Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 16:17:37 Player: Prakos Result: Destroyed by Laser Turret with Piercelight Module Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (436) 2180 Value Destroyed (23265) 23265 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11288) 11288 TOTAL SCORE: 46453 Bonus ------- High Alert Combat Kills 7593 Follower Combat Kills 1447 Entered Garrisons 200 Used RIF Installer 1000 Entered DSFs 1500 Friendly Fire -452 Cogmind --------- Core Integrity 0/1600 Matter 97/300 Energy 89/100 System Corruption 22% Temperature Cool (9) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- Matter Neutralizer > --- INVENTORY (5) ---- Particle Reactor Micro Antimatter Reactor Quantum Reactor Advanced Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Layered Heavy Armor Plating Advanced Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Relay Coupler [Behemoth] Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher Advanced Remote Datajack Improved Plasma Cutter Molecular Deconstructor [Rating: 186] Favorites ----------- Power Quantum Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Behemoth] Protection Medium Reactive Plating Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Cannon Antimatter Cannon Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Slots Evolved 18 | . . 2 2 . 2 . 2 . . . . . . 2 . . 2 . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . Utility 10 | . . 1 1 . 1 . 1 . . . . . . . . . 2 . . . 2 . . . 2 Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 227 | 6 4 14 3 4 2 11 11 7 2 10 13 8 . 17 9 3 19 4 . 6 13 24 2 4 31 Power 26 | 1 . 2 1 . . 1 2 1 . . 1 . . 2 . . 6 . . . . 5 1 1 2 Engine 6 | 1 . 2 1 . . 1 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Reactor 17 | . . . . . . . . 1 . . 1 . . 1 . . 5 . . . . 5 1 1 2 Propulsion 66 | 2 . 4 . 1 1 5 4 1 . 2 4 6 . 6 5 2 4 3 . 1 3 4 1 . 7 Treads 45 | . . 4 . 1 1 5 2 1 . 2 3 2 . . 3 2 4 3 . 1 3 4 1 . 3 Leg 12 | 2 . . . . . . 1 . . . . 3 . 4 2 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover 7 | . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 78 | 1 4 3 1 2 1 1 3 3 1 5 5 . . 4 2 . 5 1 . 5 6 10 . . 15 Device 53 | . 1 2 . 1 1 . 1 3 1 4 2 . . 3 1 . 3 1 . 5 5 7 . . 12 Storage 4 | 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 14 | . 1 1 1 1 . 1 1 . . . 3 . . 1 . . 1 . . . 1 2 . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Protection 4 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 . 5 1 1 . 4 2 2 1 3 3 2 . 5 2 1 4 . . . 4 5 . 3 7 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 26 | . . 3 1 . . . 2 1 . . . . . 4 1 . 3 . . . 1 4 . 2 4 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 21 | . . 1 . 1 . 3 . . 1 2 3 1 . 1 . 1 1 . . . 2 1 . 1 2 Launcher 3 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . Special Weapon 4 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . . . . . 1 1 . 1 1 . 4 . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Lost 96 | . . 1 . 1 . 11 6 . . 7 5 6 . 4 4 . 11 1 . . 5 9 . . 25 Power 7 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 2 . . 2 Propulsion 35 | . . . . . . 5 4 . . 3 1 5 . 2 3 . 3 1 . . . 1 . . 7 Utility 31 | . . 1 . . . 1 1 . . 1 3 . . 1 1 . 3 . . . 4 5 . . 10 Weapon 23 | . . . . 1 . 4 1 . . 3 . 1 . 1 . . 4 . . . 1 1 . . 6 Highest Loss Streak 13 | . . 1 . 1 . 10 3 . . 2 5 3 . 1 2 . 4 1 . . 2 3 . . 13 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Average Backups 17 | . 4 14 18 19 18 18 19 19 20 19 19 18 18 18 17 18 17 17 17 16 16 17 17 17 14 Power 3 | . . . 2 2 3 2 3 3 4 5 4 4 4 3 3 3 3 2 2 2 2 2 3 3 3 Propulsion 2 | . . 3 7 5 4 . . . . . . . . . 1 1 1 4 4 3 5 4 5 4 2 Utility 5 | . 2 5 6 10 10 9 9 11 10 9 10 9 9 8 4 4 2 3 3 4 1 1 1 1 1 Weapon 5 | . 1 3 3 1 1 5 5 4 4 4 3 3 4 5 7 8 7 6 6 5 5 6 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . . 9 . 5 . 3 . 7 2 3 . . . 2 2 1 2 2 . 3 3 1 . 8 3 Power 10 | . . . . 1 . 1 . 3 . . . . . . . . . 2 . . . . . . 3 Propulsion 8 | . . 1 . 1 . . . . . . . . . . . . . . . 1 1 . . 4 . Utility 20 | . . 4 . 3 . 2 . 3 2 2 . . . 2 1 . . . . . 1 . . . . Weapon 17 | . . 3 . . . . . 1 . 1 . . . . 1 1 2 . . 2 1 1 . 4 . Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 98 98 99 99 94 94 99 99 97 98 92 93 88 99 100 97 96 94 93 89 85 86 86 81 Engine 1 | . 14 11 9 9 7 7 2 . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . 2 6 6 6 5 6 6 11 11 9 10 10 10 9 8 13 13 11 Treads 16 | . . 15 27 27 30 28 19 21 26 23 25 13 . . 7 23 24 22 21 20 14 14 13 13 11 Leg 4 | . 28 6 . . . . 2 4 . . . 3 13 14 20 5 . . . . . . . . . Device 20 | . 1 19 18 14 14 15 9 15 25 21 18 13 13 8 15 11 20 25 26 25 33 33 34 34 35 Storage 5 | . 14 11 9 9 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 3 Processor 10 | . 10 1 7 12 15 13 15 17 6 6 7 20 20 19 11 11 12 10 10 10 7 4 4 4 3 Protection 1 | . . . . . . . 5 . . 4 5 . . . . 5 2 . . . . . . . . Energy Cannon 10 | . . 