Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.01 @ 14:29:58

Player: AntiGoose

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1582)     1582
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 4048

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     100/100
System Corruption          0%
Temperature                Danger (412)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Signal Interpreter
>   --- WEAPON (3) -------
    Particle Gun
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               VSS Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Beam Rifle
      Enhanced Autogun
      Improved Light Cannon
>              --- INVENTORY --------
               Ion Engine
               Signal Interpreter
         Light Armor Plating
               Particle Gun
         Heavy Assault Rifle
[Rating: 31]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             56   | 6   8   14  .   8   20  
  Power                    9    | 1   2   1   .   1   4   
    Engine                 7    | 1   2   1   .   1   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   5   .   1   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   2   1   .   1   4   
    Wheel                  6    | .   2   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  13   | 1   1   5   .   2   4   
    Device                 8    | 1   1   3   .   2   1   
    Storage                3    | .   .   2   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   1   3   .   4   7   
    Energy Gun             5    | .   .   .   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               4    | .   1   2   .   1   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 26   | .   1   2   .   2   21  
  Power                    5    | .   .   1   .   .   4   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   11   | .   1   .   .   2   8   
  Highest Loss Streak      16   | .   1   1   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  90  100 88  75  
  Engine                   13   | .   14  13  14  14  11  
  Leg                      11   | .   25  12  .   9   16  
  Wheel                    9    | .   2   10  28  8   .   
  Device                   16   | .   27  19  14  13  11  
  Storage                  9    | .   .   6   14  14  11  
  Energy Gun               3    | .   .   .   .   7   6   
  Ballistic Gun            8    | .   14  13  14  1   4   
  Launcher                 11   | .   11  13  14  12  2   
  Special Weapon           2    | .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 8   10  24  17  21  34  
  Greatest Support         35   | 20  20  20  20  20  35  
  Greatest Overweight (x)  6    | .   .   5   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   
  Average Capacity         7    | 5   5   6   8   8   7   
  Most Carried             8    | 5   5   5   7   8   7   
  Average Carried          4    | 2   2   3   5   5   3   
  Final Capacity           8    | 5   5   8   8   8   5   
  Final Carried            7    | 3   3   5   7   6   .   

 Class Distribution 
--------------------
 92% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1406 | 241 49  201 435 171 309 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1374 | 50  151 231 .   157 785 
  Parts                    110  | 2   13  25  .   26  44  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  54   | 1   9   11  .   14  19  
  Guns                     18   | 1   4   .   .   5   8   
  Cannons                  7    | .   .   .   .   .   7   
  AOE                      29   | .   5   11  .   9   4   
Classes Destroyed          8    | 1   2   3   .   .   2   
  Builder                  4    | .   .   1   .   .   3   
  Tunneler                 4    | .   .   3   .   1   .   
  Recycler                 1    | .   .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Swarmer                  27   | .   6   9   .   12  .   
  Grunt                    22   | 1   3   2   .   2   14  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   
Best Kill Streak           10   | 1   3   4   .   4   10  
  Combat Bots Only         8    | 1   3   3   .   4   8   
Max Kills in Single Turn   4    | 1   2   4   .   3   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   2   3   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        248  | 2    37   26   .    34   149  
  Missed                   66   | .    16   11   .    10   29   
Damage Taken               2714 | 17   182  240  .    294  1981 
  Core                     687  | 8    35   14   .    73   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   698  | 6    58   71   .    90   473  
  Regen/Repaired (Parts)   9    | .    9    .    .    .    .    
Core Remaining (%)         72   | 96   .    .    .    48   .    
Volleys Fired              117  | 2    15   18   .    35   47   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  144  | 40   50   53   .    130  144  
Shots Fired                201  | 4    24   28   .    48   97   
  Gun                      111  | 4    15   18   .    18   56   
  Cannon                   39   | .    .    .    .    .    39   
  Launcher                 40   | .    9    10   .    19   2    
  Special                  11   | .    .    .    .    11   .    
