Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 12:23:43 Player: flowerfeast Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (804) 804 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 5218 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -11 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer Improved Transmission Jammer A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Fusion Compressor KE Penetrator Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Overtuned Titanium Leg Overtuned Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Small Storage Unit Core Analyzer Improved Transmission Jammer Improved Propulsion Shielding Makeshift Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Pulse Rifle Antimatter Cannon Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Advanced Weight Redist. System Remote Datajack [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor A0-MCA's Component Scanner Protection Makeshift Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 33 | 7 1 3 6 16 Power 5 | 1 1 . 1 2 Engine 4 | 1 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 2 3 4 Treads . | . . . . . Leg 11 | 2 . 2 3 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 . . 1 6 Device 4 | 1 . . . 3 Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 2 . 1 1 4 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 19 | . 1 2 . 16 Power 3 | . 1 . . 2 Propulsion 6 | . . 1 . 5 Utility 4 | . . . . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 10 | . 1 1 . 10 To Critical Strikes . | . . . . . Average Backups 5 | 2 5 6 6 3 Power 1 | 1 1 2 1 1 Propulsion 1 | . 1 2 1 . Utility 1 | . . 1 1 1 Weapon . | 1 1 1 1 . Tool/Special . | . . . . . Unused Backups 10 | . 1 . 4 5 Power 2 | . . . 1 1 Propulsion 3 | . 1 . 2 . Utility 1 | . . . 1 . Weapon 3 | . . . . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 90 | . 99 99 100 66 Engine 11 | . 13 14 14 3 Leg 24 | . 28 28 28 16 Device 9 | . 14 14 8 7 Storage 11 | . 14 14 14 4 Processor 4 | . . . 5 8 Protection 1 | . . . . 6 Energy Gun 19 | . 14 24 28 8 Ballistic Gun 2 | . 14 2 . . Peak Build Rating 68 | 9 9 9 23 68 Average Rating 20 | 6 8 8 12 46 On Entrance 10 | . 9 9 9 23 Avg Prop Armor Cover (%) 7 | . . . 9 6 Naked Turns . | . . . . . Heaviest Build 40 | 11 11 11 14 40 Greatest Support 81 | 20 20 20 38 81 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 5 | 2 5 6 7 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 8 6 8 5 Scrap Suit Usage (%) 15 | . . . . 57 Parts Cannibalized 5 | . . . . 5 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Scrapper 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Scrapper | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 691 | 275 27 . 82 307 Remotely . | . . . . . Salvage Created 892 | 83 216 40 . 553 Parts 46 | 7 14 8 . 17 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . . . . 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . 13 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 19 | . 5 3 . 11 Guns 12 | . 5 3 . 4 Cannons 3 | . . . . 3 AOE 4 | . . . . 4 Classes Destroyed 6 | 2 2 . . 2 Builder 1 | . . . . 1 Tunneler 2 | 1 1 . . . Recycler 3 | 1 1 . . 1 Swarmer 6 | . 3 3 . . Grunt 10 | . 2 . . 8 Hunter 3 | . . . . 3 Best Kill Streak 6 | 1 3 3 . 6 Combat Bots Only 5 | . 2 3 . 5 Max Kills in Single Turn 3 | 1 2 1 . 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 299 | . 44 57 18 180 Missed 74 | . 14 21 4 35 Hits 225 | . 30 36 14 145 Melee 12 | . . . 12 . Projectile 213 | . 30 36 2 145 AOE 1 | . . . . 1 Critical Strikes 5 | . . 1 . 4 Damage Taken 3719 | . 293 290 142 2994 Core 1189 | . 68 73 26 1022 Absorbed by Shields . | . . . . . Redirected to Shielding 68 | . . . . 68 Regen/Repaired (Parts) 49 | . . . . 49 Core Remaining (%) 66 | 100 . . 33 . Volleys Fired 105 | 5 22 17 4 57 Largest 3 | 2 2 2 2 3 Hottest 150 | 60 60 80 80 150 Shots Fired 208 | 10 44 29 8 117 Gun 163 | 10 44 29 8 72 Cannon 40 | . . . . 40 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 69 | 5 22 6 . 36 Thermal 134 | 5 22 23 8 76 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 10 | 7 10 4 3 10 Robot Miss Streak 3 | 1 2 3 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 135 | 7 30 15 6 77 Core Hits 71 | 5 14 5 2 45 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Destroy 1 | . 1 . . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2846 | 76 279 160 71 2260 Guns 1466 | 71 279 160 71 885 Cannons 925 | . . . . 925 Explosions 450 | . . . . 450 Melee . | . . . . . Ramming 5 | 5 . . . . Kinetic 1016 | 27 131 38 . 820 Thermal 1375 | 44 148 122 71 990 Explosive 450 | . . . . 450 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . . . . 35 Projectiles 35 | . . . . 35 Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 13 | . . . . 13 Secondary 2 | . . . . 2 Self-Inflicted Damage 9 | . . . . 9 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 3 | 2 . . 1 . Kicked 3 | 2 . . 1 . Crushed . | . . . . . Highest Temperature 634 | 40 112 . 36 634 Average Temperature 177 | 17 34 . 20 246 Received Heat Transfer 576 | . 90 . 12 474 Effects 22 | . . . . 22 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . . 4 Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 3132 | 100 325 275 155 2277 Parts Sabotaged . | . . . . . Parts Stolen 1 | . . . 1 . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 136 | 5 90 . . 136 Initial . | . . . . . Average 36 | . 20 . . 51 Influence Increases 727 | 10 158 150 . 409 Destroy 0b10 Robot/C 380 | . 100 60 . 