Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 20:19:11 Player: Maynard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1996) 1996 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 6753 Bonus ------- Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Makeshift Hacking Suite Plasma Rifle Phase Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Targeting Computer Makeshift Propulsion Shielding Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Heavy Flak Cannon Power Sword > --- INVENTORY -------- Thermal Defense Suite Makeshift Hacking Suite Makeshift System Restoration Module Improved Lightning Gun Plasma Rifle Phase Cannon Heavy Assault Rifle Remote Datajack CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 59 | 4 6 1 10 3 3 3 29 Power 14 | 1 . . 2 . 1 . 10 Engine 9 | 1 . . 2 . 1 . 5 Core 2 | . . . . . . . 2 Reactor 3 | . . . . . . . 3 Propulsion 10 | 1 1 . 4 . . . 4 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel 9 | 1 1 . 4 . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 2 1 2 1 7 Device 7 | . 1 . 2 . 1 1 2 Storage 5 | 1 1 . . . . . 3 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 . 2 Artifact . | . . . . . . . . Weapon 18 | 1 2 1 2 2 . 2 8 Energy Gun 5 | . 1 . 1 1 . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . 1 1 1 . 1 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . 1 . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 5 Parts Lost 36 | . . 1 5 . . . 30 Power 10 | . . . 1 . . . 9 Propulsion 8 | . . . 1 . . . 7 Utility 5 | . . . 1 . . . 4 Weapon 13 | . . 1 2 . . . 10 Highest Loss Streak 10 | . . 1 4 . . . 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 5 11 13 15 14 14 12 Power 1 | 1 2 2 2 2 1 . . Propulsion 1 | . 1 3 2 2 2 2 . Utility 5 | . . 2 2 5 7 7 4 Weapon 5 | . 1 3 5 4 4 4 6 Tool/Special . | . . . . . . . . Unused Backups 17 | . . . 2 . 5 3 7 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 8 | . . . 1 . 3 1 3 Weapon 7 | . . . . . 2 1 4 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 96 92 91 99 100 100 86 Engine 11 | . 14 14 11 11 11 11 10 Wheel 20 | . 28 28 21 22 22 22 15 Device 9 | . 6 . 15 17 11 11 6 Storage 11 | . 14 14 11 11 11 11 10 Processor 9 | . 5 14 11 11 11 11 6 Protection 9 | . . . . 3 11 10 12 Energy Gun 8 | . 12 14 7 8 11 9 4 Ballistic Gun 8 | . 5 5 12 13 11 11 3 Slashing Weapon 1 | . . . . . . . 5 Peak Build Rating 55 | 4 8 9 12 13 22 26 55 Average Rating 24 | 3 6 7 10 11 18 22 42 On Entrance 11 | . 4 8 9 11 13 21 26 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 31 30 32 33 35 38 85 Greatest Support 48 | 16 32 32 32 26 26 32 48 Greatest Overweight (x) 20 | . . . 1 1 1 1 20 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 6 10 13 15 15 15 15 15 Average Carried 13 | 3 5 11 13 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 10 12 15 15 15 15 3 Class Distribution -------------------- 80% | Mutant 14% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1660 | 243 89 36 158 130 30 70 904 Remotely . | . . . . . . . . Salvage Created 2037 | 81 114 102 203 101 . . 1436 Parts 100 | 4 3 15 12 2 . . 64 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented 1 | . . . . . . 1 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 2 6 6 2 . . 25 Melee 4 | . . . . . . . 4 Guns 17 | . . 5 5 . . . 7 Cannons 4 | . . . . . . . 4 AOE 13 | . 2 1 . . . . 10 Classes Destroyed 14 | 1 1 1 1 1 . . 9 Worker 2 | . . . . . . . 2 Builder 2 | . . . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 3 | 1 1 . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 9 | . . 6 3 . . . . Grunt 13 | . 2 . 3 . . . 8 Protector 2 | . . . . . . . 2 Sentry 2 | . . . . 2 . . . Specialist 5 | . . . . . . . 5 Hunter 7 | . . . . . . . 7 Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . . . 2 Best Kill Streak 12 | 1 3 3 3 2 . . 12 Combat Bots Only 10 | . 2 3 3 2 . . 