Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 15:32:30 Player: ILikeGoodFood Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2561) 2561 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 5519 Bonus ------- High Alert Combat Kills 298 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 304/325 System Corruption 5% Temperature Cool (91) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Gun Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer > --- WEAPON ----------- Improved Assault Rifle Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Particle Gun Particle Gun Improved Light Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Launcher Guidance Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 76 | 8 6 8 20 9 25 Power 9 | 1 . 3 1 1 3 Engine 6 | 1 . 2 1 1 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 21 | 4 2 2 6 1 6 Treads 2 | . . . . . 2 Leg 7 | 2 . . 1 . 4 Wheel 12 | 2 2 2 5 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 2 2 5 8 Device 9 | . . 1 1 5 2 Storage 1 | 1 . . . . . Processor 5 | . . 1 . . 4 Hackware . | . . . . . . Protection 4 | . 1 . 1 . 2 Artifact . | . . . . . . Weapon 27 | 2 3 1 11 2 8 Energy Gun 11 | 2 . . 4 . 5 Energy Cannon . | . . . . . . Ballistic Gun 11 | . 2 1 6 1 1 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . Parts Lost 31 | . . 1 10 6 14 Power 4 | . . . 1 2 1 Propulsion 9 | . . . 3 1 5 Utility 6 | . . 1 2 1 2 Weapon 12 | . . . 4 2 6 Highest Loss Streak 11 | . . 1 6 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 93 95 83 77 73 Engine 8 | . 14 10 6 13 5 Core 3 | . . 3 4 . 6 Leg 4 | . 7 . . . 12 Wheel 18 | . 19 28 20 23 4 Device 7 | . . 5 9 13 7 Storage 6 | . 14 14 4 . . Processor 4 | . . 4 2 . 11 Protection 4 | . 13 . 4 1 4 Energy Gun 7 | . 3 . 15 . 10 Ballistic Gun 14 | . 10 28 15 17 2 Ballistic Cannon 2 | . 7 . . 8 2 Naked Turns . | . . . . . . Heaviest Build 35 | 14 18 19 21 29 35 Greatest Support 40 | 26 24 24 24 34 40 Greatest Overweight (x) 9 | 1 5 . 4 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 6 5 5 Most Carried 8 | 2 6 6 8 5 5 Average Carried 3 | . 3 4 3 4 2 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 5 | . 5 5 4 5 2 Class Distribution -------------------- 45% | Mutant 25% | Gunner 14% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1777 | 222 223 237 326 256 513 Remotely . | . . . . . . Salvage Created 2857 | 90 257 384 1293 290 543 Parts 164 | 2 20 22 84 17 19 Haulers Intercepted 4 | . . . 4 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 64 | . 8 10 22 7 17 Melee 1 | . . . . . 1 Guns 43 | . 3 10 16 7 7 Cannons 9 | . 5 . . . 4 AOE 11 | . . . 6 . 5 Classes Destroyed 11 | 1 3 1 4 1 1 Worker 3 | . . . 3 . . Builder 2 | . . . 2 . . Tunneler 2 | . . 2 . . . Hauler 4 | . . . 4 . . Recycler 1 | 1 . . . . . Watcher 4 | . 1 . 3 . . Swarmer 13 | . 3 3 3 . 4 Grunt 40 | . 5 7 15 5 8 Brawler 1 | . . . . . 1 Sentry 9 | . . . 4 1 4 Hunter 1 | . . . . 1 . Best Kill Streak 12 | 1 8 4 12 4 8 Combat Bots Only 9 | . 7 3 9 4 8 Max Kills in Single Turn 3 | 1 1 1 3 1 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 4293 | . 304 312 1238 712 1727 Core 843 | . 30 45 206 90 472 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 99 | . . . 62 37 . Core Remaining (%) 72 | 100 . 70 48 . . Volleys Fired 152 | 5 15 27 45 19 41 Largest 3 | 2 2 2 3 3 3 Hottest 169 | 80 55 46 135 90 169 Shots Fired 369 | 10 30 54 123 55 97 Gun 298 | 10 15 54 121 36 62 Cannon 57 | . 15 . . 19 23 Launcher 14 | . . . 2 . 12 Special . | . . . . . . Kinetic 226 | . 30 54 45 55 42 Thermal 43 | . . . . . 43 Explosive 14 | . . . 2 . 12 Electromagnetic 86 | 10 . . 76 . . Robot Hit Streak 13 | 2 6 13 9 9 12 Robot Miss Streak 7 | 1 5 3 4 5 7 Penetration Max . | . . . . . . Secondary Targets 9 | . . 2 5 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 241 | 6 17 39 88 41 50 Core Hits 164 | 2 12 18 57 24 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . . 3 Burn 3 | . . . . . 3 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4985 | 81 305 585 1909 668 1437 Guns 3324 | 81 137 585 1461 444 616 Cannons 688 | . 168 . . 224 296 Explosions 862 | . . . 448 . 414 Melee . | . . . . . . Ramming 111 | . . . . . 111 Kinetic 2450 | . 305 585 455 668 437 Thermal 807 | . . . 332 . 475 Explosive 530 | . . . 116 . 414 Electromagnetic 1087 | 81 . . 1006 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 . 5 Average Corruption 7 | . . . 11 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . 18 . 12 Message Errors 6 | . . . 2 . 4 Matter Fused 8 | . . . 6 . 2 Heat Flow Errors 6 | . . . 2 . 4 Energy Discharges 3 | . . . 2 . 1 Data Loss (minor) 4 | . . . 3 . 1 Misfires 2 | . . . 2 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles . | . . . . . . Explosions 20 | . . . 20 . . Melee . | . . . . . . Knockbacks 12 | . 1 . . 8 3 Impact . | . . . . . . Kinetic 11 | . 