  Kinetic                  115  | 4    15   18   .    12   66   
  Thermal                  37   | .    .    .    .    11   26   
  Explosive                40   | .    9    10   .    19   2    
  Electromagnetic          9    | .    .    .    .    6    3    
  Robot Hit Streak         16   | 2    10   3    .    8    16   
  Robot Miss Streak        3    | 1    1    2    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           112  | 3    19   15   .    15   60   
  Core Hits                91   | 1    12   20   .    20   38   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4026 | 44   534  1129 .    614  1705 
  Guns                     1032 | 44   138  129  .    124  597  
  Cannons                  566  | .    .    .    .    .    566  
  Explosions               2428 | .    396  1000 .    490  542  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1372 | 44   138  129  .    102  959  
  Thermal                  576  | .    .    .    .    .    576  
  Explosive                2043 | .    396  1000 .    490  157  
  Electromagnetic          35   | .    .    .    .    22   13   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            151  | .    16   97   .    16   22   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               151  | .    16   97   .    16   22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      452  | .    38   152  .    148  114  
  Shots                    16   | .    2    5    .    5    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        803  | .    .    .    .    120  803  
  Average Temperature      213  | .    .    .    .    44   295  
  Received Heat Transfer   1188 | 12   60   .    .    27   1089 
  Effects                  36   | .    .    .    .    .    36   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           5    | .    .    .    .    .    5    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         9    | .    .    .    .    .    9    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         721  | .    .    .    .    .    721  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             445  | 20  297 417 .   282 445 
  Initial                  97   | .   11  97  .   .   .   
  Average                  162  | 12  111 259 .   118 208 
Maximum Alert Level        2    | .   1   2   .   1   2   
  Low Security (%)         65   | 100 80  27  .   92  40  
  Level 1                  26   | .   19  54  .   7   41  
  Level 2                  7    | .   .   17  .   .   17  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   .   .   7   
  Investigation            5    | .   3   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | 1   12  13  .   15  27  
  Peak Tracking Total      9    | 1   5   3   .   4   9   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   1   .   1   5   
  Max in Single Turn       2    | .   .   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   4   1   1   .   2   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                46   | .   14  1   23  .   8   
  Successful               41   | .   12  1   23  .   5   
  Failed                   5    | .   2   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   11  .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             38   | .   10  1   23  .   4   
  Record                   29   | .   6   .   23  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              4    | .   2   .   .   .   2   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   2   
  Full Trace Events        5    | .   3   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3387 | 215  388  858  369  1131 426  
Spaces Moved               2427 | 164  274  664  457  709  159  
  Core                     32   | 31   .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1215 | 133  248  289  .    387  158  
  Wheels                   1160 | .    26   355  457  322  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   20   | .    .    20   .    .    .    
  Fastest Speed            40   | 50   80   40   80   80   105  
  Average Speed            118  | 106  116  112  80   140  166  
  Slowest Speed            440  | 120  120  440  80   190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 10   30   81   77   100  18   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 50   | .    .    13   .    37   .    
Terrain Destroyed          345  | .    48   107  .    146  44   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    10   2    
  AOE                      333  | .    48   107  .    136  42   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2763 | 200 321 754 460 779 249 
  Wait                     67   | 20  11  24  2   10  .   
  Move                     2422 | 163 273 663 456 708 159 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  61   | 9   7   18  2   8   17  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   50   | 6   5   13  .   6   20  
  Detach                   8    | .   2   4   .   2   .   
  Swap                     6    | .   3   1   .   2   .   
  Drop                     32   | .   5   13  .   8   6   
  Fire                     117  | 2   15  18  .   35  47  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  216 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Repaired Aluminum Leg?
