Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.02 @ 15:11:29

Player: Jezoensis

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (205)     1025
Value Destroyed (8051)     8051
Prototype IDs (217)        4340
Alien Tech Used (1)        200
Bonus (9062)               9062
              TOTAL SCORE: 31378

 Bonus
-------
High Alert Combat Kills    655
Follower Combat Kills      931
Entered Garrisons          1000
Used RIF Installer         2000
Network Hubs Disabled      400
Met Data Miner             300
Used Data Conduit          3000
A7 Reached Mainframe       300
Met R17 at Cetus           500
Pursued by Intercept       500
Friendly Fire              -524

 Cogmind 
---------
Core Integrity             0/1300
Matter                     269/300
Energy                     60/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (11) -----
       Improved Coolant Injector
       Advanced Melee Analysis Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Improved Weapon Cycler
                Dynamic Insulation System
                Hardcell Cannon
       Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
                Seismic Detector
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON -----------
                EMDS
          Heavy Linear Accelerator
>               --- INVENTORY --------
                Antimatter Reactor
       Improved Medium Treads
                Centrium Heavy Treads
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Structural Scanner
       Improved Sensor Array
       Improved Sensor Array
       Improved Sensor Array
                Transmission Jammer
                Transmission Jammer
                Focal Shield
                Relay Coupler [NC]
     Long-range Tractor Beam
       Improved EM Pulse Cannon
                KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
[Rating: 119]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             432  | 8   14  .   1   8   52  55  28  23  15  5   13  17  5   79  7   23  10  6   54  .   2   1   4   .   1   1   
  Power                    18   | 1   1   .   .   1   2   2   .   1   1   .   .   1   1   2   1   1   .   .   3   .   .   .   .   .   .   .   
    Engine                 12   | 1   1   .   .   1   2   1   .   1   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Propulsion               77   | 3   9   .   .   1   9   16  2   2   1   .   .   4   .   15  .   .   3   .   10  .   .   .   2   .   .   .   
    Treads                 45   | .   4   .   .   .   6   10  2   2   1   .   .   1   .   9   .   .   3   .   7   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   2   .   .   .   
    Wheel                  23   | 3   5   .   .   1   3   6   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  223  | 2   2   .   1   4   28  29  20  9   10  5   12  5   1   34  2   17  4   4   29  .   2   1   2   .   .   .   
    Device                 184  | 1   .   .   .   4   20  29  19  8   7   5   10  4   .   23  2   14  4   4   26  .   2   1   1   .   .   .   
    Storage                13   | 1   2   .   1   .   .   .   1   1   1   .   1   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              14   | .   .   .   .   .   3   .   .   .   1   .   .   1   1   4   .   1   .   .   2   .   .   .   1   .   .   .   
    Hackware               6    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   114  | 2   2   .   .   2   13  8   6   11  3   .   1   7   3   28  4   5   3   2   12  .   .   .   .   .   1   1   
    Energy Gun             34   | 1   1   .   .   .   8   6   2   5   .   .   .   .   2   8   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   1   1   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          42   | 1   1   .   .   2   2   2   2   5   1   .   1   5   .   8   1   1   2   2   6   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   2   1   .   5   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   5   .   .   .   2   .   .   .   
    System Corruption      48   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   10  .   23  .   .   .   12  .   .   .   
Parts Lost                 54   | .   .   .   .   .   .   5   .   1   .   .   1   15  2   11  .   .   .   .   11  .   3   .   2   .   3   .   
  Power                    7    | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   .   .   .   .   3   .   .   .   .   .   4   .   5   .   .   .   .   2   .   2   .   1   .   2   .   
  Utility                  12   | .   .   .   .   .   .   1   .   .   .   .   1   3   .   2   .   .   .   .   2   .   1   .   1   .   1   .   
  Weapon                   16   | .   .   .   .   .   .   1   .   .   .   .   .   6   1   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Highest Loss Streak      15   | .   .   .   .   .   .   1   .   1   .   .   1   15  2   7   .   .   .   .   3   .   3   .   2   .   3   .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 100 99  99  100 95  91  91  91  80  99  98  100 99  95  86  68  18  27  15  18  25  11  9   
  Engine                   6    | .   14  14  14  14  8   6   9   9   7   7   7   2   6   5   6   5   .   .   .   .   .   .   .   .   .   .   
  Treads                   16   | .   1   .   .   .   10  14  27  27  29  29  28  14  7   10  25  25  23  18  13  6   5   5   4   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   4   14  6   .   .   .   .   1   12  11  .   2   10  1   .   
  Wheel                    6    | .   26  28  28  28  16  12  .   .   .   .   .   2   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   14  14  14  14  8   17  17  17  15  16  19  14  17  12  18  7   6   6   7   .   11  10  10  10  5   4   
  Storage                  7    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   6   6   6   6   6   5   .   .   .   .   .   .   .   
  Processor                13   | .   .   .   .   .   15  9   9   9   15  14  14  15  17  19  18  20  25  25  20  .   .   .   1   5   4   4   
  Hackware                 1    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   8   6   6   .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   10  14  14  2   14  18  17  9   .   .   .   .   4   4   6   5   4   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   4   6   6   6   2   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   17  14  14  25  11  8   8   9   2   .   5   10  13  16  8   5   8   5   5   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   3   7   7   7   3   .   .   4   6   2   6   6   .   .   .   .   .   .   .   
