Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 13:18:08 Player: ILikeMonsters1890 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1098) 1098 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3898 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 1 | . . 1 . . . Weapon 2 | . . . 1 1 . Parts Attached 57 | 7 7 12 13 3 15 Power 8 | 1 . . 2 2 3 Engine 5 | 1 . . 2 1 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 15 | 2 2 4 2 . 5 Treads . | . . . . . . Leg 15 | 2 2 4 2 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 4 3 . 2 Device 3 | 1 . 2 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 5 | . . 2 2 . 1 Artifact . | . . . . . . Weapon 22 | 2 4 4 6 1 5 Energy Gun 10 | 1 1 2 1 1 4 Energy Cannon 4 | . . . 4 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 5 | . 3 2 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 34 | . . 5 3 . 26 Power 6 | . . 1 . . 5 Propulsion 9 | . . . . . 9 Utility 6 | . . 1 2 . 3 Weapon 13 | . . 3 1 . 9 Highest Loss Streak 19 | . . 3 2 . 19 Average Slot Usage (%) 92 | . 97 96 92 100 72 Engine 10 | . 14 8 8 12 8 Leg 30 | . 27 32 36 30 21 Device 5 | . 14 10 1 . . Storage 9 | . 14 11 9 7 7 Processor 2 | . . . 2 7 5 Protection 7 | . . 11 12 7 6 Energy Gun 8 | . 14 11 3 7 6 Energy Cannon 9 | . . . 17 23 9 Launcher 4 | . 11 10 . . . Naked Turns . | . . . . . . Heaviest Build 59 | 14 27 32 49 59 59 Greatest Support 60 | 20 20 45 60 60 60 Greatest Overweight (x) 8 | . 8 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 9 Most Carried 10 | 3 3 8 10 10 10 Average Carried 4 | . 1 5 5 8 4 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | . 3 4 9 10 . Class Distribution -------------------- 65% | Mutant 32% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 856 | 282 9 265 115 30 155 Remotely . | . . . . . . Salvage Created 1478 | 30 130 371 571 189 187 Parts 108 | 6 16 28 37 10 11 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 26 | . 5 5 10 2 4 Melee 1 | . . . . . 1 Guns 10 | . 2 2 3 . 3 Cannons 3 | . . . 2 1 . AOE 10 | . 3 3 4 . . Classes Destroyed 12 | 1 3 3 3 2 . Worker 3 | . 2 1 . . . Builder 4 | . . 3 1 . . Tunneler 4 | 2 . 1 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Operator 1 | . . . . 1 . Watcher 4 | . . 2 2 . . Swarmer 9 | . 3 . 5 . 1 Grunt 9 | . 2 2 2 . 3 Duelist 1 | . . . . 1 . Sentry 5 | . . 3 1 1 . Hunter 2 | . . . 2 . . Best Kill Streak 8 | 2 4 6 8 1 1 Combat Bots Only 5 | . 3 3 5 1 1 Max Kills in Single Turn 6 | 1 4 1 6 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3731 | . 101 598 521 70 2441 Core 959 | . 10 93 144 . 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 96 76 73 . . Volleys Fired 141 | 4 23 39 36 6 33 Largest 4 | 2 2 2 3 4 4 Hottest 244 | 60 70 78 189 244 244 Shots Fired 188 | 8 26 45 46 24 39 Gun 131 | 8 23 38 26 6 30 Cannon 45 | . . . 18 18 9 Launcher 10 | . 3 7 . . . Special 2 | . . . 2 . . Kinetic 4 | 4 . . . . . Thermal 35 | . . . 2 6 27 Explosive 10 | . 3 7 . . . Electromagnetic 139 | 4 23 38 44 18 12 Robot Hit Streak 13 | 4 4 13 7 5 6 Robot Miss Streak 5 | 1 1 3 5 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | 5 10 29 28 15 26 Core Hits 69 | 2 9 20 20 7 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3172 | 64 307 704 1373 308 416 Guns 1245 | 64 108 369 303 56 345 Cannons 536 | . . . 232 252 52 Explosions 1372 | . 199 335 838 . . Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic 11 | 11 . . . . . Thermal 1206 | . . . 838 56 312 Explosive 481 | . 199 282 . . . Electromagnetic 1455 | 53 108 422 535 252 85 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Effects 4 | . . 4 . . . Message Errors 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 163 | . . 23 140 . . Projectiles . | . . . . . . Explosions 163 | . . 23 140 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . 94 . . 