13 15 10 7 1 9 12 6 5 1 . . 9 23 23 18 21 21 21 11 13 13 10 7 Ballistic Cannon 9 | . . 7 9 16 15 19 16 13 19 19 24 18 13 8 . . 2 . . . 4 3 4 4 7 Peak Build Rating 186 | 6 8 24 28 34 36 36 52 76 74 75 80 78 77 88 91 95 110 118 113 122 146 150 167 172 186 Average Rating 89 | 4 7 18 27 32 35 34 45 61 73 68 73 72 77 77 86 92 101 111 113 117 140 140 165 168 169 On Entrance 77 | . 6 7 23 28 33 36 36 52 71 74 66 70 77 77 87 91 92 110 113 113 121 139 150 167 172 Avg Prop Armor Cover (%) 5 | . . . . . . . 2 3 . . 2 2 4 4 5 3 . . . . . . . . 25 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 166 | 14 20 63 62 65 60 66 94 96 99 121 129 99 89 113 124 124 126 121 121 122 130 134 154 161 166 Greatest Support 190 | 20 20 44 64 66 86 86 82 111 111 111 103 91 30 80 80 129 131 148 148 155 170 167 190 190 190 Greatest Overweight (x) 9 | 1 . 1 . 1 . 1 4 1 . 1 1 9 2 3 2 1 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . 1 . . . 1 1 2 2 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 1 8 20 19 20 19 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 4 14 18 19 18 18 19 19 19 19 19 18 18 19 18 19 18 19 20 19 19 19 18 18 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 8 20 19 20 18 20 20 20 20 20 17 18 18 20 20 20 19 20 20 20 20 20 18 20 5 Class Distribution -------------------- 49% | Scavenger-Gunner 23% | Scavenger-Tank 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Bomber | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Tank | -2/DSF Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Matter Collected 10581 | 260 50 305 . 371 . 498 513 60 155 1088 991 799 2 799 130 40 249 231 . 116 1172 828 . 389 1535 Remotely 3309 | . . . . . . 498 182 . 155 378 562 . . . . . . . . . . . . . 1534 Salvage Created 22183 | . 130 728 . 752 . 457 611 538 98 716 519 379 1 923 1126 150 3642 1417 . 1130 3378 2117 . 637 2734 Parts 829 | . 7 41 . 41 . 24 24 5 4 20 27 19 . 44 45 4 126 9 . 25 136 73 . 8 147 Haulers Intercepted 16 | . 1 5 . 2 . 1 1 . . . 1 . . 1 . . 1 . . 2 . . . . 1 Recyclers Shooed 19 | . . 1 . 2 . . . . . . 1 . . . . . 8 . . . 5 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . . . . . 24 . . 48 4 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Combat Hostiles Destroyed 347 | . 1 13 . 16 . 11 9 . 2 25 14 15 1 21 17 3 41 6 . 13 53 39 . 9 38 Guns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 285 | . . 11 . 15 . 9 9 . 2 24 14 12 1 20 15 3 28 5 . 12 43 24 . 4 34 AOE 33 | . . 2 . . . 2 . . . . . . . 1 . . 3 . . . 8 9 . 4 4 Classes Destroyed 23 | . 4 5 . 1 . 3 2 . . . 3 1 . . 1 . . 1 . . . 1 . . 1 Worker 17 | . . 1 . 1 . . 1 . 1 . 1 . . . . . 6 . . . 5 . . . 1 Builder 19 | . . . . 1 . . . . . . 3 . . 2 . . 4 . . . 5 . . . 4 Tunneler 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 3 Hauler 16 | . 1 5 . 2 . 1 1 . . . 1 . . 1 . . 1 . . 2 . . . . 1 Recycler 15 | . . 1 . 1 . . 2 . . . 1 . . 1 . . 5 . . . 2 . . . 2 Mechanic 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Turret 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . 1 1 . 1 . . 2 . . . . . . 1 . . 1 . . . 1 . . . 3 Swarmer 45 | . . 4 . 3 . 4 1 . . . 2 4 . 8 2 1 . . . 3 . 9 . . 4 Grunt 143 | . 1 5 . 7 . 2 4 . . 13 7 3 . 6 4 1 21 . . 4 39 8 . 4 14 Brawler 13 | . . . . . . . . . . . 1 2 . . 3 . 2 . . . 3 2 . . . Duelist 4 | . . . . . . . 1 . . . 1 . . . 2 . . . . . . . . . . Protector 4 | . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . . Sentry 34 | . . 4 . 6 . 2 . . 1 6 1 1 . 1 1 1 2 . . . . 8 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 9 | . . . . . . 1 . . . . . 2 . . . . . . . 3 . 2 . 1 . Hunter 36 | . . . . . . 1 . . 1 3 . . 1 4 2 . 10 . . 2 2 2 . 2 6 Programmer 38 | . . . . . . . 2 . . 2 1 2 . 2 1 . 5 . . . 6 5 . 1 11 Heavy 9 | . . . . . . 1 1 . . . . . . . . . . . . 1 1 2 . 1 2 Behemoth 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infiltrator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 2 6 . 3 . 5 4 . 2 4 9 8 1 9 8 3 14 2 . 5 14 6 . 5 9 Combat Bots Only 12 | . 1 6 . 3 . 5 3 . 1 4 6 8 1 7 8 3 7 2 . 5 12 6 . 5 5 Max Kills in Single Turn 4 | . 1 3 . 2 . 2 1 . 1 2 2 2 1 2 2 1 4 1 . 2 3 3 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . 2 . . . . . . . 1 . . 2 . . . 2 3 . 3 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Hostile Shots Fired 1810 | . 4 47 . 42 . 182 71 . 14 177 79 75 6 74 55 10 163 1 . 52 164 154 . 23 417 Missed 492 | . 1 11 . 8 . 62 23 . 9 51 26 25 2 29 15 3 36 . . 19 35 29 . 9 99 Hits 1318 | . 3 36 . 34 . 120 48 . 5 126 53 50 4 45 40 7 127 1 . 33 129 125 . 14 318 Melee 11 | . . . . . . . . . . . . . . . 3 . 1 1 . . 1 . . . 5 Projectile 1307 | . 3 36 . 34 . 120 48 . 5 126 53 50 4 45 37 7 126 . . 33 128 125 . 14 313 AOE 5 | . . . . . . . . . 1 . . . . . . . 2 . . . . 1 . . 1 Critical Strikes 64 | . . 1 . 3 . 2 1 . . . 4 1 . 3 2 . 16 . . . 7 4 . . 20 Damage Taken 25289 | . 32 421 . 488 . 1659 850 . 