Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.28 @ 16:53:57 Player: Daniexpert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (327) 1635 Value Destroyed (9767) 9767 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2346) 2346 TOTAL SCORE: 19208 Bonus ------- High Alert Combat Kills 1479 Follower Combat Kills 367 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 121/850 Matter 300/300 Energy 4/100 System Corruption 20% Temperature Cool (0) Movement Hovering (72) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (8) ------ Improved Heat Sink Small Storage Unit Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Transmission Jammer > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (16) --- Light Treads Light Treads Gravmag System Combat Gravmag System Small Storage Unit Small Storage Unit Long-range Sensor Array Dynamic Insulation System High-powered Shock Rifle Heavy Machine Gun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Transmission Jammer Improved Maneuvering Thrusters Phase Shifter Propulsion Shielding > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun > --- INVENTORY -------- Angular Momentum Engine Combat Gravmag System Combat Gravmag System Improved Heat Sink Small Storage Unit Small Storage Unit Long-range Sensor Array Force Field Dynamic Insulation System Heavy Machine Gun Advanced EMP Blaster Makeshift Sword [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Core Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 6 | . . 2 . 1 . 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 335 | 7 23 29 8 37 25 107 10 8 . 16 30 7 25 3 Power 34 | 1 5 8 1 3 1 6 . 1 . 1 4 . 3 . Engine 32 | 1 5 8 1 3 1 6 . 1 . . 4 . 2 . Core . | . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 . . 1 . Propulsion 76 | 2 9 4 2 12 7 29 1 . . 1 4 1 3 1 Treads 47 | . 9 4 2 11 6 13 . . . 1 1 . . . Leg 5 | 2 . . . . . . . . . . 3 . . . Wheel 16 | . . . . . . 15 1 . . . . . . . Hover 7 | . . . . 1 . 1 . . . . . 1 3 1 Flight 1 | . . . . . 1 . . . . . . . . . Utility 105 | 2 2 9 . 12 3 28 5 3 . 8 13 4 15 1 Device 52 | . . 3 . 5 2 14 3 2 . 5 8 3 6 1 Storage 16 | 2 2 2 . 2 . 1 . . . . . . 7 . Processor 3 | . . . . 1 . 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 34 | . . 4 . 4 1 12 2 1 . 3 5 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 120 | 2 7 8 5 10 14 44 4 4 . 6 9 2 4 1 Energy Gun 16 | 2 2 1 1 1 2 3 . . . . . . 4 . Energy Cannon 21 | . . 1 1 1 2 11 . . . 2 2 1 . . Ballistic Gun 32 | . 3 5 1 4 6 8 . 1 . . 4 . . . Ballistic Cannon 9 | . 2 . . 1 . 6 . . . . . . . . Launcher 18 | . . 1 2 3 1 5 2 1 . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 3 9 2 . . . . . . 1 Piercing Weapon 9 | . . . . . . 2 . 2 . 2 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 3 5 5 . . . . . . . . Parts Lost 77 | . 8 5 8 6 5 16 . . . 3 8 7 7 4 Power 11 | . 1 . 1 1 . 2 . . . . 2 1 2 1 Propulsion 22 | . 3 . 2 2 2 6 . . . 1 3 2 . 1 Utility 21 | . . 2 2 1 2 5 . . . 1 1 2 3 2 Weapon 23 | . 4 3 3 2 1 3 . . . 1 2 2 2 . Highest Loss Streak 7 | . 2 1 6 3 2 3 . . . 2 3 3 7 2 Average Slot Usage (%) 96 | . 99 99 87 97 96 98 99 100 100 99 97 55 76 73 Engine 8 | . 14 10 11 8 9 6 7 7 7 5 10 7 3 3 Treads 14 | . 27 21 21 26 26 7 7 7 7 8 6 3 . . Wheel 6 | . . . . . . 13 14 15 15 13 . . . . Device 9 | . . 10 9 10 9 7 14 14 15 12 12 6 20 12 Storage 21 | . 28 22 22 18 18 21 23 23 23 23 20 11 13 20 Processor 6 | . . . . 