Naked Turns                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
Heaviest Build             140  | 13  29  29  49  49  54  61  61  73  76  77  81  81  66  110 120 135 130 130 140 .   2   2   3   2   2   1   
  Greatest Support         160  | 26  20  20  20  26  26  68  68  76  84  84  84  84  10  120 120 120 140 140 160 80  3   3   20  3   3   3   
  Greatest Overweight (x)  7    | .   1   1   2   2   3   6   .   .   .   .   .   6   6   7   .   1   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   1    | .   .   1   1   1   1   3   .   .   .   .   .   3   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Average Capacity         20   | 7   12  15  17  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  21  5   5   5   5   5   5   5   
  Most Carried             25   | 7   15  15  18  20  20  20  20  20  20  20  20  20  17  24  25  25  25  25  25  3   3   3   4   5   5   5   
  Average Carried          19   | 4   11  15  16  18  19  19  19  19  19  19  19  14  14  19  24  24  24  25  19  3   1   2   3   4   4   4   
  Final Capacity           25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Final Carried            25   | 7   15  15  18  19  20  19  20  20  20  19  20  11  17  24  25  25  25  25  3   3   3   2   4   5   5   5   

 Class Distribution 
--------------------
 23% | Mutant
 13% | Scavenger-Gunner
 12% | Scavenger-Skirmisher
 11% | Skirmisher
 11% | Gunner
  9% | Scavenger-Mutant
  9% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
               Gunner | -8/Garrison
             Assassin | -7/Factory
             Assassin | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
               Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
               Mutant | -6/Garrison
        Hacker-Gunner | -6/Extension
               Gunner | -6/Cetus
           Skirmisher | -6/Archives
 Scavenger-Skirmisher | -6/Hub_04(d)
               Mutant | -6/Garrison
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -3/Research
               Mutant | -3/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Matter Collected           8454 | 298  245  .    30   118  801  775  282  470  236  63   323  504  188  1463 230  684  299  168  1201 .    .    .    76   .    .    .    
  Remotely                 3002 | .    .    .    .    .    219  360  138  215  .    .    90   88   .    624  .    99   144  26   999  .    .    .    .    .    .    .    
Salvage Created            9114 | 118  511  .    .    118  1133 1512 464  308  169  104  285  223  141  1574 230  716  264  254  990  .    .    .    .    .    .    .    
  Parts                    438  | 9    46   .    .    14   53   66   28   31   .    3    12   4    1    66   8    32   7    6    52   .    .    .    .    .    .    .    
Haulers Intercepted        6    | .    2    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Combat Hostiles Destroyed  133  | .   9   .   .   .   15  31  6   12  .   .   6   4   .   15  3   8   4   4   16  .   .   .   .   .   .   .   
  Guns                     86   | .   9   .   .   .   9   30  6   12  .   .   1   2   .   12  1   2   .   .   2   .   .   .   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   1   4   2   4   14  .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   5   .   .   1   1   2   1   .   .   1   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
  Worker                   15   | .   3   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   
  Builder                  11   | .   .   .   .   1   2   .   1   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 9    | 2   1   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | 1   1   .   .   .   3   .   1   .   2   .   .   .   .   6   .   1   .   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   3   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   .   .   .   1   3   .   4   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Cutter                   7    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    52   | .   3   .   .   .   12  17  3   3   .   .   5   .   .   3   .   1   .   .   5   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   .   .   2   7   .   1   .   .   .   .   .   2   3   5   .   4   3   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   3   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   6   .   .   2   6   7   6   11  2   .   3   2   .   10  1   3   2   2   10  .   .   .   .   .   .   .   
  Combat Bots Only         11   | .   3   .   .   .   4   7   4   11  .   .   3   2   .   3   1   2   2   2   4   .   .   .   .   .   .   .   
Max Kills in Single Turn   5    | 1   2   .   .   1   3   2   2   2   1   1   1   1   1   3   1   1   1   1   5   .   .   .   .   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Damage Taken               15486 | .    208  .    .    .    693  1202 187  564  .    .    246  2634 161  2004 16   221  131  97   4462 148  515  .    503  .    856  638  
  Core                     3292  | .    24   .    .    .    173  122  27   110  .    .    .    366  30   167  .    31   .    .    572  57   142  .    156  .    730  585  
  Absorbed by Shields      121   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   47   .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    278   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    278  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    .    .    90   .    .    .    21   .    .    .    .    43   .    .    .    .    .    .    2    85   .    .    86   .    .    
Volleys Fired              481   | 6    27   .    .    16   54   96   19   21   3    .    10   45   9    59   19   20   14   7    54   .    .    .    .    .    1    1    
  Largest                  4     | 2    2    .    .    2    3    3    3    3    1    .    2    3    3    4    3    4    4    3    4    .    .    .    .    .    1    1    
  Hottest                  220   | 70   70   .    .    65   142  183  183  220  75   .    103  108  138  213  135  205  212  182  212  .    .    .    .    .    65   43   
Shots Fired                1208  | 12   54   .    .    32   150  228  51   45   3    .    20   91   14   227  32   58   47   13   129  .    .    .    .    .    1    1    
  Gun                      965   | 12   54   .    .    32   144  228  51   45   .    .    10   71   9    187  27   20   33   4    38   .    .    .    .    .    .    .    
