Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.02 @ 23:53:42 Player: Azktor Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1653) 1653 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 4580 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 168 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/400 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1400) Ox27 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Makeshift Sword Makeshift Sword > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Huge Storage Unit Makeshift Armor Plating Relay Coupler [Programmer] (106) Heavy EM Pulse Gun EM Shotgun EM Shotgun EM Shotgun Particle Gun Particle Gun Particle Gun Makeshift Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit Zionite Weapon Casing Makeshift Armor Plating > --- WEAPON ----------- Makeshift Sword Makeshift Sword > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Huge Storage Unit Makeshift Armor Plating Relay Coupler [Programmer] Heavy EM Pulse Gun EM Shotgun EM Shotgun EM Shotgun Particle Gun Particle Gun Particle Gun Makeshift Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Makeshift Shrapnel Gun [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Makeshift Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 38 | 7 11 . 9 3 3 5 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 5 . 2 1 . . Treads 2 | . 2 . . . . . Leg 2 | 2 . . . . . . Wheel 6 | . 3 . 2 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 2 . 1 . 1 1 Device 2 | 1 . . 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 17 | 2 3 . 5 2 2 3 Energy Gun 9 | 1 3 . 4 1 . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 10 | . 1 . 1 . . 8 Power 2 | . . . . . . 2 Propulsion 4 | . 1 . . . . 3 Utility 3 | . . . . . . 3 Weapon 1 | . . . 1 . . . Highest Loss Streak 4 | . 1 . 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 98 100 100 89 Engine 11 | . 14 14 11 11 11 10 Wheel 29 | . 20 28 31 33 33 23 Device 10 | . 11 . 11 11 11 8 Storage 11 | . 14 14 11 11 11 11 Processor 5 | . 2 14 11 11 2 . Protection 3 | . . . . . 8 13 Energy Gun 17 | . 19 28 22 22 11 9 Energy Cannon 4 | . . . . . 10 10 Ballistic Gun 1 | . 6 . . . . . Naked Turns . | . . . . . . . Heaviest Build 99 | 13 92 91 94 94 99 99 Greatest Support 40 | 20 40 26 36 30 30 30 Greatest Overweight (x) 31 | 3 8 3 3 3 3 31 Average Overweight (x) 2 | . 4 3 2 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 24 | 5 16 15 23 22 24 24 Average Carried 17 | 3 10 15 16 21 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 5 15 15 21 21 24 23 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 664 | 191 310 . 88 57 18 . Remotely . | . . . . . . . Salvage Created 2505 | 50 1002 . 846 296 . 311 Parts 133 | 8 53 . 40 12 . 20 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 36 | . 11 . 14 6 . 5 Melee 2 | . . . . . . 2 Guns 31 | . 11 . 13 6 . 1 Cannons 1 | . . . . . . 1 AOE 1 | . . . 1 . . . Classes Destroyed 12 | 1 6 . 4 . . 1 Worker 1 | . 1 . . . . . Builder 4 | . 3 . 1 . . . Tunneler 4 | 3 . . . 1 . . Hauler 4 | . 2 . 2 . . . Recycler 3 | . 3 . . . . . Operator 2 | . . . 2 . . . Watcher 4 | . 3 . 1 . . . Grunt 26 | . 11 . 10 5 . . Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 2 | . . . 2 . . . Z-Light 5 | . . . . . . 5 Best Kill Streak 8 | 2 5 . 8 3 . 5 Combat Bots Only 6 | . 3 . 6 3 . 5 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1937 | . 389 . 144 49 . 1355 Core 535 | . 113 . 19 . . 403 Absorbed by Shields . | . . . . . . . Redirected to Shielding 156 | . . . . . . 156 Regen/Repaired (Parts) 25 | . 25 . . . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 130 | 8 54 . 40 13 2 13 Largest 2 | 2 2 . 2 2 1 2 Hottest 101 | 70 90 . 100 90 100 101 Shots Fired 255 | 16 107 . 80 26 2 24 Gun 241 | 16 107 . 79 26 . 13 Cannon 11 | . . . . . . 11 Launcher . | . . . . . . . Special 3 | . . . 1 . 2 . Kinetic 53 | 8 40 . . . . 5 Thermal 51 | 8 40 . 1 . 2 . Explosive . | . . . . . . . Electromagnetic 151 | . 27 . 79 26 . 19 Robot Hit Streak 18 | 3 18 . 