8 9 13 7 7 7 7 6 4 3 6 Protection 7 | . . 10 5 7 7 9 7 7 7 9 13 7 3 4 Energy Gun 2 | . 11 1 8 . 1 . . . . . . . 5 . Energy Cannon 2 | . . 1 . 3 2 3 5 . . 3 4 . . . Ballistic Gun 9 | . 9 17 8 10 13 5 7 5 7 4 6 6 . . Ballistic Cannon 1 | . 5 . . 1 . 2 . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . 2 . . Heaviest Build 129 | 16 43 51 52 58 55 79 95 93 63 98 129 125 70 52 Greatest Support 75 | 20 46 46 46 60 60 60 24 22 22 22 35 35 64 75 Greatest Overweight (x) 12 | 2 1 2 2 1 1 6 6 4 2 9 12 6 1 . Average Overweight (x) 1 | . . . . . . 2 2 2 2 3 3 . . . Largest Inventory Capacity 22 | 8 16 16 16 16 16 22 22 22 22 22 22 22 18 16 Average Capacity 18 | 7 15 16 16 16 16 21 22 22 22 22 22 14 9 16 Most Carried 22 | 6 16 16 16 16 16 22 22 22 22 22 22 22 13 11 Average Carried 17 | 3 12 15 15 15 15 20 21 21 22 21 21 14 7 9 Final Capacity 22 | 8 16 16 16 16 16 22 22 22 22 22 22 4 16 16 Final Carried 22 | 6 16 16 13 16 16 22 22 22 22 22 22 4 10 11 Class Distribution -------------------- 44% | Hauler-Mutant 42% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Matter Collected 8006 | 270 485 1290 71 991 918 2362 110 195 . 212 403 358 300 41 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13038 | 207 848 1779 48 1999 2246 3483 . 15 . 213 717 921 444 118 Parts 726 | 20 65 135 9 103 115 197 . 4 . 4 43 14 10 7 Haulers Intercepted 20 | . 2 5 . 4 4 4 . . . . . . 1 . Recyclers Shooed 6 | . . . . 1 . 3 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 3 . 3 . . . . Prevented 15 | . . . . . . . 1 . . 14 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Combat Hostiles Destroyed 225 | . 25 41 5 33 39 55 . 2 . 6 14 3 . 2 Melee 4 | . . . . . . 1 . . . . . 1 . 2 Guns 130 | . 17 35 . 13 34 24 . . . . 5 2 . . Cannons 57 | . 8 6 1 15 4 20 . . . . 3 . . . AOE 29 | . . . 4 5 1 10 . 2 . 3 4 . . . Classes Destroyed 18 | 3 6 2 1 3 1 1 . . . . . 1 . . Worker 24 | 1 1 7 1 1 1 10 . . . . . . 2 . Builder 14 | . 1 . 1 2 4 5 . . . . 1 . . . Tunneler 6 | 5 . . . 1 . . . . . . . . . . Hauler 20 | . 2 5 . 4 4 4 . . . . . . 1 . Recycler 9 | 1 1 . . 3 . 2 . . . . . . 2 . Mechanic 2 | . . . . . 2 . . . . . . . . . Operator 6 | . 1 1 . . 2 1 . . . . 1 . . . Watcher 21 | . 3 5 . 4 1 6 . . . . . . 2 . Swarmer 54 | . 12 15 3 5 6 4 . 2 . 3 4 . . . Grunt 106 | . 13 17 1 18 19 31 . . . 3 4 . . . Brawler 4 | . . 1 . . . 2 . . . . 1 . . . Duelist 6 | . . . . 2 3 1 . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 35 | . . 8 . 5 10 7 . . . . 4 . . 1 Hunter 6 | . . . . 2 1 3 . . . . . . . . Programmer 9 | . . . . . . 7 . . . . 1 . . 1 Compactor 3 | . . . . . . . . . . . . 3 . . Assembled 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 3 4 4 5 7 12 9 . 2 . 3 5 1 2 1 Combat Bots Only 10 | . 4 4 4 6 10 7 . 2 . 3 4 1 . 1 Max Kills in Single Turn 5 | 1 2 2 1 3 5 4 . 2 . 3 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 1 3 . 2 . 3 2 . . . Melee 1 | . . . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Damage Taken 17152 | . 1576 1248 1448 1905 2114 3976 21 8 . 272 1571 1289 1122 602 Core 2205 | . 211 105 252 210 244 440 . . . 14 100 154 349 126 Absorbed by Shields 81 | . . . . . . . . . . . . . 32 49 Core Remaining (%) 35 | 100 15 . 10 . 17 . . . . 35 . . . . Volleys Fired 841 | 13 107 141 14 111 135 206 3 3 . 12 43 23 30 . Largest 2 | 2 2 2 2 2 2 2 2 1 . 2 2 2 2 . Hottest 151 | 80 100 95 108 104 93 151 64 36 . 