  Cannon                   236   | .    .    .    .    .    .    .    .    .    3    .    10   20   5    40   5    38   14   9    91   .    .    .    .    .    1    .    
  Launcher                 6     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  724   | 6    35   .    .    31   62   66   19   12   3    .    20   91   8    181  8    34   24   11   112  .    .    .    .    .    1    .    
  Thermal                  292   | 6    2    .    .    .    55   132  32   27   .    .    .    .    6    32   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          187   | .    17   .    .    1    28   30   .    6    .    .    .    .    .    14   24   24   23   2    17   .    .    .    .    .    .    1    
  Robot Hit Streak         28    | 4    9    .    .    5    16   11   5    7    .    .    12   13   4    15   13   28   18   15   17   .    .    .    .    .    .    16   
  Robot Miss Streak        8     | 2    2    .    .    4    4    5    6    7    5    .    1    6    1    8    1    2    2    1    2    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    .    .    .    1    6    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           794   | 8    36   .    .    14   101  148  44   37   2    2    15   51   6    134  20   38   37   6    94   .    .    .    .    .    .    1    
  Core Hits                436   | 4    22   .    .    6    53   62   30   35   .    1    9    19   4    87   6    18   19   4    54   .    .    .    .    .    .    3    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    1    .    1    .    1    .    1    .    .    3    .    .    1    .    1    .    .    .    .    .    .    .    
  Critical Strikes         51    | .    .    .    .    .    9    9    1    .    1    1    2    8    1    5    .    3    2    2    7    .    .    .    .    .    .    .    
    Burn                   16    | .    .    .    .    .    7    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    .    .    .    1    .    1    .    .    .    .    .    1    3    .    .    1    .    2    .    .    .    .    .    .    .    
    Blast                  21    | .    .    .    .    .    .    .    .    .    .    .    1    8    .    2    .    2    1    2    5    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              37    | .    .    .    .    .    .    .    6    .    13   3    1    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   37    | .    .    .    .    .    .    .    6    .    13   3    1    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    1    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22862 | 100  527  .    .    185  2202 2866 797  739  140  204  872  1903 148  3117 524  1777 1400 514  4756 .    18   .    .    .    .    73   
  Guns                     12332 | 100  527  .    .    185  1686 2866 731  739  .    .    107  887  148  2305 321  459  546  24   701  .    .    .    .    .    .    .    
  Cannons                  8387  | .    .    .    .    .    .    .    .    .    .    .    665  1016 .    812  144  1318 618  490  3324 .    .    .    .    .    .    .    
  Explosions               1571  | .    .    .    .    .    516  .    .    .    .    .    .    .    .    .    59   .    236  .    695  .    .    .    .    .    .    65   
  Melee                    510   | .    .    .    .    .    .    .    66   .    140  204  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    18   .    .    .    .    8    
  Kinetic                  13415 | 49   295  .    .    168  505  768  174  189  .    .    772  1903 112  2291 129  1228 626  514  3692 .    .    .    .    .    .    .    
  Thermal                  4856  | 51   26   .    .    .    957  1808 557  488  .    .    .    .    36   638  59   .    236  .    .    .    .    .    .    .    .    .    
  Explosive                375   | .    .    .    .    .    375  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3644  | .    206  .    .    17   365  290  .    62   .    .    .    .    .    188  336  549  538  .    1028 .    .    .    .    .    .    65   
  Impact                   510   | .    .    .    .    .    .    .    66   .    140  204  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         68    | .    .    .    .    1    .    1    1    1    .    .    .    .    .    5    5    5    15   15   67   68   .    .    12   12   .    1    
  Average Corruption       10    | .    .    .    .    1    .    1    1    1    .    .    .    .    .    3    5    5    7    15   39   67   .    .    11   12   .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  137   | .    .    .    .    .    .    3    4    5    .    .    .    .    .    8    18   20   10   4    57   4    .    .    2    1    .    1    
    Message Errors         27    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    8    1    1    .    9    1    .    .    1    .    .    1    
    Matter Fused           36    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    2    3    7    3    1    14   1    .    .    .    1    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    1    1    4    .    .    .    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    3    1    .    1    .    .    .    1    .    .    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    .    1    1    .    .    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    2    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    .    .    .    .    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    10   .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            685   | .    .    .    .    .    .    .    .    .    115  98   113  119  .    19   .    51   .    .    170  .    .    .    .    .    .    .    
  Projectiles              364   | .    .    .    .    .    .    .    .    .    .    .    13   119  .    19   .    51   .    .    162  .    .    .    .    .    .    .    