329 1459 1017 827 66 777 824 119 2321 27 . 429 2327 3171 . 509 7637 Core 3104 | . . 72 . 121 . 207 . . 99 213 83 34 . 57 31 14 171 . . 17 142 218 . 15 1610 Absorbed by Shields 697 | . . . . . . . . . 54 10 . . . . . . . . . . . 94 . 176 363 Reduced by Siege Mode 2033 | . . . . . . . . . . . . . . . . . . . . 51 374 579 . 127 902 Ignored by Resistances 2403 | . . . . . . . 163 . . 123 8 . . . . . 448 12 . 201 648 22 . . 778 Regen/Repaired (Parts) 411 | . . . . . . . . 151 88 23 . . . . . . 149 . . . . . . . . Core Remaining (%) 82 | 100 100 82 . 78 . 70 . . . . . . 49 . . 89 . . . 83 . 72 . 98 . Volleys Fired 825 | . 13 34 . 43 . 25 34 13 6 95 31 30 3 49 25 4 68 24 . 22 93 89 . 25 99 Largest 4 | . 2 3 . 3 . 3 4 2 4 4 4 4 3 4 4 4 4 4 . 4 4 4 . 4 4 Hottest 420 | . 100 161 . 169 . 134 224 150 182 182 182 132 77 333 420 350 420 420 . 420 420 397 . 397 418 Shots Fired 2617 | . 26 74 . 122 . 69 134 26 23 239 125 95 9 152 98 16 242 97 1 81 345 250 . 71 322 Gun 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 2524 | . . 68 . 122 . 57 134 26 23 239 125 81 6 150 98 16 242 97 1 81 336 241 . 66 315 Launcher 47 | . . 6 . . . 12 . . . . . . . . . . . . . . 9 9 . 5 6 Special 20 | . . . . . . . . . . . . 14 3 2 . . . . . . . . . . 1 Kinetic 1024 | . . 25 . 78 . 51 87 . 18 159 122 81 6 63 . . 32 . . . 94 45 . 18 145 Thermal 1526 | . 26 43 . 44 . 6 47 26 5 80 3 . . 87 98 16 210 97 1 81 242 196 . 48 170 Explosive 47 | . . 6 . . . 12 . . . . . . . . . . . . . . 9 9 . 5 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | . 7 8 . 17 . 10 22 21 7 29 9 13 3 9 10 4 13 11 . 25 21 31 . 38 38 Robot Miss Streak 8 | . 3 4 . 4 . 3 2 1 1 4 3 3 8 5 2 3 8 1 . 1 4 5 . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1641 | . 14 43 . 75 . 46 89 23 15 128 72 58 5 70 53 6 124 75 . 55 240 182 . 56 212 Core Hits 752 | . 7 26 . 32 . 30 26 4 12 52 39 20 1 40 20 3 101 14 . 22 129 66 . 21 87 Critical Kills 23 | . . . . 1 . . . . . 1 . . . . . . 9 1 . 2 3 5 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 59 | . 1 . . 5 . . 4 . . 6 4 5 . 2 . . 9 1 . 2 7 7 . 2 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 23 | . . . . 1 . . . . . 1 . . . . . . 9 1 . 2 3 5 . 1 . Blast 35 | . . . . 4 . . 4 . . 5 4 5 . 2 . . . . . . 4 2 . 1 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69708 | . 186 1382 . 1734 . 1898 2195 650 796 3624 3139 1877 56 3008 2461 229 7516 2958 . 1898 11925 8233 . 3090 10853 Guns 186 | . 186 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 59829 | . . 886 . 1724 . 872 2189 650 380 3624 3056 1877 56 2699 2450 229 6642 2958 . 1898 9254 7112 . 2222 9051 Explosions 9513 | . . 490 . . . 1026 . . 416 . 83 . . 273 . . 800 . . . 2634 1121 . 868 1802 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 180 | . . 6 . 10 . . 6 . . . . . . 36 11 . 74 . . . 37 . . . . Kinetic 20980 | . . 360 . 988 . 770 1352 . 280 2868 2981 1877 56 1120 . . 511 . . . 2467 1178 . 610 3562 Thermal 39814 | . 186 526 . 736 . 102 837 650 100 756 75 . . 1579 2450 229 6910 2958 . 1898 6787 5934 . 1612 5489 Explosive 8630 | . . 490 . . . 1026 . . 416 . . . . 273 . . . . . . 2634 1121 . 868 1802 Electromagnetic 104 | . . . . . . . . . . . 83 . . . . . 21 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . 4 5 5 7 7 1 3 3 3 3 3 3 20 24 . 1 22 Average Corruption 5 | . . . . . . . . . 4 4 5 5 7 1 2 3 1 3 3 3 8 22 . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 334 | . . . . . . . . . 1 44 14 54 2 4 29 6 15 9 2 8 42 54 . 4 46 Message Errors 76 | . . . . . . . . . . 7 3 14 . 2 10 1 2 2 1 2 11 10 . . 11 Matter Fused 77 | . . . . . . . . . 1 14 1 13 . 1 5 . 4 . . 1 11 12 . 1 13 Heat Flow Errors 29 | . . . . . . . . . . 1 1 10 1 . 2 1 3 2 . 1 2 3 . 1 1 Energy Discharges 38 | . . . . . . . . . . 5 5 4 . . 4 2 2 2 . . 4 2 . . 8 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . Parts Fused 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Data Loss (minor) 31 | . . . . . . . . . . 7 2 4 . . 4 . . . . . 6 5 . . 3 Data Loss (major) 18 | . . . . . . . . . . 3 . 2 . 1 1 . 1 . . . 3 6 . . 1 Misfires 20 | . . . . . . . . . . 3 1 4 . . 1 . 1 2 1 1 2 1 . 2 1 Alerts 8 | . . . . . . . . . . 2 . 1 . . 2 . 1 . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 29 | . . . . . . . . . . 2 . 2 . . . . 1 1 . 2 3 11 . . 7 Overload Shots 145 | . . . . . . . . . . . . . . 6 29 3 84 9 . 8 6 . . . . Effects 6 | . . . . . . . . . . . . . . 1 . . 3 1 . . 1 . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Heat Surge 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . Overflow Damage 2074 | . . 12 . 10 . 3 11 . 29 59 77 52 . 119 67 9 312 . . 7 411 161 . 195 540 Projectiles 1421 | . . 12 . 10 . 3 11 . . 59 77 52 . 51 67 9 197 . . 7 205 161 . 174 326 Explosions 648 | . . . . . . . . . 29 . . . . 68 . . 110 . . . 206 . . 21 214 Melee 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . Knockbacks 133 | . . . . 5 . 3 17 . . 13 22 6 2 7 . . 