134 134 90 120 . Shots Fired 1599 | 25 189 280 21 219 268 389 6 3 . 19 85 39 56 . Gun 1154 | 25 123 260 9 139 249 203 4 . . 2 47 37 56 . Cannon 409 | . 66 19 7 76 19 176 . . . 10 34 2 . . Launcher 36 | . . 1 5 4 . 10 2 3 . 7 4 . . . Special . | . . . . . . . . . . . . . . . Kinetic 1110 | . 132 256 2 160 228 242 4 . . 2 47 37 . . Thermal 302 | 12 34 23 7 42 27 137 . . . 5 13 2 . . Explosive 21 | . . 1 5 4 . 1 . 3 . 3 4 . . . Electromagnetic 166 | 13 23 . 7 13 13 9 2 . . 9 21 . 56 . Robot Hit Streak 30 | 7 10 19 8 30 28 20 3 . . 3 14 13 7 . Robot Miss Streak 17 | 4 5 7 2 3 4 6 3 . . 1 17 4 3 . Penetration Max 1 | . . . . . 1 . . . . . . . . . Secondary Targets 14 | . 1 8 . 1 2 . . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . 1 1 . . Shots Hit Robots 1167 | 13 120 203 15 155 209 289 2 . . 8 57 52 34 10 Core Hits 618 | 7 49 96 8 75 86 180 . 3 . 15 46 38 12 3 Critical Hits 17 | . 1 1 . 1 4 10 . . . . . . . . Critical Kills 9 | . 1 1 . 1 1 5 . . . . . . . . Critical Parts Destroyed 8 | . . . . . 3 5 . . . . . . . . Melee Attacks 118 | . . . . . 5 42 5 18 . 6 11 16 . 15 Impact . | . . . . . . . . . . . . . . . Slashing 52 | . . . . . 5 27 5 . . . . . . 15 Piercing 66 | . . . . . . 15 . 18 . 6 11 16 . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27210 | 191 1658 2876 713 3593 4547 7716 69 227 . 867 1759 1532 1113 349 Guns 14701 | 191 844 2656 99 1475 3472 3134 22 . . . 604 1231 973 . Cannons 6930 | . 709 220 97 1539 348 2895 . . . 258 752 112 . . Explosions 4688 | . 105 . 513 558 724 1392 17 227 . 609 403 . 140 . Melee 855 | . . . . . . 287 30 . . . . 189 . 349 Ramming 36 | . . . 4 21 3 8 . . . . . . . . Kinetic 14054 | . 1063 2559 . 1959 3053 3563 22 . . . 604 1231 . . Thermal 5866 | 67 379 317 99 880 896 2623 . . . 108 245 112 140 . Explosive 2387 | . . . 513 523 316 203 . 227 . 202 403 . . . Electromagnetic 4012 | 124 216 . 97 210 279 1032 17 . . 557 507 . 973 . Impact . | . . . . . . . . . . . . . . . Slashing 666 | . . . . . . 287 30 . . . . . . 349 Piercing 189 | . . . . . . . . . . . . 189 . . Highest Corruption 20 | . . . 4 1 1 14 13 . . . . 16 16 20 Average Corruption 6 | . . . 4 1 1 8 7 . . . . 8 16 16 Corruption Purged 14 | . . . . . . 1 13 . . . . . . . Effects 191 | . . . 3 1 15 64 40 . . . . 8 46 14 Message Errors 39 | . . . 3 1 2 15 8 . . . . 2 7 1 Matter Fused 31 | . . . . . . 11 8 . . . . 2 8 2 Heat Flow Errors 13 | . . . . . . 4 6 . . . . 1 1 1 Energy Discharges 19 | . . . . . 4 5 4 . . . . . 6 . Data Loss (minor) 19 | . . . . . 2 1 9 . . . . 1 4 2 Data Loss (major) 3 | . . . . . . 1 1 . . . . . 1 . Misfires 2 | . . . . . . . 1 . . . . . 1 . Misdirections 29 | . . . . . . 12 2 . . . . . 12 3 Targeting Errors 32 | . . . . . 5 13 1 . . . . 2 6 5 Weapon Failures 4 | . . . . . 2 2 . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . 2 . . Overflow Damage 572 | . 19 . 65 107 104 154 . 12 . 6 68 . 37 . Projectiles 109 | . . . 19 4 16 47 . . . 6 17 . . . Explosions 449 | . 19 . 46 103 88 93 . 12 . . 51 . 37 . Melee 14 | . . . . . . 14 . . . . . . . . Knockbacks 27 | . 8 1 . 8 . 10 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 26 | . 8 1 . 7 . 10 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 360 | . 43 22 . 19 24 164 . . . . . . 88 . Shots 14 | . 2 1 . 1 1 7 . . . . . . 2 . Rammed 4 | . . . . 2 1 1 . . . . . . . . Targets Rammed 5 | . . . 1 2 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 744 | 54 126 36 75 90 61 383 221 . . 