  Explosions               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Melee                    313   | .    .    .    .    .    .    .    .    .    115  98   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 35    | .    .    .    .    .    .    .    .    .    .    .    4    6    .    5    .    1    .    .    19   .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    .    .    .    .    .    .    3    6    .    5    .    1    .    .    16   .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Self-Inflicted Damage      199   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    17   .    .    .    146  .    8    .    .    .    .    18   
  Shots                    5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    1    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    1    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        369   | 38   36   .    .    3    226  323  281  369  20   .    6    .    136  194  105  277  168  103  348  .    .    .    3    .    .    9    
  Average Temperature      73    | 20   11   .    .    2    56   74   85   165  14   .    6    .    56   47   47   76   72   36   107  .    .    .    3    .    .    9    
  Received Heat Transfer   2145  | .    63   .    .    .    369  468  27   90   .    .    135  .    45   126  .    66   .    9    504  .    .    .    106  .    .    137  
  Effects                  4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Total Turns              125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  .    .    .    .    .    .    .    
  Longest Duration         55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              26    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    4    7    4    .    8    .    .    .    .    .    .    .    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    .    3    6    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    .    .    .    10   11   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10128 | 148  74   .    .    .    2407 4254 1225 995  .    .    .    .    75   700  50   .    200  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Peak Influence             993  | 15  352 78  .   25  358 993 797 570 348 .   .   .   .   287 538 332 433 265 683 449 325 151 .   .   98  108 
  Initial                  483  | .   9   78  .   .   .   52  483 295 298 .   .   .   .   .   105 282 105 173 92  434 235 151 .   .   81  73  
  Average                  292  | 6   150 78  .   13  200 493 570 488 245 .   .   .   .   129 358 203 331 239 370 447 271 151 .   .   78  85  
Maximum Alert Level        3    | .   1   .   .   .   1   3   3   2   1   .   .   .   .   1   2   1   2   1   2   2   1   .   .   .   .   .   
  Low Security (%)         37   | 100 63  100 .   100 45  8   .   .   47  .   .   .   .   71  4   55  12  10  27  .   .   100 .   .   100 100 
  Level 1                  34   | .   36  .   .   .   54  27  .   27  52  .   .   .   .   28  62  44  51  89  14  .   100 .   .   .   .   .   
  Level 2                  24   | .   .   .   .   .   .   44  86  72  .   .   .   .   .   .   33  .   35  .   58  100 .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   19  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   2   .   3   .   .   .   .   .   .   5   .   .   .   .   5   .   1   .   .   .   1   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   2   .   .   .   2   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Distress Signals           12   | .   1   .   .   .   2   .   3   .   .   .   .   .   .   1   .   1   2   .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   13  .   .   .   24  34  15  12  3   .   7   4   3   19  .   15  12  5   45  1   16  2   12  .   10  11  
  Peak Tracking Total      13   | .   4   .   .   .   5   3   4   4   1   .   3   4   3   3   .   4   5   1   13  1   11  2   9   .   9   10  
  Tactical Retreats        18   | .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   4   .   3   .   4   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Traps Triggered            11   | .   .   .   .   .   1   3   .   2   1   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Machines Disabled          24   | .   1   .   .   .   2   1   2   .   .   .   .   .   .   2   2   4   2   .   8   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   1   1   1   1   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Machines Accessed          61   | .   6   .   .   .   8   3   3   2   9   .   .   2   .   9   3   10  1   .   4   .   .   .   .   .   1   .   
  Terminals                44   | .   5   .   .   .   4   3   2   2   5   .   .   .   .   7   3   10  1   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
Total Hacks                159  | .   17  .   .   .   24  5   6   2   21  .   .   19  .   18  7   25  2   .   12  .   .   .   .   .   1   .   
  Successful               90   | .   5   .   .   .   18  2   6   1   10  .   .   19  .   10  .   11  1   .   6   .   .   .   .   .   1   .   
  Failed                   69   | .   12  .   .   .   6   3   .   1   11  .   .   .   .   8   7   14  1   .   6   .   .   .   .   .   .   .   
    Catastrophic           8    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   2   1   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   15  .   .   .   14  .   4   .   13  .   .   .   .   12  .   9   .   .   10  .   .   .   .   .   .   .   
  Terminals                116  | .   14  .   .   .   15  5   5   2   15  .   .   .   .   16  7   25  2   .   10  .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   3   .   .   .   4   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
Terminal Hacks             51   | .   3   .   .   .   3   2   3   1   4   .   .   19  .   4   .   9   1   .   2   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   2   .   .   .   10  .   2   .   5   .   .   .   .   5   .   2   .   .   2   .   .   .   .   .   .   .   
  Terminals                23   | .   2   .   .   .   7   .   2   .   4   .   .   .   .   4   .   2   .   .   2   .   .   .   .   .   .   .   
    Track                  6    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   .   .   2   .   1   .   2   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   6   .   .   .   6   3   2   1   8   .   .   .   .   7   3   8   1   .   2   .   .   .   .   .   .   .   
  Full Trace Events        4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   .   .   1   .   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     54   | .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Total Allies               10   | .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    .    1    3    3    1    1    1    .    .    .    .    .    4    4    2    .    .    .    .    .    .    .    .    
  Highest-Rated Group      235  | .    .    .    .    .    26   85   85   26   10   10   .    .    .    .    .    235  235  178  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    26   39   39   26   10   10   .    .    .    .    .    159  159  153  .    .    .    .    .    .    .    .    
Total Orders               13   | .    .    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               124  | .    .    .    .    .    .    7    17   .    .    .    .    .    .    .    .    56   43   1    .    .    .    .    .    .    .    .    
