 1 1 8 1 . . . . . 2 Attach 38 | 6 3 . 4 2 2 . 1 7 1 3 . 1 2 5 1 Detach 3 | . . . . . 2 . . 1 . . . . . . . Swap 12 | . 1 2 . 1 1 . 1 4 . . . 2 . . . Drop 35 | . . . 2 . 5 1 3 12 6 . . 3 2 1 . Fire 65 | . 24 7 . . . . . . . 12 . 8 . 3 11 Melee 163 | . . . 22 9 . 1 . 57 4 1 . . 12 57 . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 320 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Entered Mines 468 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 492 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 526 | -10/Mines | Discovered new exit (range 4) 529 | -10/Mines | Identified exit to Materials 723 | -10/Mines | Discovered exit to Materials (range 12) 805 | -10/Mines | Received a Mining Laser from a helpful Derelict 973 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 976 | -10/Mines | Found Prototype Device 1053 | -10/Mines | Entered Materials 1053 | -9/Materials | Accompanied by 1 ally 1053 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Identified Exp. Sensor Array 1092 | -9/Materials | Discovered new exit (range 16) 1116 | -9/Materials | Identified exit to Mines 1274 | -9/Materials | Discovered exit to Mines (range 16) 1287 | -9/Materials | Lost 3 parts (1p1n1w) 1293 | -9/Materials | Entered Mines 1354 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1435 | -9/Mines | Met a Derelict shopkeep closing up shop 1481 | -9/Mines | Discovered new exit (range 4) 1485 | -9/Mines | Identified exit to Materials 1505 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1505 | -9/Mines | Discovered new exit (range 5) 1509 | -9/Mines | Identified exit to Exiles 1510 | -9/Mines | Entered Exiles 1510 | -9/Exiles | Accompanied by 3 allies 1540 | -9/Exiles | Met 8R-AWN 1560 | -9/Exiles | Met EX-HEX 1593 | -9/Exiles | Met EX-BIN 1609 | -9/Exiles | Aligned with FarCom system 1610 | -9/Exiles | Given EX-Vault access code 1675 | -9/Exiles | Opened EX-Vault 1681 | -9/Exiles | Found Prototype Slashing Weapon 1681 | -9/Exiles | Identified Longsword +1 1684 | -9/Exiles | Found Prototype Device 1684 | -9/Exiles | Identified PSU Rigger 1689 | -9/Exiles | Found Prototype Device 1689 | -9/Exiles | Identified Trap Reconfigurator 1716 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1749 | -9/Exiles | Met EX-DEC 1758 | -9/Exiles | Learned location of Zion (-7) 1831 | -9/Exiles | Discovered new exit (range 14) 1850 | -9/Exiles | Identified exit to Mines 1851 | -9/Exiles | Left Exiles lab with Longsword +1 1851 | -9/Exiles | Entered Mines 1851 | -8/Mines | Accompanied by 3 allies 2151 | -8/Mines | Build established: Assassin 2386 | -8/Mines | Discovered exit to Materials (range 15) 2392 | -8/Mines | Discovered exit to Materials (range 11) 2404 | -8/Mines | Entered Materials 2404 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2439 | -8/Materials | Discovered new exit (range 7) 2490 | -8/Materials | Identified exit to Storage 2492 | -8/Materials | Entered Storage 2493 | -8/Storage | Identified exit to Recycling 2689 | -8/Storage | Lost 3 parts (1n2u) 2948 | -8/Storage | Build established: Scavenger-Mutant 3012 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3037 | -8/Storage | Garrison activated, responded to threat 3176 | -8/Storage | Repaired Great Axe 3609 | -8/Storage | Used back door to open Recycling access 3610 | -8/Storage | Entered Recycling 3611 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3612 | -8/Recycling | Found Scrap Engine 3768 | -8/Recycling | Discovered new exit (range 16) 3804 | -8/Recycling | Entered Factory 3804 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3815 | -6/Factory | 2 allies followed out of Recycling 3835 | -6/Factory | Build established: Mutant 4203 | -6/Factory | Sucked down chute 4203 | -6/Factory | Entered Waste 4203 | -6/Waste | The area was eerily silent 4512 | -6/Waste | Discovered new exit (range 12) 4536 | -6/Waste | Entered Factory 4751 | -6/Factory | Discovered new exit (range 5) 4886 | -6/Factory | Entered another Factory area 4886 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5225 | -5/Factory | Destroyed 7 combat bots 5612 | -5/Factory | Discovered new exit (range 11) 5631 | -5/Factory | Entered another Factory area 5631 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5695 | -4/Factory | Build established: Assassin 6816 | -4/Factory | Spotted B-86 Titan 7245 | -4/Factory | Lost 4 parts (1p1n1u1w) 7256 | -4/Factory | Core integrity fell below 50% 7293 | -4/Factory | System corruption reached 10% 7339 | -4/Factory | Discovered new exit (range 11) 7350 | -4/Factory | Entered Upper Caves 7418 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7450 | -4/Upper Caves | Core integrity fell below 20% 7468 | -4/Upper Caves | Attracted the attention of an 0b10 base 7471 | -4/Upper Caves | Learned 4 Research zone layouts 7473 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07457_ Searching scrap... 07457_ Found Imp. Remote Shield. 07457_ Found Variable Charge Gun. 07457_ Found 15 Matter. 07458_ Acquired 8 matter. 07459_ Acquired Variable Charge Gun. 07466_ S-27 Virus springs to life. 07467_ S-27 Virus suffers critical hit (Destroy). 07467_ S-27 Virus springs to life. 07468_ Variable Charge Gun destroyed. 07468_ Penetrated by Slug. 07468_ Slug penetrates Machine. 07468_ Machine disabled. 07469_ Melee Analysis Suite destroyed. 07471_ Hovering Gyrokinetic-Compact Exoskeleton destroyed. 07471_ Scrap Engine damaged due to network destabilization (-7). 07471_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 07471_ Slug penetrates Wall. 07471_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#++######??????????? | | ?????????????????????????????? T"""#??????????? | | ?????????????????????????????? ""#??????????? | | ?????????????????????????????? "#??????????? | | ????????????????????#??#######g "#??????????? | | ????????????????????# # "#??????????? | | ????????????????????# + @ "#??????????? | | ????????????????????# + " #??????????? | | ???????????????????????# Y "" +??????????? | | ???????????????????????#####ss " +??##??????? | | ???????????????????????# # sl " #? ?#?????# | | ???????????????????????# " #? #??? | | ???????????????????????# """#? ## | | ???????????????????????# "??? ??? | | ???????????????????????# # "??? ?????? | | ????????????????????# ######//######## #???????? | | ????????????????????# ! # ## | | ????????????????????# % | | ????????????????????######## ##### ## ## | | ??????????????????????????# ???# #????? ##? | | ?????????????????????????# ???# #??????????? | | ????????????????????????# ####??# #??????????? | | ???????????????????????## #######!!##?????????? | | ???????????????????????# %%="#???????? | | ?????????????????????# %[=!###### | | ????????????????????# ####= | | ??????????????????# ???# | | ???????????????? ?????# ##### | | ????????????????? ###?????# ##???? | | ?????????????????## ????????### ##?????# | | ??????????????????# ?????????## # ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Melee Accuracy 13 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionLinkedBay Manual? 0 Play Time 01:04:39 Cumulative 55.0 hours Start 2023.11.09 @ 15:37:24 End 2023.11.09 @ 16:43:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f987e545-6f65-4e88-a36b-19b2aa0f26a8