287 558 422 744 97 Average Temperature 75 | 25 35 18 25 18 12 65 100 . . 127 201 107 145 53 Received Heat Transfer 4544 | . 408 390 18 774 828 1314 . . . 66 507 . 170 69 Effects 24 | . . . . . . . . . . 2 8 2 12 . Shutdowns 7 | . . . . . . . . . . . 2 . 5 . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 . . . . Matter Decay 5 | . . . . . . . . . . . 2 . 3 . Short Circuit 2 | . . . . . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . . . . 2 1 1 . Damage (major) 2 | . . . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 . . . 3 2 . 3 . Combat Hostiles 5 | . . . . . . . . . . 3 2 . . . Parts Fried 16 | . . . . 1 1 4 . . . 3 . . 7 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . 2 2 . . . . 1 . . . Heat Transferred 8841 | 150 783 666 185 1286 1288 3752 . . . 148 333 100 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 14 | . 2 . . 1 2 7 . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Peak Influence 1108 | 35 261 728 143 526 937 1108 . . . . 309 86 185 141 Average Influence 355 | 14 109 321 81 350 619 535 . . . . 192 57 36 69 Maximum Alert Level 4 | . 1 3 . 2 3 4 . . . . 1 . . . Low Security (%) 31 | 100 88 32 100 8 1 . . . . . 50 100 100 100 Level 1 33 | . 11 37 . 57 10 45 . . . . 49 . . . Level 2 22 | . . 28 . 34 56 23 . . . . . . . . Level 3 11 | . . 1 . . 31 28 . . . . . . . . Level 4 . | . . . . . . 1 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 58 | . 4 8 1 7 10 20 . . . . 6 . 2 . Investigation 20 | . 3 5 1 4 2 4 . . . . 1 . . . Extermination 8 | . . . . . . 7 . . . . 1 . . . Reinforcement 17 | . 1 3 . . 5 5 . . . . 1 . 2 . Assault 4 | . . . . 1 2 1 . . . . . . . . Garrison 9 | . . . . 2 1 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Distress Signals 17 | . 2 4 . 4 2 5 . . . . . . . . Communications Jammed 37 | . . . . 31 . . . . . . . . 6 . Distress Signals 32 | . . . . 31 . . . . . . . . 1 . Times Spotted 400 | . 39 66 21 60 60 88 1 2 . 10 25 6 16 6 Peak Tracking Total 11 | . 6 5 11 6 8 7 1 3 . 4 4 4 10 5 Tactical Retreats 40 | . 7 3 3 2 5 11 . 1 . 1 4 . 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Traps Triggered 15 | . 1 1 . 1 2 8 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 1 . . 2 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Machines Disabled 33 | . 1 . . . 6 8 3 . . . 6 . 9 . Max in Single Turn 8 | . 1 . . . 1 2 3 . . . 1 . 8 . Garrison Access 4 | . . . . 1 1 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Machines Accessed 65 | . 6 11 2 11 9 16 1 . 4 . 2 . 3 . Terminals 37 | . 4 7 1 8 7 9 . . . . . . 1 . Fabricators 3 | . . . . . . 2 . . . . . . 1 . Repair Stations 7 | . . 2 . 1 1 2 . . . . 1 . . . Recycling Units 5 | . 2 1 . . . 2 . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 . . . . 1 . 1 . Total Hacks 213 | . 17 43 3 43 29 38 1 . 27 . 4 . 8 . Successful 139 | . 12 29 2 29 15 16 1 . 27 . 3 . 5 . Failed 73 | . 4 14 1 14 14 22 . . . . 1 . 3 . Catastrophic 15 | . . 2 1 3 3 6 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 89 | . 9 21 2 18 19 16 . . . . 2 . 2 . Terminals 128 | . 12 34 2 33 23 22 . . . . . . 2 . Fabricators 8 | . . . . . . 3 . . . . . . 5 . Repair Stations 23 | . . 5 . 7 3 6 . . . . 2 . . . Recycling Units 11 | . 5 2 . . . 4 . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . Garrison Access 11 | . . . . 2 3 3 . . . . 2 . 1 . Terminal Hacks 81 | . 