  Total Damage             2677 | .    .    .    .    .    .    111  211  .    .    .    .    .    .    .    .    1289 1045 21   .    .    .    .    .    .    .    .    
  Kills                    21   | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    8    9    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Robot Analysis Total       133  | .   1   .   .   .   .   .   .   .   1   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Ext  Cet  Arc  Hub  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Turns Passed               12590 | 69   521  98   165  435  945  1315 590  657  763  475  678  372  627  1332 835  1045 335  118  770  59   62   13   183  52   38   38   
Spaces Moved               7789  | 44   455  104  157  340  593  677  286  331  428  286  375  128  344  677  482  576  149  51   481  107  108  24   348  102  69   67   
  Core                     1100  | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    263  105  108  24   347  102  69   67   
  Treads                   3435  | .    .    .    .    .    .    14   286  331  428  286  375  60   .    177  482  576  149  51   218  2    .    .    .    .    .    .    
  Legs                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    1    .    .    .    
  Wheels                   3245  | 29   455  104  157  340  593  663  .    .    .    .    .    68   344  492  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   105  105  105  160  163  160  160  160  140  140  110  160  160  160  160  50   50   50   50   50   50   50   50   
  Average Speed            129   | 70   87   95   102  109  113  137  161  163  160  160  160  162  163  139  160  161  171  160  99   52   50   50   50   50   50   50   
  Slowest Speed            240   | 90   95   95   110  110  145  170  163  163  160  160  160  170  170  190  160  240  240  160  160  160  50   50   120  50   50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    85   40   51   65   57   89   28   55   15   63   70   82   67   24   58   78   83   77   51   33   3    1    59   21   5    19   
  Regions Visited          26
    Branch Regions         13
  Pre-discovered Areas     25    | .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    1    .    1    1    1    .    1    1    .    1    1    1    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    
Scrap Searched             9     | .    .    .    .    2    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 41    | .    .    .    .    .    1    .    5    .    13   1    .    .    5    14   .    1    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          445   | .    .    .    .    .    6    .    5    .    14   1    3    2    5    23   9    3    16   1    356  .    .    .    .    .    1    .    
  Melee                    30    | .    .    .    .    .    .    .    5    .    11   1    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    .    .    1    .    .    .    3    .    3    2    5    10   4    3    .    1    21   .    .    .    .    .    1    .    
  AOE                      361   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    .    16   .    335  .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Ext Cet Arc Hub Gar Fac Fac Upp Upp Res Gar 
Total                      9145 | 67  523 103 161 368 743 863 347 404 475 296 421 200 391 883 520 639 197 71  628 109 115 24  353 102 71  71  
  Wait                     123  | .   11  .   .   .   1   10  3   13  1   1   18  5   28  1   1   5   4   6   15  .   .   .   .   .   .   .   
  Move                     7760 | 43  454 103 156 339 592 676 285 329 427 285 374 127 343 676 480 575 148 50  480 105 107 23  347 101 68  67  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  143  | 9   9   .   3   3   20  11  2   6   7   .   3   5   6   26  3   6   8   .   11  .   2   .   2   1   .   .   
  Fast Attach              69   | 5   2   .   .   .   6   5   3   4   1   2   1   3   1   15  3   3   1   2   8   .   .   .   4   .   .   .   
  Attach                   97   | 3   .   .   .   1   12  8   .   3   3   1   .   12  .   18  1   5   5   .   20  .   2   1   .   .   1   1   
  Detach                   35   | 1   1   .   .   .   2   1   .   2   2   .   .   .   .   11  2   2   .   .   9   .   .   .   .   .   1   1   
  Swap                     267  | .   12  .   1   7   34  42  25  16  11  3   12  2   4   46  3   15  4   4   26  .   .   .   .   .   .   .   
  Drop                     121  | .   7   .   1   2   22  14  4   10  7   1   2   1   .   17  8   8   13  2   2   .   .   .   .   .   .   .   
  Fire                     481  | 6   27  .   .   16  54  96  19  21  3   .   10  45  9   59  19  20  14  7   54  .   .   .   .   .   1   1   
  Melee                    37   | .   .   .   .   .   .   .   6   .   13  3   1   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x2 / [*Low] / *Ext / Gar)
-6/Garrison (discovered 2 exits: *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x2 / Gar)
-6/Garrison
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
   158 | -10/Materials      | Discovered new exit (range 8)
   337 | -10/Materials      | Build established: Mutant
   446 | -10/Materials      | Discovered new exit (range 16)
   518 | -10/Materials      | Discovered new exit (range 8)
   591 | -10/Materials      | Entered Mines
   686 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   686 | -10/Mines          | Discovered new exit (range 5)
   689 | -10/Mines          | Entered Exiles
   713 | -10/Exiles         | Met 8R-AWN
   727 | -10/Exiles         | Met EX-HEX
   794 | -10/Exiles         | Met EX-DEC
   837 | -10/Exiles         | Discovered new exit (range 15)
   854 | -10/Exiles         | Entered Mines
   878 | -9/Mines           | Met a Derelict bent on vengeance
  1001 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1003 | -9/Mines           | Found Prototype Device
  1004 | -9/Mines           | Identified Exp. Sensor Array
  1175 | -9/Mines           | Learned location of 1 exit from Materials
  1273 | -9/Mines           | Discovered new exit (range 14)
  1289 | -9/Mines           | Entered Materials
  1289 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1290 | -8/Materials       | Identified exit to Factory
  1770 | -8/Materials       | Repaired Exp. Sensor Array?