10 Max Kills in Single Turn 4 | 1 1 1 1 1 . . 4 Gunslinging . | . . . . . . . . Exploded 4 | . 1 1 . . . . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 352 | . 9 16 54 11 . 15 247 Missed 92 | . 3 4 16 4 . 5 60 Hits 260 | . 6 12 38 7 . 10 187 Projectile 260 | . 6 12 38 7 . 10 187 AOE 2 | . . . 1 . . . 1 Critical Strikes 13 | . . 1 . 1 . . 11 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4456 | . 123 99 415 77 . 155 3587 Core 1038 | . 13 30 80 34 . 30 851 Absorbed by Shields 93 | . . . 64 29 . . . Redirected to Shielding 49 | . . . . . . . 49 Ignored by Resistances 148 | . . . . . . . 148 Regen/Repaired (Parts) 26 | . . . 26 . . . . Core Remaining (%) 82 | 100 . 82 . . . 64 . Volleys Fired 157 | 1 7 11 42 8 . 4 84 Largest 2 | 1 1 1 2 1 . 1 2 Hottest 84 | 20 40 40 65 65 . 33 84 Shots Fired 178 | 1 7 11 50 8 . 4 97 Gun 134 | 1 1 11 50 8 . 4 59 Cannon 26 | . . . . . . . 26 Launcher 17 | . 6 . . . . . 11 Special 1 | . . . . . . . 1 Kinetic 110 | 1 . . 28 . . 4 77 Thermal 11 | . . . . 8 . . 3 Explosive 17 | . 6 . . . . . 11 Electromagnetic 39 | . 1 11 22 . . . 5 Robot Hit Streak 9 | 1 3 7 7 7 . . 9 Robot Miss Streak 4 | . 1 1 3 1 . 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 129 | 1 3 9 33 7 . . 76 Core Hits 117 | 1 7 6 9 2 . . 92 Critical Kills 5 | . . . . . . . 5 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 13 | . . . 1 . . . 12 Destroy 10 | . . . . . . . 10 Corrupt 1 | . . . 1 . . . . Sever 1 | . . . . . . . 1 Impale 1 | . . . . . . . 1 Melee Attacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing 12 | . . . . . . . 12 Piercing 4 | . . . . . . . 4 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4556 | 15 219 115 418 113 . . 3676 Guns 1014 | 15 15 95 410 113 . . 366 Cannons 554 | . . . . . . . 554 Explosions 2490 | . 204 20 . . . . 2266 Melee 452 | . . . . . . . 452 Ramming 46 | . . . 8 . . . 38 Kinetic 1065 | 15 . . 209 . . . 841 Thermal 156 | . . 20 . 113 . . 23 Explosive 2470 | . 204 . . . . . 2266 Electromagnetic 367 | . 15 95 201 . . . 56 Impact . | . . . . . . . . Slashing 385 | . . . . . . . 385 Piercing 67 | . . . . . . . 67 Highest Corruption 14 | . . . . . . . 14 Average Corruption 5 | . . . . . . . 5 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . . 15 Message Errors 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 56 | . 10 . . . . . 46 Projectiles . | . . . . . . . . Explosions 34 | . 10 . . . . . 24 Melee 22 | . . . . . . . 22 Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 11 | . . . . . . . 11 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 56 | . 36 . 4 . . . 16 Shots 1 | . 1 . . . . . . Rammed 15 | . . . 2 . . . 13 Targets Rammed 15 | . . . 2 . . . 13 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 9 . 10 176 . 12 419 Average Temperature 105 | . 5 . 3 91 . 7 114 Received Heat Transfer 703 | . 51 . 96 32 . . 524 Effects 9 | . . . . . . . 9 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 5 | . . . . 5 . . . Heat Transferred 309 | . . . . 259 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 75 | 100 100 100 100 100 . . 60 Level 1 24 | . . . . . . . 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 356 | 5 92 110 75 40 . . 356 Initial 40 | . . 25 27 4 . . 40 Average 117 | . 29 70 25 8 . . 174 Influence Increases 1779 | 5 107 145 167 40 . 113 1202 Destroy 0b10 Robot/C 1000 | . 40 120 120 40 . 60 620 Destroy 0b10 Robot/NC 70 | 5 5 . 5 . . . 55 Destroy Leader 198 | . 10 20 22 . . 10 136 Allied During Kill 128 | . . . . . . 28 100 Successful Hack 18 | . . . 4 . . . 14 Disable Machine 75 | . 30 . 15 . . . 30 Destroy Structure 80 | . 22 5 1 . . . 52 Lose Combat Pursuer 210 | . . . . . . 15 195 Influence Decreases 1455 | 5 40 142 224 53 . 48 943 Entered New Map 119 | . . 42 43 9 . . 25 Time Decay 836 | 5 40 90 131 44 . 48 478 Lost Part 360 | . . 10 50 . . . 300 Lost Ally 140 | . . . . . . . 