6 18 1 14 8 6 1 . 27 . . . . . Record 13 | . . 2 . . . . . . 11 . . . . . Part Schematic 7 | . 1 . . . . . . . 6 . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . . . Prototype ID Bank 11 | . 3 1 . 3 . 1 . . 3 . . . . . Open Door 3 | . . . 1 . 1 . 1 . . . . . . . Branch Access Points 3 | . . . . 1 1 1 . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Alert Level 7 | . 1 2 . 2 1 1 . . . . . . . . Unreport Threat 11 | . . 4 . 2 3 2 . . . . . . . . Locate Traps 6 | . . 3 . 2 . 1 . . . . . . . . Security Status 2 | . . 1 . 1 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 3 | . . . . . . 1 . . . . . . 2 . Repair Station Hacks 17 | . . 4 . 6 2 3 . . . . 2 . . . Scan Component 9 | . . 2 . 3 1 2 . . . . 1 . . . Repair 8 | . . 2 . 3 1 1 . . . . 1 . . . Recycling Unit Hacks 8 | . 3 1 . . . 4 . . . . . . . . Report Inventory 6 | . 2 1 . . . 3 . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 26 | . 3 6 1 9 4 1 . . . . 1 . 1 . Terminals 19 | . 2 4 1 7 4 1 . . . . . . . . Track 8 | . . 2 1 3 2 . . . . . . . . . Botnet 10 | . 2 2 . 3 2 1 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . Extract 2 | . . 1 . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Reprogram 1 | . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 50 | . 5 9 1 9 8 14 . . . . 2 . 2 . Full Trace Events 13 | . 1 3 . 3 2 4 . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 5 . 7 . . . . 6 . . . . . Parts Built 6 | . . . . . . 2 . . . . . . 4 . Matter 614 | . . . . . . 190 . . . . . . 424 . Time 206 | . . . . . . 47 . . . . . . 159 . Total Part Build Rating 34 | . . . . . . 10 . . . . . . 24 . Parts Repaired 8 | . . 2 . 3 1 1 . . . . 1 . . . Time 283 | . . 64 . 127 19 51 . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . . . . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Total Allies 5 | . . . 2 1 . 1 . . . 1 . . . . Largest Group 2 | . . . 2 1 . 1 . . . 1 1 . . . Highest-Rated Group 94 | . . . 43 15 . 16 . . . 94 94 . . . Highest-Rated Ally 94 | . . . 31 15 . 16 . . . 94 94 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 49 | . . . 5 19 . 11 . . . 13 1 . . . Total Damage 1615 | . . . . 434 . 136 . . . 415 630 . . . Kills 13 | . . . . 7 . 1 . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Turns Passed 19059 | 167 1641 2963 450 2015 1605 4521 1667 832 79 801 1232 219 723 144 Spaces Moved 10094 | 90 736 1274 224 944 683 2824 569 665 76 615 455 123 709 107 Core 117 | 9 . . . . . . . . . . . 96 12 . Treads 3994 | . 734 1274 224 944 683 117 . . . . 15 3 . . Legs 466 | 81 2 . . . . . . . . . 359 24 . . Wheels 4713 | . . . . . . 2707 569 665 76 615 81 . . . Hover 804 | . . . . . . . . . . . . . 697 107 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 166 163 100 110 105 105 105 180 50 50 65 Average Speed 135 | 119 165 179 178 167 170 113 118 111 105 114 193 81 68 70 Slowest Speed 290 | 150 180 200 210 190 190 200 150 125 105 170 270 290 128 76 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 82 81 39 61 75 58 70 76 68 76 7 84 17 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . . . . 1 . 1 . . . . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . Scrap Searched 10 | . . . . . . . 5 4 . 1 . . . . Spaces Dug 73 | . . 5 . . 3 34 3 16 . 3 9 . . . Terrain Destroyed 375 | . 8 5 81 39 13 94 3 55 . 16 33 . 28 . Melee 66 | . . . . . 3 32 3 16 . 3 9 . . . Projectile 45 | . . . . 4 1 38 . . . . 2 . . . AOE 264 | . 