  2181 | -8/Materials       | Build established: Scavenger-Skirmisher
  2231 | -8/Materials       | Identified exit to Garrison
  2234 | -8/Materials       | Entered Garrison
  2234 | -8/Garrison        | Accompanied by 1 ally
  2369 | -8/Garrison        | Destroyed 7 combat bots
  2460 | -8/Garrison        | Triggered checkpoint
  2505 | -8/Garrison        | Triggered checkpoint
  2539 | -8/Garrison        | Triggered checkpoint
  2604 | -8/Garrison        | Triggered checkpoint
  2654 | -8/Garrison        | Discovered new exit (range 8)
  2686 | -8/Garrison        | Identified exit to Materials
  2754 | -8/Garrison        | Triggered checkpoint
  2861 | -8/Garrison        | Spotted B-75 Beast
  3028 | -8/Garrison        | Triggered checkpoint
  3096 | -8/Garrison        | Discovered exit to Materials (range 4)
  3282 | -8/Garrison        | Triggered checkpoint
  3286 | -8/Garrison        | Core integrity fell below 50%
  3353 | -8/Garrison        | Rescued a captive Derelict
  3353 | -8/Garrison        | Rescued a captive Derelict
  3498 | -8/Garrison        | Installed Relay Interface Framework
  3510 | -8/Garrison        | Discovered exit to Materials (range 12)
  3522 | -8/Garrison        | Triggered checkpoint
  3543 | -8/Garrison        | Discovered exit to Materials (range 5)
  3549 | -8/Garrison        | Entered Materials
  3549 | -8/Materials       | Accompanied by 3 allies
  4138 | -8/Materials       | Identified exit to Garrison
  4139 | -8/Materials       | Entered Garrison
  4139 | -8/Garrison        | Accompanied by 1 ally
  4200 | -8/Garrison        | Triggered checkpoint
  4243 | -8/Garrison        | Discovered exit to Factory (range 66)
  4243 | -8/Garrison        | Discovered exit to Factory (range 34)
  4243 | -8/Garrison        | Discovered exit to Factory (range 78)
  4303 | -8/Garrison        | Triggered checkpoint
  4397 | -8/Garrison        | Destroyed 11 combat bots
  4447 | -8/Garrison        | Expanded RIF knowledge: Zone Cloak
  4488 | -8/Garrison        | Triggered checkpoint
  4681 | -8/Garrison        | Build established: Gunner
  4796 | -8/Garrison        | Entered Factory
  4796 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5114 | -7/Factory         | Discovered new exit (range 3)
  5121 | -7/Factory         | Identified exit to Storage
  5172 | -7/Factory         | Build established: Assassin
  5239 | -7/Factory         | Identified exit to Lower Caves
  5375 | -7/Factory         | Discovered new exit (range 7)
  5391 | -7/Factory         | Identified exit to Factory
  5559 | -7/Factory         | Entered Lower Caves
  5559 | -7/Lower Caves     | Accompanied by 1 ally
  5805 | -7/Lower Caves     | Spotted B-75 Beast
  5877 | -7/Lower Caves     | Found Alien Artifact
  5877 | -7/Lower Caves     | Identified Core Expander
  5877 | -7/Lower Caves     | Installed Core Expander, added new Utility slot
  6025 | -7/Lower Caves     | Discovered new exit (range 6)
  6031 | -7/Lower Caves     | Identified exit to Lower Caves
  6034 | -7/Lower Caves     | Entered another Lower Caves area
  6085 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6499 | -7/Lower Caves     | Build established: Skirmisher
  6623 | -7/Lower Caves     | Discovered new exit (range 13)
  6711 | -7/Lower Caves     | Identified exit to Data Miner
  6712 | -7/Lower Caves     | Entered Data Miner
  6712 | -7/Data Miner      | Discovered new exit (range 7)
  6736 | -7/Data Miner      | Met Data Miner
  6792 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6812 | -7/Data Miner      | Interfaced with the Data Conduit
  6928 | -7/Data Miner      | Core integrity fell below 50%
  6955 | -7/Data Miner      | Lost 15 parts (2p4n3u6w)
  7084 | -7/Data Miner      | Entered Proximity Caves
  7664 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  7711 | -6/Proximity Caves | Entered Factory
  7711 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7712 | -6/Factory         | Identified exit to Extension
  7713 | -6/Factory         | Loaded intel: 241 machine locations
  8208 | -6/Factory         | Discovered new exit (range 8)
  8415 | -6/Factory         | Discovered new exit (range 5)
  8523 | -6/Factory         | Build established: Scavenger-Gunner
  8635 | -6/Factory         | Intercept squad dispatched
  8650 | -6/Factory         | Spotted Tracker
  8670 | -6/Factory         | Spotted Combat Programmer
  8678 | -6/Factory         | Destroyed Tracker
  8719 | -6/Factory         | Destroyed Combat Programmer
  8744 | -6/Factory         | Lost 7 parts (3n1u3w)
  8895 | -6/Factory         | Discovered new exit (range 4)
  9042 | -6/Factory         | Identified exit to Garrison
  9043 | -6/Factory         | Entered Garrison
  9043 | -6/Garrison        | Discovered recently destroyed garrison
  9044 | -6/Garrison        | Loaded intel: 18 machine locations
