Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.17 @ 12:39:24 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2640) 2640 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 6058 Bonus ------- High Alert Combat Kills 233 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 242/550 Matter 153/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (440) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Medium Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] (31) Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Aluminum Leg Medium Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Maul [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Machine Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 76 | 7 . 31 16 8 14 Power 6 | 1 . 3 1 1 . Engine 6 | 1 . 3 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 2 . 10 5 3 6 Treads 17 | . . 8 5 3 1 Leg 9 | 2 . 2 . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 11 4 1 2 Device 3 | 1 . . 2 . . Storage 7 | 1 . 5 . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 9 | . . 5 2 1 1 Artifact . | . . . . . . Weapon 24 | 2 . 7 6 3 6 Energy Gun 1 | . . 1 . . . Energy Cannon 5 | . . . 4 . 1 Ballistic Gun 13 | 2 . 6 1 2 2 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 5 1 1 8 Power 1 | . . 1 . . . Propulsion 5 | . . 1 . . 4 Utility 5 | . . 1 1 1 2 Weapon 4 | . . 2 . . 2 Highest Loss Streak 7 | . . 3 1 1 7 Average Slot Usage (%) 99 | . 100 99 100 100 98 Engine 10 | . 14 11 9 9 9 Treads 26 | . . 23 36 36 27 Leg 7 | . 28 9 . . 7 Device 5 | . 14 . 6 9 8 Storage 11 | . 14 14 9 9 9 Processor 9 | . . 10 9 9 9 Protection 8 | . . 7 11 9 8 Energy Cannon 3 | . . . 13 4 3 Ballistic Gun 15 | . 28 20 4 11 9 Ballistic Cannon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 66 | 14 14 30 37 37 66 Greatest Support 80 | 20 20 60 80 80 80 Greatest Overweight (x) 2 | . . 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 20 Average Capacity 9 | 7 8 9 10 10 11 Most Carried 11 | 2 8 10 10 10 11 Average Carried 9 | . 4 9 9 9 9 Final Capacity 20 | 8 8 10 10 10 20 Final Carried 10 | 2 8 10 10 10 10 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1871 | 154 77 792 304 107 437 Remotely . | . . . . . . Salvage Created 2845 | 26 77 1148 832 183 579 Parts 166 | 5 10 73 38 7 33 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | 1 . 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 72 | . 4 27 15 4 22 Guns 45 | . 4 27 3 2 9 Cannons 27 | . . . 12 2 13 Classes Destroyed 13 | 1 2 5 3 1 1 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 2 | . . . 2 . . Mechanic 2 | . . 1 1 . . Operator 1 | . . . . . 1 Swarmer 24 | . 3 7 5 . 9 Grunt 26 | . 1 11 4 2 8 Brawler 2 | . . 1 . 1 . Duelist 1 | . . . . 1 . Sentry 17 | . . 8 4 . 5 Hunter 2 | . . . 2 . . Best Kill Streak 6 | 1 3 5 6 2 6 Combat Bots Only 6 | . 3 4 5 2 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4248 | . 132 1231 883 301 1701 Core 527 | . 37 182 56 57 195 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 85 54 . . . Volleys Fired 239 | 4 13 94 51 16 61 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 40 40 76 150 150 100 Shots Fired 451 | 8 26 187 93 31 106 Gun 315 | 8 26 187 24 17 53 Cannon 136 | . . . 69 14 53 Launcher . | . . . . . . Special . | . . . . . . Kinetic 342 | 8 26 174 24 17 93 Thermal 109 | . . 13 69 14 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | 2 5 18 28 8 12 Robot Miss Streak 3 | 1 3 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 4 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 342 | 4 16 141 78 26 77 Core Hits 147 | 1 5 59 29 11 42 Critical Hits 2 | . . 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 6 | . . . 5 1 . Impact 6 | . . . 5 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6060 | 44 160 1597 1813 597 1849 Guns 3398 | 44 160 1579 349 322 944 Cannons 2552 | . . . 1395 275 882 Explosions . | . . . . . . Melee 66 | . . . 66 . . Ramming 44 | . . 18 3 . 23 Kinetic 3969 | 44 160 1449 349 322 1645 Thermal 1981 | . . 130 1395 275 181 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 66 | . . . 66 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 . . . Average Corruption 5 | . . 5 . . . Corruption Purged . | . . . . . . Effects 39 | . . 39 . . . Message Errors 16 | . . 16 . . . Matter Fused 12 | . . 12 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 4 | . . 4 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 144 | . . . 93 5 46 Projectiles 98 | . . . 47 5 46 Explosions . | . . . . . . Melee 46 | . . . 46 . . Knockbacks 8 | . . . 2 . 6 Impact 1 | . . . 1 . . Kinetic 4 | . . . . . 4 Secondary 3 | . . . 1 . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . . 3 1 . 2 Targets Rammed 9 | . . 5 1 . 3 Kicked 2 | . . 1 . . 1 Crushed 1 | . . 1 . . . Highest Temperature 297 | . 12 295 297 216 146 Average Temperature 56 | . 7 43 79 89 26 Received Heat Transfer 1497 | . 36 435 306 45 675 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 2 . Heat Transferred 3034 | . . 333 2035 407 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 663 | 5 147 495 613 647 663 Initial 397 | . 3 61 208 397 315 Average 299 | 2 76 196 434 527 402 Maximum Alert Level 2 | . . 2 2 2 2 Low Security (%) 33 | 100 100 56 . . . Level 1 35 | . . 37 32 19 53 Level 2 31 | . . 6 67 80 46 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 2 . 5 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 8 | . 1 1 1 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 12 | . . 6 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 8 52 26 6 41 Peak Tracking Total 6 | . 6 6 5 3 6 Tactical Retreats 17 | . 1 6 5 2 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 4 | . . 