8 5 81 35 9 24 . 39 . 13 22 . 28 . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Total 13834 | 121 989 1696 254 1213 923 3690 1548 722 75 675 703 179 886 160 Wait 2114 | 4 92 190 2 74 55 409 952 26 . 24 145 1 108 32 Move 10081 | 89 735 1273 223 943 682 2823 568 664 75 614 455 122 708 107 Hop . | . . . . . . . . . . . . . . . Pick Up 146 | 7 19 26 2 19 4 38 4 . . 3 11 3 7 3 Fast Attach 103 | 7 2 8 . 13 14 30 1 1 . . 6 3 17 1 Attach 67 | . 8 6 4 8 3 15 1 . . 3 7 3 7 2 Detach 18 | . . 1 1 3 2 4 . 1 . . . . 6 . Swap 165 | . 13 15 4 16 8 62 8 7 . 13 17 1 1 . Drop 168 | 1 13 36 3 24 14 53 5 2 . . 8 7 2 . Fire 841 | 13 107 141 14 111 135 206 3 3 . 12 43 23 30 . Melee 118 | . . . . . 5 42 5 18 . 6 11 16 . 15 Ram 1 | . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 4 | . . . 1 2 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 8 | . . . . . . 7 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 10) 665 | -10/Materials | Discovered new exit (range 8) 1322 | -10/Materials | Discovered new exit (range 9) 1397 | -10/Materials | Discovered new exit (range 14) 1540 | -10/Materials | Core integrity fell below 50% 1630 | -10/Materials | Central database locked down 1794 | -10/Materials | Core integrity fell below 20% 1809 | -10/Materials | Entered another Materials area 1809 | -9/Materials | Evolved 2 slots: Utility x2 2649 | -9/Materials | Repaired Imp. Treads? 2698 | -9/Materials | Repaired Imp. Treads 3138 | -9/Materials | Discovered new exit (range 16) 3262 | -9/Materials | Discovered new exit (range 16) 4434 | -9/Materials | Discovered new exit (range 16) 4772 | -9/Materials | Entered Mines 4781 | -9/Mines | Discovered new exit (range 12) 4896 | -9/Mines | Met a Derelict shopkeep closing up shop 5105 | -9/Mines | Assembled infested the area 5176 | -9/Mines | Core integrity fell below 50% 5207 | -9/Mines | Lost 6 parts (2n1u3w) 5212 | -9/Mines | Core integrity fell below 20% 5222 | -9/Mines | Entered Materials 5222 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5396 | -8/Materials | Discovered new exit (range 13) 5454 | -8/Materials | Lost 3 parts (2n1u) 5902 | -8/Materials | Build established: Scavenger-Mutant 6163 | -8/Materials | Identified exit to Storage 6224 | -8/Materials | Repaired Arm. Treads 6266 | -8/Materials | Repaired Arm. Treads? 6382 | -8/Materials | Repaired Cld. Ion Engine 6862 | -8/Materials | Discovered new exit (range 13) 7069 | -8/Materials | Build established: Mutant 7237 | -8/Materials | Entered Storage 7286 | -8/Storage | Repaired Arm. Treads 7466 | -8/Storage | Destroyed 7 combat bots 7467 | -8/Storage | Garrison activated, responded to threat 7834 | -8/Storage | Core integrity fell below 50% 8037 | -8/Storage | First assault squad dispatched 8131 | -8/Storage | Destroyed 10 combat bots 8236 | -8/Storage | Discovered new exit (range 5) 8496 | -8/Storage | Identified exit to Recycling 8800 | -8/Storage | Core integrity fell below 20% 8842 | -8/Storage | Entered Factory 8842 | -7/Factory | Evolved 2 slots: Utility x2 8864 | -7/Factory | Build established: Scavenger-Mutant 8999 | -7/Factory | Discovered new exit (range 12) 9075 | -7/Factory | Destroyed 7 combat bots 9076 | -7/Factory | Lost 3 parts (2n1u) 9415 | -7/Factory | Identified exit to Factory 9753 | -7/Factory | Build established: Hauler-Mutant 10715 | -7/Factory | Fabricated Imp. Core Shielding (x2) 10811 | -7/Factory | Repaired Cld. Ion Engine 11167 | -7/Factory | Discovered exit to Factory (range 16) 11764 | -7/Factory | Core integrity fell below 50% 12505 | -7/Factory | Identified exit to Lower Caves 12617 | -7/Factory | Garrison activated, responded to threat 12634 | -7/Factory | System corruption reached 10% 13242 | -7/Factory | First assault squad dispatched 13301 | -7/Factory | Lost 3 parts (1n2u) 13363 | -7/Factory | Entered Lower Caves 13379 | -7/Lower Caves | Learned location of Extension (-6) 14844 | -7/Lower Caves | Discovered new exit (range 10) 14856 | -7/Lower Caves | Arm. Wheel stolen by Master Thief 14876 | -7/Lower Caves | Identified exit to Lower Caves 15030 | -7/Lower Caves | Entered another Lower Caves area 15338 | -7/Lower Caves | Learned location of 1 exit from Factory 15744 | -7/Lower Caves | Discovered new exit (range 8) 15861 | -7/Lower Caves | Identified exit to Data Miner 15862 | -7/Lower Caves | Entered Data Miner 15862 | -7/Data Miner | Discovered new exit (range 6) 15882 | -7/Data Miner | Met Data Miner 15900 | -7/Data Miner | Learned location of Section 7 (-3) 15900 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15918 | -7/Data Miner | Received God Mode back door access code from Data Miner 15940 | -7/Data Miner | Identified exit to Proximity Caves 15941 | -7/Data Miner | Entered Proximity Caves 16049 | -6/Proximity Caves | Escorted by Enhanced Grunt 16229 | -6/Proximity Caves | Learned location of 1 exit from Factory 16730 | -6/Proximity Caves | Discovered exit to Factory (range 5) 16742 | -6/Proximity Caves | Entered Factory 16742 | -6/Factory | Accompanied by 1 ally 16742 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16743 | -6/Factory | Identified exit to Extension 16743 | -6/Factory | Identified exit to Lower Caves 16977 | -6/Factory | Lost 3 parts (2n1w) 17044 | -6/Factory | Lost 3 parts (1p1u1w) 17166 | -6/Factory | Incoming investigation squad redirected 17536 | -6/Factory | Repaired Med. Reactive Plating 17974 | -6/Factory | Sucked down chute 17974 | -6/Factory | Entered Waste 17983 | -6/Waste | Spotted C-40 Crusher 17989 | -6/Waste | EMP discharged 17998 | -6/Waste | Destroyed C-40 Crusher 18015 | -6/Waste | Found Damper Plating 18028 | -6/Waste | Spotted C-40 Crusher 18053 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 18054 | -6/Waste | Destroyed C-40 Crusher 18062 | -6/Waste | Spotted C-40 Crusher 18073 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18082 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18085 | -6/Waste | Crushed by Compactor (1 part destroyed) 18088 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18089 | -6/Waste | EMP discharged 18091 | -6/Waste | Crushed by Compactor (1 part destroyed) 18097 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18109 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18111 | -6/Waste | Destroyed C-40 Crusher 18122 | -6/Waste | Lost 3 parts (1p1n1w) 18127 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18138 | -6/Waste | Spotted C-40 Crusher 18138 | -6/Waste | Spotted C-40 Crusher 18138 | -6/Waste | Spotted C-40 Crusher 18139 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18144 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18175 | -6/Waste | Lost 3 parts (1n1u1w) 18177 | -6/Waste | Discovered new exit (range 13) 18189 | -6/Waste | EMP discharged 18189 | -6/Waste | System