  305 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 9)
  516 | -10/Materials | Discovered new exit (range 5)
  604 | -10/Materials | Entered Mines
  650 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  932 | -10/Mines     | Found the Drone Emporium
  939 | -10/Mines     | Found Prototype Device
  941 | -10/Mines     | Identified Sensor Drone Bay
 1192 | -10/Mines     | Learned location of Zion (-7)
 1201 | -10/Mines     | Discovered new exit (range 7)
 1224 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1434 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1434 | -10/Mines     | Discovered new exit (range 5)
 1462 | -10/Mines     | Entered Exiles
 1462 | -10/Exiles    | Accompanied by 1 ally
 1477 | -10/Exiles    | Discovered new exit (range 15)
 1487 | -10/Exiles    | Met 8R-AWN
 1500 | -10/Exiles    | Met EX-HEX
 1545 | -10/Exiles    | Met EX-DEC
 1636 | -10/Exiles    | Discovered new exit (range 10)
 1689 | -10/Exiles    | Visited The Gauntlet
 1831 | -10/Exiles    | Entered Mines
 1844 | -9/Mines      | Learned Materials emergency access door positions
 1933 | -9/Mines      | Discovered new exit (range 7)
 2009 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2026 | -9/Mines      | Discovered new exit (range 10)
 2112 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2113 | -9/Mines      | Found Prototype Device
 2391 | -9/Mines      | Core integrity fell below 50%
 2695 | -9/Mines      | Identified Exp. Sensor Array
 2962 | -9/Mines      | Entered Materials
 2962 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3079 | -8/Materials  | Garrison activated, responded to threat
 3133 | -8/Materials  | Lost 4 parts (1u3w)
 3144 | -8/Materials  | Destroyed 8 combat bots
 3289 | -8/Materials  | Discovered new exit (range 10)
 3309 | -8/Materials  | Identified exit to Garrison
 3360 | -8/Materials  | Core integrity fell below 50%
 3370 | -8/Materials  | Core integrity fell below 20%
 3388 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
G-50 Soldier destroyed.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
L-31 Rogue unfolds itself.
G-47 Trooper unfolds itself.
L-31 Rogue unfolds itself.
I-25 Savior unfolds itself.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Energy bleed (-21).
Hvy. Assault Rifle broken.
Overheating: Short circuit.
R-06 Scavenger collects Lgt. Nuclear Core.
Broken Hvy. Assault Rifle destroyed.
Acquired Particle Gun.
R-06 Scavenger collects Lgt. Armor Plating.
Sml. Storage Unit destroyed.
Overheating: Lgt. Nuclear Core damaged (-4).
Lgt. Nuclear Core destroyed.
Aluminum Leg destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| """ #        !    ###???????????????????           |
| """ +       =*=  !  #???????????????????           |
| """ #  T        =%%"#####???????????????           |
|     #          = =#!    #???????????????           |
| ########"# =   %! #     #???????????????           |
| ???????###    =|==+!    #???????????????           |
| ????????#########%# *   #???????????????           |
| ????????###    ! ##     #???????????????           |
| ??????????##########   ##???????????????           |
| ???????????????????#   #????????????????           |
| ???????????????????#   #????????????????           |
| ???????????????????#   #????????????????           |
| ???????????????????#[  #????????????????           |
| ???????????????????#*! #????????????????           |
| ???#################%  ##???????????????           |
| ??                   =! ###+####????????           |
| ??                  %          #????????           |
| ?????"     !!      ""        < #????????           |
| ????""     !!      G"  *       #????????           |
| ?????""    !!      "" %%=      #????????           |
| ??    %          [  %= ##########???????           |
| ??  %            %  [  #        #???????           |
| ???"""   "  " """    gg#   """ "????????           |
| ????"""  """""%""""!  g/l  """ "#???????           |
| ???????? """"  """"    #l  """ "#???????           |
| ?????????              # @     T#???????           |
| ?????????              #   """ "#???????           |
| ????????########      ##   """ "#???????           |
| ???????????????#      ##   """ "#???????           |
| ???????????????#!!==]]##        ????????           |
| ???????????????#!!==]]#####Y####????????           |
| ???????????????########????##???????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            325
Matter Stores              309
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Let's See Who's Tougher
Librarian
One Hack Too Far
Part-time Mechanic
Remodeling
Risk Taker
Tourist
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PortableRocketReactor
  Manual?         0
Play Time         00:52:45
  Cumulative      0.8 hours
  Start           2024.07.01 @ 12:03:24
  End             2024.07.01 @ 14:29:58
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d421dc48-b01d-4f82-8c0b-7b0f75202ff5