17 11 . 9 Robot Miss Streak 3 | 2 2 . 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 196 | 9 83 . 60 17 . 27 Core Hits 84 | 3 36 . 23 9 . 13 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 3 . 2 . . . Burn 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Corrupt 3 | . 1 . 2 . . . Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3572 | 114 1197 . 1254 419 . 588 Guns 2709 | 114 1165 . 991 251 . 188 Cannons 188 | . . . . . . 188 Explosions 431 | . . . 263 168 . . Melee 212 | . . . . . . 212 Ramming 32 | . 32 . . . . . Kinetic 579 | 51 420 . . . . 108 Thermal 917 | 63 423 . 263 168 . . Explosive . | . . . . . . . Electromagnetic 1832 | . 322 . 991 251 . 268 Impact . | . . . . . . . Slashing 212 | . . . . . . 212 Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 . Average Corruption 1 | . 2 2 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 3 1 4 7 3 . Message Errors 4 | . 1 . . 2 1 . Matter Fused 5 | . 1 . 2 1 1 . Heat Flow Errors 3 | . . 1 . 2 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . 1 . 1 1 . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions 1 | . . . 1 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 51 | . 15 . 36 . . . Shots 1 | . . . 1 . . . Rammed 3 | . 3 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | 27 274 176 6 250 . 251 Average Temperature 68 | 10 61 96 3 102 . 99 Received Heat Transfer 864 | . 273 . 42 36 . 513 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 17 | . 1 . 6 . . 10 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2067 | 185 1332 . 250 300 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 540 | 15 283 . 540 309 . . Initial 168 | . 8 . . 168 . . Average 204 | 5 126 . 355 228 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 55 | 100 87 100 13 39 . . Level 1 31 | . 12 . 40 60 . . Level 2 13 | . . . 46 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 17 . 25 7 . 7 Peak Tracking Total 7 | . 3 . 6 4 . 7 Tactical Retreats 4 | . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 6 | . . . 4 1 . 1 Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 17 | . 9 . 6 1 1 . Terminals 13 | . 7 . 5 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 29 . 17 1 4 . Successful 37 | . 23 . 10 . 4 . Failed 14 | . 6 . 7 1 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 25 | . 8 . 10 1 6 . Terminals 41 | . 24 . 16 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 15 . 6 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 4 | . 3 . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . 3 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . Terminals 7 | . 4 . 3 . . . Track 1 | . 1 . . . . . Botnet 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . 4 1 . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 10 | . . 2 . 3 4 1 Largest Group 4 | . . 2 2 3 4 3 Highest-Rated Group 192 | . . 46 46 40 149 192 Highest-Rated Ally 119 | . . 31 31 16 39 119 Total Orders . | . . . . . . . Ally Attacks 54 | . . . 37 6 . 11 Total Damage 1047 | . . . 480 76 . 491 Kills 11 | . . . 8 1 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4047 | 175 832 106 697 619 1388 230 Spaces Moved 2671 | 112 375 79 446 450 1094 115 Core 23 | 22 . . . . . 1 Treads 5 | . 5 . . . . . Legs 104 | 90 14 . . . . . Wheels 2539 | . 356 79 446 450 1094 114 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 135 116 125 125 125 Average Speed 129 | 118 156 135 118 125 125 140 Slowest Speed 1600 | 200 320 135 135 125 125 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 7 67 23 49 95 91 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 2 | . . . . 1 1 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 25 | . . . 18 7 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 24 | . . . 17 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3008 | 138 517 78 534 479 1107 155 Wait 83 | . 42 . 16 12 . 13 Move 2663 | 111 374 78 445 449 1091 115 Hop 1 | . . . . . 1 . Pick Up 60 | 12 22 . 17 1 7 1 Fast Attach . | . . . . . . . Attach 24 | 7 9 . 6 . . 2 Detach 1 | . 