140 Squads Dispatched 13 | . 1 . 1 . . . 11 Investigation 2 | . . . . . . . 2 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . 1 . 1 . . . 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 2 6 12 2 . 4 51 Peak Tracking Total 10 | . 2 3 4 2 . 3 10 Tactical Retreats 12 | . . . . . . 1 11 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . 2 . 1 . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 1 . 3 . . . 2 Terminals 2 | . 1 . 1 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 2 . 11 . . . 5 Successful 13 | . 2 . 8 . . . 3 Failed 5 | . . . 3 . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 1 . 5 Terminals 7 | . 2 . 5 . . . . Fabricators 5 | . . . . . . . 5 Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . . Record 5 | . 2 . 3 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 . . . 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 4 . 3 Largest Group 4 | . . . . . 4 4 4 Highest-Rated Group 210 | . . . . . 149 149 210 Highest-Rated Ally 70 | . . . . . 38 38 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 84 | . . . . . . 9 75 Total Damage 1654 | . . . . . . 170 1484 Kills 13 | . . . . . . 3 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 4700 | . . . 378 196 1652 1128 1346 Structural 4700 | . . . 378 196 1652 1128 1346 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5318 | 60 183 182 380 196 1652 1128 1537 Spaces Moved 3481 | 48 151 157 209 121 1298 698 799 Core 17 | 6 . . . . . . 11 Treads 9 | . . . . . . . 9 Legs . | . . . . . . . . Wheels 3455 | 42 151 157 209 121 1298 698 779 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 105 105 105 95 Average Speed 109 | 93 100 100 101 105 105 106 126 Slowest Speed 1050 | 100 100 100 115 105 105 115 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 30 32 21 26 90 79 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . 24 5 . . . . 84 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 112 | . 24 5 . . . . 83 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4756 | 62 175 171 328 183 1590 1078 1169 Wait 891 | . 1 . 49 44 272 364 161 Move 3474 | 47 150 156 208 120 1297 697 799 Hop . | . . . . . . . . Pick Up 79 | 10 9 3 12 4 9 4 28 Fast Attach 4 | . . . . . . . 4 Attach 40 | 4 3 1 7 1 . . 24 Detach . | . . . . . . . . Swap 37 | . 3 . 7 2 3 5 17 Drop 36 | . 2 . 1 4 9 4 16 Fire 157 | 1 7 11 42 8 . 4 84 Melee 15 | . . . . . . . 15 Ram 15 | . . . 2 . . . 13 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 336 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 338 | -10/Mines | Found Prototype Device 373 | -10/Mines | Discovered new exit (range 11) 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Utility x2 426 | -9/Materials | Identified Exp. Sensor Array 562 | -9/Materials | Repaired Com. Wheel 769 | -9/Materials | Lost 4 parts (1p1n2w) 776 | -9/Materials | Discovered new exit (range 8) 806 | -9/Materials | Entered Mines 807 | -9/Mines | Assembled infested the area 893 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 999 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1002 | -9/Mines | Entered Zion 1403 | -7/Zion | Learned location of Extension (-6) 1503 | -7/Zion | Learned Factory terminal intel 1657 | -7/Zion | Learned location of Data Miner (-6) 1690 | -7/Zion | Found CR-A16's Pointy Stick 1743 | -7/Zion | Found Prototype Device 1744 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2086 | -7/Zion | Met Imprinter 2110 | -7/Zion | Imprinted 2112 | -7/Zion | Declared Zion's savior 2617 | -7/Zion | Discovered new exit (range 15) 2624 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2654 | -7/Zion | Entered Proximity Caves 2654 | -6/Proximity Caves | Accompanied by 4 allies 2727 | -6/Proximity Caves | Learned Factory stockpile data 2796 | -6/Proximity Caves | Learned Factory garrison access intel 3012 