6 Shots 4 | . . 4 . . . Rammed 8 | . . . . . 8 Targets Rammed 9 | . . . . . 9 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 614 | . 60 36 194 402 614 Average Temperature 173 | . 27 12 67 160 362 Received Heat Transfer 1086 | . 42 144 72 18 810 Effects 40 | . . . . 1 39 Shutdowns 10 | . . . . 1 9 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . . . 4 Damage (major) 11 | . . . . . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 7 | . . 4 2 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1527 | . . . 750 111 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 464 | 10 126 281 464 128 . Initial 53 | . 6 52 29 53 . Average 144 | 4 74 138 272 91 . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 78 | 100 100 73 48 100 . Level 1 9 | . . 26 8 . . Level 2 11 | . . . 42 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 15 16 2 10 Peak Tracking Total 7 | . 3 7 6 1 4 Tactical Retreats 4 | . . . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 6 | . . 3 3 . . Max in Single Turn 3 | . . 1 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 9 | . 3 1 4 1 . Terminals 6 | . 2 . 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 12 2 10 3 . Successful 13 | . 5 1 7 . . Failed 14 | . 7 1 3 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 8 . 8 3 . Fabricators . | . . . . . . Repair Stations 6 | . 4 . 2 . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 . 5 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 9 | . 3 1 4 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 52 | . 26 . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 1748 | 116 306 402 408 247 269 Spaces Moved 939 | 81 167 239 198 133 121 Core 11 | 9 1 . . . 1 Treads . | . . . . . . Legs 928 | 72 166 239 198 133 120 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 112 143 120 120 120 128 Slowest Speed 450 | 120 450 150 120 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 5 30 25 21 3 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . 15 57 23 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 95 | . 15 57 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1341 | 98 208 311 327 206 191 Wait 131 | . . 4 61 59 7 Move 934 | 80 166 238 197 132 121 Hop . | . . . . . . Pick Up 48 | 7 9 9 14 4 5 Fast Attach . | . . . . . . Attach 55 | 7 7 11 12 3 15 Detach 15 | . 2 6 5 1 1 Swap 2 | . . 1 1 . . Drop 6 | . 1 3 1 1 . Fire 141 | 4 23 39 36 6 33 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Grenade Launcher 398 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Discovered new exit (range 9) 780 | -9/Materials | Lost 3 parts (1p1u1w) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1010 | -8/Materials | Repaired Ion Engine 1215 | -8/Materials | Discovered new exit (range 3) 1217 | -8/Materials | Identified exit to Factory 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1368 | -7/Factory | Build established: Tank 1458 | -7/Factory | Discovered new exit (range 7) 1465 | -7/Factory | Identified exit to Lower Caves 1480 | -7/Factory | Entered Lower Caves 1625 | -7/Lower Caves | Core integrity fell below 50% 1679 | -7/Lower Caves | Lost 19 parts (3p7n1u8w) 1741 | -7/Lower Caves | Core integrity fell below 20% 1749 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 55 matter. Acquired Hvy. Laser. G-47 Trooper destroyed. Acquired 10 matter. Aluminum Leg fries itself beyond repair. Acquired Lgt. Nuclear Core. Acquired 10 matter. Discarded Broken Adv. Signal Interpreter. Acquired 10 matter. Lgt. Nuclear Core destroyed. Carbon-fiber Leg destroyed. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Hrd. Light Armor Plating destroyed. Hvy. Laser destroyed. Lgt. Nuclear Core destroyed. Carbon-fiber Leg destroyed. Slammed into S-27 Virus. Lrg. Storage Unit destroyed. 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