15 . . . 9 6 . 3 25 Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 123 | . . . . 4 . 3 15 . . 13 19 6 2 7 . . 14 . . . 9 6 . 2 23 Secondary 9 | . . . . 1 . . 2 . . . 3 . . . . . . . . . . . . 1 2 Self-Inflicted Damage 490 | . . . . . . . . . 114 . . . . . . . . . . . 27 82 . 34 233 Shots 10 | . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 5 Rammed 15 | . . 2 . 3 . . 1 . . . . . . . . . 7 . . . 2 . . . . Targets Rammed 22 | . . 2 . 3 . . 2 . . . . . . 4 2 . 7 . . . 2 . . . . Kicked 6 | . . . . . . . . . . . . . . 4 2 . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 520 | . 252 249 . 36 . 50 213 195 92 520 99 231 191 325 347 200 360 400 . 199 416 203 . 186 192 Average Temperature 99 | . 94 82 . 16 . 22 66 74 49 123 37 66 116 89 131 87 97 186 . 115 114 99 . 66 77 Received Heat Transfer 4264 | . 18 141 . 297 . 249 171 . 6 325 426 81 . 126 135 18 558 . . 9 526 303 . 6 869 Effects 8 | . . . . . . . . . . 4 . . . . 1 . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . . 1 . 2 11 9 . 5 10 Total Turns 1700 | . . . . . . . . . . . . . . . . . . 5 . 149 523 292 . 118 613 Longest Duration 250 | . . . . . . . . . . . . . . . . . . 5 . 133 250 100 . 94 159 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 29 | . . . . 1 . . . . . 1 . . . . 2 . 11 1 . 2 3 6 . 2 . Combat Hostiles 25 | . . . . 1 . . . . . 1 . . . . 2 . 10 1 . 1 2 6 . 1 . Parts Melted 103 | . 1 2 . 3 . . 2 . 1 2 . . . 5 8 . 30 3 . 17 15 11 . . 3 Heat Transferred 45270 | . 629 999 . 1332 . 185 1221 962 148 910 111 . . 2203 3310 330 8488 3323 . 2214 7683 5439 . 1443 4340 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Maximum Alert Level 5 | . . . . . . 1 . . . 5 4 . . 2 . . 3 1 . 2 4 5 3 3 5 Low Security (%) 31 | 100 100 100 100 100 100 66 100 100 100 2 . . . 22 . . 16 11 100 34 . . . . . Level 1 13 | . . . . . . 33 . . . . . . . 53 . . 23 88 . 55 13 . . . . Level 2 7 | . . . . . . . . . . 1 . . . 24 . . 14 . . 10 13 16 . 19 5 Level 3 21 | . . . . . . . . . . 9 53 . . . . . 45 . . . 60 21 100 80 36 Level 4 19 | . . . . . . . . . . 46 46 . . . . . . . . . 12 48 . . 57 Level 5 6 | . . . . . . . . . . 40 . . . . . . . . . . . 13 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Peak Influence 2092 | . 27 192 66 173 9 235 123 . 195 2092 1378 . . 554 . . 964 337 122 453 1359 1681 876 1097 1628 Initial 1098 | . . . 66 18 9 . 123 . . 129 1098 . . 226 . . 64 337 122 83 254 707 876 657 657 Average 677 | . 4 68 56 45 1 123 53 . 60 1532 1122 . . 312 . . 560 263 118 227 823 1204 876 893 1111 Influence Increases 13969 | . 45 444 . 483 5 305 309 . 405 2263 628 351 30 850 521 63 1552 28 7 370 1649 1438 . 440 1783 Destroy 0b10 Robot/C 7480 | . 20 260 . 320 . 220 180 . 120 980 340 320 20 420 420 60 800 . . 260 1020 780 . 180 760 Destroy 0b10 Robot/NC 490 | . 15 50 . 30 . 20 30 . 10 . 45 . . 25 . . 95 . . 10 75 . . 5 80 Destroy Leader 1270 | . 4 72 . 96 . 30 46 . 50 30 64 30 10 94 40 . 144 . . 40 152 190 . 30 148 Allied During Kill 777 | . . . . . . . . . 180 534 28 1 . . 31 3 . . . . . . . . . Successful Hack 153 | . 6 17 . . 5 . . . 4 . 5 . . 8 . . 89 . 5 . . 14 . . . Disable Machine 780 | . . . . 30 . 15 15 . 15 15 75 . . 135 . . 210 . . 15 15 105 . 15 120 Anti-Garrison Action 450 | . . . . . . . . . . 450 . . . . . . . . . . . . . . . Destroy Structure 2074 | . . 45 . 7 . 20 8 . 26 254 56 . . 108 . . 184 28 2 30 372 304 . 210 420 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 480 | . . . . . . . 30 . . . 15 . . 60 30 . 30 . . 15 15 45 . . 240 Influence Decreases 12341 | . 45 285 113 506 28 70 543 1 220 356 1358 1219 165 659 860 171 691 817 63 36 755 1116 793 219 1252 Entered New Map 5322 | . . . 93 28 14 . 112 1 . 56 994 505 95 133 204 41 39 627 53 36 199 640 793 219 440 Time Decay 5536 | . 45 275 20 308 14 . 378 . 120 . 294 614 70 486 616 130 522 180 10 . 506 386 . . 562 Lost Part 913 | . . 10 . 10 . 70 53 . . 70 50 60 . 40 40 . 110 10 . . 50 90 . . 250 Lost Ally 420 | . . . . 10 . . . . 100 230 20 40 . . . . 20 . . . . . . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . . 2 . 1 4 . 3 . 5 . . 8 . . 4 . . 2 11 5 . 1 9 Investigation 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Extermination 15 | . . . . . . . 2 . . . 1 . . 2 . . 2 . . . 2 2 . . 4 Reinforcement 26 | . . . . 2 . 1 2 . . . 2 . . 3 . . . . . 2 7 3 . 1 3 Assault 8 | . . . . . . . . . . . 2 . . 1 . . 1 . . . 2 . . . 2 Garrison 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 10 | . . . . 1 . . . . . . 1 . . 2 . . . . . . 6 . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Distress Signals 14 | . . 2 . 1 . . . . . . 2 . . 1 . . 2 . . . 2 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 496 | . 5 17 . 19 . 11 15 1 6 47 29 14 1 25 23 3 48 6 . 12 59 46 . 8 101 Peak Tracking Total 30 | . 2 6 . 3 . 5 4 1 2 13 6 8 1 6 9 3 5 3 . 4 5 7 . 4 30 Tactical Retreats 20 | . . . . . . . 2 . . . 1 . . 2 2 . 1 . . 1 1 2 . . 