1 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 22 | . 2 11 4 . 5 Terminals 18 | . 2 10 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 58 | . 6 30 6 . 16 Successful 24 | . 2 13 1 . 8 Failed 34 | . 4 17 5 . 8 Catastrophic 6 | . . 3 2 . 1 Database Lockouts . | . . . . . . Manual 34 | . 5 16 5 . 8 Terminals 50 | . 6 27 5 . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 3 . . 3 Garrison Access 2 | . . . 1 . 1 Terminal Hacks 15 | . 2 8 . . 5 Part Schematic 3 | . 2 1 . . . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 2 | . . . . . 2 Branch Access Points 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . . 2 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 3 . . 2 Insert Component 2 | . . 1 . . 1 Analyze 3 | . . 2 . . 1 Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Assimilate 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 8 4 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 2 2 . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 Part Schematics Acquired 2 | . . 1 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 3 2 Machine Destruction 5 | . . . . 3 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4100 | 65 224 1894 724 365 828 Spaces Moved 2021 | 39 142 977 306 185 372 Core 7 | 7 . . . . . Treads 1449 | . . 668 306 185 290 Legs 565 | 32 142 309 . . 82 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 162 120 Average Speed 150 | 107 120 147 161 162 158 Slowest Speed 280 | 120 120 200 162 162 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 30 83 21 35 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 28 | . . . 11 . 17 Melee 3 | . . . 3 . . Projectile 25 | . . . 8 . 17 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2661 | 51 172 1274 442 217 505 Wait 194 | . 12 105 38 2 37 Move 2016 | 38 141 976 306 183 372 Hop . | . . . . . . Pick Up 54 | 2 6 25 11 3 7 Fast Attach 16 | 7 . 6 . 1 2 Attach 18 | . . 9 3 1 5 Detach 2 | . . 2 . . . Swap 42 | . . 16 13 6 7 Drop 65 | . . 36 14 4 11 Fire 239 | 4 13 94 51 16 61 Melee 6 | . . . 5 1 . Ram . | . . . . . . Kick 2 | . . 1 . . 1 Crush 7 | . . 4 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 872 | -9/Materials | Lost 3 parts (1p1n1w) 891 | -9/Materials | Discovered new exit (range 14) 1027 | -9/Materials | Discovered new exit (range 5) 1141 | -9/Materials | Build established: Scavenger-Mutant 1620 | -9/Materials | Discovered new exit (range 11) 2085 | -9/Materials | Discovered new exit (range 16) 2184 | -9/Materials | Entered another Materials area 2184 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2908 | -8/Materials | Identified exit to Garrison 2908 | -8/Materials | Entered Garrison 2954 | -8/Garrison | Triggered checkpoint 3061 | -8/Garrison | Discovered new exit (range 8) 3084 | -8/Garrison | Installed Relay Interface Framework 3119 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Garrison Relay disabled 3273 | -8/Garrison | Entered Materials 3454 | -8/Materials | Identified exit to Storage 3876 | -8/Materials | Discovered new exit (range 4) 4086 | -8/Materials | Core integrity fell below 50% 4101 | -8/Materials | Self-destructed Last Messages --------------- 04058_ Hrd. Light Armor Plating destroyed. 04059_ K-01 Serf collects debris. 04060_ Imp. Aluminum Leg destroyed. 04062_ K-01 Serf collects debris. 04068_ U-05 Engineer builds a Wall. 04070_ K-01 Serf collects debris. 04073_ Adv. Assault Cannon destroyed. 04075_ Kicked R-06 Scavenger. 04080_ Carbon-fiber Leg destroyed. 04085_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 04086_ G-47 Trooper destroyed. 04088_ K-01 Serf collects debris. 04092_ Imp. Heat Sink destroyed. 04092_ Carbon-fiber Leg destroyed. 04095_ K-01 Serf collects debris. 04095_ >> Machine Analyzer network decryption results: 04095_ Terminal x1 04098_ K-01 Serf collects debris. 04100_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????T????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# > ?????????T????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????# Y #?######???????????????? | | ??????????????????????# # #???????????###?? | | ??????????????????????# @# "" = #??????????? ?? | | ??????????????????????# + "T +??????????? ?? | | ??????????????????????# # "" #??????????? ?? | | ??????????????????????# # #???????#####+### | | ??????????????????????# #? ! #???????# | | ??????????????????????# #?######???????# | | ??????????????????????# #??????????????# | | ??????????????????????#g #??????????????# | | ??????????????????????# g #???????????########+### | | ??????????????????????# #???????????# #? | | ??????????????????????#o #?????####### ## | | ???????????????########u ####### # + | | ????????######## uk # !!! ## | | ????????# T !# ^ + !! #? | | ????????# # ^ # !! #? | | ???????## %+% ############## # = #? | | ???????##! # ! #????????????### ### #? | | ???????##! #=% # ????????????# #############? | | ????????#! # = # ???"""??????# #????????????? | | ????????## ##### #"""??"""??????# #????????????? | | ?????????#####?# #"R???"""??????# #????????????? | | ???????????????# #"""??????????##%#????????????? | | ???????????????# + ???????????## #????????????? | | ???????????????# ###???????????## #########????? | | ???????????????# # ????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 306 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Datajack | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Structural Scanner | -9/Materials | Hacked Machine Analyzer | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyFlakShredder Manual? 0 Play Time 00:47:40 Cumulative 223.1 hours Start 2021.03.16 @ 15:47:17 End 2021.03.17 @ 12:39:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c84bce98-7a0e-4352-8a12-f8319125c3db