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3655 | -6/Proximity Caves | Discovered new exit (range 16) 3782 | -6/Proximity Caves | Entered Factory 3782 | -6/Factory | Accompanied by 4 allies 3782 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3783 | -6/Factory | Identified exit to Lower Caves 3785 | -6/Factory | Loaded intel: 26 terminal locations 3786 | -6/Factory | Loaded intel: 4 garrison access locations 4087 | -6/Factory | Build established: Derelict-Mutant 4318 | -6/Factory | Lost 3 allies 4403 | -6/Factory | Zion Light squad teleported in 4553 | -6/Factory | Fabricated Imp. Deuterium Engine (x2) 4695 | -6/Factory | Cargo convoy interrupted 4733 | -6/Factory | Destroyed 10 combat bots 4831 | -6/Factory | Lost 9 parts (3p3n3w) 4864 | -6/Factory | Build established: Mutant 5000 | -6/Factory | Terminal network hard line cut 5198 | -6/Factory | Lost 9 parts (3p2n2u2w) 5230 | -6/Factory | Core integrity fell below 50% 5263 | -6/Factory | System corruption reached 10% 5310 | -6/Factory | Core integrity fell below 20% 5319 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05279_ Mak. System Restoration Module broken. 05279_ Destabilizing: Short circuit. 05280_ Acquired 42 matter. 05282_ Thermal Defense Suite destroyed. 05285_ Slammed into P-60 Hacker. 05288_ Broken Mak. System Restoration Module destroyed. 05291_ Imp. Lightning Gun destroyed. 05291_ Slammed into P-60 Hacker. 05294_ Destabilizing: System corrupted (+2). 05298_ Slammed into P-60 Hacker. 05306_ Door malfunctions. 05308_ Slammed into P-60 Hacker. 05311_ System corrupted: Mak. Propulsion Shielding rejected. 05311_ U-05 Engineer repairs door. 05312_ G-50 Soldier destroyed. 05312_ Slammed into P-60 Hacker. 05316_ K-01 Serf collects debris. 05319_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | # # # """ ##??????????????? | | # # # """ ##??????????????? | | # = # # F" ##??????????????? | | # + # "" ##??????????????? | | # # # ##??????????????? | | ############## ####"#+########??????????????? | | ?############## # !% #####??????????????? | | ???############ # ##?????????????????? | | ? # "" ##?????????????????? | | ? !+ "" "" ##?????????????????? | | ? "" "" # """ """ ##?????????????????? | | ? "" "" # """ """ ##?????????????????? | | ? 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[ %!! ##???????## | | ??????????#######+#########+##########?????## | | ?????????? ##!##########?????## | | ???????????????????????? ##%## ! !##?????## | | ?????????????????????????##%## ##?###### | | ?????????????????????????##!## """ ##?########### | | ?????????????????????????## ## """ ##?## | | ?????????????????????????## ## """ ##?## | | ?????????????????????????## ## ##### | | ?????????????????????????## #####+####### | | ?????????????????????????##%% | | ?????????????????????????## ### | | ?????????????????????????## ### """"" | | ????????????????????????? ### """"" | | ????????????????????????? ### """ | | ???????????????????????? ### | | ?????????????????????? ### """"" | | ??????????????????????##+##+### % """"" | | ?????????????????????? ## """ | | ?????????????????????????????###########% | | ?????????????????????????????# # """"" | | ???????????????????????????? # ? ! + """"" | | ???????????????????????????? # # """ | | ???????????????????????????? # """"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 49 Energy Capacity 940 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Power Shielding 33 Propulsion Shielding 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Imp. Deuterium Engine | x2 | -6/Factory Repaired ---------- Com. Wheel | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPhysicsMaul Manual? 0 Play Time 01:31:18 Cumulative 33.2 hours Start 2026.10.03 @ 18:42:12 End 2026.10.03 @ 20:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 039db643-1c37-41aa-8a47-432c4ee85cab