8 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Traps Triggered 19 | . . . . . . 1 2 . 1 5 1 . . 1 . . 4 . . 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Machines Disabled 61 | . . . . 2 . 1 1 . 1 6 5 1 . 9 2 . 14 . . 2 1 7 . 1 8 Max in Single Turn 4 | . . . . 1 . 1 1 . 1 1 1 1 . 3 1 . 4 . . 1 1 2 . 1 2 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Garrison Relay 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Machines Accessed 50 | . 3 6 2 8 1 . 2 . 2 1 2 . . 3 . 1 8 . 1 . 4 1 1 . 4 Terminals 30 | . 3 5 1 6 1 . 1 . . 1 1 . . 1 . . 1 . 1 . 3 1 1 . 3 Fabricators 4 | . . . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . . Recycling Units 6 | . . 1 1 2 . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 Total Hacks 102 | . 8 12 4 18 1 . 3 . 6 2 2 . . 6 . 1 25 . 2 . 4 2 1 . 5 Successful 47 | . 3 7 . 9 1 . . . 1 1 1 . . 2 . 1 17 . 1 . . 1 1 . 1 Failed 55 | . 5 5 4 9 . . 3 . 5 1 1 . . 4 . . 8 . 1 . 4 1 . . 4 Catastrophic 15 | . 3 2 . 2 . . 1 . . . 1 . . . . . 2 . . . 2 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 3 8 2 7 . . 2 . . . . 1 . 2 . . . . . . 1 . . . 2 Terminals 56 | . 8 10 2 14 1 . 2 . . 2 1 . . 3 . . 1 . 2 . 3 2 1 . 4 Fabricators 8 | . . . . . . . . . . . 1 . . 2 . . 5 . . . . . . . . Repair Stations 6 | . . . . . . . 1 . . . . . . . . . 4 . . . 1 . . . . Recycling Units 11 | . . 2 2 4 . . . . . . . . . . . . 3 . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . Garrison Access 8 | . . . . . . . . . 6 . . . . 1 . . . . . . . . . . 1 Terminal Hacks 19 | . 2 3 . 5 1 . . . . 1 1 . . 1 . 1 1 . 1 . . 1 1 . . Record 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Open DSF 5 | . . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . Analyze 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 5 2 7 . . 2 . 2 1 1 . . 2 . . 6 . 1 . 4 1 . . 3 Full Trace Events 3 | . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 291 | . . . . . . . . . . . . . . . . . 291 . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . 18 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . 9 . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Used RIF Installer 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 22 | . . . . . . . . . . 22 . . . . . . . . . . . . . . . Machine Destruction 22 | . . . . . . . . . . 22 . . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 1 . 2 . . 2 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Total Allies 28 | . . . . . . . . 20 . 3 . 2 . . 2 . . . . . . . . . 1 Largest Group 20 | . . . . . . . . 20 20 13 1 2 . . 2 2 1 . . . . . . . 1 Highest-Rated Group 802 | . . . . . . . . 802 798 532 119 50 . . 78 78 29 . . . . . . . 219 Highest-Rated Ally 219 | . . . . . . . . 50 50 119 119 30 . . 49 49 29 . . . . . . . 219 Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 9 . . . . . . . . . . . . . . . Total Orders 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 195 | . . . . . . . . 8 35 95 15 3 . . 33 4 2 . . . . . . . . Total Damage 7547 | . . . . . . . . 160 789 5003 782 113 . . 641 59 . . . . . . . . . Kills 43 | . . . . . . . . 1 5 26 5 1 . . 5 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Active Infowar (turns) 7846 | . 177 . . . . . . . . . 52 2033 141 1267 2046 277 1451 361 35 4 2 . . . . Optics 6819 | . 177 . . . . . . . . . 52 2033 141 1267 2046 277 824 . . . 2 . . . . Terrain 1027 | . . . . . . . . . . . . . . . . . 627 361 35 4 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . 2 . . 2 1 . . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Turns Passed 18904 | 48 240 689 56 790 100 402 910 397 280 1927 641 2033 141 1267 2046 277 1454 361 35 420 1363 919 17 414 1677 Spaces Moved 6860 | 34 117 267 35 338 67 181 300 198 152 692 204 613 50 384 929 121 536 157 22 114 347 252 9 133 608 Core 55 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 51 Treads 5222 | . . 194 35 338 67 181 300 198 152 692 204 502 . . 241 121 536 157 22 114 347 252 9 133 427 Legs 1446 | 30 117 73 . . . . . . . . . 104 50 384 688 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 137 | . . . . . . . . . . . . 7 . . . . . . . . . . . . 130 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 145 148 148 236 156 156 156 236 162 265 187 188 162 159 159 162 162 162 165 173 173 50 Average Speed 197 | 115 120 198 150 164 148 161 250 167 156 212 238 287 265 269 205 206 175 161 162 162 165 166 173 173 138 Slowest Speed 600 | 190 120 240 150 230 148 235 480 240 156 236 243 600 265 345 260 247 247 243 162 163 170 173 173 173 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 23 25 5 69 3 89 12 81 7 96 10 71 15 11 95 21 22 78 1 81 12 26 1 92 22 Regions Visited 25 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 . . . . . . 1 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched 6 | . . . . . . . . . . . . 1 . . 3 2 . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 4 Terrain Destroyed 1101 | . . 