  9119 | -6/Garrison        | Garrison Relay disabled
  9428 | -6/Garrison        | Expanded RIF knowledge: Watcher Feeds
  9551 | -6/Garrison        | Expanded RIF knowledge: Hotswap
  9600 | -6/Garrison        | Garrison Relay disabled
  9642 | -6/Garrison        | Discovered exit to Extension (range 12)
  9655 | -6/Garrison        | Build established: Mutant
  9870 | -6/Garrison        | Discovered exit to Extension (range 5)
  9878 | -6/Garrison        | Entered Extension
  9879 | -6/Extension       | Loaded intel: 45 machine locations
  9945 | -6/Extension       | Rescued a captive Derelict
  9947 | -6/Extension       | Rescued a captive Derelict
 10017 | -6/Extension       | Rescued A7
 10486 | -6/Extension       | Spotted B-75 Beast
 10499 | -6/Extension       | Destroyed B-75 Beast
 10518 | -6/Extension       | Spotted B-75 Beast
 10545 | -6/Extension       | Allies destroyed B-75 Beast
 10631 | -6/Extension       | Rescued a captive Derelict
 10839 | -6/Extension       | Rescued a captive Derelict
 10839 | -6/Extension       | Rescued a captive Derelict
 10887 | -6/Extension       | Discovered new exit (range 10)
 10889 | -6/Extension       | Discovered new exit (range 6)
 10897 | -6/Extension       | Identified exit to Cetus
 10923 | -6/Extension       | Entered Cetus
 10923 | -6/Cetus           | Accompanied by 4 allies (A7)
 10924 | -6/Cetus           | Loaded intel: 24 machine locations
 10928 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10947 | -6/Cetus           | Spotted Cetus Guard
 10948 | -6/Cetus           | Spotted Cetus Guard
 10949 | -6/Cetus           | Spotted Cetus Guard
 10955 | -6/Cetus           | Destroyed Cetus Guard
 10959 | -6/Cetus           | Destroyed Cetus Guard
 10959 | -6/Cetus           | Spotted Cetus Guard
 10965 | -6/Cetus           | Allies destroyed Cetus Guard
 10969 | -6/Cetus           | Allies destroyed Cetus Guard
 11027 | -6/Cetus           | Cetus Manufacturing Module disabled
 11073 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 11087 | -6/Cetus           | Discovered new exit (range 21)
 11117 | -6/Cetus           | Spotted Cetus Guard
 11119 | -6/Cetus           | Spotted Cetus Guard
 11121 | -6/Cetus           | Spotted Cetus Guard
 11125 | -6/Cetus           | Allies destroyed Cetus Guard
 11125 | -6/Cetus           | Spotted Cetus Guard
 11131 | -6/Cetus           | Destroyed Cetus Guard
 11139 | -6/Cetus           | Destroyed Cetus Guard
 11141 | -6/Cetus           | Allies destroyed Cetus Guard
 11141 | -6/Cetus           | Discovered new exit (range 21)
 11160 | -6/Cetus           | Met Revision 17
 11162 | -6/Cetus           | System corruption reached 10%
 11218 | -6/Cetus           | Build established: Gunner
 11256 | -6/Cetus           | Identified exit to Archives
 11258 | -6/Cetus           | Entered Archives
 11258 | -6/Archives        | Accompanied by 2 allies (A7)
 11259 | -6/Archives        | Loaded intel: 8 machine locations
 11263 | -6/Archives        | Received a hacking code to weaken MAIN.C
 11321 | -6/Archives        | Discovered new exit (range 22)
 11342 | -6/Archives        | Discovered new exit (range 22)
 11374 | -6/Archives        | Identified exit to Hub_04(d)
 11376 | -6/Archives        | Entered Hub_04(d)
 11377 | -6/Hub_04(d)       | Loaded intel: 107 machine locations
 11509 | -6/Hub_04(d)       | Discovered new exit (range 21)
 11637 | -6/Hub_04(d)       | Identified exit to Factory
 11644 | -6/Hub_04(d)       | Network Hub disabled
 11683 | -6/Hub_04(d)       | Spotted Lightning
 11687 | -6/Hub_04(d)       | Network Hub disabled
 11694 | -6/Hub_04(d)       | Spotted Lightning
 11694 | -6/Hub_04(d)       | Spotted Lightning
 11705 | -6/Hub_04(d)       | System corruption reached 30%
 11717 | -6/Hub_04(d)       | Destroyed Lightning
 11725 | -6/Hub_04(d)       | Destroyed Lightning
 11737 | -6/Hub_04(d)       | Lost 3 parts (1p2u)
 11756 | -6/Hub_04(d)       | Destroyed Lightning
 11786 | -6/Hub_04(d)       | Lost 3 parts (2n1w)
 11828 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 11831 | -6/Hub_04(d)       | Identified EMDS
 11936 | -6/Hub_04(d)       | Spotted Lightning
 11936 | -6/Hub_04(d)       | Spotted Lightning
 11948 | -6/Hub_04(d)       | Identified exit to Garrison
 11978 | -6/Hub_04(d)       | Destroyed Lightning
 11987 | -6/Hub_04(d)       | Lost 3 parts (1p2w)
 12000 | -6/Hub_04(d)       | Destroyed Lightning
 12000 | -6/Hub_04(d)       | Spotted Lightning
 12006 | -6/Hub_04(d)       | Spotted Lightning
 12006 | -6/Hub_04(d)       | Spotted Lightning
 12008 | -6/Hub_04(d)       | Released all parts (10)
 12009 | -6/Hub_04(d)       | Discovered exit to Factory (range 13)
 12009 | -6/Hub_04(d)       | Spotted Lightning
 12010 | -6/Hub_04(d)       | Core integrity fell below 50%
 12016 | -6/Hub_04(d)       | Core integrity fell below 20%