220 Destroy 0b10 Robot/NC 30 | 10 10 . . 10 Destroy Leader 40 | . 10 . . 30 Successful Hack 8 | . 8 . . . Disable Machine 30 | . . . . 30 Destroy Structure 44 | . . . . 44 Lose Combat Pursuer 195 | . 30 90 . 75 Influence Decreases 698 | 10 89 219 . 380 Entered New Map 34 | . . 34 . . Time Decay 521 | 10 79 165 . 267 Lost Part 143 | . 10 20 . 113 Squads Dispatched 7 | . 1 . . 6 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 5 | . 3 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 11 7 12 25 Peak Tracking Total 7 | . 4 6 6 7 Tactical Retreats 7 | . 1 3 . 3 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 8 | . 1 . 6 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 51 | . 2 . 48 1 Successful 49 | . 1 . 48 . Failed 2 | . 1 . . 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 49 | . 1 . 48 . Record 48 | . . . 48 . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1524 | 43 427 389 664 1 Terrain 1523 | 43 427 389 664 . Jamming 1 | . . . . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 2759 | 113 427 389 1109 721 Spaces Moved 2084 | 68 294 283 902 537 Core 135 | 16 . . . 119 Treads . | . . . . . Legs 1949 | 52 294 283 902 418 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 50 Average Speed 113 | 105 120 120 118 98 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 42 18 67 20 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 39 | . . . . 39 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 29 | . . . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2304 | 99 330 304 932 639 Wait 22 | 8 6 . . 8 Move 2081 | 68 293 282 901 537 Hop . | . . . . . Pick Up 43 | 10 7 1 11 14 Fast Attach . | . . . . . Attach 27 | 7 1 2 1 16 Detach 3 | . . . . 3 Swap 6 | . . 1 5 . Drop 15 | . 1 1 9 4 Fire 105 | 5 22 17 4 57 Melee . | . . . . . Ram . | . . . . . Kick 2 | 1 . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Met a group of wandering Federalists 124 | -10/Materials | Identified exit to Mines 148 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Entered Subcaves 542 | -10/Subcaves | Continued accompanying wandering Federalists (5) 542 | -10/Subcaves | Approached by a straggling Scientist 604 | -10/Subcaves | Core integrity fell below 50% 658 | -10/Subcaves | Learned location of Zion (-7) 658 | -10/Subcaves | Met a Zionite searching for "candidates" 930 | -10/Subcaves | Entered Scraptown 1224 | -7/Scraptown | Discovered new exit (range 6) 1339 | -7/Scraptown | Visited TADAMA 1366 | -7/Scraptown | Visited Symbiants 1401 | -7/Scraptown | Visited Cyclists 1443 | -7/Scraptown | Visited UFD Registry 1443 | -7/Scraptown | Registered with UFD as "Rustdriver" 1451 | -7/Scraptown | Visited CPS Storage 1505 | -7/Scraptown | Visited Supply Room 1533 | -7/Scraptown | Visited Botcube Research 1577 | -7/Scraptown | Visited A0-MCA Data Center 1584 | -7/Scraptown | Given a B- rating by A0-MCA 1589 | -7/Scraptown | Found A0-MCA's Component Scanner 1637 | -7/Scraptown | Discovered new exit (range 5) 1671 | -7/Scraptown | Found Scrap Suit 1738 | -7/Scraptown | Visited Science Testing Area 1762 | -7/Scraptown | Visited Scrapoid Research Area 1782 | -7/Scraptown | Visited DA-N13 Charitable Foundation 1818 | -7/Scraptown | Met Optimus 1818 | -7/Scraptown | Accepted into 0bPrime 1935 | -7/Scraptown | Visited Curators Association 1942 | -7/Scraptown | Civil war broke out across Scraptown 2039 | -7/Scraptown | Entered Factory 2039 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 2049 | -5/Factory | Lost 8 allies 2344 | -5/Factory | Build established: Scavenger-Scrapper 2452 | -5/Factory | Garrison activated, responded to threat 2527 | -5/Factory | Lost 5 parts (2p1n1u1w) 2682 | -5/Factory | Core integrity fell below 50% 2699 | -5/Factory | Core integrity fell below 20% 2718 | -5/Factory | Lost 10 parts (4n3u3w) 2757 | -5/Factory | Discovered new exit (range 15) 2760 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 02691_ G-67 Veteran heat damages Field Laser. 02693_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4F. 02695_ Penetrated by Slug. 02695_ Manufacturing Mainframe disabled. 02695_ Penetrated by Slug. 02698_ Slug penetrates Wall. 02717_ Acquired Lgt. Angular Momentum Engine. 02738_ Dropped Com. Ion Cannon. 02739_ Dropped Remote Datajack. 02740_ Acquired Hvy. Rocket Launcher. 02744_ Dropped Adv. Weight Redist. System. 02746_ Acquired KE Penetrator. 02754_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02756_ Knocked back. 02757_ Acquired 3 matter. 02757_ EXIT=FOUND 02758_ Penetrated by Slug. 02758_ Knocked back. 02760_ Penetrated by Slug. 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"""" !#????????????????????? | | ### #????????? ??????????????????????????? | | !# #?????????" ??????????????????????????? | | # #?????????" ??????????????????????????? | | # #?????????" ??????????????????????????? | | + #?????????? ??????????????????????????? | | # #?????????? ??????????????????????????? | | # #??????????##??????????????????????????? | | #######??????????????????????????????????????? | | !#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Propulsion Shielding 66 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Hey, That's Mine! Link The Feds Strength In Numbers Uncivil War Challenges ------------ None Game ------ Seed SkeletonFrostCore Manual? 0 Play Time 00:39:07 Cumulative 10.4 hours Start 2026.07.09 @ 11:46:34 End 2026.07.09 @ 12:23:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e80759c-2504-4bc6-9e7e-9e6b044a7519