49 . 3 . 20 6 . 21 15 29 27 1 56 35 10 98 14 1 16 200 244 . 109 147 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 443 | . . . . 3 . . 6 . 1 15 29 27 1 35 35 10 40 14 1 16 66 58 . 10 76 AOE 658 | . . 49 . . . 20 . . 20 . . . . 21 . . 58 . . . 134 186 . 99 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Gar Fac Low Low Fac Upp Upp Fac Was Fac DSF Res Arm Res DSF Acc Total 10649 | 40 188 359 38 481 68 237 369 253 187 1022 284 819 52 513 1008 140 884 207 21 303 977 638 11 291 1259 Wait 2253 | . 47 . . 66 . 3 17 5 20 191 22 142 . 35 6 . 226 7 . 132 499 236 . 106 493 Move 6837 | 33 116 266 34 337 66 180 300 197 151 690 203 612 49 384 928 120 536 156 21 113 346 251 8 132 608 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 1 7 20 . 14 . 13 2 10 3 8 4 1 . 10 5 4 11 5 . 9 7 8 . 9 1 Fast Attach 140 | 6 1 11 . . . 4 7 5 1 2 7 9 . 11 3 4 7 4 . 6 8 23 . 4 17 Attach 87 | . . . 2 1 2 7 3 2 1 6 6 3 . 5 4 . 14 2 . 3 4 5 2 . 15 Detach 34 | . . 4 . . . . 1 2 1 1 2 3 . 1 2 . 4 1 . 5 2 1 1 . 3 Swap 62 | . 4 4 2 5 . 1 1 2 . 6 2 . . 2 3 . 4 . . . 7 5 . 1 13 Drop 174 | . . 18 . 12 . 4 2 16 4 6 7 1 . 13 4 8 7 8 . 13 9 20 . 14 8 Fire 825 | . 13 34 . 43 . 25 34 13 6 95 31 30 3 49 25 4 68 24 . 22 93 89 . 25 99 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . 3 2 . . . . . . . . . . Crush 16 | . . 2 . 3 . . 2 . . . . . . . . . 7 . . . 2 . . . . Escape Stasis 6 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 Rewire 58 | . . . . . . . . 1 . 13 . 18 . . 26 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Armory -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Identified exit to Materials 78 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -9/Materials | Discovered new exit (range 16) 911 | -9/Materials | Identified exit to Mines 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -8/Materials | Discovered new exit (range 11) 1034 | -8/Materials | Entered Storage 1473 | -8/Storage | Build established: Gunner 1799 | -8/Storage | Discovered new exit (range 16) 1824 | -8/Storage | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1923 | -7/Factory | Identified exit to DSF 1924 | -7/Factory | Entered DSF 1967 | -7/DSF | Additional patrols routed to DSF 2028 | -7/DSF | Lost 10 parts (1p4n1u4w) 2147 | -7/DSF | Discovered new exit (range 15) 2215 | -7/DSF | Sterilization system engaged 2235 | -7/DSF | Ambient heat levels rising (+10) 2250 | -7/DSF | Ambient heat levels rising (+10) 2265 | -7/DSF | Ambient heat levels rising (+10) 2280 | -7/DSF | Ambient heat levels rising (+10) 2295 | -7/DSF | Ambient heat levels rising (+10) 2310 | -7/DSF | Ambient heat levels rising (+10) 2325 | -7/DSF | Ambient heat levels rising (+10) 2326 | -7/DSF | Entered Factory 2326 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2760 | -6/Factory | Lost 3 parts (2n1u) 2858 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 3203 | -6/Factory | Build established: Scavenger-Gunner 3236 | -6/Factory | Sucked down chute 3236 | -6/Factory | Entered Waste 3237 | -6/Waste | Joined by Warlord forces that had cleared the area 3446 | -6/Waste | A Compactor rumbled back to life 3446 | -6/Waste | Spotted C-40 Crusher 3449 | -6/Waste | Allies destroyed C-40 Crusher 3503 | -6/Waste | Found Heavy Servo Lattice 3572 | -6/Waste | Discovered new exit (range 14) 3633 | -6/Waste | Entered Factory 3633 | -6/Factory | Accompanied by 20 allies 3696 | -6/Factory | Lost 4 allies 3831 | -6/Factory | Discovered new exit (range 3) 3894 | -6/Factory | Identified exit to Garrison 3913 | -6/Factory | Entered Garrison 3913 | -6/Garrison | Accompanied by 13 allies 3931 | -6/Garrison | Installed Relay Interface Framework 3997 | -6/Garrison | Lost 5 allies 4021 | -6/Garrison | Garrison Relay disabled 4025 | -6/Garrison | Triggered checkpoint 4062 | -6/Garrison | Garrison Relay disabled 4152 | -6/Garrison | Triggered checkpoint 4155 | -6/Garrison | Triggered checkpoint 4159 | -6/Garrison | Triggered checkpoint 4204 | -6/Garrison | Lost 3 allies 4290 | -6/Garrison | Lost 4 allies 4299 | -6/Garrison | Triggered checkpoint 4490 | -6/Garrison | Garrison Relay disabled 4582 | -6/Garrison | Found embedded Infiltrators 4647 | -6/Garrison | Discovered new exit (range 5) 4720 | -6/Garrison | P-60 Hacker assimilated allied RE-DK7(x) 5054 | -6/Garrison | Garrison Relay disabled 5134 | -6/Garrison | Discovered new exit (range 13) 5179 | -6/Garrison | Rewired Executioner 5335 | -6/Garrison | Triggered checkpoint 5407 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 5434 | -6/Garrison | Discovered new exit (range 14) 5545 | -6/Garrison | Triggered checkpoint 5626 | -6/Garrison | Garrison Relay disabled 5840 | -6/Garrison | Entered Factory 5840 | -6/Factory | Accompanied by 1 ally 6190 | -6/Factory | First assault squad dispatched 6368 | -6/Factory | Found Prototype Processor 6368 | -6/Factory | Identified Exp. Targeting Computer 