 12076 | -6/Hub_04(d)       | First assault squad dispatched
 12132 | -6/Hub_04(d)       | Identified exit to Garrison
 12146 | -6/Hub_04(d)       | Entered Garrison
 12147 | -6/Garrison        | Loaded intel: 30 machine locations
 12198 | -6/Garrison        | Discovered exit to Factory (range 14)
 12205 | -6/Garrison        | Entered Factory
 12205 | -5/Factory         | Evolved 2 slots: Utility x2
 12206 | -5/Factory         | Loaded intel: 295 machine locations
 12247 | -5/Factory         | Discovered new exit (range 12)
 12267 | -5/Factory         | Entered another Factory area
 12267 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 12268 | -4/Factory         | Loaded intel: 244 machine locations
 12272 | -4/Factory         | Discovered new exit (range 15)
 12280 | -4/Factory         | Entered Upper Caves
 12290 | -4/Upper Caves     | Learned Research security intel
 12297 | -4/Upper Caves     | Lost 3 parts (2n1u)
 12422 | -4/Upper Caves     | System corruption reached 10%
 12446 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12459 | -4/Upper Caves     | Discovered new exit (range 8)
 12463 | -4/Upper Caves     | Entered another Upper Caves area
 12508 | -4/Upper Caves     | Discovered new exit (range 15)
 12515 | -4/Upper Caves     | Entered Research
 12515 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12517 | -3/Research        | Loaded intel: 92 machine locations
 12551 | -3/Research        | Lost 3 parts (2n1u)
 12551 | -3/Research        | Core integrity fell below 50%
 12553 | -3/Research        | Identified exit to Garrison
 12553 | -3/Research        | Entered Garrison
 12554 | -3/Garrison        | Loaded intel: 39 machine locations
 12565 | -3/Garrison        | Build established: Mutant
 12570 | -3/Garrison        | Triggered checkpoint
 12587 | -3/Garrison        | Core integrity fell below 20%
 12590 | -3/Garrison        | Triggered checkpoint
 12590 | -3/Garrison        | Triggered checkpoint
 12591 | -3/Garrison        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
12520_ Flexi-carbon Leg destroyed.
12520_ Imp. Sensor Array destroyed.
12546_ Detecting nearby Garrison Access.
12550_ Penetrated by Slug.
12550_ Slug penetrates Garrison Access.
12553_ Connecting with Garrison Access...
12553_ Current location identified: Research
>>Unlock
Access door unlocked.
12553_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
Loading Garrison machine intel (x39)...
12573_ ALERT: Dispatching investigation squad to Research.
12581_ LL=6ZO9QNEFZX764KP6 60
12583_ Critical hit (Burn: +50).
12586_ Slammed into G-67 Veteran.
12586_ G-67 Veteran suffers critical hit (Burn).
12589_ Critical hit (Burn: +50).
12590_ Beams of light sweep through the air. An alarm sounds. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????"""?????????"?????????"??????????????? |
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| ?????"???????????????????????????????????????????? |
| ?????"???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????#  ????????????????????????? |
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| ??????????????????????#  ????????????????????????? |
| ????????????????####??#  ????????????????????????? |
| ????????????????#YY  ?#  ????????????????????????? |
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| ??????????????????????#  ########  ############### |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????####### ################  ## |
| ????????????????????????????# #??????????????#  #? |
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| ????????????????????????????# #??????????????#  #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          80
Energy Generation          25
Energy Capacity            790
Matter Stores              457
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
             Exp. Sensor Array | -8/Materials  | Scanalyzed
                 Weapon Cycler | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
              Ion Burst Cannon | -7/Data Miner | Free
        Field Propulsion Drive | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
                Adv. Heat Sink | -7/Data Miner | Free
                Centrium Wheel | -7/Data Miner | Free

 Robot Schematics 
------------------
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Fearless

 Challenges 
------------
None

 Game 
------
Seed              WeldingDroneModule
  Manual?         0
Play Time         03:09:15
  Cumulative      760.4 hours
  Start           2022.07.26 @ 14:42:47
  End             2022.08.02 @ 15:11:29
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          398
  Rogue           271
  Adventurer      125
  Explorer        2
Win Type          -
  Total           90
  Types           75/7/4/1/1/0/0/1/1
Lore%             82
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4642c7a9-e059-4132-9167-88ce204f8570