1 . . 7 3 Secondary 1 | . . . . 1 . Self-Inflicted Damage 212 | . . . 108 . 104 Shots 5 | . . . 3 . 2 Rammed 29 | . . . . . 29 Targets Rammed 29 | . . . . . 29 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 453 | 54 30 16 265 90 453 Average Temperature 73 | 25 9 5 52 33 135 Received Heat Transfer 1620 | . 105 156 414 297 648 Effects 6 | . . . 1 . 5 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . 1 . 1 Matter Decay 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | 1 . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1919 | . . . 550 . 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 7 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 746 | 5 234 193 642 448 746 Initial 278 | . 3 13 23 271 278 Average 317 | 3 110 88 400 359 574 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 40 | 100 61 100 23 . . Level 1 17 | . 38 . 12 61 11 Level 2 39 | . . . 63 38 76 Level 3 3 | . . . . . 12 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 4 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 . 4 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 9 10 29 12 22 Peak Tracking Total 6 | . 6 3 6 4 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 9 | . 3 . 4 2 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 7 . 7 7 . Successful 11 | . 2 . 5 4 . Failed 10 | . 5 . 2 3 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 10 | . . . 5 5 . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 3 3 . Scan Component 4 | . . . 2 2 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Monitor 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 2 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 89 | . . . 51 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2889 | 92 411 655 702 270 759 Spaces Moved 2101 | 60 346 619 503 135 438 Core 36 | 6 1 . 10 . 19 Treads 12 | . . . . . 12 Legs 340 | 16 90 . . . 234 Wheels 1713 | 38 255 619 493 135 173 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 85 50 Average Speed 99 | 97 98 90 91 91 124 Slowest Speed 500 | 190 300 90 250 100 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 43 | 4 57 92 51 11 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . 37 . 44 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . . 37 . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2586 | 84 390 662 646 239 565 Wait 144 | . 3 . 64 68 9 Move 2096 | 59 345 618 502 134 438 Hop . | . . . . . . Pick Up 57 | 9 13 5 10 6 14 Fast Attach 9 | . . . 2 2 5 Attach 51 | 6 6 4 15 5 15 Detach 6 | . . 1 4 1 . Swap 16 | 2 . 4 3 2 5 Drop 21 | 3 8 3 1 2 4 Fire 152 | 5 15 27 45 19 41 Melee . | . . . . . . Ram 29 | . . . . . 29 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 359 | -10/Materials | Destroyed 7 combat bots 456 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Entered Mines 626 | -10/Mines | Discovered new exit (range 15) 806 | -10/Mines | Discovered new exit (range 12) 827 | -10/Mines | Learned Materials trap positions 913 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1160 | -9/Materials | Loaded intel: 11 trap records 1424 | -9/Materials | Crushed by falling debris 1424 | -9/Materials | System corruption reached 10% 1452 | -9/Materials | Destroyed 9 combat bots 1455 | -9/Materials | Lost 6 parts (1p2n1u2w) 1505 | -9/Materials | Repaired Imp. EM Shotgun 1795 | -9/Materials | Core integrity fell below 50% 1840 | -9/Materials | Discovered new exit (range 16) 1861 | -9/Materials | Entered another Materials area 1861 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1958 | -8/Materials | Repaired Imp. Heat Sink 2023 | -8/Materials | Garrison activated, responded to threat 2104 | -8/Materials | Identified exit to Garrison 2131 | -8/Materials | Entered Garrison 2199 | -8/Garrison | Triggered checkpoint 2219 | -8/Garrison | Garrison Relay disabled 2308 | -8/Garrison | Triggered checkpoint 2316 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Triggered checkpoint 2386 | -8/Garrison | Destroyed 8 combat bots 2402 | -8/Garrison | Core integrity fell below 50% 2446 | -8/Garrison | Lost 11 parts (1p2n2u6w) 2723 | -8/Garrison | Build established: Scavenger-Mutant 2772 | -8/Garrison | Triggered checkpoint 2776 | -8/Garrison | Core integrity fell below 20% 2838 | -8/Garrison | Lost 3 parts (3n) 2884 | -8/Garrison | Triggered checkpoint 2890 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Imp. Ion Engine shutdown. Aluminum Leg destroyed. Overheating: Matter decay (-53). Beam Rifle melted. Y-45 Defender destroyed. Acquired Particle Gun. Acquired Aluminum Leg. System corrupted: Energy discharge (-97). Acquired 48 matter. Acquired 26 matter. Acquired Hvy. Assault Rifle. Dropped Particle Gun. Acquired 10 matter. 7Q68IPE#8:KH,UUP>KVPNJRGBM:SAW Acquired Lgt. Treads. Dropped Aluminum Leg. Acquired Lgt. Treads. JHMTJ 6KHVP,3