6376 | -6/Factory | Discovered new exit (range 16) 6447 | -6/Factory | Lost 5 parts (1p1n3u) 6481 | -6/Factory | Entered Lower Caves 6871 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6916 | -6/Lower Caves | Destroyed 8 combat bots 7114 | -6/Lower Caves | Spotted B-75 Beast 7189 | -6/Lower Caves | Build established: Gunner 7340 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7356 | -6/Lower Caves | Found Prototype Special Weapon 7356 | -6/Lower Caves | Identified Molecular Deconstructor 7666 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 7690 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 7849 | -6/Lower Caves | Destroyed B-75 Beast 7862 | -6/Lower Caves | Core integrity fell below 50% 7879 | -6/Lower Caves | Lost 3 parts (2n1w) 8132 | -6/Lower Caves | Encountered a Warlord checkpoint 8236 | -6/Lower Caves | Discovered new exit (range 14) 8514 | -6/Lower Caves | Entered another Lower Caves area 8642 | -6/Lower Caves | Discovered new exit (range 6) 8655 | -6/Lower Caves | Entered Factory 8655 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8974 | -5/Factory | Build established: Scavenger-Gunner 9630 | -5/Factory | Garrison activated, responded to threat 9690 | -5/Factory | Destroyed 7 combat bots 9855 | -5/Factory | First assault squad dispatched 9900 | -5/Factory | Discovered new exit (range 10) 9922 | -5/Factory | Entered Upper Caves 10279 | -5/Upper Caves | Learned 4 Factory zone layouts 10349 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10401 | -5/Upper Caves | Destroyed 8 combat bots 11120 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11288 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11309 | -5/Upper Caves | Spotted B-75 Beast 11316 | -5/Upper Caves | Destroyed B-75 Beast 11953 | -5/Upper Caves | Discovered new exit (range 7) 11968 | -5/Upper Caves | Entered another Upper Caves area 11968 | -5/Upper Caves | Accompanied by 2 allies 11991 | -5/Upper Caves | Learned 4 Factory zone layouts 12215 | -5/Upper Caves | Discovered new exit (range 7) 12219 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12245 | -5/Upper Caves | Entered Factory 12245 | -4/Factory | Accompanied by 1 ally 12245 | -4/Factory | Evolved 2 slots: Utility x2 12343 | -4/Factory | Repaired Med. Treads 12545 | -4/Factory | Fabricated Quantum Reactor (x2) 12995 | -4/Factory | First assault squad dispatched 13129 | -4/Factory | Lost 4 parts (1n1u2w) 13191 | -4/Factory | Lost 4 parts (1p1n1u1w) 13200 | -4/Factory | Destroyed 7 combat bots 13699 | -4/Factory | Sucked down chute 13699 | -4/Factory | Entered Waste 13730 | -4/Waste | Spotted C-40 Crusher 13738 | -4/Waste | Spotted C-40 Crusher 13738 | -4/Waste | Destroyed C-40 Crusher 13738 | -4/Waste | Spotted C-40 Crusher 13768 | -4/Waste | Destroyed C-40 Crusher 13771 | -4/Waste | Destroyed C-40 Crusher 13789 | -4/Waste | Spotted C-40 Crusher 13794 | -4/Waste | Destroyed C-40 Crusher 13800 | -4/Waste | Spotted C-40 Crusher 13831 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13834 | -4/Waste | Destroyed C-40 Crusher 13837 | -4/Waste | Spotted C-40 Crusher 13871 | -4/Waste | Destroyed C-40 Crusher 14032 | -4/Waste | Discovered new exit (range 13) 14060 | -4/Waste | Entered Factory 14095 | -4/Factory | Identified exit to DSF 14095 | -4/Factory | Entered DSF 14138 | -4/DSF | Build established: Scavenger-Tank 14139 | -4/DSF | Additional patrols routed to DSF 14282 | -4/DSF | Found Unknown Device 14282 | -4/DSF | Identified Quantum Capacitor 14396 | -4/DSF | Sterilization system engaged 14415 | -4/DSF | Found Fusion Bomb Launcher 14416 | -4/DSF | Ambient heat levels rising (+10) 14431 | -4/DSF | Ambient heat levels rising (+10) 14446 | -4/DSF | Ambient heat levels rising (+10) 14461 | -4/DSF | Ambient heat levels rising (+10) 14467 | -4/DSF | Discovered new exit (range 15) 14476 | -4/DSF | Ambient heat levels rising (+10) 14491 | -4/DSF | Ambient heat levels rising (+10) 14506 | -4/DSF | Ambient heat levels rising (+10) 14515 | -4/DSF | Entered Research 14515 | -3/Research | Evolved 2 slots: Utility x2 14727 | -3/Research | Destroyed 12 combat bots 15015 | -3/Research | First assault squad dispatched 15543 | -3/Research | System corruption reached 10% 15830 | -3/Research | Discovered new exit (range 14) 15878 | -3/Research | Entered Armory 16191 | -3/Armory | Lost 3 parts (1n2u) 16437 | -3/Armory | Build established: Scavenger-Gunner 16575 | -3/Armory | Lost 3 parts (3u) 16770 | -3/Armory | Discovered new exit (range 4) 16797 | -3/Armory | Entered Research 16797 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16812 | -2/Research | Identified exit to DSF 16814 | -2/Research | Entered DSF 16852 | -2/DSF | Additional patrols routed to DSF 16896 | -2/DSF | Build established: Scavenger-Tank 17042 | -2/DSF | Sterilization system engaged 17050 | -2/DSF | Discovered new exit (range 14) 17062 | -2/DSF | Ambient