1 . . . . . Swap 14 | . 2 . 3 3 3 3 Drop 21 | . 10 . 7 1 3 . Fire 130 | 8 54 . 40 13 2 13 Melee 8 | . . . . . . 8 Ram 3 | . 3 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 868 | -10/Materials | Discovered new exit (range 18) 958 | -10/Materials | Repaired Hvy. EM Pulse Gun 1008 | -10/Materials | Entered Mines 1089 | -10/Mines | Discovered new exit (range 8) 1097 | -10/Mines | Learned location of Storage (-7) 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Accompanied by 2 allies 1114 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1119 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1513 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Build established: Scavenger-Mutant 1811 | -9/Materials | Entered Mines 1814 | -9/Mines | Met a Derelict bent on vengeance 1866 | -9/Mines | Discovered new exit (range 9) 2248 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2324 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2430 | -9/Mines | Entered Zion 2571 | -7/Zion | Discovered new exit (range 12) 2626 | -7/Zion | Given A8's code to call for help 2673 | -7/Zion | System corruption cleaned by Quarantine Array 2794 | -7/Zion | Learned Factory recycling unit intel 3029 | -7/Zion | Found Relay Coupler [Programmer] 3050 | -7/Zion | Identified exit to Deep Caves 3143 | -7/Zion | Learned Factory emergency access door positions 3180 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3218 | -7/Zion | Learned 8 Factory zone layouts 3238 | -7/Zion | Learned Factory stockpile data 3650 | -7/Zion | Imprinted 3653 | -7/Zion | Declared Zion's savior 3790 | -7/Zion | Opened final containment barrier to the Deep Caves 3811 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3818 | -7/Zion | Entered Deep Caves 3818 | -7/Deep Caves | Accompanied by 3 allies 3820 | -7/Deep Caves | Met 5H-AD0 3927 | -7/Deep Caves | Z-Facility disabled 3958 | -7/Deep Caves | Attacked by Z-Imprinter 3971 | -7/Deep Caves | Found Prototype Protection 3983 | -7/Deep Caves | Identified Zio. Weapon Casing 4013 | -7/Deep Caves | Lost 4 parts (1p2n1u) 4036 | -7/Deep Caves | Core integrity fell below 50% 4046 | -7/Deep Caves | Core integrity fell below 20% 4048 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 03980_ Imp. Reaction Control System fried. 03980_ Phase Shifter fried. 03980_ Prototype Reactor fried. 03980_ Prototype Device fried. 03980_ Prototype Hover Unit fried. 03982_ Imp. Heat Sink destroyed. 03983_ Identified Zio. Weapon Casing. 03990_ CU-H63(z) IFF system glitched. 03996_ Prototype Hover Unit fried. 03996_ Phase Shifter fried. 03996_ CU-H63(z) destroyed. 04012_ Destroyed Prototype Protection. 04015_ Phase Shifter fried. 04015_ 8I-V0P(z) destroyed. 04025_ X6-WYR(z) destroyed. 04028_ Wheel destroyed. 04031_ TQ-JMC(z) destroyed. 04039_ Imp. Ion Engine destroyed. 04042_ Mak. Armor Plating destroyed. 04043_ Zio. Weapon Casing destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#%###????????????????????? | | ????????????????????????#!!!#???###############??? | | ????????????????????????#[!#?#### ##?? | | ????????????????????????#@!### #?? | | ????????????????#???????#I;#" ### | | ??????????????### #??##=%z= # | | ??????????????# #*!!!! | | ???????????? *[%!!= | | ???????????? !! | | ???????????? | | ???????????? | | ????????????? " " """""" | | ????????????? """""""""""""" | | ????????????? """""""""""""" | | ????????????? """""""""""""" | | ?????????????? """""""""? | | ?????????????? ""?????????""" | | ??????????????? ""?????????""" | | ???????????????? "????????????" | | ???????????????? "????????????" | | ?????????????????? "???????????? | | ???????????????????? ???????????? | | ??????????????????????? ????????????? | | ????????????????????????? ????????????? ?? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyGrenadeScrap Manual? 0 Play Time 00:45:35 Cumulative 86.5 hours Start 2022.12.02 @ 18:30:41 End 2022.12.02 @ 23:53:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 584e60a9-cb8d-43f0-a502-ef28260153e1