corruption reached 10% 18193 | -6/Waste | Entered Factory 18287 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 18350 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 18403 | -6/Factory | Build established: Mutant 18859 | -6/Factory | Core integrity fell below 50% 18916 | -6/Factory | Identified exit to Garrison 18916 | -6/Factory | Entered Garrison 18922 | -6/Garrison | Lost 7 parts (2p3u2w) 18934 | -6/Garrison | Triggered checkpoint 19059 | -6/Garrison | Core integrity fell below 20% 19060 | -6/Garrison | Self-destructed Last Messages --------------- 18958_ Acquired 10 matter. 18959_ Acquired Lgt. Treads. 18990_ System corrupted: Matter fused (-5). 19000_ ALERT: Garrison interior compromised. 19003_ C-30 ARC bursts open, deploying its payload. 19003_ P-60 Hacker unfolds itself. 19003_ Angular Momentum Engine destroyed. Garrison Door opened remotely. 19013_ System corrupted: Matter fused (-8). 19023_ Propulsion Shielding destroyed. 19030_ System corrupted: Mak. Sword targeting data glitched. 19033_ System corrupted: Heat flow error (+126). 19036_ System corrupted: Mak. Sword targeting data glitched. 19036_ P-60 Hacker destroyed. 19038_ Acquired 3 matter. 19047_ Acquired Gravmag System. 19050_ System corrupted: Component data lost. 19055_ C-30 ARC bursts open, deploying its payload. 19055_ H-66 Slayer unfolds itself. 19055_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????# "#?????????????? | | ???????????????????????????????# #"#?????????????? | | ???????????????????????????????# ###?????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ?????????????????????????????### #???????????????? | | ???????????#####?????????????# #???????????????? | | ???????????# #?????????????# #???????????????? | | ???????????# ###########???#% #???????????????? | | ???????????# #???### #???????????????? | | ???????????# #?????# #???????????????? | | ???????????############ ####### #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #########???????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????#####""""## #?? | | ??????????????????????# ######## "%" #?? | | ??????????????????????# @p% " #?? | | ??????????????????????# |h!h #?? | | ??????????????????????########### ## ## #?? | | ????????????????????????????????? #???? #??????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ?????????? | | ?????????????????????????????????? ???????? | | ?????????????????????????????????? ??????? | | ?????????????????????????????????? ## #??????? | | ?????????????????????????????????? #? #??????? | | ??????????????????????????????????? ?? ??????? | | ??????????????????????????????????? ??? ?????? | | ??????????????????????????????????? ?? ???????? | | ??????????????????????????????????? ##???????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Reflective Plating | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Adv. Terrain Scanner | -8/Materials | Extracted Axe | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Minigun | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Core Shielding | x2 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberInsulatedTreads Manual? 0 Play Time 02:20:21 Cumulative 162.1 hours Start 2020.08.28 @ 14:27:49 End 2020.08.28 @ 16:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0 Lore% 59 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68af0808-1101-4876-80bc-508aebc5935c