heat levels rising (+10) 17077 | -2/DSF | Ambient heat levels rising (+10) 17092 | -2/DSF | Ambient heat levels rising (+10) 17107 | -2/DSF | Ambient heat levels rising (+10) 17122 | -2/DSF | Ambient heat levels rising (+10) 17137 | -2/DSF | Ambient heat levels rising (+10) 17152 | -2/DSF | Ambient heat levels rising (+10) 17167 | -2/DSF | Ambient heat levels rising (+10) 17182 | -2/DSF | Ambient heat levels rising (+10) 17197 | -2/DSF | Ambient heat levels rising (+10) 17212 | -2/DSF | Ambient heat levels rising (+10) 17227 | -2/DSF | Ambient heat levels rising (+10) 17228 | -2/DSF | Entered Access 17228 | -1/Access | Evolved 2 slots: Utility x2 17485 | -1/Access | Unchained authorized (GL-D0S) 18050 | -1/Access | System corruption reached 10% 18621 | -1/Access | Spotted B-99 Colossus 18677 | -1/Access | Destroyed B-99 Colossus 18728 | -1/Access | First assault squad dispatched 18791 | -1/Access | Released all parts (16) 18815 | -1/Access | Lost 13 parts (2p3n4u4w) 18895 | -1/Access | Core integrity fell below 50% 18899 | -1/Access | Core integrity fell below 20% 18905 | -1/Access | Destroyed by Laser Turret with Piercelight Module Last Messages --------------- 18899_ Held in stasis. 18899_ Vector Light penetrates Wall. 18899_ Penetrated by Vector Light. 18899_ Vector Light penetrates Wall. 18900_ Penetrated by Vector Light. 18900_ Vector Light penetrates Wall. 18900_ Knocked back. 18902_ System corrupted: Matter fused (-8). 18902_ Vector Light penetrates Wall. 18902_ Penetrated by Vector Light. 18902_ Vector Light penetrates Wall. 18903_ Vector Light penetrates Door. 18903_ Vector Light penetrates Wall. 18903_ Held in stasis. 18903_ Acquired Matter Neutralizer. 18905_ Vector Light penetrates Door. 18905_ Penetrated by Vector Light. [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ??# ###### ## ##???????????????????????????????? | | ??# = #??????????????????????????? | | ??# ######### ##???????????????????????????????? | | ??# #?????????+#?????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ###/#####????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | "" "" #????????????????????????????????????????? | | ""R"" #????????????????????????????????????????? | | """" #?????????#?###??????????????????????????? | | #????????? #??????????????????????????? | | #????????? " ???????????????????????????? | | ###+########?????? ???????????????????????????? | | ???????????????????????????? | | ########??????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# ###########?????????????????? | | ## #?????????????# ##! #?????????????????? | | ## ##????????????# ## #?????????????????? | | # ############## ## #?????????????????? | | # T" ## #?????????????????? | | # " ## [ #?????????????????? | | #/ ############## ## @ #?????????????????? | | ######????????????# ## ! #?????????????????? | | ??????????????????# ## #?????????????????? | | ??????????????????# ##% #?????????????????? | | ??????????????????# #;##;#;####?????????????????? | | ??????????????????# tt! t ####?????????????????? | | ?????????????????## % [ % #?????????????????? | | ?????????????????#"+##+"# #?????????????????? | | ?????????????? #t #?????????????????? | | ???????????# # #?????????????????? | | ???????????# #t #?????????????????? | | ??????????# *** # #?????????????????? | | ??????????## ** #t #?????????????????? | | ???????????# ** # ????????????????? | | ???????????# #t ???????????????? | | ???????????# # ######??????????????? | | ???????????# ######???????????????????? | | ???????????# #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# """G""" #????????????????????????? | | ????????????##???##???###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 100 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 9 Authchip Count 2 Item Schematics ----------------- Med. Treads | -4/Factory | Scanalyzed Cld. Plasma Cannon | -4/Factory | Scanalyzed Imp. Treads | -4/Factory | Scanalyzed Hvy. Plasma Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Med. Treads | 19% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 30k Club 40k Club A Problem For Future Me Below Bumper Bots Cannon Specialist Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deconstruction Fancy Inventory For Emergencies Only Heavy Suspicion Hot Goods Hot Stuff Hydra I Have A Map? Immobile And Lovin' It Join The Dark Side Live, Flee, And Rebuild Mindtrick Organ Harvest Out Of My Way Overwhelming Pyromaniac Spot Them First Tank Tank Life The Better Part Of Valor There's More Where That Came From Throw Away The Key Torch Well Done Window Shopping You Again You Will Be Upgraded Challenges ------------ None Game ------ Seed BiomechanicalHeavyFocus Manual? 0 Play Time 06:49:49 Cumulative 64.6 hours Start 2025.12.02 @ 16:30:34 End 2025.12.03 @ 16:17:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2351002-864b-4f65-9dd5-bcc157f8018a